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Adventure game



 
 
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving
Puzzle

A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle one is intended to piece together objects in a logical way in order to come up with the desired shape, picture or solution....
 instead of physical challenges such as combat. The term originates from the 1970s game Adventure
Colossal Cave Adventure

Colossal Cave Adventure was the first computer adventure game. It was originally designed by William Crowther, a programmer and spelunking enthusiast who based the layout on part of the Mammoth Cave National Park system in Kentucky....
 and relates to the style of gameplay
Gameplay

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does"....
 pioneered in that game, rather than the kind of story being told
Adventure (genre)

The adventure genre, in the context of a narrative, is typically applied to works in which the protagonist or other major characters are consistently placed in dangerous situations, and a fictional character who lives by their wits and their skills is often called an adventurer....
.

The adventure genre's focus on story allows it to draw heavily from other narrative-based media, such as literature
Literature

Literature is the art of written works. Literally translated, the word means "acquaintance with letters" . In Western culture the most basic written literary types include fiction and non-fiction....
 and film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
.






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Encyclopedia


An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving
Puzzle

A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle one is intended to piece together objects in a logical way in order to come up with the desired shape, picture or solution....
 instead of physical challenges such as combat. The term originates from the 1970s game Adventure
Colossal Cave Adventure

Colossal Cave Adventure was the first computer adventure game. It was originally designed by William Crowther, a programmer and spelunking enthusiast who based the layout on part of the Mammoth Cave National Park system in Kentucky....
 and relates to the style of gameplay
Gameplay

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does"....
 pioneered in that game, rather than the kind of story being told
Adventure (genre)

The adventure genre, in the context of a narrative, is typically applied to works in which the protagonist or other major characters are consistently placed in dangerous situations, and a fictional character who lives by their wits and their skills is often called an adventurer....
.

The adventure genre's focus on story allows it to draw heavily from other narrative-based media, such as literature
Literature

Literature is the art of written works. Literally translated, the word means "acquaintance with letters" . In Western culture the most basic written literary types include fiction and non-fiction....
 and film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
. Adventure games encompass a wide variety of literary genres, including fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
, science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
, mystery
Mystery fiction

Mystery fiction is a loosely-defined term that is often used as a synonym of detective fiction — in other words a novel or short story in which a detective solves a crime....
, horror
Horror fiction

Horror fiction is fiction in any medium intended to scare, unsettle, or horrify the audience. Historically, the cause of the "horror" experience has often been the intrusion of a supernatural element into everyday human experience....
, and comedy
Comedy

Comedy as a popular meaning, is any humorous discourse generally intended to amuse, especially in television, film, and stand-up comedy. This must be carefully distinguished from its academic definition, namely the comic theatre, whose Western culture origins are found in Ancient Greece....
. Nearly all adventure games are designed for a single player, since the heavy emphasis on story and character makes multi-player design difficult. Because these games require strong characters and plots, character development tends to follow literary conventions of personal and emotional growth, rather than growth that affects gameplay.

The genre's popularity peaked during the late 1980s and mid 1990s (sometime between 1987 and 1996. Post 1996, adventure game sales began to decline) when many considered it to be among the most technically advanced genres, and it is now sometimes considered to be a niche genre. According to the Entertainment Software Association
Entertainment Software Association

The Entertainment Software Association is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association and renamed on July 16 2003....
, in 2007 Adventure Games comprised 4.3% of Video Game Super Genres by units sold in the US
United States

The United States of America is a Federal government constitutional republic comprising U.S. state and a federal district. The country is situated mostly in central North America, where its Contiguous United States and Washington, D.C., the Capital districts and territories, lie between the Pacific Ocean and Atlantic Oceans, Borders of the U...
 (up from 3.4% in 2006) and 5% of best-selling Computer Game Super Genres (down from 5.7% in 2006), although it is not clear how the Super Genre was defined.

History


Early development


The first adventure games to appear were text adventures (later called interactive fiction
Interactive fiction

Interactive fiction, often abbreviated IF, describes Computer software simulating environments in which players use text Command to control Player character and influence the environment....
), which typically use a verb
Verb

In syntax, a verb is a word that usually denotes an action , an occurrence , or a state of being . Depending on the language, a verb may vary in form according to many factors, possibly including its grammatical tense, grammatical aspect, grammatical mood and grammatical voice....
-noun
Noun

In linguistics, a noun is a member of a large, open class lexical category whose members can occur as the main word in the subject of a clause, the object of a verb, or the object of a preposition....
 parser to interact with the user. These evolved from early mainframe
Mainframe computer

Mainframes are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, Enterprise Resource Planning, and financial transaction processing....
 titles like Hunt the Wumpus
Hunt the Wumpus

Hunt the Wumpus is an early computer game, based on a simple hide and seek format featuring a mysterious monster that lurks deep inside a network of rooms....
 (Gregory Yob
Gregory Yob

Gregory Yob was an American computer game game designer.Gregory was born in Eugene, Oregon. An article about his experiment on simulating gravitational fields with droplets of water on a soap bubble was published in Scientific American in December 1964, under The Amateur Scientist....
) and Adventure
Colossal Cave Adventure

Colossal Cave Adventure was the first computer adventure game. It was originally designed by William Crowther, a programmer and spelunking enthusiast who based the layout on part of the Mammoth Cave National Park system in Kentucky....
 (Crowther and Woods) into commercial games which were playable on personal computer
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
s, such as Infocom
Infocom

Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone ....
's widely popular Zork
Zork

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
 series. Some companies that were important in bringing out text adventure games were Adventure International
Adventure International

Adventure International was a video game publishing company that existed from 1978 until 1985, started by Scott Adams and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system....
, Infocom
Infocom

Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone ....
, Level 9 Computing
Level 9 Computing

Level 9 was a British computer interactive fiction company which produced some of the most advanced games of the 1980s. Founded in 1981 by Michael, Nicholas and Pete Austin, the company produced about 20 games for BBC Micro, Nascom, ZX Spectrum, Commodore 64, Oric Atmos, Atari 8-bit family, Camputers Lynx, RML 380Z, Amstrad CPC, MSX, Amiga, A...
, Magnetic Scrolls
Magnetic Scrolls

Magnetic Scrolls was a British computer game developer during the mid 1980s and early 1990s. Their primary focus was the development of cutting edge text adventure games on a variety of 8-bit and 16-bit home computer platforms....
 and Melbourne House
Melbourne House

Krome Studios Melbourne, formerly Melbourne House, is a video game developer studio owned by Krome Studios and based in Melbourne. They were founded in 1980 under the name Beam Software by Alfred Milgrom and Naomi Besen....
, with Infocom being the most well known.

Older adventure games told the story as if the player himself inhabited the game world. The games did not specify any details about the protagonist, allowing the player to himself to become the avatar.

Adventure (1975-1977)


In the mid 1970s, programmer, caver, and role-player William Crowther
William Crowther

William Crowther is a computer programmer and Caving. He is best known as the co-creator of Colossal Cave Adventure, a seminal computer game that influenced the first decade of computer game designer and created a new game genres, text adventures....
 developed a program called Adventure
Colossal Cave Adventure

Colossal Cave Adventure was the first computer adventure game. It was originally designed by William Crowther, a programmer and spelunking enthusiast who based the layout on part of the Mammoth Cave National Park system in Kentucky....
. Crowther, an employee at Bolt, Beranek and Newman (a Boston company involved with ARPANET
ARPANET

The ARPANET developed by Defense Advanced Research Projects Agency of the United States Department of Defense during the Cold War, was the world's first operational packet switching network, and the predecessor of the global Internet....
 router
Router

A router is a Computer network device whose software and hardware are usually tailored to the tasks of routing and forwarding information. For example, on the Internet, information is directed to various paths by routers....
s) used the company's PDP-10
PDP-10

The PDP-10 was a mainframe computer manufactured by Digital Equipment Corporation from the late 1960s on; the name stands for "Programmed Data Processor model 10"....
 to create the game, which required 300 kilobytes of memory.

The game used a text interface to create an interactive adventure through an underground cave system, based on part of the Mammoth Cave
Mammoth Cave National Park

Mammoth Cave National Park is a U.S. National Park in central Kentucky, encompassing portions of Mammoth Cave, the longest cave system known in the world....
 system in Kentucky
Kentucky

The Commonwealth of Kentucky is a U.S. state located in the East Central United States of America. Kentucky is normally included in the group of Southern United States , but it is uncommonly included, geographically and culturally, in the Midwestern United States....
. Crowther's work was later modified and expanded by programmer Don Woods using the SAIL computer at Stanford, and the game became wildly popular among early computer enthusiasts, spreading across the nascent ARPANET throughout the 1970s.

The combination of realistic cave descriptions and fantastical elements proved immensely appealing, and defined the adventure game genre for decades to come. Swords, magic words, puzzles involving objects, and vast underground realms would all become staples of the text adventure
Interactive fiction

Interactive fiction, often abbreviated IF, describes Computer software simulating environments in which players use text Command to control Player character and influence the environment....
 genre.

The "Armchair adventure" soon spread beyond college campuses as the microcomputing
Microcomputer

A microcomputer is a computer with a microprocessor as its central processing unit. Another general characteristic of these computers is that they occupy physically small amounts of space when compared to mainframe computer and minicomputers....
 movement gained steam. Numerous variations of Adventure appeared throughout the late 1970s and early 1980s, with some of these later versions being re-christened Colossal Adventure or Colossal Caves.

Adventure International (1978-1985)

One of the many fans of the Colossal Cave was programmer Scott Adams
Scott Adams (game designer)

Scott Adams is the co-founder, with ex-wife Alexis, of Adventure International, an early video game publisher of computer game for home computers....
. Upon his first introduction to Adventure, Adams spent almost ten days traversing the game before he achieved Adventurer Grandmaster status, the title bestowed on those who scored a perfect 350 in Crowther and Woods' version.

Once he had completed the game, Adams began to wonder how a game like Adventure could be developed on a home computer like his TRS-80
TRS-80

TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The line won popularity with hobbyists, home users, and small-businesses....
. The main obstacle was that home computers such as the TRS-80 did not actually have sufficient memory to run a large game like Adventure. Adams worked around this limitation by developing a high-level language
High-level programming language

In computing, a high-level programming language is a programming language with strong Abstraction from the details of the computer. In comparison to low-level programming languages, it may use natural language elements, be easier to use, or more Porting across platforms....
 and an interpreter
Interpreter (computing)

In computer science, an interpreter normally means a computer program that execution , i.e. performs, instructions written in a programming language....
 written in BASIC, an approach that would also allow code to be reused to develop further adventure games.

In 1978, Adams founded Adventure International
Adventure International

Adventure International was a video game publishing company that existed from 1978 until 1985, started by Scott Adams and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system....
 with his wife Alexis in order to sell his games. His first game, Adventureland, was a version of Adventure for the TRS-80 that would become the first commercially sold adventure game. His second game, Pirate Adventure, was an original game in a similar style to Adventure — its source code, written in BASIC, was published in the December 1980 issue of Byte magazine
Byte (magazine)

Byte magazine was an influential microcomputer computer magazine in the late 1970s and throughout the 1980s, because of its wide-ranging editorial coverage....
. It wasn't until his third game, Mission Impossible, that Adams began programming in assembly language
Assembly language

An assembly language is a low-level language for programming computers. It implements a symbolic representation of the numeric machine codes and other constants needed to program a particular CPU architecture....
 to improve the speed of his software.

Adventure International went on to produce a total of twelve adventure games before a downturn in the industry led to the company's bankruptcy in 1985.

Infocom (1979-1989)

Dave Lebling
Dave Lebling

P. David Lebling was an interactive fiction game designer, or Implementor, at Infocom.He was born in Washington, D.C., grew up in Maryland, and attended Massachusetts Institute of Technology, where he obtained a degree in political science before becoming a member of its Laboratory for Computer Science....
 and Marc Blank
Marc Blank

Marc Blank is an United States computer game game designer and game programmer. He is best known as part of the team that created one of the first hit text adventure computer games, Zork....
 were students at MIT
Massachusetts Institute of Technology

The Massachusetts Institute of Technology is a private university research university located in Cambridge, Massachusetts, Massachusetts, United States....
's Laboratory for Computer Science when they discovered Crowther and Woods' Adventure. Together with Tim Anderson
Tim Anderson (Zork)

Tim Anderson is a computer programmer who helped create the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT ....
 and Bruce Daniels they began to develop a similar game, Zork
Zork

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
, which also started life on a PDP-10
PDP-10

The PDP-10 was a mainframe computer manufactured by Digital Equipment Corporation from the late 1960s on; the name stands for "Programmed Data Processor model 10"....
 minicomputer and was distributed across the ARPANET. On graduation the students, together with their group leader Albert Vezza
Albert Vezza

Al Vezza was a computer science professor and a founder of Infocom, one of the earliest computer game companies.Vezza was the assistant director of Massachusetts Institute of Technology's Laboratory for Computer Science and in charge of LCS's Dynamic Modeling group in the late 1970s when group members Dave Lebling, Marc Blank, Tim Anderson...
, decided to form a company to market Zork for home computers, and on 22 June 1979 Tim Anderson, Joel Berez, Marc Blank, Mike Broos, Scott Cutler, Stu Galley, Dave Lebling, J. C. R. Licklider, Chris Reeve, and Albert Vezza incorporated Infocom
Infocom

Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone ....
.

The developers faced the same difficulties as Scott Adams in porting Zork to microcomputers: The PDP-10 version, which would reach the size of a megabyte
Megabyte

Megabyte is a SI prefix-multiple of the unit byte for digital information computer storage or transmission and is equal to 106 bytes....
, was enormous for the time, and the Apple II and the TRS-80
TRS-80

TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The line won popularity with hobbyists, home users, and small-businesses....
, the potential targets, each had only 16 kb of RAM. They solved this problem by breaking up the game into three episodes, and developing ZIL (Zork Implementation Language), which could function on any computer by using Infocom's Z-machine
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
, the first virtual machine
Virtual machine

In computer science, a virtual machine is a software implementation of a machine that executes programs like a real machine.Definitions...
 used in a commercial product, as an intermediary.

In November 1980 the new Zork I
Zork I

Zork: The Great Underground Empire - Part I, later known as Zork I, is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980 in video gaming....
: The Great Underground Empire
was made available for the PDP-11
PDP-11

The PDP-11 was a series of 16-bit minicomputers sold by Digital Equipment Corporation from 1970 into the 1990s. Though not explicitly conceived as successor to DEC's PDP-8 computer in the Programmed Data Processor series of computers , the PDP-11 replaced the PDP-8 in many Real-time computing....
; One month later, it was released for the TRS-80
TRS-80

TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The line won popularity with hobbyists, home users, and small-businesses....
, with more than 1,500 copies sold between that date and September 1981. That same year, Bruce Daniels finalized the Apple II version and more than 6,000 additional copies were sold. Zork I would go on to sell over a million copies.

The company continued developing text adventure games even as it opened a department for the development of professional software, a department which would never be profitable. High-quality games, with massive, intelligent plots, unequaled syntax analyzers, and meticulous documentation as integral parts of the game, succeeded in all genres.

The writer Douglas Adams
Douglas Adams

Douglas Noel Adams was an England author, dramatist and musician. He is best known as the author of the The Hitchhiker's Guide to the Galaxy series....
 produced two games with Infocom, the first based on his popular Hitchhiker's Guide to the Galaxy
The Hitchhiker's Guide to the Galaxy (computer game)

The Hitchhiker's Guide to the Galaxy is an interactive fiction computer game based on the seminal comic science fiction series The Hitchhiker's Guide to the Galaxy....
 series and a lesser known adventure game called Bureaucracy
Bureaucracy (computer game)

Bureaucracy is an interactive fiction computer game released by Infocom in 1987, scripted by popular comedy science fiction author Douglas Adams....
, inspired by the difficulties he encountered in moving house.

With the power of microcomputers increasing and the demand for graphics (which it refused to include in its games until 1987), Infocom saw sales decline and in 1989, having been swallowed up by Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
 in 1986, the Infocom division had shrunk to a mere ten employees, compared to 100 at its peak. Although later titles were marketed under the Infocom brand, the Infocom division was shut down, and games developed after 1989 would have no link with the original team.

The demise of Infocom signalled the end of the commercial age of Interactive Fiction, and text parsers were rarely seen in games after 1989. Despite this, the low barrier to entry has ensured that a vibrant and creative community of IF author
Author

An author is defined both as "the person who originates or gives existence to anything" and that authorship determines responsibility for what is created....
s continues to thrive on the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
, using languages such as Inform
Inform

Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-machine or Glulx virtual machines....
, which generates files that can be read by Infocom's own Z-machine
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
.

Graphical development


Graphics were introduced in 1980 by a new company called On-Line Systems, which later changed its name to Sierra On-Line
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
. Early graphic adventures, such as Sierra's Mystery House
Mystery House

Mystery House is a 1980 computer game for the Apple II family by Roberta Williams and Ken Williams . It did have one feature that would make it part of computer gaming history: computer graphics....
 (1980), employed basic vector graphics
Vector graphics

Vector graphics is the use of geometrical Primitive s such as point s, line , curves, and shapes or polygon, which are all based upon mathematical equations, to represent s in computer graphics....
, but these soon gave way to bitmap graphics drawn by professional artists. Examples include Return of Heracles
Return of Heracles

Return of Heracles is an adventure game for the Atari 8-bit, Commodore 64 and Apple II computers, originally written by Stuart Smith and published by Quality Software....
 by Stuart Smith
Stuart Smith (game designer)

Stuart Smith is an United States computer game game designer and game programmer.He is best known for his adventure games, and was a pioneer in the development of graphical adventures in the early 1980s....
 (1982) (which faithfully portrayed Greek mythology
Greek mythology

Greek mythology is the body of myths and legends belonging to the Ancient Greece concerning their List of Greek mythological figures#Immortals and Greek hero cult, Cosmology#Metaphysical cosmology, and the origins and significance of their own cult and ritual practices....
), Sherwood Forest (1982), Dale Johnson's Masquerade (1983), Antonio Antiochia's Transylvania
Transylvania (computer game)

Transylvania was the name of a trilogy of computer games released for several home computers of the 1980s. The games were Computer graphics adventure games created by Antonio Antiochia and produced by the now defunct Penguin Software....
 (1982, re-released in 1984), Sierra's King's Quest (1984), and Adventure Construction Set
Adventure Construction Set

Adventure Construction Set is a program used to construct Ultima -type games, written by graphic adventure game pioneer Stuart Smith and published in 1985 by Electronic Arts....
 (1985), one of the early hits of Electronic Arts
Electronic Arts

Electronic Arts is an international video game developer, marketer, video game publisher and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games....
.

A number of games were released on 8-bit
8-bit

Eight-bit CPUs normally use an 8-bit data bus and a 16-bit address bus which means that their address space is limited to 64 KBs. This is not a "natural law", however, so there are exceptions....
 home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
 formats in the 1980s that advanced on the text adventure style originated with games like Colossal Cave Adventure and, in a similar manner to Sierra, added moveable (often directly-controllable) characters to a parser or input-system similar to traditional adventures. Examples of this are Gargoyle Games
Gargoyle Games

Gargoyle Games was a United Kingdom software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, Ad Astra ....
's Heavy on the Magick
Heavy on the Magick

Heavy on the Magick is a computer game for Amstrad CPC and ZX Spectrum published in 1986 in video gaming by Gargoyle Games. The game's influences draw heavily from the occult, with the Master Therion in the plot below a reference to Aleister Crowley....
 (1986) which has a text-input system with an animated display screen, and the later Magic Knight
Magic Knight

Magic Knight is a computer game character created by freelance programmer David Jones in his 1985 game Finders Keepers for the Mastertronic budget label....
 games such as Spellbound
Spellbound (computer game)

Spellbound is a computer game that was designed and programmed by David Jones with music by Rob Hubbard and released in 1985 for the ZX Spectrum and Amstrad CPC home computers....
 (1985) which uses a window-menu system to allow for text-adventure style input.

In 1984 a new kind of adventure games emerged following the launch of the Apple Macintosh with its point-and-click interface. First out was the innovative but relatively unknown Enchanted Scepters
Enchanted Scepters

Enchanted Scepters is an early point-and-click adventure game, released in 1984 in video gaming.It was created with the World Builder adventure authoring system released to consumers in 1986 in video gaming....
 the same year, then in 1985 ICOM Simulations
ICOM Simulations

ICOM Simulations was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including Shadowgate....
 released Deja Vu that completely banished the text parser for a point-and-click interface. In 1987 the well-known second follow-up Shadowgate
Shadowgate

Shadowgate is a 1987 in video gaming "point-and-click game" adventure game video game originally for the Apple Macintosh and is the most popular in the MacVenture series....
 was released, and LucasArts
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 also entered the field with Maniac Mansion
Maniac Mansion

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games . Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significan...
 - a point-and-click adventure that gained a strong following. A prime example of LucasArts' work is the Monkey Island series
Monkey Island series

Monkey Island is the collective name given to a video game series of four graphical adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series....
.

The introduction of such high-quality bitmap graphics required more substantial storage capacity with many adventure games requiring several diskettes for installation, which would be the case until the CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
 made its appearance.

Sierra (1979-1999)

Mystery House   Apple Ii Render Emulation   2
At the end of the 1970s, Ken Williams
Ken Williams (gaming)

Ken Williams is an United States game programmer and co-founder with his wife Roberta Williams of On-Line Systems, which later became Sierra On-Line....
 sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a teletype terminal
Teleprinter

A teleprinter is a now largely obsolete electro-mechanical typewriter which can be used to communicate typed messages from Point-to-point and Point-to-multipoint communication over a variety of communications channels that range from a simple electrical connection, such as a pair of wires, to the use of radio and microwave as the transmi...
 to his residence to work on the development of an accounting program. Rummaging through a catalogue, he found a program called Colossal Cave Adventure. He and his wife Roberta
Roberta Williams

Roberta Williams is an United States game programmer. She is most famous for her pioneering work in Adventure game#Graphical adventure games, particularly the King's Quest series....
 both played it all the way through and their encounter with Crowther's game would have a strong influence on video-gaming history.

Having finished Colossal Cave Adventure, they began to search for something similar, but found the market underdeveloped. Roberta Williams liked the concept of a textual adventure very much, but she thought that the player would have a more satisfying experience with images and began to think of her own game. She thus conceived Mystery House
Mystery House

Mystery House is a 1980 computer game for the Apple II family by Roberta Williams and Ken Williams . It did have one feature that would make it part of computer gaming history: computer graphics....
, the first graphical adventure game, a detective story inspired by Agatha Christie
Agatha Christie

Agatha Mary Clarissa, Lady Mallowan, Order of the British Empire , commonly known as Agatha Christie, was an English people crime writer of novels, short stories and Play ....
's And Then There Were None.

Ken spent a few nights developing the game on his Apple II, and in the end they made packets with ziploc bags containing the game's 5¼-inch disk and a photocopied paper describing the game. They sold it via a local software shop and to their great surprise, Mystery House was an enormous success. Though Ken believed that the gaming market would be less of a growth market than the professional software market, he persevered with games. Thus, in 1980, the Williamses founded On-Line Systems which would become Sierra On-Line in 1982. The company would be a major actor in the video-gaming of the 1980s.

Sierra soon took things further. Until this point adventure games were in the first person; images presented the décor as seen through the eyes of the player. Williams's company would introduce a new feature in the King's Quest series: a game in the third person. Taking advantage of the techniques developed in action games which had progressed in parallel, Ken introduced an animated character who represented the player in the game and whom the player controlled. With the 3D Animated Adventures, a new standard was born, and nearly all the industry latched onto it. The commands were still entered on the keyboard and analyzed by a syntax interpreter, as with text adventure games.

Soon after, Sierra had multiple successful series of adventure games running, including King's Quest, Police Quest
Police Quest

Police Quest is a series of computer games produced and published by Sierra On-Line between 1987 in video gaming and 1993 in video gaming. The original series was composed of four adventure games, the first three of which were designed by former policeman Jim Walls, with the fourth title designed by former LAPD Chief Daryl F....
, Space Quest
Space Quest

Space Quest is a series of six science fiction computer games that follow the adventures of a hapless janitor named Roger Wilco, as he campaigns through the galaxy for "truth, justice and really clean floors."...
, Leisure Suit Larry
Leisure Suit Larry

Leisure Suit Larry is a series of adventure games written by Al Lowe and published by Sierra Entertainment from the 1980s to the present. The character, whose full name is Larry Laffer, is a baldness, wikt:dorky, double entendres-speaking, leisure suit-wearing "loser" in his 40s who spends much of his life trying to seduce attractive...
, and Hero's Quest (Quest for Glory
Quest for Glory

Quest for Glory is a series of hybrid computer role-playing game/adventure game computer games designed by Corey Cole and Lori Ann Cole. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating one of the better-remembered series in the Sierra Entertainment s...
), with each containing numerous games. A few years after these series had started, the classic graphics above the command cursor was fully replaced with "point and click" game-play and VGA graphics. Other notable series include Phantasmagoria and Shivers; Sierra's last and most critically acclaimed series was the Gabriel Knight
Gabriel Knight

Gabriel Knight is a series of adventure games produced by Sierra On-Line in the 1990s. Three games were released in the series: Gabriel Knight: Sins of the Fathers, The Beast Within: A Gabriel Knight Mystery and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned....
 series, which began in 1993 and ended with Sierra's last adventure game in 1999.

Sierra would develop new games and push the boundaries of adventure gaming until its purchase by Cendant
Cendant

Cendant Corporation was a New York-based provider of business and consumer services, primarily within the real estate and travel industries. In 2005 and 2006, Cendant #Breakup its constituent businesses....
 in 1998. Then in 1998, Cendant sold off their entire interactive software branch for $1 billion to Havas Interactive, a subsidiary of Vivendi Universal.

Sierra pursued technologies for their games (such as hand-drawn backgrounds, rotoscoped animation, and in-game video) that were more advanced than most other genres at the time. However, the release of the Sony PlayStation marked the end of the adventure game era; as 3D became the dominant graphics format, the mostly 2D adventure market began to shrink.

Through its almost 20 year involvement with the adventure game business, Sierra employed several notable game designers, including Roberta Williams
Roberta Williams

Roberta Williams is an United States game programmer. She is most famous for her pioneering work in Adventure game#Graphical adventure games, particularly the King's Quest series....
, Jane Jensen
Jane Jensen

Jane Jensen is the game designer of the popular and critically-acclaimed Gabriel Knight adventure games and author of the novels Judgement Day and Dante's Equation....
, Al Lowe
Al Lowe

Al Lowe is a musician and game designer/game programmer who developed several adventure games, mostly for Sierra On-Line. He is best known for his creation Leisure Suit Larry and the long-running series it spawned....
, Scott Murphy
Scott Murphy

Scott Murphy may refer to:*Scott Murphy , current Democratic Party candidate in a New York's 20th congressional district special election, 2009 for New York's 20th congressional district seat in the United States House of Representatives...
, Jeff Tunnell
Jeff Tunnell

Jeffrey Tunnell is a computer game game producer, game programmer and game designer.In 1984 he founded Dynamix with Damon Slye in Eugene, Oregon, Oregon....
, and Lori Ann and Corey Cole.

LucasArts (1986-2000)

C64 Maniac Mansion
In 1987, when nobody seemed able to overcome Sierra's power, a programmer named Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
 working for the company Lucasfilm
Lucasfilm

Lucasfilm Limited is an United States film production company founded by George Lucas in 1971, based in San Francisco, California. Lucas is the company's current chairman, and Micheline Chau is the president and Chief operating officer....
 Games — which has since become LucasArts
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 — created the script-writing system SCUMM
SCUMM

SCUMM is a scripting language developed at LucasArts to ease development of the graphical LucasArts adventure games Maniac Mansion.It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code wo...
 which used a point-and-click
Point-and-click

Point-and-click is the action of a User moving a Cursor to a certain location on a Visual display unit and then pressing a Computer mouse button, usually the left one , or other pointing device....
 interface similar to ICOM Simulations'
ICOM Simulations

ICOM Simulations was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including Shadowgate....
 MacVenture
MacVenture

The MacVenture games is a series of four adventure games introducing a characteristic point-and-click interface. They were originally developed for the Apple Macintosh by ICOM Simulations:...
 games first introduced in 1985. Instead of having to type a command to the syntax analyzer, this system was controlled by means of text icons. To interact with his environment, the player clicked on an order, on an icon representing an object in his inventory, or on a part of the image. This approach was first used by LucasArts for the game Maniac Mansion
Maniac Mansion

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games . Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significan...
 to great effect.

LucasArts would come to differentiate itself from its main competitor, the giant Sierra, by rethinking certain adventure game concepts to improve playability. Gone was the possibility to die during the course of the game and everything was done to ensure that the player was never completely stuck. Finally, LucasArts abandoned the system of points indicating the player's progress in the adventure. Many adventure games from other companies followed LucasArt's lead in these changes.

Gilbert's attempts, Maniac Mansion
Maniac Mansion

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games . Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significan...
 and Zak McKracken and the Alien Mindbenders
Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders is a graphical adventure game, originally released in October 1988, published by LucasArts . It was the second game to use the SCUMM engine, after Maniac Mansion....
, however, remained in 16 colors (though the FM Towns
FM Towns

The FM Towns system is a Japanese Personal computer variant, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and Personal computer game, but later became more compatible with regular PCs....
 version of Zak was 256 color), and the point-and-click engine still had vestiges of text parsing, since the player would still have to construct sentences using clickable keywords combined with objects in the game. It was The Secret Of Monkey Island
The Secret of Monkey Island

The Secret of Monkey Island is an adventure game developed by LucasArts. The game spawned a number of sequels, collectively known as the Monkey Island series....
 that was finally a complete work, with 256 colors, a more modern point-and-click engine, a dialogue system with optional responses, puzzles solved with items, original graphics, atmosphere music, and a characteristic sense of humor. Above all, the script was written as for a film (which could be done in-house) and the dialogue and inventory served the needs of the script. The 1993 release of Day of the Tentacle
Day of the Tentacle

Maniac Mansion: Day of the Tentacle is a graphical adventure game, originally released in 1993, and published by LucasArts. It is the eighth game to use the SCUMM engine....
, a remarkable success, began a line of cartoon
Cartoon

The word cartoon has various meanings, based on several very different forms of visual art and illustration. The term has evolved over time.The original meaning was in fine art, and there cartoon meant a preparatory drawing for a piece of art such as a painting or tapestry....
-style games, including the very influential Sam & Max Hit the Road
Sam & Max Hit the Road

Sam & Max Hit the Road is a graphic adventure computer game released by LucasArts during the company's LucasArts adventure games. The game was originally released for DOS in 1993 and for Mac OS in 1995....
 as well as the acclaimed Full Throttle, which also heralded the beginning of the end of the Golden Age of adventure games.

Steven Spielberg collaborated with LucasArts in the creation of The Dig
The Dig

The Dig is a graphical adventure game developed by LucasArts and released in 1995, and a novel based on the game written by Alan Dean Foster....
 — a science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
 adventure game that the director had envisioned turning into a film.

Taking advantage of advances in action games and integrating an engine similar to those of first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
s, the company took a new turn in 1998 with the game Grim Fandango
Grim Fandango

Grim Fandango is a graphic adventure game Personal computer game released by LucasArts in and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered 2D computer graphics....
, where it abandoned the cartoon style and its SCUMM scripting environment for a new 3D game system named GrimE
GrimE

GrimE is an adventure game Game engine, created by Bret Mogilefsky at LucasArts using the free software scripting language Lua programming language....
.

Cyan Worlds (1987-present)


Cyan, later Cyan Worlds, were among the first developers to take advantage of the CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
. Their first game, a simple children's adventure game called The Manhole
The Manhole

The Manhole is a Video game adventure game intended for children in which the player opens a manhole and reveals a gigantic beanstalk that can be climbed either up or down, leading to fantastic worlds in either case....
, became the first computer game to use the medium in 1989. In 1993, Cyan released Myst
Myst

Myst is a graphic adventure game video game designed and directed by the brothers Robyn Miller and Rand Miller. It was developed by Cyan Worlds, a Spokane, Washington-based studio, and video game publisher and distributed by Br?derbund....
, a first-person adventure that used the extra storage capacity of the CD-ROM to include pre-rendered three-dimensional graphics, video, and audio. Despite being the first game to be published solely on CD-ROM, thereby requiring a CD-ROM drive, the game would go on to become highly successful, and to have a profound influence on many adventure games that came after it.

Myst was a highly atypical game for the time. It had no clear goals, little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead a mainstream adult audience. Myst held the record for computer game sales for seven years - it sold over nine million copies on all platforms - a feat not surpassed until the release of The Sims
The Sims

The Sims is a strategy game life simulation game personal computer game developed by Maxis and published by Electronic Arts. It was created by game designer Will Wright , also known for developing SimCity....
 in 2000.

There is debate among adventure gamers as to whether or not Myst and similar games, such as its contemporary The Journeyman Project
The Journeyman Project

The Journeyman Project is an adventure computer game developed by Presto Studios....
, should be considered at all a part of the adventure genre, as their focus on abstract puzzle solving and exploration in the place of character interaction and development sets them apart from what previously characterized adventure games. It is sometimes categorized as a puzzle adventure.

Japanese adventure games


One of the earliest Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
ese adventure games and visual novel
Visual novel

A is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays....
s was Enix
Enix

The was a Japan company that produced video games, Anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982....
's murder mystery
Crime fiction

Crime fiction is the genre of fiction that deals with crimes, their detection, criminals and their Motive s. It is usually distinguished from mainstream fiction and other genres such as science fiction or historical fiction, but boundaries can be, and indeed are, blurred....
 game Portopia Renzoku Satsujin Jiken
Portopia Renzoku Satsujin Jiken

, is a Japan-exclusive adventure game designed by Yuuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983 in video gaming, and later porting to other personal computers....
 (The Portopia Serial Murder Case) in 1985. Hideo Kojima
Hideo Kojima

is a Japanese game designer originally employed at Konami. Formerly the vice president of Konami Computer Entertainment Japan, he is currently the head of Kojima Productions....
's classic Snatcher
Snatcher

is a cyberpunk-themed adventure game published by Konami and originally written and directed by Hideo Kojima. It was first released in Japan in 1988 in video gaming for the NEC PC-8801 and MSX2 computer platforms, followed by a video game remake CD-ROM version for the PC Engine in 1992 in video gaming, as well versions for the PlayStation and Seg...
 (1988) and Policenauts
Policenauts

is a cinematic adventure game, with a Hard science fiction storyline published by Konami, written and directed by Hideo Kojima. It was initially released for the NEC PC-9801 computer platform in 1994, followed by remade versions for the 3DO Interactive Multiplayer in 1995, and PlayStation and Sega Saturn in 1996....
 (1994) games were for a long time, the highest regarded Japanese adventure games in the West, and it is only in recent years that visual novels were released in the West in any significant number, particularly on the Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
 console with mystery-solving titles such as the Ace Attorney series (which began on the GameBoy Advance in 2001) and Hotel Dusk: Room 215
Hotel Dusk: Room 215

Hotel Dusk: Room 215, released in Japan as , is a graphic adventure game for the Nintendo DS. Originally announced on October 5 2005 as Wish Room, the game made its first public appearance on May 9 2006 at that year's E3 convention....
 (2007).

Prior to the Nintendo DS, there were also several other Japanese adventure games on the Dreamcast and PlayStation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
 which were released in the West, such as Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
's Shenmue
Shenmue

is an adventure game developed by Sega-AM2 and published by Sega for the Sega Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title, "FREE" , for the game, based on the interactivity and freedom he wanted to give to the player....
 (1999) and Konami
Konami

is a leading video game developer and video game publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, Japanese arcade cabinetss and video games....
's Shadow of Memories
Shadow of Memories

Shadow of Memories is a video game released by Konami in 2001. The American release of the game is called Shadow of Destiny. Shadow of Memories is the release title for the Asian and European markets....
 (2001). However, these were not visual novels but were instead 3D
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 third-person adventure games, unlike most other adventure games at the time which were either in 2D
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 or in 3D first-person
First person (video games)

In video games, first person refers to a perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle....
 view.

While most Japanese adventure games are graphical, there have also been several text-based ones. One such example is Radical Dreamers: Nusumenai Hoseki (1996), which served as a gaiden
Gaiden

s that includes the use of the word gaiden in their titles include Fire Emblem Gaiden, Kakashi Gaiden , the Turn Back the Pendulum gaiden of Bleach which is set a century before the start of the main series, Ten no Hao Hokuto no Ken Rao Gaiden , Genso Suikogaiden , Albert Odyssey: Legend of Eldean and Final Fanta...
 (side story
Side story

A side story in fiction is a form of narrative that occurs alongside established stories set within a fictional universe. As opposed to a prequel, sequel, or interquel, a side story takes place within the same time frame as an existing work....
) to the Chrono series of console role-playing game
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
s.

Japanese Adventure games use many conventions that are less popular in the West. They are almost universally first-person, and driven primarily by dialog. They also tend to use menu-based interactions and navigation, with point and click implementations that are quite different from western games. Inventory-based puzzles of the sort that form the basis of classic Western adventures, are extremely rare. Logic puzzles like those found in Myst are likewise unusual. Because of this Japanese adventures tend to quite streamlined, and often very easy, relying more on storytelling than challenge to keep players interested.

Modern era


Decline

For much of the 1980s, adventure games were one of the most popular types of computer games produced. However, their US market share drastically declined in the mid-1990s; action games took a greater share of the US market, particularly first person shooters such as Doom and Half-Life which progressively began featuring strong, story-structured solo games. This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Text adventures met the same fate much earlier, but their simplicity has allowed them to thrive as non-commercially developed interactive fiction
Interactive fiction

Interactive fiction, often abbreviated IF, describes Computer software simulating environments in which players use text Command to control Player character and influence the environment....
.

Few recent commercial adventure games have been hits US but still very popular in Europe (95% of all adventures released in US are in fact translated European products). It has been suggested that this is because the "average" gamer today was weaned on console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 video games and first person shooters rather than the "traditional" computer games cherished by the original crop of adventure gaming enthusiasts. Another explanation offered states that MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
s, which offer a persistent multiplayer world, have at least partially supplanted the genre.

Still another possible cause of the genre's downturn may lie with the nature of 3D graphics themselves, which for much of the 90's and early 2000s tended to be more oriented toward fast movement than graphical detail. Conversely, however, if a game were to implement more detailed but static imagery, this could be perceived as technologically regressive. Some question therefore exists of the adventure game making a comeback with recent advances in technology.

Adventure games have ceased to be the flagship titles they once were, and high profile publishers like Sierra Entertainment
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
 and LucasArts
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 have either disappeared or shifted towards publishing titles developed by other companies. However, adventure games continue to be made in the 2000s, primarily outside North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 where the genre is still popular. Games such as The Longest Journey
The Longest Journey

The Longest Journey is a Point-and-click game adventure game developed by Norway studio Funcom for the personal computer. First published by IQ Media Nordic in Norway in 1999, it was later localized for and released in France, the United Kingdom, Germany, Italy, Belgium, The Netherlands, Canada, Spain, Denmark, Finland, Sweden, Poland, C...
 by Funcom
Funcom

Funcom Productions A/S is a Norway video game developer specializing in online games. It is best known for the Massively Multiplayer Online Roleplaying Game titles Age of Conan and Anarchy Online, and its The Longest Journey series of adventure games....
 and Microïds
Microïds

Micro?ds is a France software company who publishes and develops video games. Since 2003 they have been part of MC2 France, and the Micro?ds brand was relaunched in late 2007....
' Syberia
Syberia

Syberia is a 2002 computer adventure game conceived by Beno?t Sokal, developed by Micro?ds and published through The Adventure Company. It follows the protagonist Kate Walker as she attempts to wrap up a sale on the behalf of her law firm....
 with rich classical elements of the genre still garnered high critical acclaims. The Myst series came to a close in September 2005 with the release of Myst V: End of Ages
Myst V: End of Ages

Myst V: End of Ages is a 2005 in video gaming adventure game, and the fifth and final installment in the Myst franchise series. The game was developed by Cyan Worlds, published by Ubisoft, and released for Macintosh and Windows PC platforms on September 20, 2005....
 by its original developer, Cyan Worlds
Cyan Worlds

Cyan Worlds, Inc. is a computer game company, founded by brothers Rand Miller and Robyn Miller in 1987. After the release of Riven: The Sequel to Myst in 1997, Robyn left Cyan to pursue other interests....
. (A possible exception to this is Cyan's Myst Online.) Adventure games based on the Nancy Drew
Nancy Drew

Nancy Drew is an eighteen year-old girl and a fictional character, the heroine of the popular Nancy Drew Mystery Stories book series aimed at the Children's literature-Young-adult fiction audience, and written under the collective pseudonym "Carolyn Keene"....
 books are published by Her Interactive
Her Interactive

Her Interactive Inc. is a computer game developer and publisher located in Bellevue, Washington, United States. Their games are geared towards young and teenage girls....
 and comprise a series of over fifteen titles published since 1998.

New directions
, released in 2005, was noted for its innovative gameplay.|thumb|right|250px]] Although traditional adventure games are rare today in the US market, action-adventure game
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
s that combine elements of adventure games with action games are quite common. There are also similarities between adventure and role-playing games
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
, particularly those in a more modern, story- and character-based mold. Computer role-playing games in this vein have been published more frequently since the success of
Baldur's Gate in 1998, and console role-playing games have generally been quite focused on plot and story, thanks in part to the success of the Final Fantasy
Final Fantasy

is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The series began in 1987 as an Final Fantasy console role-playing game video game developer by Square Co., spawning a video game series that became the central focus of the franchise....
series.

In 2005,
Fahrenheit
Fahrenheit (video game)

Fahrenheit is a video game developed by Quantic Dream and published by Atari. The game was released in September 2005, and was written and directed by Quantic Dream founder David Cage....
(titled "Indigo Prophecy" in the US and Canada) was released by Quantic Dream
Quantic Dream

Quantic Dream is a French people video game developer based in Paris, France, founded in 1997. The company also supplies motion capture services to the film industry and video game industry....
. This followed the prior release of their own
Omikron: The Nomad Soul
Omikron: The Nomad Soul

Omikron: The Nomad Soul is a Windows 9x and Sega Dreamcast 3D computer graphics adventure game developed by Quantic Dream and published in 1999 by Eidos Interactive....
and Sega's Shenmue
Shenmue

is an adventure game developed by Sega-AM2 and published by Sega for the Sega Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title, "FREE" , for the game, based on the interactivity and freedom he wanted to give to the player....
games, which were also adventure games with direct character control interfaces.

Some adventure games are shifting away from traditional game conventions, and becoming more like an interactive story.

There is something of a revival of the adventure game online, in both a fairly traditional style, such as
Mystery Of Time And Space
MOTAS

The Mystery Of Time And Space is a popular online graphic adventure game created by Jan Albartus . The game was produced using Macromedia Flash and was an early influential example of the escape the room genre....
, and in 3-dimensional games, such as Crimson Room.

The Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
 and its unique features have sparked a renewed interest in pure adventure game content, with the release of
Trace Memory
Trace Memory

, released in North America as Trace Memory, is an adventure game video game developed by Cing and published by Nintendo for the Nintendo DS portable video game console....
and Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney

Phoenix Wright: Ace Attorney, released in Japan as , is a visual novel-type Adventure game video game published and developed by Capcom in Japan, North America, and Europe, and published by Nintendo in Australia....
in 2005 and the release of Hotel Dusk: Room 215
Hotel Dusk: Room 215

Hotel Dusk: Room 215, released in Japan as , is a graphic adventure game for the Nintendo DS. Originally announced on October 5 2005 as Wish Room, the game made its first public appearance on May 9 2006 at that year's E3 convention....
 in 2006. IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 has noted that Nintendo's Wii Remote
Wii Remote

The Wii Remote is the primary Game controller for Nintendo's Wii console. A main feature of the Wii Remote is its Motion detection capability, which allows the user to interact with and manipulate items on screen via movement and pointing through the use of accelerometer and technology....
 would be well-suited for the genre, and could see some ground-breaking releases in that vein, such as the 2007 release of
Zack & Wiki: Quest for Barbaros' Treasure
Zack & Wiki: Quest for Barbaros' Treasure

Zack & Wiki: Quest for Barbaros' Treasure, known as in Japan, is an adventure game/computer puzzle game video game published and developed by Capcom for the Wii video game console....
.

In October 2006, online game company Telltale Games, made up primarily of ex-employees from LucasArts, released their first installment of
Sam & Max: Season One. This episodic game series
Episodic games

An episodic video game is a video game produced and sold in small units that build into a recognizable series, as opposed to a video game series in which games are larger and produced separately and expansion packs which add onto an existing game....
 utilized 3D graphics, but was played in the 'point and click' style of older LucasArts titles. It was designed to be exclusively distributed online, and featured characters from the classic game
Sam & Max Hit the Road
Sam & Max Hit the Road

Sam & Max Hit the Road is a graphic adventure computer game released by LucasArts during the company's LucasArts adventure games. The game was originally released for DOS in 1993 and for Mac OS in 1995....
. The series was successful, leading to a retail release of the full season for PC and Wii, and the development of a second series, Sam & Max: Season Two
Sam & Max Season Two

Sam & Max Beyond Time and Space, aka Sam & Max: Season Two, is an episodic games series of adventure games by Telltale Games based around the characters of the Sam & Max comic series created by Steve Purcell and follows from Sam & Max Save the World....
. Telltale was also responsible for a two-game series
Bone: Out from Boneville

Bone: Out from Boneville is the second video game endeavor by Telltale Games, and the first Episodic games of the Bone adventure game series....
 based on Jeff Smith's
Bone
Bone (comics)

Bone is an independently published comic book series, originally serialized in 55 irregularly-released issues from 1991 to 2004. Bone was drawn and written by Jeff Smith ....
comics and a series of five games based on the Homestar Runner
Homestar Runner

Homestar Runner is a Flash animation Internet Animation. It mixes surreal humor with references to 1970s, '80s, and '90s pop culture, notably video games, classic television, and popular music....
flash cartoons.

Classification


Adventure games are puzzles embedded in a narrative framework, where the solution to each puzzle allows the player to experience more of the story. The puzzles may be integrated into the story or otherwise, but puzzles that do not draw the player out of the narrative are considered examples of good design. One early definition described adventures as "a puzzle wrapped in a maze", while others highlight exploration, the collection or manipulation of objects, and an immersive environment.

Components of an adventure game Citations
Puzzle solving
Puzzle

A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle one is intended to piece together objects in a logical way in order to come up with the desired shape, picture or solution....
, or problem solving
Problem solving

Problem solving forms part of thought. Considered the most complex of all intelligence functions, problem solving has been defined as higher-order cognitive process that requires the modulation and control of more routine or fundamental skills....
.
Narrative
Narrative

A narrative or story that is created in a constructive format that describes a sequence of fictional or Non-fiction events. It derives from the Latin language verb narrare, which means "to recount" and is related to the adjective gnarus, meaning "knowing" or "skilled"....
, or interactive story.
Exploration
Exploration

Exploration is the act of searching or traveling a terrain for the purpose of discovery, e.g. of unknown people, including space , for Petroleum, gas, coal, ores, caves, water , or information....
.
Player assumes the role of a character
Fictional character

A character is any person, persona, identity, or entity that exists in a The arts. The process of conveying information about characters in fiction is called characterisation....
/hero
Hero

A hero , in Greek mythology and folklore, was originally a demigod, the offspring of a mortal and a deity,their Greek hero cult being one of the most distinctive features of Religion in ancient Greece....
.
Collection or manipulation of objects.
Fantasy world
Fantasy world

A fantasy world is a type of imaginary world, part of a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme....
 or immersive environment.
Mystery or situation about which little is known.
The player embarks on a quest
Quest

In mythology and literature a quest ? a journey towards a goal ? serves as a Plot device and as a symbol. Quests appear in the folklore of every nation and also figure prominently in non-national cultures....
.


Almost as much as the elements they include, adventure games are defined by those they do not. The
Adventure Gamers
Adventure Gamers

Adventure Gamers is a computer game website created in 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers....
definition states that "Adventure games are not: role-playing games
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 that involve action, team-building and points management; 3D action-adventure game
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
s such as
Tomb Raider
Tomb Raider

Tomb Raider is a video game video game developer by Core Design and video game publisher by Eidos Interactive. It was originally released in 1996 in video gaming for the Sega Saturn followed shortly thereafter for MS-DOS and PlayStation versions....
; side-scroller action games such as Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
or Rayman
Rayman

Rayman is a video game designed and published by Ubisoft. It was originally released in September 1995 for the Atari Jaguar and MS-DOS, and in November 1995 for the Sony PlayStation and Sega Saturn....
; puzzle games like Pandora’s Box
Pandora's Box (video game)

Pandora's Box is a game created by the designer of Tetris, Alexey Pajitnov, for Microsoft. In the game, players must travel around the world to different cities solving various kinds of puzzles to capture the seven "tricksters" - Maui , Puck , Eris , Coyote , Monkey, Anansi and Raven ....
or Tetris
Tetris

Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in June 1985, while working for the Dorodnicyn Computing Centre of the Russian Academy of Sciences in Moscow....
."

While there are some adventure games with action elements, such as
Full Throttle and the Broken Sword
Broken Sword

Broken Sword is an adventure game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology....
games, these elements remain secondary to the narrative and puzzles. In the book Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design is a book by Andrew Rollings and Ernest Adams. It was first published by New Riders Group on May 5, 2003....
, the authors state that "this [reduced emphasis on combat] doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity." Action-adventure games such as the Tomb Raider series may contain puzzles, narrative and exploration, but the focus on combat and platforming preclude them from being classified as pure adventures.

Role-playing games with strong narrative and puzzle-solving elements are sometimes classified as RPG-adventures (for example,
Quest for Glory
Quest for Glory

Quest for Glory is a series of hybrid computer role-playing game/adventure game computer games designed by Corey Cole and Lori Ann Cole. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating one of the better-remembered series in the Sierra Entertainment s...
and Penny Arcade Adventures
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic video game video game series based on the webcomic Penny Arcade ....
). These games are again distinct from adventures due to their focus on skill systems and combat; as noted by Rollings and Adams, "an adventure game doesn't offer a process to be managed or an opponent to be defeated through stategy and tactics." Puzzles in an RPG-adventure may also require a minimum skill level (for example, requiring a Climbing skill above 5 to climb a tree), bringing a non-cognitive element to puzzle solving that is at odds with the ethos of adventure games.

The boundaries of the adventure game genre are not well-defined, and some games inevitably occupy a grey area.
Dreamfall: The Longest Journey has a low degree of problem solving and significant combat and stealth sections, but a strong narrative; Insecticide
Insecticide (video game)

Insecticide is an Action-Adventure game by Crackpot Entertainment and published by Gamecock Media Group for Nintendo DS, and Microsoft Windows....
suffers a different kind of ambiguity, in that it alternates between action levels and adventure sections rather than blending the two together.

Text adventure


Text adventures, also known as Interactive Fiction, convey the game's story through passages of text, revealed to the player in response to typed instructions. Early text adventures, such as
Adventure and Scott Adams' games, used a simple verb
Verb

In syntax, a verb is a word that usually denotes an action , an occurrence , or a state of being . Depending on the language, a verb may vary in form according to many factors, possibly including its grammatical tense, grammatical aspect, grammatical mood and grammatical voice....
-noun
Noun

In linguistics, a noun is a member of a large, open class lexical category whose members can occur as the main word in the subject of a clause, the object of a verb, or the object of a preposition....
 parser to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key" or "open door". Later text adventures, and modern interactive fiction, can interpret far more complex sentences.

Graphic adventure


Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have a variety of input types, from text parsers to touch screen interfaces.

Point-and-click adventure
Graphic adventure game

A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception....
s are a common type of graphic adventure in which the player uses a pointer, typically a mouse
Mouse (computing)

In computing, a mouse is a pointing device that functions by detecting dimension motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons....
, to interact with the environment and solve puzzles. This input method remains popular in the genre, and is well-suited to interaction with the environment, as opposed to direct control schemes which emphasize character control.

Puzzle adventure


Puzzle adventures are adventure games that put a strong emphasis on puzzle solving, at the expense of elements such as item gathering, item use, character interaction, or plot. Instead, they typically emphasize exploration and deciphering the proper use of complex mechanisms, often resembling Rube Goldberg machine
Rube Goldberg machine

A Rube Goldberg machine is a deliberately overengineering apparatus that performs a very simple task in a very complex fashion, usually using a chain reaction....
s.

The plot of these games can be obscure, and may be conveyed only through interaction with the puzzles. Many puzzle adventures are played from a first person perspective with the player "moving" between still pre-rendered 3D images, sometimes combined with short animations or video. Examples of the genre include
Schizm
Schizm: Mysterious Journey

Schizm is an adventure game-genre computer game created by Detalion and LK Avalon and published by DreamCatcher Games.The game is reminiscent of the Myst series of games in that the environment is rendered very realistically and in exceptionally high detail....
, Atlantis: The Lost Tales
Atlantis: The Lost Tales

Atlantis: The Lost Tales is a fantasy adventure computer game developed by Cryo Interactive and published by Dreamcatcher Interactive, and released on September 30, 1997....
, Riddle of the Sphinx, Zack and Wiki, and Myst
Myst

Myst is a graphic adventure game video game designed and directed by the brothers Robyn Miller and Rand Miller. It was developed by Cyan Worlds, a Spokane, Washington-based studio, and video game publisher and distributed by Br?derbund....
, which pioneered this game style.

One kind of puzzle adventure is the Escape the room
Escape the room

Escape the room is a Computer and video game genres of adventure game, usually created as a browser game for the Adobe Flash platform, that utilizes a point-and-click style of play....
 sub-genre, consisting of short games where the sole object is to find a way to escape from a room. These games are typically implemented in a graphic point-and-click style, which (owing to their popularity on the Internet) are often delivered in Adobe Flash
Adobe Flash

Adobe Flash is a multimedia Platform created by Macromedia and currently developed and distributed by Adobe Systems. Since its introduction in 1996, Flash has become a popular method for adding animation and interactivity to web pages; Flash is commonly used to create animation, advertisements, and various web page components, to integrate...
 format. Examples of the sub-genre include
Submachine-series, Mystery of time and space and Crimson room.

Visual novel


A is an adventure game featuring mostly static graphics, usually with anime
Anime

is animation in Japan and considered to be "Japanese animation" in the rest of the world. Anime dates from about 1917.Anime, in addition to manga , is extremely popular in Japan and well known throughout the world....
-style art. As the name might suggest, they resemble mixed-media novels or tableau vivant
Tableau vivant

Tableau vivant is French for "living picture." The term describes a striking group of suitably costumed actors or artist's models, carefully posed and often Theatre lit....
 stage plays. Visual novels are especially prevalent in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
, where they make up nearly 70% of PC games released. They are rarely produced for video game consoles, but the more popular games are sometimes ported
Porting

In computer science, porting is the process of adapting software so that an executable Computer program can be created for a computing environment that is different from the one for which it was originally designed ....
 to systems such as the Sega Dreamcast
Sega Dreamcast

The is a video game console made by Sega, and is the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64....
 or the Playstation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
. The market for visual novels outside of Japan, however, is limited.

Visual novels have been a staple of PC software sales in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
 and other East Asia
East Asia

East Asia is a subregion of Asia that can be defined in either Geography or cultural terms. Geography and geopolitically, it covers about 12,000,000 km?, or about 28 percent of the Asian continent, about 15 percent bigger than the area of Europe, though some categorize Tibet, Xinjiang, and Mongolia as Central Asia....
n countries for over a decade, so much so that popular titles are open ported to consoles, and some even have manga
Manga

, , are comics and print cartoons , in the Japanese language and conforming to the style developed in Japan in the late 20th century. In their modern form, manga date from shortly after World War II, but they have a long, complex pre-history in earlier Japanese art....
 and anime
Anime

is animation in Japan and considered to be "Japanese animation" in the rest of the world. Anime dates from about 1917.Anime, in addition to manga , is extremely popular in Japan and well known throughout the world....
 based upon them; such titles include
Kanon
Kanon

is a Japanese Eroge visual novel developed by Key and released on June 4, 1999 for the Personal computer. An all ages version for the PC was released in January 2000, and was later ported to the Dreamcast, PlayStation 2, and PlayStation Portable....
(1999), Air (2000), Kimi ga Nozomu Eien
Kimi ga Nozomu Eien

, abbreviated as Kimibou or Kiminozo, is a Japanese visual novel adventure game created by ?ge, first released in 2001 for the IBM PC compatible, which was later ported to the Dreamcast and PlayStation 2 under the title Rumbling Hearts as all-age versions....
(2001), Higurashi no Naku Koro ni
Higurashi no Naku Koro ni

is a Japanese murder mystery dojin soft sound novel series based on the NScripter engine, produced by 07th Expansion. The series is focused on a group of young friends and the strange events that occur in the village that they live in....
(2002) and Fate/stay night
Fate/stay night

is a Japanese eroge visual novel game created by Type-Moon, which was originally released on January 30, 2004, for the IBM PC compatible. It has been adapted into an anime Television program, which was animated by Studio Deen and aired between January 6, 2006, through June 16, 2006....
(2004).

Japanese adventure games belonging to the visual novel genre are more of an interactive novel
Interactive novel

The interactive novel is a form of digital fiction. While authors of traditional paper-and-ink novels have sometimes tried to give readers the random directionality offered by true hypertexting, this approach was not completely feasible until the development of HTML....
 than a conventional game, and as such have a tighter focus on narrative and more limited puzzle features than their Western counterparts. Instead of point-and-click or text parser interfaces, visual novels are characterised by the use of on-screen menus for everything from interaction to navigation, and the story-lines usually have a strong romantic aspect (with "dating sim
Dating sim

Dating sims are a video game subgenre of simulation games, usually Japanese, with romantic elements. They are also sometimes put under the category of Neoromance....
s" often being the main subcategory of the genre).

Visual novels are sometimes called "dating sim
Dating sim

Dating sims are a video game subgenre of simulation games, usually Japanese, with romantic elements. They are also sometimes put under the category of Neoromance....
s" in the West, because many visual novels track statistics that the player must build in order to advance the plot. This is also because many visual novels permit a variety of endings, allowing more dynamic reactions to the player's actions than a typical linear adventure plot. The cultural differences between Western and Japanese adventure games are closely related to those in role-playing games, such as the storyline being more linear and tightly-scripted in the latter.

Common features

Many adventure games make use of an inventory management screen as a distinct gameplay mode. Players are only able to pick up some objects in the game. Thus, the player usually knows that only objects that can be picked up are important, and that objects that cannot be picked up are unimportant.

Story-events typically unfold as the player completes new challenges. But in order to make such storytelling less mechanical, new elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. Adventure games vary the setting from chapter to chapter to add novelty and interest to the experience.

Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration.

Adventure games often make use of logic puzzles, where players must manipulate a combination lock or other machinery. These devices are not designed realistically, but are instead presented as a puzzle to test a player's deductive reasoning skills. Puzzles may also test the player's lateral thinking ability, where they must apply real-world extrinsic knowledge about objects in unexpected ways. For example, by putting a deflated inner tube on a cactus to create a slingshot, which requires a player to realize that an inner tube is stretchy. Adventure games may also test a player's memory where a challenge can only be overcome by recalling a piece of information from earlier in the game.

Adventure games often feature "fetch quest
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
s": in order to advance, the player has to help a character in order to gain information or an important item as a reward. In fantasy-themed games, this character is often a healer or magician, and the secondary quest could be to find artifacts or items, such as ingredients for a potion
Potion

A potion is a consumable medicine or poison, usually possessing Magic properties.In mythology, a potion is a concoction used to heal, bewitch or poison people, made by a Magician , magic or witch....
. From a programming point of view, this allows the adventure to be modelled as a finite state machine
Finite state machine

A finite state machine or finite state automaton or simply a state machine, is a model of behavior composed of a finite number of state s, transitions between those states, and actions....
. Answers to problems in games are not usually plain to see, but the player must use their logic to figure out what to do next. For example, a character is usually not willing to volunteer their information, but must be convinced to talk, or given something that will benefit them.

Adventure games have been criticized because some games adopt the attitude that 'the ends justify the means'. In such cases, the player must obtain an item from someone reluctant to cooperate, and the only way to progress is to distract him or her in order to steal the item. In contrast, however, many adventure games have quests or missions that urge the player to help others; for instance, helping tormented spirits that seek deliverance, freeing a trapped animal, or otherwise performing benevolent, selfless acts. Often these characters will reward the player later in the game, often at a critical juncture....

Early adventure games sometimes trapped the players in unwinnable
Unwinnable

Unwinnable is a state in many text adventures, graphical adventure games and computer role-playing games where it is impossible for the player to win the game , and where the only other options are restarting the game, loading a previously saved game, wandering indefinitely, or a game over ....
, dead end
Dead End

Dead End is a 1937 in film crime drama film. It is an adaptation of the Sidney Kingsley 1935 Broadway theatre play of the same name. It stars Humphrey Bogart, Joel McCrea, and Sylvia Sidney....
 situations. For example, if the player overlooked a key (or an important item early in the game), the game cannot be completed if he later finds himself trapped in a cell. Such games frequently did not end at this point since the player was not killed; with no indication that a vital object had been missed, the player was often reduced to trying increasingly outlandish actions until finally restoring to an earlier point or quitting the game altogether. A famous example of a dead end
Dead End

Dead End is a 1937 in film crime drama film. It is an adaptation of the Sidney Kingsley 1935 Broadway theatre play of the same name. It stars Humphrey Bogart, Joel McCrea, and Sylvia Sidney....
 situation is the plant in "Return to Zork
Return to Zork

Return to Zork is a 1993 adventure game in the Zork series for the IBM PC compatible and Apple Macintosh. It was developed by Activision and was the final Zork game to be published under the Infocom label....
". Early in the game a plant can be obtained. Most players just take the plant, but will find out later (much later) in the game their plant has died. Without the plant the game can't be finished. What they should have done is carefully dig out the plant, instead of just grabbing it. (NOTE: In this instance, the player could correct the mistake by eating their plant, causing the plant to regrow in its original location.) Naturally, players rarely found this type of game-play entertaining. Some companies, including LucasArts, deliberately and explicitly avoided dead-end situations in many of their games, such as
Grim Fandango
Grim Fandango

Grim Fandango is a graphic adventure game Personal computer game released by LucasArts in and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered 2D computer graphics....
, in which it was impossible to get Manny Calavera killed or stuck in an impossible situation. Although some adventure purists scorned such practices as "dumbing down games for the masses", more games adopted the approach over time; even Sierra, who was infamous for a time for ruthlessly "punishing the player", eventually embraced the concept.

Some items are featured very often in various adventure games, and have many uses. Two examples are a rope
Rope

A rope is a length of fibers, twisted or braided together to improve strength for pulling and connecting. It has tensile strength but is too flexible to provide compressive strength ....
 and a crowbar
Crowbar (tool)

A crowbar, pry bar, or prybar, more informally a jimmy, jimmy bar, jemmy or gooseneck is a tool consisting of a metal pole with a single curved end and flattened points, often with a small fissure on one or both ends for removing nail ....
. In some games, certain items are used as part of running gag
Running gag

A running gag is a literary device which often takes the form of an amusing joke or a Comedy reference and appears repeatedly throughout a work of literature or other form of storytelling....
s; for example being used in many absurd situations far from their original intended purpose, or items which are seemingly useless for most of the game, such as the rubber chicken
Rubber chicken

A rubber chicken is used as a prop in comedy. The phrase is also used as a description for food served at speeches, conventions, and other large meetings, and as a metaphor for speechmaking....
 with a pulley
Pulley

A pulley is a mechanism composed of a wheel with a Groove between two flanges around the wheel's circumference. A rope, cable or belt usually runs inside the groove....
 in the middle in
The Secret of Monkey Island, or the combination of a clothesline, a clamp
Clamp (tool)

A clamp is a fastener to hold or secure objects tightly together to prevent movement or separation through the application of inward pressure. In the United Kingdom and Australia, the term clamp is often used instead when the tool is for temporary use for positioning components during construction and woodworking; thus a C clamp or a sa...
, and a rubber duck
Rubber duck

A rubber duck, or rubber ducky, is a toy shaped like a duck, and is generally yellow. It may be made of rubber or rubber-like material such as vinyl plastic ....
 with a hole in it, which, when put between the clamp, can make it contract over time, and grab a certain item in
The Longest Journey
The Longest Journey

The Longest Journey is a Point-and-click game adventure game developed by Norway studio Funcom for the personal computer. First published by IQ Media Nordic in Norway in 1999, it was later localized for and released in France, the United Kingdom, Germany, Italy, Belgium, The Netherlands, Canada, Spain, Denmark, Finland, Sweden, Poland, C...
. Situations like these have been criticized, but such criticisms have only been minor.

Many graphic adventure games depicted or make reference to subject matter that would otherwise been censored or taboo
Taboo

A taboo is a strong social prohibition against words, objects, actions, or discussions that are considered undesirable or offensive by a group, culture, society, or community....
 in a video or computer game. Adventure games set in a gritty environment (e.g.
Rise of the Dragon
Rise of the Dragon

Rise of the Dragon is a graphic adventure game that was released in 1990 for the DOS computer and later remade for the Sega CD as well as the Amiga....
, Police Quest
Police Quest

Police Quest is a series of computer games produced and published by Sierra On-Line between 1987 in video gaming and 1993 in video gaming. The original series was composed of four adventure games, the first three of which were designed by former policeman Jim Walls, with the fourth title designed by former LAPD Chief Daryl F....
and Snatcher
Snatcher

is a cyberpunk-themed adventure game published by Konami and originally written and directed by Hideo Kojima. It was first released in Japan in 1988 in video gaming for the NEC PC-8801 and MSX2 computer platforms, followed by a video game remake CD-ROM version for the PC Engine in 1992 in video gaming, as well versions for the PlayStation and Seg...
) would contain bits of profanity and include either depictions or allusions to mature sexual themes such as prostitution
Prostitution

The word prostitution is used to indicate:1. The exposing or otherwise offering oneself or someone else with the purpose of tempting potential customers to exchange money or goods for the promise of cooperativeness in sexual intercourse from the exposed person;...
 and illicit drugs. Adventure games that relied heavily on humor (e.g.
Discworld
Discworld (computer game)

Discworld is a graphic adventure game developed by Teeny Weeny Games and Perfect 10 Productions in mid-1995. It stars Rincewind the Wizards and is set on Terry Pratchett's Discworld ....
, Blazing Dragons
Blazing Dragons

Blazing Dragons is the title of a popular British cartoon series, the brainchild of Monty Python's Terry Jones. A coinciding adventure game video game was released for the original Sony Playstation and Sega Saturn in 1996 by Crystal Dynamics....
, The Adventures of Willy Beamish
The Adventures of Willy Beamish

The Adventures of Willy Beamish is a graphic adventure game developed by Dynamix, using their newly-developed Dynamix Game Development System ....
, The Secret of Monkey Island
The Secret of Monkey Island

The Secret of Monkey Island is an adventure game developed by LucasArts. The game spawned a number of sequels, collectively known as the Monkey Island series....
and Simon the Sorcerer
Simon the Sorcerer

Simon the Sorcerer was released by Adventure Soft on 2 January, 1993 for Amiga and MS-DOS formats. The story begins with the protagonist, Simon, as an ordinary teenager....
) were often influenced by Monty Python
Monty Python

Monty Python is a group of six comedians who created Monty Python's Flying Circus, a British television comedy sketch show that first aired on the BBC on October 5, 1969....
-style satire and comedy.

Many adventure games simulate a conversation through a conversation tree
Conversation tree

A dialog tree or conversation tree is a gameplay mechanic that is used throughout many adventure games, . When interacting with a non-player character, the player is given a choice of what to say, and makes subsequent choices until the conversation ends....
. When the player encounters a non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. As with the game itself, it was impossible to reach a 'dead-end' in the conversation tree -- players had to either back out of the conversation willingly, or exhaust all available options.

Emulation


Many classic adventure games cannot run on modern operating systems. Early adventure games were developed for home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
s, most of which are not in use today. There are emulator
Emulator

An emulator duplicates the functions of one system using a different system, so that the second system behaves like the first system. This focus on exact reproduction of external behavior is in contrast to some other forms of computer simulation, which can concern an abstract model of the system being simulated....
s available for modern computers that allow these old games to be played on the latest operating systems. One Open Source
Open source

Open source is an approach to design, development, and distribution offering practical accessibility to a product's source . Some consider open source as one of various possible design approaches, while others consider it a critical Strategy element of their business operations....
 project called ScummVM
ScummVM

ScummVM is a collection of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system , it now also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft....
 provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment adventure games, early Sierra titles, Revolution Software 2D adventures, Coktel Vision adventure games and a few more assorted 2D adventures. Another called VDMSound
VDMSound

VDMSound is an open source emulator of legacy sound card devices for Microsoft Windows, designed to allow video games and other applications written for MS-DOS to run on modern operating systems....
 can emulate the old sound-cards which many of the games require.

One of the most popular emulators, DOSBox
DOSBox

DOSBox is an emulator which emulates an IBM PC compatible computer running MS-DOS. It is intended especially for use with old Personal computer game....
, is designed to emulate an IBM PC compatible
IBM PC compatible

IBM PC compatible computers are those generally similar to the original IBM Personal Computer, IBM Personal Computer XT, and IBM Personal Computer/AT....
 computer running MS-DOS
MS-DOS

MS-DOS is an operating system commercialized by Microsoft. It was the most commonly used member of the DOS family of operating systems and was the main operating system for personal computers during the 1980s....
, the native OS
Operating system

An operating system is an interface between hardware and applications; it is responsible for the management and coordination of activities and the sharing of the limited resources of the computer....
 of most older adventure games. Many companies, such as Sierra Entertainment, have included DOSBox in their re-releases of older titles.

Text adventure games are more accessible. There are only a small number of standard formats, and nearly all the classics can be played on modern computers. Some modern text adventure games can even be played on very old computer systems. Text adventure games are also suitable for PDAs, because they have very small computer system requirements. Many classic Infocom
Infocom

Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone ....
 games are completely playable via web browsers
Web browser

A Web browser is a application software which enables a user to display and interact with text, images, videos, music, games and other information typically located on a Web page at a website on the World Wide Web or a local area network....
.

See also

  • Amateur adventure game
    Amateur adventure game

    An amateur adventure game is a freeware computer game belonging to the adventure game genre. The amateur adventure game scene emerged in the mid to late 1990s, when releases of new commercial adventure games became more rare and easy distribution of games and game engines was made possible by increased access to the Internet, thus encouraging...
  • Video games
  • List of graphic adventure games
    List of graphic adventure games

    Notable graphic adventures...
  • List of text based games
  • MUD
    MUD

    In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
  • Roguelike
    Roguelike

    The roguelike is a sub-genre of role-playing game video games, characterized by randomization for replayability, permanent death, and turn-based movement....
  • For the Japanese style of adventure games, see visual novel
    Visual novel

    A is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays....
    .
  • Adventure Gamers
    Adventure Gamers

    Adventure Gamers is a computer game website created in 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers....
     news, reviews and discussion relating to the genre of adventure games.


External links

  • , huge repository for text adventure game reviews written and rated by Interactive Fiction community players and members.
  • a 1983 programming manual by Tim Hartnell
    Tim Hartnell

    Tim Hartnell was an Australian journalist, self-taught programmer and extremely prolific, bestselling author of books and magazines on computer games....
  • walkthroughs, reviews, the latest info on Adventure Games.
  • - Classic adventure computer game museum
  • - Community based on making adventure games using Sierra's Creative Interpreter
  • , a repository for reviews and walkthroughs
  • - site dedicated to adventure games, with lots content such as walkthroughs, music, screenshots, and more.
  • - An extremely useful resource for getting info on over 1200 graphic and text adventure games. Each graphic adventure in the extensive database has its own page and includes screenshots, a brief synopsis of what the game is like, plus a star rating. One novel approach involves listing adventure games by sub-category; puzzle, story, history, educational .... -type game, etc..