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The Legend of Zelda: Ocarina of Time

 
The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time



 
 
is an action-adventure
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
 video game developed by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Entertainment Analysis and Development
Nintendo Entertainment Analysis and Development

Nintendo Entertainment Analysis and Development is the largest division inside Nintendo. Famed developers Shigeru Miyamoto and Takashi Tezuka serve as heads of the EAD studios and are credited in each game released from EAD, with varying degrees of involvement....
 division for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD
Nintendo 64DD

The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side....
 peripheral, the game was instead released on a 256-megabit
Megabit

A megabit is a unit of Computer data storage, abbreviated Mbit .1 megabit = 106 = 1,000,000 bits which is equal to 125,000 bytes....
 cartridge, which was the largest-capacity cartridge Nintendo produced at that time.

Ocarina of Time is the fifth game in The Legend of Zelda series in terms of release, but is set before the first four games.






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Quotations


Ganondorf, pitiful man, without a strong righteous mind, he could not control the power of the gods.

Hi there, I'm the deku tree sprout! ~Deku Tree Sprout

Let's get the Triforce before Ganondorf does and then defeat him.

Restless souls wander where they don't belong. Bring them calm with the Sun's Song ~Sun's Song Message referring to the ReDeads

The time has come to test thy courage. ~Deku Tree

They say that there is no medicine that can cure a fool... I guess that's true. ~Woman in the potion shop






Encyclopedia


is an action-adventure
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
 video game developed by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Entertainment Analysis and Development
Nintendo Entertainment Analysis and Development

Nintendo Entertainment Analysis and Development is the largest division inside Nintendo. Famed developers Shigeru Miyamoto and Takashi Tezuka serve as heads of the EAD studios and are credited in each game released from EAD, with varying degrees of involvement....
 division for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD
Nintendo 64DD

The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side....
 peripheral, the game was instead released on a 256-megabit
Megabit

A megabit is a unit of Computer data storage, abbreviated Mbit .1 megabit = 106 = 1,000,000 bits which is equal to 125,000 bytes....
 cartridge, which was the largest-capacity cartridge Nintendo produced at that time.

Ocarina of Time is the fifth game in The Legend of Zelda series in terms of release, but is set before the first four games. The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganon
Ganon

, also known as in his human form, is a Character and the main antagonist of several games in Nintendo's The Legend of Zelda . He is the most commonly recurring antagonist in the series, frequently appearing as the final Boss ....
dorf, King of the Gerudo, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player learns several songs for Link to play on an ocarina
Ocarina

The ocarina is an ancient flute-like wind instrument. While several variations exist, an ocarina is typified by an oval-shaped enclosed space with four to twelve finger holes and a mouth tube projecting out from the body....
.

The gameplay system introduced features such as a target lock system and context-sensitive buttons that became common elements in 3D adventure games. Despite a late November 1998 release, it was the best-selling game of that year, and has sold over 7.6 million copies. The title won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival
Japan Media Arts Festival

The Japan Media Arts Festival is an annual festival held by Japan's Agency for Cultural Affairs since 1997.During the festival, awards are given in four categories: Art , Entertainment , Animation, and Manga....
, won six honors at the 2nd Annual Interactive Achievement Awards
Interactive Achievement Awards

The Academy of Interactive Arts & Sciences has been hosting the Interactive Achievement Awards for video game publication annually since 1998. The game award ceremony is presented at the annual D.I.C.E....
, and received wide critical acclaim, with several publications awarding a perfect score. The game is featured on many compiled lists of most influential or best games of all time.

Ocarina had four major rereleases on the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 and Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 consoles. It was ported to the GameCube as part of , featuring reworked dungeons with new puzzles, and The Legend of Zelda: Collector's Edition
The Legend of Zelda: Collector's Edition

is a compilation of four video games from Nintendo's The Legend of Zelda , a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes....
 compilations as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 service in 2007. Reception towards these rereleases were mixed; while some critics considered the relatively-unchanged game to be outdated by modern standards, others felt the game has held up well over the years.

Gameplay

Ocarina of Time is an action-adventure game
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
 with role-playing
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
 and puzzle elements. The player controls Link from a third-person perspective in a three-dimensional space. Link primarily fights with a sword and shield; he can also use projectile weapons, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive
Context sensitive user interface

A context sensitive user interface is one which can automatically choose from a multiplicity of options based on the current or previous state of the program operation.Context sensitivity is almost ubiquitous in current graphical user interfaces, and should, when operating correctly, be practically transparent to the user....
 actions and a targeting system called "Z-targeting" In combat, Z-targeting allows the player to have Link focus on an enemy or other objects. When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth. format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them.]]

Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required—Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest sword in the game. In another side-quest, Link can acquire a horse. This allows him to travel faster, but attacking while riding is restricted to arrows.

Link is given the Fairy Ocarina
Ocarina

The ocarina is an ancient flute-like wind instrument. While several variations exist, an ocarina is typified by an oval-shaped enclosed space with four to twelve finger holes and a mouth tube projecting out from the body....
 near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations in the game. The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword.

Plot

The events of Ocarina of Time take place before those of the first four games and are set in the fictional kingdom of Hyrule, the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Most of these areas are populated by the races of Hyrule: Hylians, Kokiri, Gorons, Zoras and Gerudo.

The game opens as the fairy Navi
Characters in The Legend of Zelda: Ocarina of Time

This article is about the major fictional characters in the video games The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time#Rereleases and sequels....
 awakens Link from a nightmare, in which Link is seen on a stormy night as a man on horseback, Ganon
Ganon

, also known as in his human form, is a Character and the main antagonist of several games in Nintendo's The Legend of Zelda . He is the most commonly recurring antagonist in the series, frequently appearing as the final Boss ....
dorf, chases Princess Zelda
Princess Zelda

is a Character in The Legend of Zelda of video games. She is a member of Universe of The Legend of Zelda#Hyrule's royal family and plays an integral role in Hyrule's history....
, who is being escorted also on horseback by Impa
Characters in The Legend of Zelda: Ocarina of Time

This article is about the major fictional characters in the video games The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time#Rereleases and sequels....
. Navi brings Link to the guardian of Link's village, the Great Deku Tree
Characters in The Legend of Zelda: Ocarina of Time

This article is about the major fictional characters in the video games The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time#Rereleases and sequels....
, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link a "wicked man of the desert" has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. Before dying, the Great Deku Tree gives Link the spiritual stone of the forest, the Kokiri's Emerald, and sends him to Hyrule Castle to speak with the princess of destiny, Zelda.

At Hyrule Castle, Link meets Princess Zelda, who has been having dreams about the future of Hyrule and foresaw Link's arrival. She believes Ganondorf, the Gerudo King of Thieves, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree. Zelda asks Link to obtain the three Spiritual Stones, one of which he already possesses, so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it. Link goes to Goron City, where he meets Darunia, the leader of the Goron race. After Link kills King Dodongo, the boss
Boss (video games)

A boss is a computer-controlled opponent which is found in video games. Their purpose is to test the skills that the player has accumulated over the course of a game....
 of Dodongo's Cavern, Darunia gives him the Goron's Ruby, symbolizing brotherhood. Link next obtains the Zora's Sapphire from the Zora Princess, Ruto, after rescuing her from the belly of Lord Jabu-Jabu (a whale-like creature sacred to the Zoras).

Link returns to the castle, where Ganondorf is pursuing Zelda on horseback, as in his nightmare at the start of the game. Spotting Link, Zelda throws the Ocarina of Time into the castle moat and telepathically teaches Link the "Song of Time". After Ganondorf rides off, Link retrieves the Ocarina and uses the song together with the Spiritual Stones to open the door to the Sacred Realm. Through the door, Link finds the Master Sword, a legendary sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce.

Seven years later, an older Link awakens in a distant room known as the Chamber of Sages and is met by Rauru
Characters in The Legend of Zelda: Ocarina of Time

This article is about the major fictional characters in the video games The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time#Rereleases and sequels....
, the ancient Sage of Light and one of the seven sages who protect the location of the Triforce. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf. The seven sages can imprison Ganondorf in the Sacred Realm; however, five of the seven sages are unaware of their identities after Ganondorf transformed Hyrule into a land of darkness. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganondorf's monsters, allowing the power of the temples to awaken the sages.

After awakening five sages, Sheik is revealed to be Princess Zelda and the Sage of Time. She tells Link that Ganondorf's heart is unbalanced, causing the Triforce to split into three pieces, as predicted in an ancient prophecy. Ganondorf kept the Triforce of Power, while the other two chosen by destiny carry the remaining pieces: Zelda gained the Triforce of Wisdom and Link obtained the Triforce of Courage. After Zelda bestows Link with the magical Light Arrows, Ganondorf traps Zelda in a magical crystal and takes her to his tower. The remaining six sages help Link enter the tower, where he battles and defeats Ganondorf, thereby freeing Zelda. After escaping the collapsing castle, Link is trapped in the castle area by a ring of fire and forced to battle Ganondorf once again; this time, using the power of the Triforce of Power, he transforms from his human form into a boar-like monster named Ganon. After fighting Ganon without his sword, Link eventually retrieves it, and, with the aid of Zelda's paralyzing light, delivers the final blow, which defeats Ganon. The seven sages trap Ganondorf in the Sacred Realm; still holding the Triforce of Power, Ganondorf vows to take revenge on their descendants. Zelda uses the Ocarina of Time to send Link to his original time to live his childhood. The game ends with Link and Zelda looking at each other in the castle garden.

Development

First shown as a technical demo at Nintendo's Space World trade show in December 1995, Ocarina of Time was developed concurrently with Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
 by Nintendo's EAD division. Both were the first 3D game in their respective series. Nintendo planned to release Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
 as a launch game for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 and later release Ocarina of Time for the Nintendo 64DD
Nintendo 64DD

The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side....
, a disk drive peripheral for the system. Nintendo eventually decided to release Ocarina of Time on a cartridge instead and follow it with a 64DD expansion. At 32 megabytes, it was the largest game Nintendo had created.

Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
 was the principal director of Super Mario 64, but was a producer of Ocarina of Time, in charge of several directors. Individual parts of Ocarina of Time were handled by multiple directors—a new strategy for Nintendo EAD. However, when things were progressing slower than expected, Miyamoto returned to the development team with a more hands on directorial role. The team was new to 3D games, but assistant director Makoto Miyanaga recalls a sense of "passion for creating something new and unprecedented". Miyamoto initially intended Ocarina of Time to be played in a first-person perspective, so as to enable the players to take in the vast terrain of Hyrule Field better, as well as being able to focus more on developing enemies and environments. However, the development team did not go through with it once the idea of having a child Link was introduced, and Miyamoto felt it necessary for Link to be visible on screen. The development crew involved over 120 people, including stuntmen
Stunt performer

A stunt performer is someone who performs dangerous stunts, often as a career.These stunts are sometimes rigged so that they look dangerous while still having safety mechanisms, but often they are as dangerous as they appear to be....
 used to capture the effects of sword fighting and Link's movement. Some of Miyamoto's ideas for the new Zelda title were instead used in Super Mario 64, since it was to be released first. Other ideas were not used due to time constraints.

Ocarina of Time originally ran on the same engine
Game engine

A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X....
 as Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
, but was so heavily modified that designer Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
 considers the final products entirely different engines. One major difference between the two is camera control. The player has much control over the camera in Super Mario 64, but the camera in Ocarina of Time is largely controlled by the game's AI. Miyamoto says the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the character of Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
. Miyamoto wanted to make a game that was cinematic, but still separate from films. Takumi Kawagoe, who creates cut scene
Cut scene

A cut scene is a sequence in a video game over which the video game player has little or no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues....
s for Nintendo, says that his top priority is to have the player feel in control of the action. To promote this feeling, cut scenes in Ocarina of Time are completely generated with real-time computing
Real-time computing

In computer science, real-time computing is the study of Computer hardware and computer software systems that are subject to a "real-time constraint"?i.e., operational deadlines from event to system response....
 and do not use pre-recorded or full-motion video.

Customers who pre-order
Pre-order

A pre-order is an order placed for an item which has not yet been released. The idea for pre-orders came when people found it hard to get popular items in stores due to their popularity....
ed the game received a limited edition box with a golden plastic card affixed, reading "Collector's Edition". This edition contains a gold-coloured cartridge, a tradition for the Zelda series that began with the original game
The Legend of Zelda

is a video game designed by Shigeru Miyamoto and developed and published by Nintendo. Set in the fantasy land of Universe of The Legend of Zelda#Hyrule, the plot centers on a boy named Link , the playable protagonist, who aims to rescue Princess Zelda from the primary antagonist, Ganon, by collecting eight fragments of the Universe of The Legend o...
 for the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
. Demand was so great that Electronics Boutique
Electronics Boutique

EB Games is an international Video game retailer. First established as an American company in 1977 by James Kim with a single electronics-focused kiosk located in a suburban Philadelphia mall in King of Prussia, Pennsylvania, the company has grown into a international corporation....
 stopped pre-selling the title on November 3, 1998. Later versions of Ocarina of Time featured minor changes such as the removal of a Muslim chant and the alteration of Ganondorf's blood from red to green.

Rereleases and sequels

Ocarina of Time was rereleased for the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 in the Ocarina of Time: Master Quest and The Legend of Zelda: Collector's Edition
The Legend of Zelda: Collector's Edition

is a compilation of four video games from Nintendo's The Legend of Zelda , a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes....
 compilation discs as an emulated ROM
ROM image

A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a ROM cartridge, a computer's firmware, or from an arcade game's arcade system board....
. Ocarina of Time: Master Quest started as an expansion to Ocarina of Time to be used with the Nintendo 64DD
Nintendo 64DD

The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side....
 under the working title Ura Zelda. The Master Quest compilation was given as a premium for pre-ordering The Wind Waker
The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker, known in Japan as , is an action-adventure game and the tenth installment in The Legend of Zelda . It was released for the Nintendo GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 3, 2003, and in Australia on May 7, 2003....
 in Japan and North America, as well as in a special GameCube bundle
Product bundling

Product bundling is a marketing strategy that involves offering several Product for sale as one combined product. This strategy is very common in the software business , in the cable television industry , and in the fast food industry in which multiple items are combined into a Value meal....
 at Wal-Mart
Wal-Mart

Wal-Mart Stores, Inc. is an American Public company that runs a chain of large, discount department stores. It is the world's largest public corporation by revenue, according to the 2008 Fortune Global 500....
. In Europe and Australia, the disc came in the same case as the initial pressings of The Wind Waker. In Europe, it was available for a limited time through a special offer on the Nintendo website. The Ocarina of Time: Master Quest box contains a single disc which includes the original game, the Master Quest version, and six video demos for various games for the GameCube including one for The Wind Waker and a video demo of the GBA
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
 re-release of A Link to the Past
The Legend of Zelda: A Link to the Past

, is an action-adventure game video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and the third installment in The Legend of Zelda ....
. Master Quest uses the same engine and plot of Ocarina of Time, but dungeons have been rearranged. Collector's Edition
The Legend of Zelda: Collector's Edition

is a compilation of four video games from Nintendo's The Legend of Zelda , a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes....
 was available in GameCube bundles in Europe, Australia and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs. In addition to Ocarina of Time, the disc also contains the original The Legend of Zelda, The Adventure of Link, Majora's Mask, a demo of The Wind Waker and a Zelda retrospective. The original game is displayed on the Nintendo 64 with a resolution of 320×240, but the GameCube ports run at 640 × 480 and support progressive scan
Progressive scan

Progressive or noninterlaced scanning is a method for displaying, storing or transmitting moving images in which all the lines of each Film frame are drawn in sequence....
.

The game was released in Europe and Australia for the Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 on Nintendo's Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 console on February 23, 2007 for 1000 Wii Points. It was released in North America on February 26, 2007 and Japan on February 27, 2007. This version is a direct port
Porting

In computer science, porting is the process of adapting software so that an executable Computer program can be created for a computing environment that is different from the one for which it was originally designed ....
 of the Nintendo 64 version, but does not support controller vibration. The Wii can play the GameCube compilation versions with this feature intact. A five minute demo of the game is included as an unlockable in Super Smash Bros Brawl.

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask

is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on April 27, 2000; in North America on October 26, 2000; and in Europe on November 17, 2000....
 was released in 2000 for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 as a direct sequel to Ocarina of Time. It uses the same basic engine
Game engine

A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X....
, but requires the Expansion Pak
Expansion Pak

The Expansion Pak is a system upgrade for the Nintendo 64 game console that doubles the machine's random-access memory storage capacity to 8 megabyte....
, which provides an additional 4 MB
Megabyte

Megabyte is a SI prefix-multiple of the unit byte for digital information computer storage or transmission and is equal to 106 bytes....
 of RAM. Majora's Mask begins with Link searching for his fairy, who left at the end of Ocarina of Time. He travels outside Hyrule to Termina in search of her. The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker, known in Japan as , is an action-adventure game and the tenth installment in The Legend of Zelda . It was released for the Nintendo GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 3, 2003, and in Australia on May 7, 2003....
, released for the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 in 2003, is set in a maritime society where the story of Link from Ocarina of Time has been passed down as a legend.

Audio

Ocarina of Times music was composed by Koji Kondo
Koji Kondo

is a Japanese composer and musician best known for his scores for various video games produced by Nintendo....
, the composer in charge of music for the Zelda series since the first game. In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music. This has been called leitmotif
Leitmotif

A leitmotif is a recurring musical Theme , associated with a particular person, place, or idea. The word has also been used by extension to mean any sort of recurring theme, whether in music, literature, or the life of a fictional character or a real person....
 in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches. In some locations, the music is a variation of an ocarina tune the player learns, related to that area. Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The game is cited as the "first contemporary nondance title to feature music-making as part of its gameplay". The button layout of the Nintendo 64 controller
Nintendo 64 controller

The Nintendo 64 controller is the standard game controller included with the Nintendo 64. Released by Nintendo in late 1996 in Japan and North America, and 1997 in Europe, it features ten buttons, one digital control stick and a directional pad, all laid out in a "M" shape....
 resembles the holes of an ocarina, and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones. Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural. The popularity of Ocarina of Time led to an increase in ocarina
Ocarina

The ocarina is an ancient flute-like wind instrument. While several variations exist, an ocarina is typified by an oval-shaped enclosed space with four to twelve finger holes and a mouth tube projecting out from the body....
 sales.

The soundtrack of Ocarina of Time was produced by Pony Canyon
Pony Canyon

is a large Japanese company, established on October 1 1966, which publishes music, DVD and VHS videos, Film and video games. It is a subsidiary of Japanese Media Group, Fujisankei Communications Group....
 and released in Japan on December 18, 1998. It comprises one compact disc with 82 tracks. A US version was produced with the same tracks but different packaging artwork. Many critics praised the music in Ocarina of Time, although IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 was disappointed that the traditional Zelda overworld theme was not included. In 2001, GameSpot
GameSpot

GameSpot is a video game website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer and Vince Broady....
 labelled it as one of the top ten video game soundtracks.

Reception


Ocarina of Time was released to universal critical acclaim and commercial success. It was the best-selling game of 1998, selling 2.5 million copies despite being released only 39 days before the end of the year. During its lifetime, it sold 7.6 million copies worldwide. On its initial N64 release, Ocarina of Time received perfect review scores from gaming publications such as Famitsu, Edge, Electronic Gaming Monthly, GameSpot, and IGN. Over ten years after its release, review aggregators Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
 and Metacritic
Metacritic

Metacritic is a website that collates reviews of music albums, console game, film, television program, DVDs, and books. For each product, a numerical score from each review is obtained and the total is averaged....
 both rank it as the best scoring game ever reviewed. The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics and sound. Former GameSpot reviewer Jeff Gerstmann
Jeff Gerstmann

Jeff Gerstmann is the former editorial director of the gaming website GameSpot and the founder of the gaming website Giantbomb.com. He began working at GameSpot in the fall of 1996, around the launch of VideoGameSpot when GameSpot separated PC and console games into separate areas....
 wrote that Ocarina of Time is "a game that can't be called anything other than flawless", and IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come". After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly, IGN, Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
. GameTrailers
GameTrailers

GameTrailers is a media website that specializes in video game related content. It provides free access to original programming , game trailers and recorded game play....
' editors called it a "walking patent office
Patent office

A patent office is a governmental or intergovernmental organization which controls the issue of patents. In other words, "patent offices are government bodies that may grant a patent or reject the patent application based on whether or not the application fulfils the requirements for patentability." ...
" due to the number of features that became "industry standard".

The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution
Game Revolution

Game Revolution or GR is a Video game website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos....
 noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace". IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 felt that Ocarina of Time improved on the graphics of Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
, giving a larger sense of scale. Impressive draw distance
Draw distance

Draw distance is a computer graphics term, defined as the distance in a three dimensional scene that is still drawn by the Rendering . Polygon that lie behind the draw distance won't be drawn to the screen....
s and large boss
Boss (video games)

A boss is a computer-controlled opponent which is found in video games. Their purpose is to test the skills that the player has accumulated over the course of a game....
 characters were also mentioned as graphical highlights. Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie
Banjo-Kazooie

Banjo-Kazooie is a Platform game and Action-adventure game video game developed by Rare and published by Nintendo as the inaugural game in the Banjo-Kazooie ....
, a game released for the same platform earlier that year. IGN said that the frame rate
Frame rate

Frame rate, or frame frequency, is the measurement of the frequency at which an imaging device produces unique consecutive images called Film frames....
 and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".

Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly". The context-sensitive control system was seen as one of the strongest elements of the gameplay. Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions. The camera control was quoted as making combat "second nature", although the new system took time for the player to get used to.

The game's audio was generally well-received, with IGN comparing some of Koji Kondo
Koji Kondo

is a Japanese composer and musician best known for his scores for various video games produced by Nintendo....
's pieces to the work of Philip Glass
Philip Glass

Philip Glass is an American music composer. He is considered one of the most influential composers of the late-20th century and is widely acknowledged as a composer who has brought art music to the public ....
. A large number of atmospheric sounds and the use of surround sound
Surround sound

Surround sound, using multichannel audio, encompasses a range of techniques for enriching the Sound recording and reproduction quality, of an audio source, with additional audio channels reproduced via additional, discrete speakers....
 were said to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated; others considered this a benefit, calling them "retro". Game Revolution
Game Revolution

Game Revolution or GR is a Video game website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos....
 called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI
Musical Instrument Digital Interface

MIDI is an industry-standard communications protocol defined in 1982 that enables electronic musical instruments such as keyboard controllers, computers, and other electronic equipment to communicate, control, and synchronize with each other....
 tunes that range from fair to terrible".

In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival
Japan Media Arts Festival

The Japan Media Arts Festival is an annual festival held by Japan's Agency for Cultural Affairs since 1997.During the festival, awards are given in four categories: Art , Entertainment , Animation, and Manga....
. It also won six honors at the 2nd Annual Interactive Achievement Awards
Interactive Achievement Awards

The Academy of Interactive Arts & Sciences has been hosting the Interactive Achievement Awards for video game publication annually since 1998. The game award ceremony is presented at the annual D.I.C.E....
, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year". The game placed 2nd in Official Nintendo Magazines "100 greatest Nintendo games of all time".

Reviews for the Master Quest and the Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 rerelease considered the graphics and audio outdated. After originally giving a rating of 10/10, IGN gave Master Quest 9/10. RPGamer
RPGamer

RPGamer is a media and news website dedicated to covering personal computer game and video game computer role-playing game. Its coverage includes North American game news, European game news, Asian game news, gaming industry news, game reviews, game previews, hands-on game impressions, gaming conventions, game merchandise, release dates, cont...
 editor Zachary Lewis gave the rerelease a 2 out of 5, writing in his official staff review, "Sadly, the game goes steadily downhill by today's standards after the well done menus, battle system, puzzles, and localization. ... Because of the frustrating nature of the game in general, replaying the title will likely be distant in your mind." GameSpot gave the Virtual Console release 8.9/10, with most of the criticism down to the lack of rumble feature, removing part of the game's functionality. Regardless, Jeff Gerstmann
Jeff Gerstmann

Jeff Gerstmann is the former editorial director of the gaming website GameSpot and the founder of the gaming website Giantbomb.com. He began working at GameSpot in the fall of 1996, around the launch of VideoGameSpot when GameSpot separated PC and console games into separate areas....
 wrote, "Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure".

External links

  • – information by the production team