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Atari 7800



 
 
The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 released by Atari Corporation
Atari Corporation

Atari Corporation was a manufacturer of computers and video game consoles from 1984 to 1996. Atari Corp. was founded in July 1984, Warner sold the home computing and game console divisions of Atari to Jack Tramiel, the then recently ousted founder of Atari competitor Commodore International, under the name Atari Corporation for $240 million...
 in June 1986. A test market
Test market

A test market, in the field of business and marketing, is a geographic region or demographic group used to gauge the viability of a product or service in the mass market prior to a wide scale roll-out....
 release had occurred two years earlier under Atari Inc
Atari, Inc

Atari Inc. was a video game and computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Primarily responsible for the formation of the video arcade and modern video game industries, the company was closed and its assets split in 1984 as a direct result of the North American video game crash of 1983....
. The 7800 was designed to replace Atari Inc.'s unsuccessful Atari 5200
Atari 5200

The Atari 5200 SuperSystem, or simply the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a replacement for the famous Atari 2600....
 and later to re-establish Atari Corp.'s market supremacy against Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 and Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
. With this system, Atari Inc. addressed all the shortcomings of the Atari 5200: it had simple digital joystick
Joystick

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer....
s; it was almost fully backward-compatible
Backward compatibility

In technology, for example in telecommunications and computing, a device or technology is said to be backwards compatible if it allows input generated by older devices....
 with the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
; and it was affordable (originally priced at US$140
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
).

Introduction
The Atari 7800 ProSystem was the first game system from Atari Inc.






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Encyclopedia


The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 released by Atari Corporation
Atari Corporation

Atari Corporation was a manufacturer of computers and video game consoles from 1984 to 1996. Atari Corp. was founded in July 1984, Warner sold the home computing and game console divisions of Atari to Jack Tramiel, the then recently ousted founder of Atari competitor Commodore International, under the name Atari Corporation for $240 million...
 in June 1986. A test market
Test market

A test market, in the field of business and marketing, is a geographic region or demographic group used to gauge the viability of a product or service in the mass market prior to a wide scale roll-out....
 release had occurred two years earlier under Atari Inc
Atari, Inc

Atari Inc. was a video game and computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Primarily responsible for the formation of the video arcade and modern video game industries, the company was closed and its assets split in 1984 as a direct result of the North American video game crash of 1983....
. The 7800 was designed to replace Atari Inc.'s unsuccessful Atari 5200
Atari 5200

The Atari 5200 SuperSystem, or simply the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a replacement for the famous Atari 2600....
 and later to re-establish Atari Corp.'s market supremacy against Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 and Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
. With this system, Atari Inc. addressed all the shortcomings of the Atari 5200: it had simple digital joystick
Joystick

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer....
s; it was almost fully backward-compatible
Backward compatibility

In technology, for example in telecommunications and computing, a device or technology is said to be backwards compatible if it allows input generated by older devices....
 with the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
; and it was affordable (originally priced at US$140
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
).

Introduction


The Atari 7800 ProSystem was the first game system from Atari Inc. designed by an outside company, General Computer Corporation (GCC). The system had been designed in 1983 and 1984 with an intended mass market rollout at the end of 1984. The project was originally called the 3600 and then later renamed the 7800.

Several key factors influenced the design of the 7800. First, Atari had been facing mounting pressure from the ColecoVision
ColecoVision

The ColecoVision is Coleco' History of video game consoles home video game console and was released August 1982. The ColecoVision offered arcade game graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's basic hardware....
, which boasted graphics that more closely mirrored arcade games of the time than Atari’s reigning 2600 VCS system. Second, the Atari 5200 (the original intended successor to the Atari 2600 VCS) had been widely criticized for not being able to play Atari 2600 VCS games and for the poor quality of its analog joysticks. Finally, dropping prices of home computers like the Commodore 64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
 had caused many to believe that buying a home computer was a better investment because it provided more detailed game play and could be used for other purposes such as word processing.

Previous game consoles sometimes had a difficult time replicating the arcade experience in home versions of popular arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
s. In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving objects appeared on the screen at once. GCC, which had a background in creating arcade games, designed their new system with a graphical architecture similar to arcade machines of the time. The 7800 featured the ability to move around tremendous amount of objects (75-to-100) that far exceeded previous consoles. Powering the system was a 6502C
MOS Technology 6502

The MOS Technology 6502 is an 8-bit microprocessor that was designed by Chuck Peddle and Bill Mensch for MOS Technology in 1975. When it was introduced, it was the least expensive full-featured central processing unit on the market by a considerable margin, costing less than one-sixth the price of competing designs from larger companies such...
 processor running at 1.79 MHz, similar to the processor found in home computers (Atari 8-bit, Apple II
Apple II series

The Apple II was one of the first highly successful mass produced microcomputer products, manufactured by Apple Computer and introduced in 1976....
, Commodore 64) and other consoles (Atari 5200 and Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
) but running at almost twice the clock frequency.

In response to the criticisms of the Atari 5200, the Atari 7800 could play almost all Atari 2600 games out of the box, without the need for an adapter. In addition, it featured a return to a digital controller.

To address the concerns of parents that home computers were a better investment than consoles, the system was designed to be upgraded to a full-fledged home computer. A keyboard was developed, and the keyboard had an expansion port (which was the SIO port from Atari's 8-bit computer line, though the 7800 could not run Atari computer programs) allowed for the addition of peripherals such as disk drives and printers.

To enhance the gaming experience further, GCC had also designed a 'high score cartridge,' a battery-backed RAM
Ram

Ram, ram, or RAM as a non-acronymic wordAs a non-acronymic word Ram, ram, or RAM may refer to:...
 cart designed for storing game scores. On the side of the 7800 was an expansion port, reportedly for a planned connection with a laserdisc
Laserdisc

The Laserdisc is an obsolete home video disc format, and was the first commercial optical disc storage medium. Initially marketed as Discovision in 1978, the technology was licensed and sold as Reflective Optical Videodisc, Laser Videodisc, 'Laservision, 'Disco-Vision, 'DiscoVision, and MCA DiscoVision...
 player.

Initial test market and shelving


The 7800 was test-marketed in southern California
California

California is a U.S. state on the West Coast of the United States of the United States, along the Pacific Ocean. It is bordered by Oregon to the north, Nevada to the east, Arizona to the southeast, and to the south the Mexico state of Baja California....
 in June 1984, following an announcement on May 21, 1984 at the Summer Consumer Electronics Show
Consumer Electronics Show

The International Consumer Electronics Show is a trade show held each January in Las Vegas, Nevada, Nevada, and is sponsored by the Consumer Electronics Association....
 (CES). Thirteen games were initially announced, including Ms. Pac-Man
Ms. Pac-Man

Ms. Pac-Man is an arcade game video game produced by Midway Games as an unauthorized sequel to Pac-Man. It was released in North America in 1981 and became one of the most popular video games of all time, leading to its adoption by Pac-Man licenser Namco Bandai as an official title....
, Pole Position II
Pole Position II

Pole Position II is a Racing game arcade game that was released by Namco in 1983 as the sequel to Pole Position , which was released the previous year....
, Centipede
Centipede (video game)

Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari in 1980. The game was designed by Ed Logg along with Dona Bailey, one of the only female game programmers in the industry at this time....
, Joust, Dig Dug
Dig Dug

Dig Dug is an arcade game released by Namco in 1982 for Namco Galaga hardware. A popular game based on a simple concept, it was also released as a video game on many video game console....
, Desert Falcon, Robotron: 2084
Robotron: 2084

Robotron: 2084 is an Arcade game video game developed by Vid Kidz and released by WMS Industries in 1982. It is a Shoot 'em up that features 2D computer graphics....
, Galaga
Galaga

Galaga is a Shoot 'em up#Fixed shooters arcade game developed and published by Namco in Japan and published by Midway Games in North America in 1981....
, Xevious
Xevious

is a vertical Shoot 'em up#Scrolling shooters arcade game by Namco, released in 1982 in video gaming. It was designed by Masanobu Endo. In the U.S., the game was manufactured and distributed by Atari....
, Food Fight, Ballblazer
Ballblazer

Ballblazer is a 1984 computer game created by Lucasfilm Games . It was originally released for the Atari 8-bit family, such as the Atari 800 and the Atari 5200....
, Rescue on Fractalus!, and Track and Field
Track & Field (arcade game)

Track & Field, known in Japan as , is a 1983 in video gaming Olympic Games-olympic videogames arcade game developed and published by Konami....
. Atari was a sponsor of the 1984 Summer Olympics
1984 Summer Olympics

The 1984 Summer Olympics, officially known as the Games of the XXIII Olympiad, was an international multi-sport event held in Los Angeles, California, United States in 1984....
 and planned to push the 7800 aggressively in time for Christmas that year.

One month later, Warner Communications
Time Warner

Time Warner Inc. is the world's third largest media and entertainment Conglomerate by market capitalization , headquartered in the Time Warner Center in New York City....
 sold Atari's Consumer Division to Jack Tramiel
Jack Tramiel

Jack Tramiel is a businessman, best known for founding Commodore International - manufacturer of the Commodore PET, Commodore 64, Commodore 128, Commodore Amiga, and other Commodore models of home computers....
, who did not want to release a new video game console under his newly formed Atari Corporation. He pulled the plug on all projects related to video games and decided to focus on Atari's existing computer line in order to begin development of the new 16-bit computer line (which appeared as the Atari ST
Atari ST

The Atari ST is a home computer/personal computer that was commercially available from 1985 to the early 1990s. It was released by Atari Corporation in 1985....
).

The Atari 7800 languished on the warehouse shelves until it was re-introduced in the summer of 1986 after the success of the Nintendo Entertainment System proved that the video game market was still viable.

Tramiel’s marketing push was far more subdued than Warner had planned originally. The keyboard and high score cartridge were canceled and the expansion port was removed from later production runs of the system. Tramiel dusted off any games that were completed from the original 1984 launch with the color labels of the original games often being replaced with low-cost black and white labels. Advertising was not a priority, with Tramiel pushing the system to market with a meager $300,000 marketing budget that could not compare with the multi-million dollar campaigns by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 and Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
.

Graphics


The strengths and weaknesses of the 7800's graphics are often debated. The graphics are generated by a custom Graphics Processing Unit called MARIA (a name chosen to represent its succession from the Atari 2600's graphics and sound chip, TIA ... TIA-MARIA). MARIA is very different from other second and third generation consoles, which made it more difficult for game programmers to make the transition. Instead of a limited number of hardware sprites, the MARIA allows for a much larger number of sprites described in a list of display lists. Each display list contains sprite entries with pointers to graphics data, color information, and horizontal positioning. The same display list is used for multiple rasters with the pointers being automatically adjusted. However, managing and displaying a large number of sprites required much more CPU time (both directly and indirectly since the MARIA would halt the CPU when drawing sprites) than consoles with hardware sprites and backgrounds.

MARIA has a number of different graphics modes which are either 160 pixels wide or 320 pixels wide. While the 320 pixel modes theoretically enable the 7800 to create games at higher resolution than the 256 pixel wide graphics found in the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 and Sega Master System
Sega Master System

The Sega Master System is an 8-bit cartridge-based video game console that was manufactured by Sega and was first released in 1986 in video gaming....
, the intense processing demands of MARIA typically meant that programmers created their games using the lower 160 pixel modes.

The 7800, like other Atari consoles, featured a (then) broad palette of 256 colors. Up to 25 colors could be displayed on screen at one time in the absence of special hardware tricks, though demos exist which place all 256 colors on the screen at the same time. Sprites can be between 4 and 12 colors.

The MARIA’s approach had advantages and disadvantages when it came to generating graphics in software during the lifespan of the 7800. It excelled at moving around large numbers of sprites on a static screen without the screen flickering that plagued other 8-bit systems. Its flexible design enabled it to play games which used display list manipulation to generate a pseudo 3D appearance such as Ballblazer (1987) and F-18 Hornet (1988). While side-scrolling games in the vein of Super Mario Brothers are possible on the system (1990's Scrapyard Dog is the best example), it is significantly harder to develop such a title than on a tile-based system such as the Nintendo Entertainment System.

Sound


A common criticism of the 7800 regards its use of the TIA to provide 2-channel sound effects and music, resulting in sound quality that is virtually identical to the Atari 2600 VCS from 1977. While the inclusion of 2600 hardware is required to maintain compatibility with the older system, this drove up production costs and reduced available space on the 7800’s motherboard. As such, the 7800 does not include additional hardware for generating sound as it does with graphics and the sound hardware is considered the weakest part of the system.

To compensate for this, GCC’s engineers allowed games to include a POKEY audio chip
Atari POKEY

POKEY is a digital input/output chip found in the Atari 8-bit family of home computers and many arcade games in the 1980s. Its name comes from POtentiometer and KEYboard, as it was commonly used to sample potentiometers and scan matrices of switches ....
 in the cartridge which substantially improved the audio quality. To ensure software developers had an economical means of producing better sound than TIA, GCC had originally planned to make a low-cost, high performance sound chip, GUMBY, which could also be placed in 7800 cartridges to enhance its sound capabilities further. This project was cancelled when Atari was sold to Jack Tramiel.

Despite having the capability to support sound chips in cartridges, almost no 7800 cartridges feature POKEY hardware for enhanced sound. Ballblazer, released in 1987, uses the POKEY to generate all music and sound effects. Similarly, Commando, released in 1989, uses a POKEY to generate in-game music while the TIA generates the game's sound effects for a total of 6 channels of sound.

Lockout features


Following the debate over “Custer's Revenge
Custer's Revenge

Custer's Revenge is a pornographic video game made for the Atari 2600 by Mystique , a company that produced a number of adult video games titles for the system....
”, a controversial Atari 2600 VCS title with adult themes, Atari had concerns over similar adult titles finding their way onto the 7800 and displaying adult graphics on the significantly improved graphics of the MARIA chip. To combat this, they included a digital signature protection method which prevented unauthorized 7800 games from being played on the system.

When a cartridge was inserted into the system, the 7800 BIOS included code which would generate a digital signature of the cartridge ROM and compare it to the signature stored on the cartridge. If a correct signature was located on the cartridge, the 7800 would operate in 7800 mode, granting the game access to MARIA and other features. If a signature was not located, the 7800 remained in 2600 mode and MARIA was unavailable. All 7800 games released in North America had to be digitally signed by Atari. This digital signature code is not present in PAL 7800s, which use various heuristics to detect 2600 cartridges, due to export restrictions.

Comparison with the Atari 2600 VCS

A view held by some was that the 7800 was essentially a souped up 2600. Even in an interview, Leonard Tramiel supported this viewpoint, stating "the 7800 is essentially a 2600 with some things put into hardware that were done in software on the 2600." While this view is shared by many, the 7800 is different than the 2600 in several important areas. It features a full 6502c processor whereas the 2600 VCS has a stripped down 6507 processor which runs at a slower speed. It has additional RAM
Ram

Ram, ram, or RAM as a non-acronymic wordAs a non-acronymic word Ram, ram, or RAM may refer to:...
 (Random Access Memory) and the ability to access more cartridge data at one time than the 2600. The most substantial difference, however, is its entirely different graphics architecture which differs markedly from either the Atari 2600 VCS or Atari’s 8-bit line of computers.

The source of the confusion stems from the fact that compatibility with the Atari 2600 is enabled by including the same chips used in the Atari 2600. When operating in “2600” mode in order to play 2600 titles, the 7800 uses a Television Interface Adapter (TIA) chip to generate graphics and sound. The processor is slowed to 1.19 MHz in order to mirror the performance of the 2600’s stripped-down 6507 processor. RAM is limited to 128 bytes found in the RIOT and game data is accessed in 4K blocks.

When in “7800” mode (signified by the appearance of the full screen Atari logo), the graphics are generated entirely by the MARIA graphics processing unit, all system RAM is available and game data is accessed in larger 48K blocks. The system’s 6502c runs at its normal 1.79 MHz instead of the reduced speed of 2600 mode. The 2600 chips are used in 7800 mode to generate sound as well as switch and controller interfaces.

Software library


The Atari 7800 faced the severe software drought that would plague all the Atari Corp. consoles sold after the video game crash. While the system can actually play hundreds of different cartridge titles (due to its compatibility with the Atari 2600), the number of titles specifically designed for the Atari 7800 hardware is the lowest of any commercially released Atari system. Only about 60 titles were released during its original production run. The system has a fan base who appreciate its solid conversions of early 1980s arcade hits as well as quirky original titles and computer ports. However, there are notable flaws in the Atari 7800's game library that prevented it from achieving the success of its contemporary competitors.

Initially dated library and low development investment


The initial launch titles in 1986 were not competitive in the marketplace following the video game crash. Rather than investing in competitive games for the system, Jack Tramiel initially preferred to dust off the system’s pre-crash library, which were less detailed than post-crash games such as Super Mario Bros.
Super Mario Bros.

is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
 These games seemed dated, and did not resonate with mainstream audiences.

After releasing the initial pre-crash titles, Atari began development on new 7800 titles but their investment in development and production was very limited. Numerous Tramiel-era 7800 games were quickly rushed to market and with work done by low cost developers resulting in games which were disappointingly unpolished and lacking in features.

Steve Golson from GCC would later remark, “Jack [Tramiel] couldn’t get any development done for new games. He tried to get people to develop games for the system but he wasn’t willing to pay them any money. So, none of the game developers were willing to work on it.”

A key differentiator between games on the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 and Sega Master System
Sega Master System

The Sega Master System is an 8-bit cartridge-based video game console that was manufactured by Sega and was first released in 1986 in video gaming....
 compared to games before the crash was the overall size of the game programs. Whereas games prior to the 1983 video game crash were typically 4K to 32K, games released after 1985 were often 128K to 640K (1 to 5 megabits in size). The 8-bit processors in consoles limited how much game data could be accessed at once, so game data was accessed in small (32K to 64K) bankswitched sections.

While the Atari 7800 is capable of playing bankswitched games, neither its pre-crash library, nor Tramiel’s first releases made use of bankswitching, with games being 16K to 48K in size. This severely limited the amount of complexity on the initial run of Atari 7800 games when compared to the competition. While some initial 7800 games were referred to as “Super Games”, this was a marketing spin that typically referred to a game which had previously appeared on a home computer and not to the size of the cartridge itself. Consumers complained that Atari 7800 lacked the depth and variation often found on Nintendo and Sega machines.

In response to criticisms about the shallowness of their game depth, Atari later began to use bankswitching in 1988, releasing 64K and later 128K (1 megabit games). By the end of the system’s life cycle, most games were 128K in size, with a few being 144K. While the system was certainly capable of playing even larger games (4 megabit and beyond) no games of that size were developed.

Availability of current arcade conversions


At the time, a key driver for success with a home console was the number of home conversions it had of popular arcade games. This had been a primary reason for the success of the Atari 2600 VCS against systems like the Intellivision.

During the Atari 7800’s life cycle, Atari found themselves struggling to get developers to create 7800 versions of then-popular arcade titles because of a controversial policy employed by Nintendo. When Nintendo revived the industry, they signed up software development companies to create NES games under a strict license agreement which imposed serious restrictions on what they were allowed to do. One of the key clauses was that companies who made Nintendo games were not allowed to make that game on a competing system for a period of two years. Because of the market success of the NES, companies chose to develop for it first and were thus barred from developing the same games on competing systems for two years.

The software libraries of the Atari 7800 and Sega Master System suffered tremendously as a result. The 7800 fared even worse due to the fact that Sega could draw from their own library of arcade hits in supporting the Master System (Atari’s arcade division had been spun off into a separate company in 1984). The Atari 7800 was often forced to fill the void with either computer conversions or original titles, to varying degrees of success.

Some NES titles were developed by companies who had licensed their title from a different arcade manufacturer. While the creator of the NES version would be restricted from making a competitive version of an NES game, the original arcade copyright holder was not precluded from licensing out rights for a home version of an arcade game to multiple systems. Through this loophole, Atari 7800 conversions of Mario Bros., Double Dragon, Commando, Rampage, Xenophobe, Ikari Warriors and Kung Fu Master were licensed and developed.

Exclusive content and missing genres


A primary criticism of the Atari 7800’s library is that many games on the system were also available elsewhere. Most of the original lineup of games had already appeared on either Atari’s 2600, 5200 or 8-bit computers. This practice continued after Jack Tramiel’s takeover of Atari as many 7800 games also appeared on the 2600 and XE Game Systems as well. Later, many games that were on the 7800 also appeared on the Atari Lynx.

The Atari 7800’s small library also suffered because some key genres were either unrepresented (role playing games), poorly represented (sports games), or had a disproportionate glut of titles (flight simulators)

Third-party software support


There was virtually no effort by Atari Corp. to recruit third party developers, and most software houses were locked into making Nintendo games for the NES. Eight third party Atari 7800 titles were manufactured by three companies (Absolute, Activision, and Froggo) with the rest manufactured by Atari themselves. However, most Atari development was actually contracted out.

Peripherals

Unlike Nintendo or Sega, Atari was unwilling to invest in many peripherals for the 7800. The most notable peripheral was the XG-1 lightgun, which came bundled with the Atari XE Game System. The XG-1 was fully compatible with the 7800 and was sold separately for owners of other Atari systems. Atari released four 7800 light gun games – Alien Brigade, Crossbow, Meltdown and Barnyard Blaster.

In response to criticism over ergonomic issues in the 7800’s proline controllers, Atari later released joypad controllers with European 7800s, which were similar in style to controllers found on Nintendo and Sega Systems.

Market performance


The Atari 7800 remained active officially between 1986 and 1991. On January 1, 1992, Atari Corp. formally announced abandonment of the Atari 7800, in addition to the Atari 2600, the Atari 8-bit computer line, and the Atari XE Game System. By the time of the cancellation, Nintendo's NES had dominated the market, controlling 80% of the North American market while Atari Corp. only controlled 12%.

The Atari 7800 distantly trailed the Nintendo Entertainment System in terms of units sold but was a profitable enterprise for Atari Corp., coasting largely on Atari’s name and its 2600 compatibility. Profits were strong, due to low investment in game development and marketing. However, Atari’s marketing of the 7800 helped to further tarnish their reputation, ultimately leading to their continuous decline with subsequent systems such as the Jaguar and Lynx.

Homebrew community and emulation


When emulators of 1980s video game consoles began to appear on home computers in the late 1990s, the Atari 7800 was one of the last to be emulated. The lack of awareness of the system, the lack of understanding of the hardware, and fears about the digital signature lockout initially caused concerns. Since that time, however, the 7800 has been emulated successfully and is now common on emulation sites.

The digital signature long prevented homebrew games from being developed until the original encryption generating software was discovered. When the original digital signature generating software was turned over to the Atari community, development of new Atari 7800 titles began. In addition, the Atari community has slowly uncovered the original 7800 development tools and released them into the public domain. New tools, documentation, source code and utilities for development have since been created which has sponsored additional homebrew development. Several new commercial Atari 7800 titles such as Beef Drop, Bon*Q, Pac Man Collection, Combat 1990, Santa Simon, and Space War have been created and released.

Perhaps the most interesting recent development was the creation of the Cuttle Cart II, a device that allowed the Atari 7800 to read MMC cards containing binary files of Atari 7800 programs. The Cuttle Cart II has enabled more people to play the entire 2600 and 7800 library on an original system as well as binaries of unreleased games and new homebrew titles.

The Cuttle Cart II was a success by homebrew standards, selling out both production runs and commanding high prices on Ebay.

New mainstream releases


In 2004, Atari (now owned by Infogrames) released the first Atari Flashback console. This system resembled a miniature Atari 7800 and joysticks and had 20 built in games (five 7800 and twenty 2600 titles). While the unit sold well, it was controversial among Atari fans. Atari had given the engineering firm, Legacy Engineering, extremely limited development timelines. The firm was forced to build the Flashback using NES-On-A-Chip hardware instead of recreating the Atari 7800 hardware. As a result, the Flashback has been criticized for failing to properly replicate the actual Atari gaming experience.

Legacy Engineering was later commissioned to create another 7800 project that never made it to market. A reseller with millions of unsold Atari 2600 and 7800 games acquired from the Tramiels looked into remaking the system and bringing it to market as a way for new customers to play old Atari games. The project was cancelled after prototypes were made.

Unreleased games


As with most game consoles, there were more games in development for the 7800 than were actually released. However, very few prototypes have been located, due to Tramiel Atari’s reluctance to make them in the first place. Atari 7800 prototypes tend to be highly coveted by collectors, often fetching hundreds of dollars when sold. Some collectors are unwilling to share the rare items publicly as doing so risks decreasing the value of their prototypes.

Nonetheless, some unreleased Atari 7800 games, as well as early versions of released games have been released to the public. A few have been manufactured and sold.

These include:

  • Klax (Programmed by Blue Sky Software). The game was nearly completed when canceled. For years, it was traded privately until a ROM was made available to the general public. Later, the developer appeared to create additional levels for the community.

  • Gato
    Gato (computer game)

    GATO was a real-time submarine simulator published by Spectrum HoloByte in the 1980s for use on several platforms, including the Apple IIe and Atari XE Game System....
     (Programmed by Ibid Inc Software). Released on the XE Game System, an Atari 7800 version was started but not completed beyond a simple demo.

  • Missing in Action (Programmed by Sculptured Software for TNT Games). A side scrolling adventure that was about 85% complete when canceled. The game is mostly playable with some later collision detection issues requiring cheats to get past.

  • Pit-Fighter
    Pit-Fighter

    Pit-Fighter is a 1990 video arcade fighting game by Atari Games. It was revolutionary because it was the first fighting game ever to feature digitized characters using real life actors....
     (Programmed by Imagitec Design). An early demo of the game has been found, with crude graphics, no sound and poor collision detection.

  • Rescue on Fractalus! (Programmed by GCC). A conversion of the popular computer game was released by GCC in 2004. The game was partially complete with a running engine but no enemies.

  • Other 7800 games remain lost, despite indications that development occurred. The most notable of these are Skyfox
    Skyfox

    Skyfox is a 1984 in video gaming Shoot 'em up computer game video game developer by Ray Tobey and video game publisher by Electronic Arts. Originally developed for the Apple II family, it was Porting to the ZX Spectrum, Amstrad CPC, Commodore 64 and Apple Macintosh in 1985 in video gaming and to the Amiga and Atari ST in 1986 in video ga...
     (shown on the back of the original system box) and Electrocop
    ElectroCop

    Electrocop is a 1989 in video gaming video game developed by Epyx and published by Atari. It was one of the first games developed for the Atari Lynx, and was released with the platform's launch....
     (artwork has since been uncovered).

    Technical specifications

    • CPU: Custom 6502C
      MOS Technology 6502

      The MOS Technology 6502 is an 8-bit microprocessor that was designed by Chuck Peddle and Bill Mensch for MOS Technology in 1975. When it was introduced, it was the least expensive full-featured central processing unit on the market by a considerable margin, costing less than one-sixth the price of competing designs from larger companies such...
      • Speed: 1.79 MHz, drops to 1.19 MHz when the TIA or RIOT chips are accessed
      • (note: This is Atari's custom 6502 known as SALLY which can be halted to allow other devices to control the bus)
    • RAM: 4 KB (2 6116 2Kx8 RAM ICs)
    • ROM: built in 4 KB BIOS ROM, 48 KB Cartridge ROM space without bankswitching
    • Graphics: MARIA custom graphics controller
      • 160x240 (160x288 PAL
        PAL region

        The PAL region is a video game publication territory which covers Australia, New Zealand and varying European countries. Most games designated as part of the region will not play on NTSC-U/C or NTSC-J region consoles because of regional lockout....
        ) resolution or 320x240/288 resolution
      • 25 color palette out of 256 colors (16 hues * 16 luma), different graphics modes restricted the number of usable colors and the number of colors per sprite
      • Direct Memory Access (DMA)
      • Graphics clock: 7.16 MHz
    • I/O: Joystick and console switch IO handled byte 6532 RIOT and TIA
    • Ports: 2 joystick ports, 1 cartridge port, 1 expansion connector, power in, RF output
    • Sound: TIA video and sound chip, same as the 2600. Only the sound is used in 7800 games. Both video and sound are used in 2600 games.
      • Optional POKEY
        Atari POKEY

        POKEY is a digital input/output chip found in the Atari 8-bit family of home computers and many arcade games in the 1980s. Its name comes from POtentiometer and KEYboard, as it was commonly used to sample potentiometers and scan matrices of switches ....
         sound chip on cartridge for improved sounds.


    System revisions

    Prototypes:
    • Atari 3600 - original model number
    • Atari CX-9000 Video Computer System


    Production:
    • Atari CX7800 - Two joystick ports on lower front panel. Side expansion port for upgrades and add-ons. Bundled accessories included two CX24 Pro-Line joysticks, AC adapter, switchbox, RCA connecting cable, and Pole Position II
      Pole Position II

      Pole Position II is a Racing game arcade game that was released by Namco in 1983 as the sequel to Pole Position , which was released the previous year....
       cartridge.
    • Atari CX7800 - Second revision. Slightly revised motherboard, added an additional timing circuit. Expansion port connector removed from motherboard but is still etched. Shell has indentation of where expansion port was to be.
    • Atari CX7800 - Third revision. Same as above but with only a small blemish on the shell where the expansion port was.


    See also

    • History of Atari
    • List of Atari 7800 games
      List of Atari 7800 games

      The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console released by Atari Corporation in June 1986. A test market release had occurred two years earlier under Atari, Inc....
    • List of Atari 2600 games
      List of Atari 2600 games

      This is a list of games for the Atari 2600 video game console, organized alphabetically by name. See Lists of video games for related lists....


    External links



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