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Marble Madness



 
 
Marble Madness is an arcade
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
 video game designed by Mark Cerny
Mark Cerny

Mark Cerny is a video game industry figure having worked as a game designer, game programmer, game producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry....
, and published by Atari Games
Atari Games

Atari Games Corporation was an United States producer of arcade games, and originally part of Atari...
 in 1984. It is a platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball
Trackball

A trackball is a pointing device consisting of a ball housed in a socket containing sensors to detect rotation of the ball about two axes—like an upside-down computer mouse with an exposed protruding ball....
. Marble Madness is known for using innovative game technologies. It was one of the first games to use true stereo sound
Stereophonic sound

Stereophonic sound, commonly called stereo, is the reproduction of sound, using two or more independent Sound recording and reproduction channels, through a symmetrical configuration of loudspeakers, in such a way as to create a pleasant and natural impression of sound heard from various directions, as in natural hearing....
—previous games used either monaural
Monaural

Monaural sound reproduction is single-channel. Typically there is only one microphone, one loudspeaker, or, in the case of headphones or multiple loudspeakers, they are fed from a common Signalling path, and in the case of multiple microphones, mixed into a single signal path at some stage....
 sound or simulated stereo
Duophonic

*In synthesizers, capable of sounding two voices, or notes, at a time. Compare: monophonic , polyphonic.*Duophonic is also a term used to refer to a sound process by which a monaural recording is turned into a kind of "fake stereo" by splitting the signal into two channels, delaying the left and the right channels by means of delay lines an...
—and it was Atari's first to use the Atari System 1
Atari System

Atari System 1The Atari System 1 was Atari Games' first upgradeable arcade game hardware platform. Introduced in 1984, the System 1 platform was used for the games:...
 hardware and to be programmed in the C programming language
C (programming language)

C is a general-purpose computer programming language originally developed in 1972 by Dennis Ritchie at the Bell Telephone Laboratories to implement the Unix operating system....
.

In designing the game, Cerny drew inspiration from miniature golf
Miniature golf

Minigolf, or miniature golf, is a miniature version of the sport of golf. While the international sports organization World Minigolf Sport Federation prefers to use the name "minigolf", the general public in different countries has also many other names for the game: miniature golf, mini-golf, midget golf, goofy golf, shorties, extrem...
, racing game
Racing game

A racing game is a genre of Video games. Racing games are either in the first or third person perspective. They may be based on anything from real-world racing leagues to entirely fantastical settings, and feature any type of land, air, or sea vehicles....
s, and artwork by M. C. Escher
M. C. Escher

Maurits Cornelis Escher , usually referred to as M.C. Escher , was a Netherlands Graphic arts. He is known for his often mathematically-inspired woodcuts, lithography, and mezzotints....
.






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Encyclopedia


Marble Madness is an arcade
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
 video game designed by Mark Cerny
Mark Cerny

Mark Cerny is a video game industry figure having worked as a game designer, game programmer, game producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry....
, and published by Atari Games
Atari Games

Atari Games Corporation was an United States producer of arcade games, and originally part of Atari...
 in 1984. It is a platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball
Trackball

A trackball is a pointing device consisting of a ball housed in a socket containing sensors to detect rotation of the ball about two axes—like an upside-down computer mouse with an exposed protruding ball....
. Marble Madness is known for using innovative game technologies. It was one of the first games to use true stereo sound
Stereophonic sound

Stereophonic sound, commonly called stereo, is the reproduction of sound, using two or more independent Sound recording and reproduction channels, through a symmetrical configuration of loudspeakers, in such a way as to create a pleasant and natural impression of sound heard from various directions, as in natural hearing....
—previous games used either monaural
Monaural

Monaural sound reproduction is single-channel. Typically there is only one microphone, one loudspeaker, or, in the case of headphones or multiple loudspeakers, they are fed from a common Signalling path, and in the case of multiple microphones, mixed into a single signal path at some stage....
 sound or simulated stereo
Duophonic

*In synthesizers, capable of sounding two voices, or notes, at a time. Compare: monophonic , polyphonic.*Duophonic is also a term used to refer to a sound process by which a monaural recording is turned into a kind of "fake stereo" by splitting the signal into two channels, delaying the left and the right channels by means of delay lines an...
—and it was Atari's first to use the Atari System 1
Atari System

Atari System 1The Atari System 1 was Atari Games' first upgradeable arcade game hardware platform. Introduced in 1984, the System 1 platform was used for the games:...
 hardware and to be programmed in the C programming language
C (programming language)

C is a general-purpose computer programming language originally developed in 1972 by Dennis Ritchie at the Bell Telephone Laboratories to implement the Unix operating system....
.

In designing the game, Cerny drew inspiration from miniature golf
Miniature golf

Minigolf, or miniature golf, is a miniature version of the sport of golf. While the international sports organization World Minigolf Sport Federation prefers to use the name "minigolf", the general public in different countries has also many other names for the game: miniature golf, mini-golf, midget golf, goofy golf, shorties, extrem...
, racing game
Racing game

A racing game is a genre of Video games. Racing games are either in the first or third person perspective. They may be based on anything from real-world racing leagues to entirely fantastical settings, and feature any type of land, air, or sea vehicles....
s, and artwork by M. C. Escher
M. C. Escher

Maurits Cornelis Escher , usually referred to as M.C. Escher , was a Netherlands Graphic arts. He is known for his often mathematically-inspired woodcuts, lithography, and mezzotints....
. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist
Minimalism

Minimalism describes movements in various forms of art and design, especially visual art and Minimalist music, where the work is stripped down to its most fundamental features....
 approach in designing the appearance of the game's courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forgo several design ideas.

Upon its release, Marble Madness was commercially successful, becoming a profitable arcade game. Praise among critics focused on the game's difficulty, unique visual design, and stereo soundtrack. The game was ported to numerous platforms and inspired the development of other games. A sequel was developed and planned for release in 1991, but canceled when location testing showed the game could not succeed in competition with other titles.

Gameplay

course.]] Marble Madness is an isometric platform
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 game where the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball
Trackball

A trackball is a pointing device consisting of a ball housed in a socket containing sensors to detect rotation of the ball about two axes—like an upside-down computer mouse with an exposed protruding ball....
, though most home versions used game controller
Game controller

A game controller is an input device used to control a video game. A controller is typically connected to a video game console or a personal computer....
s with directional pads
D-pad

A D-pad is a flat, usually thumb-operated directional control found on nearly all modern video game console gamepads, game controllers and on the remote control units of some television and DVD players, with one button on each point....
. The aim of the game is for the player to traverse six maze-like, isometric
Isometric projection

File:Isometric projection.jpgIsometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three Cartesian coordinate system appear equally foreshortened and the angles between any two of them are 1...
 courses before a set amount of time expires. Each course has its own time limit, with the remaining time left over from completing a course added to the succeeding one. The game also features an option which allows two players to race against each other on the courses.

Courses are populated with various objects and enemies designed to obstruct the player. As the game progresses, the courses become increasingly more difficult and introduce more enemies and obstacles. Each course has a distinct visual theme. For example, the first course, "Practice", is a simple course that is much shorter than the others, while the fifth course, "Silly", features polka-dot patterns and is oriented in an opposite direction from the other courses.

Development

Following the North American video game crash of 1983, video game development within Atari Games
Atari Games

Atari Games Corporation was an United States producer of arcade games, and originally part of Atari...
 focused on providing a distinctive experience through the use of a unique control system and by emphasizing a simultaneous two-player mode. Mark Cerny
Mark Cerny

Mark Cerny is a video game industry figure having worked as a game designer, game programmer, game producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry....
 designed Marble Madness for development by Atari, in accordance with these company goals. Cerny and Bob Flanagan handled the programming. Cerny was first inspired by miniature golf
Miniature golf

Minigolf, or miniature golf, is a miniature version of the sport of golf. While the international sports organization World Minigolf Sport Federation prefers to use the name "minigolf", the general public in different countries has also many other names for the game: miniature golf, mini-golf, midget golf, goofy golf, shorties, extrem...
 and captivated by the idea that a play field's contours influenced the ball's path. He began testing various ideas using Atari's art system. After deciding to use an isometric grid, Cerny began developing the game's concept. His initial idea involved hitting a ball in a way similar to miniature golf, but Atari was not enthusiastic. Cerny next thought of racing game
Racing game

A racing game is a genre of Video games. Racing games are either in the first or third person perspective. They may be based on anything from real-world racing leagues to entirely fantastical settings, and feature any type of land, air, or sea vehicles....
s and planned for races on long tracks against an opponent. Technology limitations at the time could not handle the physics necessary for the idea, and Cerny switched the game's objective to a race against time.

The decision by Cerny and Flanagan to program Marble Madness in the C programming language
C (programming language)

C is a general-purpose computer programming language originally developed in 1972 by Dennis Ritchie at the Bell Telephone Laboratories to implement the Unix operating system....
 had positive and negative consequences. Atari games had previously been programmed in assembly language
Assembly language

An assembly language is a low-level language for programming computers. It implements a symbolic representation of the numeric machine codes and other constants needed to program a particular CPU architecture....
. The C language was easier to program, but was less efficient, so the game operates at the slower speed of 30 Hz
Hertz

The hertz is a measure of frequency per unit of time, or the number of list of cycles per second. It is the SI base unit of frequency in the International System of Units , and is used worldwide in both general-purpose and scientific contexts....
 instead of the normal 60 Hz frequency of arcade games at the time. Cerny decided to use a trackball system (marketed by Atari as Trak-Ball) to give the game a unique control system, and he chose a motorized trackball for faster spinning and braking when the in-game ball traveled downhill and uphill. As it was building the prototypes, Atari's design department informed Cerny that the motorized trackball's design had an inherent flaw—one of the four supports had poor contact with the ball—and the use of a regular trackball was more feasible. Additionally, Cerny had anticipated the use of powerful custom chips that would allow RAM
Random-access memory

Random-Assess Memory Card is a form of computer data storage. Today it takes the form of integrated circuits that allows the stored data to be accessed in any order ....
-based sprites
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
 to be animated by the central processing unit
Central processing unit

A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
 (CPU), but the available hardware was a less-advanced system using ROM-based, static sprites.

These technical limitations forced Cerny to simplify the overall designs. Inspired by M. C. Escher
M. C. Escher

Maurits Cornelis Escher , usually referred to as M.C. Escher , was a Netherlands Graphic arts. He is known for his often mathematically-inspired woodcuts, lithography, and mezzotints....
, he designed abstract landscapes for the courses. In retrospect, Cerny partly attributes the designs to his limited artistic skills. Unlike most other arcade games of the time, the course images were not drawn on the pixel
Pixel

In digital imaging, a pixel is the smallest item of information in an image. Pixels are normally arranged in a 2-dimensional grid, and are often represented using dots, squares, or rectangles....
 level. Instead, Cerny defined the elevation of every point in the course, and stored this information in a heightmap
Heightmap

In computer graphics, a heightmap or heightfield is a raster graphics used to store values, such as surface elevation data, for display in 3D computer graphics....
 array. The course graphics were then created by a ray tracing program that traced the path of light rays, using the heightmap to determine the appearance of the course on screen. This format also allowed Cerny to create shadows and use anti-aliasing
Anti-aliasing

In digital signal processing, anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution signal at a lower resolution....
, a technique that provided the graphics with a softer appearance. Cerny's course generator allowed him more time to experiment with the level designs. When deciding what elements to include in a course, practicality was a big factor; elements that would not work or would not appear as intended were omitted, such as an elastic barricade or a teeter-totter scale.

Cerny's personal interests changed throughout the project, leading to the inclusion of new ideas not in the original design documents. The game's enemy characters were designed by Cerny and Sam Comstock, who also animated them. Enemies had to be small in size due to technical limitations. Cerny and Comstock purposely omitted faces to give them unique designs and create a minimalistic appearance similar to the courses. As Marble Madness neared completion, the feedback from Atari's in-house focus testing
Focus group

A focus group is a form of qualitative research in which a group of people are asked about their attitude towards a product, service, concept, advertisement, idea, or packaging....
 was positive. In retrospect, Cerny wished he had included more courses to give the game greater longevity, but extra courses would have required more time and increased hardware costs. Atari was experiencing severe financial troubles at the time and could not extend the game's development period as it would have left their production factory idle.

Marble Madness uses the Atari System 1
Atari System

Atari System 1The Atari System 1 was Atari Games' first upgradeable arcade game hardware platform. Introduced in 1984, the System 1 platform was used for the games:...
 hardware, an interchangeable system of circuit boards, control panels, and artwork. The game features pixel graphics
Raster graphics

In computer graphics, a raster graphics image or bitmap, is a data structure representing a generally Rectangle grid of pixels, or points of color, viewable via a Computer display, paper, or other display medium....
 on a 19 inch Electrohome
Electrohome

Electrohome is perhaps best known as one of Canada's largest manufacturers of television sets in its heyday between 1949 and 1984, and continues to be a popular brand in the Canadian market....
 G07 model CRT monitor
Cathode ray tube

The cathode ray tube is a vacuum tube containing an electron gun and a fluorescent screen, with internal or external means to accelerate and deflect the electron beam, used to create images in the form of light emitted from the fluorescent screen....
, and uses a Motorola 68010
Motorola 68010

The Motorola MC68010 processor is a 16/32-bit microprocessor from Motorola, released in 1982. In common with the Motorola 68000 naming convention, it is usually just referred to as the 010 ....
 CPU with a MOS Technology 6502
MOS Technology 6502

The MOS Technology 6502 is an 8-bit microprocessor that was designed by Chuck Peddle and Bill Mensch for MOS Technology in 1975. When it was introduced, it was the least expensive full-featured central processing unit on the market by a considerable margin, costing less than one-sixth the price of competing designs from larger companies such...
 subsystem to control the audio and coin operations. Marble Madness was Atari's first game to use an FM
Frequency modulation synthesis

In Sound recording and reproduction and music frequency modulation synthesis is a form of sound synthesis where the timbre of a simple waveform is changed by frequency modulation it with a modulating frequency that is also in the audio range, resulting in a more complex waveform and a different-sounding tone....
 sound chip
Sound chip

A sound chip is an integrated circuit designed to produce sound . It might be doing this through digital, analog or mixed-mode integrated circuit electronics....
 produced by Yamaha, which is similar to a Yamaha DX7
Yamaha DX7

The Yamaha DX7 was a synthesizer manufactured by the Yamaha Corporation from 1983 to 1986, based on FM synthesis developed by John Chowning. It was the first commercially successful digital synthesizer, and its sounds can be heard on many recordings from the 1980s....
 synthesizer
Synthesizer

A synthesizer is an electronic instrument capable of producing a variety of sounds by generating and combining signals of different frequency....
 and creates the music in real time so that it is in synchronization
Synchronization

Synchronization or synchronisation is timekeeping which requires the coordination of events to operate a system in unison. The familiar Conducting of an orchestra serves to keep the orchestra in time....
 with the game action. The game's music was composed by Brad Fuller and Hal Canon who spent a few months becoming familiar with the capabilities of the sound chip.

Reception and legacy

Marble Madness was commercially successful following its release and was positively received by critics. Several thousand cabinets were shipped, and it soon became the highest-earning game in arcades. However, the game consistently fell from this ranking during its seventh week in arcades. Cerny believed players lost interest in the game after mastering it and moved on to other games. The arcade cabinets have since become fairly rare. Many reviewers felt that the high level of skill required to play the game was part of its appeal. In 2008, Levi Buchanan of IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 listed Marble Madness as one of several titles in his "dream arcade", citing the game's difficulty and the fond memories he had playing it. Video game author John Sellers said that difficulty was a major reason that players were attracted. Other engaging factors included the graphics, visual design, and the soundtrack. Retro Gamer
Retro Gamer

Retro Gamer is a United Kingdom magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject....
s Craig Grannell, in referring to the game as one of the most distinctive arcade games ever made, praised its visuals as "pure and timeless". Marble Madness was one of the first games to use true stereo sound
Stereophonic sound

Stereophonic sound, commonly called stereo, is the reproduction of sound, using two or more independent Sound recording and reproduction channels, through a symmetrical configuration of loudspeakers, in such a way as to create a pleasant and natural impression of sound heard from various directions, as in natural hearing....
 and have a recognizable musical score. British composer Paul Weir
Paul Weir

Paul Weir is a United Kingdom composer, sound designer and music director with almost ten years experience working in video games as well as other Mass media....
 commented that the music had character and helped give the game a unique identity. A common complaint of the arcade cabinet was that the track ball controls frequently broke from repeated use.

Beginning in 1986, the game was ported
Porting

In computer science, porting is the process of adapting software so that an executable Computer program can be created for a computing environment that is different from the one for which it was originally designed ....
 to numerous platforms with different companies handling the conversions; several home versions were published by Electronic Arts
Electronic Arts

Electronic Arts is an international video game developer, marketer, video game publisher and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games....
, Tiger Electronics
Tiger Electronics

Tiger Electronics is an United States toy manufacturer, best known for its handheld LCD games, the Furby, and Digital pet.Randy Rissman and Roger Shiffman founded the company in 1978....
 released handheld and tabletop LCD
Liquid crystal display

A liquid crystal display is an Electro-optic modulator shaped into a thin, flat panel made up of any number of color or monochrome pixels filled with liquid crystals and arrayed in front of a Light#Light sources or reflector....
 versions of the game, and it was ported to the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 by Rare. Early versions featured simplified graphics, and the different ports were met with mixed reception. John Harris of Gamasutra
Gamasutra

Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by Think Services , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer ....
 thought the arcade's popularity fueled the sales of the home versions, while Thomas Hanley of ScrewAttack
ScrewAttack

ScrewAttack is a video game-related website that showcases original entertainment for an audience of video game enthusiasts. Its content is also shown on GameTrailers and IGN....
 commented that most versions were not as enjoyable without a track ball. Grannell echoed similar statements about the controls and added that many had poor visuals and collision detection
Collision detection

In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids....
. He listed the Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
, Game Boy
Game Boy

The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
, and Sega Mega Drive
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 ports as the better conversions, and the Sinclair ZX Spectrum, PC
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
, and Game Boy Advance
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
 versions among the worst. In 2003, the game was included in the multi-platform title Midway Arcade Treasures
Midway Arcade Treasures

Midway Arcade Treasures is a collection of 24 arcade games developed by Digital Eclipse and released by Midway Games for the Nintendo GameCube, PlayStation 2, Xbox and Microsoft Windows....
, a compilation of classic games developed by Williams Electronics, Midway Games
Midway Games

'Midway Games' is an United States video game publisher and video game developer. Midway's legacy includes landmark titles such as Mortal Kombat , Ms....
 and Atari Games.

Marble Madness inspired other games which feature similar gameplay based on navigating a ball through progressively more difficult courses; such games are often described in terms that relate them to Marble Madness. Melbourne House's Gyroscope
Gyroscope (video game)

Gyroscope is an action game video game published by Melbourne House in 1985 in video gaming for a number of home computers. It is based on the Atari arcade game Marble Madness....
 and Electric Dreams Software
Electric Dreams Software

Electric Dreams Software was a video game publisher established in 1985 in video gaming by ex-managing director of Quicksilva, Rob Cousens. The company published video games for the ZX Spectrum, Commodore 64 and Amstrad CPC between 1985 and 1989, becoming one of the top eight UK software houses of that decade....
's Spindizzy were the first such games; both met with a moderate reception. In 1990, Rare released Snake Rattle 'n' Roll
Snake Rattle 'n' Roll

Snake Rattle 'n' Roll is a video game designed by Rare and originally released by Nintendo for the Nintendo Entertainment System in 1990. It is notable for being one of the earliest platform games to use a 3D computer graphics Isometric projection playing field....
 which incorporated elements similar to Marble Madness. Other such games include Marble Blast Gold
Marble Blast Gold

Marble Blast Gold is a 3D computer graphics adventure game involving a marble, several platforms, a few hazards and sometimes PowerUps. It was pre-installed on some Apple Inc....
 and Super Monkey Ball
Super Monkey Ball

Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega featuring a cast of humorous monkey characters ....
. The Monkey Ball series uses similar gameplay based on rolling a ball, but adds other features such as minigames and monkey characters.

An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in the development. Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market. Because the market's demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game by featuring new abilities for the marble such as invisibility and flight, included pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses. Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses. Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II
Street Fighter II

is a fighting game produced by Capcom originally released as a arcade game. A sequel to Capcoms fighting game Street Fighter , Street Fighter II improved upon the many concepts introduced in the first game , while offering players a selection of multiple player characters, each with their own unique fighting style and special moves....
. Atari assumed the track balls accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the 'Hood, a two-dimensional
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 beat 'em up
Beat 'Em Up

Beat 'Em Up, recorded at Hit Factory Criteria studios in Miami Beach, Florida, is the first Iggy Pop album that The Trolls were credited. The Trolls were: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Mooseman....
 game. The prototypes that were produced have since become collector items.

External links

  • , owner of all Atari Games properties.