Shigeru Miyamoto
Overview
 
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture
Kyoto Prefecture
is a prefecture of Japan located in the Kansai region of the island of Honshu. The capital is the city of Kyoto.- History :Until the Meiji Restoration, the area of Kyoto prefecture was known as Yamashiro....

; the natural surroundings of Kyoto inspired much of Miyamoto's later work.

He is mainly known for his work at the video game production company Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

, where he created some of the most successful video game franchises of all time, including Mario
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...

, Donkey Kong, The Legend of Zelda
The Legend of Zelda
The Legend of Zelda, originally released as in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments...

, Star Fox, F-Zero, and Pikmin.

He currently manages the Nintendo Entertainment Analysis and Development
Nintendo Entertainment Analysis and Development
, commonly abbreviated as EAD, is the largest division inside Nintendo. It was preceded by the , a team of designers with an art background responsible for many different tasks, which Shigeru Miyamoto and Takashi Tezuka originally belonged to...

 branch, which handles many of Nintendo's top-selling titles.
Quotations

A game that keeps a smile on the player's face is a wonderful thing. Nintendo's theme for 2006 will be "Create new fun". Spread the fun of games to everyone. To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.

Source: Famitsu

Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.

Source: Next Generation Magazine

I don't know what Mario will look like next; maybe he will wear metallic clothing with a red hat.

1991, before the release of Super Mario 64.

The PSP will not be able to display anything that you cannot do on a current system.

Source: USA Today

What if everything that you see, is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn't? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.

Source: Nintendo Power

Controller is so intuitive, even your mum can play.

Source: E3 2006

I would say the games that we're working on now, like the new Zelda: Twilight Princess, have hardcore content. And if you look at the Revolution's controllers, there's a nunchaku-style controller expansion that's really well suited to first-person shooters.

Source: 2006 Issue of Maxim

 
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