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Quest for Glory

 
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Quest for Glory



 
 
Quest for Glory is a series of hybrid role-playing
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
/adventure
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
 computer games designed by Corey and Lori Ann Cole
Lori Ann Cole

Lori Ann Cole is a game designer, often in cooperation with her husband, professional game programmer Corey Cole. Their team was later named Transolar Games....
. The series combined humor, puzzle
Puzzle

A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle one is intended to piece together objects in a logical way in order to come up with the desired shape, picture or solution....
 elements, themes and characters borrowed from various legends, pun
Pun

A pun, or paronomasia, is a form of word play that deliberately exploits ambiguity between similar-sounding words for humour or rhetorical effect....
s, and memorable characters, creating one of the better-remembered series in the Sierra
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
 stable.

Although the series was originally titled Hero's Quest, Sierra
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
 failed to trademark
TradeMark

TradeMark is a tall, primarily residential, skyscraper in Charlotte, North Carolina. It was completed in 2007 and has 28 floors. There are 200 hundred residential units....
 the name. Consequently, the electronic adaptation of the HeroQuest
HeroQuest (board game)

HeroQuest, sometimes also written as Hero Quest, is an adventure board game that was created by Milton Bradley Company in conjunction with the British company Games Workshop and set in the latter's Warhammer Fantasy fictional universe, as shown by a map of the Warhammer 'Old World' being printed on the back of the Quest Boo...
 board game
Board game

File:Game_of_life_board.jpgA board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" . As do other form of entertainment, board games can represent nearly any subject....
 forced Sierra to change the series' title to Quest for Glory.






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Quest for Glory is a series of hybrid role-playing
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
/adventure
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
 computer games designed by Corey and Lori Ann Cole
Lori Ann Cole

Lori Ann Cole is a game designer, often in cooperation with her husband, professional game programmer Corey Cole. Their team was later named Transolar Games....
. The series combined humor, puzzle
Puzzle

A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle one is intended to piece together objects in a logical way in order to come up with the desired shape, picture or solution....
 elements, themes and characters borrowed from various legends, pun
Pun

A pun, or paronomasia, is a form of word play that deliberately exploits ambiguity between similar-sounding words for humour or rhetorical effect....
s, and memorable characters, creating one of the better-remembered series in the Sierra
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
 stable.

Although the series was originally titled Hero's Quest, Sierra
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
 failed to trademark
TradeMark

TradeMark is a tall, primarily residential, skyscraper in Charlotte, North Carolina. It was completed in 2007 and has 28 floors. There are 200 hundred residential units....
 the name. Consequently, the electronic adaptation of the HeroQuest
HeroQuest (board game)

HeroQuest, sometimes also written as Hero Quest, is an adventure board game that was created by Milton Bradley Company in conjunction with the British company Games Workshop and set in the latter's Warhammer Fantasy fictional universe, as shown by a map of the Warhammer 'Old World' being printed on the back of the Quest Boo...
 board game
Board game

File:Game_of_life_board.jpgA board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" . As do other form of entertainment, board games can represent nearly any subject....
 forced Sierra to change the series' title to Quest for Glory. This decision caused all future games in the series and new copies of Hero's Quest I to switch over to the new name.

Series

The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos from recurring characters. The objective of the series is to transform the player character from an average Joe to a Hero
Hero

A hero , in Greek mythology and folklore, was originally a demigod, the offspring of a mortal and a deity,their Greek hero cult being one of the most distinctive features of Religion in ancient Greece....
 by completing non-linear quests.

Hybrids by their gameplay but also by their themes, the games feature serious stories leavened by humor throughout. There are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in when the drama of adventuring doesn't force them out. Cheap wordplay is particularly frequent, to the point that the second game's ending refers to itself as the hero's "latest set of adventures and miserable pun
Pun

A pun, or paronomasia, is a form of word play that deliberately exploits ambiguity between similar-sounding words for humour or rhetorical effect....
s." The games also have some memorable easter eggs, including a number of subtle or not-so-subtle allusions to other Sierra games (such as Dr. Cranium, an allusion to The Castle of Dr. Brain
Castle of Dr. Brain

Castle of Dr. Brain is a video game of the educational game genre released in 1991 by Sierra Entertainment....
, in the fourth game). Perhaps the most notable easter egg appeared in the EGA
Enhanced Graphics Adapter

The Enhanced Graphics Adapter is the IBM PC computer display standard specification located between Color Graphics Adapter and Video Graphics Array in terms of color and space resolution....
 version of Quest for Glory. The player could type "pick nose"; if his lock-picking skill was high enough, the game would respond "Success! You now have an open nose". If the skill was too low, the player would insert the lock pick too far, killing himself. This was duplicated to some degree in the VGA version by clicking the lockpick icon on the player.

Each game drew its inspiration from a different culture and mythology (in order, Germanic
Germanic folklore

Germanic folklore is recorded folklore of the Germanic speaking peoples. It is often used as a starting point for the reconstruction of a Common Germanic mythology:...
/fairy tale
Fairy tale

A fairy tale is a fictional story that may feature folklore characters such as Fairy, goblins, Elf, trolls, giant , and talking animals, and usually enchanted, often involving a far-fetched sequence of events....
; Middle Eastern/Arabian Nights; Egyptian
Egyptian mythology

Ancient Egyptian religion encompasses the various religious beliefs and rituals practiced in ancient Egypt over at least 3,000 years, from the Predynastic Egypt until the adoption of Coptic Christianity in the early centuries Common Era....
/African; Slavic folklore
Slavic mythology

Slavic mythology is the mythological aspect of the polytheism that was practised by the Slavs prior to Christianisation.The religion possesses numerous common traits with other religions descended from the Proto-Indo-European religion....
/Eastern European folklore; and finally Greco-Mediterranean
Greek mythology

Greek mythology is the body of myths and legends belonging to the Ancient Greece concerning their List of Greek mythological figures#Immortals and Greek hero cult, Cosmology#Metaphysical cosmology, and the origins and significance of their own cult and ritual practices....
) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.

Each game varied somewhat from the tradition it is derived from; for example, Baba Yaga
Baba Yaga

Baba Yaga is, in Slavic folklore, a witch-like character who flies around on a giant Mortar and pestle, kidnapping small children, and lives in a house which stands on chicken feet....
, a character borrowed from Slavic folklore, first appeared in the first game, as did a Jotun from Scandinavian folklore
Scandinavian folklore

Scandinavian folklore is the folklore of Sweden, Norway, Denmark, Iceland, the Faroe, and the Finland Swedish.In Scandinavia the term 'folklore' is not often used in academic circles, instead terms such as Folketro or Folkesagn have been coined....
 (named Brauggi in the game). The second game introduced several Arab
Arab

An Arab is a person who Identity as such on linguistic or cultural grounds. The plural form, Arabs , refers to the Ethnocultural group at large....
 and Africa
Africa

Africa is the world's second-largest and second most-populous continent, after Asia. At about 30.2 million km? including adjacent islands, it covers 6% of the Earth's total surface area and 20.4% of the total land area....
n-themed characters who reappeared in the third game, and characters from every game and genre in the series reappeared in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also included a number of intentional anachronism
Anachronism

An anachronism is an error in chronology, especially a chronological misplacing of persons, events, objects, or customs in regard to each other....
s, such as the pizza
Pizza

Pizza is a world-popular dish of Italy origin, made with an oven-baked, flat, generally round bread that is often covered with tomatoes or a tomato-based sauce and mozzarella cheese....
-loving, Dr. Frankenstein-like mad scientist
Mad scientist

A mad scientist is a stock character of Genre fiction, specifically science fiction. The mad scientist may be villainous, benign or neutral, and whether psychosis, eccentricity , or simply bumbling, mad scientists often work with fictional technology in order to forward their schemes, if they even have a coherent scheme....
s in the fourth and fifth games.

There was some criticism concerning the games as time-consuming. For example, while adding to realism, in order to build a certain skill or reach a certain point of time, the player has to repeat for countless times some certain action
Grind (gaming)

Grinding is a term used in Video game to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game....
 (such as 'climb tree', 'get rock'-'throw rock'), or walk aimlessly until the time passes. However, the game has nonetheless acquired cult status among computer game veterans, and was revolutionary and thus far unrivalled in its character import system, which allowed you to import your individual character, including the skills and wealth he had acquired, from one game to the next.

Gameplay

The gameplay standards established in earlier Sierra
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
 adventure games were enhanced by the player's ability to choose his character's career
Career

Career is a term defined by the Oxford English Dictionary as an individual's "course or progress through life ". It usually is considered to pertain to remunerative work ....
 path from among the three traditional role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
 backgrounds: fighter, magic-user
Magic (paranormal)

Magic, sometimes known as sorcery, is a conceptual system that asserts human ability to control or predict the nature through Mysticism, paranormal or supernatural means....
/wizard
Wizard (character class)

The Wizard is a magic al character class in many role-playing games and computer role-playing games. Wizards wield powerful magic spells, but are often physically weak as a trade-off....
 and thief
Thief (character class)

The Thief or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs....
. Further variation was added by the ability to customize the Hero's abilities, including the option of selecting skill
Skill

A skill is the learned capacity to carry out pre-determined results often with the minimum outlay of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills....
s normally reserved for another character class
Character class

In role-playing games, a common method of arbitrating the capabilities of different fictional characters is to assign each one to a character class....
, leading to unique combinations often referred to as "hybrid characters". During the second or third games, a character could be initiated as a Paladin
Paladin (character class)

Paladin is a character class in Dungeons & Dragons and later role-playing games, many of which were influenced by D&D. The class is loosely based on the paladins of medieval romance ....
 by performing honorable actions, changing his class and abilities and receiving a unique sword. This would apply when the character is exported into later games. Any character that finished any game in the series (except Dragon Fire, the last in the series) could be exported to a more recent game (Shadows of Darkness has a glitch which allows one to import characters from the same game), keeping the stats and parts of the inventory. If the character received the paladin sword, he would keep the magic sword
Magic sword

The term magic sword refers to any kind of mythology or fictional sword imbued with magic power to increase its strength or grant it other supernatural qualities....
 (Soulforge or Piotyr's sword) and special paladin magic abilities. A character imported into a later game in the series from any other game could be assigned any character class, including Paladin.

Each career path had its own strengths and weaknesses, scenarios unique to those that possess the skills associated with it. Each class also had its own distinct way to solve various in-game puzzles, which encouraged replay: some puzzles had up to four different solutions. For instance, if a door is closed, instead of lockpicking or casting an open spell, the fighter can simply knock down the door. The magic user and the thief are both non-confrontational characters, as they lack the close range ability of the fighter, but are better able to attack from a distance, using daggers or spells. An example of these separate paths can be seen early in the first game. A gold ring belonging to the healer rests in a nest on top of a tree; fighters might make it fall by hurling rocks, thieves may want to climb the tree, while a magic user can simply cast the fetch spell to retrieve the nest, and then, while the fighter and magic user return the ring for a reward, the thief can choose between returning or selling the same ring in the thieves' guild
Thieves' Guild

Thieves' Guilds are a common feature of old-fashioned organized crime in various types of fiction.A central feature of Cervantes' story Rinconete y Cortadillo, set in 16th Century Seville, is the city's strong and well-organized Thieves' Guild - built to the model of the Medieval Guild....
 (which is not available for those not possessing the "thieving" skills).

While it possible to build (over the course of several games) a character that has points in (or masters) every skill in the game and can therefore perform nearly every task, doing so would require a lot of effort.

Each character class featured special abilities unique to that class, as well as a shared set of attributes which could be developed by performing tasks and completing quests. In general, for a particular game the maximum value which can be reached for an ability is 100*[the number of that game]. Quest for Glory V allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits. Quest for Glory V also features special kinds of equipment which lower some stats while raising others. At the beginning of each game, the player may assign points to certain attributes, and certain classes only have specific attributes enabled, although skills can be added for an extra cost.

General attributes influence all characters classes and how they interact with objects and other people in the game; high values in strength allows to move heavier objects and communication helps with bargaining goods with sellers. These attributes are changed by performing actions related to the skill; climbing a tree eventually increases the skill value in climb, running increases vitality, and so on. There are also complementing skills which are only of associated with some classes; parry (the ability to block a blow with the sword), for instance, is mainly used by fighters and paladins, lock picking and sneaking thief's hobby, and the ability to cast magic spells is usually associated with magic user.

Vital statistics are depleted by performing some actions. Health (determined by strength and vitality) determines the hit points of the character, which decreases when the player is attacked or harms himself. Stamina (based on agility and vitality) limits the number of actions (exercise, fighting, running, etc...) the character is able to perform before needing rest or risking injury. Mana is only required by characters with skill in magic, and is calculated according to the character's intelligence and magic attributes.

Puzzle and Experience points only show the development of the player and his progress in the game, though in the first game also affected the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached.

The Games

  • Quest for Glory I: So You Want To Be A Hero
    Quest for Glory I: So You Want To Be A Hero

    Hero's Quest: So You Want to Be a Hero is an adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-line....
     (1989; VGA remake released in 1991)
  • Quest for Glory II: Trial by Fire
    Quest for Glory II: Trial by Fire

    Quest for Glory II: Trial by Fire is the second video game in Sierra Entertainment's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero ....
     (1990; unofficial VGA remake by AGD Interactive
    AGD Interactive

    AGD Interactive , limited liability company. is a non-profit company licensed to enhanced remake Sierra Entertainment's popular classic adventure games from the 1980s and early 1990s....
     released in 2008)
  • Quest for Glory III: Wages of War
    Quest for Glory III: Wages of War

    Quest for Glory III: Wages of War is a hybrid adventure game/Computer role-playing game game released in 1992 for the MS-DOS Personal computer, Amiga and Apple Macintosh....
     (1992)
  • Quest for Glory IV: Shadows of Darkness
    Quest for Glory IV: Shadows of Darkness

    Quest for Glory IV: Shadows of Darkness is an adventure game/role-playing game hybrid. It is the fourth installment of the Quest for Glory computer game series by Sierra Entertainment....
     (1994)
  • Quest for Glory V: Dragon Fire
    Quest for Glory V: Dragon Fire

    Quest for Glory V: Dragon Fire is the fifth game in the Quest for Glory computer game series by Sierra Entertainment....
     (1998)


Collections

  • Quest for Glory Anthology (1996) a package that includes the first four games, including the fully patched CD version of QFG IV; game copy protection codes (a feature of Quest for Glory 4) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of Quest for Glory 1.
  • Quest for Glory Collection Series (1997) re-release of QFG Anthology with a Dragon Fire demo and sample soundtrack.


The World

The fantasy world in which the action takes place is known as Glorianna, and is somewhat a mirror of our own world.

According to Lori Cole, Glorianna's time did not advance at the same pace in all places, so many anachronisms are explained (some places are medieval, others are still at the Bronze Age
Bronze Age

The Bronze Age is, with respect to a given prehistory, the period in that society when the most advanced metalworking included smelting copper and tin from naturally-occurring outcroppings of copper and tin ores, creating a bronze alloy by melting those metals together, and casting them into bronze artifact s....
, some others are almost victorian
Victorian era

The Victorian Era of the United Kingdom of Great Britain and Ireland was the period of Victoria of the United Kingdom reign from June 1837 to January 1901....
, and some have pseudo-modern
Retro-futurism

Retro-futurism, retrofuturism, retro-future or retrofuture, terms combining "retro" and "Futurology" or "future", can refer to two distinct concepts: A style of design or art or a sociopolitical ideology....
 elements). The world is populated both by traditional creatures of myth and legend (gnomes, fairies, genies, demons) and specifically by humanoids with animal features
Anthropomorphism

Anthropomorphism is the attribution of uniquely human characteristics to non-human creatures and beings, natural and supernatural phenomena, material states and objects or abstract concepts....
, such as the Katta (humanoid cat-people) and the Liontaurs
Taur

Centauroid creatures, also known as centaur-like or tauric creatures, appear frequently in mythology and works of fiction. Like the centaur of Greek myth, such creatures typically possess the body of a four-legged animal with a human or human-like torso where the head should be, giving them six limbs and a double set of ribcages....
 (centaur
Centaur

In Greek mythology, the centaurs are a race of creatures composed of part human and part horse. In early Attica Pottery of ancient Greece, they are depicted with the torso of a human joined at the waist to the horse's withers, where the horse's neck would be....
 like people with leonine
Lion

The lion is a member of the family Felidae and one of four big cats in the genus Panthera. With exceptionally large males exceeding 250 kg in weight, it is the second-largest living cat after the tiger....
 heads and hindquarters).

The Characters

Along with the Hero, several memorable characters appear and re-appear throughout the series including Rakeesh Sah Tarna, Abdullah Doo, Elsa von Spielburg, the evil Ad Avis and many others.

Original Concept

Originally, the series was supposed to be a tetralogy
Tetralogy

A tetralogy is a compound work that is made up of four distinct works. Compare to a trilogy; made up of three works.The name comes from the Attica theater, where tetralogies were meant to be played in one sitting at the Dionysia....
, consisting of 4 games, with the following themes and cyles: the 4 cardinal direction
Cardinal direction

The four cardinal directions or cardinal points are north, south, east, and west, commonly denoted by their initials - N, S, E, W. They are mostly used for geography orientation on Earth but may be calculated anywhere on a rotating astronomical object....
s
, the 4 classical element
Classical element

Many ancient philosophy used a set of archetype classical elements to explain patterns in nature. In this context, the word element refers to a chemical substance that is either a chemical compound or a mixture of chemical compounds , rather than a chemical element of modern physical science....
s
, the 4 season
Season

A season is one of the major divisions of the year, generally based on yearly periodic changes in weather.Seasons result from the yearly revolution of the Earth around the Sun and the Axial tilt....
s
and 4 different mythologies
Mythology

The word mythology refers to a body of folklore/myths/legends that a particular culture believes to be true and that often use the supernatural to interpret natural events and to explain the nature of the universe and humanity....
.

This is what the creators originally had in mind:

However, when Shadows of Darkness
Quest for Glory IV: Shadows of Darkness

Quest for Glory IV: Shadows of Darkness is an adventure game/role-playing game hybrid. It is the fourth installment of the Quest for Glory computer game series by Sierra Entertainment....
 was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game, Wages of War
Quest for Glory III: Wages of War

Quest for Glory III: Wages of War is a hybrid adventure game/Computer role-playing game game released in 1992 for the MS-DOS Personal computer, Amiga and Apple Macintosh....
, was inserted into the canon, and caused a renumbering of the series. Evidence for this can be found in the end of Trial by Fire
Quest for Glory II: Trial by Fire

Quest for Glory II: Trial by Fire is the second video game in Sierra Entertainment's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero ....
: the player is told that the next game will be Shadows of Darkness
Quest for Glory IV: Shadows of Darkness

Quest for Glory IV: Shadows of Darkness is an adventure game/role-playing game hybrid. It is the fourth installment of the Quest for Glory computer game series by Sierra Entertainment....
 and a fanged vampyric moon is shown, to hint at the next game's theme.

They talked about it in the Fall 1992 issue of Sierra
Sierra Entertainment

Sierra Entertainment, Inc. was a Worldwide American video game developer and video game publisher founded in 1979 as On-Line Systems by Ken Williams and Roberta Williams....
's InterAction magazine, and an online chat room: