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TurboGrafx-16



 
 
The TurboGrafx-16, known in Japan as the , is a video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 developed by the Nippon Electric Company (NEC) and released in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
 on October 30, 1987, and in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 on August 29, 1989.

The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU capable of displaying 32 sets of 15 colors at once out of 512.

Although there was no full-scale PAL
PAL

PAL, short for Phase Alternating Line, is a color-encoding system used in broadcast television systems in large parts of the world. Other common analog television systems are SECAM and NTSC....
 release of the system, imported PC Engine consoles were largely available in France
France

France , officially the French Republic , is a country whose Metropolitan France is located in Western Europe and that also comprises various Overseas departments and territories of France....
 and Benelux
Benelux

The Benelux is an union in Western Europe that comprises three neighboring countries, Belgium, the Netherlands, and Luxembourg , which lie in the north western European region between France and Germany....
 through major retailers thanks to the grey importer
Grey market

A grey market or gray market is the trade of a commodity through distribution channels which, while legal, are unofficial, unauthorized, or unintended by the original manufacturer....
 Sodipeng (Société de Distribution de la PC Engine, a subsidiary of Guillemot International).

In the United Kingdom
United Kingdom

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom , the UK or Britain,is a sovereign state located off the northwestern coast of continental Europe....
, Telegames released a slightly altered version of the US model simply as the Turbografx around 1990 in extremely limited quantities.

PC Engine was a collaborative effort between Japanese software maker Hudson Soft
Hudson Soft

is a Japanese electronic entertainment publisher. It was founded on May 18 1973. Initially, Hudson dealt with personal computer products, but has expanded to the development and publishing of video games, mobile content, and video game peripherals....
 (which maintains a chip-making division) and NEC.






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Encyclopedia


The TurboGrafx-16, known in Japan as the , is a video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
 developed by the Nippon Electric Company (NEC) and released in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
 on October 30, 1987, and in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 on August 29, 1989.

The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU capable of displaying 32 sets of 15 colors at once out of 512.

Although there was no full-scale PAL
PAL

PAL, short for Phase Alternating Line, is a color-encoding system used in broadcast television systems in large parts of the world. Other common analog television systems are SECAM and NTSC....
 release of the system, imported PC Engine consoles were largely available in France
France

France , officially the French Republic , is a country whose Metropolitan France is located in Western Europe and that also comprises various Overseas departments and territories of France....
 and Benelux
Benelux

The Benelux is an union in Western Europe that comprises three neighboring countries, Belgium, the Netherlands, and Luxembourg , which lie in the north western European region between France and Germany....
 through major retailers thanks to the grey importer
Grey market

A grey market or gray market is the trade of a commodity through distribution channels which, while legal, are unofficial, unauthorized, or unintended by the original manufacturer....
 Sodipeng (Société de Distribution de la PC Engine, a subsidiary of Guillemot International).

In the United Kingdom
United Kingdom

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom , the UK or Britain,is a sovereign state located off the northwestern coast of continental Europe....
, Telegames released a slightly altered version of the US model simply as the Turbografx around 1990 in extremely limited quantities.

PC Engine

The PC Engine was a collaborative effort between Japanese software maker Hudson Soft
Hudson Soft

is a Japanese electronic entertainment publisher. It was founded on May 18 1973. Initially, Hudson dealt with personal computer products, but has expanded to the development and publishing of video games, mobile content, and video game peripherals....
 (which maintains a chip-making division) and NEC. Hudson was looking for financial backing for a game console they had designed, and NEC was interested in entering the lucrative game market. The PC Engine was and is a very small video game console, due primarily to a very efficient three-chip architecture and its use of HuCards; credit-card sized data cartridges. "HuCard" (Hudson Card; also referred to as "TurboChip" in North America) was derived from Hudson Soft. The cards were the size of a credit card (but slightly thicker) and thus were somewhat similar to the card format used by the Sega Master System
Sega Master System

The Sega Master System is an 8-bit cartridge-based video game console that was manufactured by Sega and was first released in 1986 in video gaming....
 for budget games. However, unlike the Sega Master System (which also supported cartridges), the TurboGrafx-16 used HuCards exclusively. TG-16 featured an enhanced MOS Technology
MOS Technology

MOS Technology, Inc., also known as CSG , was a integrated circuit design and Semiconductor device fabrication company based in Norristown, Pennsylvania, in the United States....
 65C02
WDC 65C02

The Western Design Center WDC 65C02 microprocessor is an upgraded CMOS version of the popular NMOS logic-based MOS Technology 6502 8-bit central processing unit — the CMOS redesign being made by Bill Mensch of the Western Design Center ....
 processor and a custom 16-bit graphics processor, as well as a custom video encoder chip, all designed by Hudson. The HES logo found on the manual of every Japanese game stood for "Hudson Entertainment System".

The TurboGrafx-16 was the first console to have an optional CD module, allowing the standard benefits of the CD medium such as more storage, cheaper media costs, and redbook audio
Red Book (audio CD standard)

Red Book is the standardization for audio Compact Disc . It is named after one of a set of Rainbow Books that contain the Specification for all CD and CD-ROM formats....
. The efficient design, backing of many of Japan's major software producers, and the additional CD ROM capabilities gave the PC Engine a very wide variety of software, with several hundred games for both the HuCard and CD formats.

The PC Engine was extremely popular in Japan, beating Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Famicom
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 in sales soon after its release, with no fewer than twelve console models released from 1987 to 1993. It was capable of up to 482 colors at once in several resolutions, and featured very robust sprite handling abilities. The Hudson-designed chroma encoder delivered a video signal more vibrant and colorful than both the Famicom and the Sega Mega Drive
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 and is largely regarded as the equal to Nintendo's Super Famicom
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
, although that system was not released in Japan until 1990.

As graphics technology improved, gamers continued to stick to the PC Engine despite its shortcomings. Erotic games
Eroge

An is a Japanese Video game that features erotic content, usually in the form of anime-style artwork.In English, eroge are often called hentai games in keeping with the English language slang definition of hentai....
 were a key factor in making the PC Engine popular, and this popularity was maintained far beyond the lifespan of a regular video game console. New games were released for the PC-Engine up until 1999.

Despite the system's success, it started to lose ground to the Super Famicom. NEC made one final effort to resuscitate the system with the release of the Arcade Card expansion, bringing the total amount of RAM up to a then-massive 2048K; a few Arcade Card games were conversions of popular Neo Geo
Neo Geo (console)

The Neo Geo is a Cartridge -based Arcade game and home video game system released in 1990 by Japanese game company SNK Playmore. The system offered comparatively colorful 2D computer graphics Computer graphics and high-quality sound....
 titles. The additional memory even allowed the system to display rendered graphics like those used in the Donkey Kong Country series. The expansion was never released in North America.

TurboGrafx-CD

The TurboGrafx-16 was the first video game console in North America to have a CD-ROM peripheral (following the PC-Engine CD-ROM add-on in Japan, although the FM Towns Marty
FM Towns Marty

The FM Towns Marty was a video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It was the first 32-bit home video game system, and had a CD-ROM and disk storage built in....
 was the first console to have a built-in CD-ROM). The TurboGrafx-CD debuted at a prohibitive $399.99 (and did not include a pack-in game). Monster Lair (Wonder Boy III: Monster Lair) and Fighting Street (Street Fighter
Street Fighter (video game)

is a 1987 in video gaming arcade game video game developer by Capcom. It is the first fighting game produced by the company and the inaugural game in the Street Fighter series....
) were the initial TurboGrafx-CD titles. Ys Book I & II
Ys I & II

is a Japanese computer role-playing game compilation consisting of Video game remakes of the first two Ys , released for the TurboGrafx-16 by Nihon Falcom Corporation and Hudson Soft in 1989....
 soon followed and was instantly recognized as the "must-have" TurboGrafx-CD game (and continues to be highly regarded today). However, the TurboGrafx-CD catalog grew at a very slow rate compared to the library of TurboChip (HuCard) titles.

The TurboGrafx-CD came packaged in a very large box, 85% of which was filled with protective styrofoam inserts. By some accounts, no other video game console (or peripheral) has been packaged in such an overkill manner. The TurboGrafx-CD did however come with a large plastic "carrying case" that could comfortably hold the TurboGrafx-16 base system, TurboGrafx-CD, all AC adapters, 2 – 3 controllers, and a few games.

Although the TurboGrafx-CD library was relatively small, American gamers could draw from a wide range of Japanese software since there was no region protection on TG-CD / PC Engine CD-ROM software. Many mail order (and some brick-and-mortar) import stores advertised Japanese PCE CD and HuCard titles in the video game publications of the era.

Region protection

With HuCards, a limited form of region protection was introduced between markets which for the most part was nothing more than running the HuCard's pinout connections in a different arrangement. There were two major after-market converters sold to address this problem, and both were sold predominantly for use in converting Japanese titles for play on a TG-16. In the Asian market, NEC went an extra step of adding a hardware level detection function to all PC-Engine systems that detected if a game was a U.S. release. It would then refuse to play it. The only known exception to this is the U.S. release of Klax which did not contain this flag.

This region system was explained at one time by Dean to Turbo Mailing-List members as such:

The explanation commonly given for this by NEC officials is that most U.S. conversions had been skill level reduced, and in some cases censored for what was considered inappropriate content. Because of that, they did not want the U.S. conversion to re-enter the Asian market and negatively impact the perception of a game. The poster child for censorship in this fashion was Kato-chan and Ken-chan
Fun TV with Kato-chan and Ken-chan

was a popular Japanese television variety show aired on Tokyo Broadcasting System around the mid-1980s. Starring Ken Shimura and Cha Kato, former members of the group The Drifters from Hachiji Dayo! Zen'in Shugo, the irreverent and satirical program would poke fun at contemporary society in Japan, and would feature comedy vignettes similar to...
 released as J.J. & Jeff
J.J. & Jeff

J.J. & Jeff is a side scrolling platform game for the TurboGrafx-16. The game is loosely based on the then popular television show Fun TV with Kato-chan and Ken-chan which Vin Di Bona Productions used as its inspiration for the popular television show America's Funniest Home Videos....
 in the U.S. With some minor soldering skills, a change could be made to PC-Engines to disable this check. Joan Touzet is credited with discovering the pin 29 mod and announcing it to the Turbo Mailing-List in 1996.

The only Japanese games that could not be played on a U.S. system using one of these converters were the SuperGrafx titles which also required additional system hardware to run.

The first converter to market was an Asian developed module labeled the Game Converter and marked with a model number of WH-301. English speaking fans historically have dubbed this device the "Purple Converter", or "Barney Converter" due to its purple color that is reminiscent of Barney the Dinosaur. While this device was most commonly sold in a purple color, there has been discussion of them being seen in other colors.

The second converter, named the "Kisado", was created and sold by David Shadoff initially to members of the Turbo Mailing-List in pre-ordered batches. Then later, some were sold through on-line retailers.

The main difference between these two converters is their design. The WH-301 extended out of the system and HuCards were inserted into a widened riser platform that contained the HuCard slot (almost one inch above the board). Because of this wide top area to the board, WH-301 adapters were incompatible with the Turbo-Duo as they would not fit into the card slot.

The Kisado was a straight board where the HuCard was inserted into a slot on the opposite end of the board that faced back towards the system. For TurboDuo owners the Kisado design is the only one that works with the system.

For CD games, it was an entirely different situation. While there was no region-protection on CD games, there were several different CD formats: CD, Super CD (SCD) and, later, Arcade CD (ACD). TurboGrafx-CD, equipped with the original System Card (version 2.01), could play all Japanese and North American CD games. A TurboGrafx-CD, equipped with the updated Super System Card (version 3.01), could play all Japanese and North American SCD and CD format games. The Arcade System Card (for playing Arcade CD titles) had two versions and was never released in North America.

The Arcade System Card was sold in two versions, labeled Pro and Duo. The Arcade Card Pro was specifically for pre-Duo systems although it was compatible with all PC-Engine systems (including the SuperGrafx), it included both the SuperCD operating system and the extra memory found in the Duo systems. The Arcade Card Duo worked with Duo based systems exclusively as it featured only the Arcade enhancments. This allowed the Duo card to be sold at a lower price. All Japanese released system cards worked in U.S. systems with the use of a HuCard converter.

Rivalry with Nintendo and Sega

In North America, the TurboGrafx-16 was first released in late August 1989, in New York and Los Angeles. Initially, the TurboGrafx-16 was marketed as a direct competitor to the NES (Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
) and early television ads touted the TG-16's superior graphics and sound. These early television ads featured a brief montage of the TG-16's launch titles: Blazing Lazers
Blazing Lazers

Blazing Lazers is a shoot 'em up video game developed by Hudson Soft and Compile . It was released in 1989 for the TurboGrafx-16 video game console and later on the Wii's Virtual Console on in North America and on in Europe....
, China Warrior
China Warrior

China Warrior is a horizontal platform game beat'em up video game created in 1987 by Hudson Soft for the Turbografx-16. The game was ported to mobile phones and the Hudson Channel for the Sony Playstation 2 exclusively in Japan with redone graphics and gameplay....
, Vigilante
Vigilante (video game)

is an arcade game developed and published by Irem in Japan in 1988, and was published and released in the United States of America by Data East....
, Alien Crush
Alien Crush

Alien Crush is a pinball video game developed by NAXAT Soft for the TurboGrafx-16/PC Engine. It was released in 1988. It was later re-released on the Wii Virtual Console....
, etc. Of course, the TG-16 was also in direct competition with the Sega Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
, which had had its own New York/Los Angeles test-market launch two weeks prior, on August 14 (Note: the launch dates can be confusing. Part of the confusion, perhaps, lies in the fact that the TG-16 and the Genesis were both first test-marketed in New York and Los Angeles, then given national launches. However, it is known that the Genesis' initial test-launch occurred two weeks prior to the TG-16's.) The Genesis launch was accompanied by an ad campaign mocking NEC's claim that the TurboGrafx-16 was the first 16-bit console.

Another problem for the TG-16 was its relatively limited hardware. The Genesis came with only one controller, but it provided a port for a second; the TG-16 only had one controller port. Players who wanted to take advantage of the simultaneous multiplayer modes in their games were required to buy the Turbo Tap (a multitap
Multitap

A multitap is a video game console peripheral that increases the number of Game controller ports available to the player, allowing additional controllers to be used in play....
 accessory which permitted five controllers to be plugged into the system), in addition to the necessary extra controllers. Another problem in the battle against the Genesis was the pack-in games (game included with purchase): The Genesis originally came with the then-impressive arcade translation of Altered Beast
Altered Beast

Altered Beast is a 1988 arcade game developed and manufactured by Sega. After its initial arcade release, it was ported to several home video game consoles and home computers....
 (1989), which included big, bold sprites and colors as well as impressive digital sound effects. the TG-16's initial pack-in game was Keith Courage in Alpha Zones
Keith Courage in Alpha Zones

Keith Courage in Alpha Zones is a game by Hudson Soft for the TurboGrafx-16, and was included in the box with the North American version of the system....
 (1989), a modest action platform game that did not show off the capabilities of the TG-16 in nearly the same way Altered Beast did for the Genesis (or Super Mario World
Super Mario World

is a platform game developed and published by Nintendo as a pack-in game launch title for the Super Nintendo Entertainment System. It has gone on to become a tremendous critical and commercial success, becoming the best seller for the platform, with 20 million copies sold worldwide....
 later did for the Super Nintendo Entertainment System
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 [SNES]).

The Genesis' Japanese counterpart, the Sega Mega Drive, was less popular than the NEC console, the PC Engine. In North America and Europe, however, the situation was reversed, and both the North American Genesis and European Mega Drive are mainly remembered there for its rivalry with the Super Nintendo, not with the TurboGrafx-16.

Both Sega and NEC released CD peripherals (Sega CD versus Turbo CD), color handhelds (Sega Game Gear versus TurboExpress
TurboExpress

The TurboExpress or PC Engine GT in Japan was a portable version of the TurboGrafx-16/PC Engine, released by NEC in 1990 for $249.99 ....
 -- TurboExpress came out earlier than Game Gear and played the same cards as the console TG16, whereas Game Gear was a separate platform), and even "TV tuners" for their respective handheld systems. While Sega outperformed NEC in North America and Europe in both hardwares, the companies' peripherals and handhelds were not very popular overall.

In 1992, comic book-like ads featuring Johnny Turbo
Johnny Turbo

Johnny Turbo is a fictional superhero character created to advertise the Turbo Duo, a hybrid of the Turbografx-16 console and its add-on, the TurboGrafx CD, in North America....
 were published by TTi. The ads mocked Sega, in particular the Sega CD. However, by this point it was too late, the TG-16 had been defeated by the Genesis in the marketplace, which was by then dominated by the battle between the Genesis and the Super Nintendo.

Despite this former rivalry, many TurboGrafx-16 games are currently available via Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 service.

Limitations in the 16-bit era

Although touted and marketed at the time as a next generation "16-bit" console, the TurboGrafx-16 was in fact based on an 8-bit microprocessor
Microprocessor

A microprocessor incorporates most or all of the functions of a central processing unit on a single integrated circuit . The first microprocessors emerged in the early 1970s and were used for electronic calculators, using Binary-coded decimal arithmetic on 4-bit Word ....
 at its core, putting it at disadvantage with its competitors. Viewed as a hybrid, however, the system did feature a 16-bit video graphics chip, custom video encoder chip and an integrated, custom sound chip, all heavily assisting its 8-bit CPU. This three chip architecture allowed for larger sprites, an expanded color palette, and improved sound capabilities above other systems available in the 8-bit console market when it launched, and allowing it to dip into the 16-bit market competition. It was however still an only 8-bit machine at its core, which hindered it in contrast with 16-bit game consoles of the era.

In order to reach a low price point in the market, the original TurboGrafx-16 and PC Engine systems only supported RF modulation for audio/video (the competition had built-in support for stereo audio, and composite video. Most 16-bit systems also supported s-video and RGB output (with the purchase of specialized cables), although an expansion module was released to support these basic features, and later models integrated the functionality. Another limitation was the single controller port which required the purchase of a multi-player expansion adapter for an additional player (the expansion's ability to support up to five controllers was unusual for the time).

Struggles in North America

Initially, the TurboGrafx-16 sold well in North America, but it generally suffered from a lack of support from third-party software developer
Software developer

A software developer is a person or organization concerned with facets of the software development process wider than design and coding, a somewhat broader scope of computer programming or a specialty of project manager including some aspects of Software product management....
s and publishers. One reason for this was that many larger software companies such as Konami
Konami

is a leading video game developer and video game publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, Japanese arcade cabinetss and video games....
 supported the PC Engine in Japan, but also produced games for Nintendo. Nintendo at the time had engaged in anti-competitive practices that were later ruled illegal, such as enforcing exclusive contracts and punishing developers who developed for more than one system with "chip shortages" around the holiday seasons. As a result of this practice, many developers were compelled to pick the immensely popular NES over the upstart NEC console, resulting in a catch-22
Catch-22 (logic)

Catch-22 is a term coined by Joseph Heller in his novel Catch-22, describing a set of rules, regulations or procedures, or situation which presents the illusion of choice while preventing any real choice....
 for the TurboGrafx-16: most developers would only consider taking a risk on the TG-16 if it became more popular, and yet it could not accomplish this because only a handful of North American publishers would support it. As a result, most of the games published for the TG-16 were produced by NEC and Hudson Soft.

Another reason for the TG-16's lack of success in North America was the system's marketing. NEC of Japan's marketing campaign for the PC Engine was mainly targeted to the largest metropolitan areas in the country. This proved to be quite successful there, but when the same kind of marketing was used in the much larger North American market, it resulted in a lack of public awareness outside of the big cities. The TG-16 ended up being far more competitive and popular in certain local markets such as New York, Chicago, and Los Angeles, while in smaller and more spread-out areas, it failed miserably.

The TurboGrafx-16 was originally marketed in North America by NEC Home Electronics based in Wood Dale, Illinois
Wood Dale, Illinois

Wood Dale is a city in DuPage County, Illinois, Illinois, United States. The population was 13,535 at the 2000 census....
, a suburb of Chicago
Chicago

Chicago is the largest city in the U.S. state of Illinois and the Midwestern United States, as well as the List of United States cities by population city in the United States with more than 2.8 million residents....
. As the system's popularity fell, the platform was handed over to a new company called Turbo Technologies Incorporated (TTI), based in Los Angeles, California
Los Ángeles

Los ?ngeles is the Capital of the Biob?o Province, in the municipality of the same name, in Regions of Chile VIII , in the center-south of Chile....
. This company was composed mainly of former NEC Home Electronics and Hudson Soft employees, and it essentially took over all marketing and first-party software development for the struggling system.

By 1991, the Sega Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 had clearly surpassed the TurboGrafx-16, putting NEC's console in a distant fourth place in the video game market (Nintendo held the #2 and 3 places with the brand new SNES
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 and the aging but still potent NES
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
). NEC, who was relatively new to the market, had an increasingly difficult time convincing consumers who already owned a Sega or Nintendo system to give the TG-16 a try.

Compounding the problem was that the vast majority of the titles that made the system so successful in Japan were produced for the CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
 add-on. In the American market, this add-on was difficult to find outside of large cities, and it was widely considered to be overpriced (debuting at nearly $400). TTI tried to address this issue by releasing a combination system called the TurboDuo, as well as dropping the price of the CD add-on to around $150. Unfortunately, at $300, the cost of the TurboDuo was still too high for most American consumers, even when NEC took the bold step of including seven pack-in titles and a coupon book with the system. Despite all these efforts, the company failed to attract much of a mainstream audience.

Drac X1
Many of the CD games for the Turbo platform were innovative and well-received, but the cost of the add-on system was a strong deterrent to buyers, especially when the competition sold for considerably less. Some of the most popular Japanese releases, such as Devil's Castle Dracula X: Rondo of Blood, Ys IV: The Dawn of Ys
Ys IV: The Dawn of Ys

is an action role-playing game developed for the TurboGrafx-16, and is the fourth game in the Ys . Ys series creators Nihon Falcom Corporation licensed its development to Hudson Soft....
, Tengai Makyo II: Manjimaru
Tengai Makyo II: Manjimaru

is a console role-playing game video game and the second game in the Tengai Makyou series. It was first released in 1992 using Super CD-ROM2 system with PC-Engine by Hudson Soft and developed by Red Entertainment....
 and Snatcher
Snatcher

is a cyberpunk-themed adventure game published by Konami and originally written and directed by Hideo Kojima. It was first released in Japan in 1988 in video gaming for the NEC PC-8801 and MSX2 computer platforms, followed by a video game remake CD-ROM version for the PC Engine in 1992 in video gaming, as well versions for the PlayStation and Seg...
, never made it to North American shelves (though the PC Engine version of Snatcher was converted over to the Sega CD
Sega Mega-CD

The is an add-on device for the Sega Mega Drive that was released in Europe, Australia, New Zealand, Japan, and North America. In North America, it was renamed Sega CD, as the name Mega-CD bore no obvious associative meaning in that market where the console used the name "Genesis" instead of "Mega Drive" because of trademark reasons....
 in the US & Europe, but never was released in Japan).

In the handheld market, the TurboExpress further suffered from short battery life, a hefty price tag, and a large number of units that were missing pixel
Pixel

In digital imaging, a pixel is the smallest item of information in an image. Pixels are normally arranged in a 2-dimensional grid, and are often represented using dots, squares, or rectangles....
s in their displays (due mainly to the fact that TFT LCD
Liquid crystal display

A liquid crystal display is an Electro-optic modulator shaped into a thin, flat panel made up of any number of color or monochrome pixels filled with liquid crystals and arrayed in front of a Light#Light sources or reflector....
 manufacturing technology was still in its infancy at the time).

TurboGrafx-16 and TurboDuo Magazines

The longest running NEC publication was sold in Japan under the name PC-Engine Magazine. While it occasionally featured extra pull-out material, its chief recognition among U.S. fans is the Hyper Catalog that was released in 1993; it featured an index of all of the Japanese published titles to date.

Larry Flynt Publications (L.F.P.) published 14 bi-monthly issues of TurboPlay Magazine (June/July 1990 – August/September 1992) dedicated to covering TG-16 and TG-CD hardware and software. It was a spin-off publication of Video Games & Computer Entertainment
Video Games & Computer Entertainment

VideoGames & Computer Entertainment was an American magazine dedicated to covering video games on computers, Video game console and Arcade game....
 (VG&CE), a popular multi-platform gaming magazine of the late 1980s / early 1990s. Every issue of TurboPlay was 32 pages in length and a yearly subscription cost $9.95. An advertisement for TurboPlay was included with every TG-16 console.

Sendai published four quarterly issues of TURBOFORCE magazine (September 1992 – Spring 1993). TTi had editorial control over TURBOFORCE and used it to promote the launch of the new TurboDuo console. Unlike TurboPlay and DuoWorld, TURBOFORCE was devoid of critical game reviews.

L.F.P. published three bi-monthly issues of DUOWORLD magazine (July/August 1993 – November/December 1993) before it was canceled. DuoWorld was very similar in format to TurboPlay, but with a focus on the newly released TurboDuo console (i.e. TurboMail and TurboNews became DuoMail and DuoNews, respectively).

NEC also published a handful of newsletters (TurboEdge) and sent them to customers that sent in their TG-16 warranty cards or subscribed to TurboPlay. These newsletters were black and white, mostly text, and four to eight pages in length.

TG-16 on TV

During TG-16's 1989 launch, short TV ads appeared across North America. This advertising campaign would expand and become more extensive in 1990 with NEC promoting Bonk as the next big thing in video games.

In addition to the advertising in 1990, TG-16, TG-CD, and TurboExpress were briefly covered on PBS' Computer Chronicles
Computer Chronicles

The Computer Chronicles was a USA television series, broadcast during 1981-2002, which documented the rise of the personal computer from its infancy to the immense market at the turn of the century....
 (two episodes, including "Battle of the Consoles"). Later, when the TurboDuo was launched, it was featured in an episode on "CD-ROM and multimedia software".

Also, Video Power
Video Power

Video Power is an American television show that had two radically different incarnations. The constants were the subject matter of video games, and host "Johnny Arcade," played by Stivi Paskoski....
, a video game show (live action gameshow with The Power Team cartoon) syndicated throughout the country in the early 1990s, featured footage from video games at the end of many episodes. Blazing Lazers, Legendary Axe (and perhaps other titles) made it into two episodes. Video Power rarely featured TG-16 games (focusing on NES and Genesis, instead). In addition, the Nickelodeon game show Nick Arcade
Nick Arcade

Nick Arcade is an United States game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on the Nickelodeon from 1992 to 1993 , airing originally during weekend afternoons....
 featured several TG-16 games in the Video Challenge portion of the show.

Legacy

Today, the TurboGrafx-16 is mainly known for its much-vaunted shoot 'em up
Shoot 'em up

File:ProjectStarfighter.jpgShoot 'em up is a subgenre of Shooter game video games. In a shoot 'em up, the player controls a lone character, often a spacecraft, shooting large numbers of enemies while dodging their attacks....
s, its competition with the Sega Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
, advertising flop Johnny Turbo
Johnny Turbo

Johnny Turbo is a fictional superhero character created to advertise the Turbo Duo, a hybrid of the Turbografx-16 console and its add-on, the TurboGrafx CD, in North America....
, and the Ys & Bonk
Bonk (video game)

Bonk is a video game character from NEC Corporation's TurboGrafx-16 video game console. Known in Japan as "PC-Genjin" and as "BC Kid" in PAL territories, Bonk was a mascot for NEC's console, though some Bonk games eventually saw releases on other consoles as well....
 games. After the system died, NEC decided to concentrate on the Japanese market, where it had had much more success.

In 1994, NEC released a new console, the Japan-only PC-FX
PC-FX

The PC-FX is a video game console released in Japan on December 23 1994 by NEC. It is the 32-bit successor to NEC's PC Engine .The PC-FX uses CD-ROMs as its storage medium, following on from the expansion released for its predecessor, which originally used HuCards....
, a 32-bit
32-bit

The range of integer values that can be stored in 32 bits is 0 through 4,294,967,295 or -2,147,483,648 through 2,147,483,647 using two's complement encoding....
 system with a tower-like design; it enjoyed a small but steady stream of games until 1998, when NEC finally abandoned the video games industry. NEC would then partner with former rival Sega, providing a version of its PowerVR
PowerVR

PowerVR is a division of Imagination Technologies that develops hardware and software intellectual property for 2D and 3D rendering, and for video encoding, decoding, and associated image processing....
 2 Chipset for the Dreamcast.

There is a niche collector's market for TurboGrafx games and Japanese imports, mainly centered around the system's many arcade
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
 port
Porting

In computer science, porting is the process of adapting software so that an executable Computer program can be created for a computing environment that is different from the one for which it was originally designed ....
s of shooters. Spurring this interest is the fact that Turbo ports from the arcade tended to be closer to the original than Sega Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
, Super NES
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
, or NES
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 versions, in terms of graphics and sound. Hudson Soft
Hudson Soft

is a Japanese electronic entertainment publisher. It was founded on May 18 1973. Initially, Hudson dealt with personal computer products, but has expanded to the development and publishing of video games, mobile content, and video game peripherals....
 also released some shooters which were exclusive to the Turbo, such as Super Air Zonk: Rockabilly-Paradise
Super Air Zonk: Rockabilly-Paradise

Super Air Zonk: Rockabilly-Paradise is a horizontal Shoot 'em up#Scrolling shooters developed by Dual and published by Hudson Soft. It was released for the TurboGrafx-16#TurboGrafx-CD in 1993, and was released on the Wii's Virtual Console on November 19 2007 in North America....
, Gate of Thunder
Gate of Thunder

Gate of Thunder is a scrolling shooter by Hudson Soft and Red Entertainment for the TurboGrafx-16 originally released in 1992. It was also a pack-in game for the TurboDuo in North America....
, Soldier Blade
Soldier Blade

Soldier Blade is a Shoot 'em up#Scrolling shooters video game released for the TurboGrafx-16 system . It is the fourth game in the Star Soldier series and the last one for TurboGrafx-16....
, Super Star Soldier
Super Star Soldier

Super Star Soldier is a Shoot 'em up#Scrolling shooters 1990 in video gaming for the TurboGrafx-16 system. It is the sequel to Star Soldier, and part of a vertical-scrolling shooter series by Hudson Soft....
, Star Parodia (Japan). The most famous North American shooter is probably Blazing Lazers (Gunhed in Japan) and was featured in all of the early television ads.

After the demise of TTi, Turbo Zone Direct (TZD), a mail-order company, became the de facto source for new TG-16 / Duo hardware, accessories and software.

The brief "Johnny Turbo" series of advertisements have become part of gaming's pop culture. Many folks without direct experience with TG-16 consoles or its games have heard of the infamous "Johnny Turbo".

Several PC Engine/TurboGrafx-16 games are available for download on Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 download service. More games among the "best hits" of the system are planned to be released at as-of-yet undetermined times; the exact number or titles of games selected for future release is still unknown. There has now been at least one game released on the Virtual Console that was originally never released in America for the system.

On October 15 2007, the game Gate of Thunder
Gate of Thunder

Gate of Thunder is a scrolling shooter by Hudson Soft and Red Entertainment for the TurboGrafx-16 originally released in 1992. It was also a pack-in game for the TurboDuo in North America....
 was released on the Virtual Console in North America, marking the first TurboGrafx-CD game to be released on the North American Virtual Console.

Variations

Several variations on the TurboGrafx were released throughout the 1990s.

SuperGrafx

The SuperGrafx
SuperGrafx

The SuperGrafx video game console is an upgraded version of NEC Corporation's popular TurboGrafx-16 system. At first it was known as the PC-Engine 2 ? which was purported to be a true 16-Bit system with improved graphics and audio capabilities, not expected to see release until 1990....
 is a variation of the standard PC-Engine hardware. This system is very nearly the same as the original PCE, except it has a duplicate set of video chips (and an extra chip to coordinate the two), four times as much RAM, twice as much video RAM, and a 2nd layer/plane of scrolling. Since the CPU was not upgraded, most developers were unable to utilize the extra graphics capability, as the CPU just could not keep up. Only five SuperGrafx games (and one hybrid game - Darius
Darius (arcade game)

is a horizontally Shoot 'em up#Scrolling shooters arcade game released by Taito Corporation in 1986 in video gaming. It is the first game in the Darius Darius series and it is played using a unique three-screen arcade cabinet setup....
) were released, and the system fell into obscurity.

Minor variations

Other members of the PC Engine family include the Shuttle, the LT (a laptop version similar to the Game Boy Advance SP
Game Boy Advance SP

The , released in February 2003, is an upgraded version of Nintendo's Game Boy Advance. The "SP" in Game Boy Advance SP stands for "Special". The SP was marketed at United States dollar99.99 at launch....
, but considerably larger), the CoreGrafx I and II, the Duo R and the Duo RX. Contrary to popular belief, the CoreGrafx is not a European version of the PC Engine. It is simply a reengineered version of the original (white) PC Engine with an AV output instead of the original model's RF output. The PC Engine and its derivatives were never officially sold in Europe, although many systems and most accessories and games were available as imports. The PC Engine and its games had been extensively covered by most major European video game magazines and were surprisingly popular.

TurboDuo


In 1992 TTi (Turbo Technologies Inc.) released the TurboDuo
TurboDuo

The TurboDuo is a video game console released in the United States on October 10, 1992 by Turbo Technologies Incorporated, a Los Angeles-based corporation consisting of NEC and Hudson Soft employees, established to market NEC consoles in North America after NEC Home Electronics USA failed to effectively market the platform....
, the North American version of the Japanese Duo. The system combined the TurboGrafx-16 and an enhanced version of the CD-ROM drive (the "Super CD-ROM²") into a single unit. The system could play audio CDs, CD+Gs, CD-ROM2 and Super CD games as well as standard HuCards. The Super System Card required for some games when using the original CD add-on as well as some of the Japanese variants of the TurboGrafx was built in to the Duo rather than requiring the card to be inserted at all times when playing CD games. The original pack-in for the Turbo Duo included the system, one control pad, an AC adapter, RCA cables, Ys Book I & II, a CD-ROM2 title, and a Super CD disc including Bonk's Adventure
Bonk's Adventure

Bonk's Adventure is a 2D platform video game developed by Red Entertainment and Atlus and released in 1990 for the TurboGrafx-16. In Japan it was known as PC Kid....
, Bonk's Revenge
Bonk's Revenge

Bonk's Revenge is a 2D platform game originally for the TurboGrafx 16 console, created in 1991 by the Red Entertainment for Hudson Soft, and licensed by NEC....
, Gate of Thunder
Gate of Thunder

Gate of Thunder is a scrolling shooter by Hudson Soft and Red Entertainment for the TurboGrafx-16 originally released in 1992. It was also a pack-in game for the TurboDuo in North America....
 and a secret version of Bomberman
Bomberman

Bomberman is a computer strategy game, maze-based computer and Media franchise originally developed by Hudson Soft. The original game was published in 1983 in video gaming and new games in the series are still being published to this day....
 accessible via an easter egg. The system was also packaged with one random HuCard game which varied from system to system (Dungeon Explorer was the original HuCard pack-in for TurboDuo, although many titles were eventually used, such as IREM's Ninja Spirit and NAMCO's Final Lap Twin, and then eventually a random pick).

TurboExpress

Turbo Express
The TurboExpress was a portable version of the TurboGrafx, released in 1990 for $249.99 (the price was briefly raised to $299.99, soon dropped back to $249.99, and by 1992 it was $199.99). It was the most advanced handheld of its time and could play all the TG-16's HuCard games five years before the Sega Nomad
Sega Nomad

The Sega Nomad was a handheld game console sold for the North American consumer market which played Sega Mega Drive game cartridges. Despite having a strong resemblance to the Sega Game Gear, the system was based on the Japanese Sega Mega Jet and featured a built-in color screen....
 could do the same for Sega Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 games. Its Japanese equivalent was the PC Engine GT'. It had a 2.6-inch screen, the same as the original Game Boy
Game Boy

The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
. It shared the capabilities of the TurboGrafx, giving it 512 available colors (9-bit RGB), stereo sound, and the same custom CPU at 7.16 MHz. The optional "TurboVision" TV tuner included RCA audio/video input, allowing the user to use TurboExpress as a video monitor. The "TurboLink" allowed two-player play. Falcon, a flight simulator, included a "head-to-head" dogfight mode that could only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress in mind.

A TurboExpress appeared in the movie Enemy of the State, around which the movie was partly centered, despite the system's demise several years earlier.

Stand-alone systems

  • PC Engine (1987)
    • White, only RF output
  • PC Engine Shuttle (1989)
    • UFO-shaped system, unique expansion port (no CD option), AV output
  • PC Engine SuperGrafx
    SuperGrafx

    The SuperGrafx video game console is an upgraded version of NEC Corporation's popular TurboGrafx-16 system. At first it was known as the PC-Engine 2 ? which was purported to be a true 16-Bit system with improved graphics and audio capabilities, not expected to see release until 1990....
     (1989)
    • The only PC Engine unit to contain enhanced HuCard functionality. Only five games were released for it. (Two regular PC Engine releases, Darius Plus and Darius Alpha, were enhanced to utilize the extra sprite capability of the SuperGrafx.)
  • PC Engine CoreGrafx (1989)
    • Dark grey, blue label, AV output
  • PC Engine CoreGrafx II (1991)
    • Light grey, orange label, AV output, Identical in function to the CoreGrafx


CD-ROM accessories

  • PC Engine CD-ROM² (1988)
    • White "briefcase" design matching the style of the original PC Engine. Special adaptor required to connect it to the SuperGrafx.
  • PC Engine Super CD-ROM² (1991)
    • Designed for the CoreGrafx II.


Portable systems

  • PC Engine GT (1990)
    • Portable system, identical in shape and function to the US-released TurboExpress
      TurboExpress

      The TurboExpress or PC Engine GT in Japan was a portable version of the TurboGrafx-16/PC Engine, released by NEC in 1990 for $249.99 ....
  • PC Engine LT (1991)
    • Semi-portable system (no battery option) similar in size to a normal PC Engine or CoreGrafx. Uses a very large attached screen, and folds up like a laptop (hence the LT moniker)


Duo systems

  • PC Engine Duo (1991)
    • Combination PC Engine + CD ROM system + System 3.0 card, dark grey, has a CD door lock and headphone port
  • PC Engine Duo R (1993)
    • Same as the Duo, but white/beige with a more streamlined case style, and lacks the lock and headphone port.
  • PC Engine Duo RX (1994)
    • Same as the Duo R, slightly blue in colour. The only PCE packaged with a six-button pad.


Others

  • X1 Twin
    • Combination of Sharp X1
      Sharp X1

      The X1 is a series of home computer released by Sharp Corporation from 1982 to 1988. It was based on a Zilog Z80 central processing unit.Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1....
       computer and PC Engine. Only played HuCards. An add-on card was available to provide PC-FX
      PC-FX

      The PC-FX is a video game console released in Japan on December 23 1994 by NEC. It is the 32-bit successor to NEC's PC Engine .The PC-FX uses CD-ROMs as its storage medium, following on from the expansion released for its predecessor, which originally used HuCards....
       compatibility.
  • Pioneer LaserActive
    Pioneer LaserActive

    The Pioneer LaserActive was a short-lived Laserdisc-based game console released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules expanded the hardware to include compatibility with the Sega Mega Drive/Sega Genesis and PC Engine/TurboGrafx 16 game cartridges and HuCards and CDs....
    • Pioneer + NEC released a Laserdisc
      Laserdisc

      The Laserdisc is an obsolete home video disc format, and was the first commercial optical disc storage medium. Initially marketed as Discovision in 1978, the technology was licensed and sold as Reflective Optical Videodisc, Laser Videodisc, 'Laservision, 'Disco-Vision, 'DiscoVision, and MCA DiscoVision...
       player with video game modules. One module allowed the use of PC Engine games (HuCard, CD-ROM2 and Super CD) as well as "LD-ROM2" titles released on laserdisc that only worked on this setup.


Other region variations

  • TurboGrafx-CD - North American version of CD-ROM 2
  • TurboExpress
    TurboExpress

    The TurboExpress or PC Engine GT in Japan was a portable version of the TurboGrafx-16/PC Engine, released by NEC in 1990 for $249.99 ....
     - North American version of PC Engine GT
  • TurboDuo
    TurboDuo

    The TurboDuo is a video game console released in the United States on October 10, 1992 by Turbo Technologies Incorporated, a Los Angeles-based corporation consisting of NEC and Hudson Soft employees, established to market NEC consoles in North America after NEC Home Electronics USA failed to effectively market the platform....
     - North American version of PC Engine Duo
  • Turbografx - European (PAL) variant. Slightly different PCB layout to accommodate additional circuitry for PAL display, otherwise is identical to the NTSC TurboGrafx-16.
  • (Korean)


Unofficial variations

  • Various PC Engine Shuttle clones exist, with varying levels of compatibility with original PC-Engine games. One of the more common types is the "PC Boy".
  • New Tai Sang Corporation released bootleg HuCards which were sometimes patched to add features like invincibility. Unlike most bootlegs these closely resembled the original games in terms of packaging, even with color labels and manuals.
  • The PC Engine was never officially released in Europe
    Europe

    Europe is, conventionally, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally divided from Asia to its east by the water divide of the Ural Mountains, the Ural , the Caspian Sea, and by the Caucasus Mountains to the southeast....
    , but some companies imported them and made SCART conversions on a moderate scale. In France, a company known as Sodipeng imported Japanese systems and added an RGB Cable called "AudioVideo Plus Cable". This mod improved the original video signal quality extensively and made the consoles work with SECAM televisions. In Germany, several importers sold converted PC Engines with PAL RF as well as RGB output. The connectors and pinouts used for the latter were frequently compatible with the Amiga
    Amiga

    The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
     video port, with two unconnected pins used for the audio channels.


Unreleased hardware

  • A modem
    Modem

    Modem is a peripheral device that modulation an analog carrier wave Signal to encode digital information, and also demodulation such a carrier signal to decode the transmitted information....
     was developed but never released (some working prototypes are in circulation, though).
  • A SCSI
    SCSI

    Small Computer System Interface, or SCSI , is a set of standards for physically connecting and transferring data between computers and peripheral devices....
     interface for the Duo CD-ROM drive to be used by a PC existed in prototype form only. (it was featured in a TTi-published TurboGrafx-16 oriented magazine in the US and Computer Chronicles
    Computer Chronicles

    The Computer Chronicles was a USA television series, broadcast during 1981-2002, which documented the rise of the personal computer from its infancy to the immense market at the turn of the century....
     #1043)


Peripheral compatibility

All PC Engine systems support the same controller peripherals, including pads, joysticks and multitaps. Except for the Vistar, Shuttle, GT, and systems with built-in CD-ROM drives, all PC Engine units shared the same expansion connector, which allowed for the use of devices such as the CD-ROM unit, game saves and AV output. See the External Links (bottom) for details on this connector.

The TurboGrafx and Vistar units use a different controller port than the PC Engines, but adaptors are available and the protocol is the same. The TurboGrafx offers the same expansion connector pinout as the PC Engine, but has a slightly different shape so peripherals must be modified to fit.

The Super System Card provides 192 KB
KB

The abbreviation KB or kb can refer to:*Kilobit , a unit of information used, for example, to quantify computer memory or storage capacity...
 of RAM, supplementing the built in 64K of DRAM found in the CD interface tray. The PC-Engine Duo/R/RX consoles have the Super System Card’s 192 KB of RAM plus the 64K of standard RAM and v3.00 BIOS software built in, and can play both CD-ROM² and Super CD-ROM² games without using any additional cards.

The Arcade Card Pro is designed for the original PC-Engine CD-ROM² and Super CD-ROM² peripherals, adding the 2304 KB of RAM required by Arcade CD-ROM² games. It could, of course, also play standard CD-ROM² and Super CD-ROM² games.

The Arcade Card Duo is for the PC-Engine Duo/R/RX consoles and adds 2048 KB RAM. Because the PC-Engine Duo series of systems have 256K of RAM built-in, this does not need to be provided and is why the Arcade Card Duo contained less RAM and was less expensive than the Pro version.

Note: Because the aforementioned consoles use the same BIOS revision as the Arcade Card Pro, it is not known (as a cost-saving measure) if the Arcade Card Duo includes the BIOS software itself, or if the existing built-in BIOS is used.

The various CD-ROM game types are:
  • CD-ROM² (pronounced CD-ROM-ROM) : Standard CD-ROM game.
  • Super CD-ROM² : Requires a compatible system or upgrade card.
  • Arcade CD-ROM² : Requires an upgrade card.


While the standard CD-ROM² and Super CD-ROM² had RAM for data storage which was accessed directly, the Arcade CD-ROM² cards accessed the RAM in a slightly different way.

Both the Pro and Duo versions of the Arcade Card worked in the same way. Just as with the Super CD-ROM², up to 256 KB of the RAM was able to be accessed directly by the CPU. The other 2048 KB was accessed indirectly by transferring data to the other 256 KB of RAM on the fly. This was done rather seamlessly, so that even though the CPU could only use up to 256 KB of RAM at once, data could be swapped to and from the other 2048 KB of RAM at any time. This technique of swapping data from RAM to RAM was much faster than loading the data directly from the CD into RAM, and offered developers a significant advantage over the previous System Card formats, as is evidenced by the many conversions of well-animated Neo Geo fighting games to the Arcade CD-ROM².

One technique that was used by games pre-dating the Arcade Card upgrade was to store graphics data in the 64K audio RAM (used for ADPCM samples) that was present. This RAM could be directly populated by the CD-ROM hardware (it had a direct DMA channel from the CD controller) without CPU intervention, and the memory could be accessed in an indirect fashion, similar to the Arcade Card, allowing data stored in it to appear as a 64 KB stream of linear data that could be easily transferred to the system RAM.

NEC also manufactured a very large line of personal computers, one of which featured a single-speed CD ROM drive identical to the PC Engine version. They were designed to be interchangeable, which is why the PC Engine's IFU-30 CD ROM interface could be purchased without a CD ROM drive.

NEC developed a prototype adaptor that connected a PC through the HuCard slot, allowing the PC to control the PC Engine's CD ROM as it would any normal SCSI drive. Due to falling CD drive prices and the increasing undesirability of a single-speed SCSI drive, it was never released. It was however previewed in NEC's official US TurboDuo magazine.

The Pioneer LaserActive was a laserdisc
Laserdisc

The Laserdisc is an obsolete home video disc format, and was the first commercial optical disc storage medium. Initially marketed as Discovision in 1978, the technology was licensed and sold as Reflective Optical Videodisc,
Laser Videodisc, 'Laservision, 'Disco-Vision, 'DiscoVision, and MCA DiscoVision...
 player with an expansion bay. One of the expansion modules released allowed it to play PC Engine titles (HuCards, CD-ROM2 and Super CD) as well as games released on laserdisc (LD-ROM2) that only worked on this setup. Eleven LD-ROM2 titles were released in Japan, though only three of them were released in North America.

Video formats

All PC Engine hardware is natively NTSC, including the European version which creates PAL-compatible video with the use of a chroma encoder chip not found in any other system in the series.

Technical specifications

  • CPU
    Central processing unit

    A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
    : 8-bit HuC6280A
    Hudson Soft HuC6280

    The HuC6280 8-bit microprocessor is Japanese company Hudson Soft's improved version of the WDC 65C02 central processing unit. The most notable product using the HuC6280 is NEC Corporation's TurboGrafx 16 video game console....
    , a modified 65SC02 (a separate branch from the 65C02, of the original 6502) running at 1.79 or 7.16 MHz (switchable by software). Features integrated bankswitching hardware (driving a 21-bit external address bus from a 6502-compatible 16-bit address bus), an integrated general-purpose I/O port, a timer, block transfer instructions, and dedicated move instructions for communicating with the HuC6270A
    Hudson Soft HuC6270

    HuC6270 is a Video Display Controller developed and manufactured by Hudson Soft. The VDC was used in the PC Engine game console produced by NEC Corporation in 1987 and in the SuperGrafx and TurboGrafx 16 also developed by NEC....
     VDC.
  • GPU
    Graphics processing unit

    A graphics processing unit or GPU is a dedicated graphics rendering device for a personal computer, workstation, or game console. Modern GPUs are very efficient at manipulating and displaying computer graphics, and their highly parallel structure makes them more effective than general-purpose Central processing unit for a range of com...
    : A dual graphics processor setup. One 16-bit HuC6260 Video Color Encoder (VCE), and one 16-bit HuC6270A
    Hudson Soft HuC6270

    HuC6270 is a Video Display Controller developed and manufactured by Hudson Soft. The VDC was used in the PC Engine game console produced by NEC Corporation in 1987 and in the SuperGrafx and TurboGrafx 16 also developed by NEC....
     Video Display Controller (VDC). The HuC6270A
    Hudson Soft HuC6270

    HuC6270 is a Video Display Controller developed and manufactured by Hudson Soft. The VDC was used in the PC Engine game console produced by NEC Corporation in 1987 and in the SuperGrafx and TurboGrafx 16 also developed by NEC....
     featured Port-based I/O similar to the TMS99xx VDP family.


Display


Resolution
  • X (Horizontal) Resolution: variable, maximum of 512 (programmable to 256, 352 or 512 pixels)
  • Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline)
  • The majority of TurboGrafx-16 games use 256×240, though some games, such as Sherlock Holmes Consulting Detective did use 512×224. Chris Covell's 'High-Resolution Slideshow' uses 512×240.


Color
  • Depth: 9 bit
  • Colors available: 512
  • Colors onscreen: Maximum of 482 (241 background, 241 sprite)
  • Palettes: Maximum of 32 (16 for background tiles, 16 for sprites)
  • Colors per palette: 16 per background palette (color entry #0 of each background palette must be the same), and 15 per sprite palette (plus transparent)


Sprites
  • Simultaneously displayable: 64
  • Sizes: 16×16, 16×32, 16x64, 32×16, 32×32, 32×64
  • Palette: Each sprite can use up to 15 unique colors (one color must be reserved as transparent) via one of the 16 available sprite palettes.
  • Layers: The HuC6270A
    Hudson Soft HuC6270

    HuC6270 is a Video Display Controller developed and manufactured by Hudson Soft. The VDC was used in the PC Engine game console produced by NEC Corporation in 1987 and in the SuperGrafx and TurboGrafx 16 also developed by NEC....
     VDC was capable of displaying one sprite layer. Sprites could be placed either in front of or behind background tiles.


Tiles
  • Size: 8×8
  • Palette: Each background tile can use up to 16 unique colors via one of the 16 available background palettes. The first color entry of each background palette must be the same across all background palettes.
  • Layers: The HuC6270A
    Hudson Soft HuC6270

    HuC6270 is a Video Display Controller developed and manufactured by Hudson Soft. The VDC was used in the PC Engine game console produced by NEC Corporation in 1987 and in the SuperGrafx and TurboGrafx 16 also developed by NEC....
     VDC was capable of displaying one background layer.


Memory

  • Work RAM: 8 KB
    KB

    The abbreviation KB or kb can refer to:*Kilobit , a unit of information used, for example, to quantify computer memory or storage capacity...
  • Video RAM: 64 KB


Audio capacity

  • 6 PSG
    Programmable sound generator

    A Programmable Sound Generator is a sound chip that generates sound waves by synthesizing multiple basic waveforms, and often some kind of Noise generator, and combining and mixing these waveforms into a complex waveform, then shaping the amplitude of the resulting waveform using ADSR envelope time periods, so that the resulting waveform t...
     audio channels, programmable through the HuC6280A
    Hudson Soft HuC6280

    The HuC6280 8-bit microprocessor is Japanese company Hudson Soft's improved version of the WDC 65C02 central processing unit. The most notable product using the HuC6280 is NEC Corporation's TurboGrafx 16 video game console....
     CPU.
  • Each channel had a frequency
    Frequency

    Frequency is the number of occurrences of a repeating event per unit time. It is also referred to as temporal frequency.The period is the duration of one cycle in a repeating event, so the period is the reciprocal of the frequency....
     of 111.87 kHz (while not in D/A mode) with a bit depth of 5 bits. Each channel also was allotted 20 bytes (32×5 bits) of RAM for sample data.
  • The waveform
    Waveform

    Waveform means the shape and form of a signal such as a wave moving in a solid, liquid or gaseous medium.In many cases the medium in which the wave is being propagated does not permit a direct visual image of the form....
    s were programmable so the composers were not limited to the standard selection of waveforms (square, sine, sawtooth, triangle, etc.).
  • The first two audio channels (1 and 2) were capable of LFO
    Low frequency oscillation

    The term low-frequency oscillation is an audio signal usually below 20 Hz which creates a pulsating rhythm rather than an audible tone....
     when channel #2 was used to modulate channel #1. This was used to achieve FM
    Frequency modulation synthesis

    In Sound recording and reproduction and music frequency modulation synthesis is a form of sound synthesis where the timbre of a simple waveform is changed by frequency modulation it with a modulating frequency that is also in the audio range, resulting in a more complex waveform and a different-sounding tone....
    -like sound qualities.
  • The final two audio channels (5 and 6) were capable of Noise
    White noise

    White noise is a random signal with a flat power spectral density. In other words, the signal contains equal power within a fixed bandwidth at any center frequency....
     generation.
  • Optional software enabled Direct D/A
    Digital-to-analog converter

    In electronics, a digital-to-analog converter is a device for converting a digital code to an analog signal .An analog-to-digital converter performs the reverse operation....
     which allows for sampled sound to be streamed into any of the six PSG audio channels. When a channel is in D/A mode the frequency is as fast as the CPU can stream bytes to the port, though in practicality it's limited to 6.99 kHz when using the TIMER interrupt with the smallest loop setting (1023 cpu cycles).
  • There is a method that combines two channels in Direct D/A mode to play back 8-bit, 9-bit, or 10-bit samples.
  • The addition of the CD-ROM peripheral adds CD-DA sound, and a single ADPCM channel to the existing sound capabilities of the TurboGrafx-16.


Game media

  • HuCard
    HuCard

    A HuCard is a memory card developed by Hudson Soft. It is the size of a credit card and is used with the NEC Corporation PC Engine and SuperGrafx video game consoles....
     (Turbo Chip in North America): A thin, card-like game media. The largest Japanese HuCard games were up to 20 Mbit in size. The name was derived from Hudson Soft, the company who developed the game card technology.
  • CD: The PC Engine CD was the first home video game console to offer a CD-ROM accessory.
  • With only one exception, the SuperGrafx
    SuperGrafx

    The SuperGrafx video game console is an upgraded version of NEC Corporation's popular TurboGrafx-16 system. At first it was known as the PC-Engine 2 ? which was purported to be a true 16-Bit system with improved graphics and audio capabilities, not expected to see release until 1990....
    , all PC Engine hardware could play the entire HuCard library, and every CD system could play all of the licensed CD games - with the right system card. Some unlicenced CD games by Games Express required a Duo system, due to their games requiring both a special system card packaged with the games and the 256KB of RAM built into the Duo.


CD hardware technical specifications and information

  • Oki MSM5205 ADPCM chip with variable speed input clock, and 64 KB
    KB

    The abbreviation KB or kb can refer to:*Kilobit , a unit of information used, for example, to quantify computer memory or storage capacity...
     DRAM for audio sample storage. Only one channel of 4-bit compressed audio (decompresses to 12-bit, top 10 bits output through DAC) was supported.
  • Programmable, timer controlled, electronic volume attenuator to fade-out the CD-DA and ADPCM audio channels together or individually.
  • The PC-Engine CD-ROM interface tray has 64 KB of DRAM for storage of program code and data loaded from the CD.
  • The "System Card" contains the BIOS program used to boot CD media and provides functions for software to access CD hardware through a standardized interface. Later System Cards had extra RAM and updates to the BIOS.
  • The Duo series has the same BIOS ROM (v3.00) and RAM (256 KB total) as a PC-Engine system equipped with a Super System Card. The Duo implements the memory as a single 256 KB SRAM chip rather than the split 64 KB DRAM / 192 KB SRAM.
  • The list of known CD-ROM BIOS revisions are:
    • v1.00 - First release (HuCard, came with the PC-Engine CD-ROM interface unit)
    • v2.00 - Upgrade (HuCard, sold separately)
    • v2.10 - Upgrade (HuCard, sold separately) - bug fix?
    • v3.00 - Final release (built into several products and available as a HuCard - see below)
  • The list of known System Card releases are:
    • System Card, v1.00 - First release. Came packaged with the original PC-Engine CD-ROM² System. Also available as a standalone purchase, in case the pack-in System Card was lost or damaged.
    • System Card, v2.00) – BIOS update. The only difference between this and the original System Card is the BIOS code update to v2.00. Otherwise, it is the same.
    • System, Card, v.2.10 – BIOS update. This may have been a bug fix for the System Card v2.00 BIOS code.
    • Super System Card - 1.5 Mbit RAM (192 KB) – RAM upgrade and BIOS update. This expands the RAM available for the CD-ROM unit to 256 KB when including the existing built in DRAM. It also offers a final BIOS update to v3.00. The PC-Engine Duo (Turbo Duo in North America) had 256 KB of RAM and the same v3.00 BIOS built into the system. Games developed for this System Card bore the title ‘Super CD’, and could not be played using an older System Card.
    • Arcade Card Pro - 17.5 Mbit RAM (2240 KB as 2 MB+192 KB) – RAM upgrade. This greatly expands the RAM available for the CD-ROM unit to 2240 KB. The BIOS revision was unchanged from v3.00. Games developed for this System Card bore the title ‘Arcade Card CD’, and could not be played using an older System Card. The Arcade Card Pro includes the extra 192 KB needed by the non Duo CD system. The 2 MB of RAM is accessed through ports or units of single 8 KB banks and is intended for graphics data storage rather than program code; its flexible addressing system allows for rapid transfer of data to VRAM.
    • Arcade Card Duo – 16 Mbit RAM (2048 KB) – RAM upgrade. This greatly expands the RAM available for the PC-Engine Duo system to 2048 KB. The BIOS revision was unchanged from v3.00. Games developed for this System Card bore the title ‘Arcade Card CD’, and could not be played using an older System Card. This will only work on the Duo systems, as it does not include the extra memory built into the Duo system.
    • Games Express Card – Bootleg system card. This was a bootleg System Card released by Games Express for play of unlicensed Games Express CD games. Only unlicensed Games Express games could be played on this System Card.


Corresponding CD-ROM products

  • PC-Engine Interface Unit (IFU-30), came with System Card (CD-ROM² System, v1.00)
  • System Card (CD-ROM² System, v1.00) (standalone, available as a replacement for the above)
  • System Card (CD-ROM² System, v2.00)
  • System Card (CD-ROM² System, v2.10)
  • Super System Card (Super CD-ROM² System, v3.00)
  • Arcade Card Pro (Arcade CD-ROM², v3.00)
  • Arcade Card Duo (Arcade CD-ROM², v3.00)
  • Super CD-ROM² System (Super CD-ROM² System, v3.00)
  • PC-Engine Duo (Super CD-ROM² System, v3.00)
  • PC-Engine Duo R (Super CD-ROM² System, v3.00)
  • PC-Engine Duo RX (Super CD-ROM² System, v3.00)
  • SuperGrafx ROM Adapter Unit (RAU-30), a cable with two large ends that allows connecting the SuperGrafx to the IFU-30


Drive unit

  • Single-speed CD-ROM drive, managed by an NEC microcontroller and using the SCSI-I interface.
  • Transfer rate of 150 kB/s.


See also

  • List of TurboGrafx-CD and PC Engine-CD games
  • List of TurboGrafx-16 games
    List of TurboGrafx-16 games

    This is a list of the 94 games for the NEC Corporation TurboGrafx-16 video game system, organized alphabetically by name. For a list of games released in Japan for the TurboGrafx-16, see the List of PC Engine games....
  • List of PC Engine emulators
    List of PC Engine emulators

    A list of PC Engine, TurboGrafx 16, and SuperGrafx emulators for various platforms.For MSDOS For Microsoft Windows ...
  • List of PC Engine games
    Chronological list of PC Engine games

    This is a list of games for the NEC Corporation PC Engine and Supergrafx video game systems, organised chronologically by release date. See List of TurboGrafx-16 games for titles released outside of Japan....


External links