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Real Time Strategy

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Real-time strategy



 
 
Real-time strategy (RTS) games are a genre of computer wargames which do not progress incrementally in turns
Turn-based game

A turn-based game is a game where the game flow is partitioned into well-defined and visible parts, called Game mechanics#Turns or rounds. For example, when the game flow unit is time, turns represent units of time, like years, months, weeks, or days....
. Brett Sperry
Brett Sperry

Brett Sperry is a video game designer and a founder of Westwood Studios. He has been credited with the roles of design, production, support and box and content....
 is credited with coining the term to market Dune II
Dune II

Dune II: The Building of a Dynasty is a Dune computer and video games 1992 in video gaming by Westwood Studios. It is based upon David Lynch's 1984 movie Dune , an adaptation of Frank Herbert's science fiction Dune ....
.

In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS it is possible to create additional units and structures during the course of a game.






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Real-time strategy (RTS) games are a genre of computer wargames which do not progress incrementally in turns
Turn-based game

A turn-based game is a game where the game flow is partitioned into well-defined and visible parts, called Game mechanics#Turns or rounds. For example, when the game flow unit is time, turns represent units of time, like years, months, weeks, or days....
. Brett Sperry
Brett Sperry

Brett Sperry is a video game designer and a founder of Westwood Studios. He has been credited with the roles of design, production, support and box and content....
 is credited with coining the term to market Dune II
Dune II

Dune II: The Building of a Dynasty is a Dune computer and video games 1992 in video gaming by Westwood Studios. It is based upon David Lynch's 1984 movie Dune , an adaptation of Frank Herbert's science fiction Dune ....
.

In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.

The tasks a player must perform to succeed at an RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environment
Desktop environment

In graphical computing, a desktop environment commonly refers to a style of graphical user interface that is based on the desktop metaphor which can be seen on most modern personal computers today....
s, most prominently the technique of "clicking and dragging" to select all units under a given area.

Though some game genres share conceptual and gameplay similarities with the RTS template recognized genres are generally not subsumed as RTS games. For instance, city-building game
City-building game

City-building games are a Video game genres of Video game where players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management....
s, construction and management simulation
Construction and management simulation

Construction and management simulation games are a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources....
s, and games of the real-time tactics
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
 variety are generally not considered to be "real-time strategy".

History


Precursors and early genesis

The genre that is recognized today as "real-time strategy" emerged as a result of an extended period of evolution and refinement. Games that are today sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such at the original date of publication. As a result, designating "early real-time strategy" titles is problematic because such games are being held up to modern standards. The genre initially evolved separately in the UK and North America, afterward gradually merging into a unified worldwide tradition.

In the UK, the genre's beginning can be traced to Stonkers
Stonkers

Stonkers is one of the earliest real-time strategy games. It was written for the ZX Spectrum and published by Imagine Software in 1983. It was designed by D.H....
 by John Gibson, published in 1983 by Imagine Software
Imagine Software

Imagine Software was a United Kingdom video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20....
 for the ZX Spectrum
ZX Spectrum

The Sinclair ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. Referred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predec...
, and Nether Earth
Nether Earth (game)

Nether Earth is one of the earliest computer strategy games taking place in real time. It was released for the Amstrad CPC, ZX Spectrum and Commodore 64 in 1987....
 published on ZX Spectrum in 1987. In North America, the first game retrospectively classified as real-time strategy by many sources is The Ancient Art of War (1984), designed by Evryware
Evryware

Evryware Inc. is a video game developer based in Olympia, Washington, United States. It was founded in California in 1980 by two engineers, Dave Murry and Joe Gargiulo....
's Dave and Barry Murry, followed by the sequel The Ancient Art of War at Sea in 1987, though Dani Bunten Berry's (of M.U.L.E fame) Cytron Masters
Cytron Masters

Cytron Masters is a 1982 computer game by the semi-legendary Dani Bunten Berry. It was developed by his company Ozark Softscape and released by SSI....
 (1982), developed by Ozark Softscape
Ozark Softscape

Ozark Softscape was a computer game programming team consisting initially of Danielle Bunten Berry, Bill Bunten , Jim Rushing, and Alan Watson. The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles....
 and released by SSI, also has been considered the earliest game of the genre.

Some writers list Intellivision
Intellivision

The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600....
's Utopia
Utopia (video game)

Utopia, released on Intellivision in 1982 in video gaming, is often regarded as among the first Construction and management simulation games and god game, as well as setting the scene for the real-time strategy genre....
 by Don Daglow
Don Daglow

Don Daglow is an United States computer game and video game game designer, game programmer and game producer. He is best known for designing a series of pioneering simulation games and role-playing games, as well as the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995....
 (1982) as the first real-time strategy game. In Utopia two players build resources and carry out combat by proxy. It contains the direct-manipulation tactical combat now common in that the players can assume direct control over a PT boat and sink the opponents fishing boats. Another early example from the same year is Legionnaire
Legionnaire (computer game)

Legionnaire is a Video game for the Atari 8-bit family series created by Chris Crawford in 1982 in video gaming, and released through Avalon Hill....
 on the Atari 8-bit family
Atari 8-bit family

The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology MOS Technology 6502 central processing unit and were the first home computers designed with custom coprocessor chips, giving them the most powerful graphic, sound and I/O subsystems of any 8 bit machine of their time...
, written by Chris Crawford
Chris Crawford (game designer)

Chris Crawford is a noted computer game game designer and writer, responsible for a number of important games in the 1980s, for founding The Journal of Computer Game Design and for organizing the Computer Game Developers' Conference....
 for Avalon Hill
Avalon Hill

Avalon Hill was a game company that specialized in wargames and Strategy game board games. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations....
. This was effectively the opposite of Utopia, in that it offered a complete real-time tactical combat system with variable terrain and mutual-help concepts, but lacked any resource collection and economy/production concepts. As a result, this game might be better considered an early forerunner of the RTT (real-time tactics
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
) genre.

Herzog Zwei
Herzog Zwei

Herzog Zwei is a Sega Mega Drive game by Technosoft, published in 1989 in video gaming . It is one of the first real-time strategy games, predating the genre-popularizing Dune II, and considered one of the best two-player Genesis games, combining the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to...
 for the Sega Genesis in 1989 is the earliest example of a game with a feature set that falls under the contemporary definition of modern RTS. In Herzog Zwei, though you only control one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Also, control and destruction of bases was an important aspect of the game, as were the economic/production aspects of those bases.

Notable as well are early games like Mega Lo Mania
Mega Lo Mania

Mega Lo Mania is a real-time strategy computer game developed by Sensible Software. Mega Lo Mania was released in the Northern America as Tyrants: Fight Through Time....
 by Sensible Software
Sensible Software

Sensible Software was a highly regarded software house in the 1990s from the United Kingdom.The company were well-known for the very small sprite s used for the player characters in many of their games, including Sensible Soccer, Cannon Fodder and Sensible Golf....
 (1991) and Supremacy (also called Overlord - 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economy systems. In addition, Mega Lo Mania has advanced technology trees that determine offensive and defensive prowess. Another early (1988) game, Carrier Command
Carrier Command

Carrier Command is a 1980s computer game for the Amiga, Atari ST, PC compatible, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers....
 by Realtime Games
Realtime Games Software

Realtime Games Software Ltd. is a defunct United Kingdom video game developer. It was founded in 1984 by three Leeds University students, Ian Oliver, Andrew Onions and Graeme Baird....
, involved real-time responses to events in the game, requiring management of resources and control of vehicles. However, it was with the release of Dune II
Dune II

Dune II: The Building of a Dynasty is a Dune computer and video games 1992 in video gaming by Westwood Studios. It is based upon David Lynch's 1984 movie Dune , an adaptation of Frank Herbert's science fiction Dune ....
 from Westwood Studios
Westwood Studios

Westwood Studios was a computer game and video game developer, founded in 1985 as Westwood Associates by Brett Sperry and Louis Castle and based in Las Vegas, Nevada, Nevada....
 (1992) that real-time strategy became recognized as a distinct genre of video games.

1992 – 1998: seminal titles


Although real-time strategy games have an extensive history, some titles have served to define the popular perception of the genre and expectations of real-time strategy titles more than others, in particular the games released between 1992 and 1998 by Westwood Studios
Westwood Studios

Westwood Studios was a computer game and video game developer, founded in 1985 as Westwood Associates by Brett Sperry and Louis Castle and based in Las Vegas, Nevada, Nevada....
 and Blizzard Entertainment
Blizzard Entertainment

Blizzard Entertainment is an American video game developer and video game publisher headquartered in Irvine, California. It is a division of Activision Blizzard....
.

Westwood's Dune II: The Building of a Dynasty
Dune II

Dune II: The Building of a Dynasty is a Dune computer and video games 1992 in video gaming by Westwood Studios. It is based upon David Lynch's 1984 movie Dune , an adaptation of Frank Herbert's science fiction Dune ....
 (1992) introduced all the core concepts and mechanics of modern real-time strategy games that are still used today, such as using the mouse to move units, and gathering resources, and as such served as prototype for later real-time strategy games.

The success of Dune II encouraged several games which became influential in their own right.Warcraft: Orcs & Humans (1994) achieved great prominence upon its release, owing in part to its use of a fantasy setting and also to its depiction of a wide variety of buildings (such as farms) which approximated a full fictitious society, not just a military force. Command & Conquer became the first popular RTS game to utilize competitive multiplayer. Command & Conquer, as well as Command and Conquer: Red Alert, became the most popular early competitive RTS games. These two games came into competition with Warcraft II: Tides of Darkness after its release in late 1995.

Total Annihilation
Total Annihilation

Total Annihilation is a real-time strategy computer game created by Cavedog Entertainment and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS....
, released by Cavedog Entertainment
Cavedog Entertainment

Cavedog Entertainment, or Cavedog, was a video game developer based in Bothell, Washington. Cavedog released the real-time strategy games Total Annihilation and Total Annihilation: Kingdoms....
 in 1997, introduced 3D units and terrain and focused on huge battles that emphasized macromanagement over micromanagement. It thus featured a streamlined interface that would influence many RTS games in later years. In 1998, Blizzard Entertainment
Blizzard Entertainment

Blizzard Entertainment is an American video game developer and video game publisher headquartered in Irvine, California. It is a division of Activision Blizzard....
 released the game StarCraft
StarCraft

StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft was released for Microsoft Windows on 31 March 1998....
, which became an international phenomenon. The game's inclusion of the Battle.net
Battle.net

Battle.net is an online gaming service provided by Blizzard Entertainment. It was launched in January 1997 with the release of Blizzard's action-Computer role-playing game Diablo ....
 matchmaking and ranking system popularized competitive multiplayer for RTS games. Collectively, all of these games defined the genre, providing the de facto benchmark against which new real-time strategy games are measured.

Refinement and transition to 3D


The real-time strategy genre has been relatively stable since 1995 and additions to the genre's concept in newer games tend to be introducing more units, larger maps, terrain and similar, rather than innovations to the game concept with new games generally focus on refining aspects of successful predecessors. As the paragon example of gameplay refinement, Cavedog Entertainment
Cavedog Entertainment

Cavedog Entertainment, or Cavedog, was a video game developer based in Bothell, Washington. Cavedog released the real-time strategy games Total Annihilation and Total Annihilation: Kingdoms....
's acclaimed Total Annihilation
Total Annihilation

Total Annihilation is a real-time strategy computer game created by Cavedog Entertainment and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS....
 from 1997 distilled the core mechanics of Command & Conquer
Command & Conquer

Command & Conquer is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive....
, and introduced the first 3D units and terrain in real-time strategy games. In 1997, Ensemble Studios
Ensemble Studios

Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded....
 tried to combine elements of Civilization
Civilization (computer game)

Sid Meier's Civilization is a turn-based strategy Personal computer game created by Sid Meier for Microprose Software, Inc in 1991. The game's objective is "...to build an empire to stand the test of time"....
 with the real-time strategy concept in Age of Empires by introducing ages of technologies. This combination was refined further by Stainless Steel Studios
Stainless Steel Studios

Stainless Steel Studios was a computer game video game developer, it was started in 1999 in video gaming by Rick Goodman and Dara-Lynn Pelechatz, the company was based in Cambridge, Massachusetts, and focused on the development of real-time strategy Video game....
' Empire Earth in 2001. GSC Gameworld's Cossacks: European Wars
Cossacks: European Wars

Cossacks: European Wars is a real-time strategy computer game for Microsoft Windows made by the Ukraine developer GSC Game World. It was released on April 24, 2001....
 series took the genre in a different direction, bringing population caps into the tens of thousands.

Populous: The Beginning
Populous: The Beginning

Populous: The Beginning is the third game in the IBM PC compatible Strategy video game god games of the Populous , developed by Bullfrog Productions in 1998....
 (1998) and Homeworld
Homeworld

Homeworld is a real-time strategy computer game released on September 28, 1999 developed by Relic Entertainment and published by Sierra Entertainment....
 (1999) were the first completely 3D real-time strategy titles. Homeworld was notable in that it featured a 3d environment in space, therefore allowing movement in every direction, a feature which its semi-sequel, Homeworld Cataclysm (2000) continued to build upon adding features such as waypoints. Homeworld 2
Homeworld 2

Homeworld 2 is a real-time strategy computer game sequel to Homeworld, developed by Relic Entertainment. It takes place after the events in Homeworld and concerns Hiigara's response to a new enemy called the Vaygr....
, released in 2003, streamlined movement in the 360° 3d environment. Furthermore, Machines
Machines (video game)

Machines is a 3D Real-time strategy game released for Microsoft Windows. Published by Acclaim Entertainment and developed by Charybdis, Machines was one of the first 3D games of this genre....
, which was also released in 1999 and featured a nearly 100% 3D environment, attempted to combine the RTS genre with FPS although it was not a particularly successful title. These games were followed by a short period of interest in experimental strategy games such as Allegiance
Allegiance (computer game)

Allegiance is a multiplayer online game providing a mix of real-time strategy and player piloted Space combat simulator gameplay. Initially developed by Microsoft Research, the game was later released under a shared source license in 2002 and is now maintained and developed by volunteers....
 (2000).

It is only in approximately 2002 that 3D real-time strategy became the standard, with both Warcraft III and Ensemble Studio's Age of Mythology
Age of Mythology

Age of Mythology , is a mythology-based, real-time strategy Personal computer game developed by Ensemble Studios and published by Microsoft Game Studios....
 (2002) being built on a full 3D game engine. Kohan: Immortal Sovereigns
Kohan: Immortal Sovereigns

Kohan: Immortal Sovereigns is the first game of the real-time strategy series Kohan, developed by TimeGate Studios. It was published for Microsoft Windows by Strategy First, and ported to Linux by Loki Software, both in 2001....
 introduced classic wargame elements, such as supply lines to the genre. Battle Realms
Battle Realms

Battle Realms, released by Ubisoft in 2001, is an Asian themed real-time strategy computer game and is the first game created by relatively new Liquid Entertainment....
 (2001) was another full 3D game, but had limited camera views.

The move from 2D to 3D has been criticized in some cases. Issues with controlling the camera and placement of objects have been cited as problems.

Relatively few genres have emerged from or in competition with real-time strategy games, although Real-time tactics
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
, a superficially similar genre, emerged around 1995. In 1998, Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
 attempted to combine the real-time strategy and first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 genres in Battlezone, while in 2002 Rage Games Limited attempted this with the Hostile Waters
Hostile Waters (game)

Hostile Waters: Antaeus Rising is a hybrid vehicle and strategy game released on the PC in 2001 by the United Kingdom company Rage Games Limited....
 games, and Natural Selection, a game modification based on the Half-Life engine.

Specialization and evolution

A few games have experimented with diversifying map design, which continues to be largely two-dimensional even in 3D engines. Earth 2150
Earth 2150

Earth 2150 is a real-time strategy game, originally published in 2000 in video gaming by Strategic Simulations, Inc. and the Poland developer Reality Pump and a sequel to the largely unknown Earth 2140....
 allowed units to tunnel underground, effectively creating a dual-layer map; three-layer (orbit-surface-underground) maps were introduced in Metal Fatigue
Metal Fatigue

Metal Fatigue , is a futuristic science fiction, real-time strategy computer game developed by Zono, Inc and published by Psygnosis and TalonSoft ....
. In addition, units could even be transported to entirely separate maps, with each map having its own window in the user interface. Three Kingdoms: Fate of the Dragon
Three Kingdoms: Fate of the Dragon

The Three Kingdoms: Fate of the Dragon is a video game developed by Overmax Studios in 2001 for the PC. It is based on the historical background of the epic Romance of the Three Kingdoms....
 (2001) offered a simpler model: the main map contains locations that expand into their own maps. In these examples, however, gameplay was essentially identical regardless of the map layer in question. Dragonshard (2005) emphasized its dual-layer maps by placing one of the game's two main resources in each map, making exploration and control of both maps fundamentally valuable.

Some games, borrowing from the real-time tactics
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
 (RTT) template, have moved toward an increased focus on tactics and a de-emphasis on resource management, with titles such as Warhammer 40,000: Dawn of War
Warhammer 40,000: Dawn of War

Warhammer 40,000: Dawn of War is a real-time strategy computer game developed by Relic Entertainment based on Games Workshop's popular tabletop wargame, Warhammer 40,000....
 (2004), Star Wars: Empire at War
Star Wars: Empire at War

Star Wars: Empire at War is a 2006 real-time strategy game developed by Petroglyph Games and published by LucasArts. It focuses on the fictional struggle between the Galactic Empire and the Rebel Alliance that begins in the time frame between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope....
 (2006), and Company of Heroes
Company of Heroes

Company of Heroes is a real-time strategy Video game developed by Relic Entertainment. It was released on September 12, 2006, and was the first title to make use of the Games for Windows label....
 (2006) replacing the traditional resource gathering model, where designated resource gathering units collect the resources used for producing further units or buildings, with a strategic control-point system, where control over strategic points progressively yields construction/reinforcement points. Dawn of War and Company of Heroes also replace individual units with "squads".

Others are moving away from the traditional real-time strategy game model with the addition of other genre elements. An example is Sins of a Solar Empire
Sins of a Solar Empire

Sins of a Solar Empire is a science fiction real-time strategy Video game developed by Ironclad Games and published by Stardock in February 2008....
, released by Ironclad Games
Ironclad Games

Ironclad Games is a Canada Personal computer game video game developer. The company was founded in 2003 by former employees of Barking Dog Studios/Rockstar Games....
, which mixes elements of grand-scale stellar empire building games like Master of Orion
Master of Orion

Master of Orion is a turn-based, 4X science fiction computer strategy game released in 1993 in video gaming by MicroProse on the MS-DOS and Mac OS operating systems....
 with real-time strategy elements.

Gameplay


In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map. The player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games. The primary form of input is the mouse which is generally accompanied by keyboard shortcuts, with which commands are given and the map is scrolled. Gameplay generally consists of the player being positioned in the map with a minimal production base capable of creating the basic units and buildings that are needed to start playing. Later, players progress to eventually create increasingly powerful units and buildings, or a small force, the core of which is generally a unit capable of establishing the initial production base. Thereafter, the game is typically a race of resource gathering, technology research and unit production to claim territory and suppress and defeat the opposition through force or attrition
Attrition

Attrition may refer to:*Physical wear*Loss of personnel by retirement*Attrition , the loss of participants during an experiment*Attrition , the loss of tooth structure by mechanical forces from opposing teeth...
.

Micromanagement and macromanagement


Micromanagement refers to when a player's attention is directed more toward the management and maintenance of his or her own individual units and resources. This creates an atmosphere in which the interaction of the player is constantly needed. On the other hand, macromanagement
Macromanagement

Macromanagement is the act of leading decision makers or managing the managers. Macromanagement is a close concept to the economic concept of mechanism design....
 refers to when a player's focus is directed more toward economic development and large-scale strategic maneuvering, allowing time to think and consider possible solutions. Micromanagement frequently involves the use of combat tactics.

Criticism of gameplay

Because of their generally faster-paced nature (and in some cases a smaller learning curve), real-time strategy games have surpassed the popularity of turn-based strategy
Turn-based strategy

A turn-based strategy game is a strategy game that is turn-based game. The phrase turn-based is used to distinguish such games from real-time strategy games, and as such the phrase refers almost exclusively to video games....
 computer games. In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate. The common retort is that success involves not just fast clicking but also the ability to make sound decisions under time pressure.

The "clickfest" argument is also often voiced alongside a "button babysitting" criticism, which pointed out that a great deal of game time is spent either waiting and watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button.

A third common criticism is that real-time gameplay often degenerates into "rushes" where the players take turns throwing swarms of units at each other. For example, the original Command & Conquer
Command & Conquer

Command & Conquer is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive....
 gave birth to the now-common "tank rush" tactic, where the game outcome is often decided very early on by one player gaining an initial advantage in resources and producing large amounts of a "tank
Tank (computer gaming)

In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage....
" unit—an initially relatively powerful but still quite cheap unit—which is thrown at the opposition before they have had time to establish defences or production. Although this strategy has been criticized for encouraging overwhelming force over strategy and tactics, defenders of the strategy argue that they're simply taking advantage of the strategies utilized, and some argue that it's a realistic representation of warfare. One of the most infamous versions of a rush is the Zergling rush also known as the Zerg Rush from the real-time strategy game StarCraft
StarCraft

StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft was released for Microsoft Windows on 31 March 1998....
; in fact, the term "zerging" has become synonymous with rushing.

The fourth criticism of the RTS genre is that units are often considered disposable, which may further amplify problems with the genre's gameplay. Units are often "thrown" at opponents. In classic strategy boardgames, units must be marshalled and preserved, as indeed forces are in real battles. The RTS genre thus is claimed to "infantilize" the strategic decision-making process.

A fifth criticism of the RTS genre is the importance of skill over strategy in real-time strategy games. The manual dexterity and ability to multitask and divide one's attention is often considered the most important aspect to succeeding at the RTS genre. According to Troy Dunniway, former Westwood developer who has also worked on Command and Conquer 3: Tiberium Wars, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this."

In response to these criticisms, features which reduce the importance of fast mousework have emerged, enabling the player to focus more on overall strategy. For example, "queuing" allows a player to put in an order for multiple units at once from a single building, as opposed to requiring a player to return to that building to order each unit separately. The ability to set waypoints allows a player to give multiple movement commands to a unit at once. Most games also give each unit strengths and weaknesses, discouraging players from easily defeating an opponent with simple "rush" or "swarm" tactics in favour of more balanced armies.

Tactics vs. strategy
See also: The genre classification debate
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
Though strategy
Strategy

A strategy is a plan of action designed to achieve a particular Objective .Strategy is different from Tactic . In military terms, tactics is concerned with the conduct of an engagement while strategy is concerned with how different engagements are linked....
 and tactics
Military tactics

Military tactics are the techniques for using weapons or military units in combination for engaging and defeating an Enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics....
 in military terminology refer to long- and short term military objectives, usage in strategy wargames generally diverges from dictionary definitions and identifies the terms with base- and economic versus combat management. Taking this into consideration, real-time strategy games have been criticized for an over-abundance of immediate and minute (in this context referred to as "tactical") considerations when compared to the amount of strategic gameplay found in such games. For instance Chris Taylor
Chris Taylor

Chris Taylor or Christopher Taylor may refer to:*Chris Taylor , owner of TMKO Lawyers & Last Gang Records*Chris "The Glove" Taylor, American DJ, one of the pioneers on the West Coast...
, lead designer of Supreme Commander
Supreme Commander

Supreme Commander is a real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games....
, apparently unaware of the real-time tactics
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
 genre, argued, using conventional meanings of the terms, "that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." Taylor then posits his game as surpassing this mold by including additional elements of broader strategic scope. Curiously, real-time strategy games have also been criticized for their lack of combat tactics. In this case, real-time tactical
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
 games have been suggested as a suitable substitute.

Turn-based vs. real-time
A debate has emerged between fans of real-time strategy and turn-based strategy (and related genres) based on the merits of the real-time and turn-based systems. Some titles attempt to merge the two systems: for example, the role-playing game Fallout uses turn-based combat and real-time gameplay, while the real-time strategy game Homeworld
Homeworld

Homeworld is a real-time strategy computer game released on September 28, 1999 developed by Relic Entertainment and published by Sierra Entertainment....
 allows the player to pause the game and issue orders.

Real-time strategy games on the consoles
Real-time strategy games made for video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
s have been consistently criticized due to their control schemes. The PC
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
's keyboard and mouse are generally considered to be superior to a console's gamepad
Gamepad

A gamepad, also called joypad or control pad, is a type of game controller held in the hand, where the digits are used to provide input....
. This is similar to the main criticism of console based First Person Shooter games, a mouse guarantees a higher level of pointer accuracy than a gamepad can offer. RTS games for the consoles have generally met with mixed success. However Halo Wars
Halo Wars

Halo Wars is a real-time strategy video game developed by Ensemble Studios for Xbox 360. The game is set in the Halo , 20 years before the 2001 video game Halo: Combat Evolved....
, released in 2009 for the Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
, garnered generally positive reviews, achieving an 82% critic average on aggregate web sites MetaCritic
Metacritic

Metacritic is a website that collates reviews of music albums, console game, film, television program, DVDs, and books. For each product, a numerical score from each review is obtained and the total is averaged....
 and Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
.

Although, according to IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
, the gameplay lacks the traditional RTS concepts of limited resources and resource gathering, and multiple buildings. (See also Reception of Halo Wars
Halo Wars

Halo Wars is a real-time strategy video game developed by Ensemble Studios for Xbox 360. The game is set in the Halo , 20 years before the 2001 video game Halo: Combat Evolved....
.)

Graphics


Total Annihilation
Total Annihilation

Total Annihilation is a real-time strategy computer game created by Cavedog Entertainment and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS....
 (1997) was the first real-time strategy game to utilize true 3D units, terrain, and physics in both rendering and in game-play. For instance, missiles in Total Annihilation travel in real-time in simulated 3D space, and can miss their target by passing over or under it. Similarly, missile-armed units in Earth 2150
Earth 2150

Earth 2150 is a real-time strategy game, originally published in 2000 in video gaming by Strategic Simulations, Inc. and the Poland developer Reality Pump and a sequel to the largely unknown Earth 2140....
 are at a serious disadvantage when the opponent is on high ground, as the missiles often hit the cliffside, even in the case when the attacker is a missile-armed helicopter. Homeworld
Homeworld

Homeworld is a real-time strategy computer game released on September 28, 1999 developed by Relic Entertainment and published by Sierra Entertainment....
 and Warzone 2100
Warzone 2100

Warzone 2100 is a real-time strategy and real-time tactics hybrid computer game, developed by Pumpkin Studios and published by Eidos Interactive....
 (both released in 1999) advanced the use of fully 3D environments in real-time strategy titles. In the case of Homeworld
Homeworld

Homeworld is a real-time strategy computer game released on September 28, 1999 developed by Relic Entertainment and published by Sierra Entertainment....
, the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However, the near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to Command & Conquer, initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and game-play, making it possible to rotate the view of the battlefield in real-time.

Recently, real-time strategy games have more commonly incorporated physics engines, such as Havok
Havok (software)

Havok Physics is a physics engine developed by Irish company Havok . It is designed for computer game and video games by allowing interaction between objects or other characters in real-time and by giving objects physics-based qualities in three dimensions....
, in order to increase realism experienced in gameplay. A modern real-time strategy game that uses a physics engine is Ensemble Studios'
Ensemble Studios

Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded....
 Age of Empires III
Age of Empires III

Age of Empires III is a real-time strategy game developed by Ensemble Studios and published by Microsoft Game Studios. Released on October 18, 2005 in North America and November 4, 2005 in Europe, it is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings....
, released on October 18, 2005, which used the Havok Game Dynamics SDK to power its real-time physics. Company of Heroes
Company of Heroes

Company of Heroes is a real-time strategy Video game developed by Relic Entertainment. It was released on September 12, 2006, and was the first title to make use of the Games for Windows label....
, released on September 14, 2006, is another real-time strategy game that uses real-time physics as a part of gameplay, including fully-destructible environments as well.

See also

  • Massively multiplayer online real-time strategy
    Massively multiplayer online real-time strategy

    Massively multiplayer online real-time strategy is a genre of online game computer games, combining real-time strategy with a large number of simultaneous players over the Internet....
  • Real-time tactics
    Real-time tactics

    Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....


Further reading