Scourge (Magic: The Gathering)
Encyclopedia
Scourge is a Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

expansion set
Magic: The Gathering sets
These are tables of Magic: The Gathering card sets. A trading card game published by Wizards of the Coast, Magic is primarily marketed in base/core sets and in expansion sets...

. It is the third set of the Onslaught
Onslaught (Magic: The Gathering)
Onslaught is the 27th Magic: The Gathering expert-level expansion set. It was released in October 2002. The set's main theme is creature types , and much of the game play concerns interactions between these "tribes". The story continues the saga of the Mirari from the previous block of expansion sets...

block. There are 143 cards overall. The expansion symbol is a dragon's skull.

Mechanics

  • Storm - Allows you to copy a spell multiple times equal to the number of other spells that have been played on the turn. This mechanic was reused in Time Spiral
    Time Spiral
    Time Spiral is a Magic: The Gathering expansion set, released October 6, 2006. The set is laden with references to previous Magic: the Gathering sets and is the first to take place in Dominaria since the May 2003 set Scourge...

    . Storm is considered to be one of the more degenerate mechanics in the game as the effects generated by Storm spells can get out of hand, when a player finds a way to play a high number of spells in a single turn.
  • Landcycling - A variant on cycling, this allows you to cycle a card to search your library for a land of the cycling type rather than drawing a card. For example, a card with Plainscycling 2 could be cycled for 2 mana to find a Plains.
  • 'Converted mana cost' matters - There were many cards in the set that encouraged you to play high mana costed spells (six mana or more).
  • Though not a mechanic, Scourge boasts a small but significant dragon
    Dragon
    A dragon is a legendary creature, typically with serpentine or reptilian traits, that feature in the myths of many cultures. There are two distinct cultural traditions of dragons: the European dragon, derived from European folk traditions and ultimately related to Greek and Middle Eastern...

     theme, with more than ten cards that revolved around dragons. It had five 'dragon boons', one for each color, which would bounce back from the graveyard to enchant an expensive creature you control that comes into play.

Set History

The release of Scourge made a large impact on tournament play. The additions of and greatly strengthened decks using Goblins in multiple formats. gave white control decks both a robust card advantage engine and finisher all in one. Vintage quickly adopted both and due to their extreme synergy with fast artifact mana and plus their relative immunity to disruption like and . Almost in protest, the Scourge card also allowed decks to counter things that were previously immune, including the Scourge Storm cards.

Storyline

The war between Phage and Akroma is over, but with no true winner, and one loser, Otaria. The clash of such sheer power merged the two into a new creature, Karona the False God, an immensely powerful being forged from all five colors of Magic (Phage was originally Jeska, a red aligned barbarian corrupted by black mana; Akroma was a white angel created by Ixidor, a blue wizard; both of which were simultaneously struck down by the green aligned Kamahl). Karona is seen as a god by all who look upon her, and these followers would march to their death just to walk in her footsteps. War begins to mount between these factions, that each want to claim Karona for themselves.

Meanwhile, the Mirari poisoning is further polluting the inhabitants of Otaria, the elves are becoming taller and stronger, more like the very trees they protect. The soldiers are merging with their weapons and armor into living juggernauts. Zombies are sprouting new, more powerful arms...and heads. Also, the same explosion that created Karona, created a new master for the slivers, the Sliver Overlord.

Kamahl eventually frees Jeska. Karn returns and takes Jeska to his created plane, Argentum. He tells Jeska that she is a planeswalker, and asks her to travel the multiverse with him. She is hesitant to leave Argentum, until Karn shows her its guardian (Memnarch) forged from the Mirari. This event sets up the next block: Mirrodin
Mirrodin
Mirrodin was the 50th Magic: The Gathering set, the 30th expert level set, and the first set in the Mirrodin Block, released in October 2003. It is a 306-card expansion set. It is also the name of the block containing the Mirrodin, Darksteel and Fifth Dawn expansion sets...

.

Notable Cards

  • - notable for being the result of the first You Make The Card feature of magicthegathering.com which had the card developed through the online magic community.
  • was a very powerful card that featured the Storm mechanic. The card is currently banned in the Legacy format as the card can easily allow a player to play every card in their deck in one turn, whilst also being difficult to counter.
  • Infamous for destroying Storm-based decks, the effect of which makes "comes into play" effects useless.
  • was often a finisher in combo decks based around the Storm mechanic.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK