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Infocom



 
 
Infocom was a software company, based in Cambridge, Massachusetts
Cambridge, Massachusetts

Cambridge is a city in the Greater Boston area of Massachusetts, United States. It was named in honor of the University of Cambridge in England....
, that produced numerous works of interactive fiction
Interactive fiction

Interactive fiction, often abbreviated IF, describes Computer software simulating environments in which players use text Command to control Player character and influence the environment....
. They also produced one notable business application, a relational database
Relational database

A relational database is a database that groups data using common attributes found in the data set. The resulting "clumps" of organized data are much easier for people to understand....
 called Cornerstone
Cornerstone (software)

Cornerstone is a relational database for the IBM PC compatible released by Infocom in 1985. It was widely hailed upon its release for its ease of use, but is generally considered one of the leading factors that led to the demise of the company....
. Infocom was founded on June 22 1979 by MIT
Massachusetts Institute of Technology

The Massachusetts Institute of Technology is a private university research university located in Cambridge, Massachusetts, Massachusetts, United States....
 staff and students led by Dave Lebling
Dave Lebling

P. David Lebling was an interactive fiction game designer, or Implementor, at Infocom.He was born in Washington, D.C., grew up in Maryland, and attended Massachusetts Institute of Technology, where he obtained a degree in political science before becoming a member of its Laboratory for Computer Science....
, Marc Blank
Marc Blank

Marc Blank is an United States computer game game designer and game programmer. He is best known as part of the team that created one of the first hit text adventure computer games, Zork....
, Albert Vezza
Albert Vezza

Al Vezza was a computer science professor and a founder of Infocom, one of the earliest computer game companies.Vezza was the assistant director of Massachusetts Institute of Technology's Laboratory for Computer Science and in charge of LCS's Dynamic Modeling group in the late 1970s when group members Dave Lebling, Marc Blank, Tim Anderson...
, and Joel Berez and lasted as an independent company until 1986 when it was bought by Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
. Activision finally shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom Zork
Zork

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
 brand.

com games were written using a roughly LISP
Lisp

A lisp is a speech impediment, historically also known as sigmatism. Stereotypically, people with a lisp are unable to pronounce sibilants , and replace them with Interdental consonants , though there are actually several kinds of lisps....
-like programming language called ZIL (Zork Implementation Language or Zork Interactive Language--it was referred to as both) that compiled into a byte code able to run on a standardized virtual machine
Virtual machine

In computer science, a virtual machine is a software implementation of a machine that executes programs like a real machine.Definitions...
 called the Z-machine
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
.






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Encyclopedia


Infocom was a software company, based in Cambridge, Massachusetts
Cambridge, Massachusetts

Cambridge is a city in the Greater Boston area of Massachusetts, United States. It was named in honor of the University of Cambridge in England....
, that produced numerous works of interactive fiction
Interactive fiction

Interactive fiction, often abbreviated IF, describes Computer software simulating environments in which players use text Command to control Player character and influence the environment....
. They also produced one notable business application, a relational database
Relational database

A relational database is a database that groups data using common attributes found in the data set. The resulting "clumps" of organized data are much easier for people to understand....
 called Cornerstone
Cornerstone (software)

Cornerstone is a relational database for the IBM PC compatible released by Infocom in 1985. It was widely hailed upon its release for its ease of use, but is generally considered one of the leading factors that led to the demise of the company....
. Infocom was founded on June 22 1979 by MIT
Massachusetts Institute of Technology

The Massachusetts Institute of Technology is a private university research university located in Cambridge, Massachusetts, Massachusetts, United States....
 staff and students led by Dave Lebling
Dave Lebling

P. David Lebling was an interactive fiction game designer, or Implementor, at Infocom.He was born in Washington, D.C., grew up in Maryland, and attended Massachusetts Institute of Technology, where he obtained a degree in political science before becoming a member of its Laboratory for Computer Science....
, Marc Blank
Marc Blank

Marc Blank is an United States computer game game designer and game programmer. He is best known as part of the team that created one of the first hit text adventure computer games, Zork....
, Albert Vezza
Albert Vezza

Al Vezza was a computer science professor and a founder of Infocom, one of the earliest computer game companies.Vezza was the assistant director of Massachusetts Institute of Technology's Laboratory for Computer Science and in charge of LCS's Dynamic Modeling group in the late 1970s when group members Dave Lebling, Marc Blank, Tim Anderson...
, and Joel Berez and lasted as an independent company until 1986 when it was bought by Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
. Activision finally shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom Zork
Zork

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
 brand.

Overview

Infocom games were written using a roughly LISP
Lisp

A lisp is a speech impediment, historically also known as sigmatism. Stereotypically, people with a lisp are unable to pronounce sibilants , and replace them with Interdental consonants , though there are actually several kinds of lisps....
-like programming language called ZIL (Zork Implementation Language or Zork Interactive Language--it was referred to as both) that compiled into a byte code able to run on a standardized virtual machine
Virtual machine

In computer science, a virtual machine is a software implementation of a machine that executes programs like a real machine.Definitions...
 called the Z-machine
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
. As the games were text based and used variants of the same Z-machine interpreter, the interpreter had to be ported to new computer architecture
Computer architecture

Computer architecture in computer engineering is the conceptual design and fundamental operational structure of a computer system. It is a blueprint and functional description of requirements and design implementations for the various parts of a computer, focusing largely on the way by which the central processing unit performs internally an...
s only once per architecture, rather than once per game. Each game file included a sophisticated parser which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction, which only understood commands of the form 'verb noun' (e.g. "get apple"), Infocom's parser could understand commands like "get all apples except the green apple from the barrel."

With the Z-machine, Infocom was able to release most of their games for most popular home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
s of the day simultaneously—the Apple II family, Atari 800
Atari 8-bit family

The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology MOS Technology 6502 central processing unit and were the first home computers designed with custom coprocessor chips, giving them the most powerful graphic, sound and I/O subsystems of any 8 bit machine of their time...
, IBM PC compatible
IBM PC compatible

IBM PC compatible computers are those generally similar to the original IBM Personal Computer, IBM Personal Computer XT, and IBM Personal Computer/AT....
s, Amstrad CPC
Amstrad CPC

The Amstrad CPC is a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. "CPC" stands for 'Colour Personal Computer', although it was possible to purchase a CPC with a Green screen display as well as with the standard colour screen ....
/PCW
Amstrad PCW

The Amstrad PCW series was United Kingdom company Amstrad's versatile line of home/personal microcomputers pitched as a complete, integrated home/office solution....
 (one disc worked on both machines), Commodore 64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
, Commodore Plus/4
Commodore Plus/4

The Commodore Plus/4 was a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application read-only memory resident office suite ; it was billed as "the productivity computer with software built-in"....
, Commodore 128
Commodore 128

The Commodore 128 home computer/personal computer was the last 8-bit machine commercially released by Commodore International . Introduced in January of 1985 at the Consumer Electronics Show in Las Vegas metropolitan area, it appeared three years after its predecessor, the bestselling Commodore 64....
, Kaypro
Kaypro

Kaypro Corporation, commonly called Kaypro, was an American home computer/personal computer manufacturer of the 1980s. The company was founded by Non-Linear Systems to develop computers to compete with the then popular Osborne 1 portable microcomputer....
 CP/M
CP/M

CP/M is an operating system originally created for Intel 8080/Intel 8085 based microcomputers by Gary Kildall of Digital Research. Initially confined to single tasking on 8-bit processors and no more than 64 kilobytes of memory, later versions of CP/M added multi-user variations, and were migrated to 16-bit processors....
, Texas Instruments TI-99/4A
Texas Instruments TI-99/4A

The Texas Instruments TI-99/4A was an early home computer, released in June 1981, originally at a price of United States dollar $525. It was an enhanced version of the less-successful—and quite rare—TI-99/4 model, which was released in late 1979 at a price of $1,150....
, the Mac, Atari ST
Atari ST

The Atari ST is a home computer/personal computer that was commercially available from 1985 to the early 1990s. It was released by Atari Corporation in 1985....
, the Commodore Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 and the Radio Shack TRS-80
TRS-80

TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The line won popularity with hobbyists, home users, and small-businesses....
. The company was also known for shipping creative props, or "feelies" (and even "smellies"), with its games.

History


The beginning


Inspired by Colossal Cave
Colossal Cave Adventure

Colossal Cave Adventure was the first computer adventure game. It was originally designed by William Crowther, a programmer and spelunking enthusiast who based the layout on part of the Mammoth Cave National Park system in Kentucky....
, Marc Blank and Dave Lebling created what was to become the first Infocom game, Zork
Zork

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
, in 1977 at MIT
Massachusetts Institute of Technology

The Massachusetts Institute of Technology is a private university research university located in Cambridge, Massachusetts, Massachusetts, United States....
's Laboratory for Computer Science. Despite the development of a revolutionary virtual memory system that allowed games to be much larger than the average personal computer's normal capacity, the enormous mainframe-developed game had to be split into three roughly equal parts. Zork I was released originally for the TRS-80
TRS-80

TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The line won popularity with hobbyists, home users, and small-businesses....
 in 1980 and eventually sold more than a million copies across several platforms. It is notable that although Microsoft released a cheap version of Adventure with its initial version of MS-DOS 1.0 for IBM PC
IBM PC

The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform ....
s, Zork I was still a popular seller for the PC, thanks to the superior quality of its writing and packaging.

Lebling and Blank each authored several more games and additional game writers (or "Implementors") were hired, notably including Steve Meretzky
Steve Meretzky

Steven Eric Meretzky is an United States computer game designer, with dozens of titles to his credit. He has been involved in almost every aspect of game development, from game design to Game producer to game tester and box design....
. Other popular and inventive titles included the rest of the Zork series, The Hitchhiker's Guide to the Galaxy
The Hitchhiker's Guide to the Galaxy (computer game)

The Hitchhiker's Guide to the Galaxy is an interactive fiction computer game based on the seminal comic science fiction series The Hitchhiker's Guide to the Galaxy....
 by Douglas Adams
Douglas Adams

Douglas Noel Adams was an England author, dramatist and musician. He is best known as the author of the The Hitchhiker's Guide to the Galaxy series....
, and A Mind Forever Voyaging
A Mind Forever Voyaging

A Mind Forever Voyaging is an interactive fiction game designed and implemented by Steve Meretzky and published by Infocom in 1985. The name is taken from book three of The Prelude by William Wordsworth:...
.

In its first few years of operation, text adventures proved to be a huge revenue stream for the company. Whereas most computer games of the era would achieve initial success and then suffer a significant drop-off in sales, Infocom titles continued to sell for years and years. Employee Tim Anderson
Tim Anderson (Zork)

Tim Anderson is a computer programmer who helped create the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT ....
 said of their situation, "It was phenomenal—we had a basement that just printed money."

Reception

Three components proved key to Infocom's success: marketing strategy, rich storytelling and feelies. Whereas most game developers sold their games mainly in software stores, Infocom also distributed their games via bookstores. Since their games were text-based, patrons of bookstores were drawn to the Infocom games as they were already interested in reading. Unlike most computer software, Infocom titles were distributed under a no-returns policy, which allowed them to make money from a single game for a longer period of time.

Next, Infocom titles featured strong storytelling and rich descriptions, eschewing the day's primitive graphic capabilities, allowing users to use their own imaginations for the lavish and exotic locations the games described. Infocom's puzzles were unique in that they were usually tightly integrated into the storyline, and rarely did gamers feel like they were being made to jump through one arbitrary hoop after another, as was the case in many of the competitors' games. The puzzles were logical but also required close attention to the clues and hints given in the story, causing most gamers to keep copious notes as they went along.

Sometimes, though, Infocom threw in puzzles just for the humor of it—if the user never ran into these, they could still finish the game just fine. But discovering these early Easter Eggs was satisfying for some fans of the games. For example, one popular example was in the Enchanter
Enchanter (computer game)

Enchanter is a 1983 text adventure computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy ....
 game, which involved collecting magic spells to use in accomplishing the quest. One of these was a summoning spell, which the player needed to use to summon certain characters at different parts of the game. At one point the game mentions the "Implementer
Implementer

Implementer was originally the self-given name of the creators of the Infocom interactive fiction series Zork. Implementor, often shortened to Imp, became the title given to game designers and programmers at Infocom....
s" who were responsible for creating the land of Zork. If the player tried to summon the Implementers, the game would suddenly produce a vision of Dave Lebling
Dave Lebling

P. David Lebling was an interactive fiction game designer, or Implementor, at Infocom.He was born in Washington, D.C., grew up in Maryland, and attended Massachusetts Institute of Technology, where he obtained a degree in political science before becoming a member of its Laboratory for Computer Science....
 and Marc Blank
Marc Blank

Marc Blank is an United States computer game game designer and game programmer. He is best known as part of the team that created one of the first hit text adventure computer games, Zork....
 at their computers, surprised at this "bug" in the game and working feverishly to fix it.

Third, the inclusion of "feelies"—imaginative props and extras tied to the game's theme—provided some copy protection against pirating
Copyright infringement of software

File:Pro piracy demonstration.jpgThe copyright infringement of software refers to several practices which involve the unauthorized copying of computer software....
. Some games were unsolvable without the extra content provided with the boxed game. And because of the cleverness and uniqueness of the feelies, users rarely felt like they were an intrusion or inconvenience, as was the case with most of the other copy-protection schemes of the time.

Although Infocom started out with Zork, and although the Zork world was the centerpiece of their product line throughout the Zork and Enchanter series, the company quickly branched out into a wide variety of story lines: fantasy, science-fiction, mystery, horror, historical adventure, children's stories, and others that defied categories. In an attempt to reach out to females, Infocom also produced Plundered Hearts
Plundered Hearts

Plundered Hearts is an interactive fiction computer game created by Amy Briggs and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the IBM PC compatible and Commodore 64....
, which required the gamer to take the part of a heroine in a swashbuckling adventure on the high seas, and which required the heroine to use more feminine tactics to win the game, since hacking-and-slashing was not a very lady-like way to behave. And to compete with the Leisure Suit Larry
Leisure Suit Larry

Leisure Suit Larry is a series of adventure games written by Al Lowe and published by Sierra Entertainment from the 1980s to the present. The character, whose full name is Larry Laffer, is a baldness, wikt:dorky, double entendres-speaking, leisure suit-wearing "loser" in his 40s who spends much of his life trying to seduce attractive...
 style games that were also appearing, Infocom also came out with Leather Goddesses of Phobos
Leather Goddesses of Phobos

Leather Goddesses of Phobos is an interactive fiction computer game written by Steve Meretzky and published by Infocom in 1986. Like many other Infocom titles, it was released for the IBM PC , Atari 8-bit, Amiga, Apple II, Apple Macintosh, Atari ST and Commodore 64 computers....
 in 1986, which featured "tame", "suggestive", and "lewd" playing modes, and that was notable for including among its "feelies" a "scratch-and-sniff" card with six odors that corresponded to six cues during the game.

Invisiclues
Many of the games' puzzles proved too difficult for some players. Since only a few computer users at the time had access to online communities such as CompuServe
CompuServe

CompuServe, , was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of information services such as AOL that charged monthly subscriptions rather than hourly rates....
 and the The Source
The Source (service)

The Source was an early online service, one of the first such services to be oriented toward and available to the general public. The Source described itself as follows: "It's not hardware....
, Infocom was regularly flooded with phone calls from customers pleading for hints to solving game puzzles. Due to this, Mike Dornbrook created the Zork User's Group (ZUG) to handle a typewritten "pay-per-hint" service. He also started Infocom's customer newsletter called The New Zork Times to discuss game hints and preview and showcase new products. (After the threat of a lawsuit by the New York Times, the newsletter's name was later changed to The Status Line, a reference to an informational feature provided the player in every Infocom game.)

The pay-per-hint service eventually led to the development of InvisiClues
InvisiClues

InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.Before Infocom's games exploded in popularity, players could request hints by mail and receive a type-written sheet in response....
: books with hints, maps, clues and solutions for puzzles in the games. The answers to the puzzles were printed in invisible ink that only became visible with a special marker that was provided with each book. Usually, two or more answers were given for each question that a gamer might have. The first answer would provide a subtle hint, the second a less subtle hint, and so forth until the last one gave an explicit answer. Gamers could thus reveal only the hints that they absolutely needed to have to play the game. After playing the game, a typical player might then uncover the rest of the hints because they were frequently humorous.

For example, the original hint book for Enchanter had the following questions:

Question:
Is Enchanter really Zork IV?
Answers:
  1. Is the sky green?
  2. Does a bear build laser weapons in the woods?
  3. No.


Question:
Will there be a sequel to Enchanter?
Answers:
  1. Certainly.
  2. Zork V. (which turned out to be Sorcerer)


To prevent the mere questions (printed in normal ink) from giving away too much information about the game, a certain number of misleading fake questions were included in every InvisiClues book.

Because of the clever use of hidden clues and Infocom's trademark humor, the sale of InvisiClues proved incredibly lucrative—even players who didn't need the hints would buy the books for post-game enjoyment. The books' sales consistently filled computer book best seller lists until the list developers were forced to combine all InvisiClues sales into one number, which simply assured that it would almost always occupy the topmost position.

In the Solid Gold line or re-releases InvisiClues were integrated into the game. By typing "HINT" twice the player would open up a screen of possible topics where they could then reveal one hint at a time for each puzzle, just like the books.

Interactive fiction
Infocom also released a small number of "interactive fiction paperbacks" (gamebooks), which were based on the games and featured the ability to choose a different path through the story. Every couple of pages the book would give you the chance to make a choice, such as which direction you wanted to go or how you wanted to respond to another character. You would then choose one of the given answers and turn to the appropriate page. These books, however, never did sell particularly well, and quickly disappeared from the bookshelves.

Cornerstone

In 1984 Infocom started putting resources into a new division to produce business products. In 1985 they released a database
Relational database

A relational database is a database that groups data using common attributes found in the data set. The resulting "clumps" of organized data are much easier for people to understand....
 product, Cornerstone
Cornerstone (software)

Cornerstone is a relational database for the IBM PC compatible released by Infocom in 1985. It was widely hailed upon its release for its ease of use, but is generally considered one of the leading factors that led to the demise of the company....
, aimed at capturing the then booming database market for small business. Though this application was hailed upon its release for ease of use, it sold only 10,000 copies; not enough to cover the development expenses. The program failed because, although it was packaged in a slick hard plastic carrying case and was a very good database for personal and home use, it was originally priced at $495 per copy and used copy-protected disks. Another serious miscalculation was that the program did not include any kind of scripting language, so it was not promoted by any of the database consultants that small businesses typically hired to create and maintain their DB applications. Reviewers were also consistently disappointed that Infocom—noted for the natural language syntax of their games—did not include a natural language query ability, which was the most expected feature for this database. And a final disappointment was that Cornerstone was available only for IBM PC
IBM PC

The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform ....
s and not any of the other platforms that Infocom supported for their games; while Cornerstone had been programmed with its own virtual machine for maximum portability, that feature had become essentially irrelevant.

Changing marketplace

Whereas Infocom's games had benefited significantly from the portability offered by running on top of a virtual machine, this strategy did not prove to be a significant advantage for Cornerstone; in fact, the virtual machine significantly slowed the database's execution speed. Most businesses were moving to the IBM PC platform by that time, so portability was no longer a significant differentiator. Infocom had sunk much of the money from games sales into Cornerstone; this, in addition to a slump in computer game sales, left the company in a very precarious financial position. By the time Infocom removed the copy-protection and reduced the price to less than $100, it was too late, and the market had moved on to other database solutions.

And finally, the game market itself was shifting into graphic games. The 1990s, though, were a turbulent time for graphics development, as the computer industry was collapsing, with long-time computer makers such as Tandy/Radio Shack
Tandy Corporation

Tandy Corporation was a family-owned leather goods company based in Fort Worth, Texas, which is best known for purchasing and giving its name to the Fort Worth, Texas-based RadioShack....
, Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
, and Commodore
Commodore International

Commodore, the commonly used name for Commodore International, was a United States electronics company based in West Chester, Pennsylvania which was a vital player in the home computer/personal computer field in the 1980s....
/Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 disappearing, and the PC and Macintosh markets were fighting for dominance. Development of graphics technology was very aggressive during this time, which made it very expensive and risky to create cutting-edge, high-performance graphics, and many companies came and went in this period. Many people were buying new, more powerful computers expressly for games, and the days were long-gone when people would be satisfied with simple vectored line drawings, such as those that made the Wizardry
Wizardry

Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s. Originally made for the Apple II, they were later ported to other platforms....
 games famous, or with the blocky graphics that were used in Sierra Entertainment
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
's King's Quest games. Gamers in particular were most unforgiving when the graphics did not live up to their expectations. In this climate, Infocom's history of text-based adventures and story-centered gaming did not help much in making the transition to graphics.

Activision takeover

A lack of offers for the company led to a reverse triangular merger
Reverse takeover

Reverse takeover is the acquisition of a public company by a private company to bypass the lengthy and complex process of going public. The transaction typically requires reorganization of capitalization of the acquiring company....
 with Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
 on 13 June 1986. This turned out to be the beginning of the end for Infocom. While relations were cordial between the two companies at first, the departure of Jim Levy
Jim Levy

Jim Levy was initially a music industry executive, but he is known better for his efforts as the founding Chief Executive Officer for Activision....
 from Activision left Bruce Davis
Bruce Davis (video game industry)

Bruce Davis is an United States of America businessman, currently CEO and chairman of Digimarc Corporation. Formerly the head of both Imagic and Activision, he is known for his role in the development of the video game industry....
 in charge. Davis believed that his company had paid too much for Infocom and initiated a lawsuit against them to recoup some of the cost. Furthermore, he made a string of poor, heavy-handed decisions that made Infocom unprofitable. For example:
  • Davis demanded they use Activision's packaging plant instead of their own in-house one, raising the cost of each package from $0.45 to over $0.90. In addition, the Activision plant made numerous mistakes in packaging where the Infocom one almost never did.
  • Infocom had a successful marketing approach that kept all their games in store inventories for years. Because of this, older titles' sales often kept pace with sales of newer games. For example, because Zork was available for years after its initial release in 1980, it continued to top charts in sales well into the mid-1980s. Activision preferred to market Infocom's games the way they marketed their other titles: replacing older titles with newer ones. While this made sense for the graphically intensive games that made up the rest of Activision's catalog, since Infocom games were text based, it didn't make sense - the newer games didn't have improved text. This marketing approach cut off potential revenue for numerous Infocom titles that had consistently brought in money for several years.
  • Davis demanded the struggling developer must produce eight titles a year. Infocom had traditionally produced about four games per year with more staff than they currently had.
  • Davis pushed Infocom to release more graphical games, but the one they did release, Fooblitzky
    Fooblitzky

    Fooblitzky is a board game-style computer game published by Infocom in 1985 and designed by a team including interactive fiction authors Marc Blank and Michael Berlyn....
    , bombed. This was, in part, due to Infocom's long-standing rule of maximum portability; a game that could display graphics on a number of different systems couldn't take advantage of the strengths of any of them.
  • The cost of acquisition was amortized by deducting it from Infocom's operating revenue during the next several years. Of course this accounting made it difficult for Infocom to show a profit.


Epilogue

Rising costs and falling profits due to these changes and other botched ventures caused Activision to finally pull the plug on Infocom in 1989. For a few years, Activision continued to market Infocom's classic games in collections (usually by genre, such as the Science Fiction collection); in 1991, they published The Lost Treasures of Infocom
The Lost Treasures of Infocom

The Lost Treasures of Infocom is a collection of 20 computer games from interactive fiction pioneer Infocom, released in 1991. It was available in MS-DOS, Apple Macintosh, Amiga, and Apple IIgs versions, as well as a cross-platform CD-ROM version....
, followed in 1992 by The Lost Treasures of Infocom II
The Lost Treasures of Infocom

The Lost Treasures of Infocom is a collection of 20 computer games from interactive fiction pioneer Infocom, released in 1991. It was available in MS-DOS, Apple Macintosh, Amiga, and Apple IIgs versions, as well as a cross-platform CD-ROM version....
. These two compilations featured nearly every game produced by Infocom before 1988. (Leather Goddesses of Phobos
Leather Goddesses of Phobos

Leather Goddesses of Phobos is an interactive fiction computer game written by Steve Meretzky and published by Infocom in 1986. Like many other Infocom titles, it was released for the IBM PC , Atari 8-bit, Amiga, Apple II, Apple Macintosh, Atari ST and Commodore 64 computers....
 was not included in either bundle, but could be ordered via a coupon included with Lost Treasures II.) In 1996, these were followed by Classic Text Adventure Masterpieces of Infocom
Classic Text Adventure Masterpieces of Infocom

Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996....
, a single CD-ROM which contained the works of both collections combined. This release, however, was missing The Hitchiker's Guide to the Galaxy and Shogun because the licenses from Douglas Adams and James Clavell
James Clavell

James Clavell, born Charles Edmund Dumaresq Clavell was a United Kingdom novelist, screenwriter, Film director and World War II veteran and prisoner of war....
's estate had expired.

Titles and authors


Interactive Fiction

  • The Zork
    Zork

    Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
     series:
    • The original Zork Trilogy (Marc Blank & Dave Lebling):
      • Zork I
        Zork I

        Zork: The Great Underground Empire - Part I, later known as Zork I, is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980 in video gaming....
        : The Great Underground Empire
        (1980)
      • Zork II
        Zork II

        Zork II: The Wizard of Frobozz is an interactive fiction computer game published by Infocom in 1981. It was written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson ....
        : The Wizard of Frobozz
        (1981)
      • Zork III
        Zork III

        Zork III: The Dungeon Master is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1982....
        : The Dungeon Master
        (1982)
    • The Enchanter Trilogy:
      • Enchanter
        Enchanter (computer game)

        Enchanter is a 1983 text adventure computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy ....
         (1983, Marc Blank and Dave Lebling)
      • Sorcerer
        Sorcerer (computer game)

        Sorcerer is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the Magic -themed "Enchanter trilogy", preceded by Enchanter and followed by Spellbreaker....
         (1984, Steve Meretzky
        Steve Meretzky

        Steven Eric Meretzky is an United States computer game designer, with dozens of titles to his credit. He has been involved in almost every aspect of game development, from game design to Game producer to game tester and box design....
        )
      • Spellbreaker
        Spellbreaker

        Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy"....
         (1985, Dave Lebling)
    • Mini Zork I: The Great Underground Empire (1987, Marc Blank & Dave Lebling, free cut-down, single load tape version of game, covermounted on UK's
      United Kingdom

      The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom , the UK or Britain,is a sovereign state located off the northwestern coast of continental Europe....
       ZZAP!64
      Zzap!64

      Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 . It was published in the UK by Newsfield Publications Ltd and later by Europress....
       magazine)
    • Beyond Zork: The Coconut of Quendor
      Beyond Zork

      Beyond Zork was an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series; or, rather, one of the last Zork games that many Infocom fans consider "official" ....
       (1987, Brian Moriarty
      Brian Moriarty

      Brian Moriarty is an United States video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer , Trinity and Beyond Zork ....
      )
    • Zork Zero: The Revenge of Megaboz
      Zork Zero

      Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closing, Zork Zero takes place before the previous eight games ....
       (1988, Steve Meretzky)
    • Zork: The Undiscovered Underground
      Zork: The Undiscovered Underground

      Zork: The Undiscovered Underground is an interactive fiction computer game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented using the Inform language....
       (1997, Michael Berlyn
      Michael Berlyn

      Michael Berlyn is an United States computer game game designer and writer. He is best known as an Implementor at Infocom, part of the text adventure game design team....
       and Marc Blank)
  • The Planetfall
    Planetfall

    Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983....
     series:
    • Planetfall
      Planetfall

      Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983....
       (1983, Steve Meretzky)
    • Stationfall
      Stationfall

      Stationfall is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1987. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC compatible....
       (1987, Steve Meretzky)
  • Deadline
    Deadline (computer game)

    Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games....
     (1982, Marc Blank)
  • Starcross
    Starcross (computer game)

    Starcross is a 1982 interactive fiction computer game designed and implemented by Dave Lebling and published by Infocom. Like most Infocom titles, it was developed for many systems....
     (1982, Dave Lebling)
  • Suspended: A Cryogenic Nightmare
    Suspended

    For other uses, see suspension.Suspended: A Cryogenics Nightmare is an interactive fiction computer game written by Michael Berlyn and published by Infocom in 1983....
     (1983, Michael Berlyn)
  • Infidel
    Infidel (computer game)

    Infidel is an interactive fiction computer game published by Infocom in 1983. It was written by Michael Berlyn and was the first in the "Tales of Adventure" line....
     (1983, Michael Berlyn)
  • The Witness
    The Witness (computer game)

    The Witness is an interactive fiction computer game written by Stu Galley and published by Infocom in 1983. Like Infocom's earlier title Deadline , it is a murder mystery....
     (1983, Stu Galley
    Stu Galley

    Stu Galley is an United States developer of interactive fiction who was an Implementor at Infocom. He also served as corporate Company secretary from incorporation in 1979 to merging with Activision in 1986....
    )
  • Cutthroats
    Cutthroats (computer game)

    Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as the Apple II, IBM PC compatible, Atari ST and Commodore 64....
     (1984, Michael Berlyn & Jerry Wolper)
  • The Hitchhiker's Guide to the Galaxy
    The Hitchhiker's Guide to the Galaxy (computer game)

    The Hitchhiker's Guide to the Galaxy is an interactive fiction computer game based on the seminal comic science fiction series The Hitchhiker's Guide to the Galaxy....
     (1984, Steve Meretzky & Douglas Adams
    Douglas Adams

    Douglas Noel Adams was an England author, dramatist and musician. He is best known as the author of the The Hitchhiker's Guide to the Galaxy series....
    )
  • Seastalker
    Seastalker

    Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC compatible....
     (1984, Stu Galley
    Stu Galley

    Stu Galley is an United States developer of interactive fiction who was an Implementor at Infocom. He also served as corporate Company secretary from incorporation in 1979 to merging with Activision in 1986....
     & Jim Lawrence)
  • Suspect
    Suspect (computer game)

    Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness ....
     (1984, Dave Lebling)
  • A Mind Forever Voyaging
    A Mind Forever Voyaging

    A Mind Forever Voyaging is an interactive fiction game designed and implemented by Steve Meretzky and published by Infocom in 1985. The name is taken from book three of The Prelude by William Wordsworth:...
     (1985, Steve Meretzky)
  • Wishbringer: The Magick Stone of Dreams
    Wishbringer

    Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release, and provide a good introduction to interactive fiction for inexperienced players....
     (1985, Brian Moriarty)
  • Ballyhoo
    Ballyhoo (computer game)

    Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It utilizes the Porting Z-machine, which allowed for the game to be released for many popular platforms simultaneously, such as the IBM PC compatible, Apple II, Atari ST and Commodore 64....
     (1986, Jeff O'Neill
    Jeff O'Neill (game designer)

    Jeff O'Neill is an United States video game developer. As an Implementor at Infocom he wrote two of Infocom's original interactive fiction titles, the circus mystery Ballyhoo and the innovative wordplay game Nord and Bert Couldn't Make Head or Tail of It ....
    )
  • Hollywood Hijinx
    Hollywood Hijinx

    Hollywood Hijinx is an interactive fiction computer game written by Dave Anderson and published by Infocom in 1986. Implemented using Infocom's Z-Machine, the game was released over a wide variety of platforms, including the Apple II, Atari 8-bit and Commodore 64....
     (1986, "Hollywood" Dave Anderson)
  • Leather Goddesses of Phobos
    Leather Goddesses of Phobos

    Leather Goddesses of Phobos is an interactive fiction computer game written by Steve Meretzky and published by Infocom in 1986. Like many other Infocom titles, it was released for the IBM PC , Atari 8-bit, Amiga, Apple II, Apple Macintosh, Atari ST and Commodore 64 computers....
     (1986, Steve Meretzky)
  • Moonmist
    Moonmist

    Moonmist is an interactive fiction computer game implemented by Stu Galley and published by Infocom in 1986. By using Infocom's Porting Z-machine, the game was released simultaneously for many popular platforms, including the IBM PC compatible, Apple II, Atari ST and Commodore 64....
     (1986, Stu Galley
    Stu Galley

    Stu Galley is an United States developer of interactive fiction who was an Implementor at Infocom. He also served as corporate Company secretary from incorporation in 1979 to merging with Activision in 1986....
     & Jim Lawrence)
  • Trinity
    Trinity (computer game)

    Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works....
     (1986, Brian Moriarty)
  • Border Zone
    Border Zone

    Border Zone is an interactive fiction computer game written by Marc Blank and published by Infocom in 1987. It was released for most popular personal computers of the day, such as the IBM PC compatible, Apple II, and Commodore 64....
     (1987, Marc Blank)
  • Bureaucracy
    Bureaucracy (computer game)

    Bureaucracy is an interactive fiction computer game released by Infocom in 1987, scripted by popular comedy science fiction author Douglas Adams....
     (1987, Infocom & Douglas Adams)
  • The Lurking Horror
    The Lurking Horror

    The Lurking Horror is an interactive fiction computer game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H....
     (1987, Dave Lebling)
  • Nord and Bert Couldn't Make Head or Tail of It
    Nord and Bert Couldn't Make Head or Tail of It

    Nord and Bert Couldn't Make Head or Tail of It is an interactive fiction computer game written by Jeff O'Neill and published by Infocom in 1987....
     (1987, Jeff O'Neill)
  • Plundered Hearts
    Plundered Hearts

    Plundered Hearts is an interactive fiction computer game created by Amy Briggs and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the IBM PC compatible and Commodore 64....
     (1987, Amy Briggs
    Amy Briggs

    Amy R. Briggs is known for creating Plundered Hearts, an interactive fiction computer game published by Infocom in 1987. A Minnesota native, she graduated from Macalester College in 1984 with a B.A....
    )
  • Sherlock: The Riddle of the Crown Jewels
    Sherlock: The Riddle of the Crown Jewels

    Sherlock: The Riddle of the Crown Jewels is an interactive fiction computer game designed by Bob Bates and published by Infocom in 1988. Like most titles Infocom produced, the use of Z-machine made it possible to release the game simultaneously for many popular computer platforms, including the Apple II, IBM PC compatible, Atari ST, and C...
     (1988, Bob Bates
    Bob Bates

    Robert Bates , better known as Bob Bates, is a United States game designer, and writer of books about game design and development....
    )
  • Arthur: The Quest for Excalibur
    Arthur: The Quest for Excalibur

    Arthur: The Quest for Excalibur is an interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Apple Macintosh, Personal computer, and the Apple II series....
     (1989, Bob Bates)
  • James Clavell's Shogun
    James Clavell's Shogun

    James Clavell's Shogun is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1989. Like most of Infocom's games, it was released for several popular computer platforms of the time, such as the Apple II and IBM PC compatible....
     (1989, Dave Lebling)
  • Journey
    Journey (computer game)

    Journey: The Quest Begins is an interactive fiction computer game, designed by Marc Blank and David Longosy, and released by Infocom in 1989....
     (1989, Marc Blank)


Other titles

  • Graphic Adventures
    • Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!
      Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!

      Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! is a graphic adventure game written by Steve Meretzky and published by Activision in 1992 under the Infocom label....
       (1992, Steve Meretzky)
    • Return to Zork
      Return to Zork

      Return to Zork is a 1993 adventure game in the Zork series for the IBM PC compatible and Apple Macintosh. It was developed by Activision and was the final Zork game to be published under the Infocom label....
       (1993, Doug Barnett
      Doug Barnett

      Douglas Shirl Barnett, Jr. is a former American football Center in the National Football League for the Washington Redskins, the St. Louis Rams, and the Atlanta Falcons....
      )
    • Zork: Nemesis
      Zork: Nemesis

      Zork Nemesis: The Forbidden Lands is a 1996 graphical adventure game developed by Activision. It is the eleventh game in the Zork series, and the first such title not to appear under the Infocom label ....
       (1996)
    • Zork Grand Inquisitor
      Zork Grand Inquisitor

      Zork: Grand Inquisitor is a graphical adventure game, developed by Activision and released in 1997 for the IBM compatible PC and Apple Macintosh ....
       (1997)
  • BattleTech
    BattleTech

    BattleTech is a wargaming and science fiction franchise, launched by FASA Corporation. In 2000, FASA properties were acquired by WizKids. WizKids in 2003 was later purchased by Topps, Inc....
     Games
    • BattleTech: The Crescent Hawk's Inception
      BattleTech: The Crescent Hawk's Inception

      Battletech: The Crescent Hawk's Inception was a turn-based adventure/Computer role-playing game game released in 1988 by Westwood Studios and based on the BattleTech franchise....
       (1988, developed by Westwood Studios
      Westwood Studios

      Westwood Studios was a computer game and video game developer, founded in 1985 as Westwood Associates by Brett Sperry and Louis Castle and based in Las Vegas, Nevada, Nevada....
      )
    • BattleTech: The Crescent Hawk's Revenge
      BattleTech: The Crescent Hawk's Revenge

      BattleTech: The Crescent Hawk's Revenge is a real-time tactics game based in the FASA Corporation BattleTech universe. Developed by Westwood Studios, it is a major milestone in the gaming industry in that the game serves as the prototype for what would later become Dune 2, the first real-time strategy title on the PC....
       (1991, developed by Westwood Studios)
  • Other Games
    • Fooblitzky
      Fooblitzky

      Fooblitzky is a board game-style computer game published by Infocom in 1985 and designed by a team including interactive fiction authors Marc Blank and Michael Berlyn....
       (1985, Marc Blank, Mike Berlyn, Poh Lim & Paula Maxwell)
    • Quarterstaff: The Tomb of Setmoth
      Quarterstaff: The Tomb of Setmoth

      Quarterstaff: The Tomb of Setmoth is an interactive fiction computer role-playing game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988....
       (1988, Scott Schmitz, Ken Updike & Amy Briggs)
    • Mines of Titan
      Mines of Titan

      Mines of Titan is a single-player Computer role-playing game video game, developed by Westwood Associates , and released by Infocom in 1989 in video gaming for Personal computer, MS-DOS and Apple 2....
       (1988, Louis Castle
      Louis Castle

      Louis Castle is an American video games designer. He co-founded Westwood Studios with Brett Sperry in 1985. Castle remained with Westwood when it was bought by Electronic Arts in 1998 and now is a vice president and General Manager of EA's Blueprint Studio....
       & Brett Sperry
      Brett Sperry

      Brett Sperry is a video game designer and a founder of Westwood Studios. He has been credited with the roles of design, production, support and box and content....
      )
    • Tombs & Treasure
      Tombs & Treasure

      Tombs & Treasure is an adventure game originally developed by Falcom in 1987 for the PC-8801, PC-9801, FM-7, and Sharp X1 Japanese systems....
       (1989, developed by Nihon Falcom)
    • Circuit's Edge
      Circuit's Edge

      Circuit's Edge is a computer game developed by Westwood Studios and released by Infocom in 1989. It was based on George Alec Effinger's 1987 novel When Gravity Fails....
       (1989, developed by Westwood Studios
      Westwood Studios

      Westwood Studios was a computer game and video game developer, founded in 1985 as Westwood Associates by Brett Sperry and Louis Castle and based in Las Vegas, Nevada, Nevada....
      )
  • Infocomics
    • Lane Mastodon vs. the Blubbermen (1988, Steve Meretzky)
    • Gamma Force in Pit of a Thousand Screams (1988, Amy Briggs)
    • ZorkQuest: Assault on Egreth Castle (1988, Elizabeth Langosy)
    • ZorkQuest II: The Crystal of Doom (1988, Elizabeth Langosy)


Collections

  • The Zork Trilogy (1986; contained Zork I, Zork II & Zork III)
  • The Enchanter Trilogy (1986; contained Enchanter, Sorcerer & Spellbreaker)
  • The Lost Treasures of Infocom
    The Lost Treasures of Infocom

    The Lost Treasures of Infocom is a collection of 20 computer games from interactive fiction pioneer Infocom, released in 1991. It was available in MS-DOS, Apple Macintosh, Amiga, and Apple IIgs versions, as well as a cross-platform CD-ROM version....
     (1991; contained 20 of Infocom's interactive fiction games)
  • The Lost Treasures of Infocom II
    The Lost Treasures of Infocom

    The Lost Treasures of Infocom is a collection of 20 computer games from interactive fiction pioneer Infocom, released in 1991. It was available in MS-DOS, Apple Macintosh, Amiga, and Apple IIgs versions, as well as a cross-platform CD-ROM version....
     (1992; contained 11 interactive fiction games)
  • The Zork Anthology (1994; contained Zork I, Zork II, Zork III, Beyond Zork & Zork Zero)
  • The Mystery Collection (1995; contained Deadline, Lurking Horror, Moonmist, Sherlock: The Riddle of the Crown Jewels, Suspect and The Witness. Zork Zero and Planetfall were a bonus in some packages)
  • The Adventure Collection (1995; contained Border Zone, Plundered Hearts, Cutthroats, Trinity and Infidel)
  • The Comedy Collection (1995; contained Bureaucracy, Hollywood Hijinx and Nord and Bert Couldn't Make Head or Tail of It)
  • The Fantasy Collection (1995; contained Spellbreaker, Enchanter, Sorcerer, Seastalker and Wishbringer)
  • The Science Fiction Collection (1995; contained Suspended, A Mind Forever Voyaging, Starcross, Stationfall and Hitchhikers Guide to the Galaxy)
  • Classic Text Adventure Masterpieces of Infocom
    Classic Text Adventure Masterpieces of Infocom

    Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996....
     (1996; contained 33 Infocom games plus six winners of the SPAG Interactive Fiction Contest not affiliated with Infocom)
  • Zork Special Edition (1997; contained Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, Return to Zork, Zork: Nemesis, and Planetfall)
  • Zork Classics: Interactive Fiction (2000)
  • The Zork Legacy Collection (2002; contained The Zork Anthology, Return to Zork, and Zork Nemesis)


Legacy

With the exception of The Hitchhiker's Guide to the Galaxy and Shogun, the copyrights to the Infocom games are believed to be still held by Activision. Dungeon
Zork

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977?1979 on a PDP-10 computer by Tim Anderson , Marc Blank, Bruce Daniels , and Dave Lebling, and implemented in the MDL programming language....
, the mainframe precursor to the commercial Zork trilogy, is generally assumed to be in the public domain and is available from The Interactive Fiction Archive as original FORTRAN
Fortran

Fortran is a general-purpose programming language, procedural programming language, imperative programming language programming language that is especially suited to numerical analysis and scientific computing....
 source code, a Z-machine
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
 story file and as various native source ports. Many Infocom titles can be downloaded via the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
, but only in violation of the copyright. There are currently at least four Infocom sampler and demos available from the IF Archive as Z-machine
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
 story files which require a Z-machine interpreter
Interpreter (computing)

In computer science, an interpreter normally means a computer program that execution , i.e. performs, instructions written in a programming language....
 to play. Interpreters are available for most computer platforms, the most widely used being the Frotz
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
, Zip
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
, and Nitfol
Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its interactive fiction. Infocom compiled game code to files containing Z-machine instructions , and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform....
 interpreters.

Five games (Zork I, Planetfall, The Hitchhiker's Guide to the Galaxy, Wishbringer and Leather Goddesses of Phobos) were re-released in Solid Gold format. The Solid Gold versions of those games include a built-in InvisiClues hint system.

A Mind Forever Voyaging and all subsequent games have the "Oops" feature. If you write a sentence and you accidentally misspell a word and the game does not know the misspelled version of the word, you can type oops (your word) instead of retyping the whole sentence. The feature also appears in the Solid Gold releases.

See also

  • 69,105
    69105 (number)

    The number 69,105 was used as an in-joke at the United States computer game manufacturer Infocom. It has occasionally appeared in later computer games as a tribute to Infocom....
    , a number commonly found as an in-joke in many Infocom titles.


Footnotes


External links

  • from MobyGames
    MobyGames

    MobyGames is a website devoted to cataloging Video game, both past and present. The site contains an extensive database of video game information....
  • - Group working with Activision's permission to recreate manuals for Infocom games in PDF and text formats.
  • , an interview with Joel Berez and Marc Blank from Compute!
    COMPUTE!

    COMPUTE! was an United States computer magazine that was published from 1979 to 1994, though it can trace its origin to 1978 in Len Lindsay's PET Gazette, one of the first magazines for the Commodore PET computer....
     magazine in January 1988.
  • , Infocom history, authors, etc; often updated with any news from Activision
  • - Contains extensive information on various releases including different versions and packaging. Also includes a timeline of Infocom.
  • —An enthusiast's home page, containing, among many other resources, a timeline of Infocom's founding, releases and eventual dissolution.
  • —A report from MIT
    Massachusetts Institute of Technology

    The Massachusetts Institute of Technology is a private university research university located in Cambridge, Massachusetts, Massachusetts, United States....
     which offers a very detailed examination of Infocom's creative successes and marketing failures.
  • with photos of all game boxes, feelies, instruction manuals and extra game contents
  • at The Interactive Fiction Archive
  • port from the original Dungeon MDL source code, at The Interactive Fiction Archive
  • , at The Interactive Fiction Archive


Newsgroups

  • [news://rec.arts.int-fiction rec.arts.int-fiction] with discussion of IF design
  • [news://rec.games.int-fiction rec.games.int-fiction] with discussion of IF reading/playing