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Video Game Developer

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Video game developer



 
 
A video game developer is a software
Computer software

Computer software, or just software is a general term used to describe a collection of computer programs, Algorithm and Software documentation that perform some tasks on a computer system....
 developer
Software developer (disambiguation)

Software developer may refer to:* A software company or other organization that develops software.* A software developer, a person who software development such as a project manager or programmer....
 (a business or an individual) that creates video games. A developer may specialize in a certain video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
, such as Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
's PlayStation 3
PlayStation 3

The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation ....
, Microsoft
Microsoft

Microsoft Corporation is a multinational corporation computer technology corporation that develops, manufactures, licenses, and supports a wide range of computer software products for computing devices....
's Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
, Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
, or may develop for a variety of systems, including personal computer
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
s.

Some developers also specialize in certain types of games, such as computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s or first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
s. Some focus on porting
Porting

In computer science, porting is the process of adapting software so that an executable Computer program can be created for a computing environment that is different from the one for which it was originally designed ....
 games from one system to another. Some focus on translating games from one language to another.






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A video game developer is a software
Computer software

Computer software, or just software is a general term used to describe a collection of computer programs, Algorithm and Software documentation that perform some tasks on a computer system....
 developer
Software developer (disambiguation)

Software developer may refer to:* A software company or other organization that develops software.* A software developer, a person who software development such as a project manager or programmer....
 (a business or an individual) that creates video games. A developer may specialize in a certain video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
, such as Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
's PlayStation 3
PlayStation 3

The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation ....
, Microsoft
Microsoft

Microsoft Corporation is a multinational corporation computer technology corporation that develops, manufactures, licenses, and supports a wide range of computer software products for computing devices....
's Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
, Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
, or may develop for a variety of systems, including personal computer
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
s.

Some developers also specialize in certain types of games, such as computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s or first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
s. Some focus on porting
Porting

In computer science, porting is the process of adapting software so that an executable Computer program can be created for a computing environment that is different from the one for which it was originally designed ....
 games from one system to another. Some focus on translating games from one language to another. An unusual few do other kinds of software development work in addition to games.

Most video game publisher
Video game publisher

A video game publisher is a company that Publishing video games that they have either developed internally or have had developed by a video game developer....
s, such as Electronic Arts
Electronic Arts

Electronic Arts is an international video game developer, marketer, video game publisher and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games....
, Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
 and Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
, maintain development studios. However, as publishing is still their primary activity, they are generally described as "publishers" rather than "developers".

Types of developers

Video game developers fall into one of three main categories: third-party developers, in-house developers, and the smaller independents. Developers usually employ a staff of programmer
Game programmer

A game programmer is a programmer who primarily develops video games or related software . Game programming has many specialized disciplines; practitioners of any may regard themselves as "game programmers"....
s, game designer
Game designer

A game designer is a person who designs gameplay, conceiving and designing the rules and structures of a game. The term applies to the designer of any game, whether a video game or Tabletop games such as board games or card games....
s, artist
Game artist

A game artist is an artist who creates art for one or more types of games. Game artists are responsible for all of the aspects of game development that call for visual art....
s, sound engineers, producers
Game producer

A game producer is the person in charge of overseeing game development of a video game.The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982....
 and testers, though some of these roles may be outsourced
Outsourcing

Outsourcing is subcontracting a process, such as product design or manufacturing, to a third-party company. The decision to outsource is often made in the interest of lowering firm or making better use of time and energy costs, redirecting or conserving energy directed at the core competence of a particular business, or to make more efficient...
. Confusingly, an individual person in any one of these roles may be referred to as a "video game developer".

Historically, the preferred development method has shifted several times. The original arcade and console games of the 1970s and early 1980s were developed in-house by manufacturers such as Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
, with each game using a single programmer. Meanwhile, the home computer market attracted hobbyist programmers who lacked the resources to publish their own games, which led to the first developer-publisher relationships. Although the earliest of these developers were effectively independents, selling directly to computer stores, industry trends towards larger, more expensive games and larger publishing contracts for national and global retail encouraged the development of a strong third-party. By the 1990s, independent development had almost disappeared from the industry consciousness, with a rare exception in id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
. In the mid-2000s, however, independents have seen a renewal of industry attention, primarily due to concerns over the overwhelming scope and cost of the games that major retail publishers now demand. Some developers are responding to these pressures either by leaving the retail publishing market entirely, or by streamlining their process with a new emphasis on outsourcing the bulk of their work, much as movie studios do.

Third-party developers

Third-party developers are usually called upon by a video game publisher to develop a title for one or more systems. Both the publisher and the developer have a great deal of say as to the design
Game design

Game design is the process of designing the content and rules of a game. The term is also used to describe both the game design embodied in an actual game as well as documentation that describes such a design....
 and content of the game. In general, though, the publisher's wishes trump the developer's, as the publisher is paying the developer to create the game.

The business arrangement between the developer and publisher is governed by a contract
Contract

A contract is an exchange of promises between two or more parties to do, or refrain from doing, an act which is enforceable in a court of law. It is a binding legal agreement....
, which specifies a list of milestones
Milestone (disambiguation)

Milestone or Milestones can refer to:...
 intended to be delivered, for example, every four to eight weeks. By receiving updated milestones, the publisher is able to verify that work is progressing quickly enough to meet the publisher's deadline, and to give direction to the developer if the game is turning out other than as expected in some way. When each milestone is completed and accepted, the publisher pays the developer an advance on royalties
Royalties

Royalties are usage-based payments made by one party to another for ongoing use of an asset, sometimes an intellectual property right.Royalties can be determined as a percentage of gross or net sales derived from use of the asset or a fixed price per unit sold....
. The developer uses this money to fund its payroll
Payroll

In a company, payroll is the sum of all financial records of salaries, wages, bonuses and deductions....
 and otherwise fund its operations.

Successful developers may maintain several teams working on different games for different publishers. In general, however, third-party developers tend to be small, and consist of a single, closely-knit team.

Third-party game development is a volatile business, as small developers may be entirely dependent on money from one publisher. A single canceled game can be lethal to a small developer. Because of this, many of the smaller development companies last only a few years or sometimes only a few months. The continual struggle to get payment for milestones and to line up the next game contract is a persistent distraction to the management of every game developer.

A common and desirable "exit strategy" for an extremely successful video game developer is to sell the company to a publisher, and thus become an in-house developer.

In-house development teams tend to have more freedom as to the design and content of a game, compared to the third-party developers teams. Part of the reason for this is that since the developers are employees of the publisher, their interests are as exactly aligned with those of the publisher as is possible. The publisher can therefore spend much less effort making sure that the developer's decisions do not enrich the developer at the ultimate expense of the publisher.

In recent years the larger publishers have acquired several third-party developers. While these development teams are now technically "in-house" they often continue to operate in an autonomous manner, each with its own culture and work practices. For example: Activision acquired Raven
Raven Software

Raven Software is a video game developer based in Middleton, Wisconsin. The company was founded in 1990 by brothers Brian and Steve Raffel. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them....
 (1997), Neversoft
Neversoft

Neversoft or Neversoft Entertainment is an United States video game developer, founded in 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft is best recognized for their line of Tony Hawk skateboarding games, known as the Tony Hawk's ....
 (1999), Z-Axis
Z-Axis Ltd.

Underground Development was a video game developer founded in 1994 in Hayward, California and acquired by Activision in May 2002. The company is probably most famous for developing BMX XXX for Acclaim Entertainment....
 (2001), Treyarch
Treyarch

Treyarch Corporation is a video game developer, founded in 1996 by Peter Akemann and Dogan K?sl? , and acquired by Activision in 2001. It is located in Santa Monica, California....
 (2001), Luxoflux
Luxoflux

Luxoflux is an United States video game developer. It was founded by Peter Morawiec and Adrian Stephens in January, 1997, and is based in Santa Monica, California....
 (2002), Shaba
Shaba Games

Shaba Games is a video game developer founded in September 1997, located in San Francisco, California, and acquired by Activision in 2002, where it continues to operate as a wholly owned subsidiary....
 (2002), Infinity Ward
Infinity Ward

Infinity Ward, located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, Inc., developers of Medal of Honor: Allied Assault....
 (2003) and Vicarious Visions
Vicarious Visions

Vicarious Visions is an United States video game developer. It was founded by brothers Karthik and Guha Bala while in high school circa 1990. They later developed Terminus , which won two Independent Games Festival Awards in 1999....
 (2005). All these developers continue to operate much as they did before acquisition, with the primary differences being in exclusivity and the financial details.

History has shown that publishers tend to be more forgiving of their own development teams going over budget and missing deadlines than third-party developers.

An in-house development team that works for a console hardware manufacturer is also known as a first-party developer
First-party developer

First-party developer In the video game industry, a first-party developer is a video game developer that is part of a company that actually manufactures a video game console....
. A company that is closely tied to a console manufacturer (or occasionally a publisher) is known as a second-party developer. Rather confusingly the publishers themselves are sometimes referred to as third-party developers in the context of their relationships with the console manufacturers (Sony, Microsoft and Nintendo). This particular distinction of first, second and third party developers does not generally apply to PC games development.

Independent developers

Independents are small software developers that are not owned by or beholden to a single publisher.

Some of these developers self-publish their games, relying on the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
 and word of mouth for publicity. Without the huge marketing budgets of mainstream publishers, their products never get as much recognition or popular acclaim as those of larger publishers. However, they are free to explore experimental themes and styles of gameplay that mainstream publishers would not risk their money on.

With the advent of digital distribution of inexpensive games on current game consoles, it is now becoming possible for independent developers to make direct deals with console manufacturers to get wide distribution for their games. For example, as was done with Everyday Shooter
Everyday Shooter

Everyday Shooter is a downloadable shoot 'em up video game. It was released on the U.S. PlayStation Store on October 11 2007; the European PlayStation Store on February 14 2008; and for Windows PCs via Steam on May 8 2008....
, a downloadable PS3
PlayStation 3

The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation ....
 game entirely created by a single person.

Other independent developers create game software for a number of video game publishers on various gaming platforms. In recent years this model has been in decline, with the larger publishers such as Electronic Arts and Activision increasingly turning to internal studios, usually former independent developers that they have acquired for the majority of their development needs.

Quality of life


Video game development is usually performed in an extremely casual business environment. T-shirts and sandals are common work attire. Work hours are usually flexible
Flextime plan

Flextime is a variable work schedule, in contrast to traditional Wage labour arrangements requiring employees to work a standard 9am to 5pm working day....
; many developers start the work day at 10:00 AM, though employees are generally expected to work at least a full 40 hours a week. Employees are paid fairly well for what seems to outsiders to be light work. Many developers have some sort of profit-sharing plan or offer royalty payments and performance-related bonusses to reward their employees. Many companies offer various fringe benefits such as free snacks and beverages and are relaxed about employees taking time out to 'unwind' - sometimes providing video games, pingpong tables and comfortable lounge areas.

Many find this type of environment to be rewarding and pleasant, both professionally and personally. However, the industry is also known to require generally high working hours of its employees, sometimes at a level seen as unsustainable and destructive. Employee burnout
Burnout (psychology)

Burnout is a psychology term for the experience of long-term exhaustion and diminished interest. Musicians, authors, teachers, athletes, engineers, emergency service, vocational rehabilitation counselors, soldiers, reporters and High tech seem more prone to burnout than others....
 is not uncommon. (See Crunch time, below).

It should be noted that in addition to being within the software industry, game development is also within the entertainment
Entertainment

Entertainment is an activity designed to give people pleasure or relaxation. An audience may participate in the entertainment passively as in watching opera or a movie, or actively as in games....
 industry, and most sectors of the entertainment industry (such as film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
s and television
Television

Television is a widely used telecommunication mass-media for transmitting and receiving moving , either monochrome or color, usually accompanied by sound....
) are generally known to require long working hours and dedication from their employees. The creative rewards of working in the entertainment business attracts labor
Workforce

The workforce is the labour pool in employment. It is generally used to describe those working for a single Types of companies or industry, but can also apply to a geographic region like a city, country, state, etc....
 to the industry, creating a competitive labor market. This demands a high level of commitment and performance from those who wish to remain competitive as employees. Despite this, there are concerns that current working conditions in the industry are causing significant deterioration of the quality of life of its employees. Industry communities such as the IGDA, are exhibiting an increasing amount of discussion about the problem.

Crunch time


Some video game developers have been accused of excessive invocation of "crunch time". "Crunch time" is the point at which the team is believed to be failing to achieve the milestones needed to launch the game on time. A common management response to this is to invoke "crunch time working", dictating a 60- to 80-hour work week - typically involving work over the weekends - until the team is back on schedule. The complexity of the work flow and the intangiables of artistic and aesthetic demands in video game creation makes it difficult to manage the team's schedules, meaning that it is an unusual project that does not threaten slippage at some point. However, by deliberately setting unreasonably short time-scales, it is possible for an unscrupulous company to force more crunch time from their teams and thereby get more work done for less expenditure.

This comes about because (controversially), most game development engineers and artists in the United States are not paid for their overtime
Overtime

Overtime is the amount of time someone works beyond normal working hours. Normal hours may be determined in several ways:*by custom ,*by practices of a given trade or profession,...
 when crunching - ostensibly because they are salaried employees
Salary

A salary is a form of periodic payment from an employer to an employee, which may be specified in an employment contract. It is contrasted with piece wages, where each job, hour or other unit is paid separately, rather than on a periodic basis....
. Salaried employees are classified as "exempt non-hourly-paid professionals". In such cases, most state laws relating to overtime pay do not apply. A notable exception is California
California

California is a U.S. state on the West Coast of the United States of the United States, along the Pacific Ocean. It is bordered by Oregon to the north, Nevada to the east, Arizona to the southeast, and to the south the Mexico state of Baja California....
 where software developers are specifically protected by enforcing a minimum hourly wage (for every hour worked) to be considered exempt. As of 2008, due to the amendment to California Labor Code Section 515.5 by Bill SB 929, this minimum wage of $36/hour works out to be USD $74,880 per year. Since most staff earn more than this, the California law is largely ineffective in limiting crunch-time practices.

Attention to crunching came to something of a head in 2004 when a blog
Blog

A blog is a type of website, usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video....
 entry titled "ea_spouse", a manifesto of sorts, was published. Railing against the cruelty of crunch time, it was posted by Erin Hoffman, the then-fiancee of Electronic Arts developer Leander Hasty (Hasty and Hoffman have since joined an independent development studio, 1st Playable Productions, and founded a website oriented towards the discussion of the game development environment industry wide, Gamewatch). Hoffman said her life was being indirectly destroyed by the company's work policy. This led to a great deal of debate in the industry, but without any visible changes until March 2005, when Electronic Arts internally announced that it was planning to extend overtime pay to some of its employees not currently eligible.

As the age of more senior game developers increases and family responsibilities become more important, many companies are moderating the worst of crunch-time practices in order to attract the most experienced staff.

See also

  • List of independent game developers
  • Video game industry practices


External links

  • from the IGDA
  • and from game industry veteran Tom Sloper