Donkey Kong (video game)
Encyclopedia
is an arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 released by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 in 1981. It is an early example of the platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 genre, as the gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...

 focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman must rescue a damsel in distress
Damsel in distress
The subject of the damsel in distress, or persecuted maiden, is a classic theme in world literature, art, and film. She is usually a beautiful young woman placed in a dire predicament by a villain or monster and who requires a hero to achieve her rescue. She has become a stock character of fiction,...

, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters.

The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi
Hiroshi Yamauchi
is a Japanese businessman. He was the third president of Nintendo, joining the company in 1949 until stepping down on May 31, 2002, to be succeeded by Satoru Iwata. Yamauchi is credited with transforming Nintendo from a small hanafuda card-making company in Japan to today's multi-billion dollar...

, Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

. Drawing from a wide range of inspirations, including Popeye
Popeye
Popeye the Sailor is a cartoon fictional character created by Elzie Crisler Segar, who has appeared in comic strips and animated cartoons in the cinema as well as on television. He first appeared in the daily King Features comic strip Thimble Theatre on January 17, 1929...

and King Kong
King Kong
King Kong is a fictional character, a giant movie monster resembling a gorilla, that has appeared in several movies since 1933. These include the groundbreaking 1933 movie, the film remakes of 1976 and 2005, as well as various sequels of the first two films...

, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.

Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a success in North America and Japan. Nintendo license
License
The verb license or grant licence means to give permission. The noun license or licence refers to that permission as well as to the document recording that permission.A license may be granted by a party to another party as an element of an agreement...

d the game to Coleco
Coleco
Coleco is an American company founded in 1932 by Maurice Greenberg as "Connecticut Leather Company". It became a highly successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar and...

, who developed home console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

 versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios
Universal Studios
Universal Pictures , a subsidiary of NBCUniversal, is one of the six major movie studios....

, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s.

Gameplay

Donkey Kong is one of the earliest examples of the platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 genre; it is sometimes said to be the first platform game, although it was preceded by Space Panic
Space Panic
Space Panic is a 1980 arcade game designed by Universal, which Chris Crawford calls the first ever platform game, as it pre-dates Nintendo's Donkey Kong which is often cited as the original platform game. Space Panic lacks Donkey Kongs jump mechanic, disqualifying it as a platformer for some...

. In contrast to Space Panic, however, Donkey Kong was the first platform game to feature jumping, introducing the need to jump between gaps and over obstacles or approaching enemies, setting the template for the platform genre. Competitive video gamers and referees stress the game's high level of difficulty compared to other classic arcade games. Winning the game requires patience and the ability to accurately time Jumpman's ascent. In addition to presenting the goal of saving the Lady, the game also gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up
Power-up
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...

; collecting items such as hats, parasol
Umbrella
An umbrella or parasol is a canopy designed to protect against rain or sunlight. The term parasol usually refers to an item designed to protect from the sun; umbrella refers to a device more suited to protect from rain...

s, and purses (apparently belonging to the Lady/Pauline); and completing other tasks. The player typically receives three lives with a bonus
1-up
1-up , pronounced "one up", is a term in console video gaming that commonly refers to an item that gives the player an extra life, to complete the game. In certain games, it is possible to receive multiple extra lives at once...

 awarded for the first 10,000 points, although this can be modified via the game's built in DIP switch
DIP switch
DIP switches are manual electric switches that are packaged in a group in a standard dual in-line package...

es.

The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m. Later ports
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 of the game omit or change the sequence of the screens. The original arcade version includes:
  • Screen 1 (25 m), Jumpman must scale a seven-story construction site made of crooked girders and ladders while jumping over or hammering barrels and oil barrels tossed by Donkey Kong. The hero must also avoid flaming balls, which generate when an oil barrel collides with an oil drum. Players routinely call this screen "Barrels".
  • Screen 2 (50 m), Jumpman must climb a five-story structure of conveyor belt
    Conveyor belt
    A conveyor belt consists of two or more pulleys, with a continuous loop of material - the conveyor belt - that rotates about them. One or both of the pulleys are powered, moving the belt and the material on the belt forward. The powered pulley is called the drive pulley while the unpowered pulley...

    s, each of which transports cement pans. The fireballs also make another appearance. This screen is sometimes referred to as the "Factory
    Factory
    A factory or manufacturing plant is an industrial building where laborers manufacture goods or supervise machines processing one product into another. Most modern factories have large warehouses or warehouse-like facilities that contain heavy equipment used for assembly line production...

    " or "Pie Factory" due to the resemblance of the cement pans to pies.
  • Screen 3 (75 m), Jumpman rides up and down elevators while avoiding fireballs and bouncing objects, presumably spring weights. The bouncing weights (the hero's greatest danger in this screen) emerge on the top level and drop near the rightmost elevator. The screen's common name is "Elevators". This screen appears as an unlockable stage in Super Smash Bros. Brawl
    Super Smash Bros. Brawl
    Super Smash Bros. Brawl, known in Japan as , often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by...

    .
  • Screen 4 (100 m), Jumpman must remove the eight rivets which support Donkey Kong. The fireballs remain the primary obstacle. Removing the final rivet causes Donkey Kong to fall and the hero to be reunited with Pauline. This is the final screen of each level. Players refer to this screen as "Rivets".


The player loses a life if:
  • Jumpman runs into a barrel, fireball, flaming oil barrel, spring weight, cement pan, or Donkey Kong
  • Jumpman falls off the structure or through open rivet holes
  • The bonus timer reaches 0.


These screens combine to form levels, which become progressively tougher. For example, Donkey Kong begins to hurl barrels faster and sometimes diagonally, and fireballs get speedier. The victory music alternates between levels 1 and 2. The 22nd level is unofficially known as the kill screen
Kill screen
A kill screen is a stage or level in a video game that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible.Video games, like any other computer...

, due to an error in the game's programming that kills Jumpman after a few seconds, effectively ending the game. With its four unique levels, Donkey Kong was the most complex arcade game at the time of its release, and only the second game to feature multiple levels (the first was Gorf
Gorf
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one...

by Midway Games
Midway Games
Midway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...

).

Story and characters

Donkey Kong is considered to be the earliest video game with a storyline that visually unfolded on screen. The eponymous Donkey Kong character is the game's de facto villain. Donkey Kong is the pet of a carpenter named Jumpman. (The name Jumpman was chosen for its similarity to Walkman and Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

.) The carpenter mistreats the ape, so Donkey Kong escapes and kidnaps Jumpman's girlfriend, originally known as the Lady, but later named Pauline. The player must take the role of Jumpman and rescue the girl. This was the first occurrence of the damsel in distress
Damsel in distress
The subject of the damsel in distress, or persecuted maiden, is a classic theme in world literature, art, and film. She is usually a beautiful young woman placed in a dire predicament by a villain or monster and who requires a hero to achieve her rescue. She has become a stock character of fiction,...

 scenario that would provide the template for countless video games to come.

The game uses graphics and animation as vehicles of characterization. Donkey Kong smirks upon Jumpman's demise. The Lady is instantly recognized as female from her pink dress and long hair, and "HELP!" appears frequently beside her. Jumpman, depicted in red overalls and cap, is an everyman
Everyman
In literature and drama, the term everyman has come to mean an ordinary individual, with whom the audience or reader is supposed to be able to identify easily, and who is often placed in extraordinary circumstances...

 character, a type common in Japan. Graphical limitations forced his design: Drawing a mouth was too difficult, so the character was given a mustache; the programmers could not animate hair, so he got a cap; and to make his arm movements visible, he needed colored overalls. The artwork used for the cabinets and promotional materials make these cartoon-like character designs even more explicit. The Lady for example, appears as disheveled (like Fay Wray
Fay Wray
Fay Wray was a Canadian-American actress most noted for playing the female lead in King Kong...

) in a torn dress and stiletto heel
Stiletto heel
A stiletto heel is a long, thin, high heel found on some boots and shoes, usually for women. It is named after the stiletto dagger, the phrase being first recorded in the early 1930s...

s.

Donkey Kong is the first example of a complete narrative told in video game form, and it employs cut scenes to advance its plot. The game opens with the gorilla climbing a pair of ladders to the top of a construction site. He sets the Lady down and stamps his feet, causing the steel beams to change shape. He then moves to his final perch and sneers. This brief animation sets the scene and adds background to the gameplay, a first for video games. Upon reaching the end of the stage, another cut scene begins. A heart appears between Jumpman and the Lady, but Donkey Kong grabs the woman and climbs higher, causing the heart to break. The narrative concludes when Jumpman reaches the end of the rivet stage. He and the Lady are reunited, and a short intermission plays. The game then starts over at a higher level of difficulty.

Development

As of the beginning of 1981, Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

's efforts to sell in the North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

n video game market had failed, culminating with the flop Radar Scope
Radar Scope
is an early cabinet arcade game developed and published by Nintendo in November 1980. Some sources claim that Ikegami Tsushinki also did design work on Radar Scope. It is a shooter that can be viewed as a cross between Taito's Space Invaders and Namco's Galaxian...

in 1980. To keep the company afloat, company president Hiroshi Yamauchi
Hiroshi Yamauchi
is a Japanese businessman. He was the third president of Nintendo, joining the company in 1949 until stepping down on May 31, 2002, to be succeeded by Satoru Iwata. Yamauchi is credited with transforming Nintendo from a small hanafuda card-making company in Japan to today's multi-billion dollar...

 decided to convert unsold Radar Scope games into something new. He approached a young industrial design
Industrial design
Industrial design is the use of a combination of applied art and applied science to improve the aesthetics, ergonomics, and usability of a product, but it may also be used to improve the product's marketability and production...

er named Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

, who had been working for Nintendo since 1977, to see if Miyamoto thought he could design an arcade game. Miyamoto said he could. Yamauchi appointed Nintendo's head engineer, Gunpei Yokoi, to supervise the project. Some sources also claim that Ikegami Tsushinki performed some of the development.

At the time, Nintendo was pursuing a license to make a game based on the Popeye
Popeye
Popeye the Sailor is a cartoon fictional character created by Elzie Crisler Segar, who has appeared in comic strips and animated cartoons in the cinema as well as on television. He first appeared in the daily King Features comic strip Thimble Theatre on January 17, 1929...

comic strip. When this fell through, Nintendo decided that it would take the opportunity to create new characters that could then be marketed and used in later games. Miyamoto came up with many characters and plot concepts, but he eventually settled on a gorilla/carpenter/girlfriend love triangle that mirrored the rivalry between Bluto
Bluto
Bluto is a cartoon and comics character created in 1932 by Elzie Crisler Segar as a one-time character, named "Bluto the Terrible", in his Thimble Theatre comic strip . Bluto made his first appearance September 12 of that year...

 and Popeye for Olive Oyl
Olive Oyl
Olive Oyl is a cartoon character created by Elzie Crisler Segar in 1919 for his comic strip Thimble Theatre. The strip was later renamed Popeye after the sailor character that became the most popular member of the cast; however Olive Oyl was a main character for 10 years before Popeye's 1929...

. Bluto became an ape, which Miyamoto said was "nothing too evil or repulsive". He would be the pet of the main character, "a funny, hang-loose kind of guy." Miyamoto has also named "Beauty and the Beast
Beauty and the Beast
Beauty and the Beast is a traditional fairy tale. The first published version of the fairy tale was a rendition by Gabrielle-Suzanne Barbot de Villeneuve, published in La jeune américaine, et les contes marins in 1740...

" and the 1933 film King Kong
King Kong (1933 film)
King Kong is a Pre-Code 1933 fantasy monster adventure film co-directed by Merian C. Cooper and Ernest B. Schoedsack, and written by Ruth Rose and James Ashmore Creelman after a story by Cooper and Edgar Wallace. The film tells of a gigantic island-dwelling apeman creature called Kong who dies in...

as influences. Although its origin as a comic strip license played a major part, Donkey Kong marked the first time that the storyline for a video game preceded the game's programming
Computer programming
Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a program that performs specific operations or exhibits a...

 rather than simply being appended as an afterthought. An unrelated Popeye game would eventually be released by Nintendo in 1982.

Yamauchi wanted primarily to target the North American market, so he mandated that the game be given an English title. Miyamoto decided to name the game for the ape, whom he felt to be the strongest character. The story of how Miyamoto came up with the name "Donkey Kong" varies. A popular urban myth says that the name was originally meant to be "Monkey Kong", but was misspelled or misinterpreted due to a blurred fax or bad telephone connection. Another story claims Miyamoto looked in a Japanese-English dictionary for something that would mean "stubborn gorilla," or that "Donkey" was meant to convey "silly" or "stubborn"; "Kong" was common Japanese slang for "gorilla". A rival claim is that he worked with Nintendo's export manager to come up with the title, and that "Donkey" was meant to represent "stupid and goofy".

Miyamoto had high hopes for his new project. He lacked the technical skills to program it himself, so instead came up with concepts and consulted technicians to see if they were possible. He wanted to make the characters different sizes, move in different manners and react in various ways. Yokoi thought Miyamoto's original design was too complex. Another idea Yokoi suggested was to use see-saws to catapult the hero across the screen; this was too difficult to program. Miyamoto then thought of using sloped platforms, barrels and ladders. When he specified that the game would have multiple stages, the four-man programming team complained that he was essentially asking them to make the game repeatedly. Nevertheless, they followed Miyamoto's design, creating about 20,000 lines of code. Yukio Kaneoka composed a simplistic soundtrack to serve as background music for the levels and story events.

Hiroshi Yamauchi thought the game was going to sell well and called Minoru Arakawa
Minoru Arakawa
was the founder and first president of Nintendo of America from 1980 to 2002.Born in Kyoto, Japan, he attended Kyoto University and the Massachusetts Institute of Technology. In 1972, he was hired by Japanese conglomerate Marubeni as part of their international staff, with the responsibility of...

, head of Nintendo's operations in the US, to tell him. Nintendo's American distributors, Ron Judy and Al Stone, brought Arakawa to a lawyer named Howard Lincoln
Howard Lincoln
Howard Charles Lincoln is an American lawyer and businessman, known primarily for being the former chairman of Nintendo of America and the current Chairman and Chief Executive Officer of the Seattle Mariners baseball team, representing absentee majority owner Hiroshi Yamauchi...

 to secure a trademark.
The game was sent to Nintendo of America for testing. The sales manager hated it for being too different from the maze and shooter game
Shooter game
Shooter games are a sub-genre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon". A common...

s common at the time, and Judy and Lincoln expressed reservations over the strange title. Still, Arakawa swore that it would be big. American staffers asked Yamauchi to change the name, but he refused. Arakawa and the American staff began translating the storyline for the cabinet art and naming the other characters. They chose "Pauline" for the Lady, after Polly James, wife of Nintendo's Redmond, Washington
Redmond, Washington
Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 54,144 at the 2010 census,up from 45,256 in 2000....

, warehouse manager, Don James
Don James (video games)
Don James is an American video game executive and currently serves as the executive vice president of operations for Nintendo of America.As a key member of the team led by Howard Lincoln and Minoru Arakawa, James played a critical role in the reintroduction of home video game consoles in North...

. Jumpman was eventually renamed Mario for Mario Segale
Mario Segale
Mario A. Segale is an American businessman and real estate developer. He has been involved in various development projects in the Seattle area since the 1950s. He is widely known in popular culture as the source of the name of Nintendo's Mario character....

, the office landlord. These character names were printed on the American cabinet art and used in promotional materials. Donkey Kong was ready for release.

Stone and Judy convinced the managers of two bars in Seattle, Washington
Seattle, Washington
Seattle is the county seat of King County, Washington. With 608,660 residents as of the 2010 Census, Seattle is the largest city in the Northwestern United States. The Seattle metropolitan area of about 3.4 million inhabitants is the 15th largest metropolitan area in the country...

, to set up Donkey Kong machines. The managers initially showed reluctance, but when they saw sales of $30 a day—or 120 plays—for a week straight, they requested more units. In their Redmond headquarters, a skeleton crew composed of Arakawa, his wife Yoko, James, Judy, Phillips and Stone set about gutting 2,000 surplus Radar Scope machines and converting them with Donkey Kong motherboard
Motherboard
In personal computers, a motherboard is the central printed circuit board in many modern computers and holds many of the crucial components of the system, providing connectors for other peripherals. The motherboard is sometimes alternatively known as the mainboard, system board, or, on Apple...

s and power supplies from Japan. The game officially went on sale in July 1981.

In his 1982 book Video Invaders, Steve Bloom described Donkey Kong as "another bizarre cartoon game, courtesy of Japan". Donkey Kong was, however, extremely popular in the United States and Canada. The game's initial 2,000 units sold, and more orders were made. Arakawa began manufacturing the electronic components in Redmond because waiting for shipments from Japan was taking too long. By October, Donkey Kong was selling 4,000 units a month, and by late June , Nintendo had sold 60,000 Donkey Kong games overall and earned $180 million. Judy and Stone, who worked on straight commission, became millionaires. Arakawa used Nintendo's profits to buy 27 acres (10.9 ha) of land in Redmond in July 1982. The game made another $100 million in its second year of release. It remained Nintendo's top seller into summer . Donkey Kong also sold steadily in Japan.

Licensing and ports

By late June , Donkey Kongs success had prompted more than 50 parties in the U.S. and Japan to license the game's characters. Mario and his simian nemesis appeared on cereal boxes, board games, pajamas, and manga
Manga
Manga is the Japanese word for "comics" and consists of comics and print cartoons . In the West, the term "manga" has been appropriated to refer specifically to comics created in Japan, or by Japanese authors, in the Japanese language and conforming to the style developed in Japan in the late 19th...

. In 1983, the animation studio Ruby-Spears
Ruby-Spears Productions
Ruby-Spears Productions is a Burbank, California-based entertainment production company that specializes in animation...

 produced a Donkey Kong cartoon (as well as Donkey Kong Jr) for the Saturday Supercade
Saturday Supercade
Saturday Supercade is an animated television series produced for Saturday mornings by Ruby-Spears Productions. It ran for two seasons on CBS beginning in 1983...

program on CBS. In the show, mystery crime-solving plots in the mode of Scooby-Doo
Scooby-Doo
Scooby-Doo is an American media franchise based around several animated television series and related works produced from 1969 to the present day. The original series, Scooby-Doo, Where Are You!, was created for Hanna-Barbera Productions by writers Joe Ruby and Ken Spears in 1969...

are framed around the premise of Mario and Pauline chasing Donkey Kong, who has escaped from the circus. The show lasted two seasons.

Makers of video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

s were also interested. Taito
Taito Corporation
The is a Japanese publisher of video game software and arcade hardware wholly owned by publisher Square Enix. Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company....

 offered a considerable sum to buy all rights to Donkey Kong, but Nintendo turned them down. Rivals Coleco
Coleco
Coleco is an American company founded in 1932 by Maurice Greenberg as "Connecticut Leather Company". It became a highly successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar and...

 and Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 approached Nintendo in Japan and the United States respectively. In the end, Yamauchi granted Coleco exclusive console and tabletop
Tabletop game
Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface...

 rights to Donkey Kong because he felt that "It [was] the hungriest company". In addition, Arakawa felt that as a more established company in the US, Coleco could better handle marketing. In return, Nintendo would receive an undisclosed lump sum plus $1.40 per game cartridge sold and $1 per tabletop unit. On December 24, 1981, Howard Lincoln drafted the contract. He included language that Coleco would be held liable for anything on the game cartridge, an unusual clause for a licensing agreement. Arakawa signed the document the next day, and, on February 1, 1982, Yamauchi persuaded the Coleco representative in Japan to sign without running the document by the company's lawyers.

Coleco did not offer the game stand-alone; instead, they bundled it with their ColecoVision
ColecoVision
The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware...

. The units went on sale in July 1982. Coleco's version was a more accurate port than earlier games that had been done. Six months later, Coleco offered Atari 2600
Atari 2600
The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...

 and Intellivision
Intellivision
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television"...

 versions, too. Notably, they did not port it to the Atari 5200
Atari 5200
The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600...

, a system comparable to their own (as opposed to the less powerful 2600 and Intellivision). Coleco's sales doubled to $500 million and their earnings quadrupled to $40 million. Meanwhile, Atari got the license for computer versions of Donkey Kong and released it for the Atari 400/800. When Coleco unveiled the Adam Computer
Coleco Adam
The Coleco Adam is a home computer, an attempt in the early 1980s by American toy manufacturer Coleco to follow on the success of its ColecoVision game console...

, running a port of Donkey Kong at the 1983 Consumer Electronics Show
Consumer Electronics Show
The International Consumer Electronics Show is a major technology-related trade show held each January in the Las Vegas Convention Center, Las Vegas, Nevada, United States. Not open to the public, the Consumer Electronics Association-sponsored show typically hosts previews of products and new...

 in Chicago
Chicago
Chicago is the largest city in the US state of Illinois. With nearly 2.7 million residents, it is the most populous city in the Midwestern United States and the third most populous in the US, after New York City and Los Angeles...

, Illinois
Illinois
Illinois is the fifth-most populous state of the United States of America, and is often noted for being a microcosm of the entire country. With Chicago in the northeast, small industrial cities and great agricultural productivity in central and northern Illinois, and natural resources like coal,...

, Atari protested that it was in violation of the licensing agreement. Yamauchi demanded that Arnold Greenberg
Arnold Greenberg
Arnold Greenberg is an American businessman best known as the CEO of Coleco in the 1970s and 1980s. He began his career in law but joined Coleco, a family toy business, in 1966. He worked aggressively to gain a large share of the video game market while maintaining Coleco's position as a...

, Coleco's president, shelve his Adam port. This version of the game was cartridge-based, and thus not a violation of Nintendo's license with Atari; still, Greenberg complied. Ray Kassar
Ray Kassar
Raymond E. Kassar was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been vice-president of Burlington Industries, a textile company....

 of Atari was fired the next month, and the home PC version of Donkey Kong fell through.

In 1983, Atari released several computer versions under the Atarisoft label. All of the computer ports had the cement factory level, while most of the console versions did not. None of the home versions of Donkey Kong had all of the intermissions or animations from the arcade game. Some have Donkey Kong on the left side of the screen in the barrel level (like he is in the arcade game) and others have him on the right side.

Miyamoto created a greatly simplified version for the Game & Watch
Game & Watch
is a line of handheld electronic games produced by Nintendo from to . Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and an alarm ....

 multiscreen. Other ports include the Amiga 500
Amiga 500
The Amiga 500 - also known as the A500 - was the first “low-end” Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987 - at the same time as the high-end Amiga 2000 - and competed directly against the Atari 520ST...

, Apple II, Atari 7800
Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986. The original release had occurred two years earlier under Atari Inc. The 7800 had originally been designed to replace Atari Inc.'s Atari 5200 in 1984, but was temporarily...

, Intellivision
Intellivision
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television"...

, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

, Commodore VIC-20
Commodore VIC-20
The VIC-20 is an 8-bit home computer which was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET...

, Famicom Disk System
Famicom Disk System
The was released on February 21, 1986 by Nintendo as a peripheral for the Family Computer console in Japan. It was a unit that used proprietary floppy disks for data storage. It was announced, but never released, for the North American Nintendo Entertainment System...

, IBM PC booter
PC booter
A PC booter, or booter, is a type of software for home computer era personal computers that was loaded and executed in the bootup of the computer, from a bootable floppy disk, rather than as a regular program; a booter thus bypassed any operating system that might be installed on the hard disk of...

, ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

, Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...

, MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...

, Atari 8-bit family
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips...

 and Mini-Arcade versions. The game was ported to the Family Computer
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 in 1983 as one of the system's three launch title
Launch title
A launch game, or launch title, is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch. Several of these games are also packaged with the console...

s; the same version was a launch title for the Famicom's North American version, the Nintendo Entertainment System (NES). However, the cement factory level is not included, nor are most of the cutscenes since Nintendo did not have large enough cartridge ROMs available in the beginning. At the title screen, this port includes a new song composed by Yukio Kaneoka; an arrangement of the tune appears in Donkey Kong Country
Donkey Kong Country
Donkey Kong Country is a side-scrolling platformer video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies worldwide, making...

for the Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

. Both Donkey Kong and its sequel, Donkey Kong, Jr., are included in the 1988 NES compilation Donkey Kong Classics. The NES version was re-released as an unlockable game in Animal Crossing
Animal Crossing
The Animal Crossing games have garnered positive response. The first three games are among the best-selling for their respective consoles. Animal Crossing has sold 2.321 million copies; Wild World 10.79 million; and City Folk 3.38 million...

for the GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

 and as an item for purchase on the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

's Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...

. The original arcade version of the game appears in the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

 game Donkey Kong 64
Donkey Kong 64
Donkey Kong 64 is a platform game, developed by Rare and published by Nintendo for the Nintendo 64. It was released in North America on November 24, 1999 and in Europe on December 6, 1999. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System...

. Nintendo released the NES version on the e-Reader and for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 Classic NES series
Classic NES Series
The Classic NES Series in North America are a series of Game Boy Advance games that were originally released on the Nintendo Entertainment System emulated on the Game Boy Advance...

 in 2002 and 2004, respectively.

Another port named 'Donkey Kong – Original Edition' was also included and pre-installed on 25th Anniversary PAL region red Wii systems in 2010. This version is based on the NES version and reinstates the cement factory level, as well as some intermission animations that were not included in its original port.

Clones

Other companies bypassed Nintendo completely. In 1981, O.R. Rissman, president of Tiger Electronics
Tiger Electronics
Tiger Electronics is an American toy manufacturer, best known for its handheld LCD games, the Furby, and Giga Pets. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois....

, obtained a license to use the name King Kong
King Kong
King Kong is a fictional character, a giant movie monster resembling a gorilla, that has appeared in several movies since 1933. These include the groundbreaking 1933 movie, the film remakes of 1976 and 2005, as well as various sequels of the first two films...

from Universal City Studios
Universal Studios
Universal Pictures , a subsidiary of NBCUniversal, is one of the six major movie studios....

. Under this title, Tiger created a handheld game
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...

 with a scenario and gameplay based directly on Nintendo's creation. Crazy Kong
Crazy Kong
is an arcade game created by Falcon, released in 1981 and is similar to Nintendo's Donkey Kong. Although commonly mistaken as a bootleg version, the game is officially licensed for non-US markets and is based on different hardware. The game retains all of the gameplay elements of Donkey Kong, but...

is another example, a clone manufactured by Falcon and licensed for some non-American markets. Nevertheless, Crazy Kong machines found their way into some American arcades during the early 1980s, often installed in cabinets marked as Congorilla. Nintendo was quick to take legal action against those distributing the game in the US. Bootleg
Copyright infringement
Copyright infringement is the unauthorized or prohibited use of works under copyright, infringing the copyright holder's exclusive rights, such as the right to reproduce or perform the copyrighted work, or to make derivative works.- "Piracy" :...

 copies of Donkey Kong also appeared in both North America and France
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...

 under the Crazy Kong, Konkey Kong or Donkey King names. In 1983, Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 created a Donkey Kong clone called Congo Bongo
Congo Bongo
Congo Bongo is an isometric platform arcade game released by Sega in 1983. Strong evidence from analysis of the game's ROM claim that Ikegami Tsushinki also did development work on Congo Bongo. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was...

. Despite being in isometric perspective
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

, the gameplay is very similar.

As with other popular arcade games at the time, there were also unofficial clones for home systems. Clones on the TRS-80 Color Computer
TRS-80 Color Computer
The Radio Shack TRS-80 Color Computer was a home computer launched in 1980. It was one of the earliest of the first generation of computers marketed for home use in English-speaking markets...

 (CoCo) include Donkey King and Monkey Kong. A Color Computer 3 version was created in a 2007 event by programmer John Kowalski, who translated the original Z80 code to the CoCo's 6809 code. This resulted in the actual Donkey Kong game running on a 512K Color Computer 3. Other clones include Cannonball Blitz
Cannonball Blitz
Cannonball Blitz is a game by Olaf Lubeck and released in the early 1980s by Sierra On-Line for Apple II, VIC-20, and TI-99/4A computers. The game is a Donkey Kong clone, although cannonballs and cannons replace barrels and a soldier replaces the large ape...

by Olaf Lubeck and Killer Gorilla (Micro Power
Micro Power
Micro Power was a British company established in the early 1980s, best known as a video game publisher but they also produced and sold many types of computer hardware and software through their Leeds...

), one of the best selling games on the BBC Micro
BBC Micro
The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation...

 and Acorn Electron
Acorn Electron
The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating system....

.

Universal City Studios, Inc. v. Nintendo Co., Ltd.

Nintendo's success with Donkey Kong was not without obstacles. In April , Sid Sheinberg, a seasoned lawyer and president of MCA
Music Corporation of America
MCA, Inc. was an American talent agency. Initially starting in the music business, they would next become a dominant force in the film business, and later expanded into the television business...

 and Universal City Studios, learned of the game's success and suspected it might be a trademark
Trademark
A trademark, trade mark, or trade-mark is a distinctive sign or indicator used by an individual, business organization, or other legal entity to identify that the products or services to consumers with which the trademark appears originate from a unique source, and to distinguish its products or...

 infringement of Universal's own King Kong
King Kong
King Kong is a fictional character, a giant movie monster resembling a gorilla, that has appeared in several movies since 1933. These include the groundbreaking 1933 movie, the film remakes of 1976 and 2005, as well as various sequels of the first two films...

. On April 27, 1982, he met with Arnold Greenberg of Coleco and threatened to sue over Coleco's home version of Donkey Kong. Coleco agreed on May 3, 1982 to pay royalties
Royalties
Royalties are usage-based payments made by one party to another for the right to ongoing use of an asset, sometimes an intellectual property...

 to Universal of 3% of their Donkey Kongs net sale price, worth about $4.6 million. Meanwhile, Sheinberg revoked Tiger's license to make its King Kong game, but O. R. Rissman refused to acknowledge Universal's claim to the trademark. When Universal threatened Nintendo, Howard Lincoln and Nintendo refused to cave. In preparation for the court battle ahead, Universal agreed to allow Tiger to continue producing its King Kong game as long as they distinguished it from Donkey Kong.

Universal sued Nintendo on June 29, 1982 and announced its license with Coleco. The company sent cease and desist
Cease and desist
A cease and desist is an order or request to halt an activity and not to take it up again later or else face legal action. The recipient of the cease-and-desist may be an individual or an organization....

 letters to Nintendo's licensees, all of which agreed to pay royalties to Universal except Milton Bradley
Milton Bradley Company
The Milton Bradley Company is an American game company established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States, and in 1987, it purchased Selchow and Righter,...

 and Ralston Purina
Nestlé Purina PetCare
Nestlé Purina PetCare Company is the pet food division of Swiss-based Nestlé S.A., following its acquisition of the American Ralston Purina Company on December 12, 2001 and subsequent merger with Nestlé's Friskies PetCare Company. As a wholly owned subsidiary, it is headquartered at the General...

. Universal City Studios, Inc. v. Nintendo, Co., Ltd. was heard in the United States District Court for the Southern District of New York
United States District Court for the Southern District of New York
The United States District Court for the Southern District of New York is a federal district court. Appeals from the Southern District of New York are taken to the United States Court of Appeals for the Second Circuit The United States District Court for the Southern District of New York (in case...

 by Judge Robert W. Sweet. Over seven days, Universal's counsel, the New York firm Townley & Updike, argued that the names King Kong and Donkey Kong were easily confused and that the plot of the game was an infringement on that of the films. Nintendo's counsel, John Kirby
John Kirby (attorney)
John J. Kirby, Jr. is an American attorney employed by the law firm Latham & Watkins LLP, that has represented a number of notable corporations in legal disputes. One of his most well-known cases was Universal City Studios, Inc. v. Nintendo Co., Ltd...

, countered that Universal had themselves argued in a previous case that King Kongs scenario and characters were in the public domain
Public domain
Works are in the public domain if the intellectual property rights have expired, if the intellectual property rights are forfeited, or if they are not covered by intellectual property rights at all...

. Judge Sweet ruled in Nintendo's favor, awarding the company Universal's profits from Tiger's game ($56,689.41), damages and attorney's fees.

Universal appealed, trying to prove consumer confusion by presenting the results of a telephone survey and examples from print media where people had allegedly assumed a connection between the two Kongs. On October 4, 1984, however, the court upheld the previous verdict.

Nintendo and its licensees filed counterclaims against Universal. On May 20, 1985, Judge Sweet awarded Nintendo $1.8 million for legal fees, lost revenues, and other expenses. However, he denied Nintendo's claim of damages from those licensees who had paid royalties to both Nintendo and Universal. Both parties appealed this judgment, but the verdict was upheld on July 15, 1986.

Nintendo thanked John Kirby with a $30,000 sailboat named Donkey Kong and "exclusive worldwide rights to use the name for sailboats". The court battle also taught Nintendo they could compete with larger entertainment industry companies.

Atari 400 Easter Egg

The Atari 400 port of Donkey Kong contains one of the longest undiscovered Easter eggs
Easter egg (media)
Image:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg|250px|thumb|right|Example of Easter egg hidden within imagerect 467 383 539 434 desc none...

in a video game. Landon Dyer, the programmer assigned to create the port added a secret where his initials would appear if the player died under certain conditions then waited for the game to cycle to the title screen. This secret remained undiscovered for 26 years until Dyer revealed on his blog stating "there’s an easter egg, but it’s totally not worth it, and I don’t remember how to bring it up anyway." After this announcement, the steps required to trigger the Easter egg were discovered by Don Hodges who used an emulator and a debugger to trace through the 25,000 lines of the game's code.

Legacy

Donkey Kong spawned the sequels Donkey Kong Jr. and Donkey Kong 3
Donkey Kong 3
is the third video game in the original Donkey Kong series by Nintendo. Released near simultaneously for the Family Computer and arcade, and later released in America on the Nintendo Entertainment System in 1986. The game was re-released on the Wii Virtual Console in North America on July 14, 2008...

, as well as the spin-off Mario Bros.
Mario Bros.
is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games...

A complete re-make of the original arcade game on the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...

, named Donkey Kong
Donkey Kong (Game Boy)
is a platform game developed in 1994 by Nintendo for the Game Boy handheld video game system, which also contains puzzle elements. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr. The game was known under the working title Donkey Kong '94 before...

or Donkey Kong '94 contained levels from both the original Donkey Kong and Donkey Kong Jr arcades. It starts with the same damsel-in-distress premise and four basic locations as the arcade game and then progresses to 97 additional puzzle-based levels. It was the first game to have built-in enhancement for the Super Game Boy accessory. The arcade version makes an appearance in Donkey Kong 64
Donkey Kong 64
Donkey Kong 64 is a platform game, developed by Rare and published by Nintendo for the Nintendo 64. It was released in North America on November 24, 1999 and in Europe on December 6, 1999. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System...

 in the Frantic Factory level. Nintendo revived the Donkey Kong license in the 1990s for a series of platform games and spin-offs developed by Rare, beginning with Donkey Kong Country
Donkey Kong Country
Donkey Kong Country is a side-scrolling platformer video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies worldwide, making...

in . In , Nintendo released Mario vs. Donkey Kong
Mario vs. Donkey Kong
Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. This game revives Mario and Donkey...

, a sequel to the Game Boy title. In it, Mario must chase Donkey Kong to get back the stolen Mini-Mario toys. In the follow-up Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong 2: March of the Minis is the sequel to the Game Boy Advance game Mario vs. Donkey Kong, a follow up to the Game Boy Donkey Kong game, though it is more puzzle-oriented, now that the player controls several Mini Marios with the touch screen instead of Mario himself...

, Donkey Kong once again falls in love with Pauline and kidnaps her, and Mario uses the Mini-Mario toys to help him rescue her. Donkey Kong Racing for GameCube was in development by Rare, but was canceled when Microsoft purchased the company. In 2004, Nintendo released the first of the Donkey Konga
Donkey Konga
is a GameCube rhythm video game starring the ape Donkey Kong, developed by Namco and published by Nintendo. Instead of the standard GameCube controllers, the game is intended to be played with a special controller called the DK Bongos that resemble two small bongo drums.Donkey Konga was developed...

games, a rhythm-based game series that uses a special bongo controller. Donkey Kong Jungle Beat
Donkey Kong Jungle Beat
is a Nintendo GameCube video game featuring the ape Donkey Kong and played with the DK Bongos. It was released in Japan on December 16, 2002, in Europe on February 4, 2003, in North America on March 14, 2005, and in Australia on March 17, 2003. In 2008 and 2009, the game was re-released in the New...

is a unique platform action game that uses the same bongo controller accessory. In , Donkey Kong Barrel Blast was released for the Nintendo Wii. It was originally developed as a GameCube game and would have used the bongo controller, but it was delayed and released exclusively as a Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 title with no support for the bongo accessory. Super Smash Bros. Brawl
Super Smash Bros. Brawl
Super Smash Bros. Brawl, known in Japan as , often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by...

features music from the game arranged by Hirokazu "Hip" Tanaka
Hirokazu Tanaka
is a Japanese composer and musician, best known for his scores for various video games produced by Nintendo. He is also the current President of Creatures, Inc.-Video game soundtracks:*Radar Scope *Space Firebird...

 and a stage called "75m", an almost exact replica of its Donkey Kong namesake. While the stage contains her items, Pauline is missing from her perch at the top of the stage.

Its success entrenched the game in American popular culture
Culture of the United States
The Culture of the United States is a Western culture originally influenced by European cultures. It has been developing since long before the United States became a country with its own unique social and cultural characteristics such as dialect, music, arts, social habits, cuisine, and folklore...

. In 1982, Buckner and Garcia and R. Cade and the Video Victims both recorded songs ("Do the Donkey Kong
Pac-Man Fever (album)
Pac-Man Fever is a 1982 concept album recorded by Buckner & Garcia. It is also the name of the first song on that album. Each song on the album is about a different classic arcade game, and uses sound effects from that game. The album was released as an LP, a cassette, an 8-track tape, and later...

" and "Donkey Kong") based on the game. Artists like DJ Jazzy Jeff & the Fresh Prince
DJ Jazzy Jeff & the Fresh Prince
DJ Jazzy Jeff & The Fresh Prince is a hip hop duo from West Philadelphia, Pennsylvania. Vocalist Will Smith met Jeff Townes while trying to make a name for himself in West Philadelphia's local hip hop scene. After joining forces with Clarence Holmes the team members became local celebrities...

 and Trace Adkins
Trace Adkins
Tracy Darrell "Trace" Adkins is an American country music artist. He made his debut in 1996 with the album Dreamin' Out Loud, released on Capitol Records Nashville. Since then, Adkins has released seven more studio albums and two Greatest Hits compilations...

 referenced the game in songs. Episodes of television series such as The Simpsons
The Simpsons
The Simpsons is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical parody of a middle class American lifestyle epitomized by its family of the same name, which consists of Homer, Marge, Bart, Lisa and Maggie...

, Futurama
Futurama
Futurama is an American animated science fiction sitcom created by Matt Groening and developed by Groening and David X. Cohen for the Fox Broadcasting Company. The series follows the adventures of a late 20th-century New York City pizza delivery boy, Philip J...

, Crank Yankers
Crank Yankers
Crank Yankers is an American TV show produced by Adam Carolla, Jimmy Kimmel and Daniel Kellison that featured actual prank calls made by show regulars and celebrity guests, and re-enacted onscreen by puppets for a visual aid to show the viewer what is happening in the call...

, and Fairly Odd Parents have also contained references to the game. Even today, sound effects from the Atari 2600 version often serve as generic video game sounds in films and television shows. The Killer List of Videogames
Killer List of Videogames
The Killer List of Videogames is a web site featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for players."....

 ranks Donkey Kong the third most popular arcade game of all time and places it at #25 on the "Top 100 Videogames" list. in February 2006, Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

rated it the 148th best game made on a Nintendo System. Today, Donkey Kong is the fifth most popular arcade game among collectors. The 2007 motion picture documentary The King of Kong: A Fistful of Quarters
The King of Kong: A Fistful of Quarters
The King of Kong: A Fistful of Quarters is a 2007 American documentary film that follows Steve Wiebe as he tries to take the world high score for the arcade game Donkey Kong from reigning champion Billy Mitchell...

explores the world of competitive classic arcade gaming and tells the story of Steve Wiebe
Steve Wiebe
Steven J. "Steve" Wiebe is a two-time world champion of the video game Donkey Kong, most recently holding the title from the 20th of September, 2010 to the 10th of January, 2011 with a high score of 1,064,500 points. Wiebe was the first person to achieve over a million points in the game, with a...

's quest to beat Billy Mitchell
Billy Mitchell (gamer)
Billy L. Mitchell, born July 16, 1965, in Holyoke, Massachusetts, is best known for recording high scores in classic video games from the Golden Age of Arcade Games. He has been claimed by some as the "greatest arcade-video-game player of all time". His achievements include the first perfect score...

's world high score in Donkey Kong. The phrase "It's on like Donkey Kong" has been used in various works of pop culture. In November 2010, Nintendo applied for a trademark on the phrase with the US Patent and Trademark office.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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