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Nash equilibrium



 
 
In game theory
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
, Nash equilibrium (named after John Forbes Nash, who proposed it) is a solution concept
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
 of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally. If each player has chosen a strategy and no player can benefit by changing his or her strategy while the other players keep theirs unchanged, then the current set of strategy choices and the corresponding payoffs constitute a Nash equilibrium.

Stated simply, Amy and Bill are in Nash equilibrium if Amy is making the best decision she can, taking into account Bill's decision, and Bill is making the best decision he can, taking into account Amy's decision.






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In game theory
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
, Nash equilibrium (named after John Forbes Nash, who proposed it) is a solution concept
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
 of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally. If each player has chosen a strategy and no player can benefit by changing his or her strategy while the other players keep theirs unchanged, then the current set of strategy choices and the corresponding payoffs constitute a Nash equilibrium.

Stated simply, Amy and Bill are in Nash equilibrium if Amy is making the best decision she can, taking into account Bill's decision, and Bill is making the best decision he can, taking into account Amy's decision. Likewise, many players are in Nash equilibrium if each one is making the best decision that they can, taking into account the decisions of the others. However, Nash equilibrium does not necessarily mean the best cumulative payoff for all the players involved; in many cases all the players might improve their payoffs if they could somehow agree on strategies different from the Nash equilibrium (e.g. competing businessmen forming a cartel
Cartel

A cartel is a formal agreement among firms. It is a formal organization of producers that agree to coordinate prices and production. Cartels usually occur in an Oligopoly, where there is a small number of sellers and usually involve homogeneous products....
 in order to increase their profits).

Applications

The Nash equilibrium concept is used to analyze the outcome of the strategic interaction
Strategy

A strategy is a plan of action designed to achieve a particular Objective .Strategy is different from Tactic . In military terms, tactics is concerned with the conduct of an engagement while strategy is concerned with how different engagements are linked....
 of several decision makers
Decision making

Decision making can be regarded as an outcome of mental processes leading to the selection of a course of action among several alternatives. Every decision making process produces a final choice....
. In other words, it is a way of predicting what will happen if several people or several institutions are making decisions at the same time, and if the decision of each one depends on the decisions of the others. The simple insight underlying John Nash's idea is that we cannot predict the result of the choices of multiple decision makers if we analyze those decisions in isolation. Instead, we must ask what each player would do, taking into account the decision-making of the others.

Nash equilibrium has been used to analyze hostile situations like war
War

...
 and arms race
Arms race

The term arms race, in its original usage, describes a competition between two or more parties for real or apparent military supremacy. Each party competes to produce larger numbers of weapons, greater armies, or superior military technology in a technological escalation....
s (see Prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
), and also how conflict may be mitigated by repeated interaction (see Tit-for-tat). It has also been used to study to what extent people with different preferences can cooperate (see Battle of the sexes
Battle of the sexes (game theory)

The Battle of the Sexes is a two-player coordination game used in game theory. Imagine a couple. The husband would most of all like to go to the football game....
), and whether they will take risks to achieve a cooperative outcome (see Stag hunt
Stag hunt

In game theory, the stag hunt is a game which describes a conflict between safety and social cooperation. Other names for it or its variants include "assurance game", "coordination game", and "trust dilemma"....
). It has been used to study the adoption of technical standards
Standard

A technical standard is an established norm or requirement. It is usually a formal document that establishes uniform engineering or technical criteria, methods, processes and practices....
, and also the occurrence of bank run
Bank run

A bank run occurs when a large number of bank customers withdraw their Deposit account because they believe the bank is, or might become, insolvency....
s and currency crises (see Coordination game
Coordination game

In game theory, coordination games are a class of games with multiple pure strategy Nash equilibrium in which players choose the same or Bijection strategy....
). Other applications include traffic flow (see Wardrop's principle), how to organize auctions (see Auction theory
Auction theory

Auction theory is an applied branch of game theory which deals with how people act in auction markets and researches the game-theoretic properties of auction markets....
), and even penalty kicks in soccer (see Matching pennies
Matching pennies

Matching pennies is the name for a simple example game used in game theory. It is the two strategy equivalent of Rock, Paper, Scissors. Matching pennies, also called the Pesky Little Brother Game or Parity Game, is used primarily to illustrate the concept of mixed strategy and a mixed strategy Nash equilibrium....
).

History

A version of the Nash equilibrium (NE) concept was first used by Antoine Augustin Cournot in his theory of oligopoly (1838). In Cournot's theory, firms choose how much output to produce to maximize their own profit. However, the best output for one firm depends on the outputs of others. A Cournot equilibrium occurs when each firm's output maximizes its profits given the output of the other firms, which is a pure strategy NE.

The modern game-theoretic concept of NE is instead defined in terms of mixed strategies, where players choose a probability distribution over possible actions. The concept of the mixed strategy NE was introduced by John von Neumann
John von Neumann

John von Neumann was a Hungarian American mathematician who made major contributions to a vast range of fields, including set theory, functional analysis, quantum mechanics, ergodic theory, continuous geometry, economics and game theory, computer science, numerical analysis, hydrodynamics , and statistics, as well as many other mathematical...
 and Oskar Morgenstern
Oskar Morgenstern

Oskar Morgenstern was a German-born Austrian economics. He, along with John von Neumann, helped found the mathematical field of game theory ....
 in their 1944 book The Theory of Games and Economic Behavior. However, their analysis was restricted to the special case of zero-sum games. They showed that a mixed-strategy NE will exist for any zero-sum
Zero-sum

In game theory and economic theory, zero-sum describes a situation in which a participant's gain or loss is exactly balanced by the losses or gains of the other participant....
 game with a finite set of actions. The contribution of John Forbes Nash
John Forbes Nash

John Forbes Nash, Jr. , is an American mathematician and economist whose works in game theory, differential geometry, and partial differential equations provided insight into the forces that govern chance and events inside complex systems in daily life....
 in his 1951 article Non-Cooperative Games was to define a mixed strategy NE for any game with a finite set of actions and prove that at least one (mixed strategy) NE must exist.

Since the development of the Nash equilibrium concept, game theorists have discovered that it makes misleading predictions (or fails to make a unique prediction) in certain circumstances. Therefore they have proposed many related solution concept
Solution concept

In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game....
s (also called 'refinements' of Nash equilibrium) designed to overcome perceived flaws in the Nash concept. One particularly important issue is that some Nash equilibria may be based on threats that are not 'credible
Credibility

Credibility refers to the objective and subjective components of the believability of a source or message.Traditionally, credibility has two key components: trustworthiness and expertise, which both have objective and subjective components....
'. Therefore, in 1965 Reinhard Selten
Reinhard Selten

Reinhard Selten is a German economics.Selten was born in Wroclaw in Province of Lower Silesia, now in Poland, to a Jewish father and protestant mother....
 proposed subgame perfect equilibrium
Subgame perfect equilibrium

In game theory, a subgame perfect equilibrium is a solution concept of a Nash equilibrium used in dynamic games. A strategy is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game....
 as a refinement that eliminates equilibria based on non-credible threats. Other extensions of the Nash equilibrium concept have addressed what happens if a game is repeated
Repeated game

In game theory, a repeated game is an extensive form game which consists in some number of repetitions of some base game . The stage game is usually one of the well-studied list of games in game theory....
, or what happens if a game is played in the absence of perfect information
Global game

In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state of the world....
. However, subsequent refinements and extensions of the Nash equilibrium concept share the main insight on which Nash's concept rests: all equilibrium concepts analyze what choices will be made when each player takes into account the decision-making of others.

Definitions


Informal definition

Informally, a set of strategies is a Nash equilibrium if no player can do better by unilaterally changing his or her strategy. To see what this means, imagine that each player is told the strategies of the others. Suppose then that each player asks himself or herself: "Knowing the strategies of the other players, and treating the strategies of the other players as set in stone, can I benefit by changing my strategy?"

If any player would answer "Yes", then that set of strategies is not a Nash equilibrium. But if every player prefers not to switch (or is indifferent between switching and not) then the set of strategies is a Nash equilibrium. Thus, each strategy in a Nash equilibrium is a best response
Best response

In game theory, the best response is the strategy which produces the most favorable Outcome for a player, taking other players' strategies as given ....
 to all other strategies in that equilibrium.

The Nash equilibrium may sometimes appear non-rational in a third-person perspective. This is because it may happen that a Nash equilibrium is not Pareto optimal.

The Nash equilibrium may also have non-rational consequences in sequential games because players may "threaten" each other with non-rational moves. For such games the Subgame perfect Nash equilibrium may be more meaningful as a tool of analysis.

Formal definition

Let (S, f) be a game, where Si is the strategy set for player i, S=S1 X S2 ... X Sn is the set of strategy profile
Strategy (game theory)

In game theory, a player's strategy in a Game theory is a complete plan of action for whatever situation might arise; this fully determines the player's behaviour....
s and f=(f1(x), ..., fn(x)) is the payoff function. Let ' be a strategy profile of all players except for player i. When each player i chooses strategy xi resulting in strategy profile x = (x1, ..., xn) then player i obtains payoff fi(x). Note that the payoff depends on the strategy profile chosen, i.e. on the strategy chosen by player i as well as the strategies chosen by all the other players. A strategy profile x* S is a Nash equilibrium (NE) if no unilateral deviation in strategy by any single player is profitable for that player, that is

A game can have a pure strategy NE or an NE in its mixed extension (that of choosing a pure strategy stochastic
Stochastic

Stochastic means random.A stochastic process is one whose behavior is non-Deterministic system in that a system's subsequent state is determined both by the process's predictable actions and by a random element....
ally with a fixed frequency). Nash proved that if we allow mixed strategies
Strategy (game theory)

In game theory, a player's strategy in a Game theory is a complete plan of action for whatever situation might arise; this fully determines the player's behaviour....
, then every n-player game
N-player game

In game theory, an n-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games that are only specified for two players....
 in which every player can choose from finitely many strategies admits at least one Nash equilibrium.

When the inequality above holds strictly (with instead of ) for all players and all feasible alternative strategies, then the equilibrium is classified as a
strict Nash equilibrium. If instead, for some player, there is exact equality between and some other strategy in the set , then the equilibrium is classified as a weak Nash equilibrium.

Examples


Coordination game


align=bottom |A coordination game
 Player 2 adopts strategy 1Player 2 adopts strategy 2
Player 1 adopts strategy 1A, AB, C
Player 1 adopts strategy 2C, BD, D


The coordination game is a classic (symmetric
Symmetric game

In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them....
) two player, two strategy
Strategy (game theory)

In game theory, a player's strategy in a Game theory is a complete plan of action for whatever situation might arise; this fully determines the player's behaviour....
 game, with the payoff matrix shown to the right, where the payoffs satisfy A>C and D>B. The players should thus coordinate, either on A or on D, to receive a high payoff. If the players' choices do not coincide, a lower payoff is rewarded. An example of a coordination game is the setting where two technologies are available to two firms with compatible products, and they have to elect a strategy to become the market standard. If both firms agree on the chosen technology, high sales are expected for both firms. If the firms do not agree on the standard technology, few sales result. Both strategies are Nash equilibria of the game.

Driving on a road, and having to choose either to drive on the left or to drive on the right of the road, is also a coordination game. For example, with payoffs 100 meaning no crash and 0 meaning a crash, the coordination game can be defined with the following payoff matrix:

align=bottom |The driving game
 Drive on the LeftDrive on the Right
Drive on the Left100, 1000, 0
Drive on the Right0, 0100, 100


In this case there are two pure strategy Nash equilibria, when both choose to either drive on the left or on the right. If we admit mixed strategies (where a pure strategy is chosen at random, subject to some fixed probability), then there are three Nash equilibria for the same case: two we have seen from the pure-strategy form, where the probabilities are (0%,100%) for player one, (0%, 100%) for player two; and (100%, 0%) for player one, (100%, 0%) for player two respectively. We add another where the probabilities for each player is (50%, 50%).

Prisoner's dilemma

(note differences in the orientation of the payoff matrix) The Prisoner's Dilemma has the same payoff matrix as depicted for the Coordination Game, but now C > A > D > B. Because C > A and D > B, each player improves his situation by switching from strategy #1 to strategy #2, no matter what the other player decides. The Prisoner's Dilemma thus has a single Nash Equilibrium: both players choosing strategy #2 ("betraying"). What has long made this an interesting case to study is the fact that D < A (ie., "both betray" is globally inferior to "both remain loyal"). The globally optimal strategy is unstable; it is not an equilibrium.

Network traffic

An extension of Nash equilibria is in determining the expected flow of traffic in a network. Consider the graph on the right. If we assume that there are "cars" traveling from A to D, what is the expected distribution of traffic in the network?

This situation can be modeled as a "game" where every traveler has a choice of 3 strategies, where each strategy is a route from A to D (either , , or ). The "payoff" of each strategy is the travel time of each route. In the graph on the right, a car travelling via experiences travel time of , where is the number of cars traveling on edge . Thus, payoffs for any given strategy depend on the choices of the other players, as is usual. However, the goal in this case is to minimize travel time, not maximize it. Equilibrium will occur when the time on all paths is exactly the same. When that happens, no single driver has any incentive to switch routes, since it can only add to his/her travel time. For the graph on the right, if, for example, 100 cars are travelling from A to D, then equilibrium will occur when 25 drivers travel via , 50 via , and 25 via . Every driver now has a total travel time of 3.75.

Notice that this distribution is not, actually, socially optimal. If the 100 cars agreed that 50 travel via and the other 50 through , then travel time for any single car would actually be 3.5, which is less than 3.75.

Competition game

align=bottom |A competition game
 Player 2 chooses '0'Player 2 chooses '1'Player 2 chooses '2'Player 2 chooses '3'
Player 1 chooses '0'0, 02, -22, -22, -2
Player 1 chooses '1'-2, 21, 13, -13, -1
Player 1 chooses '2'-2, 2-1, 32, 24, 0
Player 1 chooses '3'-2, 2-1, 30, 43, 3


This can be illustrated by a two-player game in which both players simultaneously choose an integer from 0 to 3 and they both win the smaller of the two numbers in points. In addition, if one player chooses a larger number than the other, then he/she has to give up two points to the other. This game has a unique pure-strategy Nash equilibrium: both players choosing 0 (highlighted in light red). Any other choice of strategies can be improved if one of the players lowers his number to one less than the other player's number. In the table to the left, for example, when starting at the green square it is in player 1's interest to move to the purple square by choosing a smaller number, and it is in player 2's interest to move to the blue square by choosing a smaller number. If the game is modified so that the two players win the named amount if they both choose the same number, and otherwise win nothing, then there are 4 Nash equilibria (0,0...1,1...2,2...and 3,3).

Nash equilibria in a payoff matrix

There is an easy numerical way to identify Nash Equilibria on a Payoff Matrix. It is especially helpful in two-person games where players have more than two strategies. In this case formal analysis may become too long. This rule does not apply to the case where mixed (stochastic) strategies are of interest. The rule goes as follows: if the first payoff number, in the duplet of the cell, is the maximum of the column of the cell and if the second number is the maximum of the row of the cell - then the cell represents a Nash equilibrium.

We can apply this rule to a 3x3 matrix:
+ align=bottom |A Payoff Matrix
 Option AOption BOption C
Option A0, 025, 405, 10
Option B40, 250, 05, 15
Option C10, 515, 510, 10


Using the rule, we can very quickly (much faster than with formal analysis) see that the Nash Equlibria cells are (B,A), (A,B), and (C,C). Indeed, for cell (B,A) 40 is the maximum of the first column and 25 is the maximum of the second row. For (A,B) 25 is the maximum of the second column and 40 is the maximum of the first row. Same for cell (C,C). For other cells, either one or both of the duplet members are not the maximum of the corresponding rows and columns.

This said, the actual mechanics of finding equilibrium cells is obvious: find the maximum of a column and check if the second member of the pair is the maximum of the row. If these conditions are met, the cell represents a Nash Equilibrium. Check all columns this way to find all NE cells. An NxN matrix may have between 0 and NxN pure strategy Nash equilibria.

Stability

The concept of stability
Stability theory

In mathematics, stability theory deals with the stability of solutions for differential equations and dynamical systems....
, useful in the analysis of many kinds of equilibrium
Equilibrium

For the opposite, see disequilibrium.Equilibrium is the condition of a system in which competing influences are balanced and it may refer to:...
, can also be applied to Nash equilibria.

A Nash equilibrium for a mixed strategy game is stable if a small change (specifically, an infinitesimal change) in probabilities for one player leads to a situation where two conditions hold:

  1. the player who did not change has no better strategy in the new circumstance
  2. the player who did change is now playing with a strictly worse strategy


If these cases are both met, then a player with the small change in his mixed-strategy will return immediately to the Nash equilibrium. The equilibrium is said to be stable. If condition one does not hold then the equilibrium is unstable. If only condition one holds then there are likely to be an infinite number of optimal strategies for the player who changed. John Nash
John Forbes Nash

John Forbes Nash, Jr. , is an American mathematician and economist whose works in game theory, differential geometry, and partial differential equations provided insight into the forces that govern chance and events inside complex systems in daily life....
 showed that the latter situation could not arise in a range of well-defined games.

In the "driving game" example above there are both stable and unstable equilibria. The equilibria involving mixed-strategies with 100% probabilities are stable. If either player changes his probabilities slightly, they will be both at a disadvantage, and his opponent will have no reason to change his strategy in turn. The (50%,50%) equilibrium is unstable. If either player changes his probabilities, then the other player immediately has a better strategy at either (0%, 100%) or (100%, 0%).

Stability is crucial in practical applications of Nash equilibria, since the mixed-strategy of each player is not perfectly known, but has to be inferred from statistical distribution of his actions in the game. In this case unstable equilibria are very unlikely to arise in practice, since any minute change in the proportions of each strategy seen will lead to a change in strategy and the breakdown of the equilibrium.

A Coalition-Proof Nash Equilibrium (CPNE) (similar to a Strong Nash Equilibrium) occurs when players cannot do better even if they are allowed to communicate and collaborate before the game. Every correlated strategy supported by iterated strict dominance
Dominance (game theory)

In game theory, dominance occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play....
 and on the Pareto frontier is a CPNE. Further, it is possible for a game to have a Nash equilibrium that is resilient against coalitions less than a specified size, k. CPNE is related to the theory of the core
Core (economics)

The core is the set of feasible allocations that cannot be improved upon by a subset of the economy's consumers. A coalition is said to improve upon or block a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition...
.

Occurrence

If a game has a unique Nash equilibrium and is played among players under certain conditions, then the NE strategy set will be adopted. Sufficient conditions to guarantee that the Nash equilibrium is played are:
  1. The players all will do their utmost to maximize their expected payoff as described by the game.
  2. The players are flawless in execution.
  3. The players have sufficient intelligence to deduce the solution.
  4. The players know the planned equilibrium strategy of all of the other players.
  5. The players believe that a deviation in their own strategy will not cause deviations by any other players.
  6. There is common knowledge
    Common knowledge (logic)

    Common knowledge is a special kind of knowledge for a wikt:group of wiktionary:agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all know that they all know that they know p, and so on ad infinitum....
     that all players meet these conditions, including this one. So, not only must each player know the other players meet the conditions, but also they must know that they all know that they meet them, and know that they know that they know that they meet them, and so on.


Where the conditions are not met

Examples of game theory
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
 problems in which these conditions are not met:
  1. The first condition is not met if the game does not correctly describe the quantities a player wishes to maximize. In this case there is no particular reason for that player to adopt an equilibrium strategy. For instance, the prisoner’s dilemma is not a dilemma if either player is happy to be jailed indefinitely.
  2. Intentional or accidental imperfection in execution. For example, a computer capable of flawless logical play facing a second flawless computer will result in equilibrium. Introduction of imperfection will lead to its disruption either through loss to the player who makes the mistake, or through negation of the common knowledge
    Common knowledge (logic)

    Common knowledge is a special kind of knowledge for a wikt:group of wiktionary:agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all know that they all know that they know p, and so on ad infinitum....
     criterion leading to possible victory for the player. (An example would be a player suddenly putting the car into reverse in the game of 'chicken', ensuring a no-loss no-win scenario).
  3. In many cases, the third condition is not met because, even though the equilibrium must exist, it is unknown due to the complexity of the game, for instance in Chinese chess. Or, if known, it may not be known to all players, as when playing tic-tac-toe
    Tic-tac-toe

    Tic-tac-toe, also spelled tick tack toe, and alternatively called noughts and crosses, hugs and kisses, and many other names, is a paper and pencil game for two players, O and X, who take turns marking the spaces in a 3×3 grid, usually X going first....
     with a small child who desperately wants to win (meeting the other criteria).
  4. The criterion of common knowledge may not be met even if all players do, in fact, meet all the other criteria. Players wrongly distrusting each other's rationality may adopt counter-strategies to expected irrational play on their opponents’ behalf. This is a major consideration in “Chicken” or an arms race
    Arms race

    The term arms race, in its original usage, describes a competition between two or more parties for real or apparent military supremacy. Each party competes to produce larger numbers of weapons, greater armies, or superior military technology in a technological escalation....
    , for example.


Where the conditions are met


Due to the limited conditions in which NE can actually be observed, they are rarely treated as a guide to day-to-day behaviour, or observed in practice in human negotiations. However, as a theoretical concept in economics
Economics

File:Ballard Farmers' Market - vegetables.jpgEconomics is the Social sciences that studies the Production theory basics, Distribution , and Consumption of Good and Service ....
, and evolutionary biology
Evolutionary biology

Evolutionary biology is a sub-field of biology concerned with the origin of species from a common descent and descent of species, as well as their evolution, multiplication and diversity over time....
 the NE has explanatory power. The payoff in economics is money, and in evolutionary biology gene transmission, both are the fundamental bottom line of survival. Researchers who apply games theory in these fields claim that agents failing to maximize these for whatever reason will be competed out of the market or environment, which are ascribed the ability to test all strategies. This conclusion is drawn from the "stability
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
" theory above. In these situations the assumption that the strategy observed is actually a NE has often been borne out by research.

NE and non-credible threats

The nash equilibrium is a superset of the subgame perfect nash equilibrium. The subgame perfect equilibrium in addition to the Nash Equilibrium requires that the strategy also is a Nash equilibrium in every subgame of that game. This eliminates all non-credible threats, that is, strategies that contain non-rational moves in order to make the counter-player change his strategy.

The image to the right shows a simple sequential game that illustrates the issue with subgame imperfect Nash equilibria. In this game player one chooses left(L) or right(R), which is followed by player two being called upon to be kind (K) or unkind (U) to player one, However, player two only stands to gain from being unkind if player one goes left. If player one goes right the rational player two would de facto be kind to him in that subgame. However, The non-credible threat of being unkind at 2(2) is still part of the blue (L, (U,U)) nash equilibrium. Therefore, if rational behavior can be expected by both parties the subgame perfect Nash equilibrium may be a more meaningful solution concept when such dynamic inconsistencies
Dynamic inconsistency

In economics, dynamic inconsistency, or time inconsistency, describes a situation where a decision-maker's preferences change over time, such that what is preferred at one point in time is inconsistent with what is preferred at another point in time....
 arise.

Proof of existence

As above, let be a mixed strategy profile of all players except for player . We can define a best response
Best response

In game theory, the best response is the strategy which produces the most favorable Outcome for a player, taking other players' strategies as given ....
 correspondence
Correspondence (mathematics)

In mathematics and mathematical economics, correspondence is a term with several related but not identical meanings.* In general mathematics, correspondence is an alternative term for a Relation between two Set ....
 for player , . is a relation from the set of all probability distributions over opponent player profiles to a set of player 's strategies, such that each element of

is a best response to . Define

.

One can use the Kakutani fixed point theorem
Kakutani fixed point theorem

In mathematical analysis, the Kakutani fixed point theorem is a fixed-point theorem for set-valued functions. It provides sufficient conditions for a set-valued function defined on a convex set, compact set subset of a Euclidean space to have a fixed point , i.e....
 to prove that has a fixed point. That is, there is a such that . Since represents the best response for all players to , the existence of the fixed point proves that there is some strategy set which is a best response to itself. No player could do any better by deviating, and it is therefore a Nash equilibrium.

When Nash made this point to John von Neumann
John von Neumann

John von Neumann was a Hungarian American mathematician who made major contributions to a vast range of fields, including set theory, functional analysis, quantum mechanics, ergodic theory, continuous geometry, economics and game theory, computer science, numerical analysis, hydrodynamics , and statistics, as well as many other mathematical...
 in 1949, von Neumann famously dismissed it with the words, "That's trivial, you know. That's just a fixed point theorem." (See Nasar, 1998, p. 94.)

Alternate proof using the Brouwer fixed point theorem
Brouwer fixed point theorem

In mathematics, the Brouwer fixed point theorem is an important fixed point theorem that applies to finite-dimensional spaces and which forms the basis for several general fixed point theorems....
 


We have a game where is the number of players and is the action set for the players. All of the actions sets are finite. Let denote the set of mixed strategies for the players. The finiteness of the s insures the compactness of .

We can now define the gain functions. For a mixed strategy , we let the gain for player on action be

The gain function represents the benefit a player gets by unilaterally changing his strategy. We now define where

for . We see that

We now use to define as follows. Let

for . It is easy to see that each is a valid mixed strategy in . It is also easy to check that each is a continuous function of , and hence is a continuous function. Now is the cross product of a finite number of compact convex sets, and so we get that is also compact and convex. Therefore we may apply the Brouwer fixed point theorem to . So has a fixed point in , call it .

I claim that is a Nash Equilibrium in . For this purpose, it suffices to show that

This simply states the each player gains no benefit by unilaterally changing his strategy which is exactly the necessary condition for being a Nash Equilibrium.

Now assume that the gains are not all zero. Therefore, , , and such that . Note then that

So let . Also we shall denote as the gain vector indexed by actions in . Since we clearly have that . Therefore we see that

Since we have that is some positive scaling of the vector . Now I claim that

. To see this, we first note that if then this is true by definition of the gain function. Now assume that . By our previous statements we have that

and so the left term is zero, giving us that the entire expression is as needed.

So we finally have that


where the last inequality follows since is a non-zero vector. But this is a clear contradiction, so all the gains must indeed be zero. Therefore is a Nash Equilibrium for as needed.

Computing Nash equilibria

If a player A has a dominant strategy then there exists a Nash equilibrium in which A plays . In the case of two players A and B, there exists a Nash equilibrium in which A plays and B plays a best response
Best response

In game theory, the best response is the strategy which produces the most favorable Outcome for a player, taking other players' strategies as given ....
 to . If is a strictly dominant strategy, A plays in all Nash equilibria. If both A and B have strictly dominant strategies, there exists a unique Nash equilibrium in which each plays his strictly dominant strategy.

In games with mixed strategy Nash equilibria, the probability of a player choosing any particular strategy can be computed by assigning a variable to each strategy that represents a fixed probability for choosing that strategy. In order for a player to be willing to randomize, his expected payoff for each strategy should be the same. In addition, the sum of the probabilities for each strategy of a particular player should be 1. This creates a system of equations from which the probabilities of choosing each strategy can be derived.

Examples


align=bottom |Matching pennies
 Player A plays HPlayer A plays T
Player B plays H-1, +1+1, -1
Player B plays T+1, -1-1, +1


In the matching pennies game, player A loses a point to B if A and B play the same strategy and wins a point from B if they play different strategies. To compute the mixed strategy Nash equilibrium, assign A the probability p of playing H and (1-p) of playing T, and assign B the probability q of playing H and (1-q) of playing T.

E[payoff for A playing H] = (-1)q + (+1)(1-q) = 1-2q
E[payoff for A playing T] = (+1)q + (-1)(1-q) = 2q-1
E[payoff for A playing H] = E[payoff for A playing T] ⇒ 1-2q = 2q-1 ⇒ q = 1/2

E[payoff for B playing H] = (+1)p + (-1)(1-p) = 2p-1
E[payoff for B playing T] = (-1)p + (+1)(1-p) = 1-2p
E[payoff for B playing H] = E[payoff for B playing T] ⇒ 2p-1 = 1-2p ⇒ p = 1/2

Thus a mixed strategy Nash equilibrium in this game is for each player to randomly choose H or T with equal probability.

See also


Game Theory textbooks

. Suitable for undergraduate and business students.

  • Fudenberg, Drew and Jean Tirole
    Jean Tirole

    Jean Marcel Tirole is a France professor of economics. He works on industrial organization, game theory, banking and finance, and economics and psychology....
     (1991) Game Theory MIT Press.


. An 88-page mathematical introduction; see Chapter 2. at many universities.

  • Morgenstern, Oskar
    Oskar Morgenstern

    Oskar Morgenstern was a German-born Austrian economics. He, along with John von Neumann, helped found the mathematical field of game theory ....
     and John von Neumann
    John von Neumann

    John von Neumann was a Hungarian American mathematician who made major contributions to a vast range of fields, including set theory, functional analysis, quantum mechanics, ergodic theory, continuous geometry, economics and game theory, computer science, numerical analysis, hydrodynamics , and statistics, as well as many other mathematical...
     (1947) The Theory of Games and Economic Behavior Princeton University Press


. A modern introduction at the graduate level.

. A comprehensive reference from a computational perspective; see Chapter 3. .

. Lucid and detailed introduction to game theory in an explicitly economic context.

Original Papers


  • Nash, John
    John Forbes Nash

    John Forbes Nash, Jr. , is an American mathematician and economist whose works in game theory, differential geometry, and partial differential equations provided insight into the forces that govern chance and events inside complex systems in daily life....
     (1950) "Equilibrium points in n-person games" Proceedings of the National Academy of Sciences 36(1):48-49.
  • Nash, John
    John Forbes Nash

    John Forbes Nash, Jr. , is an American mathematician and economist whose works in game theory, differential geometry, and partial differential equations provided insight into the forces that govern chance and events inside complex systems in daily life....
     (1951) "Non-Cooperative Games" The Annals of Mathematics 54(2):286-295.


Other References


  • Mehlmann, A. The Game's Afoot! Game Theory in Myth and Paradox, American Mathematical Society (2000).


  • Nasar, Sylvia (1998), "A Beautiful Mind", Simon and Schuster, Inc.


External links