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Video game crash of 1983

 

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Video game crash of 1983



 
 
The North American video game crash of 1983 (sometimes known as the video game crash of 1984 because it was in that year that the full effects of the crash became apparent to consumers) was the crash
Stock market crash

A stock market crash is a sudden dramatic decline of stock prices across a significant cross-section of a stock market. Crashes are driven by panic as much as by underlying economic factors....
 of the US video game market in the early 1980s. It almost destroyed the then-fledgling industry and led to the bankruptcy
Bankruptcy

Bankruptcy is a legally declared inability or impairment of ability of an individual or organization to pay its creditors. Creditors may file a bankruptcy petition against a debtor in an effort to recoup a portion of what they are owed or initiate a restructuring....
 of several companies producing home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
s and video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
s in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
. The crash brought an abrupt end to what is considered the second generation
History of video game consoles (second generation)

In the history of computer and video games, the second generation began in 1976 with the release of the Fairchild Channel F and Radofin 1292 Advanced Programmable Video System....
 of console video gaming in the English-speaking world.






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Encyclopedia


The North American video game crash of 1983 (sometimes known as the video game crash of 1984 because it was in that year that the full effects of the crash became apparent to consumers) was the crash
Stock market crash

A stock market crash is a sudden dramatic decline of stock prices across a significant cross-section of a stock market. Crashes are driven by panic as much as by underlying economic factors....
 of the US video game market in the early 1980s. It almost destroyed the then-fledgling industry and led to the bankruptcy
Bankruptcy

Bankruptcy is a legally declared inability or impairment of ability of an individual or organization to pay its creditors. Creditors may file a bankruptcy petition against a debtor in an effort to recoup a portion of what they are owed or initiate a restructuring....
 of several companies producing home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
s and video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
s in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
. The crash brought an abrupt end to what is considered the second generation
History of video game consoles (second generation)

In the history of computer and video games, the second generation began in 1976 with the release of the Fairchild Channel F and Radofin 1292 Advanced Programmable Video System....
 of console video gaming in the English-speaking world. It lasted for about two years and during that interval, many business analysts of the time expressed doubts about the long-term viability of video game consoles. The video game industry was revitalized a few years later, mostly due to the widespread success of the Nintendo Entertainment System
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 (NES), which was released in North America in and became extremely popular by .

There were several reasons for the crash, but the main cause was oversaturation of the market with dozens of consoles and hundreds of mostly low-quality games. Hundreds of games were in development for the release alone, and this overproduction resulted in a saturated market without the consumer interest it needed.

Preface and cause


The American video game console crash of 1983 was caused by a combination of factors. Although some were more important than others, all played a role in saturating, and then imploding, the video game industry.

Flood of consoles and games


The second generation of video game consoles was the first era to be sustained by large libraries of interchangeable software. Without an established precedent, the industry was not prepared to take consoles to the next generation. Also, the US market was flooded with literally dozens of consoles, giving consumers far too many choices. At the time of the US crash, there was a plethora of consoles on the market, including the Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
, the Atari 5200
Atari 5200

The Atari 5200 SuperSystem, or simply the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a replacement for the famous Atari 2600....
, the Bally Astrocade
Bally Astrocade

The Astrocade is an early video game console and simple computer system designed by a team at Midway Games, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market....
, the ColecoVision
ColecoVision

The ColecoVision is Coleco' History of video game consoles home video game console and was released August 1982. The ColecoVision offered arcade game graphics and gaming style, the ability to play Atari 2600 video games, and the means to expand the system's basic hardware....
, the Coleco Gemini
Coleco Gemini

The Coleco Gemini was an Atari 2600 clone manufactured by Coleco....
, the Emerson Arcadia 2001, the Fairchild Channel F System II
Fairchild Channel F

The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console....
, Magnavox Odyssey2, Mattel
Mattel

Mattel Inc. is the world's largest toy importing company based on revenue. The products it produces include Barbie dolls, Hot Wheels and Matchbox cars, American Girl dolls, board games, and, in the early 1980s, video game consoles....
 Intellivision
Intellivision

The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600....
 (and its just-released update with several peripherals, Intellivision II), the Sears Tele-Games systems (which included both 2600 and Intellivision clones), the Tandyvision (an Intellivision clone for Radio Shack
Radio shack

Radio shack is a slang term for a room or structure for housing radio equipment....
), the VTech CreatiVision
VTech CreatiVision

The Video Technology CreatiVision was a hybrid computer and video game video game console introduced by VTech in 1981. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older Video Brain computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated...
, and the Vectrex
Vectrex

The Vectrex is an 8-bit video game console that was developed by Smith Engineering. It was licensed and distributed first by General Consumer Electric , and then by Milton Bradley Company after their purchase of GCE....
. Each one of these consoles had its own library of games, and many had large third-party libraries. Likewise, many of these same companies announced yet another generation of consoles for , such as the Odyssey3, and Atari 7800. As previously mentioned, these consoles and games left consumers with too many choices.

Adding to the industry's woes was a glut of poor titles from hastily financed startup companies
Startup company

A startup company or start-up is a company with a limited operating history. These companies, generally newly created, are in a phase of development and research for markets....
. These games, combined with weak high-profile Atari 2600 games, such as the video game version of the hit movie E.T. the Extra-Terrestrial
E.T. the Extra-Terrestrial (Atari 2600)

E.T. the Extra-Terrestrial is an adventure game video game developed and published by Atari, Inc. for the Atari 2600 video game console. It was based on the E.T....
 and an infamous port
Pac-Man (Atari 2600)

Pac-Man was a licensed Porting to the Atari 2600 of the arcade game Pac-Man. It was developed and published by Atari Inc. in mid-March of 1982, and was the first licensed port of the Namco developed arcade game released in 1980....
 of the popular arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
 Pac-Man
Pac-Man

is an arcade game developed by Namco and licensed for distribution in the United States by Midway Games, first released in Japan on May 22, 1980. Immensely popular in the United States from its original release to the present day, Pac-Man is universally considered as one of the classics of the medium, virtually synonymous with video games, and...
, seriously damaged the reputation of the industry. E.T. in particular was vastly overproduced, damaging Atari financially (despite Pac-Mans poor quality, it did sell quite well). Finally, Atari's market-leading 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
, now in its sixth year, was starting to approach obsolescence; most who wanted a system had now purchased one, and there was not yet a strong next-generation console available to take the place of the 2600.

Competition from personal computers


Until the late 1970s, personal computer
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
s had primarily been sold in specialty computer stores at a cost of more than US$
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
1,000 (over US$2,500 in 2008 dollars). However, by the early 1980s, many companies released PCs that could connect to a TV
Television

Television is a widely used telecommunication mass-media for transmitting and receiving moving , either monochrome or color, usually accompanied by sound....
 set and offered color graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
 and improved sound. The first of these systems were the Atari 400 and 800
Atari 8-bit family

The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology MOS Technology 6502 central processing unit and were the first home computers designed with custom coprocessor chips, giving them the most powerful graphic, sound and I/O subsystems of any 8 bit machine of their time...
, but many competing models vied for consumer attention. By , the TI 99/4A
Texas Instruments TI-99/4A

The Texas Instruments TI-99/4A was an early home computer, released in June 1981, originally at a price of United States dollar $525. It was an enhanced version of the less-successful—and quite rare—TI-99/4 model, which was released in late 1979 at a price of $1,150....
 and the Atari 400
Atari 8-bit family

The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology MOS Technology 6502 central processing unit and were the first home computers designed with custom coprocessor chips, giving them the most powerful graphic, sound and I/O subsystems of any 8 bit machine of their time...
 both at $349 ($772.50 in 2008 dollars), Radio Shack
Radio shack

Radio shack is a slang term for a room or structure for housing radio equipment....
's Color Computer at $379 ($838.91 in 2008 dollars), and Commodore had just reduced the price of the Commodore VIC-20
Commodore VIC-20

The VIC-20 is an 8-bit home computer which was sold by Commodore International. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the Commodore PET....
 to $199 and the C64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
 to $499 ($440-$1104 in 2008 dollars). Because these and other home computers generally had more memory
Computer storage

Computer data storage, often called storage or memory, refers to computer components, devices, and recording medium that retain digital data used for computing for some interval of time....
 available, and better graphic and sound capabilities than a console, they permitted more sophisticated games and could also be used for tasks such as word processing
Word processing

Word processing is the creation of documents using a word processor. It can also refer to advanced shorthand techniques, sometimes used in specialized contexts with a specially modified typewriter....
 and home accounting. Also, their games were often much easier to copy, since they came on floppy disk
Floppy disk

A floppy disk is a data storage medium that is composed of a disk of thin, flexible magnetic storage medium encased in a square or rectangle plastic shell....
s or cassette tapes instead of ROM
Read-only memory

Read-only memory is a class of computer storage media used in computers and other electronic devices. Because data stored in ROM cannot be modified , it is mainly used to distribute firmware ....
 modules (though many of them continued to use ROM
Read-only memory

Read-only memory is a class of computer storage media used in computers and other electronic devices. Because data stored in ROM cannot be modified , it is mainly used to distribute firmware ....
 modules extensively). The use of a writable storage medium also allowed players to save games in progress, a feature useful for the increased complexity of computer games, and one not available on the consoles of the era. Commodore
Commodore International

Commodore, the commonly used name for Commodore International, was a United States electronics company based in West Chester, Pennsylvania which was a vital player in the home computer/personal computer field in the 1980s....
 explicitly targeted video game players in its advertising
Advertising

Advertising is a form of communication that typically attempts to persuade potential customers to Purchasing or to consume more of a particular brand of Product or Service ....
 by offering trade-ins toward the purchase of a Commodore 64 and suggesting that college-bound children would need to own computers, not video games.

Unlike most other computer manufacturers of the time, Commodore also sold its PCs in the same outlets as video game consoles, such as discount store
Discount store

A discount store is a type of department store, which sell products at prices lower than those asked by traditional retail outlets. Most discount department stores offer wide assortments of goods; others specialize in such merchandise as jewelry, electronic equipment, or electrical appliances....
s, department store
Department store

A department store is a retail establishment which specializes in selling a wide range of products without a single predominant Merchandise#Product_line....
s, and toy store
Toy store

A toy store, or toy shop, is a retail business specializing in selling toys. No longer held to the limitations of a physical outlet, many toy stores are now doing business over the e-commerce....
s. Commodore’s vertical integration
Vertical integration

In microeconomics and management, the term vertical integration describes a style of management control. Vertically integrated companies are united through a hierarchy with a common owner....
 also allowed it to engage in aggressive discount pricing because its margins were much higher than those of Texas Instruments
Texas Instruments

Texas Instruments , better known in the electronics industry as TI, is an United States company based in Dallas, Texas, Texas, United States, renowned for developing and commercializing semiconductor and computer technology....
 (TI), Coleco
Coleco

Coleco was an American company founded in 1932 by Maurice Greenberg as "Connecticut Leather Company". It became a highly successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar and ColecoVision....
, or Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
. This was because Commodore’s MOS Technology, Inc.
MOS Technology

MOS Technology, Inc., also known as CSG , was a integrated circuit design and Semiconductor device fabrication company based in Norristown, Pennsylvania, in the United States....
 subsidiary
Subsidiary

A subsidiary, in business matters, is an entity that is controlled by a bigger and more powerful entity. The controlled entity is called a company , corporation, or limited liability company, and the controlling entity is called its parent ....
 actually manufactured many of its chips
Integrated circuit

In electronics, an integrated circuit is a miniaturized electronic circuit that has been manufactured in the surface of a thin Wafer of semiconductor material....
 (notably the 6502
MOS Technology 6502

The MOS Technology 6502 is an 8-bit microprocessor that was designed by Chuck Peddle and Bill Mensch for MOS Technology in 1975. When it was introduced, it was the least expensive full-featured central processing unit on the market by a considerable margin, costing less than one-sixth the price of competing designs from larger companies such...
 CPU
Central processing unit

A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
). Some competing manufacturers also had to get their chips from this subsidiary, thus subsidizing Commodore for the chips they would then use to compete with it. Although this was a major factor in the ongoing PC price wars, some companies, such as Atari (who used the 6502 in Atari computers and video game consoles), were able to set up deals that allowed them to manufacture their own chips.

Timeline of the crash


The first sign of the coming disaster came from a company whose games were perceived to be high quality. Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
 was co-founded by Atari programmers
Game programmer

A game programmer is a programmer who primarily develops video games or related software . Game programming has many specialized disciplines; practitioners of any may regard themselves as "game programmers"....
 who left the company in because Atari did not allow credits to appear on the games and did not pay employees a royalty based on sales. At the time, Atari was owned by Warner Communications and the developers felt that they should receive the same recognition that musicians, directors, and actors got from Warner’s other divisions. After Activision went into business, Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
 quickly sued to block sales of Activision’s products, but never won a restraining order
Restraining order

A Restraining order is a form of legal injunction. The term is most commonly used in reference to domestic violence, harassment, stalking or sexual assault....
 and ultimately lost the case in .

This court case legitimized third-party development and companies as ill-prepared as Quaker Oats (as division US Games
US Games

US Games was a video game division of then-Conglomerate Quaker Oats that formed in 1982 in order to develop games for the then-popular Atari 2600....
) rushed to open video game divisions, hoping to impress both stockholders and consumers. Companies lured away each other’s programmers or used reverse engineering
Reverse engineering

Reverse engineering is the process of discovering the technological principles of a device, object or system through analysis of its structure, function and operation....
 to learn how to make games for proprietary systems. Atari even hired several programmers from Mattel
Mattel

Mattel Inc. is the world's largest toy importing company based on revenue. The products it produces include Barbie dolls, Hot Wheels and Matchbox cars, American Girl dolls, board games, and, in the early 1980s, video game consoles....
's Intellivision
Intellivision

The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600....
 development studio, prompting a lawsuit by Mattel against Atari that included charges of industrial espionage
Industrial espionage

Industrial espionage or corporate espionage is espionage conducted for commerce purposes instead of national security purposes.The term is distinct from legal and ethical activities such as examining corporate publications, websites, patent filings, and the like to determine the activities of a corporation ....
.

Despite the lessons learned by Atari in the loss of its programmers to Activision, Mattel continued to try to avoid crediting game designers. Rather than reveal the names of Intellivision game designers
Blue Sky Rangers

The Blue Sky Rangers are the group of Intellivision game programmers who once worked for Mattel back in the early 1980s.When the Intellivision first came out in 1978, its games were all developed by an outside firm....
, Mattel instead required that a 1981
TV Guide
TV Guide

TV Guide is the name of a North American weekly magazine about Broadcast programming.In addition to TV listings, the publication features television-related news, celebrity interviews, gossip and film reviews....
interview with them change their names to protect their collective identities. ColecoVision designers worked in similar obscurity, feeding more departures to upstart competitors.

Unlike Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
, Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
, or Microsoft
Microsoft

Microsoft Corporation is a multinational corporation computer technology corporation that develops, manufactures, licenses, and supports a wide range of computer software products for computing devices....
 in later decades, the hardware manufacturers in this era lost exclusive control of their platforms’ supply of games. With it they also lost the ability to make sure that the toy stores were never overloaded with products. Activision, Atari and Mattel all had experienced programmers, but many of the new companies rushing to join the market did not have enough experienced talent to create the games. Titles such as
Chase the Chuck Wagon
Chase the Chuck Wagon

Chase The Chuck Wagon is a video game for the Atari 2600 developed by Spectravision and released in 1983....
, Skeet Shoot, and Lost Luggage were examples of games that companies made in the hopes of taking advantage of the video game boom. While heavily advertised and marketed, these games were perceived to be of poor quality and did not catch on as hoped, further damaging the industry.

The established video game companies also played a significant role in the crash. When Atari issued its widely advertised
ET
E.T. the Extra-Terrestrial (Atari 2600)

E.T. the Extra-Terrestrial is an adventure game video game developed and published by Atari, Inc. for the Atari 2600 video game console. It was based on the E.T....
game, it manufactured millions of units in anticipation of a major hit. Unfortunately, the game had been rushed to market after less than six weeks of development time. The game’s poor reputation spread quickly by word of mouth
Word of mouth

Word of mouth is a reference to the passing of information from person to person. Originally the term referred specifically to speech communication , but now includes any type of human communication, such as face to face, telephone, email, and text messaging....
, and the story was picked up by newscasts that trumpeted
ET
E.T. the Extra-Terrestrial (Atari 2600)

E.T. the Extra-Terrestrial is an adventure game video game developed and published by Atari, Inc. for the Atari 2600 video game console. It was based on the E.T....
as the first great bomb of the video game age
List of commercial failures in computer and video gaming

As a hit-driven business, the great majority of the video games Video game industry's software releases have been commercial failures. In the early 21st century, rules of thumb noted by industry commentators estimated that 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of 100,0...
.

Price war


At the same time as the gaming industry shakeup, a home-computer price war was occurring which also proved disastrous for some contenders in that industry. As the pioneering computer-book author and journalist David H. Ahl recounted in :

Besides TI, personal-computer casualties included the Coleco Adam
Coleco Adam

The Coleco Adam was a home computer, an attempt in the early 1980s by United States toy manufacturer Coleco to follow on the success of its ColecoVision game console....
, the Timex-Sinclair line, and a number of other smaller players. Atari nearly went bankrupt and in 1984 was sold off by its parent company Warner Communications
Warner Communications

Warner Communications was established in 1972 when Kinney National Company spun off its non-entertainment assets, due to a financial scandal over its parking operations and changed its name....
 (now part of Time Warner
Time Warner

Time Warner Inc. is the world's third largest media and entertainment Conglomerate by market capitalization , headquartered in the Time Warner Center in New York City....
). The purchaser was, ironically, Jack Tramiel
Jack Tramiel

Jack Tramiel is a businessman, best known for founding Commodore International - manufacturer of the Commodore PET, Commodore 64, Commodore 128, Commodore Amiga, and other Commodore models of home computers....
, the founder of Commodore International
Commodore International

Commodore, the commonly used name for Commodore International, was a United States electronics company based in West Chester, Pennsylvania which was a vital player in the home computer/personal computer field in the 1980s....
. Commodore’s board of directors
Board of directors

A board of directors is a body of elected or appointed persons who jointly oversee the activities of a company or organization. The body sometimes has a different name, such as board of trustees, board of governors, board of managers, or executive board....
, keen on moving the company in a direction away from home computing, had forced him out. Thus, even the winner of the home computer war found it a Pyrrhic victory
Pyrrhic victory

A Pyrrhic victory is a victory with devastating cost to the victor....
.

Immediate effect on the industry

The release of so many new games in completely flooded the market and most stores did not have, or decided not to allocate, sufficient space to carry all the new games and consoles. Inside Mattel, one Intellivision sales executive explained the problem: "Two years of products have been pushed into the channel in one year, and there’s no way to re-balance the system." As stores tried to return the surplus games to the new publishers, the publishers had neither new products nor cash to refund the retailers' money. Many publishers, including Games By Apollo
Games By Apollo

Games by Apollo was an early third-party developer for the Atari 2600, based in Richardson, Texas. Founded by Pat Roper in October 1981 by as a subsidiary of his National Career Consultants , their first game was Skeet Shoot....
 and US Games
US Games

US Games was a video game division of then-Conglomerate Quaker Oats that formed in 1982 in order to develop games for the then-popular Atari 2600....
 (the ill-fated Quaker Oats games unit), quickly folded.

Unable to return the unsold games to defunct publishers after Christmas 1982, toy stores marked down the titles and placed them in discount bins and sale tables. Whereas the typical game of 1982 cost US$
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
34.95 — US$77.36 in 2008 when adjusted for inflation — the discount bins quickly settled on the price of US$4.95 per game (about US$10.96 in 2008 when adjusted for inflation). By June , the market for the more expensive games had shrunk dramatically and was replaced by a new market of rushed-to-market, low-budget games.

A massive industry shakeout resulted. Magnavox
Magnavox

Magnavox is an United States electronics company founded by Edwin Pridham and Peter L. Jensen. The brothers invented a moving-coil loudspeaker in 1915 at their lab in Napa, California, they named their brainchild "Magnavox"....
 and Coleco
Coleco

Coleco was an American company founded in 1932 by Maurice Greenberg as "Connecticut Leather Company". It became a highly successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar and ColecoVision....
 abandoned the video game business entirely, and Imagic
Imagic

'Imagic' was a third-party maker of games for the Atari 2600 and other early video game consoles in the early 1980s. It was co-founded in 1981 by former Atari programmer Rob Fulop, the author of Night Driver and Missile Command , and its best-selling titles included Atlantis , Cosmic Ark, Demon Attack, and billiards game ...
 withdrew its IPO the day before its stock was to go public, and later collapsed. While the largest of the third-party cartridge makers, Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
, survived for several more years on personal-computer platforms (thanks to its then-legal ability to average its income and recover millions of dollars in past tax payments from the IRS), most of the smaller software development houses supporting the Atari 2600 closed.

Additionally, the toy retailers which controlled consumer access to games had concluded that video games were a fad, that the fad was over, and that the shelf space should be reassigned to different products. This led to many retailers refusing to have anything to do with video games for several years. This was the most formidable barrier that Nintendo ran up against when trying to market the US-branded Famicom
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
 in the US. This opposition to video games by retailers was directly responsible for causing Nintendo to make such changes as calling the system an "Entertainment System" rather than a "console," using terms such as "control deck" and "Game Pak," as well as including a toy robot called ROB
R.O.B.

R.O.B. was an accessory for the Nintendo Entertainment System. It was released in July 1985 in Japan as the Famicom Robot and later that year as R.O.B....
 to convince toy retailers to allow it in their stores.

Long-term effect on the industry

The American video game crash had two long-lasting results. The first result was that dominance in the home console market shifted from the United States
United States

The United States of America is a Federal government constitutional republic comprising U.S. state and a federal district. The country is situated mostly in central North America, where its Contiguous United States and Washington, D.C., the Capital districts and territories, lie between the Pacific Ocean and Atlantic Oceans, Borders of the U...
 to Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
. When the video game market recovered by , the leading player was Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
’s NES
Nintendo Entertainment System

The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
, with a resurgent Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
 battling Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
 for the number two spot. Atari, never truly recovering, could not manage to match the success of its 2600 console and finally stopped producing game systems in after the failure of the Atari Jaguar
Atari Jaguar

The Atari Jaguar is a video game console, released by Atari Corporation in . It was designed to surpass the Sega Mega Drive and the Super Nintendo Entertainment System in processing power....
. Japanese control of the North American market continued for most of the next two decades.

A second, highly visible result of the crash was the institution of measures to control third-party development of software. Using secrecy to combat industrial espionage
Industrial espionage

Industrial espionage or corporate espionage is espionage conducted for commerce purposes instead of national security purposes.The term is distinct from legal and ethical activities such as examining corporate publications, websites, patent filings, and the like to determine the activities of a corporation ....
 had failed to stop rival companies from reverse engineering the Mattel and Atari systems and hiring away their trained game programmers. Nintendo, and all the manufacturers who followed, controlled game distribution by implementing licensing restrictions and a security lockout system. Would-be renegade publishers could not publish for each others’ lines, as Atari, Coleco and Mattel had done, because in order for the cartridge to work in the console, the cartridge had to contain the appropriate key chip for the lock inside the console, and the publisher had to also acknowledge its license to Nintendo in the copyright notices. If no key chip was present or if the key chip did not match the lock inside the console, the game would not work. Although Accolade achieved a technical victory in one court case against Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
, challenging this control, even it ultimately yielded and signed the Sega licensing agreement. Several publishers, notably Tengen
Tengen (company)

Tengen was a video game publisher and video game developer that was created by arcade game manufacturer Atari Games. Atari had been split into two distinct companies....
 (Atari), Color Dreams
Color Dreams

Color Dreams was a company that video game developer video games for the 8-bit Nintendo Entertainment System . While most companies that developed NES games obtained an official license from Nintendo to produce game cartridges, Color Dreams was unusual in that it developed NES games without an official license....
, and Camerica
Camerica

Camerica is a video game company that was notable for producing unlicensed Nintendo Entertainment System games and hardware. It was founded in 1988 and published games through 1992....
, challenged Nintendo’s control system during the 8-bit era. The concepts of such a control system remain in use on every major video game console produced today, even with fewer “cartridge-based” consoles on the market than in the 8/16-bit era. Replacing the security chips in most modern consoles are specially-encoded optical discs that cannot be copied by most users and can only be read by a particular console under normal circumstances.

Nintendo reserved the lion’s share of NES game revenue for itself by limiting most third-party publishers to only five games per year on its systems. It also required all cartridges to be manufactured by Nintendo, and to be paid for in full before they were manufactured. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Nintendo portrayed these measures as intended to protect the public against poor-quality games, and placed a golden seal of approval
Nintendo Seal of Quality

The Nintendo Seal of Quality is a gold seal first used by Nintendo of America, and later Nintendo of Europe, displayed on any game licensed for use on one of its video game consoles, denoting the game has been properly licensed by Nintendo ....
 on all games released for the system. Most of the Nintendo platform-control measures were adopted by later manufacturers such as Sega, Sony, and Microsoft.

Effect on other video game markets worldwide


In Europe, the early years of personal computing (1981–1985) were spearheaded by the very aggressive marketing
Marketing

Marketing is defined by the American Marketing Association as the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large....
 of inexpensive home computer
Home computer

A home computer was a class of personal computer entering the market in 1977 and becoming common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles....
s with the theme “Why buy your child a video game and distract them from school when you can buy them a home computer that will prepare them for college?” Marketing research for both the gaming and the home-computer industries sides tracked the change as millions of consumers shifted their
intention to buy choices from game consoles to low-end computers that retailed for similar prices while still playing comparable games.

By , computers such as the Commodore 64 and Sinclair ZX Spectrum
ZX Spectrum

The Sinclair ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. Referred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predec...
 had launched in Europe and were selling extremely well there, dominating the European games market and growing throughout /. The significantly lower price of computer games (some of which cost just 1% of the price of a computer, due to being stored on inexpensive cassette tapes rather than the plastic cartridges of consoles) strengthened this domination and helped quickly create a mass computer games market. By the time of the 1983 North American console crash, the European video games industry was mostly computer-based and most games were made by European publishers. This allowed the European market to continue to thrive despite the crashing American console market.

External links

  • , a chronicle of the Great Videogame Crash
  • (a 200-page story contained within Twin Galaxies' Official Video Game & Pinball Book of World Records) by Walter Day (1998), ISBN 1-887472-25-8
  • Biographies and history of the era
  • by the original programmers
  • Written by Chris Crawford, a game designer at Atari during the crash
  • Events & Game release dates (1982-1990)
  • discusses the crash