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Intellivision



 
 
The Intellivision is a video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 released by Mattel
Mattel

Mattel Inc. is the world's largest toy importing company based on revenue. The products it produces include Barbie dolls, Hot Wheels and Matchbox cars, American Girl dolls, board games, and, in the early 1980s, video game consoles....
 in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
. The word intellivision is a portmanteau of "intelligent television". Over 3 million Intellivision units were sold and a total of 125 games were released for the console.

Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games.






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The Intellivision is a video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 released by Mattel
Mattel

Mattel Inc. is the world's largest toy importing company based on revenue. The products it produces include Barbie dolls, Hot Wheels and Matchbox cars, American Girl dolls, board games, and, in the early 1980s, video game consoles....
 in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
. The word intellivision is a portmanteau of "intelligent television". Over 3 million Intellivision units were sold and a total of 125 games were released for the console.

History and development

The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno
Fresno, California

Fresno is a city in California, USA, the county seat of Fresno County, California, and the second largest inland city in the state, after San Jose, California....
, California
California

California is a U.S. state on the West Coast of the United States of the United States, along the Pacific Ocean. It is bordered by Oregon to the north, Nevada to the east, Arizona to the southeast, and to the south the Mexico state of Baja California....
, in 1979 with a total of four games available, and was released nationwide in 1980 with a price tag of US$299 and a pack-in game: Las Vegas
Las Vegas, Nevada

Las Vegas is the most populous city in the U.S. state of Nevada, the seat of Clark County, Nevada, and an internationally renowned major resort city for gambling, shopping, and entertainment....
 Poker
Poker

Poker is a family of card game that share betting rules and usually List of poker hands. Poker games differ in how the cards are dealt, how hands may be formed, whether the high or low hand wins the pot in a showdown , limits on bets and how many rounds of betting are allowed....
 & Blackjack
Blackjack

Blackjack is the most widely played casino game banking game in the world. Much of blackjack's popularity is due to the mix of chance with elements of skill, and the publicity that surrounds card counting ....
. Though not the first system to challenge Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
, it was the first to pose a serious threat to Atari's dominance. A series of ads featuring George Plimpton
George Plimpton

George Ames Plimpton was an United States journalist, writer, Literary editor, and actor. He is best-remembered for his sports writing and for founding The Paris Review....
 was produced that mercilessly attacked the Atari 2600's lesser capabilities with side-by-side game comparisons.

One of the slogans of the television advertisements stated that Intellivision was "the closest thing to the real thing"; one example in an advertisement compared golf games. The other console's games had a blip sound and cruder graphics, while the Intellivision featured a realistic swing sound and striking of the ball, and graphics that suggested a more 3D look, although undoubtedly crude when compared with modern gaming consoles. There was also an advertisement comparing the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
 to it, featuring the slogan "I didn't know".

Like Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
, Mattel marketed their console to a number of retailers as a rebadged unit. These models include the Radio Shack
Radio shack

Radio shack is a slang term for a room or structure for housing radio equipment....
 Tandyvision, the GTE
GTE

GTE Corporation was the largest of the "independent" United States of America telephone companies during the days of the Bell System. It acquired the third largest independent, Contel in 1991....
-Sylvania
Sylvania

Sylvania literally means "forest land" in Latin. It is used to mean several different things:...
 Intellivision, and the Sears
Sears, Roebuck and Company

Sears, Roebuck and Co., commonly known as Sears, is an united States mid-range chain of international department stores, founded by Richard Warren Sears and Alvah Roebuck in the late 19th century....
 Super Video Arcade. The Sears model was a particular coup for Mattel, as Sears was already selling a rebadged Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
 unit, and in doing so made a huge contribution to Atari's success.

In its first year Mattel sold 175,000 Intellivision consoles, and the library grew to 19 games. At this time, all Intellivision games were developed by an outside firm, APh
APH

APH may refer to:* A. P. Herbert, a British writer* A.P. Hill Army Airfield, from its IATA airport code* Australian Parliament House* Antepartum haemorrhage...
. The company recognized that what had been seen as a secondary product line might be a big business. Realizing that potential profits are much greater with first party software, Mattel formed its own in-house software development group.

The original five members of that Intellivision team were manager Gabriel Baum, Don Daglow
Don Daglow

Don Daglow is an United States computer game and video game game designer, game programmer and game producer. He is best known for designing a series of pioneering simulation games and role-playing games, as well as the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995....
, Rick Levine, Mike Minkoff and John Sohl. Levine and Minkoff, a long-time Mattel Toys veteran, both came over from the hand-held Mattel games engineering team. To keep these programmers from being hired away by rival Atari, their identity and work location was kept a closely guarded secret. In public, the programmers were referred to collectively as the Blue Sky Rangers
Blue Sky Rangers

The Blue Sky Rangers are the group of Intellivision game programmers who once worked for Mattel back in the early 1980s.When the Intellivision first came out in 1978, its games were all developed by an outside firm....
.

By 1982 sales were soaring. Over two million Intellivision consoles had been sold by the end of the year, earning Mattel a $100,000,000 profit. Third party Atari developers Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
, and Imagic
Imagic

'Imagic' was a third-party maker of games for the Atari 2600 and other early video game consoles in the early 1980s. It was co-founded in 1981 by former Atari programmer Rob Fulop, the author of Night Driver and Missile Command , and its best-selling titles included Atlantis , Cosmic Ark, Demon Attack, and billiards game ...
 began releasing games for the Intellivision, as did hardware rivals Atari and ColecoVision
ColecoVision

The ColecoVision is Coleco' History of video game consoles home video game console and was released August 1982. The ColecoVision offered arcade game graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's basic hardware....
. Mattel created M Network branded games for Atari and Coleco's systems. The most popular titles sold over a million units each. The Intellivision was also introduced in Japan by Bandai
Bandai

is a Japanese toy making company, as well as the producer of a large number of plastic model kits. It is the world's third largest producer of toys. Some ex-Bandai group companies produce anime and tokusatsu programs....
.

The original 5-person Mattel game development team had grown to 110 people under now-Vice President Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms.

Keyboard Component

Intellivision's packaging and promotional materials, as well as television commercials, promised that with the addition of a soon-to-be-available accessory called the "Keyboard Component", originally portrayed in TV ads as a larger box with an opening in the top that the Intellivision fit into. This would turn the Intellivision in to a fully-functional home computer.

The unit would bring the system's available RAM up to a full 64K, a large amount for the time, and would have provided both a built-in cassette drive for data storage and a connection for an optional 40-column thermal printer. The cassette drive would be able to provide both data storage and an audio track simultaneously, allowing for interactive audio recording and playback under computer control, and a secondary 6502 microprocessor inside the Keyboard Component would be programmed to handle all of these extra capabilities independently of the Intellivision's CP1610 CPU. The unit would even provide an extra cartridge slot, allowing the original Intellivision to remain permanently docked with the Keyboard Component while still being able to play standard game cartridges.

Unfortunately, while the Keyboard Component was an ambitious piece of engineering for its time, it suffered from reliability problems and proved to be expensive to produce. Originally slated to be available in 1981, the Keyboard Component was repeatedly delayed as the engineers tried to find ways to overcome the reliability issues and reduce manufacturing costs.

The Keyboard Component's repeated delays became so notorious around Mattel headquarters that comedian Jay Leno
Jay Leno

James Douglas Muir "Jay" Leno is an Emmy Award-winning American stand-up comedian, television host and writer, who succeeded Johnny Carson as host of The Tonight Show with Jay Leno in 1992....
, when performing at Mattel's 1981 Christmas party, got his biggest laugh of the evening with the line: "You know what the three big lies are, don't you? 'The check is in the mail,' 'I'll still respect you in the morning,' and 'The Keyboard will be out in the spring.'"

Complaints from consumers who had chosen to buy the Intellivision specifically on the promise of a "Coming Soon!" personal-computer upgrade that seemed as if it would never materialize eventually caught the attention of the Federal Trade Commission
Federal Trade Commission

The Federal Trade Commission is an Independent agencies of the United States government, established in 1914 by the Federal Trade Commission Act....
 (FTC), who started investigating Mattel Electronics for fraud and false advertising. Mattel said that the Keyboard Component was a real product still being test-marketed and even released a small number of Keyboard Components to a handful of retail stores, along with a handful of software titles in order to support this claim. The FTC eventually ordered Mattel to pay a $10,000/day fine until the promised computer upgrade was in full retail distribution. To protect themselves from the ongoing fines, the Keyboard Component was officially canceled in the fall of 1982 and the Entertainment Computer System (ECS) module offered up in its place.

While approximately four thousand Keyboard Components were manufactured before the module was canceled and recalled, it is not clear how many of them actually found their way into the hands of Intellivision customers. Today, very few of them still exist; when the Keyboard Component was officially canceled, part of Mattel's settlement with the FTC involved offering to buy back all of the existing Keyboard Components from dissatisfied customers. Any customer who opted to keep theirs was required to sign a waiver indicating their understanding that no more software would be written for the system and which absolved Intellivision of any future responsibility for technical support. Several of the units were later used by Mattel Electronics engineers when it was discovered that, with a few minor modifications, a Keyboard Component could be used as an Intellivision software-development system in place of the original hand-built development boards.

The Keyboard Component debacle was ranked as #11 on GameSpy
GameSpy

GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software....
's 25 Dumbest Moments in Gaming.

Entertainment Computer System (ECS)

In mid-1981, Mattel's upper management was becoming concerned that the Keyboard Component division would never be able to produce a sellable product. As a result, Mattel Electronics set up a competing internal engineering team whose stated mission was to produce an inexpensive add-on called the BASIC Development System, or BDS, to be sold as an educational device to introduce kids to the concepts of computer programming.

The rival BDS engineering group, who had to keep the project's real purpose a secret among themselves, fearing that if David Chandler, the head of the Keyboard Component team, found out about it he would use his influence to get the project killed, eventually came up with a much less expensive alternative. Originally dubbed the Lucky, from LUCKI: Low User-Cost Keyboard Interface, it lacked many of the sophisticated features envisioned for the original Keyboard Component. Gone, for example, was the full 64K of RAM and the secondary 6502 CPU; instead, the ECS offered a mere 2K RAM expansion, a built-in BASIC that was marginally functional, plus a much-simplified cassette and thermal-printer interface.

Ultimately, this fulfilled the original promises of turning the Intellivision into a computer, making it possible to write programs and store them to tape, and interfacing with a printer well enough to allow Mattel to claim that they had delivered the promised computer upgrade and stop the FTC's mounting fines. It even offered, via an additional AY-3-8910 sound chip inside the ECS module and an optional 49-key Music Synthesizer keyboard, the possibility of turning the Intellivision into a multi-voice synthesizer which could be used to play or learn music.

In the fall of 1982, the LUCKI, now renamed the Entertainment Computer System
Entertainment Computer System

The Entertainment Computer System was an add-on peripheral for the Intellivision. It was Mattel Electronics' second attempt at creating a peripheral to upgrade the Intellivision into a home computer, rushed into production to appease the Federal Trade Commission after they began fining Mattel for false advertising following consumer complaint...
 (ECS), was presented at the annual sales meeting, officially ending the ill-fated Keyboard Component project. A new advertising campaign was aired in time for the 1982 Christmas season, and the ECS itself was shown to the public at the January 1983 Consumer Electronic Show (CES) in Las Vegas. A few months later, the ECS hit the market, and the FTC agreed to drop the $10K/day fines.

Unfortunately, by the time the ECS made its retail debut, an internal shake-up at the top levels of Mattel Electronics' management had caused the company's focus to shift away from hardware add-ons in favor of software, and the ECS received very little further marketing push. Further hardware developments, including a planned Program Expander that would have added another 16K of RAM and a more sophisticated, fully-featured Extended-BASIC to the system, were halted, and in the end less than a dozen software titles were released for the ECS.

Intellivoice

In 1982 Mattel introduced a new peripheral
Peripheral

A peripheral is a device attached to a host computer behind the chipset whose primary functionality is dependent upon the host, and can therefore be considered as expanding the hosts capabilities, while not forming part of the system's core computer architecture....
 for the Intellivision: The Intellivoice
Intellivoice

The Intellivoice Voice Synthesis Module was an adapter for the Intellivision, Mattel's home gaming console, that utilized a voice synthesizer to generate audible speech....
, a voice synthesis device which produces speech when used with certain games. The Intellivoice was innovative in two respects: not only was this capability unique to the Intellivision system at the time (although Magnavox soon rolled out a similar device for the Odyssey2), but the speech-supporting games written for Intellivoice actually made the speech an integral part of the gameplay.

Unfortunately, the amount of speech that could be compressed into a 4K or 8K ROM cartridge was limited, and the system did not sell as well as Mattel had hoped; while the initial orders were as high as 300,000 units for the Intellivoice module and its initial game-cartridge offerings, interest in future titles dropped rapidly until the fourth and last Intellivoice title, Tron: Solar Sailer
Tron: Solar Sailer

Tron: Solar Sailer is a game that was released by Mattel for the Intellivision in 1982. The game is one of four released for the console that required the Intellivoice module....
, sold a mere 90,000 units. A fifth game, a children's title called Magic Carousel, was shelved, and in August 1983 the Intellivoice system was quietly phased out.

The four titles available for the Intellivoice system, in order of their release, were:

  • Space Spartans
    Space Spartans

    Space Spartans was a game released for the Intellivision, initially programmed by Brian Dougherty, and later completed by William C. Fisher and Steve Roney....
  • Bomb Squad
    Bomb Squad (game)

    Bomb Squad was a single-player game released by Mattel for their Intellivision console in 1982. The game was one of five released for the console that required the Intellivoice module....
  • B-17 Bomber
    B-17 Bomber (game)

    B-17 Bomber was a single-player game released by Mattel for their Intellivision console in 1982. The game required the Intellivoice module. The object of the game was to earn points by bombing targets displayed on a map that represented continental Europe and the surrounding seas....
  • Tron: Solar Sailer
    Tron: Solar Sailer

    Tron: Solar Sailer is a game that was released by Mattel for the Intellivision in 1982. The game is one of four released for the console that required the Intellivoice module....


A fifth title, Intellivision World Series Major League Baseball
Intellivision World Series Baseball

Intellivision World Series Major League Baseball is a baseball sports game , designed by Don Daglow and Eddie Dombrower and published by Mattel for the Intellivision Entertainment Computer System....
, developed as part of the Entertainment Computer System series, also supports the Intellivoice if both the ECS and Intellivoice are connected simultaneously. Unlike the Intellivoice-specific games, however, World Series Major League Baseball is also playable without the Intellivoice module (but not without the ECS.)

Intellivision II

Intellivision1
In addition to the ECS module, 1983 also saw the introduction of a redesigned model, called the Intellivision II (featuring detachable controllers and sleeker case), the System Changer (which played Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
 games on the Intellivision II), and a music keyboard add-on for the ECS.

Like the ECS, Intellivision II was designed first and foremost to be inexpensive to manufacture. Among other things, the raised bubble keypad of the original hand controller was replaced by a flat membrane keyboard
Membrane keyboard

A membrane keyboard is a computer keyboard whose "keys" are not separate, moving parts, as with the majority of other keyboards, but rather are pressure pads that have only outlines and symbols printed on a flat, flexible surface....
 surface. However, because many Intellivision games had been designed for users to play by feeling the buttons without looking down, some of these games were far less playable on Intellivision II.

Mattel also changed the Intellivision II's internal ROM program (called the EXEC) in an attempt to lock out unlicensed 3rd party titles. To make room for the lock-out code while retaining compatibility with existing titles, some portions of the EXEC code were moved in a way that changed their timing. While most games were unaffected, a couple of the more popular titles, Shark! Shark!
Shark! Shark!

Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games....
, and Space Spartans, had certain sound effects that the Intellivision II reproduced differently than intended, although the games remained playable. Electric Company Word Fun did not run at all and INTV's later release Super Pro Football has minor display glitches at the start, both due to the modified EXEC. Mattel's attempt to lock out competitors' software titles was only temporarily successful, as the 3rd-party game manufacturers quickly figured out how to get around it.

Competition and market crash

See also: Video game crash of 1983
Video game crash of 1983

The North American video game crash of 1983 was the Stock market crash of the US video game market in the early 1980s. It almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America....


Amid the flurry of new hardware, there was trouble for the Intellivision. New game systems (ColecoVision
ColecoVision

The ColecoVision is Coleco' History of video game consoles home video game console and was released August 1982. The ColecoVision offered arcade game graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's basic hardware....
, Emerson Arcadia 2001
Arcadia 2001

The Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corporation. The game library was composed of 51 unique games and about 10 variations....
, Atari 5200
Atari 5200

The Atari 5200 SuperSystem, or simply the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a replacement for the famous Atari 2600....
, and Vectrex
Vectrex

The Vectrex is an 8-bit video game console that was developed by Smith Engineering. It was licensed and distributed first by General Consumer Electric , and then by Milton Bradley Company after their purchase of GCE....
, all in 1982) were further subdividing the market, and the video game crash
Video game crash of 1983

The North American video game crash of 1983 was the Stock market crash of the US video game market in the early 1980s. It almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America....
 began to put pressure on the entire industry. The Intellivision team rushed to finish a major new round of games, including Burgertime
Burgertime

is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the United States....
 and the ultra-secret 3D glasses game Hover Force. Although Burgertime was a popular game on the Intellivision and was programmed by Blue Sky Ranger Ray Kaestner in record time, the five-month manufacturing cycle meant that the game did not appear until the late spring of 1983, after the video game crash had severely damaged game sales.

In the spring of 1983, Mattel went from aggressively hiring game programmers to laying them off
Layoff

Layoff is the temporary suspension or permanent termination of employment of an employee or a group of employees for business reasons, such as the decision that certain positions are no longer necessary or a business slow-down or interruption in work....
 within a two-week period. By August there were massive layoffs, and the price of the Intellivision II (which launched at $150 earlier that year) was lowered to $69. Mattel Electronics posted a $300 million loss. Early in 1984, the division was closed — the first high-profile victim of the crash.

Intellivision game sales continued when a liquidator
Liquidator (law)

In law, a liquidator is the officer appointed when a company goes into winding-up or liquidation who has responsibility for collecting in all of the assets of the company and settling all claims against the company before putting the company into dissolution ....
 purchased all rights to the Intellivision and its software from Mattel, as well as all remaining inventory. After much of the existing software inventory had been sold, former Mattel Marketing executive Terry Valeski bought all rights to Intellivision and started a new venture. The new company, INTV Corp., continued to sell old stock via retail and mail order. When the old stock of Intellivision II consoles ran out, they introduced a new console dubbed INTV III. This unit was actually a cosmetic rebadge of the original Intellivision console (this unit was later renamed the Super Pro System.) In addition to manufacturing new consoles, INTV Corp. also continued to develop new games, releasing a few new titles each year. Eventually, the system was discontinued in 1991.

Intellivision games became readily available again when Keith Robinson, an early Intellivision programmer responsible for the game purchased the software rights and founded a new company, Intellivision Productions. As a result, games originally designed for the Intellivision are available on PCs and modern-day consoles including the PlayStation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
, Xbox
Xbox

The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
 and Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 in the Intellivision Lives!
Intellivision Lives!

Intellivision Lives! is a compilation of various games from the Intellivision and released for the Nintendo GameCube, PlayStation 2, and Xbox. In addition, there are three exclusive games that were never released for the original console....
 package. A newer version of the Intellivision Lives! game is in development for the Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
, and a small number of licensed Intellivision games are available through the GameTap
GameTap

GameTap is an United States online video game service by Turner Broadcasting System . Dubbed by TBS as a "broadband gaming network", the service provides users with Golden Age of Arcade Games arcade game, computer and video games and game related video content....
 subscription gaming service. Also, several LCD handheld and direct-to-TV games have been released in recent years.

Reviews and game guides

Ken Uston
Ken Uston

Ken Uston was a famous blackjack player, strategist, and author, credited with popularizing the concept of team play at blackjack. During the early to mid 1970s he gained widespread notoriety for perfecting techniques to do team card counting in numerous Casino worldwide, earning millions of dollars from the casinos, with some bets as high a...
 published Ken Uston's Guide to Buying and Beating the Home Video Games
Ken Uston's Guide to Buying and Beating the Home Video Games

Ken Uston's Guide to Buying and Beating the Home Video Games was published in May 1982. The book, published by Signet in New York, was a brief guide to strategy for console video games in existence at the time....
 in 1982 as a guide to potential purchasers of console systems/cartridges, as well as a brief strategy guide to each cartridge then in existence. He described Intellivision as "the most mechanically reliable of the systems… The controller (used during "many hours of experimentation") worked with perfect consistency. The unit never had overheating problems, nor were loose wires or other connections encountered." However, Uston rated the controls and control system as "below average" and the worst of the consoles he tested (including Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
, Magnavox Odyssey˛
Magnavox Odyssey˛

The Magnavox Odyssey?, known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey? and the Philips Odyssey?, and also by many other brand, is a video game console released in 1978....
, Astrovision and Fairchild Channel F
Fairchild Channel F

The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console....
).

Jeff Rovin lists Intellivision as one of the seven major suppliers of videogames in 1982, and mentions it as 'the unchallenged king of graphics', however stating that the controllers can be 'difficult to operate', the fact that if a controller breaks the entire unit must be shipped off for repairs (since originally they did not detach), and that the overlays 'are sometimes so stubborn as to temp one's patience'.

Innovations

  • Intellivision was the first 16-bit
    16-bit

    16-bit architectureThe HP 2100#Descendants and variants , introduced in 1975, was the world's first 16-bit microprocessor.Prominent 16-bit processors include the PDP-11, Intel 8086, Intel 80286 and the WDC 65C816....
     game console, though some people have mistakenly referred to it as a 10-bit system because the CPU
    Central processing unit

    A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
    's instruction set and game cartridges are 10 bits wide. The registers
    Processor register

    In computer architecture, a processor register is a small amount of Computer storage available on the CPU whose contents can be accessed more quickly than storage available elsewhere....
     in the microprocessor
    Microprocessor

    A microprocessor incorporates most or all of the functions of a central processing unit on a single integrated circuit . The first microprocessors emerged in the early 1970s and were used for electronic calculators, using Binary-coded decimal arithmetic on 4-bit Word ....
    , where the mathematical logic is processed, were 16 bits wide.
  • The Intellivision was also the first system to feature downloadable games. Although, without a storage device the games vanished once the machine was turned off. In 1981, General Instrument
    General Instrument

    General Instrument was an electronics manufacturer based in Chicago, Illinois specializing in semiconductors and cable television equipment. The company was active until 1997, when it split into which was later acquired by Vishay Intertechnology in 2001, CommScope and NextLevel Systems ....
     teamed up with Mattel to roll out the PlayCable
    PlayCable

    The PlayCable system, introduced in 1981, allowed local cable television system operators to send Intellivision games over the wire alongside the normal TV signal....
    , a device that allowed the downloading of Intellivision games via cable TV.
  • Intellivision was the first game console to provide real-time human and robot voices in the middle of gameplay, courtesy of the IntelliVoice module. The voice chip used, the SP0256 Orator, was developed jointly by Mattel and General Instrument.
  • Intellivision was the first console to feature a controller with a directional pad that allowed 16 directions. The disc-shaped pad allowed players to control action without lifting the thumb and was considered by many Intellivision users to be a useful innovation. However, the ergonomics of the "action" buttons on the side of the controller were poor, and the disc-pad was perceived by potential buyers as unfamiliar. Along with cost, this was one of the factors in making the Intellivision less popular than the Atari 2600. However, it is interesting to note that the method of controlling movement on the Intellivision, with the thumb, is emulated in many subsequent video game controllers. The joystick-style controller, as seen on the VCS, has not been widely emulated on later consoles. A third-party joystick attachment was available by around 1984, that was installed by opening the controller and fitting the paddle over the disc. A flange around the hollow plastic conical joystick held it in securely when the controller's upper cover was replaced; and a much easier joystick control was the result. The Joystick was about three inches in height; it could not be gripped by the entire hand.
  • The Intellivision was also the first game console or home computer to offer a musical synthesizer keyboard. The Music Synthesizer keyboard was designed as a secondary add-on for the ECS, and was intended to lead to a series of music-oriented software titles for both educational and entertainment purposes, but only one title, Melody Blaster, was ever released.


Technical specifications

  • General Instrument CP1610
    General Instrument CP1600

    The CP1600 was a 16-bit microprocessor created in a partnership between General Instrument and Honeywell in the 1970s. The CP1600's design was based on the PDP-11, whose design also formed the basis of the Western Digital MCP-1600 and influenced others....
     16-bit microprocessor CPU
    Central processing unit

    A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
     running at 894.886 kHz (i.e., slightly less than 1 MHz)
  • 1456 byte
    Byte

    A byte is a basic unit of measurement of Computer storage in computer science. In many computer architectures it is a Byte addressing memory address space....
    s of RAM
    Random-access memory

    Random-Assess Memory Card is a form of computer data storage. Today it takes the form of integrated circuits that allows the stored data to be accessed in any order ....
    :
    • 240 × 8-bit Scratchpad Memory
    • 352 × 16-bit (704 bytes) System Memory
    • 512 × 8-bit Graphics RAM
  • 7168 bytes of ROM
    Read-only memory

    Read-only memory is a class of computer storage media used in computers and other electronic devices. Because data stored in ROM cannot be modified , it is mainly used to distribute firmware ....
    :
    • 4096 × 10-bit (5120 bytes) Executive ROM
    • 2048 × 8-bit Graphics ROM
  • 160 pixel
    Pixel

    In digital imaging, a pixel is the smallest item of information in an image. Pixels are normally arranged in a 2-dimensional grid, and are often represented using dots, squares, or rectangles....
    s wide by 196 pixels high (5×2 TV pixels make one Intellivision pixel)
  • 16 color palette, all of which can be on the screen at once
  • 8 sprite
    Sprite (computer graphics)

    In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
    s. Hardware supports the following features per-sprite:
    • Size selection: 8×8 or 8×16
    • Stretching: Horizontal (1×, 2×) and vertical (1×, 2×, 4× or 8×)
    • Mirroring: Horizontal and vertical
    • Collision detection: Sprite to sprite, sprite to background, and sprite to screen border
    • Priority: Selects whether sprite appears in front of or behind background.
  • three channel sound, with one noise generator (audio chip
    Sound chip

    A sound chip is an integrated circuit designed to produce sound . It might be doing this through digital, analog or mixed-mode integrated circuit electronics....
    : General Instrument AY-3-8910
    General Instrument AY-3-8910

    The AY-3-8910 is a 3-voice Programmable Sound Generator designed by General Instrument, initially for use with their 16-bit or one of the PIC1650 series of 8-bit microcomputers....
    )


Game controller

  • Twelve-button numeric keypad
    Numeric keypad

    A numeric keypad, or numpad for short, is the small, palm-sized, seventeen key section of a computer keyboard, usually on the very far right....
     (0–9, Clear, and Enter)
  • Four side-located action buttons (where the top two are actually electronically the same, giving three distinct buttons)
  • A directional disk, capable of detecting 16 directions of movement
  • Overlays that would slide into place as an extra layer on the keypad to show game-specific key functions


The Intellivision console could detect the user pressing either the directional disk or a number on the keypad, but not both at the same time on the same controller. Some action games, such as Tron Deadly Discs
Tron Deadly Discs

TRON: Deadly Discs is a video game for Mattel's Intellivision console, and was published by Mattel in 1982 in video gaming. The initial game design was done by Don Daglow, with further design and programming by Steven Sents....
 and Night Stalker
Night Stalker (video game)

Night Stalker is an action shooting video game for the Intellivision console....
, used the disk to move and the numeric keypad to fire weapons, meaning players had to stop running momentarily in order to fire. However, since these games would accept input from either controller, players could avoid this disadvantage by holding one controller in each hand, with one hand operating one controller's directional disk, and with the other hand operating the numeric keypad on the other controller. This allowed continuous movement while firing.

Fans of the game console recall that an overuse injury was possible when playing for extended periods of time due to the pressure needed to use the keypad and especially the side buttons. This was a phenomenon similar to BlackBerry Thumb
Blackberry thumb

Blackberry thumb is a neologism that refers to a form of repetitive strain injury caused by the frequent use of the thumb to press buttons on personal data assistant, smart phones, or other mobile devices....
 today. The problem was worsened significantly when the cost-reduced Intellivision II changed from solid rubber side buttons to plastic ones with a hollow center, leaving a rectangular imprint on players' thumbs and causing pain after even short periods of play. The change was apparently made to fractionally reduce the materials cost of the units, and was never play-tested for usability due to the rush to bring the system to market in the early days of the Video game crash of 1983.

Despite the problems many consumers had with the controller, its design was briefly very influential; between the Intellivision's launch and the crash of 1984, three of the five new consoles released featured numeric keypads, like the Intellivision's; four of the five had fire buttons on the sides like the Intellivision's; two used analog joysticks to best the Intellivision's 16 way movement, and a third (the colecovision) had a 'thumbstick' whose top is cosmetically similar to the Intellivision's directional disc. However, most of these innovations disappeared after the crash of 1984, and were not seen again until the mid 90s.

See also

  • List of Intellivision games
    List of Intellivision games

    This is a list of games for the Intellivision game system, organized alphabetically by name. See Lists of video games for related lists....
  • TV POWWW
    TV POWWW

    TV POWWW was a syndicated game show, in which viewers via telephone control the video game featured in the program, in hopes of winning prizes. TV POWWW was a franchised game show format, hosted locally by hosts at stations that purchased the rights to the program....
     (interactive TV game show that used Intellivision)


External links


  • , run by Keith Robinson and The Blue Sky Rangers (the original Intellivision game programmers)
  • , by Bill Loguidice and Matt Barton