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Frame rate



 
 
Frame rate, or frame frequency, is the measurement of the frequency
Frequency

Frequency is the number of occurrences of a repeating event per unit time. It is also referred to as temporal frequency.The period is the duration of one cycle in a repeating event, so the period is the reciprocal of the frequency....
 (rate) at which an imaging device produces unique consecutive images called frame
Film frame

A film frame, or just frame, is one of the many single photographys in a film. The individual frames are separated by frame lines. Normally, 24 frames are needed for one second of film....
s. The term applies equally well to computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
, video camera
Video camera

File:Sonyhdrfx1.jpgA video camera is a camera used for electronic motion picture acquisition, initially developed by the television industry but now common in other applications as well....
s, film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
 cameras, and motion capture
Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording motion and translating that movement onto a digital model....
 systems. Frame rate is most often expressed in frames per second
Second

The second , sometimes abbreviated sec., is the name of a units of measurement of time, and is the International System of Units SI base unit of time....
 (FPS) and in progressive-scan monitors as hertz
Hertz

The hertz is a measure of frequency per unit of time, or the number of list of cycles per second. It is the SI base unit of frequency in the International System of Units , and is used worldwide in both general-purpose and scientific contexts....
 (Hz).

Computer graphics
Frame rate is also a term used in real-time computer graphics systems
Real-time computer graphics

Real-time computer graphics is the subfield of computer graphics focused on producing and analyzing images in Real-time computing. The term is most often used in reference to interactive 3D computer graphics, typically using a Graphics processing unit, with video games the most noticeable users....
.






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Frame rate, or frame frequency, is the measurement of the frequency
Frequency

Frequency is the number of occurrences of a repeating event per unit time. It is also referred to as temporal frequency.The period is the duration of one cycle in a repeating event, so the period is the reciprocal of the frequency....
 (rate) at which an imaging device produces unique consecutive images called frame
Film frame

A film frame, or just frame, is one of the many single photographys in a film. The individual frames are separated by frame lines. Normally, 24 frames are needed for one second of film....
s. The term applies equally well to computer graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
, video camera
Video camera

File:Sonyhdrfx1.jpgA video camera is a camera used for electronic motion picture acquisition, initially developed by the television industry but now common in other applications as well....
s, film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
 cameras, and motion capture
Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording motion and translating that movement onto a digital model....
 systems. Frame rate is most often expressed in frames per second
Second

The second , sometimes abbreviated sec., is the name of a units of measurement of time, and is the International System of Units SI base unit of time....
 (FPS) and in progressive-scan monitors as hertz
Hertz

The hertz is a measure of frequency per unit of time, or the number of list of cycles per second. It is the SI base unit of frequency in the International System of Units , and is used worldwide in both general-purpose and scientific contexts....
 (Hz).

Frame rates in film and television


There are three main frame rate standards in the TV
Television

Television is a widely used telecommunication mass-media for transmitting and receiving moving , either monochrome or color, usually accompanied by sound....
 and movie-making
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
 business.

  • 60i (actually 59.94, or 60 x 1000/1001 to be more precise; 60 interlaced fields = 29.97 frames) is the standard video field rate per second that has been used for NTSC
    NTSC

    NTSC is the analog television system used in most of the Americas, Japan, South Korea, Taiwan, the Philippines, Burma, and some Pacific island nations and territories ....
     television since 1941, whether from a broadcast signal, rented DVD, or home camcorder. (When NTSC color was introduced, the older rate of 60 fields per second was reduced by a factor of 1000/1001 to avoid interference between the chroma subcarrier and the broadcast sound carrier.)


  • 50i (50 interlaced fields = 25 frames) is the standard video field rate per second for PAL
    PAL

    PAL, short for Phase Alternating Line, is a color-encoding system used in broadcast television systems in large parts of the world. Other common analog television systems are SECAM and NTSC....
     and SECAM
    SECAM

    SECAM, also written S?CAM , is an analog television system first used in France.A team led by Henri de France working at Compagnie Fran?aise de T?l?vision invented SECAM....
     television.


  • 30p, or 30-frame progressive, is a noninterlaced format and produces video at 30 frames per second. Progressive (noninterlaced) scanning mimics a film camera's frame-by-frame image capture and gives clarity for high speed subjects and a cinematic-like appearance. Shooting in 30p mode offers video with no interlace artifacts. The widescreen film process Todd-AO
    Todd-AO

    Todd-AO is an extremely high definition widescreen film format developed in the mid 1950s. It was co-developed by Mike Todd, a Broadway theatre producer, with American Optical Company in Buffalo, New York....
     used this frame rate in 1954–1956. For video, this frame rate originated in the 1940s for recording current events or recording shows that were not shot in 24p film. However, this frame rate became popular in the 1980s, with the popularity of music videos.


  • The 24p frame rate is also a noninterlaced format, and is now widely adopted by those planning on transferring a video
    Video

    Video is the technology of electronics Videography, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing Scene in motion....
     signal to film
    Film

    Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
    . But film- and video-makers turn to 24p for the "cine"-look even if their productions are not going to be transferred to film, simply because of the "look" of the frame rate. When transferred to NTSC television, the rate is effectively slowed to 23.976 fps, and when transferred to PAL or SECAM it is sped up to 25 fps. 35 mm movie cameras use a standard exposure rate of 24 frames per second, though many cameras offer rates of 23.976 fps for NTSC television and 25 fps for PAL/SECAM. The 24 fps rate became the de facto
    De facto

    De facto is a Latin expression that means "concerning the fact" or in practice but not necessarily ordained by law. It is commonly used in contrast to de jure when referring to matters of law, governance, or technique that are found in the common experience as created or developed without or contrary to a regulation....
     standard for sound motion pictures in the mid-1920s.


  • 25p is a video format which runs twenty-five progressive
    Progressive scan

    Progressive or noninterlaced scanning is a method for displaying, storing or transmitting moving images in which all the lines of each Film frame are drawn in sequence....
     frames per second. This framerate is derived from the PAL
    PAL

    PAL, short for Phase Alternating Line, is a color-encoding system used in broadcast television systems in large parts of the world. Other common analog television systems are SECAM and NTSC....
     television
    Television

    Television is a widely used telecommunication mass-media for transmitting and receiving moving , either monochrome or color, usually accompanied by sound....
     standard of 50i (or 50 interlace
    Interlace

    Interlaced scan refers to one of two common methods for "painting" a video image on an electronic display screen by scanning or displaying each line or row of pixels....
    d fields per second). While 25p captures only half the motion that normal 50i PAL registers, it yields a higher vertical resolution on moving subjects. It is also better suited to progressive-scan output (e.g. on LCD displays, computer monitors and projectors) because the interlacing is absent. Like 24p, 25p is often used to achieve "cine"-look.


  • 50p and 60p is a progressive
    Progressive scan

    Progressive or noninterlaced scanning is a method for displaying, storing or transmitting moving images in which all the lines of each Film frame are drawn in sequence....
     format used in high-end HDTV systems. While it is not technically part of the ATSC
    ATSC

    The ATSC documents a digital television format that will replace the analog NTSC television system on June 12, 2009 in the United States, August 31, 2011 in Canada and December 31, 2021 in Mexico....
     or DVB broadcast standards, it is rapidly gaining ground in the areas of set-top boxes and video recordings.


Computer graphics


Frame rate is also a term used in real-time computer graphics systems
Real-time computer graphics

Real-time computer graphics is the subfield of computer graphics focused on producing and analyzing images in Real-time computing. The term is most often used in reference to interactive 3D computer graphics, typically using a Graphics processing unit, with video games the most noticeable users....
. In a fashion somewhat comparable to the moving-picture definition presented above, a real-time frame is the time it takes to complete a full round of the system's processing tasks. If the frame rate of a real-time system is 60 Hertz
Hertz

The hertz is a measure of frequency per unit of time, or the number of list of cycles per second. It is the SI base unit of frequency in the International System of Units , and is used worldwide in both general-purpose and scientific contexts....
, the system reevaluates all necessary inputs and updates the necessary outputs 60 times per second under all circumstances.

The designed frame rates of real-time systems vary depending on the equipment. For a real-time system that is steering an oil tanker
Oil tanker

An oil tanker, also known as a petroleum tanker, is a merchant ship designed for the bulk transport of oil. There are two basic types of oil tankers: the crude tanker and the product tanker....
, a frame rate of 1 Hz may be sufficient, while a rate of even 100 Hz may not be adequate for steering a guided missile
Guided Missile

Guided Missile is a London based independent record label set up by Paul Kearney in 1994 in music.Guided Missile has always focused on 'the underground', preferring to put out a steady flow of considered and quality releases and developing the numerous and now essential GM...
. The designer must choose a frame rate appropriate to the application's requirements.

Frame rates in video games

Frame rates are considered important in video games. The frame rate can make the difference between a game that is playable and one that is not. The first 3D first-person adventure game for a personal computer, 3D Monster Maze
3D Monster Maze

3D Monster Maze is a computer game developed by Malcolm Evans in 1981 in video gaming for the Sinclair ZX81 platform with the 16 KB memory expansion....
, had a frame rate of approximately 6 fps, and was still a success. In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 60 fps are considered minimally acceptable by some, though this can vary significantly from game to game. Most modern action games, including popular first person shooters such as Halo 3
Halo 3

Halo 3 is a first-person shooter video game developed by Bungie exclusively for the Xbox 360. The game is the third title in the Halo and concludes the story arc that began in Halo: Combat Evolved and continued in Halo 2....
, run around 30 frames a second, while others, such as Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for Mac OS X, PlayStation 3, Microsoft Windows, and the Xbox 360....
, run at 60 frames a second. The framerate within games, particularly PC games, typically varies, depending upon what is currently happening in the game. When the production of a frame makes large demands on the CPU and / or GPU, the framerate falls.

A culture of competition has arisen among game enthusiasts with regards to frame rates, with players striving to obtain the highest fps count possible. Indeed, many benchmarks (such as 3DMark
3DMark

3DMark is a computer benchmarking tool created and developed by Futuremark to determine the performance testing of a computer's 3D graphic rendering and CPU workload processing capabilities....
) released by the marketing departments of hardware manufacturers and published in hardware reviews focus on the fps measurement. Modern video cards, often featuring NVIDIA
NVIDIA

Nvidia is a multinational corporation specializing in the manufacture of graphics processing unit technologies for workstations, desktop computers, and mobile devices....
 or ATI
ATI Technologies

ATI Technologies Inc. was a major designer and supplier of graphics processing units and motherboard chipsets. In 2006, the company was acquired by Advanced Micro Devices and was renamed the AMD Graphics Product Group, although the ATI brand was retained for graphics cards....
 chipsets, can perform at over 160 fps on graphics intensive games such as F.E.A.R. One single GeForce 8800 GTX has been reported to play F.E.A.R. at up to 386 fps (at a low resolution). This does not apply to all games: some games apply a limit on the frame rate. For example, in the Grand Theft Auto
Grand Theft Auto (series)

Grand Theft Auto is an award-winning video game series created by David Jones , later by Dan Houser and Sam Houser, and game designer Zachary Clarke and primarily developed by Scottish company Rockstar North and published by Rockstar Games....
 series, Grand Theft Auto III
Grand Theft Auto III

Grand Theft Auto III is a Nonlinear gameplay action-adventure game computer game and video game video game developer by DMA Design , and video game publisher by Rockstar Games....
 and Grand Theft Auto: Vice City
Grand Theft Auto: Vice City

Grand Theft Auto: Vice City is a Nonlinear gameplay action-adventure game computer game and video game designed by Rockstar North and published by Rockstar Games....
 have a standard 30 fps (Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas is a Nonlinear gameplay action-adventure game computer game and video game developed by Rockstar North. It is the third 3D computer graphics game in the Grand Theft Auto video game franchise and fifth original game overall....
 runs at 25 fps) and this limit can only be removed at the cost of graphical and gameplay stability. It is also doubtful whether striving for such high frame rates is worthwhile. An average 17" monitor can reach 60 Hz, meaning that any performance reached by the game over 60 fps is discarded. For that reason it is not uncommon to limit the frame rate to the refresh rate of the monitor in a process called vertical synchronization
Vertical synchronization

Vertical synchronization refers generally to the synchronization of frame changes with the vertical blanking interval. Since Cathode ray tube were nearly the only common video display technology prior to the widespread adoption of Liquid Crystal Display, the frame buffers in computer graphics hardware are designed to match the CRT characteri...
. However, many players feel that not synchronizing every frame produces sufficiently better game execution to justify some "tearing
Page tearing

Screen tearing is a phenomenon in video where a newly rendered Film frame#Video frame overlaps a previously rendered frame, creating a torn look as two parts of an object don't line up....
" of the images.

This choppiness is not a perceived flicker, but a perceived gap between the object in motion and its afterimage
Afterimage

An afterimage or ghost image is an optical illusion that refers to an image continuing to appear in one's vision after the exposure to the original image has ceased....
 left in the eye from the last frame. A computer samples one point in time, then nothing is sampled until the next frame is rendered, so a visible gap can be seen between the moving object and its afterimage in the eye. The reason computer rendered video has a noticeable afterimage separation problem and camera captured video does not is that a camera shutter interrupts the light two or three times for every film frame, thus exposing the film to 2 or 3 samples at different points in time. The light can also enter for the entire time the shutter is open, thus exposing the film to a continuous sample over this time. These multiple samples are naturally interpolated together on the same frame. This leads to a small amount of motion blur
Motion blur

Motion blur is the apparent streaking of rapidly moving objects in a Photography or a sequence of images such as a film or animation....
 between one frame and the next which allows them to transition smoothly.

An example of afterimage separation can be seen when taking a quick 180 degree turn in a game in only 1 second. A still object in the game would render 60 times evenly on that 180 degree arc (at 60 Hz frame rate), and visibly this would separate the object and its afterimage by 3 degrees. A small object and its afterimage 3 degrees apart are quite noticeably separated on screen.

The solution to this problem would be to interpolate the extra frames together in the back-buffer (field multisampling), or simulate the motion blur seen by the human eye
Human eye

The human eye is a significant human sense organ. It allows humans conscious light perception, vision, which includes color differentiation and the perception of depth....
 in the rendering engine. When vertical sync is enabled, video cards only output a maximum frame rate equal to the refresh rate of the monitor. All extra frames are dropped. When vertical sync is disabled, the video card is free to render frames as fast as it can, but the display of those rendered frames is still limited to the refresh rate of the monitor. For example, a card may render a game at 100 FPS on a monitor running 75 Hz refresh, but no more than 75 FPS can actually be displayed on screen.

Certain elements of a game may be more GPU
Graphics processing unit

A graphics processing unit or GPU is a dedicated graphics rendering device for a personal computer, workstation, or game console. Modern GPUs are very efficient at manipulating and displaying computer graphics, and their highly parallel structure makes them more effective than general-purpose Central processing unit for a range of com...
-intensive than others. While a game may achieve a fairly consistent 60 fps, the frame rate may drop below that during intensive scenes. By achieving frame rates in excess of what is displayable, it makes it less likely that frame rates will drop below what is displayable during heavy CPU/GPU load.

How many frames per second can the human eye "see"?

Even though computers, video and film works on distinct frames, sampled at discrete points in time, there is no evidence suggesting that the human visual system works in the same way. Therefore, it is impossible to express the limitations of human perception as a given maximum framerate.

It may be possible, however, to investigate the consequences of changes in framerate for human observers. The most famous example may be the wagon-wheel effect
Wagon-wheel effect

The wagon-wheel effect is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation. The wheel can appear to rotate more slowly than the true rotation, it can appear stationary, or it can appear to rotate in the opposite direction from the true rotation....
, a form of Aliasing
Aliasing

In statistics, signal processing, computer graphics and related disciplines, aliasing refers to an effect that causes different continuous signals to become indistinguishable when sampling ....
 in time, where a spinning wheel suddenly appears to change direction when its speed approach the framerate of the image capture/reproduction system.

Different capture/playback systems may operate at the same framerate, and still give a different level of "realism" or artefacts attributed to framerate. One reason for this may be the temporal characteristics
Comparison of display technology

This is a comparison of various properties of different display technologies....
 of the camera and display device.

See also


  • Federal Standard 1037C
    Federal Standard 1037C

    Federal Standard 1037C, entitled Telecommunications: Glossary of Telecommunication Terms is a United States Federal Standard, issued by the General Services Administration pursuant to the Federal Property and Administrative Services Act of 1949, as amended....
  • MIL-STD-188
    MIL-STD-188

    MIL-STD-188 is a series of U.S. military standards relating to telecommunications....
  • Movie projector
    Movie projector

    A movie projector is an optics-mechanics device for displaying Film by projecting them on a movie screen. Most of the optical and mechanical elements, except for the illumination and sound devices, are present in movie cameras....
  • Moving image formats
    Moving image formats

    This article discusses moving image capture, transmission and presentation from today's technical and creative points of view; concentrating on aspects of frame rates....
  • Persistence of vision
    Persistence of vision

    Persistence of vision is the phenomenon of the eye by which even nanoseconds of exposure to an image result in milliseconds of reaction from the retina to the optic nerves....
  • List of film formats
    List of film formats

    This list of film formats catalogues formats developed for shooting or viewing motion pictures, ranging from the Chronophotographe format from 1888, to mid-20th century formats such as the 1953 CinemaScope format, to more recent formats such as the 1992 IMAX#IMAX_HD format....
  • Telecine
    Telecine

    Telecine is the process of transferring film film into video form. The term is also used to refer to the equipment used in the process.Telecine enables a motion picture, captured originally on film, to be viewed with standard video equipment, such as televisions, VCR or computers....
  • Film-out
    Film-out

    Film-out is the process in the computer graphics, video and filmmaking disciplines of transferring images or animation from videotape or digital files to a traditional celluloid film print....
  • Video compression
    Video compression

    Video compression refers to reducing the quantity of data used to represent digital video images, and is a straightforward combination of and motion compensation....
  • 24p
    24p

    In video technology, 24p refers to a video format that operates at 24 frames per second frame rate with progressive scanning . Originally, 24p was used in the non-linear editing of film-originated material....
  • Refresh rate
    Refresh rate

    The refresh rate is the number of times in a second that display hardware draws the data it is being given. This is distinct from the measure of frame rate in that the refresh rate includes the repeated drawing of identical frames, while frame rate measures how a video source can feed an entire frame of new data to a display....


External links