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2.5D



 
 
2.5D (two-and-a-half-dimension
Dimension

In mathematics, the dimension of a space is roughly defined as the minimum number of coordinates needed to specify every point within it. For example: a point on the unit circle in the plane can be specified by two Cartesian coordinates but one can make do with a single coordinate , so the circle is 1-dimensional even though it exists in...
al) is an informal term used to describe visual phenomena which is actually 2D with 3D looking graphics. This is often also called pseudo-3D.

The term is usually used with computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
, especially video games, where a computer system uses 2D computer graphics
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 to visually simulate 3D computer graphics
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
. One such method is where a 2D image has an added "depth" channel or Z-buffer which may act like a height map.






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2.5D (two-and-a-half-dimension
Dimension

In mathematics, the dimension of a space is roughly defined as the minimum number of coordinates needed to specify every point within it. For example: a point on the unit circle in the plane can be specified by two Cartesian coordinates but one can make do with a single coordinate , so the circle is 1-dimensional even though it exists in...
al) is an informal term used to describe visual phenomena which is actually 2D with 3D looking graphics. This is often also called pseudo-3D.

The term is usually used with computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
, especially video games, where a computer system uses 2D computer graphics
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 to visually simulate 3D computer graphics
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
. One such method is where a 2D image has an added "depth" channel or Z-buffer which may act like a height map. The term is also used to describe 3D scenes built completely or partially from a composite of flat 2D images; and also where gameplay is restricted to a 2D plane while the display uses 3D graphics and 3D models.

While the term is largely restricted to computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
, especially video games, it has also been used to describe visual perception, especially stereoscopic vision, which may be considered 2.5D because the 3D environment of the observer is projected onto the 2D planes of the retinas, which, while effectively 2D, still allow for depth perception.

The concept is unrelated to modern mathematical ideas of non-integer dimension
Hausdorff dimension

In mathematics, the Hausdorff dimension is an Extended real number line non-negative real number associated to any metric space. The Hausdorff dimension generalizes the notion of the dimension of a real vector space....
.

2.5D is the construction of a three dimensional environment from 2D retinal projections. 2.5D is inherently the ability to perceive the physical environment, which allows for the understanding of relationships between objects and ourselves within an environment. Perception of the physical environment is limited because of the visual and cognitive problem. The visual problem is the lack of objects in three dimensional space to be imaged with the same projection and the cognitive problem is that any object can be a different object depending on the perceiver. David Marr
David Marr

David Courtnay Marr was a United Kingdom neuroscientist and psychologist. Marr integrated results from psychology, artificial intelligence, and neurophysiology into new models of visual processing....
’s work on the 2.5D Sketch has found that 2.5D has visual projection constraints. 2.5D projection constraints exist because "parts of images are always (deformed) discontinuities in luminance"; therefore, in reality we do not see all of our surroundings but construct the viewer-centered three dimensional view of our environment.

Computer graphics and image generation


Imagery

2.5D modelling, techniques or scenes. These are scenes in three dimensions but where objects at different distances are represented stylistically by flat surfaces. Rather like the use of flat targets that use imagery (pictures of soldiers, tanks etc) at different distances on a weapon range. Also the flat modelling techniques for objects such as trees and houses, used in some Image Generation systems. Sometimes also called `billboards' because the object concerned is presented as if it was drawn on a 2-D billboard which always points towards the eye-point so that no visual anomalies of perspective are seen

Enhanced paint programs

2.5D is used as a descriptive and marketing term in some specialised 3D computer graphics
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 software, such as Pixologic's Zbrush
ZBrush

ZBrush is a digital sculpting tool that combines 3D Computer Aided Design/2.5D 3D modeling, texture mapping and Digital painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen....
. The idea is that the program's canvas represents a normal 2D painting surface, but that the data structure that holds the pixel information is also able to store information regarding z-index (depth) as well as other information such as material settings, specularity, etc. With this data it is thus possible to simulate lighting, shadows, and so on.

Animation technique

The term is also used to describe an animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
 effect commonly used in music videos and, more frequently, title sequences. Brought to wide attention by the motion picture The Kid Stays in the Picture
The Kid Stays in the Picture

The Kid Stays in the Picture is the name of a 1994 autobiography by film producer Robert Evans .It is also the name of a 2002 in film motion picture film adaptation of the same book directed by Nanette Burstein and Brett Morgen and released by Focus Features and USA Network....
 based on the book by film producer Robert Evans
Robert Evans (film producer)

Robert Evans is an United States film producer best known for his work on Rosemary's Baby , Love Story , The Godfather and Chinatown as well as his seven marriages....
, it involves the layering and animating of two-dimensional pictures in three dimensional space. Earlier examples of this technique include Liz Phair
Liz Phair

Liz Phair is an United States singer-songwriter and guitarist.Phair began her career in the early 1990s by self-releasing lo-fi audio cassettes under the moniker Girly Sound, before signing with Matador Records and becoming one of the leading artists of the 1990s DIY punk ethic indie rock underground music....
's music video "Down" directed by Rodney Ascher and "A Special Tree" directed by musician Giorgio Moroder
Giorgio Moroder

Giorgio Moroder is an Italy record producer, songwriter and performer, whose groundbreaking work with synthesizers during the 1970s and 1980s was a significant influence on new wave music, house music, techno music and electronic music in general....
 and starring actor Adam Baldwin
Adam Baldwin

Adam Baldwin is an American actor, not related to the Baldwin brothers. He is known for his roles as Animal Mother in Stanley Kubrick's Full Metal Jacket, Ricky Linderman in My Bodyguard, Knowle Rohrer in The X-Files, and Marcus Hamilton in Joss Whedon's Angel ....
.

Axonometric projection

Lincity Ng
The term has also been applied to games using an isometric projection
Isometric projection

File:Isometric projection.jpgIsometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three Cartesian coordinate system appear equally foreshortened and the angles between any two of them are 1...
 (or, more recently dimetric
Dimetric projection

Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction is determined separately....
 or trimetric
Trimetric projection

Trimetric projection is a form of axonometric projection, where the direction of viewing is such that all of the three axes of space appear unequally foreshortened....
 projections
Graphical projection

Graphical projection is a protocol by which an image of an imaginary Three-dimensional space object is projected onto a planar surface without the aid of mathematical calculation....
), and those which use genuine 3D graphics but whose gameplay largely takes place on a 2D plane.

Axonometric projection
Axonometric projection

Axonometric projection is type of graphical projection technique, used to create a pictural drawing of an object by rotating the object on an axis relative to a projection, or picture plane....
 originates from paraline drawing. A characteristic of axonometric drawing is that all lines parallel to the axes are drawn to scale (but diagonals and curved lines are distorted). An axonometric drawing is not a perspective projection– there is no foreshortening– but it does represent a three-dimensional object in an axonometric projection. In an axonometric projection, "the object is considered to be in an inclined position resulting in foreshortening of all three axes". Lines perpendicular to the plane become points, lines parallel to the plane have true length, and lines inclined to the plane are foreshortened.

The axonometric projection is a "representation on a single plane (as a drawing surface) of a three-dimensional object placed at an angle to the plane of projection". There are three main divisions for its drawing surface: isometric (equal measure), dimetric (symmetrical and unsymmetrical), and trimetric (single-view or only two sides). The most common of these drawing surfaces is the isometric; this projection is tilted so that all three axes create equal angles usually at 30-degrees, showing true lengths, and not shape. These projections have been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.

Image-based rendering

In a polygonal 3D world, geometry that is sufficiently distant can be seamlessly replaced with a 2D sprite
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
 for a significant performance boost. A pioneering use of this technique was in the game Jurassic Park: Trespasser
Jurassic Park: Trespasser

Jurassic Park: Trespasser is a computer game, which was released in 1998 for Microsoft Windows after much hype and anticipation. The player assumes the role of Anne, the sole survivor of a plane crash on InGen's "Site B" one year after the events of The Lost World: Jurassic Park....
; it has now become mainstream, and is found in many games such as Rome: Total War
Rome: Total War

Rome: Total War is a critically acclaimed strategy game composed of both turn-based strategy and real-time tactics, in which the player fights historical and fictitious battles set during late Roman Republic and early Roman Empire ....
, where it is exploited to simultaneously display thousands of individual soldiers on a battlefield.

Platforming games

2.5 platformers are sidescrolling platforming games that use polygons to render the world and characters (3D graphics) but the gameplay is restricted to a 2D plane. Examples include Pandemonium
Pandemonium (video game)

Pandemonium is a platform game, published by Crystal Dynamics, for the PlayStation, Sega Saturn, Personal computer, Nokia N-Gage and N-Gage ....
, Klonoa: Door to Phantomile
Klonoa: Door to Phantomile

is a 1997 video game video game developer and video game publisher by Namco for the Sony PlayStation video game console. The game's story focuses on an anthropomorphic creature and a "spirit" encapsulated in a ring....
, Nights into Dreams...
NiGHTS into Dreams...

Nights into Dreams... , is a video game released by Sega in 1996 in video gaming for the Sega Saturn video game console. The game's story follows two children entering a Dream world , where they are aided by the main character, Nights ....
, Viewtiful Joe
Viewtiful Joe

is a video game developed by Capcom's Production Studio 4 for the Nintendo Nintendo GameCube. It was originally released in 2003 as a part of the Capcom Five under director Hideki Kamiya and producer Atsushi Inaba....
, Kirby 64: The Crystal Shards
Kirby 64: The Crystal Shards

Kirby 64: The Crystal Shards, known in Japan as , is one of few Kirby titles not directed by Masahiro Sakurai, released on the Nintendo 64 in the year 2000 and on Virtual Console on February 25, 2008 in North America...
, New Super Mario Bros, Wario World
Wario World

Wario World is a platform game developed by Treasure and published by Nintendo for the Nintendo GameCube. It was released in Europe on June 20, 2003, in North America on June 23, 2003, and in Japan on May 27, 2004....
, Yoshi's Story
Yoshi's Story

is the Nintendo 64 sequel to the Super Nintendo Entertainment System game Super Mario World 2: Yoshi's Island. It was released on December 21, 1997 in Japan, March 9, 1998 in North America and April 9, 1998 in Europe....
, Tomba!
Tomba!

Tomba! is a Side-scrolling video game adventure game created by Whoopee Camp Co. Ltd. for the Sony Computer Entertainment PlayStation. Tomba! was followed by a sequel titled Tomba! 2: The Evil Swine Return....
, The Simpsons Game
The Simpsons Game

The Simpsons Game is an action game/platform game video game based on the animated television series The Simpsons, made for the Wii, PlayStation 3, Xbox 360, PlayStation 2, Nintendo DS, and PlayStation Portable....
 (DS)
and Sonic Rivals
Sonic Rivals

Sonic Rivals is a game in the Sonic the Hedgehog , developed by Backbone Entertainment exclusively for the PlayStation Portable. This is the first Sonic game to be developed by a Canadian company, and the first to be released on the PSP....
. The Crash Bandicoot series
Crash Bandicoot series

Crash Bandicoot is a series of platform game video games currently video game developer by Radical Entertainment and video game publisher by Activision Blizzard....
 is sometimes referred to as 2.5D because although characters and scenery are rendered in 3D, it is not free-roaming like 'true' 3D platformers.
Some fighting games such as the Super Smash Bros. series
Super Smash Bros. series

is a series of fighting games video game publisher by Nintendo, featuring characters from Franchises established on Nintendo systems. The gameplay differs from traditional fighters for focusing on knocking opponents out of the stage instead of depleting life bars....
, Marvel Vs. Capcom 2, and the upcoming Street Fighter IV
Street Fighter IV

Street Fighter IV is a fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since ....
 also utilize 2.5D to showcase 3D backdrops and/or characters while limiting the action to a 2D plane. The area of gameplay can be described as a two-dimensional surface twisting and bending in a three-dimensional world. Inside this surface, the character and physics behave like in a traditional 2D platformer. There are however a number of twists that aren't possible with normal 2D platformers: It is common in such games to let the two-dimensional plane cross itself or other planes on certain points, thus creating "track switches" in the course. Players can explore different areas of the 3D world that way or can be brought back to previous points seamlessy. Interactions with the "background" (non-accessible points in the 3D landscape) are also used extensively.

Sprites

One use of the term is to describe a style of graphics
Graphics

Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain....
 in video games with 2D gameplay, but with a limited 3D
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 appearance, popular in the late 1980s and early 1990s. A collection of 2D
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 sprite
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
s moves independently of each other, and/or the background, using the theory of parallax
Parallax

Parallax is an apparent displacement or difference of orientation of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines....
ing to create a sense of depth. A number of games also uses the closely related concept of parallax scrolling
Parallax scrolling

Parallax scrolling is a special scrolling technique in computer graphics, seen first in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the "camera" slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion....
, which creates a sense of depth between the actual interactive game elements, and the background. Because of this method, the effect only works when the game character is in motion. One good example of a game using this style is F-Zero
F-Zero

is a futuristic racing game developed and published by Nintendo for the Super Nintendo Entertainment System . The game was released in Japan on November 21, 1990, in North America on August 13, 1991, and in Europe on June 4, 1992....
.

Virtual light source

The term also refers to the slight 3D illusion created by the virtual presence of a light source to the left (in some cases right) side, and above a computer
Computer

A computer is a machine that manipulates Data according to a list of Code .The first devices that resemble modern computers date to the mid-20th century , although the computer concept and various machines similar to computers existed earlier....
 monitor
Computer display

A visual display unit, often called simply a monitor or display, is a piece of electrical equipment which displays images generated from the video output of devices such as computers, without producing a permanent record....
. The light source itself is always invisible but its effects are seen in the lighter colors for the top and left side, simulating reflection, and the darker colours to the right and below of such objects, simulating shadow. This technique is often used in the design of icon
Icon (computing)

On computer displays, a computer icon is a small pictogram. Icons have been used to supplement the normal alphanumerics of the computer. Modern computers now can handle bitmapped graphics on the display terminal, so the icons are widely used to assist users....
s and entire windows in graphical user interface
Graphical user interface

A graphical user interface is a type of user interface which allows people to human-computer interaction such as computers; hand-held devices such as MP3 Players, Portable Media Players or Gaming devices; household appliances and office equipment....
s or GUIs.

Examples

The 1986 video game Out Run
Out Run

is a 1986 arcade game designed by Yu Suzuki and Sega-AM2. The game was a major hit with arcade-goers and is notable for its innovative hardware , pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation....
 is a good example of a classic pseudo-3D racing game. The player drives a Ferrari into depth of the game window. The palms on the left and right side of the street are the same bitmap
Bitmap

In computer graphics, a bitmap or pixmap is a type of computer storage organization or used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped bit array....
, but have been scaled to different sizes, creating the illusion that some are closer than others (this technique is also used in more recent games, such as Far Cry
Far Cry

Far Cry is a first-person shooter video game developed by Crytek Studios from Germany and published by Ubisoft on March 23, 2004 for Microsoft Windows....
, to create the illusion of dense foliage). The angles of movement are left and right and into the depth (while still capable of doing so technically, this game didn't allow to make a U-turn or go into reverse, therefore moving out of the depth, as this did not make sense to the high-speed game play and tense time limit). Notice the view is comparable to that which a driver would have in reality
Reality

Reality, in everyday usage, means "the state of things as they actually exist". In a sense it is what is real. The term reality, in its widest sense, includes everything that being, whether or not it is observation or comprehension....
 when driving a car. The position and size of any billboard is generated by a (complete 3d) perspective transformation as are the vertices of the poly-line representing the center of the street. Often the center of the street is stored as a spline and sampled in a way that on straight streets every sampling point corresponds to one scan-line on the screen. Hills and curves lead to multiple points on one line and one has to be chosen. Or one line is without any point and has to be interpolated lineary from the adjacent lines. Very memory intensive billboards are used in OutRun to draw corn-fields and water waves which are wider than the screen even at the largest viewing distance and also in Test Drive
Test Drive (video game)

Test Drive is a series of Racing game video games. Originally published by Accolade , which was later bought by Infogrames, the first game was released in 1987 and has since been followed by several sequels....
 to draw trees and cliffs.

Sonic the Hedgehog
Sonic the Hedgehog (16-bit)

is a platform game video game developer by Sonic Team and video game publisher by Sega for the Sega Mega Drive system. It is the inaugural game in Sega's flagship Sonic the Hedgehog video game series, and was the first title developed by Sonic Team....
 for the Sega Mega Drive
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 (A.K.A. Sega Genesis in U.S.) uses parallax scrolling
Parallax scrolling

Parallax scrolling is a special scrolling technique in computer graphics, seen first in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the "camera" slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion....
 for aesthetic reasons. Parallax scrolling can be considered a form of pseudo-3D, as it uses 2D graphics that move corresponding to the rules of three dimensional geometry.

The Street Fighter II
Street Fighter II

is a fighting game produced by Capcom originally released as a arcade game. A sequel to Capcoms fighting game Street Fighter , Street Fighter II improved upon the many concepts introduced in the first game , while offering players a selection of multiple player characters, each with their own unique fighting style and special moves....
 games used parallax scrolling on the ground of each stage, for a good pseudo-3D effect.

The same effect was used in the first Real time strategy game to use pseudo-3D or 3D graphics, Stronghold (1993). The game was described as Dungeons and Dragons meets SimCity
SimCity

SimCity is a city-building game Construction and management simulation games personal computer game, first released in 1989 and designed by Will Wright ....
 and displayed a pseudo-3D city with different structures built by humans, dwarves, elves etc. spread across a hilly terrain.

Examples of pseudo 3-D with true 3D graphics and effects but 2-D restricted gameplay are Strider 2
Strider 2

Strider 2, released in Japan as , is Capcom's 2000 in video gaming sequel to the original Strider . The game is actually the second sequel to Strider produced, following the U.S....
, R-Type Delta
R-Type Delta

R-Type Delta is a Shoot 'em up#Scrolling shooters video game.Released only on the PlayStation, this is the fourth game in the R-Type series , and also the first game offering different fighters, with different Force and Wave Cannon combinations for the player to choose from....
, R-Type Final
R-Type Final

R-Type Final is a horizontally-Shoot 'em up#Scrolling shooters video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007....
 and Contra: Shattered Soldier
Contra: Shattered Soldier

Contra: Shattered Soldier, published in Japan as is a video game that is part of the Contra by Konami. It was released for the Sony PlayStation 2 in 2002....
.

In Sonic Rush
Sonic Rush

Sonic Rush is a video game for the Nintendo DS in Sega's Sonic the Hedgehog . It was developed by Sonic Team and Dimps, and released on November 15, 2005 in video gaming....
, Sonic and Blaze are both 3-D while running through a side-scrolling world, like the original Sonic the Hedgehog.

The Dracula X Chronicles also use this style in the first game, which is used to unlock the other games.

History

The first computer games that used pseudo-3D were primarily arcade games. Atari's 1976 racing game Night Driver
Night Driver

Night Driver is a 1976 arcade game by Atari. It is the original first-person racing game, and is believed to be the first published game to display real-time first-person graphics....
 was the first driving game to use a pseudo-3D first person perspective. Games using vector graphics
Vector graphics

Vector graphics is the use of geometrical Primitive s such as point s, line , curves, and shapes or polygon, which are all based upon mathematical equations, to represent s in computer graphics....
 had an advantage in creating pseudo 3D effects. 1978's Speed Freak recreated the perspective of Night Driver in far greater detail. The following year, a major breakthrough for pseudo-3D gaming came in the form of Atari's Battlezone
Battlezone

Battlezone is an arcade game from Atari, Inc released in 1980. It displays a Wire frame model view on a horizontal black and white CRT . Due to its novel gameplay and look, this game was very popular for many years....
, recreating a 3D perspective with unprecedented realism (though the gameplay was still planar). It was followed up that same year by Red Baron, which used scaling vector images to create a forward scrolling rail shooter
Shoot 'em up

File:ProjectStarfighter.jpgShoot 'em up is a subgenre of Shooter game video games. In a shoot 'em up, the player controls a lone character, often a spacecraft, shooting large numbers of enemies while dodging their attacks....
.

Turbo by Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
 (1982), pioneered the trailing camera racing game that is now so familiar in true 3D games, and introduced the linescroll road effect, similar to the ones that would be used in racing games through the remainder of the 2D era.

The first home video game to use pseudo-3D, and also the first to use multiple camera angles mirrored on television sports broadcasts, was Intellivision World Series Baseball
Intellivision World Series Baseball

Intellivision World Series Major League Baseball is a baseball sports game , designed by Don Daglow and Eddie Dombrower and published by Mattel for the Intellivision Entertainment Computer System....
 (1983) by Don Daglow
Don Daglow

Don Daglow is an United States computer game and video game game designer, game programmer and game producer. He is best known for designing a series of pioneering simulation games and role-playing games, as well as the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995....
 and Eddie Dombrower
Eddie Dombrower

Eddie Dombrower is an United States computer game and video game game designer, game programmer and game producer. He is best known as the co-creator of the seminal baseball games Earl Weaver Baseball and Intellivision World Series Baseball....
, published by Mattel
Mattel

Mattel Inc. is the world's largest toy importing company based on revenue. The products it produces include Barbie dolls, Hot Wheels and Matchbox cars, American Girl dolls, board games, and, in the early 1980s, video game consoles....
. Its television sports style of display was later adopted by 3D sports games and is now used by virtually all major team sports titles.

As this era of gaming opened, there was a strong need for games that added new game play and intensive, cool visual effects. After Pole Position, Space Harrier
Space Harrier

is a Shoot 'em up#Tube and rail shooters game, released by Sega in 1985. It was produced by Yu Suzuki, the man responsible for many popular Sega games....
, After Burner II
After Burner II

After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, you fly a F-14 Tomcat Jet aircraft fighter, gunning down enemies while avoiding incoming fire....
, Out Run
Out Run

is a 1986 arcade game designed by Yu Suzuki and Sega-AM2. The game was a major hit with arcade-goers and is notable for its innovative hardware , pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation....
, and Hang On
Hang On

Hang On may refer to:*Hang-On, a 1985 Sega arcade game in which the player controls a motorcycle against time and other computer-controlled bikes...
 are among the most popular arcade games of that time.

The first game to use pseudo-3D to create optical illusions for play may be Realm of Impossibility
Realm of Impossibility

Realm of Impossibility is a computer game created by Mike Edwards and published by Electronic Arts in 1984 for the Apple IIe, Atari 8-bit family and Commodore 64 computer systems....
 by Mike Edwards, which was published by EA in 1984.

With the advent of computer systems that were able to handle several thousands of polygon
Polygon

In geometry a polygon is traditionally a plane Shape that is bounded by a closed curve path or circuit, composed of a finite sequence of straight line segments ....
s (the most basic element of 3D computer graphics) per second and the usage of 3D specialized graphics processing unit
Graphics processing unit

A graphics processing unit or GPU is a dedicated graphics rendering device for a personal computer, workstation, or game console. Modern GPUs are very efficient at manipulating and displaying computer graphics, and their highly parallel structure makes them more effective than general-purpose Central processing unit for a range of com...
, pseudo 3D became obsolete. But even today, there are computer systems in production, such as cellphones, which are not powerful enough to display true 3D graphics, and therefore use pseudo-3D for that purpose. Interestingly, many games from the 1980s' pseudo-3D arcade era and 16-bit console era are ported to these systems, giving the manufactures the possibility to earn revenues from games that are now nearly twenty years old.

By 1989, 2.5D representations were surfaces drawn with depth cues and apart of graphic libraries like GINO. Also, used in terrain modeling with software packages “such as ISM from Dynamic Graphics, GEOPAK from Uniras and the Intergraph DTM system”. 2.5D surface techniques gained popularity within the geography community because if its ability to visualize the normal thickness to area ratio used in many geographic models; this ratio was very small and reflected the thinness of the object in relation to its width, which made it the object realistic in a specific plane. These representations were axiomatic in that the entire subsurface domain was not used or the entire domain could not be reconstructed; therefore, it used only a surface and a surface is one aspect not the full 3D identity.

The resurgence of 2.5D or visual analysis, in natural and earth science, has increased the role of computer systems in the creation of spatial information in mapping. GVIS has made real the search for unknowns, real-time interaction with spatial data, and control over map display and has paid particular attention to three-dimensional representations. Efforts in GVIS have attempted to expand higher dimensions and make them more visible; most efforts have focused on "tricking" vision into seeing three dimensions in a 2D plane.Much like 2.5D displays where the surface of a three dimensional object is represented but locations within the solid are distorted or not accessible.

Technical aspects

The reason for using pseudo-3D instead of "real" 3D computer graphics is that the system that has to simulate a three dimensional looking graphic is not powerful enough to handle the calculation intensive routines of 3D computer graphics, yet is capable of using tricks of modifying 2D graphics like bitmap
Bitmap

In computer graphics, a bitmap or pixmap is a type of computer storage organization or used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped bit array....
. One of these tricks is to stretch a bitmap more and more, therefore making it larger with each step, as to give the effect of an object coming closer and closer towards the player.

Generalization

Even simple shading and size of an image could be considered pseudo-3D, as shading makes it look more realistic. If the light in a 2D game were 2D, it would only be visible on the outline, and because outlines are often dark, they would not be very clearly visible. However, any visible shading would indicate the usage of pseudo-3D lighting and that the image uses pseudo-3D graphics. Changing the size of an image can cause the image to appear to be moving closer or further away, which could be considered simulating a third dimension.

Dimensions are the variables of the data and can be mapped to specific locations in space; 2D data can be given 3D volume by adding a value to the x, y, or z plane. "Assigning height to 2D regions of a topographic map" associating every 2D location with a height/elevation value creates a 2.5D projection; this is not considered a "true 3D representation", however is used like 3D visual representation to "simplify visual processing of imagery and the resulting spatial cognition".

See also

  • 2.5D (machining)
    2.5D (machining)

    In machining, 2.5D refers to a surface which is a projection of a plane into 3rd dimension - although the object is 3-dimensional, there are no overhanging elements possible....
  • Bas-relief


External links

  • - describes usage of the term in application to SimCity 4s graphics engine.