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Digital pet



 
 
A digital pet (also known as a virtual pet or artificial pet), is a type of artificial human companion
Artificial human companion

Artificial human companions may be any kind of hardware or software creation designed to give companionship to a person. These can include digital pets, such as the popular Tamagotchi, or robots, such as the well-known Sony AIBO....
. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet
PET

The term pet typically refers to a pet.PET may also refer to:...
.

Digital pets are distinct in that they have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires 'feeding', grooming and playing with the pet.






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Encyclopedia


A digital pet (also known as a virtual pet or artificial pet), is a type of artificial human companion
Artificial human companion

Artificial human companions may be any kind of hardware or software creation designed to give companionship to a person. These can include digital pets, such as the popular Tamagotchi, or robots, such as the well-known Sony AIBO....
. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet
PET

The term pet typically refers to a pet.PET may also refer to:...
.

Digital pets are distinct in that they have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires 'feeding', grooming and playing with the pet. If the interaction is not goal oriented, the user can explore the character of the pet and enjoy the feeling of building a relationship with it. Often these games use realistic visual effects or interaction to make the pet appear alive and give a sense of reality to users.

Digital pets can be "simulations of real animals, as in the Petz
Petz

Petz is a series of games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets.Petz were the world's first virtual pets, first released before Tamagotchi....
 series" or "fantasy ones like the Tamagotchi
Tamagotchi

The is a handheld digital pet created in 1996 by Aki Maita and sold by Bandai. Over 70 million Tamagotchis have been sold as of 2008. The Tamagotchi is housed in a small and simple egg-shaped computer....
". Unlike biological simulations
Life simulation game

Life simulation games are simulation games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem"....
, the pet does not usually reproduce. They generally do not die.

Genera of the digital pets


Gadget-based digital pets

Tamagotchi 0124 Ubt
Virtual pets such as Tamagotchi
Tamagotchi

The is a handheld digital pet created in 1996 by Aki Maita and sold by Bandai. Over 70 million Tamagotchis have been sold as of 2008. The Tamagotchi is housed in a small and simple egg-shaped computer....
 and Giga Pets, are sold on a self-contained, palm-sized computer. In the case of the Tamagotchi, a small screen has an image of the pet, while buttons on the case let the user perform different tasks, such as feeding, playing with, or washing the pet. Dissatisfied pets can emit beeps and sometimes "die".

Digimon
Digimon

is a popular Japanese series of media and merchandise, including anime, manga, toys, video games, Trading card and other media. Digimon are monsters of various forms living in a "Digital World", a Parallel universe that originated from Earth's various Telecommunications network....
 was originally sold on a gadget similar to Tamagotchi's, but connected to other Digimon gadgets in order for the pets to fight.

Sonic Adventure 2
Sonic Adventure 2

Sonic Adventure 2 is a platform game developed by Sonic Team USA and published by Sega in as a part of the Sonic the Hedgehog series....
 for the Sega Dreamcast
Sega Dreamcast

The is a video game console made by Sega, and is the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64....
 had virtual pets, called Chao, which could be either used in game or transferred to the Visual Memory Unit, which enabled a transformation from game-based to gadget-based.

Web-based digital pets


Virtual petsites or bbmmo's (Browser Based MMO's) are usually free to play and accessible to all who sign up. They can be accessed through web browser
Web browser

A Web browser is a application software which enables a user to display and interact with text, images, videos, music, games and other information typically located on a Web page at a website on the World Wide Web or a local area network....
s and often include a virtual community, Neopia in Neopets, Ettaworld in Ettapets, Wytheria in Wytheria, The Mystic Island or tiki village in MrTiki, Anatheria in Anatheria. In these worlds, you can play games to earn virtual money; which is usually spent on items and food for your pets.

Some sites adopt out pets to put on your webpage and use for roleplaying in chat room
Chat room

The term chat room, or chatroom, is primarily used by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing....
s. They often require the adoptee to have a page ready for their pet. Sometimes they have a setup for breeding one's pets and then adopting them out.

Other sites that adopt out pets to put on a webpage are centered around writing for and breeding said pets to create newer, often 'showier' creatures. Members are often encouraged to create their own species of draconic creatures, to adopt from other members, and to breed the various species together. Unlike with some adoption agencies for webpage based cyberpets, where the owner of the species is the only one that can breed said species, the Nexus encourages all of its members to share and interbreed their species together, and the resulting offspring are usually adopted out to story-based or stats page-based web-pages.

Some games also allow users to breed a pet for combat against other players.

Software-based digital pets


There are many computer and video games that focuses on the care, raising, breeding or exhibition of simulated animals. Such games are described as a sub-class of life simulation game
Life simulation game

Life simulation games are simulation games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem"....
. Since the computing power is more powerful than with webpage or gadget based digital pets, these are usually able to achieve a higher level of visual effects and interactivity.

Pet-raising simulations often lack a victory condition or challenge, and can be classified as software toys
Non-game

Non-games define a class of software that lies on the border between video games, toys and application software. The original term non-game game was coined by Nintendo president Satoru Iwata....
.

The pet is capable of learning to do a variety of tasks. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops emergent properties
Emergence

In philosophy, systems theory and science, emergence is the way complex systems and patterns arise out of a Multiplicity of relatively simple interactions....
". For artificial pets, their behaviors are typically "preprogrammed and are not truly emergent".

History


PF Magic
PF Magic

PF Magic was a video game developer founded in 1991 and located in San Francisco, California. Though it developed other types of video games, it was best known for its virtual pet games, such as Dogz and Petz....
 released the first virtual pets in 1995 with Dogz, followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz
Petz

Petz is a series of games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets.Petz were the world's first virtual pets, first released before Tamagotchi....
.

Digital pets were a massive fad
FAD

In biochemistry, flavin adenine dinucleotide is a redox Cofactor involved in several important reactions in metabolism. FAD can exist in two different redox states and its biochemical role usually involves changing between these two states....
 in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
, and to a lesser extent in the United States
United States

The United States of America is a Federal government constitutional republic comprising U.S. state and a federal district. The country is situated mostly in central North America, where its Contiguous United States and Washington, D.C., the Capital districts and territories, lie between the Pacific Ocean and Atlantic Oceans, Borders of the U...
 and United Kingdom
United Kingdom

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom , the UK or Britain,is a sovereign state located off the northwestern coast of continental Europe....
 during the late 1990s. There have been significant improvements of digital pets since Tamagotchi
Tamagotchi

The is a handheld digital pet created in 1996 by Aki Maita and sold by Bandai. Over 70 million Tamagotchis have been sold as of 2008. The Tamagotchi is housed in a small and simple egg-shaped computer....
's success when it was released in 1996, from dot-images (such as Tamagotchi) to rendered and animated 3D games (such as Nintendogs). Today, there are also "Digital Pets" which have physical robotic bodies, known as Ludobot
Ludobot

A ludobot is a type of artificial human companion: an entertainment robot, from Latin ludo and bot .Examples are battlebots, Sony Aibo, GoGo My So Real Walking Pup and so on....
s or Entertainment robot
Entertainment robot

An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure -an emotion, something machines, even the 'smartest' computers, are not capable to have- of the human it serves, usually the owner or his housemates, guests or clients....
s.

The idea of an animal companion composed of technology rather than flesh has also inspired a lot of fiction
Fiction

Fiction is an imaginative form of narrative, one of the four basic rhetorical modes. Although the word fiction is derived from the Latin fingo, fingere, finxi, fictum, "to form, create", works of fiction need not be entirely imaginary and may include real people, places, and events....
, such as the anime
Anime

is animation in Japan and considered to be "Japanese animation" in the rest of the world. Anime dates from about 1917.Anime, in addition to manga , is extremely popular in Japan and well known throughout the world....
 Digimon
Digimon

is a popular Japanese series of media and merchandise, including anime, manga, toys, video games, Trading card and other media. Digimon are monsters of various forms living in a "Digital World", a Parallel universe that originated from Earth's various Telecommunications network....
 (itself a contraction of "Digital Monster").

The popularity of virtual pets in the United States, and the constant need for attention the pets required, led to them being banned from schools across the country, a move that hastened the virtual pet's decline from popularity.

Common features of digital pets


There are many common features between different digital pets, some of them are used to give a sense of reality to the user (such as pet's responds to "touch"), and some for enhancing playability (such as training).

Communicating with digital pets


With advanced video-gaming technology, most modern digital pets do not show a message box
Message box

Message box may refer to:* Pigeon-hole messagebox, a method for communicating in organizations* Dialog box, a kind of window in graphical user interfaces...
 or icon
Icon

An 'icon' is a religious work of art, most commonly a painting, from Eastern Christianity. More broadly the term is used in a wide number of contexts for an image, picture, or representation; it is a sign or likeness that stands for an object by signifying or representing it either concretely or by analogy, as in semiotics; by extension, ...
 to display the pet's internal variable
Variable

A variable is a symbol that stands for a value that may vary; the term usually occurs in opposition to constant, which is a symbol for a non-varying value, i.e....
, health state or emotion like earlier generations (such as Tamagotchi). Instead, users can only understand the pet by interpreting their actions, body language
Body language

Body language is a term for communication using body movements or gestures instead of, or in addition to, sounds, verbal language or other communication....
, facial expressions, etc. This helps keep a pet's behavior seem natural, rather than calculated, and fosters a feeling of a relationship between user and digital pet.

Sense of reality


To give a sense of reality to users, most digital pets have certain level of autonomy
Autonomy

Autonomy is the right to self-government. Autonomy is a concept found in moral, political, and bioethics philosophy. Within these contexts, it refers to the capacity of a Rationality individual to make an informed, un-coerced decision....
 and unpredictability. The user can interact with the pet and this process of personalizing can make the pet more distinctive. Personalizing increases the feeling of responsibility for the pet to the user. For example, if a Tamagotchi is unattended for long enough, it will "die".

Interactivity


To increase user's personal attachment to the pet, the pet interacts with the user. Interactivity can be classified into two categories: Short-term and long-term.

Short-term interactivity includes direct interaction or action to reaction from the pet. Example: "touch" a pet with mouse cursor and the pet will give a direct response to the "touching".

Long-term interactivity includes action that affect pet's growth, behavior or life span. Example like training the pet may have good effect on pet's health. Long-term interactivity is quite important for a sense of reality as the user would think that he has some lasting influence on the pet.

Two kinds of interactivity are often combined. Such as playing with a pet (short-term interactivity) may make the pet more optimistic (long-term interactivity).

Example of common features


  1. Responds to calling
  2. Responds to touching
  3. Training the pet
  4. Supplies or toys for the pet
  5. Dressing up the pet
  6. Competition or trial amongst pets
  7. Meeting other pets
  8. Complaining when it needs care


Ethical Concerns


Digital pets and children

While users can do whatever they want with their digital pets nowadays, it may encourage young users to form bad habit
Habituation

In psychology, habituation is the psychological process in humans and animals in which there is a decrease in behavior response to a stimulus after repeated exposure to that stimulus over a duration of time....
s. It is arguable that a relationship
Interpersonal relationship

An interpersonal relationship is a relatively long-term association between two or more people. This association may be based on emotions like love and Liking#As_a_verb, regular business interactions, or some other type of social commitment....
 with a digital pet cannot compare with a real relationship with an animal, because a real relationship teaches children that their desires can't always come first.

Digital pets over real pets

Some people suggest that digital pets are preferable for a number of reasons. Having a digital pet in place of a real pet ensures real pets don't have to suffer, and it is arguably training
Training

The term training refers to the acquisition of knowledge, skills, and Competence as a result of the teaching of vocational education or practical skills and knowledge that relate to specific useful competencies....
 before adopting a real pet. PETA
Peta

Peta can refer to:* peta-, an SI prefix denoting a factor of 1015* Peta, Greece, a town in Greece* Peta, the Pali word for a Preta, or hungry ghost in Buddhism...
 has suggested that robotic animals can help people recognize that they are not up to the commitment
Commitment

Commitment means to duty or pledge to something or someone, and can refer to:*Personal commitment, interaction dominated by obligations. These obligations may be mutual, or self-imposed, or explicitly stated, or may not....
 of caring for a real animal. Another cogent argument is that the digital pet can successfully substitute a real one for children who cannot care for a real pet, such as those who suffer from allergies.

Impact of virtual reality on digital pet

Some people suggest that the simulated experience of digital pet lacks the constraints of the real world that allows us to apply substantive ethics
Ethics

Ethics is a word for a philosophy that encompasses proper conduct and good living. It is significantly broader than the common conception of ethics as the analyzing of right and wrong....
. The virtual environment failed to simulate real social consequences.

Another problem about digital pet is the "virtual slavery". A robotic pet could be made in the shape of a human, a problem raised by the fiction Do Androids Dream of Electric Sheep?
Do Androids Dream of Electric Sheep?

Do Androids Dream of Electric Sheep? is a science fiction novel by Philip K. Dick first published in 1968. The main plot follows Rick Deckard, a bounty hunter of androids, while the secondary plot follows John Isidore, a man of sub-normal intelligence who befriends some of the androids....
 by Philip K. Dick
Philip K. Dick

Philip Kindred Dick was an United States science fiction novelist, short story writer, and essayist. Dick explored sociological, political and metaphysics themes in novels dominated by monopoly corporations, Authoritarianism, and altered states of consciousness....
.

Relationship with digital pet

There is research concerning the relationship between digital pets and their owners, and their impact on the emotion
Emotion

An emotion is a mental and physiological state associated with a wide variety of feelings, thoughts, and behavior.Emotions are subjective experiences, or experienced from an individual point of view....
s of people. For example, Furby
Furby

File:Furby.JPGA Furby is an electronic toy, more specifically, a robot, made by Tiger Electronics which went through a period of being a "must-have" toy following its launch in the Christmas/winter holiday season of 1998, with continual sales until 2000....
 affects the way people think about their identity, and many children think that Furby is alive in a "Furby kind of way" in Sherry Turkle
Sherry Turkle

Sherry Turkle is the Abby Rockefeller Mauze Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology and a clinical psychology....
's research.

See also

  • Virtual petsite
  • Entertainment robot
    Entertainment robot

    An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure -an emotion, something machines, even the 'smartest' computers, are not capable to have- of the human it serves, usually the owner or his housemates, guests or clients....
    s
  • Furby
    Furby

    File:Furby.JPGA Furby is an electronic toy, more specifically, a robot, made by Tiger Electronics which went through a period of being a "must-have" toy following its launch in the Christmas/winter holiday season of 1998, with continual sales until 2000....
  • iGirl
    IGirl

    iGirl is an application for iPhone, and iPod Touch, developed by Resistor Productions.The iGirl application consists of a 3-dimensional female model that can be manipulated by the user to perform various actions, including dancing and speaking....
  • FurReal Friends
    FurReal Friends

    is a toy brand division of Hasbro created in 2002 that sells Japanese robotic pets made by Sega, such as the FurReal Cat and the Butterscotch Pony....
  • Pet rock
    Pet rock

    Pet Rocks were a 1970s fad conceived in Los Gatos, California by advertising executive Gary Dahl . The first Pet Rocks were ordinary gray stones bought at a builder's supply store and marketed as if they were live pets....
  • Pleo
    Pleo

    Pleo is an animatronic dinosaur toy designed to emulate the appearance and behavior of a week-old baby Camarasaurus. It was designed by Caleb Chung, the co-creator of the Furby, and is manufactured by Ugobe....
  • Nappers Never Sleep (Fillmore! episode)
  • Virtual Woman
    Virtual Woman

    Virtual Woman is a software program that has elements of a chatterbot, virtual reality, artificial intelligence, a video game, and a virtual human....
  • List of artificial pet games
    List of artificial pet games

    A pet-raising simulation is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets....
  • Neopets, Virtupets, Marapets, and Gopets