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Platform game



 
 
Platform game, or platformer, is a video game genre
Computer and video game genres

Video game genres are used to categorize video games based on their gameplay interaction rather than Computer graphics or narrative differences....
 characterized by jumping to and from suspended platforms
Jumping puzzle

Jumping puzzles or "platform sequences" are sequences of obstacles in computer and video games, particularly in the genre of platform games, where the player character is required to use jumping to proceed, often in a manner that requires precise timing or landing in an exact manner....
 or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button; other jump mechanics include swinging from extendable arms, as in Ristar
Ristar

Ristar is a platform game video game publisher by Sega and video game developer by Sonic Team for the Sega Mega Drive in 1995.The game stars a cartoonish humanoid star who uses his hands to both move and combat enemies....
 or Bionic Commando
Bionic Commando

Bionic Commando may refer to the following video games:* Bionic Commando , the original arcade game released in 1987* Bionic Commando , the NES installment released in 1988 which works as a sequel to the original game...
, or bouncing from springboards or trampolines, as in Alpha Waves
Alpha Waves

Alpha Waves is an early 3D computer graphics game that combines labyrinthine exploration with platform game. By most definitions of the genre it could be considered to be the first 3D platform game, released in 1990, 6 years before the genre's seminal classic Super Mario 64....
. These mechanics, even in the context of other genres, are commonly called "platforming," a verbification of the term "platform." Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

is an Action-adventure game video game developed by Nintendo's Nintendo Entertainment Analysis and Development division for the Nintendo 64 video game console....
, fall outside of the genre.

Platform games originated in the early 1980s, and 3D
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 successors were popularized in the mid-1990s.






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Platform game, or platformer, is a video game genre
Computer and video game genres

Video game genres are used to categorize video games based on their gameplay interaction rather than Computer graphics or narrative differences....
 characterized by jumping to and from suspended platforms
Jumping puzzle

Jumping puzzles or "platform sequences" are sequences of obstacles in computer and video games, particularly in the genre of platform games, where the player character is required to use jumping to proceed, often in a manner that requires precise timing or landing in an exact manner....
 or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button; other jump mechanics include swinging from extendable arms, as in Ristar
Ristar

Ristar is a platform game video game publisher by Sega and video game developer by Sonic Team for the Sega Mega Drive in 1995.The game stars a cartoonish humanoid star who uses his hands to both move and combat enemies....
 or Bionic Commando
Bionic Commando

Bionic Commando may refer to the following video games:* Bionic Commando , the original arcade game released in 1987* Bionic Commando , the NES installment released in 1988 which works as a sequel to the original game...
, or bouncing from springboards or trampolines, as in Alpha Waves
Alpha Waves

Alpha Waves is an early 3D computer graphics game that combines labyrinthine exploration with platform game. By most definitions of the genre it could be considered to be the first 3D platform game, released in 1990, 6 years before the genre's seminal classic Super Mario 64....
. These mechanics, even in the context of other genres, are commonly called "platforming," a verbification of the term "platform." Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

is an Action-adventure game video game developed by Nintendo's Nintendo Entertainment Analysis and Development division for the Nintendo 64 video game console....
, fall outside of the genre.

Platform games originated in the early 1980s, and 3D
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 successors were popularized in the mid-1990s. The term itself describes games where jumping on platforms is an integral part of the gameplay
Gameplay

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does"....
, and came into use some time after the genre had been established, but no later than 1983. However, it is not a pure genre and is very frequently coupled with elements of other genres, such as the shooter
Shooter game

Shooter games are a subgenre of action game, which often test the player's speed and reaction time. Because "shooters make up the majority of action games", it is a fairly wide subgenre....
 elements in Contra, the adventure
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
 elements of Flashback
Flashback: The Quest for Identity

Flashback, released as Flashback: The Quest for Identity in the US, is a Platform game#Cinematic Platformers developed by Delphine Software of France, a now defunct company, and published by U.S....
 or the RPG elements of Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

Castlevania: Symphony of the Night is a 2D computer graphics action-adventure game developed and published by Konami in 1997. Its Japanese language title is ....
. As long as the platform mechanic remains a prominent part of the gameplay, it may still correctly be termed a platformer. Because of this, there are many diverse sub-genres
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 of platformers.

The genre has been the result of a great deal of cross-pollination of ideas between platforms and across national borders. While commonly associated with console gaming
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
, there have been many important platform games released to arcades
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
, as well as for handheld systems
Handheld game console

A handheld game console is a lightweight, portable device with a built-in screen, games controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place....
 and home computers
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
. Europe, North America, and Japan have played major parts in the genre's evolution. Platformers are thematically diverse, ranging from cartoony "mascot
List of video game mascots

A video game mascot is usually a specific video game character that is a trademark of a video game company brand and is actively used to promote the company or its products, a symbol of the company, as a "face" or representative in promotional materials....
" games to science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
 and fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
 epics.

Platformers were, at one point, the most popular genre of video game. At the peak of their popularity, it is estimated that between one fourth and one third of console games were platformers. No genre before or since has been able to achieve a similar market share. As of 2006, the genre is far less dominant, representing a 2% market share, but still commercially viable, with a number of games selling in the millions of units.

History


Single screen era

Platform games initially appeared at the beginning of the 1980s, when many video game genres were just beginning to form. Because of the technical limitations of the day, early examples were confined to a static playing field, generally viewed in profile. While platformers offered a new kind of gameplay, they still borrowed from earlier games. Frogs
Frogs (video game)

Frogs is a single player platform game video game developed by Gremlin Industries in 1978. It is the first side scrolling game with a jumping character, which by some definitions could make it the first platform game....
, an arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
 released by Gremlin
Gremlin Industries

Not to be confused with Gremlin GraphicsGremlin Industries was an early San Diego, California arcade game manufacturer in the 1970s and early 1980s....
 in 1978, was the first game to feature a jumping character, making it the genre's earliest ancestor. Players could not control the direction of the jump however, nor was it possible to jump between different platforms, only to fall off either side of the one platform on screen.

Space Panic
Space Panic

Space Panic is a 1980 arcade game designed by Universal . Chris Crawford calls it the first ever platform game; as it pre-dates Nintendo's Donkey Kong which is often cited as the original platform game....
, a 1980 arcade release, is sometimes credited as the first platform game, but the distinction is contentious
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
, since the player had no ability to jump, swing, or bounce, or fall, and as such, does not satisfy most modern definitions of the genre. However, it was clearly an influence on the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games.

Donkey Kong
Donkey Kong (video game)

is an arcade game developed by Nintendo, released in . It is an early example of the Platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles....
, an arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
 created by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, released in July, 1981, was the first game that allowed players to jump over obstacles and across gaps, making it the first true platformer. Donkey Kong had a limited amount of platforming in its first two screens, but its other two have a more pronounced platform jumping component. This game also introduced Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
, an icon of the genre. Donkey Kong was ported to many consoles and computers at the time, and the title helped to cement Nintendo's position as an important name internationally in the video game industry.

The following year, Donkey Kong had a sequel, Donkey Kong Jr.. The third game in the series was not a platformer, but it was succeeded by Mario Bros, a platform game that offered two-player simultaneous cooperative play. This title laid the groundwork for other popular two-player cooperative platformers, like Fairyland Story
Fairyland Story

The Fairyland Story is a classical arcade platform video game released by Taito Corporation in 1985 in its video arcade form. The game has two known conversions, to the MSX and X68000 computer families....
 and Bubble Bobble
Bubble Bobble

is an arcade game by Taito Corporation, first released in 1986. It was porting soon for numerous home computers and game consoles. The game features twin Bubble Dragons, , who is green with yellow spikes/horns and , who is blue with cyan spikes/horns....
, which, in turn, influenced many of the single-screen platformers that would follow.

Beginning in 1982, transitional games emerged that did not feature scrolling
Scrolling

In computer graphics, movies, television, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves panning or Tilt the user's view across what is apparently a larger image that is not wholly seen....
 graphics but had levels that spanned several screens that could be traveled between. Pitfall!
Pitfall!

Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is one of the best selling games ever made for the Atari 2600, with over 4 million copies sold....
, released for the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
, featured broad, horizontally-extended levels. It became the best selling game on the system and was a breakthrough for the genre. Smurf: Rescue in Gargamel's Castle was released on the ColecoVision
ColecoVision

The ColecoVision is Coleco' History of video game consoles home video game console and was released August 1982. The ColecoVision offered arcade game graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's basic hardware....
 that same year, adding uneven terrain and scrolling pans between static screens. Manic Miner
Manic Miner

Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 in video gaming . It is the first game in the Miner Willy series....
 (1983) and its sequel Jet Set Willy
Jet Set Willy

Jet Set Willy is a computer game originally written for the ZX Spectrum home computer. Its release in 1984 was concurrent with the height of the Spectrum's popularity in the early 1980s....
 (1984) continued this style of multi-screen levels on home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
s. Later that same year Epyx
Epyx

Epyx, Inc. was a video game video game developer and video game publisher in the late 1970s and entire 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983....
 released Impossible Mission
Impossible Mission

Impossible Mission is a platform game computer game for several home computers. The original version for the Commodore 64 was game programming by Dennis Caswell and published by Epyx 1984 in video gaming....
, which further expanded on the exploration aspect and laid the groundwork for such games as Prince of Persia
Prince of Persia

Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 in video gaming for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in Video game....
.

Scrolling era

Like many of the gaming firsts mentioned in this article, the first platform game to use scrolling
Scrolling

In computer graphics, movies, television, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves panning or Tilt the user's view across what is apparently a larger image that is not wholly seen....
 graphics came years before they were the trend. Jump Bug
Jump Bug

Jump Bug was the first platforming game to include smooth horizontal scrolling....
 was a simple platform-shooter, developed by Alpha Denshi under contract for Hoei/Coreland
Banpresto

is a Japanese game development firm. It was founded April 1977 as Hoei Sangyo, Co. Ltd. The company was renamed Coreland in 1982, and during the 1980s it worked mainly as a subcontractor for Sega and its arcade division....
 and released to arcades in 1981, only five months after Donkey Kong
Donkey Kong (video game)

is an arcade game developed by Nintendo, released in . It is an early example of the Platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles....
. Players controlled a bouncing car and navigated it to jump on various platforms like buildings, clouds and hills. As part of a nascent genre, it was not strongly influenced by existing conventions, nor was it a major influence on games after it. In the years that followed, Jump Bug was largely forgotten, but it offered an early foreshadowing of what was to come, with uneven, independently suspended platforms and levels that scrolled both horizontally and vertically.

In August, 1982, Taito
Taito

Taito may mean:*Taito Corporation, a Japanese developer of video game software and arcade hardware*Taito, Tokyo, a special ward located in Tokyo, Japan...
 released Jungle King
Jungle Hunt

Jungle Hunt is a single-player or two-player side-scrolling arcade game produced by Taito Corporation in 1982 in video gaming.The player controls a jungle explorer who sports a pith helmet and a safari suit....
. The title featured Tarzan
Tarzán

Tarz?n was a half-hour syndicated series that aired 1991 in television?1994 in television. In this version of the show, Tarzan was portrayed as a blond environmentalist, with Jane turned into a French ecologist....
 (an unauthorized use of the character that would result in a lawsuit
Lawsuit

In law, a lawsuit is a civil action brought before a court in which the party commencing the action, called the plaintiff, seeks a legal remedy or equitable remedy....
), with vine-swinging mechanics similar to those in Pitfall!
Pitfall!

Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is one of the best selling games ever made for the Atari 2600, with over 4 million copies sold....
. It also featured a scrolling jump and run sequences that had players hopping over obstacles. In many ways, the gameplay was more simplistic than Pitfall!
Pitfall!

Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is one of the best selling games ever made for the Atari 2600, with over 4 million copies sold....
, but the scrolling proved a compelling addition to the formula. This same year Irem released Moon Patrol
Moon Patrol

Moon Patrol is a classic arcade game by Irem that was first released in 1982. It was licensed to Williams Electronics for United States of America distribution....
, a shooter with light platform jumping elements. It was similar to Jump Bug, but the platforming was not nearly as well developed, consisting of little more than hopping over small obstacles.

In the early 1980s, home consoles - except for the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
 (vertical scrolling only) and Atari 5200
Atari 5200

The Atari 5200 SuperSystem, or simply the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a replacement for the famous Atari 2600....
 - did not yet have hardware support for scrolling. This made it very difficult to produce a scrolling effect smoothly on a console. Despite this, Sydney Development released B.C.'s Quest For Tires
B.C.'s Quest For Tires

B.C.'s Quest for Tires is a 1983 in video gaming video game video game developer by Sydney Development and video game publisher by Sierra On-Line....
 in 1983 on the ColecoVision
ColecoVision

The ColecoVision is Coleco' History of video game consoles home video game console and was released August 1982. The ColecoVision offered arcade game graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's basic hardware....
, as well as several home computer platforms. The game features large, smooth-scrolling levels and simplistic platform gameplay in which players jumped over oncoming pitfalls and obstacles, much like Moon Patrol. Not long after this, a scrolling platform game appeared on the Commodore 64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
 and Atari 800 computers called Snokie. It began to bridge the gap between these earlier scrolling arcade-style games and a more mature vision of the genre, with uneven terrain and an emphasis on precision jumping.

Namco took the scrolling platformer a step further with the 1984 release Pac-Land
Pac-Land

is an entry in the Pac-Man series of arcade video games, released into arcades by Namco, and its American distributor Midway Games , in 1984. It was the first Namco arcade game to use the then-new arcade system later titled as Namco Pac-Land....
. Pac-Land came after the genre had a few years to develop, and was an evolution of earlier platform games, aspiring to be more than a simple game of hurdle jumping, like some of its predecessors. It was not only a very successful title (and later ported to many consoles), but it more closely resembled later scrolling platformers like Wonder Boy
Wonder boy

'Wonder boy' or 'Wonderboy' may refer to:Media*Wonder Boy, a video game series by Sega. For the original game, see Wonder Boy ...
 and Super Mario Bros and was probably a direct influence on them. It even had multi-layered parallax scrolling
Parallax scrolling

Parallax scrolling is a special scrolling technique in computer graphics, seen first in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the "camera" slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion....
, an effect that would become much more common during the second generation of scrollers.

1984 continued to be a big year for scrolling platformers. Taito
Taito

Taito may mean:*Taito Corporation, a Japanese developer of video game software and arcade hardware*Taito, Tokyo, a special ward located in Tokyo, Japan...
 released Legend of Kage
Legend of Kage

The Legend of Kage is a 1984 in video gaming arcade game by Taito Corporation and was released for several contemporary home computer systems in 1986 in video gaming....
, which offered levels that extended in all directions. Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
 released Flicky
Flicky

Flicky is an arcade game made by Sega. First released in video arcade in 1984, Flicky was also released at the time for the SG-1000, and the Sega Mega Drive in 1991....
, a simple platformer with horizontally scrolling levels that featured their first mascot character. Namco
Namco

, from NAkamura Manufacturing COmpany, is an amusement company based in Japan, best known overseas for video games development. On September 29 2005, Namco officially merged with Japanese toymaker Bandai to form Namco Bandai, one of the largest entertainment companies in Japan.Namco became a wholly owned subsidiary of the holdin...
 followed up Pac-Land with the fantasy-themed Dragon Buster
Dragon Buster

is an arcade game that was released by Namco in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. The game was ported to the Nintendo Entertainment System in Japan, which was later released for the Virtual Console in the same region on November 18, 2008....
, a game notable for introducing the double jump
Double jump

In computer and video games, double jump refers to a game mechanic in which a player can jumping, and then in mid-air jump again. Obviously, the action is impossible in reality, because it would require pushing off the air itself....
 move, as well as a hub level similar to the ones used in later 2D Super Mario games. By the end of the year the scrolling platform game had been firmly established, but it was not until these made their way to home consoles that the genre would be propelled to a new level of mainstream popularity.

Nintendo's platform game Super Mario Bros.
Super Mario Bros.

is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
, released for the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 in 1985, became the archetype for many platformers to follow. The title was bundled with Nintendo's systems in North America, Japan, and Europe, and went on to sell over 40 million copies according to the 1999 Guinness Book of World Records. Its success as a pack-in led many companies to see platform games as vital to their success, and certainly contributed greatly to popularizing the genre during the 8-bit console generation. Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
 attempted to ape this success with their Alex Kidd
Alex Kidd

, a video game character, is a monkey-like boy with big ears in a red jumpsuit and was commonly regarded as Sega's mascot until Sonic the Hedgehog debuted in 1991....
 series, as well as with the Wonder Boy
Wonder boy

'Wonder boy' or 'Wonderboy' may refer to:Media*Wonder Boy, a video game series by Sega. For the original game, see Wonder Boy ...
 series. The later Wonder Boy games were also notable for combining adventure
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
 and role-playing elements with traditional platforming.

Platformers went portable in the late '80s with games such as Super Mario Land
Super Mario Land

is a platform game video game developed by Nintendo for the Game Boy handheld game console. It debuted in Japan on April 21, 1989, in the United States in August of 1989, and in Europe on September 28, 1990....
 and continued to maintain the genre's popularity, with many titles being released for the handheld Game Boy
Game Boy

The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
 and Game Gear
Sega Game Gear

The Sega Game Gear is a handheld game console which was Sega's response to Nintendo's Game Boy. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress....
. Because of the small size, technical constraints, and blurring associated with early LCD technology, fast paced action-based platformers were more difficult to execute on handheld systems. Because of this, many handheld platformers leaned toward slower paced play styles and a greater emphasis on puzzles. After the transition of home consoles to 3D, handhelds became a bastion for 2D platform games, and they still remain popular to this day with New Super Mario Bros being a recent example of a very successful traditional platform game, selling more than five million copies in Japan and North America during its first year of release.

On the NES
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
, as well as on most 8-bit arcade hardware, platform games generally only scrolled in one direction at a time (usually horizontally). This meant designers had to use a very narrow level progression, or break levels up into areas that scrolled in one direction at a time (as was the case in Metroid
Metroid

Metroid is an action-adventure game video game and the first entry in the Metroid . Developed by Nintendo Research & Development 1 and published by Nintendo, the game was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988....
 and Mega Man
Mega Man

Mega Man may refer to:*Mega Man , a video game character and the current mascot of Capcom, the video game company which created the character**Mega Man , the first appearance of Mega Man, a video game first released by Capcom in 1987 for the Nintendo Entertainment System and later ported to other platforms...
). The first platform game to scroll in all four directions freely and follow the on-screen character's movement was in a vector game
Vector game

Vector game refers to any video game that uses a vector monitor. This means, instead of drawing the image by pixels, the image is projected by an electron beam, drawing lines like a Laser lighting display....
 called Major Havoc
Major Havoc

Major Havoc is an upright and cocktail cabinet vector game arcade game made by Atari in 1983 in video gaming.The game was initially released as a dedicated cabinet in 1983 and then one year later as a conversion kit for older vector arcade games like Tempest ....
. Major Havoc was comprised of a number of mini-games, including a simple platformer (the largest of the mini-games), along with a shoot 'em up
Shoot 'em up

File:ProjectStarfighter.jpgShoot 'em up is a subgenre of Shooter game video games. In a shoot 'em up, the player controls a lone character, often a spacecraft, shooting large numbers of enemies while dodging their attacks....
 sequence, a landing sequence, and even a Breakout
Breakout

Breakout is an arcade game developed by Atari, Inc and introduced on May 13, 1976 in video gaming. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 in video gaming arcade game Pong....
 clone. The first raster
Raster

Raster may refer to:* Raster graphics, graphical techniques using arrays of pixel values* Raster scan, the pattern of image readout, transmission, storage, and reconstruction in television and computer images...
-based platform game to scroll fluidly in all directions in this manner is the 1984 classic, Legend of Kage
Legend of Kage

The Legend of Kage is a 1984 in video gaming arcade game by Taito Corporation and was released for several contemporary home computer systems in 1986 in video gaming....
, mentioned earlier. Though the multi-directional scrolling did not seem like a big deal at the time, it would become a distinguishing feature of the next generation of platformers.

Second-generation side-scrollers

The advent of 16-bit home consoles marked an evolutionary step for the genre. By the time the Sega Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 and Super Nintendo
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 launched, platform games were the most popular genre in home console gaming and were seen as vital for winning the console war. There was a particular emphasis on having a flagship platform title exclusive to a format, featuring a "mascot
Mascot

The term mascot ? defined as a term for any person, animal, or object thought to bring luck ? colloquially includes anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or Brand....
" character. In 1989 Sega released Alex Kidd in the Enchanted Castle
Alex Kidd in the Enchanted Castle

is an early Platform game video game for the Sega Genesis video game console. It was first released in Japan on February 10 1989. The fifth game in the Alex Kidd series, Alex Kidd in the Enchanted Castle is the only Alex Kidd game to appear on a 16-bit Sega console....
. The title was only modestly successful, and Sega realized it needed a stronger mascot to move Genesis units. In 1990 Hudson Soft
Hudson Soft

is a Japanese electronic entertainment publisher. It was founded on May 18 1973. Initially, Hudson dealt with personal computer products, but has expanded to the development and publishing of video games, mobile content, and video game peripherals....
 released Bonk's Adventure
Bonk's Adventure

Bonk's Adventure is a 2D platform video game developed by Red Entertainment and Atlus and released in 1990 for the TurboGrafx-16. In Japan it was known as PC Kid....
 featuring a character that would be positioned as NEC
NEC

is a Japan multinational corporation IT company headquartered in Minato, Tokyo, Japan. NEC, part of the Sumitomo Group, provides information technology and network solutions to business enterprises, communications services providers and government....
's mascot.

1990 marked the release of the Super NES, along with the much awaited Super Mario World
Super Mario World

is a platform game developed and published by Nintendo as a pack-in game launch title for the Super Nintendo Entertainment System. It has gone on to become a tremendous critical and commercial success, becoming the best seller for the platform, with 20 million copies sold worldwide....
. In order to fend off the new competition, Sega released Sonic the Hedgehog
Sonic the Hedgehog (16-bit)

is a platform game video game developer by Sonic Team and video game publisher by Sega for the Sega Mega Drive system. It is the inaugural game in Sega's flagship Sonic the Hedgehog video game series, and was the first title developed by Sonic Team....
. Whereas Nintendo's offering featured a conservative design, true to the Mario tradition, Sonic showcased a new style of design made possible by a new generation of hardware. Sonic featured large fields that scrolled effortlessly in all directions, as well as all manner of uneven terrain, curved hills, and a complex physics system
Game physics

Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer....
 that allowed players to rush through its levels with well-placed jumps and rolls. It proved to be a massive hit, was a successful pack-in with new systems, and cemented the view that platform games would make or break a console.

The Sonic character
Sonic the Hedgehog (character)

, trademarked Sonic The Hedgehog, is a video game character and the protagonist of the eponymous Sonic the Hedgehog released by Sega, as well as in numerous spin-off comics, Animated cartoon and books....
 was also seen as a new model for mascots in the early 1990s, particularly for his perceived "attitude," which characterized him as a rebel from the status quo. This "attitude" would soon become the status quo, as companies attempted to duplicate Sonic's success with their own brightly-colored anthropomorphism
Anthropomorphism

Anthropomorphism is the attribution of uniquely human characteristics to non-human creatures and beings, natural and supernatural phenomena, material states and objects or abstract concepts....
s. Very frequently these were characterized by impatience, sarcasm, and frequent quipping to give them personality. These mascots, which included the likes of Gex, Bug!
Bug!

Bug! is a video game for the Sega Saturn. Released in 1995 in North America, Japan and Europe, it was one of the earliest 3D platform games....
, and Bubsy
Bubsy

Bubsy is a series of video games created by Michael Berlyn and released by Accolade for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Atari Jaguar, the personal computer and PlayStation in the early and mid-1990s....
, have mostly faded from relevance.

Although there had long been important platform games on home computers, a second generation of platform games for computers appeared alongside the new wave of consoles. In the late 80s and early 90s, the Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 was known as a stronger gaming platform than IBM-compatible PCs, thanks to its more powerful stock video hardware and sound hardware
Original Amiga chipset

The Original Chip Set was a chipset used in the earliest Commodore International Amiga computers and defined the Amiga's graphics and sound capabilities....
, and the Atari ST
Atari ST

The Atari ST is a home computer/personal computer that was commercially available from 1985 to the early 1990s. It was released by Atari Corporation in 1985....
 was solidly supported as well. Games like Shadow of the Beast
Shadow of the Beast

Shadow of the Beast is a platform game Personal computer game produced by Reflections Interactive and published by Psygnosis in 1989 in video gaming....
 and Turrican
Turrican

Turrican is a 1990 in video gaming video game game programming by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was porting to other systems later....
 showed that computer platform games could rival the graphics and sound of their console contemporaries, and Prince of Persia
Prince of Persia

Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 in video gaming for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in Video game....
 featured an unprecedented level of animation.

In 1990, DOS PC gaming made a breakthrough in the genre. Commander Keen, released by id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
, became the first IBM-compatible PC platformer to feature smooth scrolling graphics thanks to a technique programmer John Carmack had pioneered for EGA
Enhanced Graphics Adapter

The Enhanced Graphics Adapter is the IBM PC computer display standard specification located between Color Graphics Adapter and Video Graphics Array in terms of color and space resolution....
 graphics displays. The success of this game via the shareware
Shareware

The term shareware, popularized by Bob Wallace, refers to copyrighted commercial software that is distributed without payment on a trial basis and is limited by any combination of functionality, availability, or convenience....
 distribution model prompted many others to attempt more console-styled scrolling platformers on the PC, including Duke Nukem
Duke Nukem

Duke Nukem may refer to:* The Duke Nukem video game series originally developed by Apogee Software** Duke Nukem , the protagonist of the Duke Nukem video games...
, Jill of the Jungle
Jill of the Jungle

Jill of the Jungle is a trilogy of platform game computer games released in 1992 by Epic Games. It was intended to rival computer games from other shareware companies such as id Software and Apogee Software....
, and Cosmo's Cosmic Adventure
Cosmo's Cosmic Adventure

Cosmo's Cosmic Adventure is a video game programmed by Todd Replogle and published by Apogee Software in 1992. It is a two-dimensional side scroller platform game produced for the IBM PC compatible platform, and features 16-color Enhanced Graphics Adapter graphics at 320x200 screen resolution....
. None of these scrolled as smoothly as Commander Keen, but many were well-received. These games helped fuel the shareware
Shareware

The term shareware, popularized by Bob Wallace, refers to copyrighted commercial software that is distributed without payment on a trial basis and is limited by any combination of functionality, availability, or convenience....
 model, which would drive PC gaming to greater relevance in the early-to-mid 1990s.

Other notable platform games from this time period include Earthworm Jim
Earthworm Jim

Earthworm Jim is a Shoot 'em up#Run and gun platform game video game starring an earthworm named Jim in a robotic suit who battles evil. The game was developed by Shiny Entertainment, released for the Sega Mega Drive in 1994, and subsequently porting to the SNES, Game Boy, Game Gear, Sega Master System, and years later, the Game Boy Advan...
, Zool
Zool

Zool is a British computer game originally produced for the Amiga by Gremlin Interactive as a rival to Sega Sonic the Hedgehog . It was heavily hyped upon its initial release in 1992, including being bundled with the newly launched Amiga 1200, although not the Advanced Graphics Architecture version with enhanced graphics which followe...
, Bubsy
Bubsy

Bubsy is a series of video games created by Michael Berlyn and released by Accolade for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Atari Jaguar, the personal computer and PlayStation in the early and mid-1990s....
, and Rocket Knight Adventures
Rocket Knight Adventures

Rocket Knight Adventures is a 16-bit era side scrolling game Platform game produced and released in 1993 by Konami for the Sega Mega Drive console, designed by Nobuya Nakazato, designer of several titles in the Contra series series such as Contra III: The Alien Wars, Contra Hard Corps and Contra: Shattered Soldier....
. Frequently, console games based on film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
, television
Television program

A television program , television programme , or television show is something that people watch on television. It may be a one-off broadcast or, more usually, part of a periodically recurring television series....
, and comic book
Comic book

A comic book is a magazine or book of narrative artwork and dialog and descriptive prose. The style was introduced in 1934. Despite the term, comic books do not necessarily feature humorous subject-matter; in fact, it is often serious and action-oriented....
 licenses would be platformers, such as those based on Aladdin, Jurassic Park
Jurassic Park (video game)

Soon after the announcement of the 1993 Jurassic Park feature film, based on the critically acclaimed Jurassic Park by Michael Crichton, developers Ocean Software, BlueSky Software and Sega of America were licensed to produce games to be sold to coincide with the release of the film on the popular platforms of the time....
, James Bond
James Bond: The Duel

James Bond: The Duel is a James Bond video game released for the Sega Master System, the Sega Game Gear and the Sega Mega Drive. It is loosely based on the spy films featuring Ian Fleming secret agent, 007....
, and Mickey Mouse
Castle of Illusion Starring Mickey Mouse

Castle of Illusion Starring Mickey Mouse is a video game released for the Sega Mega Drive produced by Sega of America. It was amongst the second wave of games for the platform and helped to seal the console's reputation in the period leading up to the release of Sonic the Hedgehog ....
.

Decline of 2D
At the end of the 16-bit era, some very successful platform games were released, including Yoshi's Island
Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi's Island, originally released as in Japan, is a Platform game video game developed and published by Nintendo for the Super Nintendo Entertainment System console....
 and the Donkey Kong Country
Donkey Kong Country

Donkey Kong Country is a video game developed by Rare , featuring the popular arcade character, Donkey Kong . It was released for the Super Nintendo Entertainment System in 1994....
 titles, but the release of new hardware caused players' attention to gradually shift away from traditional 2D genres. The Saturn
Sega Saturn

The is a 32-bit video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America, and July 8 1995 in Europe. The system was discontinued in 2000 in video gaming in Japan and in 1998 in video gaming in other countries....
, PlayStation
PlayStation

The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
, and Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 nevertheless featured a number of successful 2D platform games. Mega Man 8
Mega Man 8

Mega Man 8, known as in Japan, is a video game released by Capcom in 1996 and 1997 for the PlayStation and the Sega Saturn. It is the only game in the Mega Man that was released on CD-ROM....
 and Mega Man X4
Mega Man X4

Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31, 1997 for the Sega Saturn in North America....
 helped revitalize interest in Capcom
Capcom

is a leading international video game developer and video game publisher of video games headquartered in Osaka, Japan. It was founded in 1979 as Japan Capsule Computers, a company devoted to the manufacturing and distribution of electronic game machines....
's blue bomber. Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

Castlevania: Symphony of the Night is a 2D computer graphics action-adventure game developed and published by Konami in 1997. Its Japanese language title is ....
 revitalized its series and established a new foundation for later Castlevania games. Oddworld
Oddworld

Oddworld is a comprehensive fictional universe presented in video game form, created by game developers Oddworld Inhabitants under the direction of Lorne Lanning....
 and Heart of Darkness
Heart of Darkness (game)

Heart of Darkness is a 1998 in video gaming video game by Amazing Studio and released by Interplay Entertainment for Microsoft Windows-based Personal computers and the PlayStation....
 kept the sub-genre born from Prince of Persia alive. The Nintendo 64 had the fewest 2D platformers — only Yoshi's Story
Yoshi's Story

is the Nintendo 64 sequel to the Super Nintendo Entertainment System game Super Mario World 2: Yoshi's Island. It was released on December 21, 1997 in Japan, March 9, 1998 in North America and April 9, 1998 in Europe....
 and Mischief Makers
Mischief Makers

Mischief Makers, known in Japan as , is a side-scrolling 2D platform/puzzle video game developed by Treasure Co. Ltd, and published by Enix in Japan and by Nintendo in America and Europe for the Nintendo 64....
 — and both met with a tepid response from critics at the time. Despite this, Yoshi's Story sold over a million copies in the US and Mischief Makers rode high on the charts in the months following its release.

The difficulties of adapting platform gameplay to 3D led some developers to compromise by pairing the visual flash of 3D with traditional 2D gameplay. These games are often referred to as "2.5D
2.5D

2.5D is an informal term used to describe visual phenomena which is actually 2D with 3D looking graphics. This is often also called pseudo-3D....
." The first such game was a Sega Saturn
Sega Saturn

The is a 32-bit video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America, and July 8 1995 in Europe. The system was discontinued in 2000 in video gaming in Japan and in 1998 in video gaming in other countries....
 launch title
Launch title

A launch game is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch....
, Clockwork Knight
Clockwork Knight

Clockwork Knight is a Side-scrolling game Platform game video game, released as a launch title for the Sega Saturn in Japan on December 9, 1994; in the United States in 1995....
 released in December, 1994 in Japan (and subsequently as a launch game in the U.S.). The game featured levels and boss
Boss (video games)

A boss is a computer-controlled opponent which is found in video games. Their purpose is to test the skills that the player has accumulated over the course of a game....
 characters rendered in 3D, but retained 2D gameplay and the used pre-rendered 2D sprites for regular characters, similar to Donkey Kong Country. Its sequel
Clockwork Knight 2

Clockwork Knight 2 is a side-scrolling platformer video game released for the Sega Saturn in 1995. It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year....
 improved upon its design, featuring some 3D effects such as hopping between the foreground and background, and the camera panning and curving around a corner.

The formula has been repeated many times. Pandemonium
Pandemonium (video game)

Pandemonium is a platform game, published by Crystal Dynamics, for the PlayStation, Sega Saturn, Personal computer, Nokia N-Gage and N-Gage ....
 and Klonoa
Klonoa

is a video game series created by Namco and Klonoa Works, as well as the name of the titular character of the series....
 brought the 2.5D style to the PlayStation
PlayStation

The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
. More recently, Klonoa 2: Lunatea's Veil
Klonoa 2: Lunatea's Veil

is a PlayStation 2 platform game video game by Namco released in 2001. It is the sequel to 1997's Klonoa: Door to Phantomile. It was planned for Klonoa 2: Lunatea's Veil to be ported to the Nintendo GameCube, but the port was cancelled....
 and Viewtiful Joe
Viewtiful Joe

is a video game developed by Capcom's Production Studio 4 for the Nintendo Nintendo GameCube. It was originally released in 2003 as a part of the Capcom Five under director Hideki Kamiya and producer Atsushi Inaba....
 have continued this tradition.

Third dimension

The term 3D platformer usually refers to games that feature gameplay in three dimensions and polygonal 3D graphics. Games which have 3D gameplay but 2D graphics are usually included under the umbrella of isometric platformers
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
, while those that have 3D graphics but gameplay on a 2D plane are called 2.5D
2.5D

2.5D is an informal term used to describe visual phenomena which is actually 2D with 3D looking graphics. This is often also called pseudo-3D....
, as they are "somewhere between 2D and 3D."

The first attempts to bring platform games into 3D used 2D graphics and an isometric perspective. These games are nearly as old as the genre itself. The first games to simulate a 3D perspective and moving camera emerged in the mid-80s. Trailblazer
Trailblazer (game)

Trailblazer is a video game that requires the player to direct a ball along a series of suspended passages. Released originally by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit and Amstrad CPC in 1986 it was subsequently ported in its original form to the Amiga and Atari ST....
, released to various computer systems in 1986, used a simple linescroll effect to create a forward scrolling pseudo-3D play field where players manipulated a bouncing ball to leap over obstacles and pitfalls. In 1987, Squaresoft released 3D World Runner, a forward-scrolling action game that had players leap over obstacles and chasms. In 1990, an Estonian developer called Bluemoon released Kosmonaut, a forward-scrolling driving/action game similar to Trailblazer, which consisted almost entirely of difficult platform-jumping obstacle courses. While the gameplay took place in three dimensions, and the graphics were polygonal
Polygonal modeling

In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics....
 it is considered pseudo-3D because it used a fixed viewpoint. The game was later remade in 1993 as SkyRoads, which experienced much wider popularity.

The earliest example to be found of a true 3D platformer is a French computer game called Alpha Waves
Alpha Waves

Alpha Waves is an early 3D computer graphics game that combines labyrinthine exploration with platform game. By most definitions of the genre it could be considered to be the first 3D platform game, released in 1990, 6 years before the genre's seminal classic Super Mario 64....
, created by Christophe de Dinechin and published by Infogrames
Infogrames

Infogrames Entertainment SA is an international France holding company headquartered in Villeurbanne, Lyon, France. It is the owner of Atari, Inc , headquartered in New York City, and Atari Europe....
 in 1990 for the Atari ST
Atari ST

The Atari ST is a home computer/personal computer that was commercially available from 1985 to the early 1990s. It was released by Atari Corporation in 1985....
, Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 and PC
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
. It featured full-screen 3D graphics, true 3D movement, and a movable camera, all firsts for the genre. The environments were abstract, with simple gameplay focused on hopping from trampoline-like platforms. The game was released in North America by Data East
Data East

also abbreviated as DECO, was a Japanese video game company. Their main headquarters were located in Tokyo, while their American subsidiary, Data East USA, was headquartered in San Jose, California....
, under the name Continuum. Much like Jump Bug before it, while it is believed to be the first of its kind, it is not widely recognized as especially influential (though it is sometimes regarded as a precursor to Jumping Flash!
Jumping Flash!

Jumping Flash! is a video game released in 1995 in video gaming for the Sony Computer Entertainment PlayStation. It was developed by Exact and Ultra Co., Ltd....
). While its appearance was quite dissimilar from the popular 2D platformer of the day, it was billed as a platform game on its packaging, suggesting that it was seen as an attempt to bring the genre into 3D.

In 1994, a small developer called Exact released a game for the X68000 computer called Geograph Seal. The game was a fully 3D polygonal first person shooter hybrid with a pronounced platform jumping component. Players piloted a frog-like mech that could jump and then double jump or triple jump high into the air, as the camera panned down to help players line up their landing. In addition to shooting, jumping on enemies was a primary means of attack. This was the first Japanese 3D platformer, but it was never ported to another platform nor released outside of Japan, so it remains obscure in the West.

The following year, Exact released their follow-up to Geograph Seal as an early title for Sony's new PlayStation
PlayStation

The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
 console. Jumping Flash!
Jumping Flash!

Jumping Flash! is a video game released in 1995 in video gaming for the Sony Computer Entertainment PlayStation. It was developed by Exact and Ultra Co., Ltd....
, released in April 1995, is generally regarded as a direct continuation of the gameplay concepts in Geograph Seal, and was likewise a mix of first-person shooting and platforming, with similar controls and camera-work. The frog-like mech was traded in for a more cartoony rabbit mech, called the "Robbit." Beyond this, the level design had an even greater focus on platform hopping, and it was released in Europe and North America as a launch title
Launch title

A launch game is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch....
, helping it gain a much higher profile. The title was successful enough to receive two sequels, and is remembered as the first 3D platformer on a console.

Bug!
Bug!

Bug! is a video game for the Sega Saturn. Released in 1995 in North America, Japan and Europe, it was one of the earliest 3D platform games....
, a Sega Saturn
Sega Saturn

The is a 32-bit video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America, and July 8 1995 in Europe. The system was discontinued in 2000 in video gaming in Japan and in 1998 in video gaming in other countries....
 game that was released in 1995, offered a more conservative approach to true 3D platforming. It allowed players to move in all directions, but it did not allow movement along more than one axis at once — the player could move left to right, or forward and backward, but not diagonally left and backward at the same time. Its characters were pre-rendered
Pre-rendered

Pre-rendering is the process in which video footage is not rendering in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment ....
 sprites, much like the earlier Clockwork Knight
Clockwork Knight

Clockwork Knight is a Side-scrolling game Platform game video game, released as a launch title for the Sega Saturn in Japan on December 9, 1994; in the United States in 1995....
. The game played very similarly to 2D platformers, but it was considered a true 3D title, and even let players walk up walls and on ceilings. It was a moderate success and had a sequel, Bug Too!.

In 1995, Delphine Software released a 3D sequel to their popular 2D platformer Flashback
Flashback: The Quest for Identity

Flashback, released as Flashback: The Quest for Identity in the US, is a Platform game#Cinematic Platformers developed by Delphine Software of France, a now defunct company, and published by U.S....
. Entitled Fade to Black
Fade to Black (video game)

Fade to Black is a video game released in 1995 in video gaming by Delphine Software International. It is the sequel to their previous game Flashback ....
, it was the first attempt to bring a popular 2D platform game series into 3D. While it retained the puzzle-oriented level design style and step-based control and bore a strong resemblance to its predecessor, it does not meet the criteria of a platform game, and was billed as an action adventure
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
. It used true 3D characters and set pieces, but its environments were rendered using a rigid engine similar to the one used by Wolfenstein 3D
Wolfenstein 3D

Wolfenstein 3D is a video game that is generally regarded as having popularized the first person shooter genre on the IBM PC compatible. It was created by id Software and published by Apogee Software....
 in that it could only render square, flat corridors. This eliminated any hopping from suspended platforms. Fade to Black would set the stage for other series, such as Metroid
Metroid Prime

title = Metroid Prime| image = | caption = North American box art| developer = Retro Studios| publisher = Nintendo| composer = Kenji Yamamoto , Kouichi Kyuma...
 and Duke Nukem
Duke Nukem 3D

Duke Nukem 3D is a first-person shooter video game developed by 3D Realms and published by Apogee Software. It was released on January 29, 1996....
, that would gradually shift away from the traditional platform formula while retaining many of its gameplay conventions.

There was a great deal of pressure on Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
, Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
, and Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 to release mascot platformers before the 1996 holiday season. Sony chose to adopt an existing project by developers Naughty Dog
Naughty Dog

Naughty Dog is an United States video game company founded by Andy Gavin and Jason Rubin in 1986, and based in Santa Monica, California, California....
, a small developer at the time, who had recently released the questionable Way of the Warrior. The move paid off; their game, Crash Bandicoot
Crash Bandicoot

Crash Bandicoot may mean:* Crash Bandicoot , a popular video game series* Major characters of Crash Bandicoot#Crash Bandicoot, a video game protagonist...
, beat Nintendo's new console to market in North America and was released in time for the holiday in Japan. Crash would remain Sony's unofficial mascot for the next several years before suffering from multiplatform releases in the following console generation.

Sega did not fare as well. They had tasked their American studio, STI
Sega Technical Institute

The Sega Technical Institute was a video game video game developer division of Sega based in the United States, unlike the Sega#Internal structure divisions which were based in Japan....
, with bringing Sonic the Hedgehog into 3D. Their project, titled Sonic Xtreme, was to feature a radically different approach for the series, with an exaggerated fisheye
Fisheye lens

In photography, a fisheye lens is a wide-angle lens that takes in an extremely wide, Sphere image. Originally developed for use in meteorology to study cloud formation and called "whole-sky lenses", fisheye lenses quickly became popular in general photography for their unique, distorted appearance....
 camera and multi-directional gameplay reminiscent of Bug!. Its development was rocky, due in part to conflicts with Sega of Japan and a rushed schedule, and the game never made it to market.

Reshaping the genre

In 1996, Nintendo released Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
. Until this time there had been no established archetype for bringing platform games into 3D. Mario 64 set a new standard and would be imitated by many 3D platformers to follow. Its gameplay allowed players to explore open 3D environments with greater freedom than any previous attempt at a 3D platform game. To aid this, Nintendo incorporated an analog control stick to their standard Nintendo 64 controller, something which had not been included in a standard console controller since the Vectrex
Vectrex

The Vectrex is an 8-bit video game console that was developed by Smith Engineering. It was licensed and distributed first by General Consumer Electric , and then by Milton Bradley Company after their purchase of GCE....
. This allowed for the finer precision needed for a free perspective. Players no longer followed a linear path to the ends of levels, either, with most levels providing objective-based goals. There were, however, a handful of "boss" levels that offered more traditional platforming, and showed what a more direct conversion to 3D might have been like.

Some argue that many modern 3D platformers, especially those influenced heavily by Mario 64 are not platformers at all, or at least are not really an extension of 2D platformers. Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
 brought a change in the goals of some platformers. In most 2D platformers, the player only had to reach a single goal to complete a level, but in many 3D platformers, each level had to be combed for collectible items such as puzzle pieces (Banjo-Kazooie
Banjo-Kazooie

Banjo-Kazooie is a Platform game and Action-adventure game video game developed by Rare and published by Nintendo as the inaugural game in the Banjo-Kazooie ....
) or stars (Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
). This allowed for more efficient use of large 3D areas and rewarded the player for thorough exploration, but they also often involved more elements of action-adventure games, and less jumping on platforms. However, not all 3D platformers were like this. Crash Bandicoot
Crash Bandicoot

Crash Bandicoot may mean:* Crash Bandicoot , a popular video game series* Major characters of Crash Bandicoot#Crash Bandicoot, a video game protagonist...
 and Sonic Adventure
Sonic Adventure

is a video game video game developer by Sonic Team and released on December 23, 1998 in Japan by Sega for the Dreamcast and is the first game in the Sonic Adventure series....
 featured more linear action-oriented obstacle courses, similar to the traditional platform model.

As platform games settled into this new free-roaming model, it became necessary for developers to program a dynamic, intelligent camera. This was a non-issue with 2D platformers, which were able to maintain a fixed viewpoint. The addition of a free camera also made it more difficult for players to judge the exact height and distance of platforms, making jumping puzzle
Jumping puzzle

Jumping puzzles or "platform sequences" are sequences of obstacles in computer and video games, particularly in the genre of platform games, where the player character is required to use jumping to proceed, often in a manner that requires precise timing or landing in an exact manner....
s more difficult. Some of the more linear 3D platformers, like Tork and Wario World
Wario World

Wario World is a platform game developed by Treasure and published by Nintendo for the Nintendo GameCube. It was released in Europe on June 20, 2003, in North America on June 23, 2003, and in Japan on May 27, 2004....
 use scripted cameras that allow for minimal player control. Others with more open environments, like Mario 64 and Banjo Kazooie needed intelligent cameras that follow the players movements. These intelligent cameras are not perfect, and require the player to adjust the view at times when the view is obstructed, or simply not facing what the player needs to see. Other games like Sonic Adventure
Sonic Adventure

is a video game video game developer by Sonic Team and released on December 23, 1998 in Japan by Sega for the Dreamcast and is the first game in the Sonic Adventure series....
 use a combination of scripted angles and free control, which has presented its own unique problems. There has not been an agreed-upon solution to the camera problem, and most games in the genre are prone to at least some of these issues.

Platformers into the present
3D platformers never managed to achieve the kind of popularity or relevance that 2D platformers held. Much of this is simply the result of a diversified market. Final Fantasy VII
Final Fantasy VII

is a console role-playing game developed by Square Co. and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series....
 was a major commercial breakthrough for RPGs, first person shooters were steadily rising in popularity, and more complex action-adventure
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
 games like Resident Evil
Resident Evil (video game)

Resident Evil, known in Japan as , is a survival horror video game by Capcom. The inaugural title and first installment in the Resident Evil , it was originally released in 1996 for the PlayStation and has subsequently been ported to the Sega Saturn and IBM compatible PC....
 and Metal Gear Solid
Metal Gear Solid

is a stealth game video game directed and written by Hideo Kojima. The game was video game developer by Konami Computer Entertainment Japan and first video game publisher by Konami in 1998 in video gaming for the PlayStation video game console....
 were capturing consumers' money. Even so, Tomb Raider became one of the best selling series on the Sony PlayStation and many of the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
's best sellers were first and second-party platformers, like Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
, Banjo-Kazooie
Banjo-Kazooie

Banjo-Kazooie is a Platform game and Action-adventure game video game developed by Rare and published by Nintendo as the inaugural game in the Banjo-Kazooie ....
 and Donkey Kong 64
Donkey Kong 64

Donkey Kong 64 is a Platform game video game Video game developer by Rare for the Nintendo 64. It was Video game publisher by Nintendo and first released on November 24, 1999....
.

By the sixth generation era, platformers were no longer seen as hot system-sellers. Sega finally produced a 3D Sonic game, Sonic Adventure
Sonic Adventure

is a video game video game developer by Sonic Team and released on December 23, 1998 in Japan by Sega for the Dreamcast and is the first game in the Sonic Adventure series....
, on its new Dreamcast
Sega Dreamcast

The is a video game console made by Sega, and is the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64....
 console. It used a hub structure like Mario 64 but featured more linear, action-oriented levels, with an emphasis on speed. Although the game was a hit, it was not enough to save the Dreamcast from an early discontinuation in 2001.

Nintendo launched its GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 console without a platform game, but in 2002, it released Super Mario Sunshine
Super Mario Sunshine

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002....
, the second 3D Mario game. While the title was well-received at its time of release, it has since received criticism regarding such factors as its low number of levels, the lack of variety in its locations, and its level design, which featured an abundance of open space making for a much slower pace.

Other notable 3D platformers trickled out during this generation. Maximo
Maximo: Ghosts to Glory

Maximo: Ghosts to Glory is a 3D computer graphics hack and slash platform game developed by Capcom for the PlayStation 2. The game is based in the Ghosts n' Goblins universe, and featured original designs of Manga artist Susumu Matsushita....
 was a spiritual heir to the Ghosts 'n' Goblins series. Billy Hatcher
Billy Hatcher and the Giant Egg

,is a video game for the Nintendo GameCube that was developed by Sonic Team. It was published by Sega on September 23, 2003 in the North America, and on October 31, 2003 in Europe....
 offered Yuji Naka
Yuji Naka

, is a video game game designer, game programmer, the former head of Sonic Team, a group of Sega programmers/designers, the lead programmer of the original Sonic the Hedgehog and the head of Prope....
's take on a Mario 64-influenced platformer, and Psychonauts
Psychonauts

Psychonauts is a platform game video game created by Tim Schafer , developed by Double Fine Productions and published by Majesco. The game was first released on April 19, 2005 for the Xbox, and has subsequently been ported to PlayStation 2 and Microsoft Windows....
 became a critical darling based on its imaginative levels and colorful characters. Rayman
Rayman

Rayman is a video game designed and published by Ubisoft. It was originally released in September 1995 for the Atari Jaguar and MS-DOS, and in November 1995 for the Sony PlayStation and Sega Saturn....
s popularity continued, though the franchise's third game was not received as well as the earlier two. Naughty Dog
Naughty Dog

Naughty Dog is an United States video game company founded by Andy Gavin and Jason Rubin in 1986, and based in Santa Monica, California, California....
 abandoned the Crash Bandicoot
Crash Bandicoot

Crash Bandicoot may mean:* Crash Bandicoot , a popular video game series* Major characters of Crash Bandicoot#Crash Bandicoot, a video game protagonist...
 series in favor of
Jak and Daxter, a series that moved further away from real platform action with every sequel. A hybrid platformer/shooter game from Insomniac Games called Ratchet & Clank
Ratchet & Clank (series)

Ratchet & Clank is a series of 3D computer graphics Platform game/shooter game computer and video gamess. The franchise is developed by Insomniac Games for the console games, with the exclusion of Ratchet & Clank: Size Matters and Secret Agent Clank, by High Impact Games for the portable titles, and published by Sony Computer Ent...
further pushed the genre away from traditional platform hopping.

Platformers remain a vital genre, but they have never recaptured the popularity they once held. In 1998, platform games had a 15% share of the market (and even higher during their heyday), but only four years later that figure had dropped to 2%. Even the much acclaimed
Psychonauts
Psychonauts

Psychonauts is a platform game video game created by Tim Schafer , developed by Double Fine Productions and published by Majesco. The game was first released on April 19, 2005 for the Xbox, and has subsequently been ported to PlayStation 2 and Microsoft Windows....
experienced modest sales at first, leading publisher Majesco to withdraw from high budget console games although its sales in Europe were respectable, and franchises like Tomb Raider began to sag. Other forms of third-person action games have cut into the sales of platformers, while genres such as RPGs
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
 and first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
s have continued to grow in popularity. A larger and more diverse video game market has developed, and no single genre has managed to achieve the same kind of dominance that platform games did during the 8, 16, and 32/64-bit console wars.

Despite a much smaller presence in the overall gaming market, some platform games continue to be successful into the seventh generation of consoles. 2007 saw the release of
Super Mario Galaxy
Super Mario Galaxy

is a 3D platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australasia on November 27, 2007 and South Korea on September 4, 2008....
and Ratchet & Clank Future to positive critical and fan reaction. Super Mario Galaxy even went on being awarded the Best Game of 2007 on high-profile gaming websites including GameSpot
GameSpot

GameSpot is a video game website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer and Vince Broady....
, IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
, and GameTrailers
GameTrailers

GameTrailers is a media website that specializes in video game related content. It provides free access to original programming , game trailers and recorded game play....
, and is currently the third most critically acclaimed game of all time according to GameRankings. In 2008,
LittleBigPlanet
LittleBigPlanet

LittleBigPlanet, commonly abbreviated LBP and developed under the title The Next Big Thing, is a Puzzle video game Platform game and user-generated content video game for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the Game Developers Conference in San Francisco, California....
paired traditional 2D platform game mechanics with physics simulation and user created content, earning strong sales and critical reaction. Electronic Arts
Electronic Arts

Electronic Arts is an international video game developer, marketer, video game publisher and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games....
 released
Mirror's Edge
Mirror's Edge

Mirror's Edge is a First person action-adventure game video game developed by EA Digital Illusions CE and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008....
, which coupled platform gameplay with a first-person camera, but avoided marketing the game as a platformer because of the association the label has with games geared toward younger audiences.

Sub-genres

There are many games that are platformers that do not adhere to any of the sub-genres below, but the following are some of the more recognizable archetypes for different platform styles. There are many more vaguely defined sub-genres like "action-platformer" and "platform-adventure" that are not mentioned here because they are not as easily defined.

Hop and bop

One of the most common styles of platformer.
Super Mario Bros.
Super Mario Bros.

is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
is recognized as the originator of this style, and it became even more popular in the 16-bit era with games like Sonic the Hedgehog
Sonic the Hedgehog (16-bit)

is a platform game video game developer by Sonic Team and video game publisher by Sega for the Sega Mega Drive system. It is the inaugural game in Sega's flagship Sonic the Hedgehog video game series, and was the first title developed by Sonic Team....
, Bubsy
Bubsy

Bubsy is a series of video games created by Michael Berlyn and released by Accolade for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Atari Jaguar, the personal computer and PlayStation in the early and mid-1990s....
, and Donkey Kong Country
Donkey Kong Country

Donkey Kong Country is a video game developed by Rare , featuring the popular arcade character, Donkey Kong . It was released for the Super Nintendo Entertainment System in 1994....
. The defining trait of a hop and bop is that enemies are defeated primarily by jumping on their heads. It is also generally the case that these games feature very colorful, cartoony imagery and characters. While a few 3D platformers like Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
allowed players to defeat enemies by jumping on their heads, this was not the main means of dealing with enemies. The problems of manipulating a character in 3D with enough precision to jump on enemies makes this a predominantly 2D genre. Sonic Adventure
Sonic Adventure

is a video game video game developer by Sonic Team and released on December 23, 1998 in Japan by Sega for the Dreamcast and is the first game in the Sonic Adventure series....
introduced a homing-jump to allow this mechanic to work in 3D, making it a rare example of a 3D hop and bop.

Puzzle platformers

These games are characterized by their use of a platform game structure to drive a game whose challenge is derived primarily from puzzles.
Doki Doki Penguin Land, released by Sega for the SG-1000
SG-1000

The , which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System....
 is perhaps the first example, though the genre is diverse, and classifications can vary. The game allowed players to run and jump in typical platform fashion, but they could also destroy blocks, and were tasked with guiding an egg to the bottom of the level without letting it break.

The Lost Vikings
The Lost Vikings

The Lost Vikings is a side-scrolling game computer puzzle game/platform game video game series which was video game developer by Blizzard Entertainment ....
was one of the more popular titles in this genre, as well. It featured three characters with different abilities that could be switched between. Players had to use all three characters to aid each other to reach the level goals.

This sub-genre has a strong history on handheld platforms.
Wario Land 2 moved its series into the puzzle-platformer genre, as well, by eliminating the element of death and endowing status ailments (like being squashed or lit on fire) with different powers to solve puzzles. Wario Land 3
Wario Land 3

Wario Land 3 is a video game released for the Game Boy Color in 2000. In this game, Mario's archrival Wario must free a mysterious figure who is trapped inside a music box....
continued this tradition, while Wario Land 4
Wario Land 4

Wario Land 4 is a video game released for the Game Boy Advance system in 2001. In this game, Wario has to gather four treasures to unlock a pyramid and save List of Wario characters#Princess Shokora from The Golden Diva....
was more of a mix of puzzle and traditional platform elements. The Game Boy update of Donkey Kong was also a successful portable puzzle-platformer and it later has a sequel on Game Boy Advance called Mario vs Donkey Kong. Toki Dori was another handheld game in the genre. Klonoa: Empire of Dreams
Klonoa: Empire of Dreams

Klonoa: Empire of Dreams is a video game developed and published by Namco for the Game Boy Advance and released in Japan and North America in 2001 and Europe the following year....
, the first handheld title in its series, was also a puzzle-platformer.

In more recent years, the genre has experienced some revival, especially in independent game development.
Braid uses time manipulation for its puzzles, while Narbacular Drop
Narbacular Drop

Narbacular Drop is an environmental puzzle video game developed by Nuclear Monkey Software. It was released free online in 2005 on Personal computer ....
and its successor, Portal use folded space to solve puzzles in 3D. Since the release of Portal, there have been more puzzle platformers that use a first-person camera, including Purity and Tag: The Power of Paint.

Run and gun platformers

The run and gun
Shoot 'em up

File:ProjectStarfighter.jpgShoot 'em up is a subgenre of Shooter game video games. In a shoot 'em up, the player controls a lone character, often a spacecraft, shooting large numbers of enemies while dodging their attacks....
 platformer genre was popularized by Konami
Konami

is a leading video game developer and video game publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, Japanese arcade cabinetss and video games....
's classic
Contra
Contra (arcade game)

, released as both Gryzor and Probotector in Europe and Oceania, is an arcade game released in 1987 by the Konami corporation. The player controls a commando who battles waves of enemies including humans, machines, mutants and Extraterrestrial life in culture to reach his ultimate goal....
. Gunstar Heroes
Gunstar Heroes

is a Shoot 'em up#Run and gun video game developed by Treasure and published by Sega. The game was released September 9, 1993 in North America and the following day in Japan for the Sega Mega Drive, with a release also following in Europe in the same year....
and Metal Slug
Metal Slug

is a Shoot 'em up#Run and gun video game for the Neo Geo console/arcade platform developed by Nazca Corporation and published by SNK Playmore. It was originally released in 1996 in video gaming for the MVS arcade platform....
are also among the most popular examples of this style. Side-scrolling run and gun games are an attempt to marry platform games with shoot 'em up
Shoot 'em up

File:ProjectStarfighter.jpgShoot 'em up is a subgenre of Shooter game video games. In a shoot 'em up, the player controls a lone character, often a spacecraft, shooting large numbers of enemies while dodging their attacks....
s, characterized by a minimal focus on precise platform jumping and a major emphasis on multi-directional shooting. These games are sometimes called platform-shooters. This genre has strong arcade roots, and as such, these games are generally known for being very difficult, and having very linear progression, without backtracking.

There are games which feature a heavy degree of shooting but do not fall into this sub-genre.
Mega Man
Mega Man

Mega Man may refer to:*Mega Man , a video game character and the current mascot of Capcom, the video game company which created the character**Mega Man , the first appearance of Mega Man, a video game first released by Capcom in 1987 for the Nintendo Entertainment System and later ported to other platforms...
, Vectorman
Vectorman

Vectorman is a platform game video game developer by BlueSky Software and video game publisher by Sega for the Sega Mega Drive. It was released on October 24, 1995 in North America and on November 30, 1995 in Europe....
, Jazz Jackrabbit
Jazz Jackrabbit

Jazz Jackrabbit is a series of platform game video games, and may refer to the following:* Jazz Jackrabbit , a platform video game for the PC....
, Earthworm Jim
Earthworm Jim

Earthworm Jim is a Shoot 'em up#Run and gun platform game video game starring an earthworm named Jim in a robotic suit who battles evil. The game was developed by Shiny Entertainment, released for the Sega Mega Drive in 1994, and subsequently porting to the SNES, Game Boy, Game Gear, Sega Master System, and years later, the Game Boy Advan...
and Turrican
Turrican

Turrican is a 1990 in video gaming video game game programming by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was porting to other systems later....
are all platformers with a heavy focus on action and shooting, but unlike Contra
Contra

Contra is a Latin preposition meaning "against". It may refer to:*Contras, Nicaraguan counter-revolutionaries opposed to the Sandinistas**Iran-Contra affair, the Reagan administration selling weapons to Iran to fund the Contras...
or Metal Slug
Metal Slug

is a Shoot 'em up#Run and gun video game for the Neo Geo console/arcade platform developed by Nazca Corporation and published by SNK Playmore. It was originally released in 1996 in video gaming for the MVS arcade platform....
the platform jumping elements, as well as exploration and back-tracking, still figure more prominently. Run and guns are generally very pure and, while they sometimes have vehicular sequences or other changes in style, they stay focused on shooting throughout.

Cinematic platformers (Prince of Persia style)

A well recognized sub-genre without an agreed-upon name, cinematic platformers are usually distinguished by their likeness to
Prince of Persia, the most direct archetype for the style. These games are distinct from typical platform games in that they focus on fluid, life-like movements, without the exaggerated physics found in nearly all other platform games. To achieve this realism, many cinematic platformers, beginning with Prince of Persia, have employed rotoscoping techniques to animate their characters. Jumping abilities are typically roughly within the confines of an athletic human's capacity, which is often compensated by the ability to grab onto ledges. Other distinguishing characteristics include step-based control (where an action is performed after the character completes his current animation, rather than at the exact moment the button is pressed) and multi-screen stages that do not scroll.

Flashback
Flashback: The Quest for Identity

Flashback, released as Flashback: The Quest for Identity in the US, is a Platform game#Cinematic Platformers developed by Delphine Software of France, a now defunct company, and published by U.S....
, Another World
Another World (video game)

Another World, known as Out of This World in the US, is a 1991 in video gaming platform game#Cinematic platformers designed and developed by Eric Chahi....
and Heart of the Alien
Heart of the Alien

Heart of the Alien is an action-adventure game video game that was made by Interplay Entertainment and released in 1994 in video gaming for Sega CD....
, Blackthorne
Blackthorne

Blackthorne is a Personal computer game and video game, a platform game#Cinematic platformers , that was developed by Blizzard Entertainment....
, Heart of Darkness and the first two Oddworld
Oddworld

Oddworld is a comprehensive fictional universe presented in video game form, created by game developers Oddworld Inhabitants under the direction of Lorne Lanning....
games are among the most successful games in this style. Since these games tend to feature characters with ordinary human abilities and weakness, they are often considered quite difficult, involving a great deal of trial and error
Trial and error

Trial and error, or trial by error, is a general method of problem solving for obtaining knowledge, both propositional knowledge and know-how....
.
Impossible Mission
Impossible Mission

Impossible Mission is a platform game computer game for several home computers. The original version for the Commodore 64 was game programming by Dennis Caswell and published by Epyx 1984 in video gaming....
pioneered many of the defining elements of cinematic platformers and is an important precursor to this genre.

Comical action game

This genre lacks a commonly agreed upon name in the West, but are most commonly called "comical action games" in Japan. The original arcade
Mario Bros is generally recognized as the originator of this genre, though Bubble Bobble
Bubble Bobble

is an arcade game by Taito Corporation, first released in 1986. It was porting soon for numerous home computers and game consoles. The game features twin Bubble Dragons, , who is green with yellow spikes/horns and , who is blue with cyan spikes/horns....
is also highly influential. These games are characterized by levels that are only one screen (and thus do not scroll), and cooperative 2-player action. A level is cleared when all enemies on the screen have been defeated, and vanquished foes usually drop score bonuses in the form of fruit or other items. CAGs are almost exclusively developed in Japan and are either arcade games, or sequels to arcade games (though they are also a common genre among amateur doujinshi
Dojin soft

, also sometimes called , are video games created by Japanese hobbyists or hobbyist groups , more for fun than for profit; essentially, the Japanese equivalent of fangames....
 games). Some more popular examples include the likes of
Don Doko Don
Don Doko Don

Don Doko Don is a 1–2 player platform game arcade game by Taito Corporation made in 1989.The players are bearded dwarf who must defeat various enemies by using a mallet to stun them....
and Snow Bros
Snow Bros

is an arcade game released in 1990 by Toaplan. It is a platform game similar in gameplay to Bubble Bobble. A Nintendo Entertainment System port by Capcom was released in 1991....
. In more recent years Nightmare in the Dark and Zupapa on the Neo-Geo have carried the torch.

Isometric platformers

Arguably a sub-genre of both 3D and 2D platformers, isometric
Isometric projection

File:Isometric projection.jpgIsometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three Cartesian coordinate system appear equally foreshortened and the angles between any two of them are 1...
 platformers present a three dimensional environment using 2D bitmaps for graphics. Although games like
Secret of Mana
Secret of Mana

Secret of Mana, known in Japan as , is an action role-playing game developed and published by Square Co. for the Super Nintendo Entertainment System....
and Final Fantasy
Final Fantasy (video game)

is a console role-playing game created by Hironobu Sakaguchi, developed and published in Japan by Square Co. in 1987, and published in North America by Nintendo in 1990....
games are technically isometric, in gaming the term is generally used to refer specifically to games that use the ¾ perspective. Although not the first isometric games, the earliest examples of isometric platform games are the arcade game Congo Bongo
Congo Bongo

Congo Bongo is an arcade game developed by Sega and released by Sega in 1983. Some sourcesameplay The gameplay is highly similar to other popular arcade games of the time, most notably Frogger and Donkey Kong, but is viewed in an Isometric projection perspective....
in the arcade and Ant Attack for the Sinclair ZX Spectrum, both released in 1983.

Knight Lore
Knight Lore

Knight Lore is a Video game developed and released by Ultimate Play The Game in 1984. The game is the third in the Sabre Man series, following on from his adventures in Sabre Wulf and Underwurlde....
, an isometric sequel to Sabre Wulf
Sabre Wulf

Sabre Wulf is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1984. The game is the first in the Sabre Man series....
, helped to establish the conventions of early isometric platformers. This formula would be repeated in later games like Head Over Heels
Head Over Heels (game)

Head Over Heels is an arcade adventure, released in 1987 in video gaming for several popular 8-bit home computers, and subsequently ported to a wide range of formats....
, and Mystic Towers
Mystic Towers

Mystic Towers is a computer game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally....
. These games were generally heavily focused on exploring indoor environments, usually a series of small rooms connected by doors, and have distinct adventure and puzzle elements. Later, Japanese developers would blend this gameplay style with that of Japanese action-adventure game
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
s like
The Legend of Zelda
The Legend of Zelda

is a video game designed by Shigeru Miyamoto and developed and published by Nintendo. Set in the fantasy land of Universe of The Legend of Zelda#Hyrule, the plot centers on a boy named Link , the playable protagonist, who aims to rescue Princess Zelda from the primary antagonist, Ganon, by collecting eight fragments of the Universe of The Legend o...
to create games like Land Stalker and Light Crusader
Light Crusader

Light Crusader is an Action RPG developed by Treasure and published by Sega. It is similar in gameplay to Landstalker: The Treasures of King Nole, blending console role-playing game RPG, action-adventure game and platform game elements in much the same way....
. While these games are more generally thought of under the broader umbrella of action-adventures, they are still very much isometric platformers, and an extension of earlier games in the genre. This influence would later travel to Europe with the Adeline Software's sprawling epic Little Big Adventure
Little Big Adventure

Little Big Adventure is a Personal Computer game made by Adeline Software International and first released at the end of 1994.It was released in Europe by Electronic Arts and in North America, Asia and Oceania under the name Relentless: Twinsen's Adventure by Activision, with the game selling over 400,000 copies worldwide in t...
, which blended RPG, adventure
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
, and isometric platforming.

Before consoles were able to display true polygonal 3D graphics, the ¾ isometric perspective was used to move some popular 2D platformers into three dimensional gameplay.
Spot Goes to Hollywood
Spot Goes To Hollywood

Spot Goes to Hollywood is an action video game released by Virgin Interactive for the Sega Mega Drive/Genesis as the sequel to Cool Spot....
was a sequel to the popular Cool Spot
Cool Spot

Cool Spot was a mascot for 7 Up in the first half of the 1990s. During this time, the red spot in the 7 Up logo was anthropomorphized -- given arms, legs, a mouth, and sunglasses....
, and Sonic 3D Blast
Sonic 3D Blast

Sonic 3D Blast: Flickies' Island is an Isometric projection platform game in the Sonic the Hedgehog series. It was developed in the United Kingdom by Traveller's Tales and published by Sega....
was an attempt to do the same for the Sonic series.

Dispute about classification of early platformers

The term "platform game" is somewhat ambiguous, particularly in reference to many games predating the widespread international usage of the term. The concept of a platform game as it was defined in its earliest days is somewhat different from how the term is commonly used today.

Beginning with
Space Panic
Space Panic

Space Panic is a 1980 arcade game designed by Universal . Chris Crawford calls it the first ever platform game; as it pre-dates Nintendo's Donkey Kong which is often cited as the original platform game....
, a small genre of games emerged, characterized by a profile view, and a game field consisting of a number of tiers connected by ladders. By 1983, press in the UK began referring to these tiers as "platforms" and started calling these titles "platform games" not long after.

The term has since gained wide use in Japan, North America, and across Europe, and since the earliest uses, the concept has evolved, particularly as the genre peaked in popularity during the latter half of the 1980s. Many of the games that were part of the early platform genre, such as
Donkey Kong
Donkey Kong

is a fictional character ape who first appeared in Nintendo's popular 1981 in video gaming video game of the Donkey Kong ....
and Miner 2049er
Miner 2049er

Miner 2049er is a video game created by Bill Hogue and released in 1982 by Big Five Software. The game was licensed in conjunction with International Computer Group ....
are still regarded as platform games in the modern sense. Others, like Space Panic
Space Panic

Space Panic is a 1980 arcade game designed by Universal . Chris Crawford calls it the first ever platform game; as it pre-dates Nintendo's Donkey Kong which is often cited as the original platform game....
and Lode Runner
Lode Runner

Lode Runner is a 1983 in video gaming platform game, first published by Br?derbund. It is one of the first games to include a level editor, a feature that allows players to create their own Level s for the game....
, are excluded because they lack the jump mechanic that is central to nearly all modern definitions of the genre.

Similarly, there are other games that were distinct from the earliest concepts of the platform game that are retroactively
included. Jump Bug
Jump Bug

Jump Bug was the first platforming game to include smooth horizontal scrolling....
, for example, was very different from the games inspired by Space Panic and Donkey Kong, but exemplifies many conventions popularized later that make it fit modern definitions.

Although some games are retroactively excluded from the genre, they should not necessarily be regarded as unrelated. They have an important place in the evolution of the genre, and are close cousins of what became the modern platformer.

See also

  • List of platform games
    List of platform games

    This article gives a list of platform games, i.e. computer game and video games of the "platform game" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present....


External links

  • at MobyGames
    MobyGames

    MobyGames is a website devoted to cataloging Video game, both past and present. The site contains an extensive database of video game information....
  • from Ars Technica
    Ars Technica

    Ars Technica , Latin for "Art of Technology" is a technology-related website that caters to personal computer enthusiasts, covering technology, science, and video game news along with editorial comment and analysis....