Proxy card
Encyclopedia
A proxy card is an easily acquired or home-made substitute for a collectible card. A proxy is used when a collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...

 player does not own a card, and it would be impractical for such purposes to acquire the card. This usually occurs when a player desires a card that is cost-prohibitive, or is "playtesting" with many possible cards. When doing intensive training for a competitive tournament, it often makes more sense to use proxy cards while figuring out which cards will be brought to the tournament. Another card is substituted and serves the same function during gameplay as the actual card would.

A proxy can also be used in cases where a player owns a very valuable card, but does not wish to damage it by using it in actual play.

Common use of proxies

Proxy cards can be used in various situations. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above mentioned "fair play requirements".
  • In casual games, the players may agree on a common policy of how to deal with proxy cards. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses.
  • In tournaments, the organiser may permit a limited number of proxy cards, and define rules about how these cards must look. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format in Magic: The Gathering.
  • For playtesting. Proxy cards allow a player to test new cards, before he or she decides to actually buy or trade for them.
  • In card prototyping. Card developers in companies like Wizards of the Coast
    Wizards of the Coast
    Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

     use proxies to playtest their ideas for new cards before they are printed.
  • Some players create cards based on their own ideas for card themes and mechanics. In this case, however, the term "proxy" may no longer be applicable, as these cannot be considered substitutes for existing objects.
  • An extreme form of copying original cards is forgery
    Forgery
    Forgery is the process of making, adapting, or imitating objects, statistics, or documents with the intent to deceive. Copies, studio replicas, and reproductions are not considered forgeries, though they may later become forgeries through knowing and willful misrepresentations. Forging money or...

     of expensive cards, which is again outside the "proxy" category.


Famous cards that are often proxied are the so-called power nine
Power Nine
The term Power Nine refers to a set of nine specific cards in the game of Magic: The Gathering. These cards were only printed early in the game's history and consist of Black Lotus, Ancestral Recall, Time Walk, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, Mox Pearl, and Timetwister.The Power Nine...

 in Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market.

Rules when playing with proxy cards

Players who do not trust each other blindly will usually agree on common rules, defining which kind and number of proxies, if any, is allowed for each player. These rules may vary drastically depending on the participants and the occasion. However, some restrictions are implied naturally by common sense and plain physics.

Indistinguishable on the Back

The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term 'card' means the sleeve with the card inside). Ideally, all cards should be indistinguishable in the following characteristics to effectively prevent cheating
Cheating in poker
Cheating in poker is any behavior outside the rules that is intended to give an unfair advantage to one or more players.-Types of cheating:Cheating can be done many ways, including collusion, sleight-of-hand , or the use of physical objects such as marked cards or holdout devices.Cheating occurs in...

.
  • Card size and shape, including the typical rounding cut on the edges.
  • The card's total weight
    Weight
    In science and engineering, the weight of an object is the force on the object due to gravity. Its magnitude , often denoted by an italic letter W, is the product of the mass m of the object and the magnitude of the local gravitational acceleration g; thus:...

    , its center of gravity
    Center of gravity
    In physics, a center of gravity of a material body is a point that may be used for a summary description of gravitational interactions. In a uniform gravitational field, the center of mass serves as the center of gravity...

     and, ideally, the moment of inertia
    Moment of inertia
    In classical mechanics, moment of inertia, also called mass moment of inertia, rotational inertia, polar moment of inertia of mass, or the angular mass, is a measure of an object's resistance to changes to its rotation. It is the inertia of a rotating body with respect to its rotation...

     (which implies a homogeneous distribution of mass on the surface).
  • Overall and local stiffness
    Stiffness
    Stiffness is the resistance of an elastic body to deformation by an applied force along a given degree of freedom when a set of loading points and boundary conditions are prescribed on the elastic body.-Calculations:...

     and elasticity - all cards should behave equally on bending.
  • Overall and local thickness.
  • Feel and relief (tactile characteristics) of the card, especially elevations and cavities on the surface on both sides.
  • The image printed on the back side, including its shininess.
  • Overall and local transparency, when examined with a light from behind.


Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards - which may prove difficult with some of the above points.

Therefore, the use of proxies is sometimes further constrained to only one method of fabrication, for instance.

The difficulties of control can also be an argument to totally prohibit the use of proxy cards.

Unambiguous Mappings on the Front

Once the front of a proxy is revealed to the other players, it must be clear to everyone what it is meant to substitute. The decisions of what a player's proxies are meant to substitute must be made before starting play. If two proxies are meant to substitute different cards, they must be easily distinguishable by looking at their front side.
Ideally, the label of a proxy should be enough to tell what it's meant to substitute. Alternatively, a legend or agreement can be used to prohibit players from changing these mappings during play.

Another issue for the front side labeling is to maintain a fluid gameplay. Poor labeling will likely cause unpleasant disruptions, even slips and mistakes caused by accidental confusion. It is therefore desirable that each proxy is labeled with the name of the card it substitutes, and its basic game-relevant characteristics, and erase all decorations and printed information that may be misleading. Any relevant information that is not written on the card should at least be found in the legend.

Agreements and coded rules

Additional rules can restrict the number of proxy cards allowed in a deck, and the physical ways in which they may be created.

Such rules can be a simple agreement between two players, or they may be defined by the host of a tournament.

"Official" Magic: The Gathering
Magic: The Gathering
Magic: The Gathering , also known as Magic, is the first collectible trading card game created by mathematics professor Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011...

 tournaments sanctioned by the DCI
Duelists' Convocation International
The DCI is the official sanctioning body for competitive play in Magic: The Gathering and various other games produced by Wizards of the Coast and its subsidiaries, such as Avalon Hill. The DCI provides game rules, tournament operating procedures, and other materials to private tournament...

 do not allow the use of proxy cards. Tournaments hosted by game shops or other third party organisations are not bound to that policy, however. As mentioned above, in more and more such tournaments, participants are permitted to include 5 or even more proxy cards in their decks, at least when playing the cost-intensive vintage format.

Common ways of fabrication

Some players create their own proxy cards by editing original cards. Ideally, they take a cheap original card that shares as many characteristics as possible with the card that should be proxied. Editing includes
  • partially erasing the original print using a rubber or chemicals (acetone). However, this will most likely carve and damage the material, and thus affect the stiffness, balance and transparency characteristics.
  • writing, painting or printing on the surface, preferably using a thin fine-liner.
  • Adhesive labels (stickers) attached to the front of the original card. However, this will most likely create a relief that can be read like braille. It will also affect the stiffness and balance characteristics (distribution of mass).


Cards can also be created from scratch, using an imaging software or specialized program (like Magic Set Editor for Magic: The Gathering, or TradingCardMaker.NET), printer and scissors. Special attention needs to be paid on the choice of paper (for weight and stiffness) and the accuracy of the cut. Usually, a card back can not be printed in a way that would be indistinguishable from the original, however.

In some cases, proxy cards can be acquired from third-party manufacturers. For copyrighted card games, however, these will usually not be allowed to reprint original artwork - so the back side will not look like the original cards.

Difficulties with the back side are often dealt with by using card sleeves with an opaque back. This also allows to put more than one piece of paper in one sleeve.

Another possibility is to completely play with proxies, and thus get around most of the problems described above. In this case, the cards no longer need to look and feel like originals, only the proxies need to be equal to each other in the above characteristics.

Some players prefer to avoid any such pain of handcrafting, and instead use a legend - a table that maps some of the physical cards in that player's deck to other cards that he or she would like to have instead.
This method doesn't need any physical manipulation on the original cards, and it does not conflict with any of the above described physical restrictions. However, in actual play it can be rather confusing always having to look into the legend.

Copyright issues

People making proxy cards should also consider that card designs and artwork are copyrighted. For instance, commercial producers of proxy cards may not even be allowed to reprint a copyrighted card back, thus these cards would only be playable in sleeves
Card sleeve
Plastic card sleeves are devices used to protect trading cards from damage, especially collectible card game cards from wear and tear. Thanks to the trading card industry, a wide variety of protective devices were developed, including the bulky "top-loader", a rigid plastic case with one open end ...

with non-transparent back.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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