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The Secret of Monkey Island

 

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The Secret of Monkey Island



 
 
The Secret of Monkey Island is an adventure game
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
 developed by Lucasfilm Games
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
. The game spawned a number of sequels, collectively known as the Monkey Island series
Monkey Island series

Monkey Island is the collective name given to a video game series of four graphical adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series....
. Released in 1990, The Secret of Monkey Island is the fifth game to use the SCUMM
SCUMM

SCUMM is a scripting language developed at LucasArts to ease development of the graphical LucasArts adventure games Maniac Mansion.It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code wo...
 engine. It made a name for LucasArts as an adventure game development studio.

The game, memorable for its witty humor, was primarily designed by Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
, with Tim Schafer
Tim Schafer

Tim Schafer is an American computer game designer. He founded Double Fine Productions in January 2000, having spent over a decade at LucasArts....
 and Dave Grossman
Dave Grossman

Dave Grossman is a noted game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books....
. The trio would also helm the development of the game's sequel Monkey Island 2: LeChuck's Revenge
Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. It was the second game of the Monkey Island , following The Secret of Monkey Island, and the sixth LucasArts game to use the SCUMM engine....
.

game introduces Guybrush Threepwood
Guybrush Threepwood

Guybrush Ulysses Threepwood is the main character of the Monkey Island series series of personal computer game adventure games by LucasArts....
, a youth who desires to become a pirate.






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Encyclopedia


The Secret of Monkey Island is an adventure game
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
 developed by Lucasfilm Games
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
. The game spawned a number of sequels, collectively known as the Monkey Island series
Monkey Island series

Monkey Island is the collective name given to a video game series of four graphical adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series....
. Released in 1990, The Secret of Monkey Island is the fifth game to use the SCUMM
SCUMM

SCUMM is a scripting language developed at LucasArts to ease development of the graphical LucasArts adventure games Maniac Mansion.It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code wo...
 engine. It made a name for LucasArts as an adventure game development studio.

The game, memorable for its witty humor, was primarily designed by Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
, with Tim Schafer
Tim Schafer

Tim Schafer is an American computer game designer. He founded Double Fine Productions in January 2000, having spent over a decade at LucasArts....
 and Dave Grossman
Dave Grossman

Dave Grossman is a noted game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books....
. The trio would also helm the development of the game's sequel Monkey Island 2: LeChuck's Revenge
Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. It was the second game of the Monkey Island , following The Secret of Monkey Island, and the sixth LucasArts game to use the SCUMM engine....
.

Story

The game introduces Guybrush Threepwood
Guybrush Threepwood

Guybrush Ulysses Threepwood is the main character of the Monkey Island series series of personal computer game adventure games by LucasArts....
, a youth who desires to become a pirate. At the beginning of the game, he washes up on the Caribbean
Caribbean

The Caribbean is a region consisting of the Caribbean Sea, its islands , and the surrounding coasts. The region is located southeast of the Gulf of Mexico and Northern America, east of Central America, and to the north of South America....
 island of Mêlée.

Guybrush meets the Pirate Leaders who set him three challenges to prove himself a pirate: defeat Carla the island's swordmaster in insult swordfighting, steal a statue from the Governor's mansion, and find buried treasure. Along the way he meets several interesting characters, including Stan the used boat salesman
Stan (Monkey Island)

Stan is a recurring character in the Monkey Island series series of computer game adventure games from LucasArts. Stan, Herman Toothrot and the Voodoo Lady are the only non-major characters to appear in every Monkey Island game....
, Meathook (a fellow with hooks on both hands), a prisoner named Otis, the three men of low moral fiber and, most significantly, the gorgeous Governor Elaine Marley
Elaine Marley

Elaine Marley-Threepwood is one of the primary characters in the Monkey Island series series of adventure games developed by LucasArts. She is the granddaughter of Herman Toothrot who searched for the legendary treasure of Big Whoop....
.

The ghost pirate LeChuck
LeChuck

LeChuck is a villainous pirate who serves as the primary antagonist in the Monkey Island of computer game adventure games produced by LucasArts....
, however, has been in love with Elaine since his living days. While Guybrush is busy, LeChuck's ghost crew abduct her, taking her to Monkey Island. Guybrush gathers a crew (Carla, Meathook, and Otis), buys a boat, and sets out to find the mysterious island and free Elaine.

When Guybrush finally reaches Monkey Island, he explores it and discovers a band of cannibals and a strange hermit named Herman Toothrot
Herman Toothrot

Herman Toothrot is a fictional character in the Monkey Island series series of adventure games developed by LucasArts. Herman is based on the typical shipwrecked, big-bearded sailor who appears in many desert island adventures, other examples being Ben Gunn from the novel Treasure Island and Robinson Crusoe, not to mention many a co...
. After he helps the cannibals recover a lost voodoo ingredient, they provide him with a recipe that can destroy ghosts. However, when Guybrush goes after LeChuck, one of his crew tells him that LeChuck went to Mêlée Island to marry Elaine.

Guybrush returns to Mêlée and goes to the church to prevent the wedding. When he arrives at the church wedding, he realises that Elaine had her own plan to escape. LeChuck starts beating Guybrush; until the arrival at the ship emporium, where he sprays LeChuck with root beer (the cannibals having previously mentioned that the magic ghost fighting elixir, which is made from a voodoo root, goes well with vanilla ice cream). With LeChuck defeated, Guybrush and Elaine enjoy a romantic moment, watching fireworks.

Development and production

The Secret of Monkey Island was a project led by Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
, designed by Gilbert, Tim Schafer
Tim Schafer

Tim Schafer is an American computer game designer. He founded Double Fine Productions in January 2000, having spent over a decade at LucasArts....
 and Dave Grossman
Dave Grossman

Dave Grossman is a noted game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books....
. Gilbert originally intended to work on the title in 1988, after his work on Maniac Mansion
Maniac Mansion

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games . Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significan...
, but the project was put on hold for the production of Indiana Jones and the Last Crusade: The Graphic Adventure
Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure is a graphical adventure game, originally released in 1989 , published by Lucasfilm Games ....
.

The game was conceived by Gilbert's interest in pirates. In interviews conducted at the time of the game's release, Gilbert stated the Pirates of the Caribbean
Pirates of the Caribbean (theme park ride)

Pirates of the Caribbean is a dark ride at the Disneyland, Magic Kingdom, Tokyo Disneyland, and Disneyland Park theme parks.This was the last attraction in which Walt Disney himself participated in designing; it opened three months after his death....
 theme park ride at Disneyland inspired him to create an explorable world populated by swashbuckling pirates. Later, Gilbert confessed that the true inspiration came from Tim Powers
Tim Powers

Timothy Thomas Powers is an American science fiction and fantasy fiction author. Powers has won the World Fantasy Award twice for his critically acclaimed novels Last Call and Declare....
' book On Stranger Tides
On Stranger Tides

On Stranger Tides is a 1988 fantasy novel written by Tim Powers. It was reprinted in 2006 by Babbage Press with a forthcoming limited edition from Subterranean Publications....
. After writing an initial story draft and planning an approved budget and schedule, programming began. Schafer and Grossman both programmed the game as well as wrote about two thirds of the game's dialogue.

The team took three months programming a rough, working version of the game, while simultaneously writing and planning. After testing this early version, various tweaks were made, such as removing sections of gameplay and adding new characters or puzzles. Emphasis was put on making the game enjoyable and accessible to all players. The player character cannot die (except if the player encounters a certain easter egg
Easter egg (media)

A virtual Easter egg is an intentional hidden message, in-joke or feature in an object such as a film, book, Compact disc, DVD, computer program, web page or video game....
) or trigger a game over
Game over

Game Over is a traditional message in video games which usually signals the game has ended with a negative outcome, and that the player has failed to complete the game....
 and no puzzle ever becomes impossible to solve at any point. Certain objectives are non-linear
Linearity (computer and video games)

A game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Whereas a more linear game will confront a player with a fixed sequence of challenges, a less linear game will allow greater player freedom....
; for example, Guybrush must defeat a swordmaster, steal a statue, and find buried treasure at the beginning of the game. These three tasks may be accomplished in any order. This was done to allow the player to pursue another puzzle should one become too difficult to solve.

Art for the game was created by Steve Purcell
Steve Purcell

Steve Purcell is an American comic book, animator and game designer. He is most widely known as the creator of Sam & Max, an independent comic book series about a pair of anthropomorphic animal vigilantes and private investigators, for which Purcell received an Eisner Award in 2007....
 and Mark Ferrari. The game's soundtrack was primarily composed by Michael Land
Michael Land

Michael Z. Land is an United States composer and musician best known for his scores for various video games produced by LucasArts....
 in MIDI format. Another notable contributor was Orson Scott Card
Orson Scott Card

Orson Scott Card is an United States author, critic and public speaking. He writes in several genres, but is primarily known for his science fiction....
, acclaimed author of "Ender's Game
Ender's Game

Ender's Game is a science fiction novel by United States author Orson Scott Card. The book originated as the novella "Ender's Game ", published in the August 1977 issue of Analog Science Fiction and Fact....
", who wrote the insult
Insult

An insult is an expression, statement which is considered degrading. Insults may be intentional or accidental. An example of the wikt:latter is a well-intended simple explanation, which in fact is wikt:superfluous, but is given due to underestimating the intelligence or knowledge of the other....
s for the "insult swordfighting" section.

Release

The game was originally released on floppy disk in 1990 for Atari ST
Atari ST

The Atari ST is a home computer/personal computer that was commercially available from 1985 to the early 1990s. It was released by Atari Corporation in 1985....
, Macintosh and PC
IBM PC compatible

IBM PC compatible computers are those generally similar to the original IBM Personal Computer, IBM Personal Computer XT, and IBM Personal Computer/AT....
 systems (using EGA
Enhanced Graphics Adapter

The Enhanced Graphics Adapter is the IBM PC computer display standard specification located between Color Graphics Adapter and Video Graphics Array in terms of color and space resolution....
 graphics); it is also the first adventure game to use character scaling that showed Guybrush shrinking or enlarging according to his position on screen.

Several months later, the PC version was re-released with VGA graphics; the Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 version, released shortly after this, used the PC EGA version's 16-color character graphics along with the PC VGA version's room backgrounds (reduced to 32 unique colors per room).

In June 1992, a CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
 version of the game was released, featuring vastly improved music as well as graphical verb and inventory icons (as seen in Monkey Island 2). The interface of the original version uses 12 verbs from which the player can select to perform actions, including ones that are rarely and optionally used in the game such as "Turn on" and "Turn off". In the CD version, the interface is changed to use only 9 verbs. In the fall of 1992, the CD-ROM version was ported to the FM Towns
FM Towns

The FM Towns system is a Japanese Personal computer variant, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and Personal computer game, but later became more compatible with regular PCs....
.

The release included a Sega CD version. The Sega CD version was noted for having an odd password feature that did not seem to save the various items the character had acquired in the game, but always saved the items needed. The Sega CD version also suffered from long load times, due to the single-speed CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
 drive of the system. The fact that the Sega CD could only display 64 on-screen colors at once (compared to the then standard 256 colors on screen of a computer) gave the Sega CD version a slightly washed-out look. The low commercial success of the game on that system prompted LucasArts
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 to cancel plans to release Indiana Jones and the Fate of Atlantis
Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis is a graphical adventure game, originally released in 1992 and published by LucasArts. It was the seventh game to use the SCUMM adventure game engine and is widely regarded as a classic of its genre....
 and Monkey Island 2 for the Sega CD. The Monkey Island series would not appear as a console release again until the fourth game in the series, Escape from Monkey Island
Escape from Monkey Island

Escape from Monkey Island is a computer adventure game developed and released by LucasArts in 2000. It is the fourth and most recent game in the Monkey Island series, following the successful games The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, and The Curse of Monkey Island....
 in 2000.

Response


Critical reaction

The game received a mainly positive reaction from the press. Amiga Power magazine described it as "the first truly accessible adventure" and awarded it 90% while Computer + Video Game described the PC version as "utterly enthralling" and awarded it 94%.

It is the favorite game of many celebrities and industry experts, including Steven Spielberg
Steven Spielberg

Steven Allan Spielberg, KBE is an American film director, screenwriter and film producer. Forbes magazine places Spielberg's net worth at $3.1 billion....
 and Elijah Wood
Elijah Wood

Elijah Jordan Wood is an American actor. Making his film debut with a minor part in Back to the Future Part II , he landed a succession of subsequent larger roles and became a critically acclaimed child actor by age 13....
.
A Speech Modification is being worked on by game fans which is described as the "Best project ever." by Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
, the creator of the game.

In-jokes


LucasArts

The game contains a few references to the LucasArts game Loom. The SCUMM Bar contains a character from LOOM, Cobb, wearing a pirate hat and a button reading "Ask me about LOOM". If Guybrush tries to hold a normal conversation with him, the only thing he says is "Aye". If asked about LOOM, he launches into an enthusiastic sales pitch for the game. The game also includes a seagull from LOOM as well as several references, including the opening scene for the game. Having been launched out of a cannon, one of Guybrush's dialogue options is "I'm Bobbin, are you my mother?", a reference to LOOMs protagonist Bobbin Threadbare. The joke is used again in The Curse of Monkey Island
The Curse of Monkey Island

The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the Monkey Island series. It was released in and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge....
where Guybrush talks to a man sitting in a bar, who slumps on the table. It ends up being a skeleton who looks like Manny from Grim Fandango
Grim Fandango

Grim Fandango is a graphic adventure game Personal computer game released by LucasArts in and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered 2D computer graphics....
who is wearing a button saying "Ask me about Grim Fandango".

The game also pokes fun at the gaming conventions of game over
Game over

Game Over is a traditional message in video games which usually signals the game has ended with a negative outcome, and that the player has failed to complete the game....
. Though it is usually not possible to die in
The Secret of Monkey Island, Guybrush can at a point in the game fall off a tall mountain. This prompts a dialog box proclaiming, "Oh, no! You've really screwed up this time! Guess you'll have to start over! Hope you saved the game!" and offering the choices "Restore, Restart, or Quit". This is similar to the death scenes of rival company Sierra Entertainment
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
's adventure games of the time; seconds later, however, Guybrush bounces back into view and lands safely on the path. He offers the concise explanation, "Rubber tree.", and the game continues as normal.

However, it is actually possible to die in the first chapter. At one point Guybrush becomes trapped underwater. He is famously able to hold his breath for ten minutes, but after that time he drowns. In
CMI
The Curse of Monkey Island

The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the Monkey Island series. It was released in and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge....
, if the player keeps telling Guybrush to go into the ocean, he eventually agrees to do so. Once underwater, he walks into this scene.

Stump joke

One infamous joke, which many players assumed was a technical error, involved a stump
Stump

Stump may refer to:*Tree stump, the rooted remains of a felled tree*Stump , one of three small wooden posts which the fielding team attempt to hit with the ball...
 in a forest. When examining the stump, Guybrush proclaims that a hole in it leads to a maze of caverns. If Guybrush tries to climb down into the stump, the game prompts the player to successively insert "disk #23," "disk #47", and "disk #114", though the game was distributed on four or eight floppy disks. After the "Disk 114" prompt, Guybrush states, "Oh well. I guess I'll just have to skip that part of the game."

The endgame credits also have an entry for "art and animation for disk #23." Many people did not get the joke, and LucasArts tech support received quite a large number of calls for help with the missing disk. The joke was removed from the CD version of the game, resulting with Guybrush simply saying that he will not fit in if he crawls into the stump. It was, however, mentioned in the sequel: Guybrush can call the LucasArts hint line from a phone and ask, "Who thought up that dumb stump joke?", to which the annoyed operator answers, "I'm tired of hearing about that damn stump. Do you have any idea how many calls I get a DAY about that?"

In
CMI, Guybrush briefly sticks his head into an opening found at the backside wall in the Goodsoup family crypt, which leads to the very same tree stump rendered in VGA-style graphics, including the original GUI (the SCUMM
SCUMM

SCUMM is a scripting language developed at LucasArts to ease development of the graphical LucasArts adventure games Maniac Mansion.It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code wo...
 Engine), and the original music from the Melee Island forest, while Guybrush is displayed in the cartoon style of CMI. He is then quickly forced to escape back through the hole as he spots a horde of "stunningly rendered rabid jaguars" off-screen.

The stump joke is also revisited in the game Grim Fandango
Grim Fandango

Grim Fandango is a graphic adventure game Personal computer game released by LucasArts in and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered 2D computer graphics....
 where Manny Calavera will repeat the line of "Wow! It's a tunnel that opens onto a system of catacombs!", which is what Guybrush says when he examines the stump. In Tim Schafer
Tim Schafer

Tim Schafer is an American computer game designer. He founded Double Fine Productions in January 2000, having spent over a decade at LucasArts....
's Psychonauts
Psychonauts

Psychonauts is a platform game video game created by Tim Schafer , developed by Double Fine Productions and published by Majesco. The game was first released on April 19, 2005 for the Xbox, and has subsequently been ported to PlayStation 2 and Microsoft Windows....
 examining a hollow stump causes a similar reply, only this time it really does lead to a system of catacombs
Catacombs

Catacombs are ancient, human-made underground passageways or subterranean cemeteries composed thereof. Many are under cities and have served during historic times as a refuge for safety during wars or as a meeting place for cults....
.

External links

  • at