Robotron: 2084 is an
arcadeAn arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
video game developed by
Vid KidzVid Kidz was a video game developer formed in February 1981 by Defender programmers Eugene Jarvis and Larry DeMar, following their departure from Williams Electronics. Eventually, Williams made a deal with Vid Kidz to design games for them....
and released by Williams Electronics in 1982. It is a
shooting gameShoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...
that features
two-dimensional (2D) graphics2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
. The game is set in the year 2084, in a fictional world where
robots have turned against humansCybernetic revolt or robot uprising is a scenario in which an artificial intelligence decide that humans are a threat , are inferior, or are oppressors and try to destroy or to enslave them potentially leading to...
. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
The designers,
Eugene JarvisEugene Peyton Jarvis is a game designer and programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable amongst his works are the seminal arcade video games Defender and Robotron: 2084 in the early 1980s, and the Cruis'n series of driving games...
and
Larry DeMarLawrence E. DeMar is a video game and pinball designer and software programmer. He is known as one of the co-designers of the classic arcade game Defender ....
, drew inspiration from other popular media:
Nineteen Eighty-FourNineteen Eighty-Four by George Orwell is a dystopian novel about Oceania, a society ruled by the oligarchical dictatorship of the Party...
and
BerzerkBerzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago.-Gameplay:The player controls a green stick-figure, representing a "humanoid." Using a joystick , the player navigates a simple maze filled with many robots, who fire lasers back at the...
. A two joystick control scheme was developed to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions.
Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. The game is frequently listed as one of Jarvis's best contributions to the video game industry.
Robotron: 2084 arcade cabinets have since become a sought-after collector's item. It was ported to numerous platforms, inspired the development of other games, and followed by sequels.
Gameplay
Robotron: 2084 is a 2D, fixed shooting game in which the player controls the on-screen protagonist from a top-down perspective. The game is set in the year 2084 in a fictional world where robots ("Robotrons") have taken control of the world and eradicated most of the human race. The main protagonist is a nameless
superhumanSuperhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the near or distant future...
attempting to save the last human family.
The game uses a two joystick control scheme; the left joystick controls the on-screen character's movement, while the right controls the direction the character's weapon fires. Both joysticks allow for an input direction in one of eight ways. Each level, referred to as a "wave", is a single screen populated with a large number of various enemy robots; types include invincible giants to robots that continually manufacture other robots that shoot the protagonist. Coming into contact with an enemy or enemy projectile results in the character dying. Waves also include human family members which can be rescued to score additional points. Defeating all the onscreen-robots allows the player to progress to a more difficult wave; a cycle which continues until the player depletes extra attempts to continue the game.
Development
Robotron: 2084 features
monauralMonaural or monophonic sound reproduction is single-channel. Typically there is only one microphone, one loudspeaker, or channels are fed from a common signal path...
sound and
pixel graphicsIn computer graphics, a raster graphics image, or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium...
on a 19 inch
CRT monitorThe cathode ray tube is a vacuum tube containing an electron gun and a fluorescent screen used to view images. It has a means to accelerate and deflect the electron beam onto the fluorescent screen to create the images. The image may represent electrical waveforms , pictures , radar targets and...
. It uses a
Motorola 6809The Motorola 6809 is an 8-bit microprocessor CPU from Motorola, designed by Terry Ritter and Joel Boney and introduced 1978...
central processing unitThe central processing unit is the portion of a computer system that carries out the instructions of a computer program, to perform the basic arithmetical, logical, and input/output operations of the system. The CPU plays a role somewhat analogous to the brain in the computer. The term has been in...
that operates at 1
MHzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
. To produce multiple sounds on a single audio channel, the game uses a priority scheme to generate sounds in order of importance. A custom graphics coprocessor—which operates as a
blitterIn a computer system, a blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, that is dedicated to the rapid movement and modification of data within that computer's memory...
chip—generates the on-screen objects and visual effects. The coprocessor increases the transfer speed of memory, which allows the game to simultaneously animate a large number of objects.
The game was developed in six months by
Eugene JarvisEugene Peyton Jarvis is a game designer and programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable amongst his works are the seminal arcade video games Defender and Robotron: 2084 in the early 1980s, and the Cruis'n series of driving games...
and
Larry DeMarLawrence E. DeMar is a video game and pinball designer and software programmer. He is known as one of the co-designers of the classic arcade game Defender ....
, founders of
Vid KidzVid Kidz was a video game developer formed in February 1981 by Defender programmers Eugene Jarvis and Larry DeMar, following their departure from Williams Electronics. Eventually, Williams made a deal with Vid Kidz to design games for them....
. Vid Kidz served as a consulting firm that designed games for Williams Electronics, whom Jarvis and DeMar had previously worked for. The game was designed to provide excitement for players; Jarvis described the game as an "athletic experience" derived from a "physical element" in the two joystick design.
Robotron: 2084s gameplay is based on presenting the player with conflicting goals: avoid enemy attacks to survive, defeat enemies to progress, and save the family to earn points. It was first inspired by Stern Electronics' 1980 arcade game
BerzerkBerzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago.-Gameplay:The player controls a green stick-figure, representing a "humanoid." Using a joystick , the player navigates a simple maze filled with many robots, who fire lasers back at the...
and the
Commodore PETThe Commodore PET was a home/personal computer produced from 1977 by Commodore International...
computer game
Chase.
Berzerk is a shooting game in which a character traverses a maze to shoot robots, and
Chase is a text-based game in which players move
text charactersA character encoding system consists of a code that pairs each character from a given repertoire with something else, such as a sequence of natural numbers, octets or electrical pulses, in order to facilitate the transmission of data through telecommunication networks or storage of text in...
into others. The initial concept involved a passive main character; the object was to get robots that chased the protagonist to collide with stationary, lethal obstacles. The game was deemed too boring compared to other action titles on the market and shooting was added to provide more excitement.
The dual joystick control design resulted from two experiences in Jarvis's life: an automobile accident and playing
Berzerk. Prior to beginning development, Jarvis injured his right hand in an accident—his hand was still in a cast when he returned to work, which prevented him from using a traditional joystick with a button. While in rehabilitation, he thought of
Berzerk. Though Jarvis enjoyed the game and similar titles, he was dissatisfied with the control scheme;
Berzerk used a single joystick to move the on-screen character and a button to fire the weapon, which would shoot the same direction the character was facing. Jarvis noticed that if the button was held down, the character would remain stationary and the joystick could be used to fire in any direction. This method of play inspired Jarvis to add a second joystick dedicated to aiming the direction projectiles were shot. Jarvis and DeMar created a prototype using a
StargateStargate is an arcade game released in 1981 by Williams Electronics. Created by Eugene Jarvis, it is a sequel to the 1980 game Defender, and was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and Larry DeMar...
system boardAn arcade system board is a dedicated computer system created for the purpose of running video arcade games. Arcade system boards typically consist of a main system board with any number of supporting boards...
and two Atari 2600 controllers attached to a control panel. In retrospect, Jarvis considers the design a contradiction that blends "incredible freedom of movement" with ease of use.
The developers felt a rescue theme similar to
Defender—one of their previous games—was needed to complete the game, and added a human family as a method to motivate players to earn a high score. The rescue aspect also created a situation were players had to constantly reevaluate their situation to chose the optimal action: run from enemies, shoot enemies, or rescue humans. Inspired by
George OrwellEric Arthur Blair , better known by his pen name George Orwell, was an English author and journalist...
's
Nineteen Eighty-FourNineteen Eighty-Four by George Orwell is a dystopian novel about Oceania, a society ruled by the oligarchical dictatorship of the Party...
, Jarvis and DeMar further developed the plot around the concept of an
Orwellian"Orwellian" describes the situation, idea, or societal condition that George Orwell identified as being destructive to the welfare of a free society...
world. The two noticed, however, that 1984 was approaching, but the state of the real world did not match that of the book. They decided to set the game further in the future, the year 2084, to provide a more realistic timeframe for their version of "Big Brother". Jarvis, a
science fictionScience fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
fan, based the Robotrons on the idea that computers would eventually become advanced entities that helped humans in everyday life. He believed the robots would eventually realize that humans are the cause of the world's problems and
revoltA revolution is a fundamental change in power or organizational structures that takes place in a relatively short period of time.Aristotle described two types of political revolution:...
against them.
Jarvis and DeMar
playtestA playtest is the process by which a game designer tests a new game for bugs and flaws before bringing it to market. Playtests can be run "open", "closed", "beta", or otherwise....
ed the game themselves, and continually tweaked the designs as the project progressed. Though games at the time began to use
scrollingIn computer graphics, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves the user's view across what is...
to have larger levels, the developers chose a single screen to confine the action. To instill panic in the player, the character was initially placed in the center of the game's action, and had to deal with projectiles coming from multiple directions, as opposed previous shooting games such as
Space Invadersis an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...
and
Galaxianis an arcade game developed by Namco in 1979. It was published by Namco in Japan and was imported to North America by Midway in 1980. A fixed shooter-style game in which the player controls a spaceship at the bottom of the screen and shoots enemies descending in various directions, it was designed...
, where the enemies attacked from a single direction. This made for more challenging gameplay, an aspect Jarvis took pride in. Enemies were assigned to stages in different groups to create themes. Early stages were designed to be relatively simple compared to later ones. The level of difficulty was designed to increase quickly so players would struggle to complete later stages. In retrospect, Jarvis attributes his and DeMar's average player skills to the game's balanced design. Though they made the game as difficult as they could, the high end of their skills ended up being a good challenge for expert players. The graphics were given a simple appearance to avoid a cluttered game screen, and object designs were made distinct from each other to avoid confusion. Black was chosen as the background color to help characters stand out and reduce clutter.
Enemy designs
Each enemy was designed to exhibit a unique behavior towards the character; random elements were programmed into the enemies' behaviors to make the game more interesting. The first two designed were the simplest: "Electrodes" and "Grunts". Electrodes are stationary objects that are lethal to the in-game characters, and Grunts are simple robots that chase the protagonist by plotting the shortest path to him. Grunts were designed to overwhelm the player with large groups. While testing the game with the new control system and the two enemies, Jarvis and DeMar were impressed by the gameplay's excitement and fun. As a result, they began steadily increasing the number of on-screen enemies to over a hundred to see if more enemies would generate more enjoyment.
Other enemies were created to add more variety. Large, indestructible "Hulks", inspired by an enemy in
Berzerk, were added to kill the humans on the stage. Though they cannot be destroyed, the developers decided to have the protagonist's projectiles slow the Hulk's movement as a way to help the player. Levitating "Enforcers" were added as enemies that could shoot back at the main character; Jarvis and DeMar liked the idea of a floating robot and felt it would be easier to animate. A projectile
algorithmIn mathematics and computer science, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function. Algorithms are used for calculation, data processing, and automated reasoning...
was devised for Enforcers to simulate enemy intelligence. The developers felt a simple algorithm of shooting directly at the protagonist would be ineffective because the character's constant motion would always result in a miss. Random elements were added to make the projectile more unpredictable; the Enforcer aims at a random location in a ten
pixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
radius around the character, and random acceleration curves the
trajectoryA trajectory is the path that a moving object follows through space as a function of time. The object might be a projectile or a satellite, for example. It thus includes the meaning of orbit—the path of a planet, an asteroid or a comet as it travels around a central mass...
. To further differentiate Enforcers, Jarvis devised the "Spheroid" enemy as a robot that continually generated Enforcers, rather than have them already on the screen like other enemies. "Brains" were conceived as robots that could capture humans and brainwash them into enemies called "Progs". DeMar devised the final enemies as a way to further increase the game's difficulty; "Tanks" that fire projectiles which bounce around the screen, and "Quarks" as a tank producing robot.
Reception
Robotron: 2084 was commercially successful; Williams sold approximately 19,000 arcade cabinets, and cabaret and cocktail versions were later produced. The different arcade versions have since become varying levels of rarity; the cocktail and cabaret versions are very rare, while the upright cabinets are more available. It is one of the most collected arcade games, and is consistently higher priced than other titles among collectors.
The game has been positively received by critics. Author David Ellis called
Robotron: 2084 a "classic favorite" of its time, and stated that, despite the game's difficulty, it is among the most popular video games in the industry.
Retro GamerRetro Gamer is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Although launched as a quarterly publication, Retro Gamers soon became a monthly...
rated the game number two on their list of "Top 25 Arcade Games", citing its simple and addictive design. In 2008,
Guinness World RecordsGuinness World Records, known until 2000 as The Guinness Book of Records , is a reference book published annually, containing a collection of world records, both human achievements and the extremes of the natural world...
listed it as the number eleven arcade game in technical, creative and cultural impact. Brett Alan Weiss of
AllgameAllgame is a commercial database of information about arcade games, video games and console manufacturers.Allgame is owned by All Media Guide, along with Allmusic and Allmovie....
called it one of the industry's "most exciting and intense" games. He complimented the gameplay, graphics and audio, calling them addictive, colorful and energized respectively. The game has garnered praise from industry professionals as well.
Midway GamesMidway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...
's Tony Dormanesh and
Electronic ArtsElectronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...
' Stephen Riesenberger called
Robotron: 2084 their favorite arcade game. David Thiel, a former
GottliebGottlieb was an arcade game corporation based in Chicago, Illinois. The company was established by David Gottlieb in 1927, initially producing pinball machines while later expanding into various other games including pitch-and-bats, bowling games, and eventually video arcade games .Like other...
audio engineer, referred to the game as the "pinnacle of interactive game design". Xot's John Leffingwell described
Robotron: 2084 as "the perfect blend of mayhem and simplicity", and commented that its plot was an interesting commentary. Jeff Peters from GearWorks Games praised the playing field as "crisp and clear", and described the strategy and dexterity required to play as a challenge to the senses. He summarized the game as "one of the best examples of game play design and execution."
Critics lauded
Robotron: 2084s gameplay. Authors Rusel DeMaria and Johnny Wilson enjoyed the excitement created by the constant waves of robots and fear of the character dying. They considered it one of the more impressive games produced from the 80s and 90s. Author John Vince considered the reward system (saving humans) and strategic elements as positive components.
ACE magazineACE was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.-History:...
's David Upchurch commented that despite the poor graphics and basic design, the gameplay's simplicity was a strong point. The control scheme in particular was well received. DeMaria and Wilson considered it a highlight which provided the player a tactical advantage. Owen Linzmayer of
Creative ComputingCreative Computing was one of the earliest magazines covering the microcomputer revolution. Published from 1974 until December 1985, Creative Computing covered the whole spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically-oriented BYTE. The magazine...
Video & Arcade Games praised the freedom of movement afforded by the controls. Ellis commented that the unique control scheme was a factor in the game's success.
Retro Gamer lauded the controls, describing them as "one of the greatest control systems of all time." In retrospect, DeMar felt players continued to play the game because the control scheme offered a high level of precision.
Legacy
Because of its popularity, the game has been referenced in facets of popular culture: the
Beastie BoysBeastie Boys are an American hip hop trio from New York City. The group consists of Mike D who plays the drums, MCA who plays the bass, and Ad-Rock who plays the guitar....
' song "
The Sounds of Science" on the album
Paul's BoutiquePaul's Boutique is the second studio album by American hip hop group Beastie Boys, released on July 25, 1989, on Capitol Records. Featuring production by the Dust Brothers, the recording sessions for the album took place in Matt Dike's Apartment and the Record Plant in Los Angeles from 1988 to...
,
Lou ReedLewis Allan "Lou" Reed is an American rock musician, songwriter, and photographer. He is best known as guitarist, vocalist, and principal songwriter of The Velvet Underground, and for his successful solo career, which has spanned several decades...
's song "Down at the Arcade" on his
New SensationsNew Sensations is the thirteenth solo album by Lou Reed.When this album was released, critics and listeners alike took note of a change in the songs as being more upbeat and fun than much of Reed's prior work....
album, and the comic strip
Bob the Angry FlowerBob the Angry Flower is a black-and-white comic strip that tells the exploits of an easily angered anthropomorphic flower named Bob and his interactions with the world, often in search of either global domination or love...
. Players have also competed to obtain the highest score at the game. Jarvis's contributions to the game's development are often cited among his accolades. Vince considered him as one of the originators of "high-action" and "reflex-based" arcade games, citing
Robotron: 2084s gameplay among other games designed by Jarvis. In 2007, IGN listed Eugene Jarvis as a top game designer whose titles (
Defender,
Robotron 2084, and
Smash TVSmash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. Home versions were developed for various platforms and most were published by Acclaim Entertainment.-Description:...
) have influenced the video game industry.
GamesTMGamesTM is a UK-based, multi-format video games magazine, covering many video game platforms including PlayStation 3, Xbox 360, Wii, GameCube, Xbox, PlayStation 2, PC games, Game Boy Advance, PlayStation Portable, Nintendo DS and Arcade machines...
referred to the game as the pinnacle of his career.
Bill Loguidice and Matt Barton of Gamasutra commented that
Robotrons success, along with
Defender, illustrated that video game enthusiasts were ready for more difficult games with complex controls. Though not the first to implement it,
Robotron: 2084s use of dual joysticks popularized the design among 2D shooting games, and has since been copied by other arcade-style games. The control scheme has appeared in several other titles produced by Midway Games:
[Williams Electronics purchased Midway in 1988, and later transferred its games to the Midway Games subsidiary.] Inferno,
Smash TV, and
Total CarnageTotal Carnage is an arcade shooter, developed by Mark Turmell for Midway in 1991. The game was released for the SNES in 1993 and the Amiga CD32, Amiga, and DOS in 1994. Later the game was re-released in 2004, as part of Midway Arcade Treasures 2 for the PlayStation 2, Xbox and Nintendo GameCube...
. Many shooting games on
Xbox Live ArcadeXbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...
and PlayStation Network use this dual control design. The 2003 title
Geometry WarsGeometry Wars is a minigame created by Bizarre Creations as part of Project Gotham Racing 2 for the Xbox, accessible through the in-game garage. An updated version of the game, Geometry Wars: Retro Evolved, is available for download on the Xbox 360 via Xbox Live Arcade. It can also be played in...
and its sequels also use a similar control scheme. The input design was most prominent in arcade games until video games with
three-dimensional (3D) graphics3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
became popular in the late 1990s. Jarvis attributes the lack of proliferation in the home market to the absence of hardware that offered two side-by-side joysticks. Most 3D games, however, use the dual joystick scheme to control the movement of a character and a camera. Few console games, like the 2004 title
Jet Li: Rise to HonorJet Li: Rise to Honor is a video game released in 2004 for the PlayStation 2. The game features the likeness, voice acting and motion capture work of martial arts actor Jet Li, and features martial arts choreography by Corey Yuen.-Gameplay:...
, use two joysticks for movement and attacking.
Remakes and sequels
Jarvis planned to produce sequels, but the North American video game crash of 1983 halted most video game production for a few years. Prior to the full effects of the crash, Vid Kidz developed an unofficial sequel (
BlasterBlaster is an arcade game developed by Eugene Jarvis and released by Williams in 1983. The game is a 3d shooter set in outer space and is a quasi-sequel to Robotron: 2084. The objective is to shoot enemies and avoid obstacles in twenty differently-goaled levels in order to reach paradise...
) in 1983. The game is set in the same universe and takes place in 2085 in a world overrun by Robotrons. Williams considered creating a proper sequel in the mid-1980s as well as a movie adaptation. The company released a sequel with 3D graphics titled
Robotron X in 1996 for the Sony
PlayStationThe is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...
and personal computers. It was ported two years later to the
Nintendo 64The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...
as
Robotron 64. In addition to the graphical update, the game includes new audio and multiple camera angles. Though the game features similar gameplay as the original, it was not as well received. Authors Andrew Rollings and Ernest Adams considered the moving camera in the 3D environment a negative update. They felt the original format—an overhead perspective of a single screen—presented the player with all the necessary information and relied on the player's skill. The moving camera angle, however, obscured areas of the playing field and could result in the player being shot by an enemy that suddenly appeared. Vince echoed similar statements, stating that the gameplay suffered from the loss of important aspects from the original. Rollings and Adams, however, attribute the fad of classic remakes in the late 1990s in part to
Robotron Xs release.
Robotron: 2084 has been remade on different platforms. Beginning in 1983, the game was
portedIn computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
to several platforms including the
Atari 5200The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600...
,
Atari 7800The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986. The original release had occurred two years earlier under Atari Inc. The 7800 had originally been designed to replace Atari Inc.'s Atari 5200 in 1984, but was temporarily...
,
Apple IIeThe Apple IIe is the third model in the Apple II series of personal computers produced by Apple Computer. The e in the name stands for enhanced, referring to the fact that several popular features were now built-in that were only available as upgrades and add-ons in earlier models...
,
Commodore 64The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
, and
TI-99/4AThe Texas Instruments TI-99/4A was an early home computer, released in June 1981, originally at a price of USD $525. It was an enhanced version of the less-successful—and quite rare—TI-99/4 model, which was released in late 1979 at a price of $1,150...
. Most conversions did not have a dual joystick and were received less favorably by critics. In 2000, a web-based version of
Robotron: 2084, along with nine other classic arcade games, were published on Shockwave.com. Four years later,
Midway GamesMidway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...
also launched a website featuring the Shockwave versions. The game has been included in several multi-platform compilations: the 1996
Williams Arcade's Greatest HitsWilliams Arcade's Greatest Hits is a video game anthology for the Super NES, PlayStation, Sega Genesis, and Sega Saturn consoles that features 1980s arcade games from the Williams Electronics company. The games included are Defender, Defender II, Joust, Robotron: 2084, and Sinistar...
, the 2000
Midway's Greatest Arcade HitsMidway's Greatest Arcade Hits is an arcade game compilation released for the Nintendo 64, Dreamcast, and Game Boy Advance.- Volumes and Games included :Two volumes have been released so far....
, and the 2003
Midway Arcade TreasuresMidway Arcade Treasures is a collection of 24 arcade games developed by Digital Eclipse and released by Midway for the GameCube, PlayStation 2, Xbox and PC....
. In 2004, Midway Games planned to release a plug and play version of
Robotron: 2084 as part of a line of TV Games, however, it was never released.
Robotron: 2084 became available for download via
MicrosoftMicrosoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
's
Xbox Live ArcadeXbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...
in November 2005. In February 2010, however, Microsoft removed it from the service citing permission issues. The Xbox Live version included high-definition graphics and two-player cooperative multi-player with one player controlling the movement and another the shooting. Scores were tracked via an online ranking system. The game has also inspired other titles. The 1990 arcade game
Smash TVSmash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. Home versions were developed for various platforms and most were published by Acclaim Entertainment.-Description:...
, also designed by Jarvis, features a similar design—two joysticks used to shoot numerous enemies on a single screen—as well as ideas he intended to include in sequels. In 1991,
Jeff MinterJeff 'Yak' Minter is a British computer/video game designer and programmer. He is the founder of software house Llamasoft and his recent works include Neon , a non-game music visualization program that has been built into the Xbox 360 console, and the video games Space Giraffe , and Space Invaders...
released a
sharewareThe term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...
game titled
LlamatronLlamatron is a computer game written by Jeff Minter of Llamasoft, and released as shareware in 1991 for the Atari ST. The game was converted to the Commodore Amiga and PC the following year. It is very similar in gameplay to the 1982 arcade game Robotron: 2084, although filtered through Jeff...
based on
Robotron: 2084s design. Twenty years later, Minter released an upgraded version titled
Minotron: 2112 on the
iPhoneThe iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...
.
External links