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Game theory



 
 
Game theory is a branch of applied mathematics
Applied mathematics

Applied mathematics is a branch of mathematics that concerns itself with the mathematical techniques typically used in the application of mathematical knowledge to other domains....
 that is used in the social sciences (most notably economics
Economics

File:Ballard Farmers' Market - vegetables.jpgEconomics is the Social sciences that studies the Production theory basics, Distribution , and Consumption of Good and Service ....
), biology
Biology

Biology is a branch of the natural sciences concerned with the study of living organisms and their interaction with each other and their environment ....
, engineering
Engineering

Engineering is the discipline and profession of applying Technology and science knowledge and utilizing natural laws and physical resources in order to design and implement materials, structures, machines, devices, systems, and process that safely realize a desired objective and meet specified criteria....
, political science
Political science

Political science is a social science concerned with the theory and practice of politics and the description and analysis of political systems and political behavior....
, international relations
International relations

International relations represents the study of foreign affairs and global issues among states within the international system, including the roles of states, international organization , non-governmental organizations , and multinational corporations ....
, computer science
Computer science

Computer science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems....
 (mainly for artificial intelligence
Artificial intelligence

Artificial intelligence is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"...
), and philosophy
Philosophy

Philosophy is the study of general problems concerning matters such as existence, knowledge, truth, beauty, justice, validity, mind, and language....
. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual's success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another's expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
.






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Encyclopedia


Game theory is a branch of applied mathematics
Applied mathematics

Applied mathematics is a branch of mathematics that concerns itself with the mathematical techniques typically used in the application of mathematical knowledge to other domains....
 that is used in the social sciences (most notably economics
Economics

File:Ballard Farmers' Market - vegetables.jpgEconomics is the Social sciences that studies the Production theory basics, Distribution , and Consumption of Good and Service ....
), biology
Biology

Biology is a branch of the natural sciences concerned with the study of living organisms and their interaction with each other and their environment ....
, engineering
Engineering

Engineering is the discipline and profession of applying Technology and science knowledge and utilizing natural laws and physical resources in order to design and implement materials, structures, machines, devices, systems, and process that safely realize a desired objective and meet specified criteria....
, political science
Political science

Political science is a social science concerned with the theory and practice of politics and the description and analysis of political systems and political behavior....
, international relations
International relations

International relations represents the study of foreign affairs and global issues among states within the international system, including the roles of states, international organization , non-governmental organizations , and multinational corporations ....
, computer science
Computer science

Computer science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems....
 (mainly for artificial intelligence
Artificial intelligence

Artificial intelligence is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"...
), and philosophy
Philosophy

Philosophy is the study of general problems concerning matters such as existence, knowledge, truth, beauty, justice, validity, mind, and language....
. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual's success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another's expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
. Today, "game theory is a sort of umbrella or 'unified field' theory for the rational side of social science, where 'social' is interpreted broadly, to include human as well as non-human players (computers, animals, plants)" .

Traditional applications of game theory attempt to find equilibria in these games. In an equilibrium each player of the game has adopted a strategy that they are unlikely to change. Many equilibrium concepts have been developed (most famously the Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
) in an attempt to capture this idea. These equilibrium concepts are motivated differently depending on the field of application, although they often overlap or coincide. This methodology is not without criticism, and debates continue over the appropriateness of particular equilibrium concepts, the appropriateness of equilibria altogether, and the usefulness of mathematical models more generally.

Although some developments occurred before it, the field of game theory came into being with the 1944 book Theory of Games and Economic Behavior
Theory of Games and Economic Behavior

Theory of Games and Economic Behavior, published in 1944 by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is widely considered the groundbreaking text that created the interdisciplinary research field of game theory....
 by John von Neumann
John von Neumann

John von Neumann was a Hungarian American mathematician who made major contributions to a vast range of fields, including set theory, functional analysis, quantum mechanics, ergodic theory, continuous geometry, economics and game theory, computer science, numerical analysis, hydrodynamics , and statistics, as well as many other mathematical...
 and Oskar Morgenstern
Oskar Morgenstern

Oskar Morgenstern was a German-born Austrian economics. He, along with John von Neumann, helped found the mathematical field of game theory ....
. This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. Eight game theorists have won Nobel prize
Nobel Prize

The Nobel Prize , established in the 1895 will of Swedish chemist Alfred Nobel; it was first awarded in Nobel Prize in Physics, Nobel Prize in Chemistry, Nobel Prize in Physiology or Medicine, Nobel Prize in Literature, and Nobel Peace Prize in 1901....
s in economics, and John Maynard Smith was awarded the Crafoord Prize
Crafoord Prize

The annual Crafoord Prize is a science prize established in 1980 by Holger Crafoord, a Swedish industrialist, and his wife Anna-Greta Crafoord....
 for his application of game theory to biology.

Representation of games

The games studied in game theory are well-defined mathematical objects. A game consists of a set of player
Player (game)

A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games....
s, a set of moves (or strategies
Strategy (game theory)

In game theory, a player's strategy in a Game theory is a complete plan of action for whatever situation might arise; this fully determines the player's behaviour....
) available to those players, and a specification of payoffs for each combination of strategies. Most cooperative games are presented in the characteristic function form, while the extensive and the normal forms are used to define noncooperative games.

Extensive form

The extensive form can be used to formalize games with some important order. Games here are often presented as trees
Tree (graph theory)

In mathematics, more specifically graph theory, a tree is a graph in which any two Vertex are connected by exactly one path . Alternatively, any connectedness graph with no Cycle is a tree....
 (as pictured to the left). Here each vertex
Graph (mathematics)

In mathematics a graph is an abstract representation of a set of objects where some pairs of the objects are connected by links. The interconnected objects are represented by mathematical abstractions called vertices, and the links that connect some pairs of vertices are called edges....
 (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree.

In the game pictured here, there are two players. Player 1 moves first and chooses either F or U. Player 2 sees Player 1s move and then chooses A or R. Suppose that Player 1 chooses U and then Player 2 chooses A, then Player 1 gets 8 and Player 2 gets 2.

The extensive form can also capture simultaneous-move games and games with imperfect information. To represent it, either a dotted line connects different vertices to represent them as being part of the same information set (i.e., the players do not know at which point they are), or a closed line is drawn around them.

Normal form



The normal (or strategic form) game is usually represented by a matrix
Matrix (mathematics)

In mathematics, a matrix is a rectangular array of numbers, as shown at the right. In addition to a number of elementary, entrywise operations such as matrix addition a key notion is matrix multiplication....
 which shows the players, strategies, and payoffs (see the example to the right). More generally it can be represented by any function that associates a payoff for each player with every possible combination of actions. In the accompanying example there are two players; one chooses the row and the other chooses the column. Each player has two strategies, which are specified by the number of rows and the number of columns. The payoffs are provided in the interior. The first number is the payoff received by the row player (Player 1 in our example); the second is the payoff for the column player (Player 2 in our example). Suppose that Player 1 plays
Up and that Player 2 plays Left. Then Player 1 gets a payoff of 4, and Player 2 gets 3.

When a game is presented in normal form, it is presumed that each player acts simultaneously or, at least, without knowing the actions of the other. If players have some information about the choices of other players, the game is usually presented in extensive form.

Characteristic function form

In cooperative game
Cooperative game

A cooperative game is a game where groups of players may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players....
s with transferable utility
Transferable utility

Transferable utility is a term used in Cooperative game game theory and in economics. Utility is transferable if one player can losslessly transfer part of its utility to another player....
 no individual payoffs are given. Instead, the characteristic function determines the payoff of each coalition. The standard assumption is that the empty coalition obtains a payoff of 0.

The origin of this form is to be found in the seminal book of von Neumann
John von Neumann

John von Neumann was a Hungarian American mathematician who made major contributions to a vast range of fields, including set theory, functional analysis, quantum mechanics, ergodic theory, continuous geometry, economics and game theory, computer science, numerical analysis, hydrodynamics , and statistics, as well as many other mathematical...
 and Morgenstern
Oskar Morgenstern

Oskar Morgenstern was a German-born Austrian economics. He, along with John von Neumann, helped found the mathematical field of game theory ....
 who, when studying coalitional normal form game
Normal form game

In game theory, normal form is a way of describing a game. Unlike extensive-form game, normal-form representations are not graphical per se, but rather represent the game by way of a matrix ....
s, assumed that when a coalition forms, it plays against the complementary coalition as if they were playing a 2-player game. The equilibrium payoff of is
characteristic. Now there are different models to derive coalitional values from normal form games, but not all games in characteristic function form can be derived from normal form games.

Formally, a characteristic function form game (also known as a TU-game) is given as a pair , where denotes a set of players and is a characteristic function.

The characteristic function form has been generalised to games without the assumption of transferable utility
Transferable utility

Transferable utility is a term used in Cooperative game game theory and in economics. Utility is transferable if one player can losslessly transfer part of its utility to another player....
.

Partition function form

The characteristic function form ignores the possible externalities
Externality

In economics, an externality or spillover is a positive or negative impact on a party not directly involved in an economic transaction. In such a case, prices do not reflect the full costs or benefits in production or consumption of a product or service....
 of coalition formation. In the partition function form the payoff of a coalition depends not only on its members, but also on the way the rest of the players are partitioned .

Application and challenges


Game theory has been used to study a wide variety of human and animal behaviors. It was initially developed in economics
Economics

File:Ballard Farmers' Market - vegetables.jpgEconomics is the Social sciences that studies the Production theory basics, Distribution , and Consumption of Good and Service ....
 to understand a large collection of economic behaviors, including behaviors of firms, markets, and consumers. The use of game theory in the social sciences has expanded, and game theory has been applied to political, sociological, and psychological behaviors as well.

Game theoretic analysis was initially used to study animal behavior by Ronald Fisher
Ronald Fisher

Sir Ronald Aylmer Fisher, Fellow of the Royal Society was an England statistician, evolutionary biologist, and genetics. He was described by Anders Hald as "a genius who almost single-handedly created the foundations for modern statistical science" and Richard Dawkins described him as "the greatest of Charles Darwin successors"....
 in the 1930s (although even Charles Darwin
Charles Darwin

Charles Robert Darwin Royal Society was an English people natural history who realised and presented compelling evidence that all species of life have evolution over time from common descent, through the process he called natural selection....
 makes a few informal game theoretic statements). This work predates the name "game theory", but it shares many important features with this field. The developments in economics were later applied to biology largely by John Maynard Smith in his book
Evolution and the Theory of Games
Evolution and the Theory of Games

Evolution and the Theory of Games is a 1982 book by the United Kingdom evolutionary biology John Maynard Smith on evolutionary game theory....
.

In addition to being used to predict and explain behavior, game theory has also been used to attempt to develop theories of ethical or normative behavior. In economics and philosophy
Philosophy

Philosophy is the study of general problems concerning matters such as existence, knowledge, truth, beauty, justice, validity, mind, and language....
, scholars have applied game theory to help in the understanding of good or proper behavior. Game theoretic arguments of this type can be found as far back as Plato
Plato

Plato , was a Classical Greece Greeks philosopher, mathematician, writer of philosophical dialogues, and founder of the Platonic Academy in Ancient Athens, the first institution of higher learning in the western world....
.

Political science

The application of game theory to political science
Political science

Political science is a social science concerned with the theory and practice of politics and the description and analysis of political systems and political behavior....
 is focused in the overlapping areas of fair division
Fair division

Fair division, also known as the cake cutting problem, is the problem of dividing a resource in such a way that all recipients believe that they have received a fair amount....
, political economy
Political economy

Political economy originally was the term for studying production, buying and selling, and their relations with law, custom, and government. Political economy originated in moral philosophy....
, public choice, positive political theory
Positive political theory

Positive political theory or explanatory political theory is the study of politics using formal methods such as set theory, statistical analysis, and game theory....
, and social choice theory
Social choice theory

Social choice theory studies how measures of individual interests, values, or welfares in theory could be aggregated to reach a collective decision....
. In each of these areas, researchers have developed game theoretic models in which the players are often voters, states, special interest groups, and politicians.

For early examples of game theory applied to political science, see the work of Anthony Downs
Anthony Downs

Anthony Downs is a noted scholar in public policy and public administration, and since 1977 is a Senior Fellow at the Brookings Institution in Washington D.C.....
. In his book An Economic Theory of Democracy
An Economic Theory of Democracy

An Economic Theory of Democracy is a political science treatise written by Anthony Downs, published in 1957. The book set forth a Model with precise conditions under which economic theory could be applied to non-market political decision-making....
 , he applies a hotelling firm location model to the political process. In the Downsian model, political candidates commit to ideologies on a one-dimensional policy space. The theorist shows how the political candidates will converge to the ideology preferred by the median voter. For more recent examples, see the books by Steven Brams
Steven Brams

Steven J. Brams is a game theory and political scientist at the New York University department of politics. Brams is best known for using the techniques of game theory and public choice to research voting systems and fair division....
, George Tsebelis
George Tsebelis

George Tsebelis is a Professor of Political Science at the University of Michigan. Tsebelis developed the theory of veto players, set out in his best known work, Veto Players: How Political Institutions Work ....
, Gene M. Grossman and Elhanan Helpman
Elhanan Helpman

Elhanan Helpman is an Israeli-United States economist who works in the field of international trade, political economy and economic growth....
, or David Austen-Smith and Jeffrey S. Banks.

A game-theoretic explanation for democratic peace
Democratic peace theory

The democratic peace theory holds that democracy — usually, liberal democracy — never go to war with one another.The original theory and research on wars has been followed by many similar theories and related research on the relationship between democracy and peace, including that lesser conflicts than wars are also rare betwee...
 is that public and open debate in democracies send clear and reliable information regarding their intentions to other states. In contrast, it is difficult to know the intentions of nondemocratic leaders, what effect concessions will have, and if promises will be kept. Thus there will be mistrust and unwillingness to make concessions if at least one of the parties in a dispute is a nondemocracy .

Economics and business


Economists have long used game theory to analyze a wide array of economic phenomena, including auction
Auction

An auction is a process of trade goods or services by offering them up for bid, taking bids, and then selling the item to the winning bidder....
s, bargaining
Bargaining

Bargaining or haggling is a type of negotiation in which the buyer and seller of a good or service dispute the price which will be paid and the exact nature of the transaction that will take place, and eventually come to an agreement....
, duopolies
Duopoly

A true duopoly is a specific type of oligopoly where only two producers exist in one market. In reality, this definition is generally used where only two firms have dominant control over a market....
, fair division
Fair division

Fair division, also known as the cake cutting problem, is the problem of dividing a resource in such a way that all recipients believe that they have received a fair amount....
, oligopolies
Oligopoly

An oligopoly is a market form in which a market or industry is dominated by a small number of sellers . The word is derived from the Greek language for few sell....
, social network
Social network

A social network is a social structure made of nodes that are tied by one or more specific types of interdependency, such as values, visions, ideas, financial exchange, friendship, sexual network, kinship, dislike, conflict or trade....
 formation, and voting system
Voting system

A voting system allows voters to choose between options, often in an election where candidates are selected for public administration. Voting can be also used to award prizes, to select between different plans of action, or by a computer program to find a solution to a problem....
s. This research usually focuses on particular sets of strategies known as equilibria
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
 in games. These "solution concepts" are usually based on what is required by norms of rationality
Perfect rationality

In economics and game theory, the participants are sometimes considered to have perfect rationality: that is, they always act in a way that maximizes their utility, and are capable of arbitrarily complex deductions towards that end....
. In non-cooperative games, the most famous of these is the Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
. A set of strategies is a Nash equilibrium if each represents a best response to the other strategies. So, if all the players are playing the strategies in a Nash equilibrium, they have no unilateral incentive to deviate, since their strategy is the best they can do given what others are doing.

The payoffs of the game are generally taken to represent the utility
Utility

In economics, utility is a measure of the relative satisfaction from, or desirability of, consumption of various goods and services. Given this measure, one may speak meaningfully of increasing or decreasing utility, and thereby explain economic behavior in terms of attempts to increase one's utility....
 of individual players. Often in modeling situations the payoffs represent money, which presumably corresponds to an individual's utility. This assumption, however, can be faulty.

A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of some particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type. Naturally one might wonder to what use should this information be put. Economists and business professors suggest two primary uses.

Descriptive
The first known use is to inform us about how actual human populations behave. Some scholars believe that by finding the equilibria of games they can predict how actual human populations will behave when confronted with situations analogous to the game being studied. This particular view of game theory has come under recent criticism. First, it is criticized because the assumptions made by game theorists are often violated. Game theorists may assume players always act in a way to directly maximize their wins (the Homo economicus
Homo economicus

Homo economicus, or Economic human, is the concept in some economic theories of humans as Rationality and broadly self-interested actors who have the ability to make judgments towards their subjectively defined ends....
 model), but in practice, human behavior often deviates from this model. Explanations of this phenomenon are many; irrationality
Irrationality

Irrationality is talking or acting without regard for rationality. The term is used, usually pejoratively, to describe thinking and actions that are, or appear to be, less useful or logical than other more rational alternatives....
, new models of deliberation
Deliberation

Legal deliberation is the process in which a jury in a trial in court discusses in private the findings of the court and decides by vote with which argument to agree of either opposing side....
, or even different motives (like that of altruism
Altruism

Altruism is the deliberate pursuit of the interests or welfare of others or the public interest....
). Game theorists respond by comparing their assumptions to those used in physics. Thus while their assumptions do not always hold, they can treat game theory as a reasonable scientific ideal
Idealization

For the term as it is used in sociology, see idealization .Idealization is the process by which scientific Model assume facts about the phenomenon being modeled that are certainly false....
 akin to the models used by physicist
Physicist

A physicist is a scientist who studies or practices physics. Physicists study a wide range of physical phenomena in many Physics#Major fields of physics spanning all length scales: from atom particles of which all ordinary matter is made to the behavior of the material Universe as a whole ....
s. However, additional criticism of this use of game theory has been levied because some experiments have demonstrated that individuals do not play equilibrium strategies. For instance, in the centipede game
Centipede game

In game theory, the centipede game, first introduced by Rosenthal , is an extensive form game in which two players take turns choosing either to take a slightly larger share of a slowly increasing pot, or to pass the pot to the other player....
, guess 2/3 of the average
Guess 2/3 of the average

In game theory, Guess 2/3 of the average is a game where several people guess what 2/3 of the average of their guesses will be, and where the numbers are restricted to the real numbers between 0 and 100....
 game, and the dictator game
Dictator game

The dictator game is a very simple game in experimental economics, similar to the ultimatum game. Experimental results in the dictator game have often been cited as a conclusive rebuttal of the rationally self-interested individual model of economic behavior, although this conclusion is controversial....
, people regularly do not play Nash equilibria. There is an ongoing debate regarding the importance of these experiments.

Alternatively, some authors claim that Nash equilibria do not provide predictions for human populations, but rather provide an explanation for why populations that play Nash equilibria remain in that state. However, the question of how populations reach those points remains open.

Some game theorists have turned to evolutionary game theory
Evolutionary game theory

Evolutionary game theory is the application of interaction dependent strategy drift in populations to game theory. It originated in 1973 with John Maynard Smith and George R....
 in order to resolve these worries. These models presume either no rationality or bounded rationality
Bounded rationality

Some models of human behavior in the social sciences assume that humans can be reasonably approximated or described as "rationality" entities . Many economics models assume that people are on average rational, and can in large enough quantities be approximated to act according to their preferences....
 on the part of players. Despite the name, evolutionary game theory does not necessarily presume natural selection
Natural selection

Natural selection is the process by which favorable heritable trait become more common in successive generations of a population of Reproduction organisms, and unfavorable heritable traits become less common, due to differential reproduction of genotypes....
 in the biological sense. Evolutionary game theory includes both biological as well as cultural evolution and also models of individual learning (for example, fictitious play
Fictitious play

In game theory, fictitious play is a learning rule first introduced by G.W. Brown . In it, each player presumes that her/his opponents are playing stationary strategies....
 dynamics).

Prescriptive or normative analysis

On the other hand, some scholars see game theory not as a predictive tool for the behavior of human beings, but as a suggestion for how people ought to behave. Since a Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
 of a game constitutes one's best response
Best response

In game theory, the best response is the strategy which produces the most favorable Outcome for a player, taking other players' strategies as given ....
 to the actions of the other players, playing a strategy that is part of a Nash equilibrium seems appropriate. However, this use for game theory has also come under criticism. First, in some cases it is appropriate to play a non-equilibrium strategy if one expects others to play non-equilibrium strategies as well. For an example, see Guess 2/3 of the average
Guess 2/3 of the average

In game theory, Guess 2/3 of the average is a game where several people guess what 2/3 of the average of their guesses will be, and where the numbers are restricted to the real numbers between 0 and 100....
.

Second, the Prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
 presents another potential counterexample. In the Prisoner's Dilemma, each player pursuing his own self-interest leads both players to be worse off than had they not pursued their own self-interests.

Biology


Unlike economics, the payoffs for games in biology
Biology

Biology is a branch of the natural sciences concerned with the study of living organisms and their interaction with each other and their environment ....
 are often interpreted as corresponding to fitness
Fitness (biology)

Fitness is a central concept in evolution. It describes the capability of an individual of certain genotype to reproduce, and usually is equal to the proportion of the individual's genes in all the genes of the next generation....
. In addition, the focus has been less on equilibria
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
 that correspond to a notion of rationality, but rather on ones that would be maintained by evolution
Evolution

In biology, evolution is change in the heritability trait of a population of organisms from one generation to the next. These changes are caused by a combination of three main processes: variation, reproduction, and selection....
ary forces. The best known equilibrium in biology is known as the Evolutionarily stable strategy
Evolutionarily stable strategy

In game theory and behavioural ecology, an evolutionarily stable strategy is a strategy which, if adopted by a population genetics of players, cannot be invaded by any alternative strategy that is initially rare....
 or (ESS), and was first introduced in . Although its initial motivation did not involve any of the mental requirements of the Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
, every ESS is a Nash equilibrium.

In biology, game theory has been used to understand many different phenomena. It was first used to explain the evolution (and stability) of the approximate 1:1 sex ratio
Sex ratio

Sex ratio is the ratio of males to females in a population. The primary sex ratio is the ratio at the time of conception, secondary sex ratio is the ratio at time of birth, and tertiary sex ratio is the ratio of mature organisms....
s. suggested that the 1:1 sex ratios are a result of evolutionary forces acting on individuals who could be seen as trying to maximize their number of grandchildren.

Additionally, biologists have used evolutionary game theory
Evolutionary game theory

Evolutionary game theory is the application of interaction dependent strategy drift in populations to game theory. It originated in 1973 with John Maynard Smith and George R....
 and the ESS to explain the emergence of animal communication
Animal communication

Animal communication is any behaviour on the part of one animal that has an effect on the current or future behaviour of another animal. The study of animal communication, sometimes called zoosemiotics has played an important part in the development of ethology, sociobiology, and the study of animal cognition....
 . The analysis of signaling games
Signaling games

Signalling games are dynamic games with two players, the sender and the receiver . The sender has a certain type, t, which is given by nature....
 and other communication games
Cheap talk

In game theory, cheap talk is communication between players which does not directly affect the payoffs of the game. This is in contrast to signaling in which sending certain messages may be costly for the sender depending on the state of the world....
 has provided some insight into the evolution of communication among animals. For example, the Mobbing behavior
Mobbing behavior

Mobbing behavior is an antipredator adaptation animal behavior which occurs when individuals of a certain species mobbing a predator by cooperatively attacking or harassing it, usually in order to protect their offspring....
 of many species, in which a large number of prey animals attack a larger predator, seems to be an example of spontaneous emergent organization.

Biologists have used the hawk-dove game (also known as chicken) to analyze fighting behavior and territoriality.

Maynard Smith, in the preface to
Evolution and the Theory of Games, writes, "[p]aradoxically, it has turned out that game theory is more readily applied to biology than to the field of economic behaviour for which it was originally designed". Evolutionary game theory has been used to explain many seemingly incongruous phenomena in nature.

One such phenomenon is known as biological altruism. This is a situation in which an organism appears to act in a way that benefits other organisms and is detrimental to itself. This is distinct from traditional notions of altruism because such actions are not conscious, but appear to be evolutionary adaptations to increase overall fitness. Examples can be found in species ranging from vampire bats that regurgitate blood they have obtained from a night’s hunting and give it to group members who have failed to feed, to worker bees that care for the queen bee for their entire lives and never mate, to Vervet monkeys that warn group members of a predator's approach, even when it endangers that individual's chance of survival. All of these actions increase the overall fitness of a group, but occur at a cost to the individual.

Evolutionary game theory explains this altruism with the idea of kin selection
Kin selection

Some organisms tend to exhibit strategies that favor the reproductive success of their relatives, even at a cost to their own survival and/or reproduction....
. Altruists discriminate between the individuals they help and favor relatives. Hamilton's rule explains the evolutionary reasoning behind this selection with the equation c

Computer science and logic


Game theory has come to play an increasingly important role in logic
Logic

Logic is the study of the principles of valid demonstration and inference. Logic is a branch of philosophy, a part of the classical Trivium . The word derives from Greek language ?????? , fem....
 and in computer science
Computer science

Computer science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems....
. Several logical theories have a basis in game semantics
Game semantics

Game semantics is an approach to formal semantics that grounds the concepts of truth or validity on game theory concepts, such as the existence of a winning strategy for a player....
. In addition, computer scientists have used games to model interactive computation
Interactive computation

Interactive computation involves communication with the external world during the computation. This is in contrast to the traditional understanding of computation which assumes a simple interface between a computing agent and its environment, consisting in asking a question and generating an answer ....
s. Also, game theory provides a theoretical basis to the field of multi-agent system
Multi-agent system

A multi-agent system is a system composed of multiple interacting intelligent agents. Multi-agent systems can be used to solve problems which are difficult or impossible for an individual agent or monolithic system to solve....
s.

Separately, game theory has played a role in online algorithm
Online algorithm

In computer science, an online algorithm is one that can process its input piece-by-piece in a serial fashion, i.e. in the order that the input is fed to the algorithm, without having the entire input available from the start....
s. In particular, the k-server problem
K-server problem

The k-server problem is a problem of theoretical computer science in the category of online algorithm, one of two abstract problems on metric spaces that are central to the theory of Competitive analysis ....
, which has in the past been referred to as
games with moving costs and request-answer games . Yao's principle
Yao's Principle

Yao's principle states that the expected cost of any randomized algorithm for solving a given problem, on the worst case input for that algorithm, can be no better than the expected cost, for a worst-case random probability distribution on the inputs, of the deterministic algorithm that performs best against that distribution....
 is a game-theoretic technique for proving lower bounds on the computational complexity
Computational Complexity

Computational Complexity may refer to:*Computational complexity theory*Computational Complexity ...
 of randomized algorithm
Randomized algorithm

A randomized algorithm or probabilistic algorithm is an algorithm which employs a degree of randomness as part of its logic. The algorithm typically uses Uniform distribution bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random bits....
s, and especially of online algorithms.

Recent growth has emerged in the field of Algorithmic Game Theory, combining Computer Science
Computer science

Computer science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems....
 concepts of complexity and Algorithm Design
Algorithm design

Algorithm design is a specific method to create a mathematical process in solving problems. Applied algorithm design is algorithm engineering....
 with game theory, and economic theory. The emergence of the internet has motivated research in this area, developing algorithms for finding equilibria in games and markets, computational auctions as well as peer-to-peer systems, security and information markets.

Philosophy


Game theory has been put to several uses in philosophy
Philosophy

Philosophy is the study of general problems concerning matters such as existence, knowledge, truth, beauty, justice, validity, mind, and language....
. Responding to two papers by , used game theory to develop a philosophical account of convention
Convention (norm)

A convention is a set of agreement, stipulated or generally accepted standards, norm , norm or criterion, often taking the form of a Custom ....
. In so doing, he provided the first analysis of common knowledge
Common knowledge (logic)

Common knowledge is a special kind of knowledge for a wikt:group of wiktionary:agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all know that they all know that they know p, and so on ad infinitum....
 and employed it in analyzing play in coordination game
Coordination game

In game theory, coordination games are a class of games with multiple pure strategy Nash equilibrium in which players choose the same or Bijection strategy....
s. In addition, he first suggested that one can understand meaning
Meaning (semiotics)

In semiotics, the meaning of a sign is its place in a sign relation, in other words, the set of roles that it occupies within a given sign relation....
 in terms of signaling games
Signaling games

Signalling games are dynamic games with two players, the sender and the receiver . The sender has a certain type, t, which is given by nature....
. This later suggestion has been pursued by several philosophers since Lewis (). Following game-theoretic account of conventions, Ullmann Margalit (1977) and Bicchieri
Cristina Bicchieri

Cristina Bicchieri is the Carol and Michael Lowenstein Professor of Philosophy and Legal studies at the University of Pennsylvania, where she is also the Director of the Philosophy, Politics and Economics program....
 (2006) have developed theories of social norms that define them as Nash equilibria that result from transforming a mixed-motive game into a coordination game.

Game theory has also challenged philosophers to think in terms of interactive epistemology
Epistemology

Epistemology or theory of knowledge is the branch of philosophy concerned with the nature and scope of knowledge. It addresses the questions:...
: what it means for a collective to have common beliefs or knowledge, and what are the consequences of this knowledge for the social outcomes resulting from agents' interactions. Philosophers who have worked in this area include Bicchieri
Cristina Bicchieri

Cristina Bicchieri is the Carol and Michael Lowenstein Professor of Philosophy and Legal studies at the University of Pennsylvania, where she is also the Director of the Philosophy, Politics and Economics program....
 (1989, 1993), Skyrms
Brian Skyrms

Brian Skyrms is a Distinguished Professor of Logic and Philosophy of Science and Economics at the University of California, Irvine and a regular visiting member of the philosophy department at Stanford University....
 (1990), and Stalnaker
Robert Stalnaker

Robert Culp Stalnaker is Laurance S. Rockefeller Professor of Philosophy at the Massachusetts Institute of Technology. In 2007, he delivered the John Locke Lectures at Oxford University on the topic of Our Knowledge of the Internal World....
 (1999).

In ethics
Ethics

Ethics is a word for a philosophy that encompasses proper conduct and good living. It is significantly broader than the common conception of ethics as the analyzing of right and wrong....
, some authors have attempted to pursue the project, begun by Thomas Hobbes
Thomas Hobbes

Thomas Hobbes was an English philosophy, remembered today for his work on political philosophy. His 1651 book Leviathan established the foundation for most of Western political philosophy from the perspective of social contract theory....
, of deriving morality from self-interest. Since games like the Prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
 present an apparent conflict between morality and self-interest, explaining why cooperation is required by self-interest is an important component of this project. This general strategy is a component of the general social contract
Social contract

Social contract describes a broad class of theories that try to explain the ways in which people form nations and maintain social order. The notion of the social contract implies that the people give up some rights to a government or other authority in order to receive or maintain social order....
 view in political philosophy
Political philosophy

Political philosophy is the study of questions about the city, government, politics, liberty, justice, property, rights, law and the enforcement of a legal code by authority: what they are, why they are needed, what makes a The purpose of government, what rights and freedoms it should protect and why, what form it should take and why, what t...
 (for examples, see and .

Other authors have attempted to use evolutionary game theory
Evolutionary game theory

Evolutionary game theory is the application of interaction dependent strategy drift in populations to game theory. It originated in 1973 with John Maynard Smith and George R....
 in order to explain the emergence of human attitudes about morality and corresponding animal behaviors. These authors look at several games including the Prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
, Stag hunt
Stag hunt

In game theory, the stag hunt is a game which describes a conflict between safety and social cooperation. Other names for it or its variants include "assurance game", "coordination game", and "trust dilemma"....
, and the Nash bargaining game
Nash bargaining game

The Nash bargaining game is a simple two-player game theory used to model bargaining interactions. In the Nash Bargaining Game two players demand a portion of some good ....
 as providing an explanation for the emergence of attitudes about morality (see, e.g., and ).

Some assumptions used in some parts of game theory have been challenged in philosophy; psychological egoism
Psychological egoism

Psychological egoism is the view that humans are always motivated by self-interest, even in what seem to be acts of altruism. It claims that, when people choose to help others, they do so ultimately because of the personal benefits that they themselves expect to obtain, directly or indirectly, from doing so....
 states that rationality reduces to self-interest—a claim debated among philosophers. (
see Psychological egoism#Criticism
Psychological egoism

Psychological egoism is the view that humans are always motivated by self-interest, even in what seem to be acts of altruism. It claims that, when people choose to help others, they do so ultimately because of the personal benefits that they themselves expect to obtain, directly or indirectly, from doing so....
)

Types of games


Cooperative or non-cooperative

A game is
cooperative if the players are able to form binding commitments. For instance the legal system requires them to adhere to their promises. In noncooperative games this is not possible.

Often it is assumed that
communication among players is allowed in cooperative games, but not in noncooperative ones. This classification on two binary criteria has been rejected .

Of the two types of games, noncooperative games are able to model situations to the finest details, producing accurate results. Cooperative games focus on the game at large. Considerable efforts have been made to link the two approaches. The so-called Nash-programme has already established many of the cooperative solutions as noncooperative equilibria.

Hybrid games contain cooperative and non-cooperative elements. For instance, coalitions of players are formed in a cooperative game
Cooperative game

A cooperative game is a game where groups of players may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players....
, but these play in a non-cooperative fashion.

Symmetric and asymmetric


A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric. Many of the commonly studied 2×2 games are symmetric. The standard representations of chicken, the prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
, and the stag hunt
Stag hunt

In game theory, the stag hunt is a game which describes a conflict between safety and social cooperation. Other names for it or its variants include "assurance game", "coordination game", and "trust dilemma"....
 are all symmetric games. Some scholars would consider certain asymmetric games as examples of these games as well. However, the most common payoffs for each of these games are symmetric.

Most commonly studied asymmetric games are games where there are not identical strategy sets for both players. For instance, the ultimatum game
Ultimatum game

The ultimatum game is an experimental economics Game theory in which two players interact to decide how to divide a sum of money that is given to them....
 and similarly the dictator game
Dictator game

The dictator game is a very simple game in experimental economics, similar to the ultimatum game. Experimental results in the dictator game have often been cited as a conclusive rebuttal of the rationally self-interested individual model of economic behavior, although this conclusion is controversial....
 have different strategies for each player. It is possible, however, for a game to have identical strategies for both players, yet be asymmetric. For example, the game pictured to the right is asymmetric despite having identical strategy sets for both players.

Zero sum and non-zero sum


Zero sum games are a special case of constant sum games, in which choices by players can neither increase nor decrease the available resources. In zero-sum
Zero-sum

In game theory and economic theory, zero-sum describes a situation in which a participant's gain or loss is exactly balanced by the losses or gains of the other participant....
 games the total benefit to all players in the game, for every combination of strategies, always adds to zero (more informally, a player benefits only at the equal expense of others). Poker
Poker

Poker is a family of card game that share betting rules and usually List of poker hands. Poker games differ in how the cards are dealt, how hands may be formed, whether the high or low hand wins the pot in a showdown , limits on bets and how many rounds of betting are allowed....
 exemplifies a zero-sum game (ignoring the possibility of the house's cut), because one wins exactly the amount one's opponents lose. Other zero sum games include matching pennies
Matching pennies

Matching pennies is the name for a simple example game used in game theory. It is the two strategy equivalent of Rock, Paper, Scissors. Matching pennies, also called the Pesky Little Brother Game or Parity Game, is used primarily to illustrate the concept of mixed strategy and a mixed strategy Nash equilibrium....
 and most classical board games including Go
Go (board game)

Go is a strategic board game for two players. It is known as w?iq? in Chinese , or in Japanese, and baduk in Korean language ....
 and chess
Chess

Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
.

Many games studied by game theorists (including the famous prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
) are non-zero-sum games, because some outcomes
Outcome (Game theory)

In game theory, an outcome is a Set of Strategy or Strategy taken by the players, or their payoffs resulting from the actions or strategies taken by all players....
 have net results greater or less than zero. Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another.

Constant sum games correspond to activities like theft and gambling, but not to the fundamental economic situation in which there are potential gains from trade. It is possible to transform any game into a (possibly asymmetric) zero-sum game by adding an additional dummy player (often called "the board"), whose losses compensate the players' net winnings.

Simultaneous and sequential


Simultaneous games are games where both players move simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players' actions (making them
effectively simultaneous). Sequential games (or dynamic games) are games where later players have some knowledge about earlier actions. This need not be perfect information
Perfect information

Perfect information is a term used in game theory. A game is said to have perfect information if all players know all moves that have taken place....
 about every action of earlier players; it might be very little knowledge. For instance, a player may know that an earlier player did not perform one particular action, while he does not know which of the other available actions the first player actually performed.

The difference between simultaneous and sequential games is captured in the different representations discussed above. Often, normal form
Normal form game

In game theory, normal form is a way of describing a game. Unlike extensive-form game, normal-form representations are not graphical per se, but rather represent the game by way of a matrix ....
 is used to represent simultaneous games, and extensive form
Extensive form game

An extensive-form game is a specification of a game in game theory. This form represents the game as a Tree . Each Vertex represents every possible state of play of the game as it is played....
 is used to represent sequential ones; although this isn't a strict rule in a technical sense.

Perfect information and imperfect information


An important subset of sequential games consists of games of perfect information. A game is one of perfect information if all players know the moves previously made by all other players. Thus, only sequential games can be games of perfect information, since in simultaneous games not every player knows the actions of the others. Most games studied in game theory are imperfect information games, although there are some interesting examples of perfect information games, including the ultimatum game
Ultimatum game

The ultimatum game is an experimental economics Game theory in which two players interact to decide how to divide a sum of money that is given to them....
 and centipede game
Centipede game

In game theory, the centipede game, first introduced by Rosenthal , is an extensive form game in which two players take turns choosing either to take a slightly larger share of a slowly increasing pot, or to pass the pot to the other player....
. Perfect information games include also chess
Chess

Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
, go
Go (board game)

Go is a strategic board game for two players. It is known as w?iq? in Chinese , or in Japanese, and baduk in Korean language ....
, mancala
Mancala

Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the game-play....
, and arimaa
Arimaa

Arimaa is a two-player abstract strategy board game that can be played using the same equipment as chess. Arimaa has so far proven to be more difficult for artificial intelligences to play than chess....
.

Perfect information is often confused with complete information
Complete information

Complete information is a term used in economics and game theory to describe an economic situation or game in which knowledge about other market participants or players is available to all participants....
, which is a similar concept. Complete information requires that every player know the strategies and payoffs of the other players but not necessarily the actions.

Infinitely long games


Games, as studied by economists and real-world game players, are generally finished in a finite number of moves. Pure mathematicians are not so constrained, and set theorists
Set theory

Set theory is the branch of mathematics that studies Set , which are collections of objects. Although any type of object can be collected into a set, set theory is applied most often to objects that are relevant to mathematics....
 in particular study games that last for an infinite number of moves, with the winner (or other payoff) not known until
after all those moves are completed.

The focus of attention is usually not so much on what is the best way to play such a game, but simply on whether one or the other player has a winning strategy
Determinacy

In set theory, a branch of mathematics, determinacy is the study of under what circumstances one or the other player of a #Games must have a #Winning strategies #Strategies, and the consequences of the existence of such strategies....
. (It can be proven, using the axiom of choice
Axiom of choice

In mathematics, the axiom of choice, or AC, is an axiom of set theory. Informally put, the axiom of choice says that given any collection of bins, each containing at least one object, it is possible to make a selection of exactly one object from each bin, even if there are infinite set many bins and there is no "rule" for which object t...
, that there are games—even with perfect information, and where the only outcomes are "win" or "lose"—for which
neither player has a winning strategy.) The existence of such strategies, for cleverly designed games, has important consequences in descriptive set theory
Descriptive set theory

In mathematical logic, descriptive set theory is the study of certain classes of "well-behaved" set s of the real line and other Polish spaces. As one of the primary areas of research in set theory, it has applications to other areas of mathematical logic as well as areas of mathematics such as functional analysis....
.

Discrete and continuous games


Much of game theory is concerned with finite, discrete games, that have a finite number of players, moves, events, outcomes, etc. Many concepts can be extended, however. Continuous game
Continuous game

A continuous game is a mathematical generalization, used in game theory. It extends the notion of a discrete game, where the players choose from a finite set of pure strategies....
s allow players to choose a strategy from a continuous strategy set. For instance, Cournot competition
Cournot competition

Cournot competition is an economic model used to describe an industry structure in which companies compete on the amount of output they will produce, which they decide on independently of each other and at the same time....
 is typically modeled with players' strategies being any non-negative quantities, including fractional quantities.

Differential game
Differential game

In game theory, differential games are a group of problems related to the modeling and analysis of conflict in the context of a dynamical system....
s such as the continuous pursuit and evasion game
Pursuit-evasion

Pursuit-evasion is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment....
 are continuous games.

Metagames


These are games the play of which is the development of the rules for another game, the target or subject game. Metagames seek to maximize the utility value of the rule set developed. The theory of metagames is related to mechanism design
Mechanism design

In economics and game theory, mechanism design is the study of designing rules of a Game theory or system to achieve a specific outcome, even though each agent may be self-interested....
 theory.

History

The first known discussion of game theory occurred in a letter written by James Waldegrave
James Waldegrave, 1st Earl Waldegrave

James Waldegrave, 1st Earl Waldegrave Order of the Garter, Privy Council of Great Britain was a United Kingdom ambassador.Waldegrave was the son of the Henry Waldegrave, 1st Baron Waldegrave and Henrietta Waldegrave, Baroness Waldegrave, the illegitimate daughter of James II of England and Arabella Churchill ....
 in 1713. In this letter, Waldegrave provides a minimax
Minimax

Minimax is a decision rule used in decision theory, game theory, statistics and philosophy for minimizing the maximum possible loss function....
 mixed strategy solution to a two-person version of the card game le Her. It was not until the publication of Antoine Augustin Cournot's
Recherches sur les principes mathématiques de la théorie des richesses (Researches into the Mathematical Principles of the Theory of Wealth) in 1838 that a general game theoretic analysis was pursued. In this work Cournot considers a duopoly
Duopoly

A true duopoly is a specific type of oligopoly where only two producers exist in one market. In reality, this definition is generally used where only two firms have dominant control over a market....
 and presents a solution that is a restricted version of the Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
.

Although Cournot's analysis is more general than Waldegrave's, game theory did not really exist as a unique field until John von Neumann
John von Neumann

John von Neumann was a Hungarian American mathematician who made major contributions to a vast range of fields, including set theory, functional analysis, quantum mechanics, ergodic theory, continuous geometry, economics and game theory, computer science, numerical analysis, hydrodynamics , and statistics, as well as many other mathematical...
 published a series of papers in 1928. While the French mathematician Émile Borel
Émile Borel

F?lix ?douard Justin ?mile Borel was a France mathematician and politician.Along with Ren?-Louis Baire and Henri Lebesgue, he was among the pioneers of measure and its application to probability theory....
 did some earlier work on games, Von Neumann can rightfully be credited as the inventor of game theory. Von Neumann was a brilliant mathematician whose work was far-reaching from set theory to his calculations that were key to development of both the Atom and Hydrogen bombs and finally to his work developing computers. Von Neumann's work in game theory culminated in the 1944 book
Theory of Games and Economic Behavior
Theory of Games and Economic Behavior

Theory of Games and Economic Behavior, published in 1944 by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is widely considered the groundbreaking text that created the interdisciplinary research field of game theory....
by von Neumann and Oskar Morgenstern
Oskar Morgenstern

Oskar Morgenstern was a German-born Austrian economics. He, along with John von Neumann, helped found the mathematical field of game theory ....
. This profound work contains the method for finding mutually consistent solutions for two-person zero-sum games. During this time period, work on game theory was primarily focused on cooperative game
Cooperative game

A cooperative game is a game where groups of players may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players....
 theory, which analyzes optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies.

In 1950, the first discussion of the prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
 appeared, and an experiment was undertaken on this game at the RAND corporation. Around this same time, John Nash
John Forbes Nash

John Forbes Nash, Jr. , is an American mathematician and economist whose works in game theory, differential geometry, and partial differential equations provided insight into the forces that govern chance and events inside complex systems in daily life....
 developed a criterion for mutual consistency of players' strategies, known as Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
, applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern. This equilibrium is sufficiently general, allowing for the analysis of non-cooperative game
Non-cooperative game

In game theory, a non-cooperative game is a one in which players make decisions independently. Thus, while they may be able to cooperate, any cooperation must be self-enforcing....
s in addition to cooperative ones.

Game theory experienced a flurry of activity in the 1950s, during which time the concepts of the core
Core (economics)

The core is the set of feasible allocations that cannot be improved upon by a subset of the economy's consumers. A coalition is said to improve upon or block a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition...
, the extensive form game
Extensive form game

An extensive-form game is a specification of a game in game theory. This form represents the game as a Tree . Each Vertex represents every possible state of play of the game as it is played....
, fictitious play
Fictitious play

In game theory, fictitious play is a learning rule first introduced by G.W. Brown . In it, each player presumes that her/his opponents are playing stationary strategies....
, repeated game
Repeated game

In game theory, a repeated game is an extensive form game which consists in some number of repetitions of some base game . The stage game is usually one of the well-studied list of games in game theory....
s, and the Shapley value
Shapley value

In game theory, a Shapley value, named in honour of Lloyd Shapley, who introduced it in 1953, describes one approach to the fair allocation of gains obtained by cooperation among several actors....
 were developed. In addition, the first applications of Game theory to philosophy
Philosophy

Philosophy is the study of general problems concerning matters such as existence, knowledge, truth, beauty, justice, validity, mind, and language....
 and political science
Political science

Political science is a social science concerned with the theory and practice of politics and the description and analysis of political systems and political behavior....
 occurred during this time.

In 1965, Reinhard Selten
Reinhard Selten

Reinhard Selten is a German economics.Selten was born in Wroclaw in Province of Lower Silesia, now in Poland, to a Jewish father and protestant mother....
 introduced his solution concept
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
 of subgame perfect equilibria
Subgame perfect equilibrium

In game theory, a subgame perfect equilibrium is a solution concept of a Nash equilibrium used in dynamic games. A strategy is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game....
, which further refined the Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
 (later he would introduce trembling hand perfection as well). In 1967, John Harsanyi
John Harsanyi

John Charles Harsanyi was a Hungary-Australian-United States economist and Nobel Memorial Prize in Economic Sciences winner.He is best known for his contributions to the study of game theory and its application to economics, specifically for his developing the highly innovative analysis of games of incomplete information, so-called Bayesi...
 developed the concepts of complete information
Complete information

Complete information is a term used in economics and game theory to describe an economic situation or game in which knowledge about other market participants or players is available to all participants....
 and Bayesian game
Bayesian game

In game theory, a Bayesian game is one in which information about characteristics of the other players is complete information. Following John C....
s. Nash, Selten and Harsanyi became Economics Nobel Laureates in 1994 for their contributions to economic game theory.

In the 1970s, game theory was extensively applied in biology
Biology

Biology is a branch of the natural sciences concerned with the study of living organisms and their interaction with each other and their environment ....
, largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy
Evolutionarily stable strategy

In game theory and behavioural ecology, an evolutionarily stable strategy is a strategy which, if adopted by a population genetics of players, cannot be invaded by any alternative strategy that is initially rare....
. In addition, the concepts of correlated equilibrium
Correlated equilibrium

In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. It was first discussed by mathematician Robert Aumann ....
, trembling hand perfection, and common knowledge
Common knowledge (logic)

Common knowledge is a special kind of knowledge for a wikt:group of wiktionary:agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all know that they all know that they know p, and so on ad infinitum....
 were introduced and analysed.

In 2005, game theorists Thomas Schelling
Thomas Schelling

Thomas Crombie Schelling is an American economist and professor of foreign affairs, national security, nuclear strategy, and arms control at the University of Maryland School of Public Policy at University of Maryland, College Park....
 and Robert Aumann
Robert Aumann

Robert John Aumann is an Israeli mathematician and a member of the United States National Academy of Sciences. He is a professor at the Center for the Study of Rationality in the Hebrew University of Jerusalem in Israel....
 followed Nash, Selten and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of evolutionary game theory
Evolutionary game theory

Evolutionary game theory is the application of interaction dependent strategy drift in populations to game theory. It originated in 1973 with John Maynard Smith and George R....
. Aumann contributed more to the equilibrium school
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
, introducing an equilibrium coarsening, correlated equilibrium, and developing an extensive formal analysis of the assumption of common knowledge
Common knowledge (logic)

Common knowledge is a special kind of knowledge for a wikt:group of wiktionary:agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all know that they all know that they know p, and so on ad infinitum....
 and of its consequences.

In 2007, Roger Myerson
Roger Myerson

Roger Bruce Myerson is an United States economist and Nobel laureate recognised with Leonid Hurwicz and Eric Maskin for "having laid the foundations of mechanism design theory." He has made contributions as an economist, as an applied mathematician, and as a political scientist....
, together with Leonid Hurwicz
Leonid Hurwicz

Leonid "Leo" Hurwicz was an United States economist and mathematician of Poles and Jewish people descent. He originated incentive compatibility and mechanism design, which show how desired outcomes are achieved in economics, social science and political science....
 and Eric Maskin
Eric Maskin

Eric Stark Maskin is a United States economist and Nobel laureate recognized with Leonid Hurwicz and Roger Myerson "for having laid the foundations of mechanism design theory." He is the Albert O....
, was awarded of the Nobel Prize in Economics "for having laid the foundations of mechanism design
Mechanism design

In economics and game theory, mechanism design is the study of designing rules of a Game theory or system to achieve a specific outcome, even though each agent may be self-interested....
 theory." Among his contributions, is also the notion of proper equilibrium
Proper equilibrium

Proper equilibrium is a refinement of Nash Equilibrium due to Roger B. Myerson.Proper equilibrium further refines Reinhard Selten's notion of a...
, and an important graduate text:
Game Theory, Analysis of Conflict .

See also

  • Analytic narrative
    Analytic narrative

    An analytic narrative is a social science research method seeking to combine historical narratives with the rigor of rational choice theory, particularly through the use of game theory....
  • Game
    Game

    A game is a structured wiktionary:activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from Manual labour, which is usually carried out for wiktionary:remuneration, and from art, which is more concerned with the expression of ideas....
  • Glossary of game theory
    Glossary of game theory

    Game theory is the branch of mathematics in which game are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject....
  • List of games in game theory
    List of games in game theory

    Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games....
  • The Trap, in which Adam Curtis
    Adam Curtis

    Adam Curtis is a United Kingdom television documentary film maker who has during the course of his television career worked as a writer, television producer, director and narrator....
     examines the rise of game theory during the Cold War
    Cold War

    The Cold War was the continuing state of conflict, tension and competition that existed between a number of world powers, including the United States, the Soviet Union, People's Republic of China, France, United Kingdom and those countries' respective allies from the mid-1940s to the early 1990s....
  • Game Theory in Communication Networks
    Game Theory in Communication Networks

    Game theory has recently become a useful tool for modeling and studying interactions betweencognitive radios envisioned to operate in future communications systems....


Textbooks and general references
.

  • _____ (2008). "game theory," The New Palgrave Dictionary of Economics. 2nd Edition.


. Suitable for undergraduate and business students.

. Suitable for upper-level undergraduates.

. Acclaimed reference text, .

. Suitable for advanced undergraduates.
  • Published in Europe as .


. Presents game theory in formal way suitable for graduate level.

  • Gul, Faruk (2008). "behavioural economics and game theory," The New Palgrave Dictionary of Economics. 2nd Edition.


. .

. An 88-page mathematical introduction; at many universities.

. Suitable for a general audience.

. Undergraduate textbook.

. A general history of game theory and game theoreticians.

. A modern introduction at the graduate level.

. A comprehensive reference from a computational perspective; .

Praised primer and popular introduction for everybody, never out of print.

Historically important texts

  • Aumann, R.J.
    Robert Aumann

    Robert John Aumann is an Israeli mathematician and a member of the United States National Academy of Sciences. He is a professor at the Center for the Study of Rationality in the Hebrew University of Jerusalem in Israel....
     and Shapley, L.S.
    Lloyd Shapley

    Lloyd Stowell Shapley is a distinguished American mathematician and economist. He is a Professor Emeritus at University of California, Los Angeles, affiliated with departments of Mathematics and Economics....
     (1974),
    Values of Non-Atomic Games, Princeton University Press


  • reprinted edition:


  • reprinted edition:



  • Shapley, L.S.
    Lloyd Shapley

    Lloyd Stowell Shapley is a distinguished American mathematician and economist. He is a Professor Emeritus at University of California, Los Angeles, affiliated with departments of Mathematics and Economics....
     (1953), A Value for n-person Games, In: Contributions to the Theory of Games volume II, H.W. Kuhn and A.W. Tucker (eds.)


  • Shapley, L.S.
    Lloyd Shapley

    Lloyd Stowell Shapley is a distinguished American mathematician and economist. He is a Professor Emeritus at University of California, Los Angeles, affiliated with departments of Mathematics and Economics....
     (1953), Stochastic Games, Proceedings of National Academy of Science Vol. 39, pp. 1095-1100.


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Other print references

, ISBN 978-0-631-23257-5 (2002 edition) . A layman's introduction.
Websites
  • Paul Walker: .
  • David Levine:
  • Alvin Roth: - Comprehensive list of links to game theory information on the Web
  • Adam Kalai: - Lecture notes on Game Theory and Computer Science
  • Mike Shor: - Lecture notes, interactive illustrations and other information.
  • Jim Ratliff's (lecture notes).
  • Valentin Robu's for simulation of bilateral negotiation (bargaining)
  • Don Ross: in the Stanford Encyclopedia of Philosophy.
  • Bruno Verbeek and Christopher Morris:
  • Chris Yiu's
  • Elmer G. Wiens: - Introduction, worked examples, play online two-person zero-sum games.
  • Marek M. Kaminski: - syllabuses and lecture notes for game theory and political science.
  • Kesten Green's - See Papers for evidence on the accuracy of forecasts from game theory and other methods.
  • McKelvey, Richard D., McLennan, Andrew M., and Turocy, Theodore L. (2007) .
  • Ben Polak: