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Experience point



 
 
An experience point (often abbreviated to Exp or XP) is a unit of measurement used in many role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s (RPGs) and role-playing video games to quantify a player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
's progression through the game. Experience points are generally awarded for the completion of quests, overcoming obstacles and opponents, and for successful role-playing.

In many RPGs, characters start as fairly weak and untrained.






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An experience point (often abbreviated to Exp or XP) is a unit of measurement used in many role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s (RPGs) and role-playing video games to quantify a player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
's progression through the game. Experience points are generally awarded for the completion of quests, overcoming obstacles and opponents, and for successful role-playing.

In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", or gains a superior level. Such an event usually increases the character's statistics, such as health points and strength, and may permit the character to acquire new abilities or improve existing ones.

In some (usually Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
-derived) games, experience points are used to improve characters in discrete experience levels; in other games, such as GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
 and the World of Darkness
World of Darkness

The World of Darkness is the name given to three related but distinct fictional universes. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf, which Rein-Hagen helped to found....
 games, experience points are spent on specific abilities or attributes chosen by the player.

In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain new abilities typically increases. Other games (mostly video games) produce a similar effect in a different way, by keeping the amount of experience points per level constant, but progressively lowering the experience gained for the same tasks as the character's level increases. Thus, as the player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
 strengthens from gaining experience, they are encouraged to accept tasks that are commensurate with their improved abilities in order to advance.

Types


Level-based progression

In games derived from Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
 (D&D), an accumulation of experience points increases a character's “level”, a number that represents a character's overall skill and experience. To level or level up means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats will increase, making the character stronger and able to accomplish more difficult tasks, including safely battling stronger enemies; gaining access to more powerful abilities (such as spells or combat techniques); fix or disable more complex mechanical devices; or resolve increasingly difficult social challenges.

Typically levels are associated with a character class
Character class

In role-playing games, a common method of arbitrating the capabilities of different fictional characters is to assign each one to a character class....
, and many systems will allow combinations of classes, allowing a player to customize how their character develops.

Experience levels fell out of vogue during the late 1980s and most of the 1990s, but began to come back with the 2000 release of D&D 3rd Edition and the d20 System
D20 System

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons....
. Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience; for example, D&D 3rd Edition bases the creation of magical
Magic (paranormal)

Magic, sometimes known as sorcery, is a conceptual system that asserts human ability to control or predict the nature through Mysticism, paranormal or supernatural means....
 items around a system of experience expenditure (known as burning xp) and also uses a system of feat selection which closely matches the advantages of systems such as GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
 or the Hero System
Hero System

The Hero System is a generic role-playing game system that developed from the superhero role playing game Champions . It is used as the underlying game mechanics of other Hero Games role-playing games such as Dark Champions, Fantasy Hero, Star Hero, and Pulp Hero....
. The d20 system also introduced the concept of prestige classes which bundle sets of mechanics, character development and requirements into a package which can be "leveled" like an ordinary class.

Skill-based progression

In some systems, such as classic Traveller
Traveller (role-playing game)

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day....
 or the Basic Role-Playing
Basic Role-Playing

'Basic Role-Playing' is a role-playing game system which originated in the fantasy-oriented RuneQuest role-playing game rules. A percentile skill-based system, BRP was used as the basis for most of the games published by Chaosium, including Stormbringer , Worlds of Wonder, Call of Cthulhu , Superworld, Ringworld '...
 system, progression is based on increasing individual statistic
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
s (skills, rank and other features) of the character, and is not driven by the acquisition of (general) experience points.

Free-form advancement

Free-form advancement is a method employed by many modern role-playing systems, such as GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
. It allows the player to select which skills to advance by allocating a predetermined number of "points". Players may devote every point to one skill, boosting it relative to others, or may spread points over a wider range of skills to produce a balanced character. While free-form advancement usually is much more powerful, it is also more complex. Some games therefore simplify character creation and advancement by suggesting packages or templates of pre-selected ability sets.

Cash-In Advancement

A Cash-in Experience advancement system uses experience points to "purchase" such character advancements as Class Levels, Skill Points, new skills, feats or increasing saving throw bonuses or base attribute points each of which has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time usually once per game session. Once experience points are used thus they are "spent" and are erased from the character record or marked as spent and cannot be used again. Dice & Glory
Dice & Glory

Dice & Glory is a generic role-playing game system created by Robert A. Neri Jr. and published by Ranger Games. The game was first published as a Lite version version in late 2006 and later the Core Rulebook in February 2007 by Ranger Games....
 and Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay

Warhammer Fantasy Roleplay is a role-playing game set in the Warhammer Fantasy setting. Over the years, it has been through a number of phases and different publishers, most related in some way to Games Workshop....
 are examples of games that use a cash-in advancement system.

Computer role-playing games

Since many early computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s (CRPGs) are derived from Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, most use a level-based experience system.

In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
. Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent.

Some games, notably multi-user dungeon
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s (MUDs) and massively multi-player online RPGs (MMORPGs), place a limit on the experience a character gains from a single encounter or challenge, to reduce the effectiveness of power-leveling
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
.

Remorting is another technique that, while encouraging power-leveling, alleviates its ill effects by giving the player a sense of achievement as it maintains balance with other characters of lower level within the game.

Remorting

Remorting (also known as rebirth, ascending or reincarnating) is a technique within some role-playing games, notably MUDs, whereby once the player character reaches a specified level limit the player can elect to start over with a weaker version of his or her character. A perfect example of this occurs in the Disgaea
Disgaea

'Disgaea' may refer to:*Disgaea , a video game series set in the Netherworld, developed by Nippon Ichi**...
 games. However, the bonuses that are given are dependent on several factors, which generally involve the stats of the character before the reincarnation occurs. The character in exchange gains an advantage that was previously unavailable, usually access to different races, avatar
Avatar (virtual reality)

An avatar is a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon used on Internet forums and other communities, or a text construct found on early systems such as MUDs....
s, class
Character class

In role-playing games, a common method of arbitrating the capabilities of different fictional characters is to assign each one to a character class....
es, skills, or otherwise inaccessible play areas within the game. In City of Heroes
City of Heroes

City of Heroes is a MMORPG based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 28, 2004 and in Europe on 4 February 2005 with English language, German language and French language servers....
 when a character hits the level cap, a new archetype (analogous to a character class) becomes available; the player retains the high-level character but can assume this previously restricted role. A symbol often identifies a remorted character.

The term's origins are unclear but are thought to distinguish re-mortals (reborn characters) from mortals (normal characters) and immortals (game administrators). An alternate explanation comes from MUDs, in which players may apply to become immortal characters who tend to a game's administrative issues, development, or design. Administrators are generally expected to distance themselves from gameplay; interaction with other players may be severely limited. When an administrator chooses to vacate his or her position to resume playing the game—usually from level one just as with any new character—he or she is said to have remorted.

Power-leveling

Power-leveling is the process of sustained, fast leveling in CRPGs. Many role-players disdain the practice, believing that this attempt to "beat" a game misses the point of role-playing. Also, by power-leveling high over the game developers' intended level, the challenge of the game decreases tremendously.

Power-leveling can mean different things depending on whether or not other people are playing the game. Sometimes in single-player games it refers to a player strategically playing with the sole intent of gaining experience points as quickly as possible. This is frequently done by finding opponents that give a lot of experience points for very little challenge or by going to an area with very powerful monsters and making great use of the game's healing system. This definition can also be used in multi-player game
Computer Games

"Computer Games" is a single by New Zealand group, Mi-Sex released in 1981 . It was the single that launched the band, and was hugely popular, particularly in Australia and New Zealand....
s, but it is typically displaced by a much more charged meaning.

Power-leveling is most frequently employed in multi-player games, where it usually refers to a player that is of much greater power assisting a player of much lower power in defeating enemies that are far too powerful for the low-level player, but are easily and quickly killed by the more powerful player. This practice is also referred to as "tanking", where a high level character or "tank" will act similarly to the real world counterpart by acting as a shield for the low level character, thus allowing him to defeat the high level challenge without fear of penalties associated with such challenges. Defeating high level challenges rewards the lower level player with experience points more rapidly than normal. In general this is considered a form of cheating, or manipulation of the game system for unintended results. However, some view it as a strategic means of gaining levels, especially on single-player RPGs and among friends on MMORPGs.

Another way players may gain levels is "grinding" or constantly staying in one area of the game and killing monsters over and over. If kept up long enough it can make for very fast leveling. It is not considered cheating, but can become very tedious, and can make for there not being enough monsters left for other players to fight.

To combat power-leveling, game designer
Game designer

A game designer is a person who designs gameplay, conceiving and designing the rules and structures of a game. The term applies to the designer of any game, whether a video game or Tabletop games such as board games or card games....
s have devised better means of rewarding a player based on their actual contribution to the completion of the task. Another method used is to cap how much experience a character can gain at any single moment. For example, the game might not allow a character to gain more than 20% of the experience they need to level up by defeating an enemy. This is controversial in that it also punishes players who are skilled enough to face challenges more difficult than regular players or that band together with other players to face more difficult challenges. Another anti-power-leveling method is to base the experience given out on the highest level within the party that killed the enemy—power-levelers get around this by what could be called "passive power-leveling", where a high level character who has access to healing abilities heals the lower level character as he or she fights the enemy, or places beneficial spells on the low-level character while placing curses on the enemy.

Power-leveling increased in EverQuest
EverQuest

EverQuest, often called EQ, is a 3D fantasy fiction-themed massively multiplayer online role-playing game that was released on 16 March 1999....
 as it became more common to sell characters through the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
. Techniques of kill stealing
Kill stealing

In online games and especially first-person shooter games and MMORPGs, kill stealing is the practice of stealing the rewards from defeating an enemy from other players....
 and power-gaming
Powergaming

In role-playing games , powergaming is a particular way of playing in which the emphasis lies on developing a player character that is as Statistic #Powersful as possible, usually to the detriment of other aspects of the game, such as character interaction....
 would make this pursuit considerably more attractive.

Some online companies offer power-leveling services, whereby a customer pays a fixed amount for the company to level up their character. Essentially, the customer provides the company with the username and password for their account, and the company assigns an employee to play the character for the customer until a desired level is reached. However, this is usually against a game's rules and will often result in the character being banned and/or legal action being taken against those involved.

See also

  • Gold farming
  • Grind (gaming)
    Grind (gaming)

    Grinding is a term used in Video game to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game....
  • Magic point
    Magic point

    Magic points are units of magical power that are used in many role-playing game, computer role-playing game and similar games as an expendable Game mechanic#Resource management that is needed to pay for magic s....