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Role-playing game



 
 
A role-playing game (RPG; often roleplaying game) is a game
Game

A game is a structured wiktionary:activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from Manual labour, which is usually carried out for wiktionary:remuneration, and from art, which is more concerned with the expression of ideas....
 in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system
Role-playing game system

A role-playing game system is a set of game mechanics used in a role-playing game . A game system is roughly analogous to a game engine in the video game industry....
 of rules and guidelines. Within the rules, players have the freedom to improvise
Improvisation

Improvisation is the practice of acting, singing, talking and reacting, of making and creating, in the moment and in response to the stimulus of one's immediate environment and inner feelings....
; their choices shape the direction and outcome of the game.

Most role-playing games are conducted like radio drama
Radio drama

File:Opname van een hoorspel Recording a radio play.jpgRadio drama is a form of audio storytelling broadcast on radio broadcasting. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagination the story....
: only the spoken component is acted.






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A role-playing game (RPG; often roleplaying game) is a game
Game

A game is a structured wiktionary:activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from Manual labour, which is usually carried out for wiktionary:remuneration, and from art, which is more concerned with the expression of ideas....
 in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system
Role-playing game system

A role-playing game system is a set of game mechanics used in a role-playing game . A game system is roughly analogous to a game engine in the video game industry....
 of rules and guidelines. Within the rules, players have the freedom to improvise
Improvisation

Improvisation is the practice of acting, singing, talking and reacting, of making and creating, in the moment and in response to the stimulus of one's immediate environment and inner feelings....
; their choices shape the direction and outcome of the game.

Most role-playing games are conducted like radio drama
Radio drama

File:Opname van een hoorspel Recording a radio play.jpgRadio drama is a form of audio storytelling broadcast on radio broadcasting. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagination the story....
: only the spoken component is acted. One player, the game master (GM), creates a setting
Setting (fiction)

In fiction, the setting of a story includes the time, location and circumstances in which it takes place. Broadly speaking, the setting provides the main backdrop for the story....
 in which the other players play the role of a single character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. There is a variety of role-playing game in which players do perform their characters' physical actions, known as live action role-playing game
Live action role-playing game

A live action role-playing game is a form of role-playing game where the participants physically act out their characters' actions. The players pursue their characters' goals within a fictional setting represented by the real world, while interacting with one another in character....
s (LARP).

A genre of video game is also referred to as role-playing games
Role-playing game (video games)

Role-playing video games are a broad genre of video games. These games derive from early role-playing games, especially Dungeons & Dragons, and use both the Setting and game mechanics found in such games....
. Although these games do not involve the playing of roles, they take their name from the settings and game mechanics which they inherit from early role-playing games. Due to the popularity of video games, the terms "role-playing game" and "RPG" have both to some degree been co-opt
Cultural appropriation

Cultural appropriation is the adoption of some specific elements of one culture by a different cultural group. It denotes acculturation or Cultural assimilation, but often connotes a negative view towards acculturation from a minority culture by a dominant culture....
ed by the video gaming industry; as a result, games in which players play the roles of characters are sometimes referred to as "pen and paper" or "tabletop" role-playing games, though neither pen and paper nor a table are strictly necessary.

Purpose


Role playing games are fundamentally different from most other types of games in that they stress social interaction and collaboration, whereas board games, card games, and sports emphasize competition.

Like novel
Novel

File:2009 stapelweise Neuerscheinungen im Buchladen.JPGA novel is today a long narrative in literary prose. The genre has historical roots both in the fields of the medieval and early modern Romance and in the tradition of the novella....
s or film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
s, role-playing games appeal because they engage the imagination
Imagination

Imagination is the faculty of imagining, or of forming mental images or concepts of what is not actually present to the senses, and the action or process of forming such images or concepts....
. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling game
Storytelling game

A storytelling game is a game where two or more persons collaborate on storytelling a spontaneous plot . Usually, each player takes care of one or more player character in the developing story....
s where a small party of friends collaborate to create a story.

While simple forms of role-playing exist in traditional children's games such as "cops and robbers", "cowboys and Indians" and "playing house", role-playing games add a level of sophistication and persistence to this basic idea with the addition of numeric rule sets and the participation of a referee. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting
Campaign setting

A campaign setting is usually a fictional world which serves as a Setting for a role-playing game or wargame campaign. A Campaign is a series of individual adventure s, and a campaign setting is the world in which such adventures and campaigns take place....
 in games aids suspension of disbelief
Suspension of disbelief

Suspension of disbelief or "willing suspension of disbelief" is an aesthetics theory intended to characterize people's relationships to art. It was coined by the poet and aesthetic philosopher Samuel Taylor Coleridge in 1817....
. The level of realism
Realism (arts)

Realism in the visual arts and literature is the depiction of subjects as they appear in everyday life, without embellishment or interpretation....
 in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.

History


The assumption of roles was a central theme in some early 20th century activities such as the game Jury Box, mock trials, model legislatures, and "Theatre Games". In the 1960s, historical reenactment
Historical reenactment

Historical reenactment is a type of roleplay in which participants attempt to recreate some aspects of a historical event or period. This may be as narrow as a specific moment from a battle, such as the reenactment of Pickett's Charge at the Great Reunion of 1913, or as broad as an entire period....
 groups such as The Sealed Knot
The Sealed Knot (reenactment)

The Sealed Knot is a United Kingdom history association dedicated to costumed historical reenactment of battles and events surrounding the English Civil War....
 and the Society for Creative Anachronism
Society for Creative Anachronism

The Society for Creative Anachronism , is a historical reenactment and living history group founded in 1966, which endeavors to promote the study and recreation of mainly pre-17th century Western European cultures and their histories....
 began to perform "creative history" reenactments introducing fantasy elements, and in the 1970s fantasy wargame
Fantasy wargame

A fantasy wargame is a wargame that involves a fantasy Setting , and employs rules for items such as magic and non-human intelligent creatures....
s were developed, inspired by sword and sorcery
Sword and sorcery

Sword and sorcery is a Fantasy subgenres generally characterized by swashbuckling heroes engaged in exciting and violent conflicts. An element of Romance is often present, as is an element of Magic and the supernatural....
 fiction, in which each player controlled only a single unit, or "character". The earlier role-playing tradition was combined with the wargames' rule-based character representation to form the first role-playing games.

Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, published in 1974 by Dave Arneson
Dave Arneson

David L. Arneson is an United States game designer. In the early 1970s, he co-created the Dungeons & Dragons role-playing game with Gary Gygax....
's and E. Gary Gygax's TSR
TSR, Inc.

TSR, Inc. was an United States game publishing company most famous for publishing the Dungeons & Dragons role-playing game. The company was purchased in 1997 by Wizards of the Coast, which no longer uses the TSR name for its products....
, was the first commercially available role-playing game. TSR marketed the game as a niche product. Gygax expected to sell about 50,000 copies total to a strictly hobbyist market. After establishing itself in boutique stores it developed a cult following.

Another early game was Traveller
Traveller (role-playing game)

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day....
, designed by Marc Miller and first published in 1977 by Game Designer's Workshop. This was originally intended to be a system for playing generic space-opera-themed science-fiction adventures, in the same sense that Dungeons & Dragons was a system for generic fantasy adventures, but an optional suggested setting called the Third Imperium was detailed with the publication of following supplements and since then this setting has become strongly identified with the game. The changes in this setting over time, especially those involving the Fifth Frontier War as depicted in the Journal of the Travellers Aid Society
Journal of the Travellers Aid Society

Journal of the Travellers Aid Society is a role-playing game magazine devoted to Traveller , commonly abbreviated JTAS. The first issue was published by GDW in 1979 and the last of the first run was #24 in 1985....
, constitute the first arguable use of metaplot
Metaplot

The metaplot is the overarching storyline that binds together events in a role-playing game. Major story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game....
 in a role-playing game.

Dungeons & Dragons was a subject of controversy
Dungeons & Dragons controversies

Dungeons & Dragons controversies concern the first and most popular role-playing game, Dungeons & Dragons , which has received significant attention in the Mass media and in popular culture....
 in the 1980s when well-publicized opponents
Patricia Pulling

Patricia A. Pulling was an anti-occult campaigner from Richmond, Virginia, and the founder of Bothered About Dungeons and Dragons , an advocacy group that was dedicated to the elimination of the role-playing game Dungeons and Dragons and other such games....
 claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims. Some educators support role-playing games as a healthy way to hone reading and arithmetic skills. Though role-playing has been accepted by many, others continue to object.

Due to the game's success, the term Dungeons & Dragons has sometimes been used as a generic term
Genericized trademark

A genericized trademark is a trademark or brand name that has become the colloquialism or generic description for a general class of Good or Service , rather than the specific meaning intended by the trademark's holder....
 for fantasy role-playing games. TSR undertook legal action to prevent its trademark
TradeMark

TradeMark is a tall, primarily residential, skyscraper in Charlotte, North Carolina. It was completed in 2007 and has 28 floors. There are 200 hundred residential units....
 from becoming generic.

Games such as GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
 and Champions
Champions (role-playing game)

Champions is a role-playing game originally by George MacDonald , Steve Peterson , Bruce Harlick, and Ray Greer, published by Hero Games, designed to simulate and function in a four-color superhero comic book world....
 also served to introduce to role-playing games game balance
Game balance

Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options....
 between player characters; later, Vampire: The Masquerade
Vampire: The Masquerade

Created by Mark Rein?Hagen, Vampire: The Masquerade was the first of White Wolf, Inc. World of Darkness live-action role-playing game and role-playing games, based on the Storyteller System and centered around vampire s in a modern Goth subculture-Punk ideology world....
 and similar games served to emphasize storytelling and plot and character development over rules and combat. In recent years, rules stringency has been combined with literary techniques to develop games such as Dogs in the Vineyard
Dogs in the Vineyard

Dogs in the Vineyard is an indie role-playing game role-playing game written by D. Vincent Baker and published by Lumpley Games. In the 2004 Indie RPG Awards, Dogs in the Vineyard was awarded Indie RPG of the Year and Most Innovative Game....
 that stress player input into a tense situation to give players moral agency in the course of the emerging story.

Competition from computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s and collectible card game
Collectible card game

A collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards....
s led to a decline in the role-playing game industry. The financially troubled market leader TSR, Inc.
TSR, Inc.

TSR, Inc. was an United States game publishing company most famous for publishing the Dungeons & Dragons role-playing game. The company was purchased in 1997 by Wizards of the Coast, which no longer uses the TSR name for its products....
  was eventually purchased by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
. To better cope with the economics of role-playing games, and to combat growing bootlegging
Bootleg role-playing games

Bootleg role-playing games are copyright infringement of game instructions and gameplay rules of role-playing games. As with the music and video industries, the business of RPGs changed markedly in response to high-tech methods of illegal copying....
 problems, they introduced a new regime of open gaming
Open gaming

Open gaming is the movement within the role-playing game industry that is somewhat similar to the open source movement. The key aspect is that authors give recipients of the work a license to certain rights, such as the right to make copies or the right to create derivative works, under particular conditions....
, allowing other companies to publish D&D-compatible supplements. Meanwhile, self-defined "Indie roleplaying
Indie role-playing game

An indie role-playing game is a role-playing game published outside of traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporation environment....
" communities arose on the internet, studying role-playing and developing several forms of role-playing game theory
Role-playing game theory

A role-playing game theory is an academic or critical study of role-playing games as a social or artistic phenomenon. RPG theories often seek to understand what a role-playing game is, and to role-playing game products and magazines about role-playing games, like Dragon ....
 such as GNS Theory
GNS Theory

The GNS Theory, as originally developed by Ron Edwards , is a relatively amorphous body of work attempting to create a role-playing game theory of how role-playing games work....
, and critical reflection on role-playing games has become popular in Scandinavia leading even to a yearly academic conference.

In thirty years the genre has grown from a few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business involvement remains substantial while larger projects have attracted several million players worldwide. Games industry leader Hasbro
Hasbro

Hasbro is an United States toy company. It is one of the largest toy makers in the world, second only to the toy giant Mattel. Hasbro is also the publisher of the world's most popular board game, Monopoly ....
 purchased Wizards of the Coast in 1999 for an estimated $325 million.

Varieties

In traditional role-playing games, participants usually sit around a table and conduct the game as a small social gathering. One participant, the "gamemaster
Gamemaster

A Gamemaster or Game Master is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. They are most common in co-operative games where the other players work together and are least seen in competative games where the other players fight each other....
" (GM), describes the setting and the actions of the inhabitants, while the others describe their characters' actions and responses. Players usually keep track of the details of their character(s) on paper character-sheets. The game system typically requires players to roll dice or employ some sort of randomizer to determine the outcome of some of their actions, most typically in combat or other stressful situations. These are also known as tabletop or paper and pencil role-playing games, to distinguish them from LARPs or computer role-playing games. Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game
Storytelling game

A storytelling game is a game where two or more persons collaborate on storytelling a spontaneous plot . Usually, each player takes care of one or more player character in the developing story....
. These types of games tend to minimize or altogether eliminate the use of dice or other randomizing elements.

Live-action

A live action role-playing game
Live action role-playing game

A live action role-playing game is a form of role-playing game where the participants physically act out their characters' actions. The players pursue their characters' goals within a fictional setting represented by the real world, while interacting with one another in character....
 (LARP), is played more like improvisational theatre
Improvisational theatre

Improvisational theatre is a form of theatre in which the actors use improvisational acting techniques to perform spontaneously. Actors typically use audience suggestions to guide the performance as they create dialogue, setting, and plot extemporaneously....
. Instead of describing their characters' actions, participants act out their characters' actions, often in costume. Further, the players' environment is used to represent the imaginary environment of the game world.

LARPs de-emphasize die rolls and rulebook references. Theatre-style live action role-playing games often use rock-paper-scissors or direct comparison of attributes to resolve conflicts symbolically, while some LARPs use physical combat with foam weapons. LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to whole weeks.

Freeform

Freeform role-playing game
Freeform role-playing game

Freeform role-playing games, also called freeforms, are a type of role-playing game which employ minimal or no rules; occupying a middle-ground between traditional role-playing games and improvisational theatre....
s are played with minimal or no formal rules and a greater focus on character or plot development, with the organizers as referee
Referee

A referee is a person who has authority to make decisions about play in many sports. Officials in various sports are known by a variety of titles, including: referee, umpire, judge, linesman, commissaire, timekeeper or touch judge....
s. Most free-form games are also live-action games, though they exist in both traditional and computer-assisted forms. Free-form games are most often seen at gaming convention
Gaming convention

A gaming convention is typically a two- or three-day Convention at which people play role-playing games, collectible card games, Miniature wargaming, board games, or other types of games....
s, though they are also sometimes run by gaming club
Club

A club is an association of two or more people united by a common interest or goal. A service club, for example, exists for voluntary or charitable activities; there are clubs devoted to hobbies and sports, social activities clubs, political and religious clubs, and so forth....
s or a dedicated team of independent GM's.

Electronic media

The challenge of producing a video game with which players can interact through role-playing, rather than simply a framework within which they can interact with each other, is yet to be answered. Within the computer industry, the term "RPG" instead refers to role-playing video games.

Nonetheless, computers and other electronic media are not unknown in role-playing. Online text-based role-playing game
Online text-based role-playing game

An online text-based role playing game is a role-playing game played online using a solely text-based interface. Online text-based role playing games predate graphical online games by several years, and can be attributed to the first attempts to bring multiplayer gaming to the internet, which culminated in the invention of MUDs, the forefath...
s use the internet as their medium. Some games are played in a turn-based fashion, whether play-by-mail game
Play-by-mail game

Play-by-mail games are games, of any type, played through postal mail or email. One example, chess, has been played by mail for centuries . Another example, Diplomacy , has been played by mail since the 1960s, starting with a printed newsletter written by John Boardman....
s using email, or play-by-post games on internet forum
Internet forum

An , or 'message board', is an online discussion site. It is the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system....
s. Others are played in a more real-time way, similar to offline games, over TELNET
TELNET

Telnet is a network protocol used on the Internet or Local Area Network connections. It was developed in 1969 beginning with RFC 15 and standardized as Internet Engineering Task Force STD 8, one of the first Internet standards....
 or IRC; these are known as MU*
MU*

MU* is a shorthand to refer collectively to text-based multi-user virtual worlds known variously as:* Multi-User Dungeon * Multi-User Dimension / Domain ...
s. Massively multi-player online role-playing games add a graphical component. Finally, some people use internet chat clients or dedicated virtual tabletop software to play what would otherwise be a traditional RPG.

Computer-assisted role-playing game
Computer-assisted gaming

Computer-assisted gaming refers to games which are at least partially computerized, but which are actively regulated by a human referee. Computer-assisted gaming attempts to combine the advantages of Personal computer game with those of face-to-face games....
s blend elements of traditional role-playing with PC gaming. PCs are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. This may include tools used to facilitate traditional pen & paper games to be played over the internet. Such tools may be nothing more than an IRC
Internet Relay Chat

Internet Relay Chat is a form of real-time Internet text messaging or synchronous conferencing. It is mainly designed for Many-to-many in discussion forums, called #Channels, but also allows One-to-one via instant messaging, as well as chat and data transfers via Direct Client-to-Client....
 program, but there is also specialized software which includes built-in functions for dice, character sheets, mapping, and such (e.g., OpenRPG). The upcoming fourth edition of Dungeons & Dragons is slated to make use of an online Digital Tabletop and numerous online tools to expedite play of the game as part of their D&D Insiders program.

Game systems

The set of rules of a role-playing game is known as its game system; the rules themselves are known as game mechanics. Although there are game systems which are shared by many games, for example the d20 system
D20 System

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons....
, many games have their own, custom rules system.

Many role-playing games require the participation of a gamemaster
Gamemaster

A Gamemaster or Game Master is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. They are most common in co-operative games where the other players work together and are least seen in competative games where the other players fight each other....
 (GM), who creates a setting for the game session, portrays most of its inhabitants, known as non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
 (NPCs) and acts as the moderator and rules arbitrator for the players. The rest of the participants create and play inhabitants of the game setting, known as player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
s (PCs). The player characters collectively are known as a "party".

During a typical game session, the GM will introduce a goal for the players to achieve through the actions of their characters. Frequently, this involves interacting with non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s, other denizens of the game world, which are played by the GM. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. The goal may be made clear to the players at the outset, or may become clear to them during the course of a game.

Some games, such as Polaris
Polaris (role-playing game)

At least three role-playing games are called Polaris....
 and Primetime Adventures
Primetime Adventures

Primetime Adventures is a role-playing game by Matt Wilson, Indie_role-playing_game by Dog-eared Designs. The players create a TV-show together, establishing setting elements and potential main characters....
, have distributed the authority of the GM to different players and to different degrees. This technique is often used to ensure that all players are involved in producing a situation that is interesting and that conflicts of interest suffered by the GM are avoided on a systemic level.

Games rules determine the success or failure of a character's actions. Many game systems use weighted statistics
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
 and dice rolls
Dice notation

Dice notation is a system to represent different combinations of dice in role-playing games using simple algebra-like notation such as 2d6+12....
 or other random elements. In most systems, the GM uses the rules to determine a target number though often the targets are determined in a more principled fashion. The player rolls dice, trying to get a result either more than or less than the target number, depending on the game system. Not all games determine successes randomly, however; an early and popular game without random elements is Amber Diceless Roleplaying Game
Amber Diceless Roleplaying Game

The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his Chronicles of Amber....
  by Erick Wujcik
Erick Wujcik

Erick Wujcik was an American designer of both role-playing games and computer role-playing games, and co-founder of Palladium Books....
 (1990).

Most systems are tied to the setting of the game they feature in. However, some universal role-playing game systems can be adapted to any genre. The first game to feature such a system, GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
, is accompanied by a number of sourcebooks which allow games to be created in different genres. The d20 system, based on the older role-playing game Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, is used in many modern games such as Spycraft
Spycraft

Spycraft is a d20 System-based role-playing game dealing with superspies and modern action. It is published by the Alderac Entertainment Group. After the release of the core book in 2002, multiple supplements were released in the following years....
 and the Star Wars Roleplaying Game
Star Wars Roleplaying Game (Wizards of the Coast)

The Star Wars Roleplaying Game is a d20 System-based roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published by Wizards of the Coast in late 2000 and revised in 2002....
.

In practice, even universal systems are often biased toward a specific style or genre and adaptable to others. For example, although the d20 system has sourcebooks for modern
D20 Modern

d20 Modern is a roleplaying game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast in November 2002, and uses the d20 System....
 and futuristic
D20 Future

d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of role-playing campaign in the far future, using elements such as cybernetics, mecha, mutations, robotics, Spaceflight, starships, and xenobiology....
 settings, most published d20 system material stays within Dungeons & Dragons combat-focused fantasy milieu.

Statistics

Characters in role-playing games are usually represented by a number of
statistics. Statistics are an abstract measure of how successful a character is likely to be at a class of tasks. Many game systems make distinctions between two key types of statistic: attributes and skills. Some, such as Burning Wheel and The Shadow of Yesterday
The Shadow of Yesterday

The Shadow of Yesterday is a fantasy narrativist Indie role-playing game role-playing game, designed by Clinton R. Nixon and published by CRN Games....
 include character motivations among these resources. These names are not at all consistent across different games, however.

Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight.

Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include magic
Magic (gaming)

Some role-playing games or game systems can include a set of wiktionary:rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed....
 skills, while science-fiction settings may contain spaceship
Spaceship

Spaceship can refer to:* Another name for a spacecraft used for human spaceflight.* An Unidentified flying object * "Spaceship", a song by Kanye West from his album The College Dropout....
 piloting skills. However, some skills are found in several genres: a medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Greek patricians or industrial tycoons of the 19th century equally well.

Character motivations are things that the character will fight for. The Riddle of Steel
The Riddle of Steel

The Riddle of Steel is a role-playing game created by Jacob Norwood and published by Driftwood Publishing. It is designed for role-playing in a typical sword and sorcery or high fantasy gameworld environment....
's Spiritual Attributes, Burning Wheel's Beliefs and The Shadow of Yesterday
The Shadow of Yesterday

The Shadow of Yesterday is a fantasy narrativist Indie role-playing game role-playing game, designed by Clinton R. Nixon and published by CRN Games....
's Keys are such features. They might reveal secrets the character has kept, aspirations they hold, or other characters they care about.

Character creation


Before play begins, players develop a concept of the role they would like to play in the game. They then use the game system's character creation rules to form a representation of their characters, in terms of game mechanics. The character's statistics are recorded on a special-purpose form called a character sheet
Character sheet

A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session....
. Some systems, such as that of
Feng Shui
Feng Shui (role-playing game)

Feng Shui is a martial arts-themed role-playing game, designed by Robin Laws, published first by Daedalus Entertainment and now by Atlas Games....
, require characters to choose from a set of pre-built template characters with only a small amount of customization allowed. Others, like the d20 System
D20 System

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons....
, use character class
Character class

In role-playing games, a common method of arbitrating the capabilities of different fictional characters is to assign each one to a character class....
es to define most character concepts, but allow some freedom with the statistics within those classes. Still others, such as
GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
, allow the player to create their own character concepts by freely assigning statistics.

Game statistics are not a substitute for a character concept. For example, one Wild West gunfighter may become a quick drawing revolver marksman, whereas another with similar game statistics could be a mounted rifle expert. Many systems take this into account, requiring statistics to be described, such as Dogs in the Vineyard
Dogs in the Vineyard

Dogs in the Vineyard is an indie role-playing game role-playing game written by D. Vincent Baker and published by Lumpley Games. In the 2004 Indie RPG Awards, Dogs in the Vineyard was awarded Indie RPG of the Year and Most Innovative Game....
's Traits and Possessions.

Template-based systems have the advantage of easy and quick character creation. It also provides the GM with the means to spend less time approving each character for play. The sacrifice is in flexibility and concept. Templates are essentially pre-built characters that are balanced against each other and pre-approved by the game companies.

Class-based systems give slightly more freedom but still require a player to choose from a set number of roles for their character. The character's powers are generally set by the character class, but the specific statistics are assigned by the player.

Character point
Character point

Character points are abstract units used in some role-playing games during character creation.Early role-playing games such as Dungeons & Dragons assigned random values to a player character's Attribute , while allowing each character a fixed number of skills....
-based systems allow complete freedom of concept. The downside is that, in many cases, character creation is much more complex, making the GM spend a lot more time examining and approving each character concept.

A few games allow free-form character creation. Characteristics are simply assigned as a player sees fit, and the final result is submitted to the GM or group for approval. Free-form character creation can be implemented in any game system, but is only rarely the prescribed or assumed method.

Campaign settings

Each game has a setting
Setting (fiction)

In fiction, the setting of a story includes the time, location and circumstances in which it takes place. Broadly speaking, the setting provides the main backdrop for the story....
 in which adventures
Adventure (role-playing games)

An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the Plot or Narrative in a role-playing game....
 and campaigns can take place. Usually a campaign setting is designed for a specific game (such as the
Forgotten Realms
Forgotten Realms

The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game, created by game designer Ed Greenwood, around 1967 as a setting for his childhood stories....
setting for Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
) or a specific genre of game (such as Medieval fantasy, World War 2, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own.

Campaign settings exist for almost all genres of fiction; however, because the world's most popular role-playing game, Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, is part of the fantasy genre, fantasy is also the most played role-playing genre. RPGs of the fantasy genre are sometimes collectively called "Fantasy role-playing games" ("FRP").

The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the
World of Greyhawk detail entire cosmologies and time-lines of thousands of years, while the setting of a game such as Deadlands
Deadlands

Deadlands is a genre fiction alternate history roleplaying game which combines the Western fiction and Horror fiction genres. Steampunk elements are also prominent....
might only describe one nation within a brief segment of alternate history.

There are three primary types of campaign setting. The first exists in genre
Genre

A genre is a loose set of criteria for a category of composition; the term is often used to categorize literature and speech, but is also used for any other Art#Art forms or utterance....
- and setting-specific role-playing games such as
Warhammer
Warhammer Fantasy Roleplay

Warhammer Fantasy Roleplay is a role-playing game set in the Warhammer Fantasy setting. Over the years, it has been through a number of phases and different publishers, most related in some way to Games Workshop....
or World of Darkness
World of Darkness

The World of Darkness is the name given to three related but distinct fictional universes. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf, which Rein-Hagen helped to found....
which exist specifically within one setting. The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
. The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the Star Wars
Star Wars

Star Wars is an epic film space opera Media franchise initially conceived by George Lucas. The first film in the franchise was simply titled Star Wars Episode IV: A New Hope, but later had the subtitle Episode IV: A New Hope added to distinguish it from its sequels and prequels....
universe or Middle-earth
Middle-earth

Middle-earth refers to the fictional lands where most of the stories of author J. R. R. Tolkien take place. These stories include The Hobbit and The Lord of the Rings....
.

The range of genres represented by published settings is vast, and includes nearly all genres of fiction. While role-playing's roots began in fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
, science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
 has been used in settings such as
Traveller
Traveller (role-playing game)

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day....
, horror
Horror fiction

Horror fiction is fiction in any medium intended to scare, unsettle, or horrify the audience. Historically, the cause of the "horror" experience has often been the intrusion of a supernatural element into everyday human experience....
 formed the baseline of the
World of Darkness and Call of Cthulhu
Call of Cthulhu (role-playing game)

Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's The Call of Cthulhu and the associated Cthulhu Mythos.The game, often abbreviated as CoC, is published by Chaosium....
and Spycraft
Spycraft

Spycraft is a d20 System-based role-playing game dealing with superspies and modern action. It is published by the Alderac Entertainment Group. After the release of the core book in 2002, multiple supplements were released in the following years....
was based in modern-day spy thriller
Spy fiction

The genre of spy fiction?sometimes called political thriller or spy thriller or sometimes shortened simply to spy-fi?arose before World War I at about the same time that the first modern intelligence agencies were formed....
-oriented settings.

A small number of campaign settings fuse multiple genres into a single game. In
GURPS Infinite Worlds
GURPS Infinite Worlds

GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005 in games and written by Kenneth Hite, Steve Jackson , and John M....
, for example, the characters play "Infinity Patrol" agents who travel to alternate worlds
Parallel universe (fiction)

Parallel universe or alternative reality is a self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a multiverse , although this term can also be used to describe the possible parallel universes that comprise physical reality....
.

Publishers


The largest publisher of role-playing games is Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
, a wholly owned subsidiary of Hasbro
Hasbro

Hasbro is an United States toy company. It is one of the largest toy makers in the world, second only to the toy giant Mattel. Hasbro is also the publisher of the world's most popular board game, Monopoly ....
 and publisher of Dungeons & Dragons, the D20 Star Wars RPG, and a number of smaller D20 titles. Most analysts give White Wolf
White Wolf

White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:...
 the second largest industry market share, with the company itself claiming an average market share of 22% since 1991 , and the highest share in live-action games. Most role-playing game publishers are privately held companies and do not release sales figures, making precise estimates difficult. There has been no publicly available, systematic examination of point of sale data, limiting further estimates to a rough consensus between industry analysts whose conclusions are often controversial.

Market research conducted at Wizards of the Coast in 1999-2000 indicated that more than 1.5 million people played D&D on a monthly basis, and about 2 million people played all tabletop RPGs combined on a monthly basis. The success of the 3rd Edition of Dungeons & Dragons likely resulted in an increase in those totals. These figures for play are substantially larger than the figures for sales. In 2006, non-Dungeons & Dragons tabletop RPGs in the upper echelons of sales typically generated between five and ten thousand unit sales. Most commercially published RPGs are small press
Small press

Small press is a term often used to describe publishers with annual sales below a certain level. Commonly, in the United States, this is set at $50 million, after returns and discounts....
 products, having less than a thousand units sold. The technology of print on demand
Print on demand

Print on demand , sometimes called publish on demand, is a printing technology and business process in which new copies of a book are not printed until an order has been received....
 is strongly used in RPGs, since it reduces run costs for the typical small print runs.

Business models

Role-playing games are produced under a variety of business models which succeed or fail based on those models' objectives. The smallest viable businesses are one person companies that produce games using print on demand
Print on demand

Print on demand , sometimes called publish on demand, is a printing technology and business process in which new copies of a book are not printed until an order has been received....
 and e-book
E-book

An e-book is the digital media equivalent of a conventional printed book. Such documents are usually read on personal computers, or on dedicated computer hardware devices known as e-book readers or e-book devices....
 technologies. Most of these companies provide a secondary income for their owner-operators. Many of these businesses employ freelancers, but some do not; their owners complete every aspect of the product. Larger companies may have a small office staff that manages publishing, brand development and freelance work. Guided by a developer/manager, freelancers produce most of a game line's content according to a central plan. Finally, a few companies (such Wizards of the Coast and Mongoose Publishing
Mongoose Publishing

Mongoose Publishing is a prolific United Kingdom manufacturer of Role-playing game, Miniature wargame, and card games, actively publishing material since 2001....
) maintain an in-house writing and design staff.

The standard business model for successful RPGs relies on multiple sales avenues:
  • the so-called three-tier distribution model
    Three-tier system

    Three-tier system, meaning a system that has three distinct levels, may refer to:* Three-tier * Three-tier * Three-tier education...
    , under which the company sells products to distributors who in turn sell the products to retailers who sell to customers. This is traditionally divided into the hobby trade (used by the majority of print publishers) and the book trade (viable for a smaller number of companies able to absorb returns and provide sufficiently large print runs). The industry consensus is that hobby retail sales have greatly declined, with the balance of hobby games sales moving from RPGs to miniatures games and collectible card games
  • direct sales via the internet, through an online retailer or through the company's own electric storefront.
  • electronic sales and distribution, either without any physical product at all (e-books) or through a POD
    POD

    POD may refer to:...
     service. Once limited to small companies, this sales venue is now employed by publishers of all sizes.
  • attendance at conventions and events; this is particularly common among live-action games.


Typically, RPG publishers have a very long life cycle once they manage to generate an initial successful game. TSR, the initial publisher of Dungeons & Dragons was an independent entity until 1997 when it was acquired by Wizards of the Coast, who was subsequently acquired by Hasbro in 1999. Many of TSR's contemporaries remain in business as independent publishers. The core design group of a publisher is often kept as a team within the new company for the purposes of continuity and productivity, though layoffs are common after such mergers and acquisitions. For example, Wizards of the Coast experienced multiple layoffs in the wake of acquiring Last Unicorn Games
Last Unicorn Games

Last Unicorn Games was a games publisher that was eventually absorbed by Wizards of the Coast. Last Unicorn developed, among other things, role-playing games for Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, before the license was bought by Decipher, Inc.,...
 and after its own acquisition by Hasbro
Hasbro

Hasbro is an United States toy company. It is one of the largest toy makers in the world, second only to the toy giant Mattel. Hasbro is also the publisher of the world's most popular board game, Monopoly ....
.

Publishing Associations

The Game Publishers Association (GPA) was formed to assist adventure game publishers. The stated goals of the GPA include facilitation of communication between game publishers and others in the gaming community and promotion of the adventure gaming industry as a whole.. The GPA maintains a member database, publishes a mailing list, and offers a "press exploder" tool which issues press releases to game-related outlets. The association guidelines are published on the organization's website..

Indie publishers


Indie games are produced by a self-identified independent games community, or individuals who identify with that community. Generally they are self-published or published by a collective group of small publishers. The indie role-playing game community often produces games with signature and idiosyncratic character. Some indie publishers often eschew the three-tier distribution model and sell directly online and at conventions
Gaming convention

A gaming convention is typically a two- or three-day Convention at which people play role-playing games, collectible card games, Miniature wargaming, board games, or other types of games....
, or directly to stores, but many do use distribution services. The line between "indie" publishers and "mainstream" publishers is hazy at best. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate environment, or be distributed without dependence on the industry's three-tier retail structure.

Homebrew

Homebrew games are game systems designed by amateurs, most often for use by one gaming group. The term refers to a group's GM making or 'brewing' his or her unique set of rules to fit the campaign setting, or to appeal to the specific interests of the players. The term 'Homebrew' can describe anything from customizing an existing commercial product (by adding or changing a few minor rules), to creating an entire standalone system. Most long-running campaigns will eventually develop into a homebrew state, as "in house" rules, misunderstandings or selective application of rule-system accumulates.

See also

  • Role-playing game terms
    Role-playing game terms

    Role-playing game terms are words used in a specific sense in the context of role-playing games. This includes both terms used within RPGs to describe in-game concepts and terms used to describe RPGs....
  • Gaming convention
    Gaming convention

    A gaming convention is typically a two- or three-day Convention at which people play role-playing games, collectible card games, Miniature wargaming, board games, or other types of games....
    s
  • Timeline of role-playing games
    Timeline of role-playing games

    The following is a timeline of the so called "pen and paper" or "tabletop" role-playing games. For computer role-playing games Chronology of computer role-playing games....
  • List of role-playing game artists
    List of role-playing game artists

    A* Jason Banditt Adams - Desolation RPG by Greymalkin Designs* Attila Adorjany - his work has appeared in comics, video games, film, TV, and roleplaying games including products by White Wolf, Inc., Wizards of the coast, Fantasy Flight Games, and Steve Jackson Games....
  • List of designers of role-playing games
    List of designers of role-playing games

    This is a list of individuals that design role-playing games, including live-action role-playing games but excluding computer role-playing game and console role-playing game games....
  • List of publishers of role-playing games
  • List of role-playing games by name
    List of role-playing games by name

    This is a list of role-playing games by name. For a list subdivided by genre, see list of role-playing games by genre.This list does not include computer role-playing games, Massively Multiplayer Online Role-Playing Games, or any other video games with RPG elements....
  • List of role-playing games by genre
    List of role-playing games by genre

    This is a list of role-playing games, subdivided by genre . It does not include computer role-playing games, Massively Multiplayer Online Role-Playing Games, or any other video games with RPG elements....
  • List of campaign settings
    List of campaign settings

    The List of campaign settings is a listing of publishinged role-playing game campaign settings.Several of the listed settings are literary and Mass media settings for which RPG material has been produced under license....
  • Polish role-playing games
    Polish role-playing games

    Polish role-playing games have been in production since the early 1990s. Now there are several games that have been designed in Poland, as well as many translations on the market....
  • Japanese role-playing games
    Japanese role-playing games

    Japanese role-playing games have been developed since the late 1980s. Now there are hundreds of Japanese-designed games and several translated games....


External links

  • - Encyclopedia of role-playing games and companies
  • - RPG Database