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Difficulty level



 
 
In general usage, difficulty level refers to the relative difficulty of completing a task or objective.

In computer and video games, the term specifically delineates the ease or difficulty with which an average user may complete a game or a part of a game.






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Columns Md Difficulty Level
In general usage, difficulty level refers to the relative difficulty of completing a task or objective.

In computer and video games, the term specifically delineates the ease or difficulty with which an average user may complete a game or a part of a game. Arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
s as well as many early console game
Console game

A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images generated by a video game console, and displayed on a television or similar audio-video system....
s included the difficulty level as an explicit setting. For example, games such as Tempest would prompt their users to choose "easy", "medium", "hard", or similar options before beginning play. This practice has become less common in more modern games, which often include many tasks of varying difficulty within a single game. Some games, however, maintain the former practice to a degree--often harder versions of the game can be unlocked after the player has completed the game once or fulfilled certain criteria.

The difficulty level controls various conditions in games; these conditions include the aggressiveness of AI
Artificial intelligence

Artificial intelligence is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"...
 characters and the amount of weapons, power-up
Power-up

In Video game, power-ups are objects that instantly benefit or add extra abilities to the game character. This is contrast to an Item , which may or may not have a benefit and can be used at a time chosen by the player....
s, and other items provided to the player(s). A common puzzle game
Computer puzzle game

Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion....
 feature is to progressively increase the game difficulty as the user reaches higher levels.

History

The Atari 2600
Atari 2600

The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridge containing game code, instead of having non-microprocessor dedicated console hardware with all games built in....
 controlled difficulty levels using two switches directly on the console itself; there was one for each player, with two possible settings. However, modern systems usually implement difficulty levels in the game's software, such as in a configuration screen where the player may also change other game settings.

Terminology

Sod Difficulty Level
The most common terms for level of difficulty are easy, normal (also seen as medium) and hard. It is common for game developer
Video game developer

A video game developer is a Computer software Software developer that creates video games. A developer may specialize in a certain video game console, such as Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo's Wii, or may develop for a variety of systems, including personal computers....
s to invent their own names that extend or replace the standard difficulty nomenclature. Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
, for example, uses a "nightmare" level (accessible only through the use of a hidden portal) that is more difficult than the hard level. In Halo
Halo (video game series)

Halo is a science fiction video game franchise, created by Bungie and owned and published by Microsoft Game Studios. The main trilogy of games center on the experiences of the Master Chief , a cybernetics-enhanced human super-soldier, and his artificial intelligence companion, Cortana....
 the difficulty levels are called easy, normal, heroic, and legendary. The legendary difficulty level has been called "suicide" by the game's developers. Duke Nukem completely invented its own difficulty levels based upon Duke's common phrases such as: "piece of cake", "let's rock", "come get some," and "damn I'm good." The Devil May Cry series uses a combination of the two. The three difficulty modes are Normal (whose difficulty is actually closer to most games' "hard" level), Hard, and the hardest difficulty, "Dante Must Die!". The third game in the series, Devil May Cry 3: Dante's Awakening, has an additional one called "Heaven and Hell", where each and every inhabitant of the game can be killed in a single attack - including Dante. Most Metal Gear Solid games use the levels of "extreme" which is more difficult than hard and harder still is the "European extreme" difficulty level.

Difficulty level by genre

There are other changes that are affected by the difficulty level chosen from genre to genre.

First and third-person shooters

In some first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
s (FPS) and general action game
Action game

An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time. Action games are a vast genre that includes diverse subgenres such as fighting games, first-person shooters, and platform games....
s, the enemy characters aim more accurately and deal more damage. Some FPS games, such as GoldenEye
GoldenEye 007

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye....
 or Perfect Dark
Perfect Dark

Perfect Dark is a 2000 first-person shooter video game for the Nintendo 64 game console. The game was developed and published by Rare , creators of the multimillion-selling GoldenEye 007, an earlier first-person shooter with which Perfect Dark shares many gameplay features....
, require extra objectives to be completed on harder difficulty levels. In older games such as Wolfenstein 3D
Wolfenstein 3D

Wolfenstein 3D is a video game that is generally regarded as having popularized the first person shooter genre on the IBM PC compatible. It was created by id Software and published by Apogee Software....
, each difficulty level added a number of new guards. More recently, Max Payne
Max Payne

Max Payne is a British Academy of Film and Television Arts award winning third-person shooter video game developed by Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 in video gaming for Microsoft Windows....
 added a "New York Minute
New York minute

New York minute may refer to any of these articles:* New York minute , very short period of time* New York Minute , a film starring the Olsen Twins...
" mode, where the player has to complete levels against a time limit
Time limit

A time limit or deadline in general depicts a narrow field of time that some sort of objective or task must be accomplished by.In project management, deadlines are most often associated with Milestone goals....
, where killing enemies extends the time available, and the game ends if the timer reaches zero. For side scrolling shooters such as Metal Slug
Metal Slug

is a Shoot 'em up#Run and gun video game for the Neo Geo console/arcade platform developed by Nazca Corporation and published by SNK Playmore. It was originally released in 1996 in video gaming for the MVS arcade platform....
, enemies may take more damage before dying.

Sports games

In sports game
Sports game

A sports game is a personal computer game or video game that simulates the playing of traditional sports. Most sports have been recreated with a game, including baseball, association football, American football, boxing, professional wrestling, cricket, golf, basketball, ice hockey, tennis, bowling, rugby football, indoor lacrosse....
s computer-controlled players are stronger, faster, and more accurate in harder levels. In some games the difference between beginner/easy and medium levels can be dramatic. FIFA 99
FIFA Series

FIFA, also known as FIFA Football or FIFA Soccer, is a series of Association football video games, released annually by Electronic Arts under the EA Sports label....
, for instance, allowed players to beat the computer by unrealistically high numbers in easy, while games played in normal were much harder. There is also an inherent alternative way of increasing the difficulty level, which is playing with worse teams, which was the only way to change the difficulty level in earlier EA Sports
EA Sports

EA Sports is a brand name used by Electronic Arts since 1993 to distribute games based on sports. Formerly a gimmick inside Electronic Arts sports games, that tried to mimic real-life sports networks, calling themselves "EA Sports Network" with pictures or endorsements of real commentators such as John Madden , it soon grew up to become a su...
 games and in MicroProse
MicroProse

MicroProse, as a corporation and brand name, has been owned by several entities since its original founding by Sid Meier and Bill Stealey in 1982 in video gaming, as Microprose Software....
' Grand Prix Manager
Grand Prix Manager

Grand Prix Manager is a Formula 1 management game released in December 1995 by MicroProse. It featured the 1995 Formula One season....
 series.

Racing games

In racing game
Racing game

A racing game is a genre of Video games. Racing games are either in the first or third person perspective. They may be based on anything from real-world racing leagues to entirely fantastical settings, and feature any type of land, air, or sea vehicles....
s the main difference lies in the opponents' speed, but other settings can be changed, such as driving aids (usually braking and steering
Steering

Steering is the term applied to the collection of components, linkages, etc. which will allow for a vessel or vehicle to follow the desired course....
), player and opponent damage, or the length of the race. A common device in arcade racing games is to increase the "rubber band effect", where AI
Ai

Ai may refer to:...
 players are artificially allowed to catch up regardless of how fast the player goes. Arcade games based on time limited checkpoint
Checkpoint

Checkpoint may refer to:* Border checkpoint** Checkpoint Charlie, a crossing point between East Berlin and West Berlin during the Cold War* Civilian checkpoint, erected and enforced within contiguous areas under military or paramilitary control...
s decrease the time allowed for a player to clear each one, and usually no other setting (such as opponent speed) is changed.

Strategy games


In strategy game
Strategy game

A strategy game is a game in which the players' decision-making skills have a high significance in determining the outcome. Many games include this element to a greater or lesser degree, making demarcation difficult....
s the difference often lies on the amount of ungathered resources the computer spends and its aggression level. On easier levels the computer players are less aggressive on researching upgrades and improvements and their attack parties are composed of few units. As difficulty goes up, however, so does researching and unit creation speed. Business-based strategy games, such as Transport Tycoon
Transport Tycoon

Transport Tycoon and Transport Tycoon Deluxe are Video games developed by Chris Sawyer and published by MicroProse in 1994 , and 1995 ....
, typically change the profitability of human and computer-controlled characters, so on harder difficulty levels human players have less of an advantage compared to computer-controlled ones.

Fighting games

Generally, the computer at harder difficulties blocks more, reacts quicker, adapts quicker to cheap or repetitive tactics, and executes more complex combos. In some cases, the computer controlled player may have advantages such as increased hit points, a faster fill rate of a super combo gauge (for Capcom
Capcom

is a leading international video game developer and video game publisher of video games headquartered in Osaka, Japan. It was founded in 1979 as Japan Capsule Computers, a company devoted to the manufacturing and distribution of electronic game machines....
 and SNK
SNK Playmore

SNK Playmore is a Japanese video game hardware and software company. SNK is an acronym of Shin Nihon Kikaku , Japanese for "New Japan Project"....
 based fighting games), or some other advantages.

Level specific events

In some games the player is rewarded for beating the game on higher levels. Some common rewards are special cut scenes, unlocked maps or higher difficulty levels. Such games include Halo
Halo (video game series)

Halo is a science fiction video game franchise, created by Bungie and owned and published by Microsoft Game Studios. The main trilogy of games center on the experiences of the Master Chief , a cybernetics-enhanced human super-soldier, and his artificial intelligence companion, Cortana....
 and Metroid Prime
Metroid Prime

title = Metroid Prime| image = | caption = North American box art| developer = Retro Studios| publisher = Nintendo| composer = Kenji Yamamoto , Kouichi Kyuma...
, among others. Similarly, kart racing
Kart racing

Kart racing or karting is a variant of open-wheel motor sport with simple, small four-wheeled vehicles called karts, go-karts, or gearbox/shifter karts depending on the design....
 games—Mario Kart: Double Dash!!
Mario Kart: Double Dash!!

Mario Kart: Double Dash? is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003....
 being one—often offer mirror
Mirror

A mirror is an object with one surface polished, which leads to reflection and another opaque. The most familiar type of mirror is the plane mirror, which has a flat surface....
ed versions of the game's tracks to players who clear all of the regular courses. Others, such as Streets Of Rage 3
Streets of Rage

Streets of Rage is a side-scrolling beat 'em up released by Sega in 1991 in video gaming for the Sega Mega Drive/Genesis. It is the first installment of the Streets of Rage series which was followed by Streets of Rage 2 and Streets of Rage 3....
 have an ending for each difficulty level. The "good" ending is only presented in the hardest setting. Another example is when someone completes "Earthworm Jim
Earthworm Jim

Earthworm Jim is a Shoot 'em up#Run and gun platform game video game starring an earthworm named Jim in a robotic suit who battles evil. The game was developed by Shiny Entertainment, released for the Sega Mega Drive in 1994, and subsequently porting to the SNES, Game Boy, Game Gear, Sega Master System, and years later, the Game Boy Advan...
" on the easiest difficulty, the player would get a segment where Doug TenNapel
Doug TenNapel

Douglas TenNapel is an United States musician, animator, Eisner Award-winning artist and film maker. He is best known for creating Earthworm Jim, a character that spawned a famous video game, cartoon series, and toy line....
 would critisize you for finishing on the lowest difficulty, then say various facts about worms.

There have been games that prevent players from completing the game in the easy setting. Castlevania
Castlevania 64

Castlevania is an action-adventure game video game developed by Konami's Kobe branch for the Nintendo 64 video game console. It was released on a 64-megabit cartridge in North America on January 26, 1999, in Japan on March 11, 1999, and in Europe on May 14, 1999....
 for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 gives easy-mode players a game over
Game over

Game Over is a traditional message in video games which usually signals the game has ended with a negative outcome, and that the player has failed to complete the game....
 message after finishing the fifth level, requiring them to restart with an increased difficulty level. Twisted Metal 2
Twisted Metal 2

Twisted Metal 2 is the second and most successful game in the vehicular combat Twisted Metal series. It was developed by the game studio SingleTrac, published by Sony, and released in 1996 for PlayStation and Personal computer....
 is the same, unceremoniously ending after the first boss
Boss (video games)

A boss is a computer-controlled opponent which is found in video games. Their purpose is to test the skills that the player has accumulated over the course of a game....
 in easy mode by showing a stop sign
Stop sign

A stop sign is a traffic sign, usually erected at road junctions, that instructs drivers to stop and then to proceed only if the way ahead is clear....
 with the words "no losers allowed beyond this point." And in Alien Hominid
Alien Hominid

Alien Hominid is an independently developed video game console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment....
, it's not possible play past the first few levels on very easy setting. Double Dragon II is the same as some of the games listed above. On the easiest difficulty settings, only the first two levels are playable and with each increase in difficulty level, more levels can be accessed, but in order to beat the game the difficulty level must be set to the hardest level, thus allowing the player to access all of the stages. Mario Party 2's Mini-Game Roller Coaster is set up in a similar fashion, forcing the player to end the game after World 3 on easy and World 6 on medium. One will have to play on hard to go all the way to the end, playing against the toughest AI each step of the way.

See also

  • Cheating in video games
  • Dynamic game balancing
    Dynamic game balancing

    Dynamic game balancing is the process of automatically changing parameters, scenarios and behaviors in a video game in order to avoid a player becoming bored or frustrated with the game....
  • Dynamic Difficulty Adjustment
    Dynamic Difficulty Adjustment

    Dynamic Difficulty Adjustment refers to the adjustment of difficulty in a video game in real-time based on the player's ability. For example, if the player is not finding the game very challenging, a game with DDA implemented will dynamically adjust the difficulty level to make the game more challenging....
  • God mode
    God mode

    God mode is a state in some video games wherein the player character is invulnerable to damage. It is typically activated by entering a cheat code....


External links