List of commercial failures in computer and video gaming
Encyclopedia


As a hit-driven business, the great majority of the video games industry's software releases have been commercial failures. In the early 21st century, rules of thumb noted by industry commentators estimated that 10% of published games generated 90% of revenue, that around 3% of PC games and 15% of console games have global sales of 100,000+ a year (with even this level insufficient to make high-budget titles profitable), and that about 20% of games make a profit.

Some of these have drastically changed the video game market since its birth in the late 1970s. For example, the flops of E.T. and Pac-Man
Pac-Man (Atari 2600)
In 1982, Atari Inc. released a port of Namco's hit arcade game Pac-Man for its Atari 2600 video game console. Like the original arcade version, the player controls the titular character with a joystick...

 for the Atari 2600
Atari 2600
The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...

 contributed to the video game crash of 1983. Some games, despite being commercial failures, are well-received by certain groups of gamer
Gamer
Historically, the term "gamer" usually referred to someone who played role-playing games and wargames. Since they became very popular, the term has included players of video games...

s and are considered cult games. Many of these games live on through emulation
Emulator
In computing, an emulator is hardware or software or both that duplicates the functions of a first computer system in a different second computer system, so that the behavior of the second system closely resembles the behavior of the first system...

.

Video game hardware failures

For the sake of scope, a commercial failure for a video game hardware platform is generally defined as a system that either fails to become adopted by a significant portion of the gaming marketplace, or fails to win significant mindshare
Mind share
Mind share, or the development of consumer awareness or popularity, is one of the main objectives of advertising and promotion. When people think of examples of a product type or category, they usually think of a limited number of brand names. For example, a prospective buyer of a college education...

 of the target audience. This definition should be applied internationally, and not based strictly on the success or failure of a platform in any one given market (e.g. North America).

3DO Interactive Multiplayer

Co-designed by R. J. Mical
Robert J. Mical
Robert J. "RJ" Mical was a pioneer in the video game industry and still an influential figure. He created video games at Williams Electronics, helped invent the Amiga computer, co-invented the Atari Lynx and the 3DO Interactive Multiplayer with Dave Needle. He was a central developer of Amiga's...

 and the team behind the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

, and marketed by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 founder Trip Hawkins
Trip Hawkins
William M. 'Trip' Hawkins III is a Silicon Valley American entrepreneur and founder of Electronic Arts, The 3DO Company and Digital Chocolate....

, this "multimedia machine" released in 1993 was marketed as a family entertainment device and not just a video game console. Though it supported a vast library of games including many exceptional third party releases, a refusal to reduce pricing until almost the end of the product's life (US$
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....

699.95 at release) hampered sales.
The success of subsequent next generation systems led to the platform's demise and the company's exit from the hardware market. This exit also included The 3DO Company
The 3DO Company
The 3DO Company , also known as 3DO , was a video game company...

 selling the platform's successor, the M2
Panasonic M2
The Panasonic M2 was a video game console design developed by 3DO and then sold to Matsushita . Before it could be released, however, Matsushita cancelled the project in mid 1997, unwilling to compete against fellow Japanese electronics giant Sony's PlayStation due to the failure of the 3DO...

, to its investor Matsushita.

Amstrad GX4000 and Amstrad CPC+ range

In 1990, Amstrad
Amstrad
Amstrad is a British electronics company, now wholly owned by BSkyB. As of 2006, Amstrad's main business is manufacturing Sky Digital interactive boxes....

 attempted to enter the console gaming market with hardware based on its successful Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...

 range but also capable of playing cartridge-based games with improved graphics and sound. This comprised the Amstrad CPC+ computers, including the same features as the existing CPCs, and the dedicated GX4000 console. However, only a few months later the Mega Drive, a much-anticipated 16-bit console, was released in Europe, and the GX4000's aging 8-bit technology proved unable to compete. Many of the games were also direct ports of existing CPC games (available more cheaply on tape or disc) with few if any graphical improvements. Fewer than thirty games were released on cartridge, and the GX4000's failure ended Amstrad's involvement in the gaming industry. The CPC+ range fared little better, as 8-bit computers had been all but superseded by similarly priced 16-bit machines such as the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

, though fans of the computer discovered software hacks that made the advanced console graphics and sound accessible to users.

Atari Jaguar

Released by Atari Corporation
Atari Corporation
Atari Corporation was a manufacturer of computers and video game consoles from 1984 to 1996. Atari Corp. was founded in July of 1984 when Warner Communications sold the home computing and game console divisions of Atari to Jack Tramiel. Its chief products were the Atari ST, Atari XE, Atari 7800,...

 in 1993, this "64-bit" system was much more powerful than its contemporaries, the Sega Genesis and the SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 (hence its "Do the Math" slogan); however, its sales were hurt by a lack of quality software, a flaw in the hardware that made programming difficult, a hard to hold/manipulate controller design, and a number of crippling business practices on the part of Atari senior management. The system never attained critical mass in the market before the release of the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 and Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

, and without strong leadership to drive a recovery, it failed alongside the company.

Apple Bandai Pippin

A game console designed by Apple Computer and produced by Bandai
Bandai
is a Japanese toy making and video game company, as well as the producer of a large number of plastic model kits. It is the world's third-largest producer of toys . Some ex-Bandai group companies produce anime and tokusatsu programs...

 (now Namco Bandai) in the mid-1990s based around a PowerPC
PowerPC
PowerPC is a RISC architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM...

 603e processor and the Mac OS
Mac OS
Mac OS is a series of graphical user interface-based operating systems developed by Apple Inc. for their Macintosh line of computer systems. The Macintosh user experience is credited with popularizing the graphical user interface...

. It featured a 4x CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....

 drive and a video
Video
Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.- History :...

 output that could connect to a standard television
Television
Television is a telecommunication medium for transmitting and receiving moving images that can be monochrome or colored, with accompanying sound...

 monitor. Apple intended to license the technology to third parties; however, the only Pippin licensee to release a product to market was Bandai. By the time the Bandai Pippin was released ( for Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

, for the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

), the market was already dominated by the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

, PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, and Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

. The Bandai Pippin also cost US$599 on launch, more expensive than the competition.

CD-i

In 1991, electronics company Philips
Philips
Koninklijke Philips Electronics N.V. , more commonly known as Philips, is a multinational Dutch electronics company....

 entered the console gaming business by creating the Compact Disc Interactive console, better known as the CD-i. Like the 3DO, the CD-i was marketed as not only a video game console, but a multimedia console. Besides CD-i discs, the console was capable of playing Video CDs. The launch price was $700. It was originally intended to be an add-on for the Super NES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

, but the deal fell through. Nintendo, however, did give Philips the rights and permission to use five Nintendo characters for the CD-i games. In 1993, Philips released two Zelda games, Link: The Faces of Evil and Zelda: The Wand of Gamelon. A year later, Philips released another Zelda game, Zelda's Adventure, and a few months later, a Mario game titled Hotel Mario
Hotel Mario
Hotel Mario is a puzzle game developed by Fantasy Factory and published by Philips Interactive Media and Nintendo for the CD-i in 1994. The primary character of the game is Mario, who must find Princess Toadstool by going through seven Koopa hotels in the Mushroom Kingdom. Every hotel is divided...

. All of these Nintendo-themed games are commonly cited by critics as being among the worst ever made. Much criticism was also aimed at the CD-i's controller. Although it was extensively marketed by Philips, consumer interest remained low. Sales began to slow by 1994, and in 1998, Philips announced that the product had been discontinued. In all, roughly 570,000 units were sold, and only 136 games (including 2 canceled and 1 abandoned) were created.

Commodore 64 Games System

Released only in Europe in 1990 and being Commodore International
Commodore International
Commodore is the commonly used name for Commodore Business Machines , the U.S.-based home computer manufacturer and electronics manufacturer headquartered in West Chester, Pennsylvania, which also housed Commodore's corporate parent company, Commodore International Limited...

's first venture in the video game market, the C64GS was basically a Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 redesigned as a cartridge-based console. Aside from some hardware issues, the console did not get much attention from the public, who preferred to buy the cheaper original computer that had far more possibilities. Also, the console appeared during the apogee of the 16-bit era, which left no chance for it to succeed.

Commodore CDTV

The CDTV was launched by Commodore in 1991. In common with the Philips CD-i and the 3DO, the CDTV was intended as an all-in-one home multimedia appliance that would play games, music, movies, and other interactive content. The name was short for "Commodore Dynamic Total Vision". The hardware was based on the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 computer with a single-speed CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....

 drive rather than a floppy disk
Floppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...

 drive, in a case that was designed to integrate unobtrusively with a home entertainment center
Entertainment center
A home entertainment center is a piece of furniture seen in many homes in North America, which houses major electronic items, such as a television set, a VCR and/or DVD player, stereo components , and cable or satellite television receivers...

. However, the expected market for home multimedia appliances did not materialise, and the CDTV was discontinued in 1993, having sold only 30,000 units. Commodore's next attempt at a CD-based console, the Amiga CD32
Amiga CD32
The Amiga CD32, styled "CD32" , was the first 32-bit CD-ROM based video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on 16 July 1993, and was released in September of the same year...

, was considerably more successful.

digiBlast

The digiBlast portable console was launched by Nikko at the end of 2005 and promised to be a cheap alternative (selling at approximately $117.86) to the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 and PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

. Cartridges for games, cartoon (Winx Club
Winx Club
Winx Club is a 2004 Italian animated television series, created by Iginio Straffi and produced by Rainbow S.r.l.. The series is aimed toward children between the ages of five and twelve, but is also popular among teens...

, SpongeBob SquarePants
SpongeBob SquarePants
SpongeBob SquarePants is an American animated television series, created by marine biologist and animator Stephen Hillenburg. Much of the series centers on the exploits and adventures of the title character and his various friends in the underwater city of "Bikini Bottom"...

) episodes, and music videos were released on the handheld. Also a cartridge for MP3 playback and a cartridge with a 1.3-Megapixel camera were planned. A shortage of chips around the release date and thereafter resulted in a failed launch and loss of consumer interest.

Gizmondo

A handheld gaming device including GPS
Global Positioning System
The Global Positioning System is a space-based global navigation satellite system that provides location and time information in all weather, anywhere on or near the Earth, where there is an unobstructed line of sight to four or more GPS satellites...

 and a digital camera
Digital camera
A digital camera is a camera that takes video or still photographs, or both, digitally by recording images via an electronic image sensor. It is the main device used in the field of digital photography...

 was released by Tiger Telematics
Tiger Telematics
Tiger Telematics or Tiger, was a Swedish electronics company, best known for the failed Gizmondo handheld game console.-History:In 2000, Carl Freer formed Eagle Eye Scandinavian, a small electronics distribution business in Sweden...

 in the United Kingdom
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...

 on 19 March 2005. With poor promotion, lack of games, short battery life, competition from the cheaper and more reputable Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 and PSP
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

, and controversy surrounding the company, the system was a commercial failure. On 23 January 2006, the UK arm of Tiger Telematics went into administration. Several high-ranking Tiger executives were subsequently arrested for fraud and other illegal activities related to the Gizmondo. It is so far the world's worst selling console in history and due to its failure in the European and American video game markets, it was not released in Australia or Japan. Tiger Telematics went bankrupt when it was discontinued in February 2006, just 11 months after it was released.

Nintendo 64DD

A disk drive add-on to the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

, it was first announced at 1995's Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 Shoshinkai
Shoshinkai
The Shōshinkai is a Japanese Buddhist group formed in July 1980 by over 200 Nichiren Shoshu priests and their followers who were critical of the Soka Gakkai...

 game show event (now called SpaceWorld
Nintendo Space World
Nintendo World, formerly called Nintendo Space World, Nintendo 64 Space World, Super Famicom Space World, Famicom Space World, and , is a video game trade show hosted by Nintendo, typically to unveil new consoles or handhelds...

); however, the 64DD was delayed until its release in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 on December 1, 1999. Nintendo, anticipating poor sales, sold the 64DD through its RANDnet subscription service rather than directly to retailers or consumers. As a result, the 64DD was only supported by Nintendo for a short period of time and only nine games were released for it. Most unreleased 64DD games were either cancelled, released as normal Nintendo 64 games or ported to GameCube. During its lifetime, 15,000 sets were sold worldwide, while 85,000 sets became scrap.

N-Gage

Made by the Finnish mobile phone manufacturer Nokia, and released in 2003, the N-Gage was a small handheld console, designed to combine a feature-packed mobile/cellular phone with a handheld games console. The system was mocked for its taco-like design, and sales were so poor that the system's price dropped by $100 within a week after its release. Common complaints included the difficulty of swapping games and the fact that its cellphone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...

 feature required users to hold the device "sideways" (i.e. the long edge of the system) against their cheek. A redesigned version, the N-Gage QD, was released to eliminate these complaints. However, the N-Gage brand still suffered from a poor reputation and the QD did not address the popular complaint that the control layout was "too cluttered." The N-Gage failed to reach the popularity of the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

, Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

, or the Sony PSP
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

. In November 2005, Nokia announced the failure of its product, in light of poor sales (fewer than three million units sold during the platform's three-year run, against projections of six million), and while gaming software is still being produced for its Series 60
S60 (software platform)
The S60 Platform is a software platform for mobile phones that runs on Symbian OS. It was created by Nokia, who made the platform open source and contributed it to the Symbian Foundation. S60 has been used by mobile device manufacturers including Siemens mobile, Lenovo, LG Electronics, Panasonic...

 phones, Nokia ceased to consider gaming a corporate priority until 2007, when it expected improved screen sizes and quality to increase demand.

Pioneer LaserActive

Made by the Pioneer LaserDisc Corporation
Pioneer Corporation
is a multinational corporation that specializes in digital entertainment products, based in Kawasaki, Kanagawa, Japan. The company was founded in 1938 in Tokyo as a radio and speaker repair shop...

 in 1993 (a clone was produced by NEC
NEC
, a Japanese multinational IT company, has its headquarters in Minato, Tokyo, Japan. NEC, part of the Sumitomo Group, provides information technology and network solutions to business enterprises, communications services providers and government....

 as well), the LaserActive employed the trademark LaserDisc
Laserdisc
LaserDisc was a home video format and the first commercial optical disc storage medium. Initially licensed, sold, and marketed as MCA DiscoVision in North America in 1978, the technology was previously referred to interally as Optical Videodisc System, Reflective Optical Videodisc, Laser Optical...

s as a medium for presenting games and also played the original LaserDisc movies. The LD-ROMs, as they were called, could hold 540MB of data and up to 60 minutes of analog audio and video. In addition, expansion modules could be bought which allowed the LaserActive to play Sega Genesis and/or TurboGrafx-16
TurboGrafx-16
TurboGrafx-16, fully titled as TurboGrafx-16 Entertainment SuperSystem and known in Japan as the , is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989....

 games, among other things. Very poor marketing combined with a high price tag for both the console itself ($969 in 1993) and the various modules (e.g., $599 for the Genesis module compared to $89 for the base console and $229 for Sega CD add-on to play CD-ROM based games) caused it to be quickly ignored by both the gaming public and the gaming press. Less than 40 games were produced in all (at about $120 each), almost all of which required the purchase of one of the modules, and games built for one module couldn't be used with another. The LaserActive was quietly discontinued one year later after total sales of roughly 10,000 units.

PSX (DVR)

Built upon the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

, the PSX enhanced multimedia derivative was touted to bring convergence to the living room in 2003. The device's failure in Japan, however, due to its high price and lack of consumer interest resulted in the cancellation of plans to release it in the rest of the world. Not only was it an unsuccessful attempt by Sony Computer Entertainment
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...

 head Ken Kutaragi
Ken Kutaragi
is the former Chairman and chief executive officer of Sony Computer Entertainment , the video game division of Sony Corporation. He is known as "The Father of the PlayStation", and its successors and spinoffs, including the PlayStation 2, PlayStation Portable, and the PlayStation 3.Before this...

 to revive the ailing consumer electronics division, it also hurt Sony's media convergence plans.

Vectrex

This is perhaps the most critically acclaimed "failure" console. Though its independent monitor could display only monochrome visuals, the console's vector-based graphics and arcade-style controller with analog joystick allowed developers to create a strong games library with faithful conversions of arcade hits and critically praised exclusives. However, its release shortly before the North American video game crash of 1983 doomed it to an early grave.

Virtual Boy

The red monochromatic 3-D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 "virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

" system failed due to issues related to players getting eye strain, stiff necks, and headaches when trying to play it, along with the console's price and unportability. It came out in 1995 and was Nintendo's first failed console release. Gunpei Yokoi, the designer of the platform and the person largely credited for the success of the original Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...

 handheld and the Metroid
Metroid
is an action-adventure video game, and the first entry in the Metroid series. It was co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988...

 series of games, resigned from the company shortly after the Virtual Boy ceased sales in order to start his own company, although for reasons unrelated to the console's success. The Virtual Boy was included in a Time
Time (magazine)
Time is an American news magazine. A European edition is published from London. Time Europe covers the Middle East, Africa and, since 2003, Latin America. An Asian edition is based in Hong Kong...

 "50 Worst Inventions" list published in May 2010.

APB: All Points Bulletin

APB: All Points Bulletin was a multiplayer online game
Multiplayer online game
A Multiplayer Online Game is a multiplayer video game which can be played via a game server over the internet, with other players around the world...

 developed by Realtime Worlds
Realtime Worlds
Realtime Worlds Ltd was a video game developer based in Dundee, Scotland from 2002 until its closure in September 2010. Realtime Worlds was the largest independent game developer in Scotland with over 200 employees as well as a small Boulder, Colorado office....

 in 2010. The game, incorporating concepts from their previous title Crackdown
Crackdown
Crackdown is an open world, third-person shooter video game for the Xbox 360. It was released in North America on February 20, 2007, and worldwide by February 23, 2007. Crackdown was developed by Realtime Worlds, and distributed by Microsoft Game Studios. It was conceived by Realtime Worlds...

 and past work by its lead developer David Jones, who had helped create the Grand Theft Auto
Grand Theft Auto (series)
Grand Theft Auto is a multi-award-winning British video game series created in the United Kingdom by Dave Jones, then later by brothers Dan Houser and Sam Houser, and game designer Zachary Clarke. It is primarily developed by Edinburgh based Rockstar North and published by Rockstar Games...

 series, was set around the idea of a large scale urban battle between Enforcers and Criminals; players would be able to partake in large scale on-going missions between the two sides. The game was originally set as both a Microsoft Windows and Xbox 360 title and as Realtime Worlds' flagship title for release in 2008, but instead the company set about developing Crackdown first, and later focused APB as a Windows-only title, potentially porting the game to the Xbox 360 later. Upon launch in June 2010, the game received lukewarm reviews, hampered by the existence of a week-long review embargo, and did not attract the expected number of subscribers to maintain its business model. Realtime Worlds, suffering from the commercial failure of the game, sold off a second project, Project MyWorld
Project MyWorld
Project: MyWorld is a video game that started development with Realtime Worlds. When Realtime Worlds closed in September 2010, Project: MyWorld was sold to Kimble Operations for less than £3m...

, and subsequently reduced its operations to administration and a skeleton crew to manage the APB servers while they attempted to find a buyer, including possibly Epic Games
Epic Games
Epic Games, Inc., also known as Epic and formerly Epic MegaGames, is an American video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology. It is the parent company of...

 who had expressed interest in the title. However, without any acceptable offers, the company was forced to shut down APB in September 2010. Eventually, the game was sold to K2 Network
K2 network
K2 Network, Inc. is a computer game service company in Irvine, California. K2 Network brings games from Asia and services them for North American, South American, and European markets. In addition to providing localized game versions, its other services include community management and customer...

, a company that has brought other Asian massive-multiplayer online games to the Western markets as free-to-play titles, and similar changes are expected to occur to APB when it is relaunched by K2.

Battlecruiser 3000AD

One of the most notorious PC gaming failures, Battlecruiser 3000AD (aka BC3K) was hyped for almost a decade before its disastrous release in the US and Europe. The game was the brainchild of Derek Smart
Derek Smart
Derek K. Smart is the president and lead developer of 3000AD, Inc., a video game developer based in Fort Lauderdale, Florida. In addition he is president of Quest Online involved in the MMO Alganon. He is an independent video game designer and software developer, and the creator of the...

, an independent game developer renowned for lengthy and aggressive online responses to perceived criticism. The concept behind BC3K was ambitious, giving the player the command of a large starship with all the requisite duties, including navigation, combat, resource management, and commanding crew members. Advertisements appeared in the gaming press in the mid-1990s hyping the game as, "The Last Thing You'll Ever Desire." Computer bulletin boards and Usenet groups were abuzz with discussion about the game. As time wore on and numerous delays were announced, excitement turned to frustration in the online community. Smart exacerbated the negative air by posting liberally on Usenet. The posts ignited one of the largest flame wars in Usenet history. During the development cycle, Smart refused to let other programmers have full access to his code and continued to change directions as new technology became available, causing the game to be in development for over seven years.

In November 1996, Take-Two Interactive
Take-Two Interactive
Take-Two Interactive Software, Inc. is a major American publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns 2K Games and Rockstar Games. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom...

 finally released the game, reportedly over protests from Smart. The game was buggy, even unfinished in many areas, with outdated graphics, MIDI
Musical Instrument Digital Interface
MIDI is an industry-standard protocol, first defined in 1982 by Gordon Hall, that enables electronic musical instruments , computers and other electronic equipment to communicate and synchronize with each other...

 music, a cryptic interface, and almost no documentation, a huge problem since the commands were unintuitive (e.g. Alt-Ctrl-E to fire weapons). It was joked that the only thing that worked properly was the introductory movie. Critics and the gaming community were merciless, panning BC3K across the board. Smart continued to publicly battle his detractors, but kept working on the game, even in the face of harsh criticism. Eventually, a stable, playable version of the game was released as Battlecruiser 3000AD v2.0. Smart eventually released BC3K as freeware and went on to create several sequels under the Battlecruiser and Universal Combat
Universal Combat
Universal Combat is the second video game series by 3000AD Inc., the successor of Battlecruiser series of games....

 titles.

Beyond Good & Evil

Although critically acclaimed and planned as the first part of a trilogy, Beyond Good & Evil (released in 2003) flopped commercially. Former Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

 employee Owen Hughes stated that it was felt that the simultaneous releases of internationally competing titles Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell is an action-adventure stealth game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed by author Tom Clancy, and follows the activities of American NSA Black Operation, "Black Ops", agent Sam Fisher....

 and Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.The Sands of Time, developed internally at...

 and in Europe, XIII
XIII (video game)
XIII is a first-person shooter video game, developed by Ubisoft. It was released for the Xbox, PlayStation 2 and Nintendo GameCube consoles and the Microsoft Windows and Mac OS X operating systems. The game is based upon the 1984 Belgian XIII comic book series.XIII was developed and published by...

 (all three published by Ubisoft and all of which had strong brand identity in their markets), made an impact on BG&E's ability to achieve interest with the public. The game's commercial failure led Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

 to postpone plans for any subsequent titles in the series. A sequel
Beyond Good & Evil 2
Beyond Good & Evil 2 , or BG&E2, is the sequel to the 2003 video game Beyond Good & Evil, currently in development by Ubisoft Montpellier and published by Ubisoft. Michel Ancel, the creator of the original game, is back as lead designer of the sequel...

 was announced at the end of the Ubidays  opening conference. and an HD version of the original was released for the Xbox360 and PS3 via download in 2011. Alain Corre, Ubisoft's Executive Director of EMEA Territories, commented that the Xbox360 release "did extremely well, but it's too late."

Brütal Legend

Brütal Legend is Double Fine Productions
Double Fine Productions
Double Fine Productions is an American video game developer founded in July 2000 by Tim Schafer after his departure from LucasArts. He started Double Fine with Programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco...

' second major title. The game is set in a world based on heavy metal music
Heavy metal music
Heavy metal is a genre of rock music that developed in the late 1960s and early 1970s, largely in the Midlands of the United Kingdom and the United States...

, includes a hundred-song soundtrack across numerous metal genres, and incorporates a celebrity voice cast including Jack Black
Jack Black
Jack Black , is an American actor and musician, notably of Tenacious D.Jack Black may also refer to:* Jack Black , late 19th - early 20th Century author and hobo* Jack Black , drummer for 1970s UK punk band The Boys...

, Lemmy Kilmister
Lemmy Kilmister
Ian Fraser "Lemmy" Kilmister is an English heavy metal musician....

, Rob Halford
Rob Halford
Robert John Arthur "Rob" Halford is an English singer-songwriter, who is best known as the lead vocalist for the Grammy Award-winning heavy metal band Judas Priest. He is nicknamed the "Metal God" as a tribute to his influence on metal, and after the Judas Priest song of the same name from 1980's...

, Ozzy Osbourne
Ozzy Osbourne
John Michael "Ozzy" Osbourne is an English vocalist, whose musical career has spanned over 40 years. Osbourne rose to prominence as lead singer of the pioneering English heavy metal band Black Sabbath, whose radically different, intentionally dark, harder sound helped spawn the heavy metal...

, Lita Ford
Lita Ford
Lita Ford is a British-born, American rock musician and singer who was the lead guitarist for The Runaways and achieved popularity for her solo career between the 1980s and late 2000s.-Early life:...

, and Tim Curry
Tim Curry
Timothy James "Tim" Curry is a British actor, singer, composer and voice actor, known for his work in a diverse range of theatre, film and television productions. He currently resides in Los Angeles, California....

. The game was originally to be published by Vivendi Games
Vivendi Games
Vivendi Games, formerly known as Vivendi Universal Games, was the holdings company for Sierra Entertainment and Blizzard Entertainment. Vivendi Games was founded as Vivendi Universal Games after Vivendi bought Universal Studios in the early 2000s...

, a division of Blizzard Entertainment
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard...

 prior to its acquisition by Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...

. Following the merger, Activision declined to publish Brütal Legend, and Double Fine turned to Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 as their publishing partner, delaying the game's release. Activision and Double Fine counter-sued either other for breach of contract, ultimately settling out of court. The game was designed as an action adventure/real-time strategy game similar to Herzog Zwei
Herzog Zwei
Herzog Zwei is a Mega Drive / Genesis game by Technosoft, published in 1989 . It is an early real-time strategy game, the first with a feature set that falls under the contemporary definition of the genre, predating the genre-popularizing Dune II...

; as games in the real-time strategy genre generally do not perform well on consoles, Double Fine was told by both Vivindi and Electronic Arts to avoid stating this fact and emphasize other elements of the game. It was critically panned for the real-time strategy elements that were not mentioned within the pre-release marketing, making it a difficult game to sell to players. Furthermore, its late-year release in October 2009 buried the title among many top-tier games, including Uncharted 2, Batman: Arkham Asylum
Batman: Arkham Asylum
Batman: Arkham Asylum is a 2009 action-adventure stealth video game based on DC Comics' Batman developed for PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment...

 and Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on...

. It only sold about 215,000 units within the first month, making it a "retail failure", and though Double Fine had begun on a sequel, Electronic Arts cancelled further development. According to Tim Schafer, president and lead developer of Double Fine, 1.4 million copies of the game had been sold by February 2011. Double Fine would go on to release four smaller and successful titles—Costume Quest
Costume Quest
Costume Quest is an adventure role-playing video game developed by Double Fine Productions and published by THQ. In the game, the player controls a child that is trick-or-treating with their twin on Halloween night when they encounter a monster that kidnaps the sibling...

, Stacking
Stacking (video game)
Stacking is an adventure/puzzle video game developed by Double Fine Productions and published by THQ; like Double Fine's previous Costume Quest, it is a smaller title created during the development period of Brütal Legend, and was released in February 2011 for the Xbox Live Arcade and PlayStation...

, Sesame Street: Once Upon a Monster
Sesame Street: Once Upon a Monster
Sesame Street: Once Upon a Monster is a video game developed by Double Fine Productions and published by Warner Bros. Interactive Entertainment in conjunction with Sesame Workshop...

, and Iron Brigade—that were originally envisioned while Brütal Legend was between publishers.

Daikatana

One of the more infamous failures in modern PC gaming was Daikatana, which was drastically hyped due to creator John Romero's popular status as one of the key designers behind Doom. However, after being wrought with massive over-spending and serious delays, the game finally launched to incredibly poor critical reaction because of bugs, lackluster enemies, poor game play, and terrible production values, all of which were made worse by its heavy marketing campaign proclaiming it as the next "big thing" in first person shooters.

Dominion: Storm Over Gift 3

The first title released by Ion Storm
Ion Storm Inc.
Ion Storm Inc. was a Texas based developer of computer games founded by John Romero, Tom Hall , Todd Porter, and Jerry O'Flaherty, under the slogan "Design is Law"...

, Dominion was a real time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 title similar to Command & Conquer
Command & Conquer
Command & Conquer, abbreviated to C&C and also known as Tiberian Dawn, is a 1995 real-time strategy computer game developed by Westwood Studios for MS-DOS and published by Virgin Interactive. It was the first of twelve games to date to be released under the Command & Conquer label, including a...

 and Warcraft
Warcraft
Warcraft: Orcs & Humans is a real-time strategy game , developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment. The MS-DOS version was released in November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the...

. The game was originally developed by 7th Level
7th Level
7th Level was a video games development company based in Dallas, Texas and founded in 1993. The company was most famous for developing the three Monty Python games , G-Nome — a MechWarrior-style game, for publishing Helicops — an anime-inspired arcade-style aerial combat game, and for Tracer — a...

, but was purchased by Ion Storm for US$
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....

1.8 million. The project originally had a budget of US$50,000 and was scheduled to be finished in three months with two staff members. Due to mismanagement and Ion Storm's inexperience, the project took over a year, costing hundreds of thousands of dollars. Dominion was released in July 1998. It received bad reviews and sold poorly, falling far short of recouping its purchase price, let alone the cost of finishing it. The game divided employees working on Ion's marquee title, Daikatana
Daikatana
John Romero's Daikatana, or simply Daikatana, is a first-person shooter computer game developed by Ion Storm and published by Eidos Interactive. Released on May 23, 2000 for Windows, it was led by John Romero. The game is known as one of the major commercial failures of the computer game industry....

, arguably leading to the walkout of several key development team members. It put a strain on Ion Storm's finances, leading the once well-funded startup to scramble for cash as Daikatanas development extended over several years.

E.T. the Extra-Terrestrial

Based on the popular E.T. the Extra-Terrestrial
E.T. the Extra-Terrestrial
E.T. the Extra-Terrestrial is a 1982 American science fiction film co-produced and directed by Steven Spielberg, written by Melissa Mathison and starring Henry Thomas, Dee Wallace, Robert MacNaughton, Drew Barrymore, and Peter Coyote...

 movie and reputedly coded in just five weeks, this game was rushed to the market for the 1982
1982 in video gaming
-Events:* December 27 - Starcade, a video game television game show, debuts on TBS in the United States.-Notable releases:*October 13 - Mystique releases the Custer's Revenge adult video game for the Atari 2600 home console....

 holiday season.

It was expected to sell millions, but despite selling 1.5 million copies, the game came nowhere near Atari's expectations as it ordered five million copies, and a good deal of the sold games were sent back to the company because many consumers found the game to be unenjoyable. This resulted in warehouses being left filled with cartridges for the would-be rush of buyers running to get the game. The game was such a huge disaster that millions of unsold excess cartridges ended up buried in a landfill
Landfill
A landfill site , is a site for the disposal of waste materials by burial and is the oldest form of waste treatment...

 in the New Mexico desert. The game is emblematic of the video game crash of 1983 and contributed to Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

's fall from grace. The poor sales and the $25 million Atari paid for the rights meant huge financial losses for Atari, which subsequently announced bankruptcy with debts of $536 million ($1.22 billion in 2011 dollars); it was divided and sold in 1984.

Grim Fandango

Known for being the first adventure game by LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

 to use three-dimensional graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

, Grim Fandango received positive reviews and won numerous awards. It was originally thought that the game sold well during the holiday season. However, the game's sales appeared to be crowded out by other titles released during the late 1998 season, including Half-Life, Metal Gear Solid
Metal Gear Solid
is a videogame by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It is the sequel to Kojimas early MSX2 computer games Metal Gear and Metal Gear 2: Solid Snake...

 and The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

. Based on data provided by PC Data (now owned by NPD Group
NPD Group
The NPD Group, Inc. is a leading North American market research company. The NPD Group consistently ranks among the top 25 market research companies in the independent Honomichl Top 50 report, which the media and the research industry acknowledge as a credible source of information on the market...

), the game sold about 95,000 copies up to 2003 in North America, excluding online sales. Worldwide sales are estimated between 100,000 and 500,000 units. Developer Tim Schafer
Tim Schafer
Timothy Schafer is an American computer game designer. He founded Double Fine Productions in January 2000, after having spent over a decade at LucasArts...

 along with others of the Grim Fandango development team would leave LucasArts after this project to begin a new company (Double Fine Productions
Double Fine Productions
Double Fine Productions is an American video game developer founded in July 2000 by Tim Schafer after his departure from LucasArts. He started Double Fine with Programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco...

) and go on to produce the similarly problematic Psychonauts. Grim Fandango poor sales are considered a contributing factor to the demise of the adventure game genre in the 1990s.

MadWorld

MadWorld is a beat 'em up
Beat 'em up
Beat 'em up is a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. These games typically take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical or fantasy themes...

 title for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 developed by Platinum Games and distributed by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 in March 2009. The game was purposely designed as an extremely violent video game. The game features a distinctive black-and-white graphic style that borrows from both Frank Miller
Frank Miller (comics)
Frank Miller is an American comic book artist, writer and film director best known for his dark, film noir-style comic book stories and graphic novels Ronin, Daredevil: Born Again, Batman: The Dark Knight Returns, Sin City and 300...

's Sin City
Sin City
Sin City is the title for a series of neo-noir comics by Frank Miller. The first story originally appeared in "Dark Horse Presents Fifth Anniversary Special" , and continued in Dark Horse Presents #51–62 from May 1991 to June 1992, under the title of Sin City, serialized in thirteen parts. Several...

 and other Japanese and Western comics. This monotone coloring is only broken by blood that comes from attacking and killing foes in numerous, gruesome, and over-the-top manners. Though there had been violent games available for the Wii from the day it was launched (e.g.Red Steel
Red Steel
Red Steel is a first person shooter video game published by Ubisoft for Nintendo's Wii console. It was developed by the Ubisoft Paris studio and was unveiled in the May 2006 issue of Game Informer. It was released on November 19, 2006 in North America, the date of the first Wii launch...

), many perceived MadWorld as one of the first mature titles for the system, causing some initial outrage from concerned consumers about the normally family-friendly system. MadWorld was well received by critics but did not translate into commercial sales; only 123,000 units of the game sold in the United States during its first six months on the market. Sega considered these sales to be "disappointing",

Ōkami

Ōkami was a product of Clover Studios with direction by Hideki Kamiya
Hideki Kamiya
is a video game designer formerly employed by Capcom and Clover Studio. He is currently working with former Clover Studio members at Platinum Games.- Career :...

, previously known for his work on the Resident Evil and Devil May Cry
Devil May Cry
is an action game developed and published by Capcom, released in 2001 for the PlayStation 2. Although it is the first game in the series of the same name, the events in Devil May Cry are second in the series storyline's chronological order, taking place after Devil May Cry 3: Dante's Awakening and...

 series. The game is favorably compared to a Zelda-type adventure, and is based on the quest of the goddess-wolf, Amaterasu
Amaterasu Omikami
, or is apart of the Japanese myth cycle and also a major deity of the Shinto religion. She is the goddess of the sun, but also of the universe. the name Amaterasu derived from Amateru meaning "shining in heaven." The meaning of her whole name, Amaterasu-ōmikami, is "the great August kami who...

, using a "celestial brush" to draw in magical effects on screen and to restore the cursed land of ancient Nippon. Released first in 2006 on the PlayStation 2, it later received a port to the Wii system, where the brush controls were reworked for the motion controls of the Wiimote. The game was well-received by critics, with Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

 aggregate scores of 93% and 90% for the PlayStation 2 and Wii versions, respectively, and was considered one of the best titles for 2006; IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 named it their Game of the Year. Despite its strong praise, the game sold less than 600,000 units by March 2009. These factors have led for Ōkami to be called the "least commercially successful winner of a game of the year award" in the 2010 version of the Guinness World Records Gamer's Edition
Guinness World Records Gamer's Edition
Guinness World Records Gamer's Edition is a Guinness World Records book dedicated to video games. The first edition was released in February 2008 in association with the video games world records' tracking organization Twin Galaxies. The second edition was released in 2009...

. Shortly after its release, Capcom disbanded Clover Studios, though many of its employees went on to form Platinum Games and produce the afore-mentioned Madworld
MadWorld
is a video game developed by Platinum Games and published by Sega. It was released for the Wii on March 10, 2009 in North America, on March 20 in Europe, March 26 in Australia, and February 10 in Japan...

 and the more-successful Bayonetta
Bayonetta
is a hack and slash action game for the Xbox 360 and PlayStation 3 developed by Platinum Games in cooperation with publisher Sega. Set in a fictional city in Europe, the game centers on its title character, Bayonetta, who uses pistols and magical attacks to defeat enemies...

.

Pac-Man (Atari 2600)

The home version of the highly popular Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

 arcade game was eagerly anticipated, but was a commercial disappointment for Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

. The game was rushed to make the 1981 Christmas
Christmas
Christmas or Christmas Day is an annual holiday generally celebrated on December 25 by billions of people around the world. It is a Christian feast that commemorates the birth of Jesus Christ, liturgically closing the Advent season and initiating the season of Christmastide, which lasts twelve days...

 season. In 1982, Atari created 12 million cartridges, even though there were only 10 million Atari 2600s sold at the time, in hopes of the game boosting system sales. Pac-Man did sell close to seven million cartridges, but consumers and critics alike gave it low ratings. The high number of unsold units (over five million), coupled with the expense of a large marketing campaign, led to large losses for Atari. This game, along with E.T., is often blamed for sparking the video game crash of 1983. Shortly after the disappointment of Pac-Man, Atari reported a huge quarterly loss, prompting parent company Warner Communications
Warner Communications
Warner Communications or Warner Communications, Inc. was established in 1971 when Kinney National Company spun off its non-entertainment assets, due to a financial scandal over its parking operations and changed its name....

 to sell the division off in 1984. Atari never regained a prominent position in the home console market.

Psychonauts

Despite being a critical success for its high level of innovation, including winning Gamespot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

's 2005 Best Game No One Played award, the game initially sold fewer than 100,000 copies. The game led to troubles at publisher Majesco
Majesco Entertainment
Majesco Entertainment is a video game publisher founded in 1986.-History:Majesco first made a name as a reissuer of old titles that had been abandoned by their original publisher. By cutting the prices dramatically and, eventually, arranging the rights to self-manufacture games for both Nintendo...

, including the resignation of its CEO
Chief executive officer
A chief executive officer , managing director , Executive Director for non-profit organizations, or chief executive is the highest-ranking corporate officer or administrator in charge of total management of an organization...

 and the plummeting of the company's stock, prompting a class-action lawsuit by the company's stockholders. The game has been declared the "poster child
Poster child
A poster child is a child afflicted by some disease or deformity whose picture is used on posters or other media as part of a campaign to raise money or enlist volunteers for a cause or organization...

" for the recent failures in innovative games. Its poor sales have also been blamed on a lack of marketing. However, today the game remains a popular title on various digital download services. The creator of Psychonauts, Tim Schafer, has a cult following
Cult following
A cult following is a group of fans who are highly dedicated to a specific area of pop culture. A film, book, band, or video game, among other things, will be said to have a cult following when it has a small but very passionate fan base...

 due to his unique and eccentric style.

Shenmue

Shenmue on the Dreamcast is more notorious for its overambitious budget than its poor sales figures. At the time of release in 1999, the game had the record for the most expensive production costs (over US$
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....

70 million), and its five-year production time. In comparison, the games' total sale was 1.2 million copies. Shenmue, however, was a critical hit, earning an average review score of 89%. The game was supposed to the initial installment of a trilogy, and the second installment was eventually released in 2001, but by this time Sega was collapsing under pressure from its losing competition with Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....

 and its PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 line. Shenmue II
Shenmue II
is a adventure game for the Dreamcast and Xbox. It is the sequel to Shenmue, and was produced and directed by Yu Suzuki of Sega AM2.Due to exclusivity rights obtained by Microsoft, the North American Dreamcast version was cancelled. Because of this, no English dub was recorded for the Dreamcast...

 came out just as the Dreamcast was winding down, so only saw a release for the Dreamcast in Japan and Europe. Sega eventually released it for American audiences for the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

, but the poor performance of both titles combined with restructuring have made Sega reluctant to complete the trilogy for fear of failure to return on the investment.

The Last Express

Released in 1997 after five years in development, this $6 million adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

 was the brainchild of Jordan Mechner
Jordan Mechner
Jordan Mechner is an American video game designer, screenwriter, author, and filmmaker, best known for creating the Prince of Persia video game franchise.- Life and career :Mechner was born in New York City...

, the creator of Prince of Persia
Prince of Persia
Prince of Persia is a platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games....

. The game was noted for taking place in almost complete real-time, using Art Nouveau
Art Nouveau
Art Nouveau is an international philosophy and style of art, architecture and applied art—especially the decorative arts—that were most popular during 1890–1910. The name "Art Nouveau" is French for "new art"...

-style characters that were rotoscoped from a 22-day live-action video shoot, and featuring intelligent writing and levels of character depth that were not often seen in computer games. Despite rave reviews, Brøderbund
Brøderbund
Brøderbund Software, Inc. was an American maker of computer games, educational software and The Print Shop productivity tools. It was best known as the original creator and publisher of the popular Carmen Sandiego games. The company was founded in Eugene, Oregon, but moved to San Rafael,...

, the game's publisher, did little to promote the game, apart from a brief mention in a press release and enthusiastic statements by Brøderbund executives.
Released in April, the game was not a success, selling only about 100,000 copies, a million copies short of breaking even.

After the release of the game, Mechner's company Smoking Car Productions
Smoking Car Productions
Smoking Car Productions was a video game developer founded by Jordan Mechner to create the computer game The Last Express.The company was located in San Francisco from 1993–1997 and at its peak had sixty full-time employees.- Staff :...

 quietly folded, and Brøderbund was acquired by The Learning Company
The Learning Company
The Learning Company is an American educational software company, founded in 1980. It produced a grade-based system similar to Knowledge Adventure's JumpStart series. The products for preschoolers through second graders feature Reader Rabbit, and software for more advanced students features The...

, who were only interested in Brøderbund's educational software, effectively putting the game out of print.

Uru: Ages Beyond Myst

The fourth game in the popular Myst series
Myst (series)
Myst is a franchise centered on a series of adventure video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc...

, released in 2003. It was developed by Cyan Worlds
Cyan Worlds
Cyan Worlds, Inc. is a video game development company, founded by brothers Rand and Robyn Miller in 1987, and best known as the creators of the Myst series. After Myst and its sequel Riven sold several million copies each, Cyan went on to create the massively multiplayer online adventure, Uru,...

 shortly after Riven
Riven
Riven is a puzzle adventure game and the sequel to Myst. Developed by Cyan Worlds, it was initially published by Brøderbund. Riven was distributed on five compact discs and released on October 29, 1997, in North America; it was later released on a single DVD-ROM, with improved audio and a...

 was completed. The game took Cyan Worlds more than five years and $12 million to complete and was codenamed DIRT ("D'ni in real time"), then MUDPIE (meaning "Multi-User DIRT, Persistent / Personal Interactive Entertainment / Experience / Exploration / Environment"). Though it had generally positive reception, the sales were disappointing. In comparison, the first three Myst games had sold more than 12 million units collectively before Urus release. Urus poor sales were also considered a factor in financially burdening Cyan, contributing to the company's near closure in 2005.

I, Robot

Released by Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 in 1983, I, Robot was the first video game to use 3-D polygon graphics, and the first that allowed the player to change camera angles. It also had gameplay that rewarded planning and stealth as much as reflexes and trigger speed, and included a sandbox mode called "Doodle City," where players could make artwork using the polygons. Production estimates vary, but all agree that there were no more than 1500 units made.

Jack the Giantkiller

In 1982, the President of Cinematronics
Cinematronics
Cinematronics Incorporated was a pioneering arcade game developer that had its heyday in the era of vector display games. While other companies released games based on raster displays, early in their history, Cinematronics and Atari released vector-display games, which offered a distinctive look...

 arranged a one-time purchase of 5000 printed circuit board
Printed circuit board
A printed circuit board, or PCB, is used to mechanically support and electrically connect electronic components using conductive pathways, tracks or signal traces etched from copper sheets laminated onto a non-conductive substrate. It is also referred to as printed wiring board or etched wiring...

s from Japan. The boards were used in the manufacture of several games, but the majority of them were reserved for the new arcade game Jack the Giantkiller, based on the classic fairy tale
Fairy tale
A fairy tale is a type of short story that typically features such folkloric characters, such as fairies, goblins, elves, trolls, dwarves, giants or gnomes, and usually magic or enchantments. However, only a small number of the stories refer to fairies...

 Jack and the Beanstalk
Jack and the Beanstalk
Jack and the Beanstalk is a folktale said by English historian Francis Palgrave to be an oral legend that arrived in England with the Vikings. The tale is closely associated with the tale of Jack the Giant-killer. It is known under a number of versions...

. Between the purchase price of the boards and other expenses, Cinematronics invested almost two million dollars into Jack the Giantkiller. It completely flopped in the arcade and many of the boards went unsold, costing the company a huge amount of money at a time when it was already having financial difficulties.

Radar Scope

Radar Scope was one of the first arcade games released by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

. It was released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 first, and a brief run of success there led Nintendo to order 3,000 units for the American market in 1980. American operators were unimpressed, however, and Nintendo of America was stuck with about 2,000 unsold Radar Scope machines sitting in the warehouse.

Facing a potential financial disaster, Nintendo assigned the game's designer, Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

, to revamp the game. Instead he designed a brand new game that could be run in the same cabinets and on the same hardware as Radar Scope. That new game was the smash hit Donkey Kong
Donkey Kong (video game)
is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman must rescue a damsel in distress, Lady, from a...

, and Nintendo was able to recoup its investment in 1981 by converting the remaining unsold Radar Scope units to Donkey Kong and selling those.

Sundance

Sundance was an arcade vector game, released in 1979. Producer Cinematronics
Cinematronics
Cinematronics Incorporated was a pioneering arcade game developer that had its heyday in the era of vector display games. While other companies released games based on raster displays, early in their history, Cinematronics and Atari released vector-display games, which offered a distinctive look...

 planned to manufacture about 1000 Sundance units, but sales suffered from a combination of poor gameplay and an abnormally high rate of manufacturing defects. The fallout rate in production was about 50%, the vector monitor (made by an outside vendor) had a defective picture tube that would arc and burn out if the game was left in certain positions during shipping, and according to programmer Tim Skelly, the circuit boards required a lot of cut-and-jumpering between mother and daughter boards that also made for a very fragile setup. The units that survived to reach arcade floors were not a hit with gamers—Skelly himself reportedly felt that the gameplay lacked the "anxiety element" necessary in a good game and asked Cinematronics not to release it, and in an April 1983 interview with Video Games Magazine he referred to Sundance as "a total dog".

External links

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