Non-player character
Encyclopedia
A non-player character sometimes known as a non-person character or non-playable character, in a game is any fictional character
Character (arts)
A character is the representation of a person in a narrative work of art . Derived from the ancient Greek word kharaktêr , the earliest use in English, in this sense, dates from the Restoration, although it became widely used after its appearance in Tom Jones in 1749. From this, the sense of...

 not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

. (Though they are a participant in the game, a gamemaster is usually not referred to by the technical term "player".)

Role-playing games

In a traditional role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 such as Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

, an NPC is a fictional character portrayed by the gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

. If player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

 (PC). Non-player characters might be allies, bystanders or competitors to the PCs.

NPCs thus vary in their level of detail. Some may be only a brief description ("You see a man in a corner of the tavern"), while others may have complete game statistics and backstories of their own.

There is some debate about how much work a gamemaster should put into an important NPC's statistics
Statistic (role-playing games)
A statistic in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a integer or, in some cases, a set of dice....

; some players prefer to have every NPC completely defined with stats, skills, and gear, while others define only what is immediately necessary and fill in the rest as the game proceeds. There is also some discussion as to just how important fully fleshed-out NPCs are in any given RPG, but it is general consensus that the more "real" the NPCs feel, the more fun players will have interacting with them in character.

Playability

In some games and in some circumstances, a player who is without a player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

 of their own can temporarily take control of an NPC. Reasons for this vary, but often arise from the player not maintaining a PC within the group and playing the NPC for a session or from the player's PC being unable to act for some time (for example, because they are injured or in another location). Although these characters are still designed and normally controlled by the gamemaster, when players are given the opportunity to temporarily control these non-player characters it gives them another perspective on the plot of the game. Some systems, such as Nobilis
Nobilis
Nobilis is a contemporary fantasy role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called the Nobilis; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or...

, encourage this in their rules.

In less traditional RPGs, narrative control is less strictly separated between gamemaster and players. In this case, the line between PC and NPC can be vague.

Dependents

Many game systems have rules for characters sustaining positive allies in the form of NPC followers; hired hands, or other dependent stature to the PC. Characters may sometimes help in the design, recruitment, or development of NPCs.

In the Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

game (and related games using the Hero System
Hero System
The Hero System is a generic role-playing game system that developed from the superhero RPG Champions. It is used as the underlying mechanics of other Hero Games role-playing games such as Dark Champions, Fantasy Hero, Star Hero, and Pulp Hero...

), a character may have a DNPC, or "dependent non-player character". This is a character controlled by the GM, but for which the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

 is responsible in some way, and who may be put in harm's way by the PC's choices.

Video games

The term non-player character is also used in role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

s (as well as non-RPG video games) to describe entities not under the direct control of players. Nearly always the connotation is that an NPC is allied with, or at least neutral toward, the player, while hostile characters are referred to as enemies, mobs
Mob (computer gaming)
A mob, mobile or monster is a computer-controlled non-player character in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.-Purpose of mobs:Defeating...

 or creeps. In video games, NPC is sometimes expanded as "non-playable character" or "non-player class".

NPC behavior in computer games is usually scripted and automatic, triggered by certain actions or dialogue with the player characters. In certain multi-player games, (Neverwinter Nights
Neverwinter Nights
Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...

and Vampire: the Masquerade
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....

series, for example), a player that acts as the GM can "possess" both player and non-player characters, controlling their actions in order to further the storyline. More complex games, such as the aforementioned Neverwinter Nights, allow the player to customize the NPCs' behavior by modifying their default scripts or creating entirely new ones.

In some online games, such as MMORPG
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

s, NPCs may be entirely unscripted, and are essentially regular character avatars controlled by employees of the game company. These "non-players" are often distinguished from player characters by avatar appearance or other visual designation, and often serve as in-game support for new players. In other cases, these "live" NPCs are virtual actors, playing regular characters which drive a continuing storyline (as in Myst Online: Uru Live
Myst Online: Uru Live
Myst Online: Uru Live is an open source massively multiplayer online adventure game developed by Cyan Worlds. The game is the multiplayer component to the 2003 video game Uru: Ages Beyond Myst. Like Uru, Myst Online takes place in 2000's New Mexico, where an ancient civilization known as the D'ni...

).

In early and less advanced RPGs, NPCs have only monologue. Code directs the appearance of a dialogue box, floating text, cutscene
Cutscene
A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduces enemy characters, and provide background information, atmosphere, dialogue, and clues...

, or other means of displaying the NPCs' speech or reaction to the player. NPC speeches of this kind are often designed to give an instant impression of the character of the speaker, providing character vignettes, but they may also advance the story or illuminate the world around the PC. Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

 or avatar
Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...

 responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

More advanced RPGs feature interactive dialogue, or branching dialogue (dialogue trees). A good example are the games produced by Black Isle Studios
Black Isle Studios
Black Isle Studios was a division of the computer and video game developer and publisher Interplay Entertainment. Black Isle Studios was a division that developed computer role-playing games, and also published several games from other developers. It was based in Orange County, California, USA. The...

 and White Wolf, Inc.
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

; every one of their games is multiple-choice roleplaying. When talking to an NPC, the player is presented with a list of dialogue options, and may choose between them. Each choice may result in a different response from the NPC. These choices may affect the course of the game, as well as the conversation. At the least, they provide a reference point to the player of his or her relationship with the game world. True dialogues with NPCs are usually very complex, however after you talk with an NPC and turn right back around to talk with them again, no matter how many times you do this, usually they will give you the same exact conversation.

Ultima is an example of a game series that has advanced from non-branching (Ultima III
Ultima III
Ultima III: Exodus is the third game in the Ultima series. Exodus is also the name of the game's principal antagonist. Released in 1983, it was the first Ultima game published by Origin Systems.-Gameplay:...

and earlier) to branching dialogue (from Ultima IV
Ultima IV
Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima computer role-playing games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness"...

and on). Other role-playing games with branching dialogues include Cosmic Soldier
Cosmic Soldier (MSX)
is a role-playing video game for the MSX and NEC PC-8801, and is the first game in the Cosmic Soldier series. It was released in 1985 by Kogado Studio...

, Megami Tensei
Megami Tensei
, commonly abbreviated as , is a Japanese console role-playing game metaseries which was originally based on the novel series Digital Devil Story by Aya Nishitani and has gone to become one of the major franchises of the genre in its native country...

, Fire Emblem
Fire Emblem
is a fantasy tactical role-playing video game franchise developed by Intelligent Systems , the maker of Advance Wars , and published by Nintendo...

, Metal Max
Metal Max (series)
is a series of post-apocalyptic, vehicle combat, role-playing video games dating back to 1991. They have been developed by Crea-Tech and released for the NES, Super NES, PlayStation 2 and Nintendo DS platforms. As the trademark dispute, series use to release games until get trademark rights...

, Langrisser
Langrisser
is a five-part video game series created by Masaya, the software division of Nippon Computer Systems created in the early 1990s. The development team working under Masaya is CareerSoft....

, SaGa, Ogre Battle
Ogre Battle
"Ogre Battle" may refer to:*Ogre Battle , a song by English rock band Queen from their album Queen II.* The Ogre Battle series of tactical role-playing games, which include:**Ogre Battle: The March of the Black Queen...

, Chrono, Star Ocean
Star Ocean
is a franchise of action role-playing video games developed by tri-Ace and published and owned by Square Enix .-Creation and influence:...

, Sakura Wars
Sakura Wars
is a Japanese media franchise created by Ouji Hiroi, and is developed and owned by Sega and licensed by Red Entertainment and Sega. The franchise centers on a series of dramatic fantasy and science-fantasy tactical role-playing adventure video games, which consist of tactical wargame and dating sim...

, Mass Effect
Mass Effect (series)
Mass Effect is an award-winning, bestselling series of science fiction RPG third-person shooter video games developed by the Canadian company BioWare and released for the Xbox 360, Microsoft Windows and, from the second installment, for the PlayStation 3...

, Dragon Age
Dragon Age
Dragon Age: Origins is a single-player role-playing video game developed by BioWare's Edmonton studio and published by Electronic Arts. It is the first game in the Dragon Age franchise...

, Radiant Historia
Radiant Historia
is a role-playing video game developed and published by Atlus for the Nintendo DS. The game's development team mostly consists of Atlus staff who previously worked on Megami Tensei games like Persona 3, Strange Journey, Nocturne and the Etrian Odyssey series. The development team also includes...

, and several Dragon Quest
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

and Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

games.

Certain video game genres revolve almost entirely around interactions with non-player characters, including visual novel
Visual novel
A is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage...

s such as Ace Attorney and dating sim
Dating sim
Dating sims are a video game subgenre of simulation games, usually Japanese, with romantic elements. They are also sometimes put under the category of neoromance. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic...

s such as Tokimeki Memorial
Tokimeki Memorial
is a popular dating simulation series by Konami. It consists of 6 main games in addition to a large number of spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction TokiMemo....

, usually featuring complex branching dialogues and often presenting the player's possible responses word-for-word as the player character would say them. Games revolving around relationship-building, including visual novels, dating sims such as Tokimeki Memorial, and some role-playing games such as Shin Megami Tensei: Persona
Shin Megami Tensei: Persona
Shin Megami Tensei: Persona, known in Japan as is a series of role-playing video games developed and published by Atlus. The series is a spin-off of the Megami Tensei series which focuses on demon summoners. However, the Persona series centers around groups of teenagers who have the ability to...

, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character. These games often feature a day-night cycle
Persistent world
A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent...

 with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. Other examples of such games include Portopia Serial Murder Case
Portopia Renzoku Satsujin Jiken
, is an adventure game designed by Yuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers...

, Sound Novels, J.B. Harold Murder Club
J.B. Harold Murder Club
J.B. Harold Murder Club, known as J.B. Harold no Jikenbo #1: Murder Club in Japan, is a 1986 murder mystery adventure game, developed by Riverhillsoft and released for the NEC PC-98, MSX, MS-DOS, NEC TurboGrafx-CD and Nintendo DS platforms...

, Snatcher
Snatcher
is a cyberpunk-themed graphic adventure game produced by Konami, originally released in Japan for the NEC PC-8801 and MSX 2 computer platforms in 1988. It was followed by a CD-ROM-based remake released for the PC Engine video game console in 1992, which was subsequently ported and localized into...

, Policenauts
Policenauts
is a cinematic adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996...

, Tokimeki Memorial
Tokimeki Memorial
is a popular dating simulation series by Konami. It consists of 6 main games in addition to a large number of spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction TokiMemo....

, To Heart, Kanon
Kanon
is a Japanese visual novel developed by Key and originally released as an adult game on June 4, 1999, playable on a Microsoft Windows PC. An all ages version for the PC was released in January 2000, and was later ported to the Dreamcast, PlayStation 2, and PlayStation Portable...

, Shenmue
Shenmue (series)
Shenmue is an interactive cinema open-world adventure video game series created, produced and directed by Yu Suzuki, and developed and published by Sega. Shenmue was listed in the 2006 Guinness Book of World Records as the most expensive video game produced for its time, with a production budget of...

, Shadow of Memories
Shadow of Memories
, also known as Shadow of Destiny in North America, is an adventure video game developed by Konami Computer Entertainment Tokyo for the PlayStation 2. Originally released for the PlayStation 2, it was later ported to the PC and Xbox in 2002 by the now-defunct Runecraft company...

, Ace Attorney, Fate/stay night
Fate/stay night
is a Japanese visual novel developed by Type-Moon, which was originally released as an adult game for the PC. An all-ages version of Fate/stay night, titled Fate/stay night Réalta Nua, was released for the PlayStation 2 on April 19, 2007, and features the Japanese voice actors from the anime series...

, Clannad, Fahrenheit
Fahrenheit (video game)
Fahrenheit, also known as Indigo Prophecy in North America, is a cinematic adventure video game developed by Quantic Dream and manufactured and marketed by Atari Europe SAS...

, and Heavy Rain
Heavy Rain
Heavy Rain is an interactive drama psychological thriller video game created by Quantic Dream exclusively for the PlayStation 3. The game is written and directed by Quantic Dream's founder and CEO David Cage....

.
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