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Urashima Taro
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The legend of is a Japanese legend about a fisherman who rescues a turtle and for this is rewarded with a visit to the Palace of the Dragon, or Ryugu-jo.
Variants of this story have developed throughout Oceania and the actual origin is unknown.
name Urashima Taro first appears in the 15th century (the Muromachi period), in the book Otogizoshi, but the story is much older, dating back to the 8th century (the Nara Period).

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Encyclopedia
The legend of is a Japanese legend about a fisherman who rescues a turtle and for this is rewarded with a visit to the Palace of the Dragon, or Ryugu-jo.
Variants of this story have developed throughout Oceania and the actual origin is unknown.
History
The name Urashima Taro first appears in the 15th century (the Muromachi period), in the book Otogizoshi, but the story is much older, dating back to the 8th century (the Nara Period). These older books, such as Nihon Shoki, Man'yoshu, and Tango no Kuni Fudoki refer to Urashima Taro as Urashimako, though the story is the same. This represents a change in Japanese naming customs; in the previous eras, -ko (child) was used for both male and female names, while in later times it was mostly a female name element, replaced with -tarou, (great youth) in boys' names.
Story One fine day a young fisherman named Urashima Taro was fishing when he noticed a small turtle being tormented by some children. Taro saved it and let it go back to the sea. The day after a huge turtle approached him and told him that the small turtle he had saved was the daughter of the Emperor of the Sea, who wanted to see him to thank him. The turtle magically gave Taro gills and brought him to the bottom of the sea, to the Palace of the Dragon (Ryugu-jo). There he met the Emperor and the small turtle, who was now a lovely princess, Otohime.
Taro stayed there with her for a few days, then he was caught by the desire to go back to his village and see his aging mother, so he asked her permission to leave. The princess said she was sorry to see him go, but wished him well and gave him a mysterious box which she told him never to open, for whatever reason. Taro grabbed the box, jumped on the back of the same turtle that had brought him to the Palace, and soon was home.
But everything had changed. His home was gone, his mother had vanished, the people he knew were nowhere to be seen. He asked if anybody knew a man called Urashima Taro. They answered that they had heard someone of that name had vanished at sea long ago. He discovered that 300 years had passed since the day he had left for the bottom of the sea. Struck by grief, he absent-mindedly opened the box the princess had given him. Out of it came a cloud of white smoke. He suddenly aged, his beard grew long and white, and his back bent. He was now a very old man. And from the sea came the sad, sweet voice of the princess: "I told you not to open that box. In it was your old age ..."
As always with folklore, there are many different versions of this extremely famous story. In one, for example, after he turned into an old man he took the body of a crane, in another he ate a magic pill that gave him the ability to breathe underwater. In another version, he is swept away by a storm before he can rescue the turtle. Also, there is a version in which he dies in the process of aging (his body turns into dust), as no one can live 300 years.
Commemoration
A shrine on the western coast of the Tango Peninsula in northern Kyoto Prefecture, named Urashima Jinja, contains an old document describing a man, Urashimako, who left his land in 478 A.D. and visited a land where people never die. He returned in 825 A.D. with a Tamatebako. Ten days later he opened the box, and a cloud of white smoke was released, turning Urashimako into an old man.
Later that year, after hearing the story, Emperor Junna ordered Ono no Takamura to build a shrine to commemorate Urashimako's strange voyage, and to house the Tamatebako and the spirit of Urashimako.
Influences The story influenced a number of works of fiction and movies. Among them are Dragonball Z, Yu Yu Hakusho, Urusei Yatsura, Love Hina, Doraemon, Kamen Rider Den-O, Cowboy Bebop and RahXephon. It is retold in and used as the basis for the short story “Another Story” by Ursula K. Le Guin, published in her story collection A Fisherman of the Inland Sea, named for the character of this story. Urashima Taro himself is a character in the video game Okami.
The oldest known animated adaptation of the tale premiered in 1918.
During the 1970s, VARIG, a Brazilian airline, used him in a series of commercials, with the turtle bringing him to Brazil. After a while, he enjoys his stay, but grows old and longs to return to his home in Japan, so a woman (presumably the princess) gives him a box with an airplane ticket home, which when he opens also becomes much younger.
See also
External links
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