Racing game
Encyclopedia
A racing video game is a genre of video games, either in the first-person
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

 or third-person perspective
Virtual camera system
A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view...

, in which the player partakes in a racing competition
Racing
A sport race is a competition of speed, against an objective criterion, usually a clock or to a specific point. The competitors in a race try to complete a given task in the shortest amount of time...

 with any type of land, air, or sea vehicle
Vehicle
A vehicle is a device that is designed or used to transport people or cargo. Most often vehicles are manufactured, such as bicycles, cars, motorcycles, trains, ships, boats, and aircraft....

s. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations
Simulation video game
A simulation video game describes a diverse super-category of computer and video games, generally designed to closely simulate aspects of a real or fictional reality.-Sub-genres:-Construction and management simulation:...

, and simpler arcade
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 racing games.

1970s

In 1973, Atari's Space Race
Space Race (arcade game)
Space Race is the second arcade game created by Atari . It was released in July, 1973. The two players each control a rocket ship; the object of the game is to make it from the bottom of the screen to the top, while avoiding obstacles such as asteroids. Score is kept electronically and the...

was a space-themed arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 where players controlled spaceships that race against opposing ships, while avoiding comets and meteors. It was a competitive two-player game controlled using a two-way joystick, and was presented in black and white graphics. The same year, Taito
Taito Corporation
The is a Japanese publisher of video game software and arcade hardware wholly owned by publisher Square Enix. Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company....

 released a similar space-themed racing game Astro Race, which used an early four-way joystick
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a center stick or...

. The following year, Taito released Speed Race, an early driving racing game designed by Tomohiro Nishikado (of Space Invaders
Space Invaders
is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

fame). The game's most important innovations were its introductions of collision detection
Collision detection
Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics...

 and scrolling
Scrolling
In computer graphics, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves the user's view across what is...

 graphics, specifically overhead vertical scrolling, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

, more of which appear as the score
Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties...

 increases. It also featured an early racing wheel
Racing wheel
A racing wheel is the preferred method of control for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for gas, brake, and sometimes clutch actuation, as well as various shifter...

 controller
Game controller
A game controller is a device used with games or entertainment systems used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection...

 interface with an accelerator
Throttle
A throttle is the mechanism by which the flow of a fluid is managed by constriction or obstruction. An engine's power can be increased or decreased by the restriction of inlet gases , but usually decreased. The term throttle has come to refer, informally and incorrectly, to any mechanism by which...

, gear shift
Gear shift
The gear shift is the part of the gearbox which has the shift forks and allows the contact from the driver to the synchronization. Most of the time they are so much like the gear counter plus the reverse gear. And they make it possible to choose the gear and to switch this in or out...

, speedometer
Speedometer
A speedometer is a gauge that measures and displays the instantaneous speed of a land vehicle. Now universally fitted to motor vehicles, they started to be available as options in the 1900s, and as standard equipment from about 1910 onwards. Speedometers for other vehicles have specific names...

 and tachometer
Tachometer
A tachometer is an instrument measuring the rotation speed of a shaft or disk, as in a motor or other machine. The device usually displays the revolutions per minute on a calibrated analogue dial, but digital displays are increasingly common...

. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game was re-branded as Wheels by Midway Games
Midway Games
Midway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...

 for released in the United States and was influential on later racing games. That same year, Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 released another early car driving game in the arcades, Gran Trak 10
Gran Trak 10
Gran Trak 10 was a single-player racing arcade game released by Atari in 1974. The player raced against the clock, accumulating as many points as possible....

, which presented an overhead single-screen view of the track in low resolution white on black graphics, on which the player races against the clock around a track to accumulate points; while challenging, it was not competition racing. In 1975, Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 released EVR-Race, an early horse racing
Horse racing
Horse racing is an equestrian sport that has a long history. Archaeological records indicate that horse racing occurred in ancient Babylon, Syria, and Egypt. Both chariot and mounted horse racing were events in the ancient Greek Olympics by 648 BC...

 simulation game with support for up to six players.

In 1976, Taito released Crashing Race, a simultaneous two-player competitive car racing game where each player must try to crash as many computer-controlled cars as possible to score points, and the player with the most points wins. That same year, Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 released Moto-Cross
Fonz (arcade)
Fonz is a 1976 arcade racing video game developed by Sega and published by Sega-Gremlin. The game was based on the hit TV show Happy Days and the slogan was "TV's hottest name, Your hottest game." The game itself was simply a rebranded variant of Sega's earlier 1976 game Moto-Cross in a customized...

, an early black-and-white motorbike racing game, based on the motocross
Motocross
Motocross is a form of motorcycle sport or all-terrain vehicle racing held on enclosed off road circuits. It evolved from trials, and was called scrambles, and later motocross, combining the French moto with cross-country...

 competition, that was most notable for introducing an early three-dimensional third-person perspective. Later that year, Sega re-branded the game as Fonz
Fonz (arcade)
Fonz is a 1976 arcade racing video game developed by Sega and published by Sega-Gremlin. The game was based on the hit TV show Happy Days and the slogan was "TV's hottest name, Your hottest game." The game itself was simply a rebranded variant of Sega's earlier 1976 game Moto-Cross in a customized...

, as a tie-in for the popular sitcom, Happy Days
Happy Days
Happy Days is an American television sitcom that originally aired from January 15, 1974, to September 24, 1984, on ABC. Created by Garry Marshall, the series presents an idealized vision of life in mid-1950s to mid-1960s America....

. Both versions of the game displayed a constantly changing forward-scrolling road and the player's bike in a third-person perspective where objects nearer to the player are larger than those nearer to the horizon, and the aim was to steer the vehicle across the road, racing against the clock, while avoiding any on-coming motorcycles or driving off the road. The game also introduced the use of haptic feedback, which caused the motorcycle handlebar
Motorcycle handlebar
Motorcycle handlebar refers to the steering mechanism for motorcycles. Handlebars often support part of the rider's weight, and provide a mounting place for controls such as brake, throttle, clutch, horn, light switch, and rear view mirrors....

s to vibrate during a collision with another vehicle. That same year also saw the release of two arcade games that extended the car driving subgenre into three dimensions with a first-person
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

 perspective: Sega's Road Race, which presents a roadside scene of the race, displaying a constantly changing forward-scrolling S-shaped road with two obstacle race cars moving along the road that the player must avoid crashing while racing against the clock, and Atari's Night Driver
Night Driver
Night Driver is a 1976 arcade game by Atari Inc. It was one of the earliest first-person racing games, and is believed to be one of the first published games to display real-time first-person graphics....

, which presented a series of posts by the edge of the road though there was no view of the road or the player's car and the graphics were still low resolution white on black, and like Gran Trek 10, gameplay was a race against the clock.

In 1977, Micronetics released Night Racer, a first-person car racing game similar to Night Driver, while Sega released Twin Course T.T., an early simultaneous competitive two-player motorbike racing game. Road Champion, released by Taito in 1978, was an overhead-view timed car racing game where players try to race ahead of the opposing cars and cross the finish line first to become the winner. In 1979, Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

's Head On
Head On (arcade game)
Head On is an arcade game developed in by Sega. In this game, players control their cars through the maze, while simultaneously picking up dots and avoiding cars that chase the players...

was a racing game that played like a maze chase game and is thus considered a precursor to the 1980 hit Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

. Monaco GP
Monaco GP (arcade game)
Monaco GP is an arcade game that was released by Sega in 1979. The game was released in three cabinet styles, a vertical upright cabinet, a cocktail table and sit-down 'deluxe' cabinet. A sequel, Pro Monaco GP, was released in 1980., and was later followed by Super Monaco GP and Ayrton Senna's...

, released by Sega in 1979, improved upon previous overhead-view racing games with a vertically scrolling view and color graphics. Another notable video game from the 1970s was The Driver, a racing-action game
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

 released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film
16 mm film
16 mm film refers to a popular, economical gauge of film used for motion pictures and non-theatrical film making. 16 mm refers to the width of the film...

 to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel
Racing wheel
A racing wheel is the preferred method of control for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for gas, brake, and sometimes clutch actuation, as well as various shifter...

, gas pedal and brakes with movements shown on screen, much like the sequences
Quick Time Event
In video games, a Quick Time Event is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game...

 in later laserdisc video game
Laserdisc video game
A laserdisc video game is an arcade game that uses pre-recorded video played from a laserdisc, either as the entirety of the graphics, or as part of the graphics.-History:...

s.

1980s

In 1980, Namco's overhead-view driving game Rally-X
Rally-X
Rally-X is a maze driving arcade game that was released by Namco in 1980. It runs on Namco Pac-Man hardware, and was the first Namco game to feature "Special Flags", which would become a recurring object in later games .It was the first game to ever feature a "bonus round." The object is to...

was the first game to feature background music, and allowed scrolling
Scrolling
In computer graphics, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves the user's view across what is...

 in multiple directions, both vertical and horizontal
Side-scrolling video game
A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right. These games make use of scrolling computer display technology...

, and it was possible to pull the screen quickly in either direction. It also featured an early example of a radar
Mini-map
A mini-map is a miniature map, often placed in a corner of the screen in computer games and video games to aid in reorientation. Mini-maps usually display traversable terrain, allies, enemies, and important locations or items.-Usage of GPS:...

, to show the rally
Rallying
Rallying, also known as rally racing, is a form of auto racing that takes place on public or private roads with modified production or specially built road-legal cars...

 car's location on the map. Alpine Ski
Alpine Ski
Alpine Ski is an Alpine skiing arcade game, released by Taito in 1981.- Description :The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time...

, released by Taito in 1981, was an early winter
Winter sport
A winter sport is a sport which is played on snow or ice. Most such sports are variations of skiing, ice skating and sledding. Traditionally such sports were only played in cold areas during winter, but artificial snow and ice allow more flexibility...

 sports game
Sports game
A sports game is a computer or video game that simulates the practice of traditional sports. Most sports have been recreated with a game, including team sports, athletics and extreme sports. Some games emphasize actually playing the sport , whilst others emphasize strategy and organization...

, a vertical-scrolling racing game that involved maneuvering a skier
Skiing
Skiing is a recreational activity using skis as equipment for traveling over snow. Skis are used in conjunction with boots that connect to the ski with use of a binding....

 through a downhill
Downhill
Downhill is an alpine skiing discipline. The rules for the Downhill were originally developed by Sir Arnold Lunn for the 1921 British National Ski Championships....

 ski course, a slalom
Slalom skiing
Slalom is an alpine skiing discipline, involving skiing between poles spaced much closer together than in Giant Slalom, Super-G or Downhill, thereby causing quicker and shorter turns.- Origins :...

 racing course, and a ski jumping
Ski jumping
Ski jumping is a sport in which skiers go down a take-off ramp, jump and attempt to land as far as possible down the hill below. In addition to the length of the jump, judges give points for style. The skis used for ski jumping are wide and long...

 competition. Turbo
Turbo (video game)
Turbo is a racing game released in 1981 by Sega. The game was brought into arcades in both the standard upright cabinet format, and a semi-enclosed sit-down version to better simulate driving a real car.. The cars in the game resemble Formula 1 race cars. It was the first game to feature the now...

, released by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 in 1981, was the first racing game to feature a third-person perspective, rear view format. It was also the first racing game to use sprite
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

 scaling with full-color graphics. Bump 'n' Jump
Bump 'n' Jump
Bump 'n' Jump, known in Japan as , is a 1982 Japanese arcade game created by Data East Corporation for its DECO Cassette System. The game was also published by Bally Midway....

, released by Data East
Data East
also abbreviated as DECO, was a Japanese video game developer and publisher. The company was in operation from 1976 to 2003, when it declared bankruptcy...

 in 1982, was a vertical-scrolling driving game where the player's car jumps or bumps enemy cars for points, while bonuses were awarded for completing levels without hitting any cars.

The game that set the template for racing video games was the Namco
Namco
is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

 game Pole Position
Pole Position
Pole Position is a racing video game released in 1982 by Namco. It was published by Namco in Japan and by Atari, Inc. in the United States...

in 1982. This time the player has AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 cars to race against, and a time limit pushes the player to go faster. Pole Position is also the first game to be based on a real racing circuit. The game introduced color graphics at a much higher resolution than earlier titles and pioneered the now common rear-view racer format used in nearly all racing games since then. It also featured crashes caused by collisions
Collision detection
Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics...

 with other vehicles and roadside signs, and was the first game to feature a qualifying lap, where the player needs to complete a time trial
Time trial
In many racing sports an athlete will compete in a time trial against the clock to secure the fastest time. In cycling, for example, a time trial  can be a single track cycling event, or an individual or team time trial on the road, and either or both of the latter may form components of...

 before they can compete in Grand Prix
Grand Prix motor racing
Grand Prix motor racing has its roots in organised automobile racing that began in France as far back as 1894. It quickly evolved from a simple road race from one town to the next, to endurance tests for car and driver...

 races. The game's publisher Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 publicized the game for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel
Racing wheel
A racing wheel is the preferred method of control for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for gas, brake, and sometimes clutch actuation, as well as various shifter...

 at the time, for which it is considered the first attempt at a driving simulation
Sim racing
Sim racing is the collective term for computer software that attempts to simulate accurately auto racing , complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings...

. The game's graphics featured full-colour landscapes with scaling sprites, including race cars and other signs, and a perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.

Pole Position II
Pole Position II
Pole Position II is a racing arcade game that was released by Namco in 1983 as the sequel to Pole Position, which was released the previous year. As with the original, Namco licensed Pole Position II to Atari for US manufacture and distribution...

was released in 1983, and featured improvements like giving the player the choice of different race courses as well as more colourful landscapes lined with advertising bill-boards. TX-1
TX-1
TX-1 is a 1983 racing arcade video game developed by Tatsumi. It was licensed to Namco, who in turn licensed it to Atari for release in the United States, thus the game is considered a successor to Pole Position II...

, developed by Tatsumi in 1983, was licensed to Namco, who in turn licensed it to Atari in America, thus the game is considered a successor to Pole Position II. TX-1, however, placed a greater emphasis on realism, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering. It was also the first car driving game to use force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional
2.5D
2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...

 perspective of the track. It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations
Multiple endings
Multiple endings refer to a case in entertainment where the story could end in different ways, described as an alternate ending.-Literature:...

. Change Lanes, released by Taito in 1983, was a third-person racer where the player's car had fuel that reduces while driving, thus the driver must pick-up fuel cells to get a refuel at each checkpoint, while crashing into cars or obstacles would slow down the car and further reduce its fuel. If the fuel runs out, the game would end. That same year, Kaneko
Kaneko
, also referred to as , was a Japanese video game publisher founded in Suginami, Tokyo, Japan by Hiroshi Kaneko. It published a number of games both under its brand and other companies, such as Air Buster, Nexzr, Shogun Warriors, DJ Boy, Guts'n, and the Gals Panic series...

 produced Roller Aces, an early roller skating
Roller skating
Roller skating is the traveling on smooth surfaces with roller skates. It is a form of recreation as well as a sport, and can also be a form of transportation. Skates generally come in two basic varieties: quad roller skates and inline skates or blades, though some have experimented with a...

 racer played from a third-person perspective, while Irem released MotoRace USA
MotoRace USA
MotoRace USA is an arcade game released by Irem in 1983.-Gameplay:...

, an early partially third-person motorbike racer, where the player travels across the US and refuels at various cities along the way, while avoiding crashes that can cause a substantial loss of fuel, causing the game to end if the fuel is depleted. An early attempt at creating a home driving simulator was Tomy
Takara Tomy
is a Japanese toy, children's merchandise and entertainment company created from the March 2006 merger of two companies:  Tomy and long-time rival, Takara...

's Turnin' Turbo Dashboard, also released in 1983. It was the first home video game to feature a racing wheel controller.

In 1984, several early racing laserdisc video game
Laserdisc video game
A laserdisc video game is an arcade game that uses pre-recorded video played from a laserdisc, either as the entirety of the graphics, or as part of the graphics.-History:...

s were released, including Sega's GP World and Taito's Laser Grand Prix which featured live-action footage, Universal
Aruze
, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the American states of Nevada, Mississippi and New Jersey. The company's corporate...

's Top Gear featuring 3D animated race car driving, and Taito's Cosmos Circuit, featuring animated futuristic racing. Taito also released Kick Start, a fully third-person motorbike racing game, and Buggy Challenge, an early dirt track racing
Dirt track racing
Dirt track racing is a type of auto racing performed on oval tracks. It began in the United States before World War I and became widespread during the 1920s and 30s. Two different types of racecars predominated—open wheel racers in the Northeast and West and stock cars in the South...

 game featuring a buggy
Dune buggy
A dune buggy is a recreational vehicle with large wheels, and wide tires, designed for use on sand dunes or beaches. The design is usually a modified vehicle and engine mounted on an open chassis. The modifications usually attempt to increase the power-to-weight ratio by either lightening the...

. Other early dirt racing games from that year were dirt bike games: Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

's Excitebike
Excitebike
is a motocross racing video game franchise made by Nintendo. It first debuted as a game for the Famicom in Japan in 1984 and as a launch title for the NES in 1985. It is the first game of the Excite series, succeeded by its direct sequel Excitebike 64, its spiritual successors Excite Truck and...

and SNK
SNK
SNK is a former name of SNK Playmore, a Japanese video game company . This may also refer to:* SNK European Democrats* SNK Union of Independents* Southeast Airlines ICAO code...

's motocross
Motocross
Motocross is a form of motorcycle sport or all-terrain vehicle racing held on enclosed off road circuits. It evolved from trials, and was called scrambles, and later motocross, combining the French moto with cross-country...

 game Jumping Cross, both played from a side-scrolling view
Side-scrolling video game
A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right. These games make use of scrolling computer display technology...

. SNK also released Gladiator 1984, an early horse racing
Horse racing
Horse racing is an equestrian sport that has a long history. Archaeological records indicate that horse racing occurred in ancient Babylon, Syria, and Egypt. Both chariot and mounted horse racing were events in the ancient Greek Olympics by 648 BC...

 game, and Mad Crasher, an early futuristic racing game, where the player drives a futuristic motorbike along diagonal-scrolling futuristic roads suspended in mid-air, while leaping across gaps, shooting other cars, and getting bonuses and power-ups. Another racing game that involved shooting
Shooter game
Shooter games are a sub-genre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon". A common...

 that year was Nichibutsu's Seicross
Seicross
Seicross, known in Japan as , is an arcade game developed and released in Japan and North America by Nichibutsu. Despite the original arcade being titled Sector Zone, Nichibutsu later ported it to the Famicom as...

, where the player rides a motorcycle-like craft, bumps other riders, collects power modules and shoots blue coins. Other notable arcade releases that year include Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...

's Road Fighter
Road Fighter
is a car-based arcade game developed by Konami and released in 1984. It also was the first car racing game from Konami. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel...

, a vertical-scrolling racer where the aim is to drive fast, pass cars and avoid accidents for maximum points, while reaching check points before running out of fuel; and Irem's The Battle-Road
The Battle-Road
The Battle-Road is a vertical scrolling shooter racing arcade game released by Irem in 1984.The game was an early open-ended vehicle combat game that featured branching paths and up to 32 possible routes...

, an early open-ended
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

 vehicle combat
Vehicular combat game
Vehicular combat games are typically video or computer games where the primary focus of play concerns automobiles or other vehicles, normally armed with guns or other weaponry, attempting to destroy vehicles controlled by the CPU or by opposing players...

 racing game that featured branching paths and up to 32 possible routes.

Racing games in general tend to drift toward the arcade side of reality, mainly due to hardware limitations, especially in the 1980s and 1990s. It is, however, untrue to say that there were no games considered simulations in their time. In 1984, Geoff Crammond
Geoff Crammond
Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defense industry systems engineer, he claims to have had little interest in motor racing before programming his first racing game back in 1984, but he holds a physics degree, which may explain...

, who later developed the Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS
REVS (computer game)
Revs is a 1984 Formula Three simulation written initially for the BBC Micro by Geoff Crammond and published by Acornsoft that is notable for its realistic simulation of the sport and as a precursor to its author's later work on Formula One Grand Prix and its sequels.-Gameplay:Unlike most...

, released for the BBC Microcomputer. The game offered an unofficial (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (initially) to one track, but it offered a semi-realistic driving experience with more detail than most other racing games at the time.

In 1985, Sega released Hang-On
Hang-On
Hang-On is an arcade game released by Sega in 1985. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler"...

, a popular Grand Prix style rear-view motorbike racer, considered the first full-body-experience video game, and was regarded as the first motorbike simulator for its realism at the time, in both the handling of the player's motorbike and the artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 of the computer-controlled motorcyclists. It used force feedback technology and was also one of the first arcade games to use 16-bit graphics
History of video game consoles (fourth generation)
In the history of computer and video games, the fourth generation began on October 30, 1987 with the Japanese release of Nippon Electric Company's PC Engine...

 and Sega's "Super Scaler" technology that allowed pseudo-3D
2.5D
2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...

 sprite-scaling at high frame rate
Frame rate
Frame rate is the frequency at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems...

s. That same year, Jaleco
Jaleco
is a Japanese video game publisher and developer established in 2006.The original Jaleco Ltd was founded in 1974. In 2006, it decided to become a pure holding company by renaming itself Jaleco Holding and splitting its video game operations into a newly created subsdiary that took its former name...

 released City Connection
City Connection
is a video game developed and published in 1985 by Jaleco for the arcade in Japan and published by Kitcorp as Cruisin' outside of Japan....

, a platform
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

-racer where cops chase the player around different cities in the US, UK, France, Japan and India.

In 1986, Durell released Turbo Esprit
Turbo Esprit
Turbo Esprit is a video game published by Durell Software in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC. The game was very detailed and advanced for its time, featuring car indicator lights, pedestrians, traffic lights, and a view of the car's interior controls. It may also be the...

, which had an official Lotus license, and featured working car indicator lights. Also in 1986, Sega produced Out Run
Out Run
is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and Sega-AM2. The game was a critical and commercial success. It is notable for its innovative hardware , pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation...

, one of the most graphically impressive games of its time. It used two Motorola 68000 CPUs for its 2D sprite-based driving engine, and it became an instant classic that spawned many sequels. It was notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations. The game also featured up to five multiple endings
Multiple endings
Multiple endings refer to a case in entertainment where the story could end in different ways, described as an alternate ending.-Literature:...

 depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in game endings at the time. That same year, Konami's WEC Le Mans
WEC Le Mans
WEC Le Mans, is a sim racing arcade game released in November 1986 by Konami. It was the first video game to depict the 24 Hours of Le Mans. The Lap of Le Mans is split up into 3 sections, as you pass through each of the 3 sections, the time of day changes from day to dusk, dusk to night, and night...

was a race driving simulator that attempted to accurately simulate the 24 Hours of Le Mans
24 Hours of Le Mans
The 24 Hours of Le Mans is the world's oldest sports car race in endurance racing, held annually since near the town of Le Mans, France. Commonly known as the Grand Prix of Endurance and Efficiency, race teams have to balance speed against the cars' ability to run for 24 hours without sustaining...

 competition, with fairly realistic handling, a day-night cycle, and the use of force feedback to simulate road vibration in the form of a vibrating steering wheel that reacts to the driver's acceleration and off-road bumps. In 1987, Namco produced Final Lap
Final Lap
Final Lap is a racing video game produced by Namco, and released by Atari Games for the United States in 1987. It was the unofficial sequel to the popular Pole Position games....

, the unofficial sequel to Pole Position II. Final Lap was the first arcade game that allowed multiple machines to be linked, allowing for multiplayer races. That same year, Square
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

 released Rad Racer
Rad Racer
Rad Racer, known in Japan as , is a racing game developed and published by Square for the Nintendo Entertainment System in 1987. It was programmed by Nasir Gebelli, designed and supervised by Hironobu Sakaguchi, and featured music by Nobuo Uematsu, all of whom later contributed to Final Fantasy in...

, one of the first stereoscopic 3D games. In the same year, Atari produced RoadBlasters
RoadBlasters
RoadBlasters is an arcade game released by Atari Games in 1987. In RoadBlasters, the player must navigate a sports car through 50 different rally races, getting to the finish line before running out of fuel.-Object of the game:...

, a driving game that also involved a bit of shooting.

In 1988, Taito released Chase H.Q.
Chase H.Q.
is an arcade racing game, released in 1988 by Taito. The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits.The game was well received in...

, a unique racing game where the player drives a police car that must chase criminals within a time limit. That same year, CBS Sony released Paris-Dakar Rally Special, an imaginative racing game with platformer
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 and action-adventure
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...

 elements, featuring Dakar Rally
Dakar Rally
The Dakar Rally is an annual rally raid type of off-road automobile race, organised by the Amaury Sport Organisation...

 cars that could fire bullets, the driver able to exit the car and go exploring to lower a bridge or bypass other obstacles, underwater driving sections, and at times having avoid a fleet of tanks and fighter jets. The following year, Atari introduced Hard Drivin'
Hard Drivin'
Hard Drivin is an arcade game that invites players to test drive a high-powered sports car on stunt and speed courses. The game featured the first 3D polygon driving environment via a simulator cabinet, rendered with a custom architecture...

, the first arcade driving game that included 3D polygonal graphics. It also featured force feedback, where the wheel fights the player during aggressive turns, and also featured a crash replay camera view.

1990s

In 1990, the now defunct Papyrus Design Group
Papyrus Design Group
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, MA, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends. Papyrus was...

 produced their first attempt at a racing simulator, the critically acclaimed Indianapolis 500: The Simulation
Indianapolis 500: The Simulation
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into true simulations. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts...

, designed by David Kaemmer and Omar Khudari. The game is generally regarded as the first true auto racing simulation on a personal computer. Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics
Game physics
Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer...

 and telemetry
Telemetry
Telemetry is a technology that allows measurements to be made at a distance, usually via radio wave transmission and reception of the information. The word is derived from Greek roots: tele = remote, and metron = measure...

, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It also featured a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. The damage modelling, while not accurate by today's standards, was capable of producing some spectacular and entertaining pile-ups
Multiple-vehicle collision
A multi-vehicle collision is a road traffic accident involving many vehicles. Generally occurring on high capacity and high speed routes such as freeways, they are one of the deadliest forms of traffic accidents...

.

Crammond's Formula One Grand Prix
Formula One Grand Prix (Geoff Crammond)
Formula One Grand Prix is a racing simulator released in 1992 by MicroProse for the Atari ST, Amiga and PC created by game designer Geoff Crammond...

in 1992 became the new champion of sim racing, until the release of Papyrus' IndyCar Racing
IndyCar Racing
IndyCar Racing, followed up two years later by its sequel, IndyCar Racing II, is a racing game by Papyrus Design Group. It was released in 1993...

the following year. Formula One Grand Prix boasted detail that was unparalleled for a computer game at the time as well as a full recreation of the drivers, cars and circuits of the 1991 Formula One World Championship. However, the U.S. version (known as World Circuit) was not granted an official license by the FIA, so teams and drivers were renamed (though all could be changed back to their real names using the Driver/Team selection menu): Ayrton Senna
Ayrton Senna
Ayrton Senna da Silva was a Brazilian racing driver. A three-time Formula One world champion, he is widely regarded as one of the greatest F1 drivers of all time...

 became "Carlos Sanchez", for example.

On the other end of the spectrum, Sega produced Virtua Racing
Virtua Racing
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that...

in 1992. While not the first game with 3D graphics (see REVS), it was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 to produce a game that was above and beyond the arcade market standard of its time. Also, Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 broke new ground by introducing the Mario Kart
Mario Kart
is a series of go-kart-style racing video games developed by Nintendo as a series of spin-offs from its trademark Mario series of platformer adventure-style video games...

series on the SNES with Super Mario Kart
Super Mario Kart
is a go-kart racing video game developed by Nintendo EAD for the Super Nintendo Entertainment System . The first game of the Mario Kart series, it was launched in Japan on August 27, 1992, in North America on September 1, 1992, and in Europe on January 21, 1993. Selling eight million copies...

. Using the familiar characters from the Mario
Mario
is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...

 franchise, the game not only departed from the realism paradigm by using small karts for the players to drive, but also featured bright, colourful environments and allowed the players to pick up power-ups to improve performance or hamper other racers. This franchise also spawned multiple sequels.

In 1993, Namco struck back with Ridge Racer, and thus began the polygonal
Polygon (computer graphics)
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus...

 war of driving games. Sega struck back that same year with Daytona USA
Daytona USA (arcade game)
Daytona USA is a 1993 racing video game by Sega. Considered one of the highest grossing arcade games of all time, Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and at the time of its 1993 introduction, was considered the most visually detailed 3D arcade racing game...

, one of the first video games to feature filtered
Texture filtering
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels . Mathematically, texture filtering is a type of anti-aliasing, but it filters out high frequencies from the texture fill...

, texture-mapped
Texture mapping
Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...

 polygons, giving it the most detailed graphics yet seen in a video game up until that time. The following year, Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 produced The Need for Speed, which would later spawn the world's most successful racing game series and one of the top ten most successful video game series overall. In the same year, Midway
Midway Games
Midway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...

 introduced Crusin' USA. In 1995, Sega Rally Championship
Sega Rally Championship
Sega Rally Championship is a 1994 arcade racing game developed by AM5 on the Sega Model 2 board. It was a year later in 1995 ported over to the Sega Saturn and PC....

introduced rally
Rallying
Rallying, also known as rally racing, is a form of auto racing that takes place on public or private roads with modified production or specially built road-legal cars...

 racing and featured cooperative gameplay
Cooperative gameplay
Cooperative gameplay is a feature in video games that allows players to work together as teammates. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch...

 alongside the usual competitive multiplayer. Sega Rallly was also the first to feature driving on different surfaces (including asphalt
Asphalt concrete
Asphalt concrete is a composite material commonly used in construction projects such as road surfaces, airports and parking lots. It consists of asphalt and mineral aggregate mixed together, then laid down in layers and compacted...

, gravel
Gravel
Gravel is composed of unconsolidated rock fragments that have a general particle size range and include size classes from granule- to boulder-sized fragments. Gravel can be sub-categorized into granule and cobble...

, and mud
Mud
Mud is a mixture of water and some combination of soil, silt, and clay. Ancient mud deposits harden over geological time to form sedimentary rock such as shale or mudstone . When geological deposits of mud are formed in estuaries the resultant layers are termed bay muds...

) with different friction
Friction
Friction is the force resisting the relative motion of solid surfaces, fluid layers, and/or material elements sliding against each other. There are several types of friction:...

 properties and the car's handling changing accordingly, making it an important milestone in the genre. In 1996, Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...

 introduced GTI Club
GTI Club
GTI Club is a racing game released, originally, for the arcades in 1996 by Konami. It runs on PowerPC-based hardware. The game's graphics were very good for the time. In the original game, the player could choose from 5 rally cars, including a Mini Cooper and Renault 5 Alpine Turbo, and race in...

which allowed free roaming of the environment, something of a revolution that had only been done in 3D before in Hard Drivin'
Hard Drivin'
Hard Drivin is an arcade game that invites players to test drive a high-powered sports car on stunt and speed courses. The game featured the first 3D polygon driving environment via a simulator cabinet, rendered with a custom architecture...

. Atari didn't join the 3D craze until 1997, when it introduced San Francisco Rush.

In 1997, Gran Turismo
Gran Turismo (video game)
is a racing simulator designed by Kazunori Yamauchi. Gran Turismo was developed by Polyphony Digital and first published by Sony Computer Entertainment in 1997 for the PlayStation video game console...

was released for the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, after being in production for five years since 1992. It was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an open-ended career mode
Be-a-pro mode
The usage of be-a-pro mode is a repackaging of the player-lock feature with a primitive evaluation system added to rate the player's performance...

 where players had to undertake driving test
Driving test
A driving test is a procedure designed to test a person's ability to drive a motor vehicle. It exists in various forms worldwide, and is often a requirement to pass the exam to obtain a driver's license...

s to acquire driving licenses
Driver's license
A driver's license/licence , or driving licence is an official document which states that a person may operate a motorized vehicle, such as a motorcycle, car, truck or a bus, on a public roadway. Most U.S...

, earn their way into races and choose their own career path. The Gran Turismo series
Gran Turismo (series)
is a popular and critically acclaimed series of racing simulation video games developed by Polyphony Digital.Developed exclusively for PlayStation systems, Gran Turismo games are intended to simulate the appearance and performance of a large selection of vehicles, nearly all of which are licensed...

 has since become the second-most successful racing game franchise of all time, selling over 61.41 million units worldwide.

By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. Colin McRae Rally
Colin McRae Rally
Colin McRae Rally and more recently; Dirt, is a racing video game series developed and published by Codemasters.Started in 1998, the franchise has been a critical and commercial success and is generally acknowledged as a pioneer of realistic rally sports racing games...

 was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious Sega Rally Championship. Motorhead, a PC game, was later adapted back to arcade.

1999 marked a change of games into more "free form" worlds. Midtown Madness
Midtown Madness
Midtown Madness is a racing game developed for Windows by Angel Studios and published by Microsoft. A demo version was released via download on February 1, 1999, and the entire game was released on February 27, 1999. A sequel, Midtown Madness 2, was released in April 2000, and the final addition to...

 for the PC allows the player to explore a simplified version of the city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced Crazy Taxi
Crazy Taxi
Crazy Taxi is a sandbox racing video game developed by Hitmaker and published by Sega. It is the first game in the Crazy Taxi series. The game was first released in arcades in 1999 and was ported to the Dreamcast in 2000. Subsequently, it was ported to the PlayStation 2 and Nintendo GameCube by...

, a sandbox
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

 racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time. A similar game also from Sega is Emergency Ambulance Driver, with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide a surround view.

2000s

In 2000, Angel Studios (now Rockstar San Diego) introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with Midnight Club: Street Racing
Midnight Club: Street Racing
Midnight Club: Street Racing is a racing arcade game, developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene, later popularised by The Fast and the Furious movies...

 which released on the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 and Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

. The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races, the game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race.

In 2003, Rockstar San Diego's Midnight Club II
Midnight Club II
Midnight Club II is the first sequel to Midnight Club: Street Racing, published for the PlayStation 2, Xbox and Microsoft Windows. Players race through cities inspired by Los Angeles, Paris, and Tokyo...

 was the first racing game to feature both playable cars and playable motorcycles.

There is a wide gamut of driving games ranging from simple action-arcade racers like Mario Kart: Double Dash!!
Mario Kart: Double Dash!!
Mario Kart: Double Dash!! is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001...

 (for Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

) and Nick Toon Racers to ultra-realistic simulators like Grand Prix Legends
Grand Prix Legends
Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment...

, iRacing, Virtual Grand Prix 3, Live for Speed
Live for Speed
Live for Speed is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars...

, NetKar Pro
NetKar Pro
netKar Pro is an online racing simulator that is developed with an emphasis on realism. It provides advanced features such as a complex tire model and a fully interactive cockpit such as those seen in flight simulators.-Debut and Versions 1.0.x:netKar Pro debuted at a...

, rFactor
RFactor
rFactor is a computer racing simulator, designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aimed to be the most accurate race simulator of its time...

 and X Motor Racing
X Motor Racing
X-Motor Racing is an indie racing simulator. The game features high precision physics simulation.Featured is a fully customizable physics model — the tire model, suspension, or motor are available to tune in the game, including an advanced tire model with adjustable parameters, such as...

 -- and everything in between.

Racing simulators

Simulation style racing games strive to convincingly replicate the handling of an automobile
Automobile
An automobile, autocar, motor car or car is a wheeled motor vehicle used for transporting passengers, which also carries its own engine or motor...

. They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are a key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking) are given priority in the simulation racing games.

Although these racing simulators are specifically built for people with a high grade of driving skill, it is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control
Traction control system
A traction control system , also known as anti-slip regulation , is typically a secondary function of the anti-lock braking system on production motor vehicles, designed to prevent loss of traction of driven road wheels...

 (TC), anti-lock brakes, steering assistance, damage resistance, clutch assistance and automatic gear changes. Racing simulators are usually piloted exclusively from the interior driving view, as driving views from a perspective other than the driver's are considered arcade.

Some of these racing simulators are customizable, as game fans have decoded the tracks, cars and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships.

Arcade racers

Arcade style
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by drifting through a turn. Collision
Collision
A collision is an isolated event which two or more moving bodies exert forces on each other for a relatively short time.Although the most common colloquial use of the word "collision" refers to accidents in which two or more objects collide, the scientific use of the word "collision" implies...

s with other racers, track obstacles
Road debris
Road debris, a form of road hazard, is debris on or off a road. Road debris includes substances, materials, and objects that are foreign to the normal roadway environment...

, or traffic vehicles is usually much more exaggerated than simulation racers as well. For the most part, arcade racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point, with one or multiple paths (sometimes with checkpoints), or other types of competition, like demolition derby
Demolition derby
Demolition derby is a motorsport usually presented at county fairs and festivals. While rules vary from event to event, the typical demolition derby event consists of five or more drivers competing by deliberately ramming their vehicles into one another...

, jumping, or testing driving skills. Popular arcade racers are the Virtua Racing
Virtua Racing
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that...

series, the Daytona USA
Daytona USA (arcade game)
Daytona USA is a 1993 racing video game by Sega. Considered one of the highest grossing arcade games of all time, Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and at the time of its 1993 introduction, was considered the most visually detailed 3D arcade racing game...

series, the Rush, the Ridge Racer
Ridge Racer (series)
Ridge Racer is a series of arcade racing games developed and published by Namco for both the arcade and various gaming systems. In each of the games, players race on courses set in and around the fictional Ridge City while utilizing the concepts of drift racing to quickly traverse...

series, the Cruis'n Series
Cruis'n USA
Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo...

, the Midnight Club
Midnight Club
Midnight Club is a series of racing video games developed by Rockstar San Diego and published by Rockstar Games. The games are similar to the Midtown Madness series previously developed by Angel Studios, focusing on competitive street racing in open world urban environments. Midnight Club however,...

series, and the classic Out Run
Out Run
is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and Sega-AM2. The game was a critical and commercial success. It is notable for its innovative hardware , pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation...

.

During the mid-late 2000s there was a trend of new street racing
Street racing
Street racing is a form of unsanctioned and illegal motor racing which takes place on public roads. Street racing can either be spontaneous or well-planned and coordinated. Well coordinated races are planned in advance and often have people communicating via 2-way radio/citizens' band radio and...

; imitating the import scene
Import scene
The Import Scene or Import Racing Scene or Tuner Scene refers to the subculture that revolves around modifying imported brand cars , especially those of Japanese brands, for street racing.-History:...

, one can tune
Car tuning
Car tuning is both an industry and a hobby, in which an automobile is modified in order to improve its performance, handling and appearance. As most vehicles leave the factory set up for average driver expectations and average conditions, tuning has become a way to personalize the characteristics...

 sport compact
Sport compact
A sport compact is a high-performance version of a compact car or a subcompact car. They are typically are front engined, front-wheel drive or all-wheel drive coupés, sedans, or hatchbacks driven by a straight-4 gasoline engine. Performance-oriented sport compacts generally focus on improving...

s and sports car
Sports car
A sports car is a small, usually two seat, two door automobile designed for high speed driving and maneuverability....

s and race them on the streets. The most widely known ones are the Midnight Club 3: DUB Edition
Midnight Club 3: DUB Edition
Midnight Club 3: DUB Edition is a racing game, developed by Rockstar San Diego and published by Rockstar Games, and is the third game in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than...

and the Midnight Club
Midnight Club
Midnight Club is a series of racing video games developed by Rockstar San Diego and published by Rockstar Games. The games are similar to the Midtown Madness series previously developed by Angel Studios, focusing on competitive street racing in open world urban environments. Midnight Club however,...

series, Need for Speed
Need for Speed
Need for Speed is a series of racing video games published by Electronic Arts and developed by several studios including Canadian-based company EA Black Box and British-based Criterion Games...

series, and the Juiced
Juiced (series)
Juiced is a series of racing games developed by Juice Games and published by THQ.In January 2008, THQ announced they would not continue the Juiced series.- Juiced installments :*2005 - Juiced*2006 - Juiced: Eliminator...

 series.

Some arcade racing games increase the competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in "kart racing" games, such as the Mario Kart
Mario Kart
is a series of go-kart-style racing video games developed by Nintendo as a series of spin-offs from its trademark Mario series of platformer adventure-style video games...

series, but this kind of gameplay also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as Full Auto
Full Auto
Full Auto is a video game for the Xbox 360 console published by Sega. Originally Developed by Pseudo Interactive for the PC, it is a vehicular combat racing game...

, Rumble Racing
Rumble Racing
Rumble Racing is a PlayStation 2 racing video game from Electronic Arts. It is based on EA's NASCAR Rumble, developed by the same team at EA's Redwood Shores location, which was released for the Sony PlayStation.-Gameplay:...

, and Blur
Blur (video game)
Blur is an arcade racing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Bizarre Creations and published by Activision in North America and Europe...

.

On-road

In a car racing game, the primary gameplay mode is driving the car. However, they sometimes offer a secondary mode for tuning up the car. There are various principles in winning car racing games, some of which apply to real life situations while most are unique to the game itself.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK