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Computer Animation

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Computer animation



 
 
Computer animation (or CGI
Computer-generated imagery

Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, Television commercials, simulators and simulation generally, and printed media....
 animation
) is the art of creating moving images with the use of computer
Computer

A computer is a machine that manipulates Data according to a list of Code .The first devices that resemble modern computers date to the mid-20th century , although the computer concept and various machines similar to computers existed earlier....
s. It is a subfield of computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
 and animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
. Increasingly it is created by means of 3D computer graphics
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
, though 2D computer graphics
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 are still widely used for stylistic, low bandwidth, and faster real-time rendering needs.






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Computer animation (or CGI
Computer-generated imagery

Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, Television commercials, simulators and simulation generally, and printed media....
 animation
) is the art of creating moving images with the use of computer
Computer

A computer is a machine that manipulates Data according to a list of Code .The first devices that resemble modern computers date to the mid-20th century , although the computer concept and various machines similar to computers existed earlier....
s. It is a subfield of computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
 and animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
. Increasingly it is created by means of 3D computer graphics
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
, though 2D computer graphics
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
. It is also referred to as CGI (computer-generated imagery
Computer-generated imagery

Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, Television commercials, simulators and simulation generally, and printed media....
 or computer-generated imaging), especially when used in films.

To create the illusion of movement, an image is displayed on the computer screen
Computer display

A visual display unit, often called simply a monitor or display, is a piece of electrical equipment which displays images generated from the video output of devices such as computers, without producing a permanent record....
 then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to how the illusion of movement is achieved with television
Television

Television is a widely used telecommunication mass-media for transmitting and receiving moving , either monochrome or color, usually accompanied by sound....
 and motion pictures
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
.

Computer animation is essentially a digital successor to the art of stop motion
Stop motion

Stop motion is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small amounts between individually photographed frames, creating the illusion of movement when the series of frames are played as a continuous sequence....
 animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frame
Key frame

A key frame in animation and filmmaking is a drawing which defines the starting and ending points of any Dissolve . They are called "frames" because their position in time is measured in film frames on a strip of film....
s. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening
Tweening

Inbetweening or tweening is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image....
 or morphing
Morphing

Morphing is a special effect in film and animations that changes one into another through a seamless transition. Most often it is used to depict one person turning into another through technological means or as part of a fantasy or surreal sequence....
. Finally, the animation is rendered
Rendering (computer graphics)

Rendering is the process of generating an image from a 3D model, by means of computer programs. The model is a description of three-dimensional objects in a strictly defined language or data structure....
.

For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash
Adobe Flash

Adobe Flash is a multimedia Platform created by Macromedia and currently developed and distributed by Adobe Systems. Since its introduction in 1996, Flash has become a popular method for adding animation and interactivity to web pages; Flash is commonly used to create animation, advertisements, and various web page components, to integrate...
, X3D
X3D

X3D is the ISO standard XML-based file format for representing 3D computer graphics, the successor to the VRML . X3D features extension s to VRML , the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, and enhanced application programming interfaces ....
) often use software on the end-users computer to render in real time as an alternative to streaming
Streaming media

Streaming media is multimedia that is constantly received by, and normally presented to, an End-user while it is being delivered by a streaming provider ....
 or pre-loaded high bandwidth animations.

A simple example


Companimationexample
The screen is blanked to a background color, such as black. Then a goat is drawn on the right of the screen. Next the screen is blanked, but the goat is re-drawn or duplicated slightly to the left of its original position. This process is repeated, each time moving the goat a bit to the left. If this process is repeated fast enough the goat will appear to move smoothly to the left. This basic procedure is used for all moving pictures in films and television.

The moving goat is an example of shifting the location of an object. More complex transformations of object properties such as size, shape, lighting effects and color often require calculations and computer rendering instead of simple re-drawing or duplication.

Explanation

To trick the eye
Eye

Eyes are Organ that detect light, and send signals along the optic nerve to the visual system and other areas of the brain. Complex optical systems with resolving power have come in ten fundamentally different forms, and 96% of animal species possess a complex optical system....
 and brain
Brain

The brain is the center of the nervous system in all vertebrate, and most invertebrate, animals. Some primitive animals such as cnidarian and echinoderm have a decentralized nervous system without a brain, while sponges lack any nervous system at all....
 into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second
Frame rate

Frame rate, or frame frequency, is the measurement of the frequency at which an imaging device produces unique consecutive images called Film frames....
 (fps) or faster (a frame
Film frame

A film frame, or just frame, is one of the many single photographys in a film. The individual frames are separated by frame lines. Normally, 24 frames are needed for one second of film....
 is one complete image). With rates above 70 frames/s no improvement in realism or smoothness is perceivable due to the way the eye and brain process images. At rates below 12 fps most people can detect jerkiness
Jerkiness

Jerkiness, sometimes called strobing, describes the perception of individual still images in a motion picture.Motion pictures are made from still images shown in rapid sequence....
 associated with the drawing of new images which detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames/s in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. Because it produces more realistic imagery computer animation demands higher frame rates to reinforce this realism.

The reason no jerkiness is seen at higher speeds is due to “persistence of vision
Persistence of vision

Persistence of vision is the phenomenon of the eye by which even nanoseconds of exposure to an image result in milliseconds of reaction from the retina to the optic nerves....
.” From moment to moment, the eye and brain working together actually store whatever one looks at for a fraction of a second, and automatically "smooth out" minor jumps. Movie film seen in theaters in the United States runs at 24 frames per second, which is sufficient to create this illusion of continuous movement.

Methods of animating virtual characters

In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, analogous to a skeleton
Skeleton

In biology, a skeleton is a rigid framework that provides protection and structure in many types of animal, particularly those of the phylum Chordata and of the superphylum Ecdysozoa....
 or stick figure
Stick figure

A stick figure is a very simple type of drawing made of lines and dots, often of the human form or other animals. In a stick figure, the head is represented by a circle, sometimes embellished with details such as eyes, mouth or crudely-scratched-out hair....
. The position of each segment of the skeletal model is defined by animation variables, or Avars
Avar (animation variable)

An avar or animation variable is a variable controlling the position of part of an Animation , such as a character. The character "Woody" in Pixar movie Toy Story uses 700 avars ....
. In human and animal characters, many parts of the skeletal model correspond to actual bones, but skeletal animation
Skeletal animation

Skeletal animation, sometimes referred to as rigging, is a technique in computer animation, particularly in the animation of vertebrates, in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of bones used for animation only ....
 is also used to animate other things, such as facial features (though other methods for facial animation exist). The character "Woody" in Toy Story
Toy Story

Toy Story is a 1995 in film Cinema of the United States computer animation family film, directed by John Lasseter and starring Tom Hanks and Tim Allen....
, for example, uses 700 Avars, including 100 Avars in the face. The computer does not usually render
Rendering (computer graphics)

Rendering is the process of generating an image from a 3D model, by means of computer programs. The model is a description of three-dimensional objects in a strictly defined language or data structure....
 the skeletal model directly (it is invisible), but uses the skeletal model to compute the exact position and orientation of the character, which is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame.

There are several methods for generating the Avar values to obtain realistic motion. Traditionally, animators manipulate the Avars directly. Rather than set Avars for every frame, they usually set Avars at strategic points (frames) in time and let the computer interpolate or 'tween
Tweening

Inbetweening or tweening is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image....
' between them, a process called keyframing. Keyframing puts control in the hands of the animator, and has roots in hand-drawn traditional animation
Traditional animation

Traditional animation, also referred to as classical animation, cel animation, or hand-drawn animation, is the oldest and historically the most popular form of animation....
.

In contrast, a newer method called motion capture
Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording motion and translating that movement onto a digital model....
 makes use of live action
Live action

In film, theatre and video, live-action refers to works that are acted out by human actors, as opposed to by animation. As it is the norm, the term is usually superfluous, but it makes an important distinction in situations in which one might normally expect animation, as in a Pixar film, a video game or when the work is adapted from an anim...
. When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated. His or her motion is recorded to a computer using video camera
Video camera

File:Sonyhdrfx1.jpgA video camera is a camera used for electronic motion picture acquisition, initially developed by the television industry but now common in other applications as well....
s and markers, and that performance is then applied to the animated character.

Each method has their advantages, and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in the 2006 film Pirates of the Caribbean: Dead Man's Chest
Pirates of the Caribbean: Dead Man's Chest

Pirates of the Caribbean: Dead Man's Chest is a 2006 in film adventure film of the Pirates of the Caribbean , the sequel to the 2003 in film film Pirates of the Caribbean: The Curse of the Black Pearl and the first film from Walt Disney Pictures to feature the current logo....
, actor Bill Nighy
Bill Nighy

'William Francis "Bill" Nighy' is a Golden Globe- and British Academy of Film and Television Arts-award winning English people actor. He started working in theatre and television, before his first film role in 1981, and is perhaps best known to international film audiences for his roles in Love Actually, Shaun of the Dead, Notes on a...
 provided the performance for the character Davy Jones
Davy Jones (Pirates of the Caribbean)

David Jones is a fictional character from the Pirates of the Caribbean and is loosely based on the old seaman's legend of Davy Jones? Locker....
. Even though Nighy himself doesn't appear in the film, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc. Thus motion capture is appropriate in situations where believable, realistic behavior and action is required, but the types of characters required exceed what can be done through conventional costuming.

Computer animation development equipment

Computer animation can be created with a computer and animation software. Some impressive animation can be achieved even with basic programs; however the render
Render

To Render or To be rendering may refer to:*In the visual arts,** Artistic rendering, the process by which a work of art is created* In computer science,...
ing can take a lot of time on an ordinary home computer. Because of this, video game animators tend to use low resolution, low polygon count renders, such that the graphics can be rendered in real time on a home computer. Photorealistic animation would be impractical in this context.

Professional animators of movies, television, and video sequences on computer games make photorealistic animation with high detail. This level of quality for movie animation would take tens to hundreds of years to create on a home computer. Many powerful workstation
Workstation

A workstation is a high-end microcomputer designed for technical or scientific applications. Intended primarily to be used by one person at a time, they are commonly connected to a local area network and run multi-user operating systems....
 computers are used instead. Graphics workstation computers use two to four processors, and thus are a lot more powerful than a home computer, and are specialized for render
Render

To Render or To be rendering may refer to:*In the visual arts,** Artistic rendering, the process by which a work of art is created* In computer science,...
ing. A large number of workstations (known as a render farm
Render farm

A render farm is a computer cluster built to Rendering computer-generated imagery , typically for film and television visual effects, using off-line batch processing....
) are networked together to effectively act as a giant computer. The result is a computer-animated movie that can be completed in about one to five years (this process is not comprised solely of rendering, however). A workstation typically costs $2,000 to $16,000, with the more expensive stations being able to render much faster, due to the more technologically advanced hardware that they contain. Pixar
Pixar

Pixar Animation Studios is a CGI animation production company based in Emeryville, California, United States. To date, the studio has earned twenty-two Academy Awards, four Golden Globes, and three Grammy, among many other awards, acknowledgments and achievements....
's Renderman is rendering software which is widely used as the movie animation industry standard, in competition with Mental Ray
Mental Ray

mental ray is a production-quality rendering application developed by Mental Images . Mental Images was bought in December 2007 by Nvidia....
. It can be bought at the official Pixar website for about $5,000 to $8,000. It will work on Linux
Linux

Linux is a generic term referring to Unix-like computer operating systems based on the Linux kernel. Their development is one of the most prominent examples of free and open source software collaboration; typically all the underlying source code can be used, freely modified, and redistributed by anyone under the terms of the GNU GPL license...
, Mac OS X
Mac OS X

Mac OS X is a line of computer operating systems developed, marketed, and sold by Apple Inc., and since 2002 has been included with all new Macintosh computer systems....
, and Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 based graphics workstations along with an animation program such as Maya and Softimage XSI. Professionals also use digital movie camera
Movie camera

The movie camera is a type of photography camera which takes a rapid sequence of photographs on strips of photographic film. In contrast to a still camera, which captures a single snapshot at a time, the movie camera takes a series of images, each called a "frame"....
s, motion capture
Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording motion and translating that movement onto a digital model....
 or performance capture, bluescreens, film editing software
List of video editing software

The following is a list of video editing software....
, prop
Theatrical property

A theatrical property, commonly referred to as a prop, is any object held or used on stage by an actor for use in furthering the plot or story line of a theatrical production....
s, and other tools for movie animation.

The future

One open challenge in computer animation is a photorealistic animation of humans. Currently, most computer-animated movies show animal characters (Finding Nemo
Finding Nemo

Finding Nemo is a 2002 in film CGI animation film. It was written by Andrew Stanton, directed by Stanton and Lee Unkrich and produced by Pixar and Walt Disney Pictures....
, Ice Age, Over the Hedge
Over the Hedge (film)

Over the Hedge is a 2006 computer animated film based on the characters from United Media Over the Hedge. Directed by Tim Johnson and Karey Kirkpatrick and produced by Bonnie Arnold, it was released in the United States on May 19, 2006....
), fantasy characters (Shrek
Shrek

Shrek is a 2001 in film computer animation Cinema of the United States comedy film, directed by Andrew Adamson and Vicky Jenson, and starring the voices of Mike Myers , Eddie Murphy, Cameron Diaz, and John Lithgow....
, Monsters Inc.), anthropomorphic machines (Cars, Robots, WALL-E
WALL-E

WALL-E is a 2008 in film computer animation science fiction film produced by Pixar Animation Studios. The film was directed by Andrew Stanton....
) or cartoon-like humans (The Incredibles
The Incredibles

The Incredibles is a computer-animated feature film produced by Pixar Animation Studios and distributed by Walt Disney Pictures, centering on a family of superheroes....
, Meet the Robinsons
Meet the Robinsons

Meet the Robinsons is a computer-animated 2007 film and the Disney animated features canon animated feature produced by Walt Disney Animation Studios and released by Walt Disney Pictures....
). The movie Final Fantasy: The Spirits Within
Final Fantasy: The Spirits Within

Final Fantasy: The Spirits Within is a computer animated science fiction film by Hironobu Sakaguchi, the creator of the Final Fantasy series of console role-playing game....
 is often cited as the first computer-generated movie to attempt to show realistic-looking humans. However, due to the enormous complexity of the human body, human motion, and human biomechanics, realistic simulation of humans remains largely an open problem. It is one of the "holy grails" of computer animation. Eventually, the goal is to create software where the animator can generate a movie sequence showing a photorealistic human character, undergoing physically-plausible motion, together with clothes, photorealistic hair, a complicated natural background, and possibly interacting with other simulated human characters. This could be done in a way that the viewer is no longer able to tell if a particular movie sequence is computer-generated, or created using real actors in front of movie cameras. Complete human realism is not likely to happen very soon, however such concepts obviously bear certain philosophical implications for the future of the film industry.

For the moment it looks like three dimensional computer animation can be divided into two main directions; photorealistic and non-photorealistic rendering. Photorealistic computer animation can itself be divided into two subcategories; real photorealism (where performance capture is used in the creation of the virtual human characters) and stylized photorealism. Real photorealism is what Final Fantasy tried to achieve and will in the future most likely have the ability to give us live action fantasy features as The Dark Crystal
The Dark Crystal

The Dark Crystal is a cult film 1982 in film fantasy film directed by puppeteers Jim Henson and Frank Oz, creators of The Muppet Show. Although still marketed as a family film, it was notably darker than previous material created by them....
 without having to use advanced puppetry and animatronics, while Antz
Antz

Antz is a 1998 computer animation film produced by DreamWorks. It features the voices of well-known actors such as Woody Allen, Sharon Stone, Jennifer Lopez, Sylvester Stallone, Dan Aykroyd, Anne Bancroft, Gene Hackman, Christopher Walken, and Danny Glover as various members of an ant society....
 is an example on stylistic photorealism (in the future stylized photorealism will be able to replace traditional stop motion animation as in Corpse Bride
Corpse Bride

Tim Burton's Corpse Bride is a 2005 in film stop-motion animation fantasy film based loosely on a 19th century Russian-Jewish folktale version of an older Jewish story and set in a fictional Victorian era village....
). None of them are as mentioned perfected yet, but the progress continues.

The non-photorealistic/cartoonish direction is more like an extension of traditional animation, an attempt to make the animation look like a three dimensional version of a cartoon, still using and perfecting the main principles of animation articulated by the Nine Old Men, such as squash and stretch.

While a single frame from a photorealistic computer-animated feature will look like a photo if done right, a single frame vector from a cartoonish computer-animated feature will look like a painting (not to be confused with cel shading, which produces an ever simpler look).

The 2010 movie Alice in Wonderland
Alice in Wonderland (2010 film)

Alice in Wonderland is a 2010 fantasy film directed by Tim Burton and based on the Lewis Carroll novels Alice's Adventures in Wonderland and Through the Looking-Glass....
 will be in 3D animation and motion capture
Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording motion and translating that movement onto a digital model....
.

Detailed examples and pseudocode

In 2D computer animation, moving objects are often referred to as “sprite
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
s.” A sprite is an image that has a location associated with it. The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. The following pseudocode
Pseudocode

Pseudocode is a compact and informal high-level description of a computer programming algorithm that uses the structural conventions of some programming language, but is intended for human reading rather than machine reading....
 makes a sprite move from left to right:

var int x := 0, y := screenHeight / 2; while x < screenWidth drawBackground drawSpriteAtXY (x, y) // draw on top of the background x := x + 5 // move to the right

Modern (2001) computer animation uses different techniques to produce animations. Most frequently, sophisticated mathematics
Mathematics

Mathematics is the study of quantity, structure, space, change, and related topics of pattern and form. Mathematicians seek out patterns whether found in numbers, space, natural science, computers, imaginary abstractions, or elsewhere....
 is used to manipulate complex three dimensional polygon
Polygon

In geometry a polygon is traditionally a plane Shape that is bounded by a closed curve path or circuit, composed of a finite sequence of straight line segments ....
s, apply “texture
Texture mapping

Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated imagery or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D....
s”, lighting and other effects to the polygons and finally rendering
Rendering (computer graphics)

Rendering is the process of generating an image from a 3D model, by means of computer programs. The model is a description of three-dimensional objects in a strictly defined language or data structure....
 the complete image. A sophisticated graphical user interface
Graphical user interface

A graphical user interface is a type of user interface which allows people to human-computer interaction such as computers; hand-held devices such as MP3 Players, Portable Media Players or Gaming devices; household appliances and office equipment....
 may be used to create the animation and arrange its choreography. Another technique called constructive solid geometry
Constructive solid geometry

Constructive solid geometry is a technique used in solid modeling. CSG is often, but not always, a procedural modeling technique used in 3D computer graphics and CAD....
 defines objects by conducting boolean operations on regular shapes, and has the advantage that animations may be accurately produced at any resolution.

Let's step through the rendering of a simple image of a room with flat wood walls with a grey pyramid in the center of the room. The pyramid will have a spotlight shining on it. Each wall, the floor and the ceiling is a simple polygon, in this case, a rectangle. Each corner of the rectangles is defined by three values referred to as X, Y and Z. X is how far left and right the point is. Y is how far up and down the point is, and Z is far in and out of the screen the point is. The wall nearest us would be defined by four points: (in the order x, y, z). Below is a representation of how the wall is defined

(0, 10, 0)(10, 10, 0)

(0,0,0) (10, 0, 0)


The far wall would be:
(0, 10, 20)(10, 10, 20)

(0, 0, 20) (10, 0, 20)


The pyramid is made up of five polygons: the rectangular base, and four triangular sides. To draw this image the computer uses math to calculate how to project this image, defined by three dimensional data, onto a two dimensional computer screen.

First we must also define where our view point is, that is, from what vantage point will the scene be drawn. Our view point is inside the room a bit above the floor, directly in front of the pyramid. First the computer will calculate which polygons are visible. The near wall will not be displayed at all, as it is behind our view point. The far side of the pyramid will also not be drawn as it is hidden by the front of the pyramid.

Next each point is perspective projected onto the screen. The portions of the walls ‘furthest’ from the view point will appear to be shorter than the nearer areas due to perspective. To make the walls look like wood, a wood pattern, called a texture, will be drawn on them. To accomplish this, a technique called “texture mapping
Texture mapping

Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated imagery or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D....
” is often used. A small drawing of wood that can be repeatedly drawn in a matching tiled pattern (like wallpaper
Wallpaper

Wallpaper is a kind of material used to cover and decorate the interior walls of homes, offices, and other buildings; it is one aspect of interior decoration....
) is stretched and drawn onto the walls' final shape. The pyramid is solid grey so its surfaces can just be rendered as grey. But we also have a spotlight. Where its light falls we lighten colors, where objects blocks the light we darken colors.

Next we render the complete scene on the computer screen. If the numbers describing the position of the pyramid were changed and this process repeated, the pyramid would appear to move.

Movies

CGI short films have been produced as independent animation
Independent animation

Independent animation is a term used to describe animation short cartoons and feature films produced outside the professional Hollywood animation industry....
 since 1976, though the popularity of computer animation (especially in the field of special effect
Special effect

The illusions used in the film, television, theater, or entertainment industries to simulate the imagined events in a story are traditionally called special effects ....
s) skyrocketed during the modern era of U.S. animation
Modern animation of the United States

Modern animation of the United States describes the history of animation in the United States from the late 1980s and forward. This period is sometimes referred to as the American animation renaissance, during which many large American entertainment companies reformed and reinvigorated their animation departments following general decline...
. The first completely computer-generated television series was ReBoot
ReBoot

ReBoot is a Canada Computer-generated imagery-animated series action-adventure television series that originally aired from 1994 to 2001. It was produced by Vancouver-based production company Mainframe Entertainment, and created by Gavin Blair, Ian Pearson, Phil Mitchell and John Grace, with the visuals designed by Brendan McCarthy after...
, and the first completely computer-generated animated movie was Toy Story
Toy Story

Toy Story is a 1995 in film Cinema of the United States computer animation family film, directed by John Lasseter and starring Tom Hanks and Tim Allen....
, in 1994 and 1995 respectively. See List of computer-animated films
List of computer-animated films

A computer-animated film commonly refers to feature films that have been computer animation to appear three dimensional on a movie screen. While traditional 2D computer graphics animated films are now done primarily with the help of computers, the technique to Rendering realistic 3D computer graphics , or 3D Computer-generated imagery , is u...
 for more.

Amateur animation

The popularity of sites such as YouTube
YouTube

YouTube is a Video hosting service website where users can upload, view and share video clips. Three former PayPal employees created YouTube in February 2005....
, which allows members to upload their own movies for others to view, has created a growing number of what is often considered amateur
Amateur

An amateur is generally considered a person attached to a particular pursuit, study, or science, without formal training or pay. Conversely, an expert is generally considered a person with extensive knowledge, Aptitude, and/or training in a particular area of study, while a professional is someone who also makes a living from it....
 computer animators. With many free utilities available and programs such as Windows Movie Maker
Windows Movie Maker

Windows Movie Maker is a basic video editing software included in Microsoft Windows. It contains features such as effects, transitions, titles/credits, audio track, timeline narration, and Auto Movie....
 or iMovie
IMovie

iMovie is a video editing software application which allows Mac users to edit their own home movies. It was originally released by Apple Inc. in 1999 as a Mac OS 8 application bundled with the first FireWire-enabled Apple Macintosh model....
, which are included in the Operating System
Operating system

An operating system is an interface between hardware and applications; it is responsible for the management and coordination of activities and the sharing of the limited resources of the computer....
, anyone with the tools and a creative mind can have their animation viewed by thousands. Many high end animation software options are also available on a trial basis, allowing for educational and non-commercial development with certain restrictions. Several freeware
Freeware

Freeware is computer software that is available for use at no cost or for an optional fee. Freeware is different from shareware; the latter obliges the user to pay ....
 animation software applications exist as well, Blender 3D as an example. One way to create amateur animation is using the GIF
GIF

The Graphics Interchange Format is a Raster graphics that was introduced by CompuServe in 1987 and has since come into widespread usage on the World Wide Web due to its wide support and portability....
 format, which can be uploaded and seen on the web easily.

Architectural animation

Architects use services from animation companies to create a 3-dimensional models for both the customers and builders. It can be more accurate than traditional drawings. Architectural animation
Architectural animation

Architectural Animation is usually a short architectural movie created on a computer. A computer-generated building is created along with landscaping and sometimes moving people and vehicles....
 can also be used to see the possible relationship the building will have in relation to the environment and its surrounding buildings.

See also

  • Animation
    Animation

    Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
  • Computer-generated imagery
    Computer-generated imagery

    Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, Television commercials, simulators and simulation generally, and printed media....
     (CGI)
  • Ray Tracing
  • Computer Graphics Lab
    Computer Graphics Lab

    The Computer Graphics Lab was a computer laboratory located at the New York Institute of Technology back in the late 1970s. It was originally located at the "pink building" on the NYIT campus....
  • DreamWorks Animation SKG
  • National Centre for Computer Animation
    National Centre for Computer Animation

    The National Centre for Computer Animation is part of the Media School at Bournemouth University in the United Kingdom. Founded in 1989, it is often regarded as one of the best UK institutions available for study in the field of computer graphics, offering both undergraduate and postgraduate degree courses....
     (UK)
  • Wire frame model
    Wire frame model

    A wire frame model is a visual presentation of an electronic representation of a three dimensional or physical object used in 3D computer graphics....
  • Virtual artifact
    Virtual artifact

    A virtual artifact is an immaterial Object that exists in the human mind or in a digital environment, for example the Internet, intranet, virtual reality, cyberspace, etc....
  • Computer representation of surfaces
    Computer representation of surfaces

    In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects....
  • Motion capture
    Motion capture

    Motion capture, motion tracking, or mocap are terms used to describe the process of recording motion and translating that movement onto a digital model....
  • Avar (animation variable)
    Avar (animation variable)

    An avar or animation variable is a variable controlling the position of part of an Animation , such as a character. The character "Woody" in Pixar movie Toy Story uses 700 avars ....
  • Pixar Animation Studios
    Pixar

    Pixar Animation Studios is a CGI animation production company based in Emeryville, California, United States. To date, the studio has earned twenty-two Academy Awards, four Golden Globes, and three Grammy, among many other awards, acknowledgments and achievements....
  • Computer Animation Training
    Escape Studios

    Escape Studios was founded in April 2002 by Dominic Davenport and fully supported by Oscar winning director Ridly Scott. Based in Shepherds Bush, London and now New York, United States Escape was originally setup as a computer graphics training school but now provides recruitment, hardware and software sales, and production services....
  • Rhythm and Hues Studios
    Rhythm and Hues Studios

    Rhythm & Hues Studios is an Academy Awards - winning visual effects studio. It is perhaps best known for its computer generated 3D character animation....
  • Skeletal animation
    Skeletal animation

    Skeletal animation, sometimes referred to as rigging, is a technique in computer animation, particularly in the animation of vertebrates, in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of bones used for animation only ....
  • Morph target animation
    Morph target animation

    Morph target animation is a method of 3D 3D computer graphics that is sometimes used as an alternative to skeletal animation. Morph target animation is stored as a series of vertex positions....
  • Timeline of CGI in film and television
    Timeline of CGI in film and television

    This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer-generated imagery....
  • List of computer-animated films
    List of computer-animated films

    A computer-animated film commonly refers to feature films that have been computer animation to appear three dimensional on a movie screen. While traditional 2D computer graphics animated films are now done primarily with the help of computers, the technique to Rendering realistic 3D computer graphics , or 3D Computer-generated imagery , is u...
  • Blue Sky Studios
    Blue Sky Studios

    Blue Sky Studios is a CGI-animation studio which specializes in photo-realistic, high-resolution, computer-generated character animation and rendering....
  • Hand Over


Animated images in Wikipedia

  • Computer animation example
  • An animated pentakisdodecahedron
  • Animation of an MRI brain scan, starting at the top of the head and moving towards the base


External links


  • from Amazing-kids.org
  • , Terrence Masson. ISBN 073570046X (Histories of early computer graphics production)