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Magic: The Gathering



 
 
Magic: The Gathering (colloquially "Magic", "MTG", or "Magic Cards") is a collectible card game
Collectible card game

A collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards....
 created by mathematics
Mathematics

Mathematics is the study of quantity, structure, space, change, and related topics of pattern and form. Mathematicians seek out patterns whether found in numbers, space, natural science, computers, imaginary abstractions, or elsewhere....
 professor Richard Garfield
Richard Garfield

Richard Channing Garfield, Jr. is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech, Vampire: The Eternal Struggle , The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally....
 and introduced in 1993 by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
. Magic is the first example of the modern collectible card game genre and still thrives today, with an estimated six million players in over seventy countries. Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
-based
Magic: The Gathering Online
Magic: The Gathering Online

Magic: The Gathering Online or Magic Online is a direct video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy in order to preserve the collectible aspect of the card game....
or third-party programs.

Each game represents a battle between powerful wizards
Planeswalker

In some works of fantasy, notably the collectible card game Magic: The Gathering, a planeswalker is a person with the ability to travel to different planes of existence....
, known as "planeswalker
Planeswalker

In some works of fantasy, notably the collectible card game Magic: The Gathering, a planeswalker is a person with the ability to travel to different planes of existence....
s", who use the magical spells, items, and fantastic creatures depicted on individual
Magic cards to defeat their opponents.






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Encyclopedia


Magic: The Gathering (colloquially "Magic", "MTG", or "Magic Cards") is a collectible card game
Collectible card game

A collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards....
 created by mathematics
Mathematics

Mathematics is the study of quantity, structure, space, change, and related topics of pattern and form. Mathematicians seek out patterns whether found in numbers, space, natural science, computers, imaginary abstractions, or elsewhere....
 professor Richard Garfield
Richard Garfield

Richard Channing Garfield, Jr. is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech, Vampire: The Eternal Struggle , The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally....
 and introduced in 1993 by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
.
Magic is the first example of the modern collectible card game genre and still thrives today, with an estimated six million players in over seventy countries. Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
-based
Magic: The Gathering Online
Magic: The Gathering Online

Magic: The Gathering Online or Magic Online is a direct video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy in order to preserve the collectible aspect of the card game....
or third-party programs.

Each game represents a battle between powerful wizards
Planeswalker

In some works of fantasy, notably the collectible card game Magic: The Gathering, a planeswalker is a person with the ability to travel to different planes of existence....
, known as "planeswalker
Planeswalker

In some works of fantasy, notably the collectible card game Magic: The Gathering, a planeswalker is a person with the ability to travel to different planes of existence....
s", who use the magical spells, items, and fantastic creatures depicted on individual
Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
 role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s such as
Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, the gameplay of Magic bears little resemblance to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.

An organized tournament system
Duelists' Convocation International

The DCI is the official sanctioning body for competitive play in Magic: The Gathering and various other games produced by Wizards of the Coast and Avalon Hill....
 and a community of professional
Magic players
Pro Tour (Magic: The Gathering)

The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
 has developed, as has a secondary market
Secondary market

The secondary market, also known as the aftermarket, is the financial markets where previously issued securities and financial instruments such as stocks, bonds, options, and futures are bought and sold.....
 for
Magic cards. Magic cards can be valuable due to not only their scarcity, but also their utility in game play and the aesthetic qualities of their artwork.

History


Peter Adkison
Peter Adkison

Peter D. Adkison is a game developer, one of the founders of game companies Wizards of the Coast and Hidden City Games. He is the current owner of Gen Con....
 (then CEO of Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
 games company) first met with Richard Garfield
Richard Garfield

Richard Channing Garfield, Jr. is a mathematics professor and game designer who created the card games Magic: The Gathering, Netrunner, BattleTech, Vampire: The Eternal Struggle , The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally....
 to discuss Garfield's new game
RoboRally
RoboRally

RoboRally is a board game originally published in 1994 in games by Wizards of the Coast . It was designed in 1985 by Richard Garfield, who would later create the card game Magic: The Gathering....
. Adkison was not enthusiastic about the game, as board games are expensive to produce and difficult to market. He did enjoy Garfield's ideas and mentioned that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming convention
Gaming convention

A gaming convention is typically a two- or three-day Convention at which people play role-playing games, collectible card games, Miniature wargaming, board games, or other types of games....
s. Garfield returned later with a prototype he had been working with on and off over the last few years under the development name of
Mana Clash. Adkison immediately saw the potential of the game and agreed to produce it. The game was renamed Magic: The Gathering and underwent a general release on August 5, 1993.

Role-players
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
 were enthusiastic early fans of
Magic, but the game achieved much wider popularity among strategy gamers. The commercial success of the game prompted a wave of other collectible card game
Collectible card game

A collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards....
s to flood the market in the mid-1990s.

In 1996, Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
 established the "Pro Tour
Pro Tour (Magic: The Gathering)

The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
", a circuit of tournaments where players can compete for sizable cash prizes over the course of a single weekend-long tournament. In 2006 the top prize was US$
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
40,000. Sanctioned through The DCI, the tournaments added an element of prestige to the game by virtue of the cash payouts and media coverage from within the community.

In 2002, an official online version of the game was released. While unofficial methods of online play existed previously,
Magic Online
Magic: The Gathering Online

Magic: The Gathering Online or Magic Online is a direct video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy in order to preserve the collectible aspect of the card game....
quickly became a success for the company thanks to its rules enforcement, feature-rich environment, and accessible nature. A new, updated version of Magic Online was released in early 2008.

, Wizards has been giving out more than US$3,000,000 in awards and prizes to players on the
Magic Pro Tour circuit each tournament season.

Awards


  • 1994: Mensa
    Mensa

    Mensa meaning table in Latin, may refer to:*Mensa International, an organization for people with high IQs*Mensa , a southern star constellation...
     Top Five mind games award
  • 1994: Origins Awards for Best Fantasy or Science Fiction Board game of 1993 and Best Graphic Presentation of a Board game of 1993
  • 1999: Inducted alongside Richard Garfield into the Origins Hall of Fame
  • 2003: GAMES Magazine
    GAMES Magazine

    Games magazine is a United States-based magazine devoted to games and puzzles, and is published by Games Publications, a division of Kappa Publishing Group....
     selected
    Magic for its Games Hall of Fame
    GAMES 100

    The Games 100 is an annual feature of Games , a United States-based magazine devoted to games and puzzles. The Games 100 first appeared in the November/December 1980 issue as an alphabetic list of the 100 games preferred by the editors of the magazine....


Gameplay

Magiccards
In a game of
Magic, two or more players are engaged in a battle as powerful wizards called "planeswalkers
Planeswalker

In some works of fantasy, notably the collectible card game Magic: The Gathering, a planeswalker is a person with the ability to travel to different planes of existence....
". A player starts the game with twenty "life points" and—with a few exceptions—loses when he or she is reduced to zero or less. The most common method of reducing an opponent's life is to attack with summoned creatures. Although reducing an opponent to zero life is the most common way of winning (or losing) the game, drawing from an empty deck will also cause a player to lose. In addition, some cards specify other ways to win or lose the game.

Players begin the game with seven cards in hand. The two basic card types in
Magic are "spells" and "lands". Lands provide "mana
Magic point

Magic points are units of magical power that are used in many role-playing game, computer role-playing game and similar games as an expendable Game mechanic#Resource management that is needed to pay for magic s....
", or magical energy, which is used as magical fuel when the player attempts to cast spells. More powerful spells cost more mana, and are usually more difficult to play. Some spells also require the payment of additional resources, such as cards in play or life points. Spells come in several varieties: "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" provide a lasting magical effect; creature spells summon monsters that can attack and damage an opponent. Spells can be of more than one type. As of the
Lorwyn
Lorwyn

Lorwyn is the 66th Magic: The Gathering set, 43rd expert level set, and the first set in the Lorwyn Block, released in October 2007....
expansion, a new card type, "planeswalker", has been introduced to the game. These cards represent planeswalkers—similar to the player—with their own magic abilities, one of which can be used each turn.

Some spells have effects that override normal game rules. The "Golden Rule of
Magic" states that "Whenever a card's text directly contradicts the rules, the card takes precedence." This allows Wizards of the Coast great flexibility in creating cards, but can cause problems when attempting to reconcile a card with the rules (or, even worse, two cards with each other). A detailed rulebook exists to clarify these conflicts.

Deck construction


Each player needs a deck to play a game of
Magic. Beginners often start with an initial "Intro Pack
Magic: The Gathering preconstructed theme decks

Magic: The Gathering is normally played by creating decks of cards which work together around a certain theme. Players normally purchase starter decks and booster packs, which contain a random selection of cards....
", which can then be modified using cards from "booster pack
Booster pack

In collectible card games and miniature wargaming, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection....
s".

In most tournament formats, decks are required to be a minimum of sixty cards. Players may use no more than four copies of any named card, with the exception of "basic lands", which act as a standard resource in
Magic. Both these rules are loosened in "limited
Magic: The Gathering

Magic: The Gathering is a collectible card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast....
" tournament formats, where a small number of cards are opened for play from booster packs or tournament packs, with a minimum deck size of 40 cards and no "four of" rule. Depending on the type of play, some cards have been "restricted" (the card is limited to a single copy per deck) or "banned" (the card is no longer legal for tournament play). These limitations are usually for power reasons, but have been occasionally made because of gameplay mechanics.

Deck building requires just as much strategy as playing the game. Players must balance the synergy and utility of their cards. Synergy means how well a card works with other cards in a deck and utility means how well a card functions by itself. As mentioned in this article,
MtG has a balance of skill and luck. Building a deck accounts for this as well, since one must picture their finished deck in its worst case scenario and find a way to avoid such a problem. A proper balance of lands and utility-rounded cards is vital, and works better when the majority of the cards have decent synergy.

Knowing what cards can help in any given situation helps players learn how to best use their deck, and help them determine what the deck lacks. Because every deck (in theory) has a weakness, some of the best decks do not just simply plan for the win, but plan for the loss. A deck that has no response to its ultimate weakness is likely to have its weakness discovered and planned against. The best decks can identify its own weakness and find ways to account for it.

The decision on what colors of mana to use is a key part of creating a deck. In general, reducing the number of colors used increases the statistical likelihood
Statistics

Statistics is a Mathematics pertaining to the collection, analysis, interpretation or explanation, and presentation of data. It also provides tools for prediction and forecasting based on data....
 of drawing the lands needed to cast one's most-important spells. One- and two-color decks are the most common, though zero-, three-, four- and even five-color decks can be successful if well-designed.

The colors of Magic


Most spells come in one of five colors. The colors can be seen on the back of the cards, in a pentagonal design, called the "Color Wheel". Clockwise from the top, they are: white, blue, black, red, and green (abbreviated as W, U, B, R, G, respectively). To play a spell of a given color, at least one mana of that color is required. This mana is normally generated by a basic land: plains for white, island for blue, swamp for black, mountain for red, and forest for green.

The balances and distinctions between the five colors form one of the defining aspects of the game. Each color has strengths and weaknesses based on the "style" of magic it represents.

  • White is the color of order, equality, righteousness, healing, law, community, absolutism/totalitarianism, and light, although not necessarily "good". White's strengths are a roster of small creatures that are strong if used together in groups; protecting those creatures with enchantments; gaining life; preventing damage to creatures or players; imposing restrictions on players; destroying artifacts and enchantments; and the ability to "equalize" the playing field. White creatures are known for their "Protection" from various other colors or even types of card, rendering them nearly impervious to harm from those colors or cards. Numerous white creatures also have "First Strike". White's weaknesses include its difficulty in directly destroying opposing creatures, a focus on smaller creatures, and the fact that many of its most powerful spells affect all players equally.


  • Blue is the color of intellect, reason, illusion, logic, knowledge, manipulation, and trickery, as well as the classical elements of air
    Air (classical element)

    In traditional cultures, air is often seen as a universal power or pure substance. Its fundamental importance to life can be seen in words such as aspire, conspire, inspire, perspire, and spirit, all derived from the Latin spirare ....
     and water
    Water (classical element)

    Water has been important to all peoples of the earth, and it is rich in spiritual tradition....
    . Blue's cards are best at letting a player draw additional cards; permanently stealing control of an opponent's cards; returning cards to their owner's hands; putting cards from an opponent's library to their graveyard ('"milling"); and "countering" spells, causing them to have no effect. Blue's creatures tend to be weaker than creatures of other colors, but commonly have abilities and traits which make them difficult to damage or block, particularly "Flying" and to a lesser extent "Shroud". Blue's weaknesses include having trouble permanently dealing with spells that have already been played, the reactive nature of most of its spells, and the fact that its creatures tend to be comparatively inefficient.


  • Black is the color of power, ambition, greed, death, corruption, and amorality, although not necessarily "evil". Black cards are best at destroying creatures, forcing players to discard cards from their hand, and returning creatures from the dead. Furthermore, because Black seeks to win at all costs, it has limited access to many abilities or effects that are normally available only to one of the other colors; but these abilities are disproportionately expensive, often requiring the sacrifice of life, creatures, or other resources. Black is known for having "Fear" on its creatures, making them difficult to block. Black's main weaknesses are an almost complete inability to deal with enchantments and artifacts, its tendency to hurt itself almost as badly as it hurts the opponent, and difficulties in removing other Black creatures.


  • Red is the color of freedom, chaos, passion, creativity, impulse, fury, lightning
    Lightning

    File:Blesk.jpgLightning is an Earth's atmosphere discharge of electricity usually accompanied by thunder, which typically occurs during thunderstorms, and sometimes during volcano or dust storms....
    , the classical element of fire
    Fire (classical element)

    Fire has been an important part of many cultures and religions, from pre-history to modern day, and was vital to the development of civilization....
    , and the non-living geological aspects of the classical element earth
    Earth (classical element)

    Earth, home and origin of humanity, has often been worshipped in its own right with its own unique spiritual tradition....
    . Red's strength's include destroying opposing lands and artifacts, sacrificing permanent resources for temporary but great power, and playing spells that deal damage to creatures or players. Red has a wide array of creatures, but with the exception of the extremely powerful dragons, most of them are fast and weak, or unbalanced with strong power and weak toughness, rendering them more easily destroyed. Some of Red's cards can turn against or hurt their owner in return for being more powerful for their cost. Red also shares the trickery theme with Blue and can temporarily steal opponents' creatures or divert spells, although generally not permanently. Many of Red's most famous creatures have the "Haste" trait, which lets them attack and use many abilities earlier. Red's weaknesses include its inability to destroy enchantments, the self-destructive nature of many of its spells, and its generally weak late-game play: most of its cards are designed to win fast or not at all. Red also has the vast majority of cards that involve random chance.


  • Green is the color of life, instinct, nature, evolution, ecology and interdependence. Green has a large number of creatures, which tend to be the largest in the game for their cost. Many of its spells make them stronger temporarily. It can also destroy artifacts and enchantments, increase a player's life total, get extra mana sources into play, and produce the other four colors of mana. Green creatures often have "Trample," an ability which lets them deal attack damage to an opponent if blocked by a weaker creature. Green's weaknesses include its difficulty destroying creatures directly; a distinct shortage of flying creatures (though some of its creatures have "Reach", making them able to block as though they had flying), and having few gameplay options besides large creatures.


The colors adjacent to each other on the pentagon are "allied" and often have similar, complementary abilities. For example, Blue has a relatively large number of flying creatures, which it shares with White and Black, which are next to it. The two non-adjacent colors to a particular color are "enemy" colors, and are thematically opposed. For instance, Red tends to be very aggressive, while White and Blue are often more defensive in nature. The Research and Development (R&D) team at Wizards of the Coast seeks to balance power and abilities among the five colors by using the "Color Pie" to define the colors' differences. This guideline lays out the capabilities, themes, and mechanics of each color and allows for every color to have its own distinct attributes and gameplay. The Color Pie is used to ensure new cards are thematically in the correct color and do not impede on the territory of other colors.

  • Multi-color cards were introduced in the Legends
    Legends (Magic: The Gathering)

    Legends was the seventh Magic: The Gathering set and the third expert level set, released in June 1994. It was the first expansion set to be sold in packs of 15 ....
    set and use a gold frame to distinguish them from mono-color cards. These cards require mana from two or more different colors to be played and count as each of the colors used to play them. Multi-color cards tend to combine the philosophy and mechanics of all the colors used in the spell's cost. More recently, two-color "hybrid" cards that can be paid with either of the card's colors (as opposed to both) were introduced in the Ravnica
    Ravnica: City of Guilds

    This article is about the Magic: The Gathering set known as Ravnica: City of Guilds. For an article about the plane and the guilds mentioned below, see Ravnica ....
    set, and appeared extensively throughout the Shadowmoor
    Shadowmoor

    Shadowmoor is an expansion set, codenamed "Jelly," from the trading card game Magic: The Gathering. It was released on May 2nd, 2008. The pre-release events for this set were held on April 19-20, 2008....
    and Eventide
    Eventide

    Eventide is an expansion set from the trading card game Magic: The Gathering. It was released on July 25, 2008. The pre-release events for this set were held on July 12 and July 13 2008....
    sets. Hybrid cards are distinguished by a gradient
    Gradient

    In vector calculus, the gradient of a scalar field is a vector field which points in the direction of the greatest rate of increase of the scalar field, and whose magnitude is the greatest rate of change....
     frame with those two colors. Multi-color cards tend to be proportionally more powerful compared to single-color or hybrid cards, as requiring multiple colors of mana to cast a spell is considered to be a handicap.


  • Cards which are not one of the five colors are considered colorless, and most often appear in the form of Lands
    Magic: The Gathering rules

    Magic: The Gathering is a collectible card game with extremely detailed and at times complex rules. However, only a basic understanding of the rules is necessary to play the game....
     and Artifacts
    Magic: The Gathering rules

    Magic: The Gathering is a collectible card game with extremely detailed and at times complex rules. However, only a basic understanding of the rules is necessary to play the game....
    . Unlike the five colors, Colorless cards do not have a specific personality or style of play. Sometimes, colorless cards will imitate the mechanics of a particular color, though in a less-efficient manner than a similar colored card. Often colorless cards are linked to one or more colors via their abilities, through story references, or through flavor text on the cards themselves.


Variant rules


While the primary method of
Magic play is one-on-one using standard deck construction rules, casual play groups as well as Wizards of the Coast have developed many alternative formats for playing the game. The most popular alternatives describe ways of playing with more than two players (with teams or free-for-all) or change the rules about how decks can be built.

Organized play

Magic Players
Magic tournament
Tournament

A tournament is a competition involving a relatively large number of competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses:...
s are arranged almost every weekend in gaming stores, schools, universities, and (in Europe) pubs and bars. Larger tournaments with hundreds of competitors from around the globe sponsored by Wizards of the Coast are arranged many times every year. Large sums of money are paid out to those players who place the best in the tournament. A number of websites report on tournament news, give complete lists for the most currently popular decks, and feature articles on current issues of debate about the game. The DCI (formerly known as the "Duelists' Convocation International") is the organizing body for sanctioned
Magic events. The DCI is owned and operated by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
.

There are two types of organized play,
Constructed and Limited.

Constructed


In
Constructed tournaments, each player arrives with a pre-built deck, which must abide by the 60-card minimum deck size and "four of" rules. Various tournament formats exist which define which card sets
Magic: The Gathering sets

These are tables of card sets for Magic: The Gathering, a trading card game published by Wizards of the Coast.Wizards of the Coast releases Magic cards in base/core sets and in expansion sets....
 are allowed to be used, and which specific cards are disallowed.

In addition to the main deck, players are allowed a 15-card sideboard. Following the first game of each match, each player is permitted to replace any number of cards in his or her deck with an equal number of cards from his or her sideboard, allowing each player to alter his or her deck to better combat the opponent's strategy. The original deck configuration is restored before the start of the next match. Normally the first player to win two games is the winner of the match.

There are various formats in which Constructed tournaments can be held. They include
Vintage, Legacy, Extended, Standard, and Block Constructed. The DCI maintains a Banned and Restricted List for each format, which defines certain cards which are not allowed or restricted to only one copy in a deck. Banning has generally been rare in the more modern formats, but is considered necessary for some of the older formats to control their power level. Restricting was more common in Magic
s past; currently the only format in which there is a Restricted List is Vintage, as the DCI now prefers to ban cards outright rather than restrict them.

Block formats are defined by the cycle of three sets of cards in a given block. For example, the Ravnica block format consists of Ravnica: City of Guilds
Ravnica: City of Guilds

This article is about the Magic: The Gathering set known as Ravnica: City of Guilds. For an article about the plane and the guilds mentioned below, see Ravnica ....
, Guildpact
Guildpact

Guildpact is a Magic: The Gathering set, second in the Ravnica Block. Guildpact was released on February 3, 2006....
, and Dissension
Dissension (Magic: The Gathering)

Dissension was the 60th Magic: The Gathering set, 38th expert level set, and the third and final set in the Ravnica Block, released in May 5, 2006....
. Only cards that were printed in one of the sets in the appropriate block can be used in these formats.

Standard is the format defined by the current block, the last completed block, and the most recent core set. The current Standard card pool consists of the Shards of Alara
Shards of Alara

Shards of Alara is an expansion set from the trading card game Magic: The Gathering. It was released on October 3, 2008....
 block, the Tenth Edition
10th Edition (Magic: The Gathering)

Tenth Edition is the latest "Core Set" for the collectible trading card game Magic: The Gathering. It was released on July 13, 2007, replacing 9th Edition as the core set of cards for standard tournament play....
 core set, and Lorwyn
Lorwyn

Lorwyn is the 66th Magic: The Gathering set, 43rd expert level set, and the first set in the Lorwyn Block, released in October 2007....
 and Shadowmoor
Shadowmoor

Shadowmoor is an expansion set, codenamed "Jelly," from the trading card game Magic: The Gathering. It was released on May 2nd, 2008. The pre-release events for this set were held on April 19-20, 2008....
 mini-blocks (which count as a single block).

Extended is the format where all Magic blocks and core sets issued during the last seven years are legal. Prior to March 1, 2008, Extended format rotation system was different and more complicated: three Magic blocks rotated out every three years. The current extended format consists of the Onslaught
Onslaught (Magic: The Gathering)

Onslaught is the 27th Magic: The Gathering expert-level expansion set. It was released in October 2002. The set's main theme is creature types , and much of the game play concerns interactions between these "tribes"....
, Mirrodin
Mirrodin

Mirrodin was the 50th Magic: The Gathering set, the 30th expert level set, and the first set in the Mirrodin Block, released in October 2003....
, Kamigawa
Kamigawa

In Magic: The Gathering, is the name and setting for the block set that includes Champions of Kamigawa, Betrayers of Kamigawa, and Saviors of Kamigawa....
, Ravnica, Time Spiral
Time Spiral

Time Spiral is a Magic: The Gathering expansion set, released October 6, 2006. The set is laden with references to previous Magic: the Gathering sets and is the first to take place in Dominaria since the May 2003 set Scourge ....
 and Shards of Alara blocks; the Lorwyn and Shadowmoor mini-blocks; the Eighth
8th Edition (Magic: The Gathering)

Eighth Edition or Core Set was the standard base set for the collectible trading card game, Magic: The Gathering from its release in 2003 until 9th Edition 's release in 2005....
, Ninth
9th Edition (Magic: The Gathering)

Ninth Edition or Core Set is the second latest base set for the collectible trading card game, Magic: The Gathering....
, and Tenth edition core sets; and Coldsnap.

Vintage and Legacy are considered "eternal" formats because the card pool never rotates. This means that all the sets that are currently legal will continue to be legal and any new sets will automatically be included in the legal card pool. The only banned cards in Vintage are cards using the "ante" mechanic and very few cards, which are considered not to be compliant with the nature of the game. Because of the expense in acquiring the old cards to play competitive Vintage, most Vintage tournaments permit players to proxy
Proxy card

A proxy card is an easily-acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game player does not own a card, and it would be impractical for such purposes to acquire the card....
 a certain number of cards. As this is not compliant with the tournament rules of the DCI those tournaments are unsanctioned. Legacy differs from Vintage in that is has a longer list of banned cards, but no list of cards restricted to one exemplar. The result is that Legacy has a lower power level than Vintage and is considerably more affordable because the most expansive Magic cards (Power Nine
Power Nine

In Magic: The Gathering, the Power Nine are nine rare cards that were printed early in the game's history and consist of Black Lotus, Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, Ancestral Recall, Time Walk, and Timetwister....
) are banned from the format. The DCI has attempted to promote the format with the addition of occasional Legacy Grand Prix
Grand Prix (Magic: The Gathering)

'Grand Prixs' are professional Magic: The Gathering tournaments, awarding cash prizes, Pro Tour #Pro Points and invitations to Pro Tour ....
 events.

Limited


Limited tournaments are based on a pool of cards which the player receives at the time of the event. The decks in limited tournaments need only be a minimum of 40 cards, and all the unused cards function as the sideboard. A player generally may add any number of basic lands to his deck.

In sealed deck tournaments, each player receives six booster packs (each with 14 cards and 1 basic land) from which to build their deck.

In a booster draft, several players (usually eight) are seated around a table and each player is given three booster packs. Each player opens a pack, selects a card from it, and passes the remaining cards to the next player. Each player then selects one of the remaining cards from the pack he or she just received, and passes the remaining cards again. This continues until all of the cards are depleted. The directions of passing is left for the first and third packs, and right for the second. Players then build decks out of any of the cards that they selected during the drafting. Talking, signaling, and showing cards is forbidden during the drafting process.
Shadowmage Infiltrator

Tournament structure


The DCI maintains a set of rules for being able to sanction tournaments, as well as runs its own circuit. Many hobby shops offer "Gateway" tournaments as an entrance to casual competitive play usually organized by a local game store. The same shops often offer "Friday Night Magic" tournaments as a stepstone to more competitive play. A special tournament set called the "Junior Super Series" (now known in the US as the "Magic Scholarship Series") was run for underage competitors. This allows for a very broad base of gameplay.

The DCI runs the "Pro Tour
Pro Tour (Magic: The Gathering)

The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
" as a series of major tournaments to attract interest. The right to compete in a Pro Tour has to be earned by either winning a Pro Tour Qualifier Tournament or being successful in a previous tournament on a similar level. A Pro Tour is usually structured into two days of individual competition played in the Swiss format
Swiss system tournament

A Swiss system tournament is a commonly used type of tournament in chess, Duplicate bridge, Scrabble, squash , Magic: The Gathering and other games where players or teams need to be paired to face each other....
 (players play rounds against opponents with similar success in previous rounds). On the final day, the top eight players compete with each other in an elimination format to select the winner.

At the end of the competition in a Pro Tour, a player is awarded "Pro Points
Pro Tour (Magic: The Gathering)

The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
" depending on his finishing place. If the player finishes high enough, he will also be awarded prize money. Frequent winners of these events have made names for themselves in the Magic community, such as Kai Budde
Kai Budde

Kai Budde, born on 28 October 1979 in Cologne, Germany, is a professional Magic: The Gathering player, who holds the records for earnings and Pro Tour Championships....
 and Jon Finkel
Jon Finkel

Jon Finkel is an United States of America Magic: The Gathering player.In addition to his unprecedented ? and still unmatched ? career with 12 Pro Tour Top 8 finishes, Jon racked up two Junior Pro Tour Top 8s during the first season....
. As a promotional tool, the DCI launched the Hall of Fame
Magic: The Gathering Hall of Fame

The Magic: The Gathering Pro Tour Hall of Fame was started in 2005 to honor the most successful Pro Tour players. The first inductions came on the tenth anniversary of the first Pro Tour event....
 in 2005 to honor selected players.

At the end of the year the "Magic World Championships
Magic: The Gathering World Championship

The Magic: The Gathering World Championships have been held annually since 1994. It is the most important tournament in the game of Magic: The Gathering, offering to the winner a cash prize of $45,000....
" are held. The World Championship functions like a Pro Tour but competitors have to present their skill in three different formats (usually Standard, booster draft and a second constructed format) rather than one. Another difference is that invitation to the World Championship can be gained not through Pro Tour Qualifiers, but via the national championship of a country. Most countries sends the top four players of the tournament as representatives, though nations with minor Magic playing communities may send just one player. There are also other means to be invited to the tournament.

As such, the World Championship also has a team competition which is comprised of the results the members of the national teams put up during the individual competition and the team based competition on the second to last day of the event. During the final day, the top two teams play each other to determine the winner.

At the beginning of the World Championship, new members are inducted into the Hall of Fame. The tournament also concludes the current season of tournament play and at the end of the event, the player who earned the most Pro Points during the year is awarded the title "Player of the Year
Pro Tour (Magic: The Gathering)

The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
". Also the player who earned the most Pro Points and did not compete in any previous season is awarded the title "Rookie of the Year
Pro Tour (Magic: The Gathering)

The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
".

Invitation to a Pro Tour, Pro Points and prize money can also be earned in lesser tournaments called "Grand Prix
Grand Prix (Magic: The Gathering)

'Grand Prixs' are professional Magic: The Gathering tournaments, awarding cash prizes, Pro Tour #Pro Points and invitations to Pro Tour ....
" that are open to the general public and are held more frequently throughout the year. Grand Prixs are usually the biggest Magic tournaments, frequently drawing more than 1,000 players to the event. The biggest Magic tournament ever held also was a Grand Prix, at Paris in 2008.

Product and marketing


Magic: The Gathering cards are produced in much the same way as normal playing card
Playing card

A playing card is a piece of specially prepared heavy paper, thin card, or thin plastic, figured with distinguishing motifs and used as one of a set for playing card games....
s. Each Magic card, approximately 63 x 88 mm in size (2 by 3 inches), has a face which displays the card's name and rules text as well as an illustration appropriate to the card's concept. Over 10,000 unique cards have been produced for the game, many of them with variant editions, artwork, or layouts, and 600–1000 new ones are added each year.

The first Magic cards were printed exclusively in English
English language

English is a West Germanic language that originated in Anglo-Saxon England and has lingua franca status in many parts of the world as a result of the military, economic, scientific, political and cultural influence of the British Empire in the 18th, 19th and early 20th centuries and that of the United States from the mid 20th century onwa...
, but current sets are also printed in Simplified Chinese, French
French language

French is a Romance language spoken around the world by around 80 million people as first language, by 190 million as second language, and by about another 200 million people as an acquired tongue, with significant speakers in 54 countries....
, German
German language

German is a West Germanic languages, thus related to and classified alongside English language and Dutch language. It is one of the world's world language and the most widely spoken mother tongue in the European Union....
, Italian
Italian language

Italian is a Romance languages spoken by about 63 million people as a first language, primarily in Italy. In Switzerland, Italian is one of four Linguistic geography of Switzerlands....
, Japanese
Japanese language

IPA: [n?iho?go] is a language spoken by over 130 million people in Japan and in Japanese emigrant communities. It is related to the Ryukyuan languages....
, Portuguese
Portuguese language

Portuguese is a Romance language that originated in what is now Galicia and Portugal. It is derived from the Latin language spoken by the Romanization Pre-Roman peoples of the Iberian Peninsula around 2000 years ago....
, Russian
Russian language

Russian is the most geographically widespread language of Eurasia, the most widely spoken of the Slavic languages, and the largest native language in Europe....
, and Spanish
Spanish language

Spanish or Castilian is a Romance languages that originated in northern Spain, and gradually spread in the Kingdom of Castile and evolved into the principal language of government and trade....
.

Magic cards are normally divided into four rarities, which can be differentiated by the color of the expansion symbol (in sets released after the Stronghold
Stronghold (Magic: The Gathering)

Stronghold was the 21st Magic: The Gathering set and thirteenth expert level set, and the second set in the Rath Block, released in March 1998....
 expansion; for cards released prior to Exodus
Exodus (Magic: The Gathering)

Exodus was the 22nd Magic: The Gathering set, fourteenth expert level set, and the third and final set in the Rath Block, released on June 15, 1998....
, rarities must be checked against any number of databases, as all expansion symbols were black). These rarities are Common (Black), Uncommon (Silver), Rare (Gold), and Mythic Rare (Copper-Red). Basic lands are their own rarity and are colored black as Commons. Most new cards are purchased in the form of "Booster Packs" or "Tournament Packs". A fifteen-card Booster Pack will typically contain one Rare, three Uncommons, ten Commons, and one Basic Land (this is a change starting with Shards of Alara
Shards of Alara

Shards of Alara is an expansion set from the trading card game Magic: The Gathering. It was released on October 3, 2008....
; in previous sets there were typically eleven Commons and no Basic Land). A Tournament Pack typically contains three Rares, ten Uncommons, thirty-two Commons, and thirty Basic Lands. This means that three Booster Packs are roughly equivalent to one Tournament Pack. Tournament Packs will be discontinued as of the beginning of the next block in Autumn 2009. For Sealed Deck Limited Tournaments, these will be replaced with three Booster Packs of product. Generally a Mythic Rares replaces about every eighth Rare card. There are also premium versions of every card, randomly inserted into some booster. These are called "foil" cards and replace about every seventieth card.

The vast majority of Magic cards are marketed to the public in the form of sets. The biennially-released Core Set currently consists of 383, with a mixture of old and new artwork. Tenth Edition
10th Edition (Magic: The Gathering)

Tenth Edition is the latest "Core Set" for the collectible trading card game Magic: The Gathering. It was released on July 13, 2007, replacing 9th Edition as the core set of cards for standard tournament play....
 is the most recent Core Set and was released on Saturday, 14 July 2007. Newly-designed cards are first sold in expansion sets with a "block" consisting of up to three theme-related expansion sets released over a period of a year. The first and largest part of a block is the set released in or around October and typically consists of 249 cards with 15 Mythic Rares, 53 Rares, 60 Uncommons, 101 Commons and 20 Basic Lands. At subsequent four-month intervals, the second and third expansion sets of the block are issued. These two smaller sets each typically consist of 145 cards divided into 10 Mythic Rares, 35 Rares, 40 Uncommons, 60 Commons, and no Basic Lands. The number of cards per set and the rarity distribution has varied over time.

In 2003, starting with the Eighth Edition
8th Edition (Magic: The Gathering)

Eighth Edition or Core Set was the standard base set for the collectible trading card game, Magic: The Gathering from its release in 2003 until 9th Edition 's release in 2005....
 Core Set, the game went through its biggest visual change since its creation—a new card frame layout was developed to allow more rules text and larger art on the cards, while reducing the thick, colored border to a minimum. The new frame design aimed to improve contrast and readability using black type instead of the previous white, a new font, and partitioned areas for the name, card type, and power and toughness.

Secondary market


There is an active secondary market in individual cards among players and game shops. For example, there are around 20,000 Magic: The Gathering card auctions running on eBay
EBay

eBay Inc. is an United States Internet company that manages eBay.com, an online auction and shopping website in which people and businesses buy and sell goods and services worldwide....
 at any one time. Many other physical and online stores also sell single cards or "playsets" of four of a card. Common cards rarely sell for more than a few cents and are usually sold in bulk. Uncommon cards and weak rares typically cost around US$1. The most expensive cards in Standard tournament play usually cost approximately $20-30. On rare occasions, some have sold for $40-50.

Black Lotus
The most expensive card which was in regular print (as opposed to being a promotional or special printing) is Black Lotus
Power Nine

In Magic: The Gathering, the Power Nine are nine rare cards that were printed early in the game's history and consist of Black Lotus, Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, Ancestral Recall, Time Walk, and Timetwister....
, with average prices as of 2007 above $1,000 and high-quality "graded" copies rising above $3,000 — in 2005, a "Pristine 10 grade" Beckett Grading Services graded Beta Black Lotus was bought by Darren Adams, owner of West Coast Sports Cards & Gaming Distributors in Federal Way, Washington, for a record $20,000. A small number of cards of similar age, rarity, and playability —chiefly among them the other cards in the so-called "Power Nine
Power Nine

In Magic: The Gathering, the Power Nine are nine rare cards that were printed early in the game's history and consist of Black Lotus, Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, Ancestral Recall, Time Walk, and Timetwister....
"— routinely reach high prices as well.

As new sets come out, older cards are occasionally reprinted. If a card has high play value, reprinting will often increase the original version's price because of renewed demand among players. However, if the card is primarily attractive to collectors, reprinting will often decrease the original version's value. Wizards of the Coast formulated an official "Reprint Policy" in 1995 in an attempt to guarantee to collectors the value of many old cards. The Policy details certain cards that are unavailable to be printed again.

Wholesale distributors are not allowed to ship product to foreign nationalities. Additionally, several countries still have import restrictions that could be construed to bar the import of Magic: The Gathering or other collectible card games (Italy
Italy

Italy , officially the Italian Republic , is a country located on the Italian Peninsula in Southern Europe and on the two largest islands in the Mediterranean Sea, Sicily and Sardinia....
, for example, places restrictions on the importation of "playing cards"). Shipping restrictions have been relaxed recently and it is now possible to ship sealed product to Europe.

Non-English cards often have different prices on the secondary market than their English equivalents, depending on the desirability of the language. Certain languages, such as Spanish, French, Portuguese, and Italian, are less valuable than English cards, while Asian languages, along with Russian and German, are often worth more to the American or English-speaking collector. Some people are willing to pay higher prices for foreign cards, while others prefer to only collect cards in their native language.

Artwork

Each card has an illustration to represent the flavor of the card, often reflecting the setting of the expansion for which it was designed. Much of Magic's early artwork was commissioned with little specific direction or concern for visual cohesion. However, after a few years of submissions featuring beings with wings on creatures unable to fly, or multiple creatures in the art of what was intended to be a single creature, the art direction team decided to impose a few constraints so that the artistic vision more closely aligned with the design and development of the cards. Each block of cards now has its own style guide
Style guide

A style guide or style manual is a set of standards for design and writing of documents, either for general use or for a specific publication or organization....
 with sketches and descriptions of the various races and places featured in the setting.

A few early sets experimented with alternate art for cards. However, Wizards came to believe that this impeded easy recognition of a card and that having multiple versions caused confusion when identifying a card at a glance. Consequently, alternate art is now only used sparingly and mostly for promotional cards. That said, when older cards are reprinted in new (non-Core Edition, and not "timeshifted" reprints in the Time Spiral
Time Spiral

Time Spiral is a Magic: The Gathering expansion set, released October 6, 2006. The set is laden with references to previous Magic: the Gathering sets and is the first to take place in Dominaria since the May 2003 set Scourge ....
 set) sets, Wizards of the Coast has guaranteed that they will be printed with new art to make them more collectible.

Ever since 1995, the copyright on all artwork commissioned is transferred to Wizards of the Coast once a contract is signed. However, the artist is allowed to sell the original piece and printed reproductions of it, and for established and prolific Magic artists, this can be a lucrative source of revenue.

As Magic has expanded across the globe, its artwork has had to change for its international audience. Artwork has been edited or given alternate art to comply with the governmental standards. For example, the portrayal of skeletons and most undead in artwork is prohibited by the Chinese government
Government of the People's Republic of China

Power within the government of the People's Republic of China is divided among three bodies: the Communist Party of China, the state, and the People's Liberation Army....
.

Storyline


An intricate storyline underlies the cards released in each expansion and is shown in the art and flavor text
Flavor text

Flavor text is the name given to text for action figure character backgrounds, Card gamess, or within the pages of a role-playing game's rulebook....
 of the cards, as well as in novels and anthologies published by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
 (and formerly by HarperPrism). It takes place in Dominia, a multiverse
Parallel universe (fiction)

Parallel universe or alternative reality is a self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a multiverse , although this term can also be used to describe the possible parallel universes that comprise physical reality....
 consisting of an infinite number of planes
Plane (Magic: The Gathering)

In Magic: The Gathering, planes are parallel universes in the Parallel universe of Dominia. Planes are often confused with planets by Magic players, because most planes are named after their primary planets....
, but was changed to simply "the Multiverse" to avoid confusion with Dominaria
Dominaria

In the fictional world of the fantasy trading card game Magic:The Gathering, Dominaria is a plane where every other Magic plane intersects ....
, which is but one of them. Important storyline characters or objects often appear as cards in Magic sets as "Legendary" creatures, unique cards of which there can only be one in play at a time.

The expansion sets from Antiquities
Antiquities (Magic: The Gathering)

Antiquities was the fifth Magic: The Gathering set and the second expert level expansion set. It was the first set to have an original backstory and explore the mythos of the Magic universe ....
 through Scourge
Scourge (Magic: The Gathering)

Scourge is a Magic: The Gathering Magic: The Gathering sets. It is the third set of the Onslaught block. There are 143 cards overall....
 (with the exception of Homelands
Homelands (Magic: The Gathering)

Homelands was the thirteenth Magic: The Gathering set and seventh expert level set, released in October 1995. It was considered to be part of the Ice Age block until the announcement of Coldsnap in October 2005....
) revolve around the plane of Dominaria
Dominaria

In the fictional world of the fantasy trading card game Magic:The Gathering, Dominaria is a plane where every other Magic plane intersects ....
 and are a roughly chronological timeline of that plane's history (with the exception of the Urza's Saga
Urza's Saga

Urza's Saga is the 15th expert level set, a 350-card Magic: The Gathering expansion set that debuted in October 1998. It is widely regarded as one of the most powerful sets ever released....
 Block). Major recurring characters include Urza
Urza

Urza Planeswalker is a fictional character from the universe of Magic: The Gathering, best known for his millennia-long struggle with Yawgmoth and the plane of Phyrexia....
 and his brother Mishra. The sets from Weatherlight through Apocalypse
Apocalypse (Magic: The Gathering)

Apocalypse is the name of a Magic: The Gathering expansion set, released in June 2001. It is the third set of the Invasion Block....
 follow in particular the story of the crew of the Weatherlight, allies of Urza against Yawgmoth
Yawgmoth

Yawgmoth is a character from the Collectible card game Magic: The Gathering.In the fictional Parallel universe of Magic: The Gathering, Yawgmoth, known as the "Father of Machines" and called the Ineffable by his underlings, is the unabated god of the plane of Phyrexia, a universe of untold corruption and mechanical monstrosity....
. After Scourge
Scourge (Magic: The Gathering)

Scourge is a Magic: The Gathering Magic: The Gathering sets. It is the third set of the Onslaught block. There are 143 cards overall....
 Magic ventured out of Dominaria into the new planes of Mirrodin
Plane (Magic: The Gathering)

In Magic: The Gathering, planes are parallel universes in the Parallel universe of Dominia. Planes are often confused with planets by Magic players, because most planes are named after their primary planets....
, Kamigawa
Kamigawa

In Magic: The Gathering, is the name and setting for the block set that includes Champions of Kamigawa, Betrayers of Kamigawa, and Saviors of Kamigawa....
, and Ravnica. It then returned to Dominaria for the block Time Spiral
Time Spiral

Time Spiral is a Magic: The Gathering expansion set, released October 6, 2006. The set is laden with references to previous Magic: the Gathering sets and is the first to take place in Dominaria since the May 2003 set Scourge ....
 but left it again upon the block's conclusion. The focus of the next block lay on the Lorwyn
Plane (Magic: The Gathering)

In Magic: The Gathering, planes are parallel universes in the Parallel universe of Dominia. Planes are often confused with planets by Magic players, because most planes are named after their primary planets....
 plane, once depicted as an utopic heaven for all creatures and once as a dystopic place. The most recent expansions feature the plane of Alara
Plane (Magic: The Gathering)

In Magic: The Gathering, planes are parallel universes in the Parallel universe of Dominia. Planes are often confused with planets by Magic players, because most planes are named after their primary planets....
, which is divided into five sub-planes, called shards. These shards are Bant, Esper, Jund, Grixis, and Naya.

Controversial aspects


Luck vs. skill


Magic, like many other games, combines chance and skill. A common complaint, however, is that there is too much luck involved with the basic resource of the game: land. Too much land (mana flood or mana overload) or too little (mana drought, mana lock, or mana screw), especially early in the game, can ruin a player's chance at victory without the player having made a mistake. A common response is to say that the luck in the game can be minimized by proper deck construction, as an appropriate land count can reduce mana problems. The standard land count in most 60-card decks ranges from 18 to 26, although the use of special spells or lands and the relative costs of the main spells within the deck can substantially increase or decrease the number of lands required. Other cards can minimize the player's dependence on mana.

A "mulligan
Mulligan

A mulligan, in a game, happens when a player gets a second chance to perform a certain move or action. The practice is also sometimes referred to as a "do over."...
" rule was later introduced into the game, first informally in casual play and then in the official game rules. The modern "Paris mulligan" allows players to shuffle an unsatisfactory opening hand back into the deck at the start of the game, draw a new hand with one less card, and repeat until satisfied. The original "mulligan" allowed a player a single redraw of seven new cards if that player's initial hand contained seven or zero lands. A variation of this rule is still used in some casual play circles and in multiplayer formats on Magic Online, and allows a single "free" redraw of seven new cards if a player's initial hand contains seven, six, one or zero lands.

Demonic themes

Lord of the Pit
For the first few years of its production, Magic: The Gathering featured a small number of cards with names or artwork with demon
Demon

In religion, folklore, and mythology a demon is a supernatural being that is generally described as a malevolent spirit. In Christian terms demons are generally understood as fallen angels, formerly of God....
ic or occult
Occult

The word occult comes from the Latin word occultus , referring to "knowledge of the hidden". In the medical sense it is used to refer to a structure or process that is hidden, e.g....
ist themes. Their presence led to some criticism from religious groups, and in 1995 the company elected to remove such references from the game. In 2002, believing that the depiction of demons was becoming less controversial and that the game had established itself sufficiently, Wizards of the Coast reversed this policy and began to reprint cards with "demon" in their names.

Gambling


The original set of rules prescribed that all games were to be played for ante
Betting (poker)

In the game of poker, the play largely centers around the act of gambling, and as such, a protocol has been developed to speed play, lessen confusion, and increase security while playing....
. Each player would remove a card at random from the deck they wished to play with and the two cards would be set aside. At the end of the match, the winner would take and keep both cards.

Early sets included a few cards with rules designed to interact with this gambling
Gambling

Gambling is the wikt:wager#Verb of money or something of material Value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods....
 aspect, allowing replacements of cards up for ante, adding more cards to the ante, or even permanently trading cards in play. The cards came with the instruction that they should be removed from the deck in a game that wasn't being played for ante.

The ante concept became controversial because many regions had restrictions on games of chance. The rule was later made optional because of these restrictions and because of players' reluctance to possibly lose a card that they owned. The gambling rule is forbidden at sanctioned events and is now mostly a relic of the past, though it still sees occasional usage in friendly games as well as the "five color" format. The last card to mention ante was printed in the 1995 expansion set Homelands
Homelands (Magic: The Gathering)

Homelands was the thirteenth Magic: The Gathering set and seventh expert level set, released in October 1995. It was considered to be part of the Ice Age block until the announcement of Coldsnap in October 2005....
.

Patent


A patent
Patent

A patent is a set of exclusive rights granted by a state to an inventor or his assignee for a term of patent in exchange for a disclosure of an invention....
 was granted to Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
 in 1997 for "a novel method of game play and game components that in one embodiment are in the form of trading cards" that includes claims covering games whose rules include many of Magic's elements in combination, including concepts such as changing orientation of a game component to indicate use (referred to in the Magic and Vampire: The Eternal Struggle
Vampire: The Eternal Struggle

Vampire: The Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game set in the World of Darkness....
 rules as "tapping") and constructing a deck by selecting cards from a larger pool. The patent has aroused criticism from some observers, who believe some of its claims to be invalid.

In 2003, the patent was an element of a larger legal dispute between Wizards of the Coast and Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, regarding trade secrets related to Nintendo's Pokémon Trading Card Game
Pokémon Trading Card Game

The Pok?mon Trading Card Game is a collectible card game based on the Pok?mon video game series, first introduced in Japan in October 1996, then North America in December 1998....
. The legal action was settled out of court, and its terms were not disclosed.

Further reading



See also


  • Magic: The Gathering rules
    Magic: The Gathering rules

    Magic: The Gathering is a collectible card game with extremely detailed and at times complex rules. However, only a basic understanding of the rules is necessary to play the game....
    • List of Magic: The Gathering keywords
  • Magic: The Gathering sets
    Magic: The Gathering sets

    These are tables of card sets for Magic: The Gathering, a trading card game published by Wizards of the Coast.Wizards of the Coast releases Magic cards in base/core sets and in expansion sets....
    , also called "expansions"
    • Magic: The Gathering preconstructed theme decks
      Magic: The Gathering preconstructed theme decks

      Magic: The Gathering is normally played by creating decks of cards which work together around a certain theme. Players normally purchase starter decks and booster packs, which contain a random selection of cards....
  • Magic: The Gathering storylines
    Magic: The Gathering storylines

    Although...
    • List of characters in Magic: The Gathering
      List of characters in Magic: The Gathering

      The fictional Parallel universe of the Wizards of the Coast...
    • List of Magic: The Gathering novels
      List of Magic: The Gathering Novels

      The following is a list of novels based in the setting of the collectible card game Magic: The Gathering. When Wizards of the Coast was asked how the novels and cards influence each other, Brady Dommermuth, Magic's Creative Director, responded by saying "generally the cards provide the world in which the novels are set, and the novels som...
  • Magic: The Gathering video games
    Magic: The Gathering video games

    Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the collectible card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game....
  • The DCI, the official Magic tournament sanctioning body
    • Pro Tour (Magic: The Gathering)
      Pro Tour (Magic: The Gathering)

      The Pro Tour is the highest form of competitive play for the Magic: The Gathering collectible card game. It consists of a series of payout tournaments held throughout the world, each requiring an invitation to participate....
    • Magic: The Gathering World Championship
      Magic: The Gathering World Championship

      The Magic: The Gathering World Championships have been held annually since 1994. It is the most important tournament in the game of Magic: The Gathering, offering to the winner a cash prize of $45,000....
  • Magic: The Gathering deck types
    Magic: The Gathering deck types

    The game Magic: The Gathering requires each player to have their own deck in order to play. There are thousands of unique cards which can be used for this purpose; thus a considerable number of different decks can be constructed....
  • The Duelist
    The Duelist

    The Duelist was created in late 1994 as a quarterly magazine produced by Wizards of the Coast to accompany the increasingly popular Magic: The Gathering trading card game....
    , at one time a monthly magazine that was produced by Wizards
  • The Sideboard
    The Sideboard

    The Sideboard was a magazine published by Wizards of the Coast that covered Magic: The Gathering tournaments and expert play. After six years of publication, it ceased its print activities and much of the content from The Sideboard was folded into magicthegathering.com....
    , a now defunct magazine dedicated to tournament play
  • Duel Masters
    Duel Masters

    is a franchise based on a manga, anime and a trading card game. The English-language version of the series made a truncated three-episode preview premiere on Cartoon Network's Toonami block on February 27, 2004....
    , a spin-off game by Wizards of the Coast based on Magic


External links


Official sites
  • Official site for Magic: The Gathering
    • , a strategy archive for beginners and intermediate players
  • Official Magic: The Gathering card database
  • Official site for Wizards of the Coast organized play
  • Official site for Magic: The Gathering Online
    Magic: The Gathering Online

    Magic: The Gathering Online or Magic Online is a direct video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy in order to preserve the collectible aspect of the card game....