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Repeated game



 
 
In game theory
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
, a repeated game (or iterated game) is an extensive form game
Extensive form game

An extensive-form game is a specification of a game in game theory. This form represents the game as a Tree . Each Vertex represents every possible state of play of the game as it is played....
 which consists in some number of repetitions of some base game (called a stage game). The stage game is usually one of the well-studied 2-person games
List of games in game theory

Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games....
. It captures the idea that a player will have to take into account the impact of his current action on the future actions of other players; this is sometimes called his reputation. The presence of different equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
 properties is because the threat of retaliation is real, since one will play the game again with the same person.






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In game theory
Game theory

Game theory is a branch of applied mathematics that is used in the social sciences , biology, engineering, political science, international relations, computer science , and philosophy....
, a repeated game (or iterated game) is an extensive form game
Extensive form game

An extensive-form game is a specification of a game in game theory. This form represents the game as a Tree . Each Vertex represents every possible state of play of the game as it is played....
 which consists in some number of repetitions of some base game (called a stage game). The stage game is usually one of the well-studied 2-person games
List of games in game theory

Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games....
. It captures the idea that a player will have to take into account the impact of his current action on the future actions of other players; this is sometimes called his reputation. The presence of different equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
 properties is because the threat of retaliation is real, since one will play the game again with the same person. It can be proved that every strategy that has a payoff greater than the minmax payoff can be a Nash Equilibrium, which is very large set of strategies. Single stage game or single shot game are names for non-repeated games.

Finitely vs infinitely repeated games

Repeated games may be broadly divided into two classes, depending on whether the horizon is finite or infinite. The results in these two cases is very different. Even finitely repeated games are not necessarily finite horizon, the player may just perceive a probability of another cycle and act accordingly. For example, the fact the everyone has a fixed lifetime doesn't mean that all games should be finite horizon. Also, player's might act differently when the horizon is far away as opposed to when it is close by, which can probably be thought of as a time modifier function applied to the payoff. The difference in strategies for finite versus infinite horizon games is a hotly debated topic, and many game theorists have differing views regarding it.

Infinitely repeated games


The most widely studied repeated games are games that are repeated a possibly infinite number of times. On many occasions, it is found that the optimal method of playing a repeated game is not to repeatedly play a Nash strategy of the constituent game (look at the Repeated prisoner's dilemma example), but to cooperate and play a socially optimum strategy. This can be interpreted as a "social norm" and one essential part of infinitely repeated games is punishing players who deviate from this cooperative strategy. The punishment may be something like playing a strategy which leads to reduced payoff to both players for the rest of the game (called a trigger strategy). There are many results in theorems which deal with how to achieve and maintain a socially optimal equilibrium in repeated games. These results are collectively called "Folk Theorems"
Folk theorem (game theory)

In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players' minimax conditions are satisfied....
. An important feature of a repeated game is the way in which a players preferences may be modeled. There are many different ways in which a preference relation may be modeled in an infinitely repeated game, the main ones are :
  • Discounting - valuation of the game diminishes with time depending on the discount parameter
  • Limit of means - can be thought of as an average over T periods as T approaches infinity.
  • Overtaking - Sequence is superior to sequence if


Finitely repeated games


As explained earlier, finite games can be divide into two broad classes. In the first class of finitely repeated games where the time period is fixed and known, it is optimal to play the Nash strategy in the last period. When the Nash Equilibrium payoff is equal to the minmax payoff, then the player has no reason to stick to a socially optimum strategy and is free to play a selfish strategy throughout, since the punishment cannot affect him (being equal to the minmax payoff). This deviation to a selfish Nash Equilibrium strategy is explained by the Chainstore paradox
Chainstore paradox

Chainstore paradox is a concept that purports to refute standard game theory reasoning....
. The second class of finitely repeated games are usually thought of as infinitely repeated games.

Repeated prisoner's dilemma


Although the Prisoner's dilemma
Prisoner's dilemma

The Prisoner's Dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950....
 has only one Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
 (everyone defect), cooperation can be sustained in the repeated Prisoner's dilemma if the discount factor is not too low, that is if the players are interested enough in future outcomes of the game. Strategies known as trigger strategies
Trigger strategy

A trigger strategy is a class of strategies employed in a repeated Game Theory. A player utilizing a trigger strategy initially cooperates but punishes the opponent if a certain level of defection is observed....
 comprise Nash equilibria of the repeated Prisoner's dilemma. However, Prisoner's dilemma is one where the minmax value is equal to the Nash Equilbrium payoff. This means that a player who knows the exact horizon may just decide to switch to Defect without fear of punishment.

An example of repeated prisoner's dilemma is the WWI trench warfare. Here, though initially it was best to cause as much damage to the other party as possible, as time passed and the opposing parties got to 'know' each other, they realised that causing as much damage as possible to the other by, e.g. artillery will only prompt a similar response: e.g. blowing up the foodstock of the other (through bombardment) will only leave both battalions hungry. After some time, the opposing battalions learned that it is sufficient enough to show what they are capable of, instead of actually carrying out the act.

Solving repeated games


Complex repeated games can be solved using various techniques most of which rely heavily on linear algebra
Linear algebra

Linear algebra is the branch of mathematics concerned with the study of Euclidean vectors, vector spaces , linear maps , and system of linear equations....
 and the concepts expressed in fictitious play
Fictitious play

In game theory, fictitious play is a learning rule first introduced by G.W. Brown . In it, each player presumes that her/his opponents are playing stationary strategies....
.

External links

  • - Repeated Games