The Seven Cities of Gold (game)
Encyclopedia
The Seven Cities of Gold is an adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

 created by Dan Bunten (and the game development team Bunten founded, Ozark Softscape
Ozark Softscape
Ozark Softscape was a computer game programming team consisting initially of Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson.-History:The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles...

) and published by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 in 1984. The player takes the role of a late-15th century explorer for Spain
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...

, setting sail to the New World
New World
The New World is one of the names used for the Western Hemisphere, specifically America and sometimes Oceania . The term originated in the late 15th century, when America had been recently discovered by European explorers, expanding the geographical horizon of the people of the European middle...

 in order to explore the map and interact with the natives in order to win gold and please the Spanish court. The name derives from the "seven cities" of Quivira and Cíbola
Quivira and Cíbola
Quivira is a place first mentioned by Francisco Vazquez de Coronado in 1541, who visited it during his searches for the mythical "Seven Cities of Gold". The location and identity of the "Quivirans" has been much debated over a wide area, including Kansas, Nebraska, and Missouri...

 that were said to be located somewhere in the Southwest United States.

Gameplay

The game begins with the player having been given an exploration fleet by the Spanish crown, consisting of four ships, one hundred men, and some trade goods. The game appears showing a city in Spain, a fairly simplified 2D side-scrolling representation of the town consisting of the player's home, a palace, a pub and an outfitters. The player can walk about the town with the joystick, walking into the buildings in order to interact with them via menus. For instance, walking into the outfitters will bring up a menu allowing the user to buy supplies, men and trade goods. Interaction in Spain is fairly limited; the player soon moves to the ships, at one end of the city map, to leave port.

Most of the game is played on a game screen with a small scrolling top-down map in the center and a number of status displays surrounding it. After leaving port the display switches to this map, and the player guides the ship to the New World. At any point the player can bring up a menu with contents based on the player's current location. For instance, if the menu is brought up while on the ship, the items allow you to view the map, or "drop stuff off", the later selection allowing exploration parties to be created by dropping of men and supplies from the ships. When the player is on land as part of an exploration party, the same menu item creates a fort when men are dropped off in it.

Upon arriving in the new world, the player can explore the coastline, set up missionaries and forts, and interact with the native peoples. Approaching the villages results in the map zooming in to show the village, represented by four buildings, and the natives moving about. In the center is the village chieftain, approaching him and opening the menu allows trade for gold and food. The player has the option to peacefully trade with or conquer
Conquistador
Conquistadors were Spanish soldiers, explorers, and adventurers who brought much of the Americas under the control of Spain in the 15th to 16th centuries, following Europe's discovery of the New World by Christopher Columbus in 1492...

 the natives, and can (with the right choices and luck) sometimes convert them, turning the village into a mission.

The natives can be attacked simply by moving onto them. A few accidental killings is acceptable to the village, and sometimes unavoidable, but too many and the natives will become hostile and attack the party. In many cases the Spanish can overwhelm the natives, who will eventually give up fighting and allow the Spanish to plunder the town. Ambushes are also common, between the towns.

Much of Seven Cities of Gold was influenced by historical accounts of the era. Interactions with the natives could be peaceful or hostile, or become hostile due to the language barrier. While it could be assumed that the goal of the game is to return with riches from the New World
New World
The New World is one of the names used for the Western Hemisphere, specifically America and sometimes Oceania . The term originated in the late 15th century, when America had been recently discovered by European explorers, expanding the geographical horizon of the people of the European middle...

, there really are no goals at all. The game has no scoring system and provides the player with feedback from the King, but no interference, if they slaughter the natives. According to Bunten, from an interview in Antic
ANTIC (magazine)
Antic was the name of a home computer magazine devoted to the Atari 8-bit computer line . Its ISSN is 0113-1141. It took its name from the ANTIC chip, which produced the Atari line's graphics. The first issue was published in April 1982. While it began as a bimonthly magazine, within a year it had...

:
"The peaceful approach really works best. I have not used a totally depraved approach and won. You've got to have some friends somewhere. If something goes wrong, you need a friendly mission where you can go back and not have to worry about an insurrection or something. A place you can return to and know that there will be food, for example. You need a series of these relatively safe places even if you are going on a conquest mission.
If you continually abuse the natives you will eventually see a message from the king saying 'Don't treat the natives so badly. But keep the gold coming.' This double standard is straight out of history."


The size of the New World was one of the concepts which were integrated into the design; the land had to be detailed and diverse. As a result, data storage and retrieval became a major issue, particularly as the developers did not want lengthy load times to interfere with the game. As described by Bunten, "Our only way out was to use technologies we didn't have until we were forced to invent them." The game used a streaming
Streaming media
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a streaming provider.The term "presented" is used in this article in a general sense that includes audio or video playback. The name refers to the delivery method of the medium rather...

 system to allow the map to be loaded in without interrupting game play. The game ships with a single "world" closely modeled on the real one, including details as small as the Florida Keys
Florida Keys
The Florida Keys are a coral archipelago in southeast United States. They begin at the southeastern tip of the Florida peninsula, about south of Miami, and extend in a gentle arc south-southwest and then westward to Key West, the westernmost of the inhabited islands, and on to the uninhabited Dry...

 and most well-known rivers. The game also includes a world creating engine that allows the user to build a truly new New World, saving it to a user supplied disk.

Lost Cities

Game maps include one or more "lost cities" that are hidden by a mountain icon in locations that are typically far from other land masses. Explorers that stumble on one of these hidden cities will be greeted with the message "Sir, we have discovered a lost city." Inhabitants of this type of village are docile and run from the player and when the chief of the village is approached, the game will inform the player that "We may take what we want as tribute!" and the user will be able to download a sizable amount of gold without having to trade.

Versions

The game originally shipped for the Atari 400/800
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips...

, which was the only "full" version of the original release. Versions for the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 and Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

 were released soon after in the same year. This was followed by a version for the Apple Macintosh and Commodore Amiga in 1985, and the IBM PC
IBM PC
The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform. It is IBM model number 5150, and was introduced on August 12, 1981...

 in 1987. All of these versions can be considered ports of the original "classic" version on the Atari. The game won the "Strategy Game of the Year" award from Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...

's 1985 reader poll, and sold over 100,000 copies.

In 1993 a new version was released for the IBM PC
IBM PC
The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform. It is IBM model number 5150, and was introduced on August 12, 1981...

 running under DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...

. The DOS remake made many changes to the original game, and is more appropriately viewed as a reconceptualization of the gameplay than as a simple cosmetic makeover. For example, conquering villages in order to turn them into forts and missions as a game strategy became much more difficult. In the DOS version, the game is set up in a tier of goals that must be accomplished. For example, the first goal in the DOS version is to establish one mission, one colony, and three forts in the space of ten voyages. The DOS "Commemorative Edition" won the Origins Award
Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so the 1979 awards were given at the 1980 Origins.The Origins Award is commonly...

for Best Military or Strategy Computer Game of 1993.

External links

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