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Action Replay

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Action Replay



 
 
Action Replay is the brand name of a series of devices created by Datel
Datel

Datel is a United Kingdom-based electronics and game console peripherals manufacturer. The company is best known for producing a wide range of hardware and peripherals for home computers in the 1980s, for example replacement keyboards for the ZX Spectrum, the PlusD disk interface and the Action Replay cartridge....
, primarily used for changing the behavior of video games. Currently, Action Replay is available for the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
, Game Boy Advance
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
, Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
, PlayStation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
, Xbox
Xbox

The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
, Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
, Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 and PlayStation Portable
PlayStation Portable

The PlayStation Portable is a handheld game console manufactured and marketed by Sony Computer Entertainment. Development of the console was first announced during History of E3#During the Rise of Online Gaming , and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004....
.

on Replays that were capable of saving the system's state to tape or disk all operated in broadly the same way.






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Encyclopedia


Action Replay Amiga500
Action Replay is the brand name of a series of devices created by Datel
Datel

Datel is a United Kingdom-based electronics and game console peripherals manufacturer. The company is best known for producing a wide range of hardware and peripherals for home computers in the 1980s, for example replacement keyboards for the ZX Spectrum, the PlusD disk interface and the Action Replay cartridge....
, primarily used for changing the behavior of video games. Currently, Action Replay is available for the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
, Game Boy Advance
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
, Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
, PlayStation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
, Xbox
Xbox

The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
, Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
, Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 and PlayStation Portable
PlayStation Portable

The PlayStation Portable is a handheld game console manufactured and marketed by Sony Computer Entertainment. Development of the console was first announced during History of E3#During the Rise of Online Gaming , and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004....
.

Method of operation

Action Replays that were capable of saving the system's state to tape or disk all operated in broadly the same way. By attaching to the computer's memory bus (via the Zorro expansion slot on the Amiga), all memory access by the processor could be monitored. By keeping track of all writes to hardware registers (for example, to the video or sound hardware) the Action Replay could keep a complete copy of the state of all those registers in its own internal memory. This state could then be saved, along with the contents of the computer's RAM for later re-loading. By pressing a button on the Action Replay, an interrupt
Interrupt

In computing, an interrupt is an asynchronous communication signal from hardware indicating the need for attention or a synchronous event in software indicating the need for a change in execution....
 loaded a special monitor program
Machine code monitor

A machine code monitor is software built into or separately available for various computers, allowing the user to enter commands to view and change memory address on the machine, with options to load and save memory contents from/to secondary storage....
 from the Action Replay's ROM which could then be used to load, save and modify the computer's memory. It was even possible to alter CPU registers of the paused code, and later revisions included a complete disassembler
Disassembler

A disassembler is a computer program that translates machine language into assembly language?the inverse operation to that of an Assembly language#Assembler....
. Some developers used this feature when writing their own games. Cheating was possible by altering values stored in RAM.

A knob on the Amiga version of the Action Replay MKIII allowed games to be slowed down, to make them easier. This worked by intercepting vertical blank
Vertical blanking interval

The vertical blanking interval , also known as the vertical interval or VBLANK, is the time difference between the last line of one frame or field of a raster display, and the beginning of the next....
 interrupts and running a wait loop until at least the next vertical blank. This did, however, have the limitation of only being able to reduce game speed by 50% or more.

The Action Replay was a formidable opponent for anyone trying to prevent their game code or graphics being ripped, or their game saved for later re-loading. A few weaknesses were discovered in the Amiga version. It was possible to detect when the interrupt (hardware level 7, unmaskable) which the Action Replay used had been triggered, but only after the Action Replay monitor program had exited. At best the programmer could then choose to crash his program deliberately, making saved copies crash as well. However, it was possible to patch code which did this using the monitor program, so even that was not a total defence. Another technique involves using the CIA time-of-day clock alarm to detect when more than a certain amount of time has passed without it triggering an interrupt, implying that the Action Replay monitor program was running. Later revisions of the Action Replay defended against this by resetting the CIA time-of-day clock. Perhaps the only undefeatable method of foiling the AR is to use a one-time co-processor program to alter hardware registers. The AR is unable to monitor writes by the co-processor, but it can read the co-processor program to determine what writes it makes. By using a one-time program to set up hardware registers, then changing the program to one that ignores them it becomes impossible for the AR to know the true state of those registers (which are write only). Using this technique the programmer could blank or corrupt the screen on leaving the AR monitor. Yet another method of confusing the AR graphics ripper was to set a LACE bit on a low resolution image, thus confusing the AR ripping code which would believe to be dealing with high resolution graphics, and would consequently incorrectly "rip" the image.

Later Action Replays which only supported cheat codes and had no monitor program, worked by monitoring memory access for certain triggers or by overwriting certain memory addresses at particular times (such as once per frame, or on a timer). On systems such as the Dreamcast, this could even be done entirely in software.

Some console systems require all bootable media to contain cryptographically signed code, or require specially manufactured discs as a form of copy protection. As Action Replay systems are rarely granted an official licence, Datel has to find ways around these issues. Sometimes the presence of special hardware is enough, but on systems that use software only Action Replays it appears that Datel found other ways of making it's code work. The PS2 version of the Action Replay used specially manufactured discs, with the centre part of the disc containing the copy protection information cut from officially licensed games (presumably bought in bulk somehow, perhaps bankrupt stock) and glued to the middle of the Action Replay disc.

Typical features

General:
  • Infinite lives, ammunition, health, time, money etc.
  • Invulnerability, permanent power ups, no collision detection, walk through walls, one hit kills etc.
  • Obtain any item in the game, even those not normally obtainable (e.g. debug or removed items).
  • Access or warp to any level, even those not normally accessible (e.g. test or unused levels).
  • Activate debug menus, normally used by programmers when testing and debugging a game. Typically options include cheats, level warping and display of internal game data not normally viewable by the player.
  • Download, upload, import and export save games to the internet or storage device.
  • Save game state to disk, so it can be restarted from that point even if the game does not support saving.
  • Region free operation.
  • Bypassing of copy protection for loading of copies/backups on CDR/DVDR or HDD, or homebrew
    Homebrew

    Sorry, no overview for this topic
     software.


Criticisms

Datel, the maker of Action Replay, has received several criticisms from the gaming world over its products. One of the most popular complaints is the so-called "planned obsolescence
Planned obsolescence

Planned obsolescence or built-in obsolescence is the process of a good becoming obsolete and/or non-functional after a certain period or amount of use in a way that is planned or designed by the manufacturer....
" where codes for a just-released game require the most recent version of the cheat software.

Datel as of now has encrypted the codes on the Action Replay for PS2, GC and GBA; this was meant to stop hackers from translating its codes for use in other cheating devices, but it prevents users from making their own codes for their games. It also prevents the creation of codes using a template. There is, however, a program called 'GCNCrypt' that decrypts and encrypts Action Replay codes for the Nintendo Gamecube, making editing and hacking of codes possible. Cheat codes normally involve a memory address, a value, and sometimes a trigger that says when the code is activated (always on, on at the start, on after a certain button press); because of this, for some games it is possible to create a code template, and derive hundreds of codes by modifying the values. For example, in a role-playing game, one can use a code template and a table of values to create a code that will give any character, any piece of equipment in the game. By encrypting the codes, it is not possible to use such a template, and any code must be created and distributed by Datel; because of the sheer number of codes that can be created in this fashion, it is not plausible for Datel to release a list of codes with this versatility. A new Action Replay for the DS, which allows cheat codes (the previous Action Replay only managed game saves), uses unencrypted codes, and has a trainer toolkit available that allows users to create their own codes.

Sometimes, the codes for certain first-party
First-party developer

First-party developer In the video game industry, a first-party developer is a video game developer that is part of a company that actually manufactures a video game console....
 games on the GameCube make it impossible to go further into the game with cheats activated (e.g. Pikmin
Pikmin

is a real-time strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, designed by Shigeru Miyamoto....
 and Star Fox Adventures
Star Fox Adventures

Star Fox Adventures is an action-adventure game developed by Rare and published by Nintendo for the Nintendo GameCube and part of the Star Fox ....
). Other times, cheats freeze the game in the first stage (e.g. if cheats are activated at the beginning of Super Mario Sunshine
Super Mario Sunshine

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002....
 and Metroid Prime
Metroid Prime

title = Metroid Prime| image = | caption = North American box art| developer = Retro Studios| publisher = Nintendo| composer = Kenji Yamamoto , Kouichi Kyuma...
, the game will freeze, and the system will have to be switched off). Also, in Pokémon games, advanced-generation ones especially, using the "Instant Win" code causes the glitch character "??????" to appear, usually resulting in a corrupted game. Nintendo does not license the Action Replays for its versions. Datel's website often indicates when a code should not be used.

The PS2 Action Replay version occasionally corrupts the memory cards, leaving corrupt files on the card that cannot be deleted by the PS2. The Action Replay can, however, fix the memory card by formatting it, but the corrupted data cannot be restored.

Action Replay codes allow access to game features not normally available to players. One notorious example is the "Hot Coffee" mod for Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas is a Nonlinear gameplay action-adventure game computer game and video game developed by Rockstar North. It is the third 3D computer graphics game in the Grand Theft Auto video game franchise and fifth original game overall....
 which allowed users to access an adult sex simulation that was removed from the game before release, but for which code remained in the game. Rockstar Games
Rockstar Games

Rockstar Games is a British-founded video game developer of video game publisher Take-Two Interactive. The brand is most known for the Grand Theft Auto series....
, the creators of the game, came under heavy criticism for releasing the game with the code in it, despite it not normally being accessible.

Cheating in online games is also usually frowned upon, with game companies making efforts to prevent and detect it. However, with an Action Replay it is possible to cheat without being detected, or in a game for which there is normally no way to cheat. Examples include Phantasy Star Online
Phantasy Star Online

Phantasy Star Online is an online Role-playing game title, originally released for Dreamcast in 2000. A bugfix/upgrade edition, entitled Phantasy Star Online ver.2, was released for the Dreamcast the following year....
 for the Dreamcast, in which it was possible to manufacture items using an Action Replay in the offline mode, and then carry them over to the online mode undetectably. There was no way to determine if the item had been manufactured or legitimately won. Of course, it is also possible for the Action Replay to disable anti-cheating code or otherwise prevent detection, however since modern versions only allow codes to be created by Datel and they have so far not taken this route, there are no such hacks for current generation systems.

Versions for computers

  • Commodore 64
    Commodore 64

    The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
    • Action Replay
    • Action Replay II
    • Action Replay III
    • Action Replay IV (1988)
    • Action Replay V (1989)
    • Action Replay VI
  • Commodore Amiga
    • Action Replay (A500 cart / A2000 CPU card)
    • Action Replay (A1200 card)
    • Action Replay Mk II (A500 cart / A2000 CPU card)
    • Action Replay Mk III (A500 cart / A2000 CPU card) (1991)
  • PC
    IBM PC compatible

    IBM PC compatible computers are those generally similar to the original IBM Personal Computer, IBM Personal Computer XT, and IBM Personal Computer/AT....
    • Action Replay PC (ISA card) (1994)


Versions for video game consoles


Late 8-bit era

  • Nintendo Entertainment System
    Nintendo Entertainment System

    The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in . In most of Asia, including Japan , the Philippines, China, Vietnam and Singapore, it was released as the ....
    • Pro Action Replay
  • Sega Master System
    Sega Master System

    The Sega Master System is an 8-bit cartridge-based video game console that was manufactured by Sega and was first released in 1986 in video gaming....
    • Pro Action Replay
  • Star Disk System
    • Pro Action Replay


16-bit era

  • Sega Mega Drive/Sega Genesis
    Sega Mega Drive

    The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
    • Action Replay
    • Pro Action Replay
    • Pro Action Replay 2
    • Pro CDX (Action Replay) for the Mega-CD
  • Super Nintendo Entertainment System
    Super Nintendo Entertainment System

    The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
    • Pro Action Replay
    • Pro Action Replay MK2
    • Pro Action Replay MK3


32/64-bit era

  • Sega Saturn
    Sega Saturn

    The is a 32-bit video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America, and July 8 1995 in Europe. The system was discontinued in 2000 in video gaming in Japan and in 1998 in video gaming in other countries....
    • Pro Action Replay (also available with 4M RAM expansion)
  • PlayStation
    PlayStation

    The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
    • Action Replay (1995)
    • Pro Action Replay (1996)
    • Action Replay CDX (1997)
  • Nintendo 64
    Nintendo 64

    The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
    • Pro Action Replay (1999)
    • N64 Equalizer


Sixth generation

  • Dreamcast
    • Action Replay CDX
  • PlayStation 2
    PlayStation 2

    The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
    • Action Replay 2 (2000)
    • Action Replay 2 V2 (2001)
    • Action Replay MAX (2003)
  • Xbox
    Xbox

    The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
    • Action Replay (2002)
    • Action Replay MAX
  • Nintendo GameCube
    Nintendo GameCube

    The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
    • Action Replay (2003)
    • Action Replay Max Evo (200X)
    • Action Replay (2006, works on Wii)


Seventh generation

  • Wii
    Wii

    The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
    • Action Replay Powersaves(2007)


Versions for handheld consoles

  • Game Boy
    Game Boy

    The is an 8-bit handheld game console developed and manufactured by Nintendo. It was released in Japan on , in North America in August , and in Europe in ....
    • Pro Action Replay
    • Action Replay Online
    • Action Replay Extreme
  • Sega Game Gear
    Sega Game Gear

    The Sega Game Gear is a handheld game console which was Sega's response to Nintendo's Game Boy. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress....
    • Pro Action Replay
  • Game Boy Color
    Game Boy Color

    The is Nintendo's successor to the Game Boy and was released on October 21, 1998 in Japan and in November 19, 1998 in North America and November 23, 1998 in Europe....
    • Pro Action Replay
  • Game Boy Advance
    Game Boy Advance

    The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
    • Action Replay (2001)
    • Action Replay MAX
    • Action Replay Duo
      Action Replay Duo

      Action Replay Duo, now as Action Replay GBA is a cheat device for the Game Boy Advance released by Datel in 2005. It uses the changing of values in the games to get the user things such as unlimited lives, ammo, or items....
       (2005)
  • Nintendo DS
    Nintendo DS

    The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
    • Action Replay Duo
      Action Replay Duo

      Action Replay Duo, now as Action Replay GBA is a cheat device for the Game Boy Advance released by Datel in 2005. It uses the changing of values in the games to get the user things such as unlimited lives, ammo, or items....
       (2005)
    • Action Replay DS
      Action Replay DS

      The Action Replay DS is one of a line of products manufactured by Datel, specifically designed for use with the Nintendo DS. It is used to apply cheat codes to alter a game, usually by giving the player extreme advantages not normally obtainable....
       (July 2006)
    • Action Replay Media Edition (available online only)
  • PlayStation Portable
    PlayStation Portable

    The PlayStation Portable is a handheld game console manufactured and marketed by Sony Computer Entertainment. Development of the console was first announced during History of E3#During the Rise of Online Gaming , and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004....
    • Action Replay 1GB (October 2008)


See also

  • GameShark
    GameShark

    GameShark is the brand name of a line of video game Cheat cartridge and other products for a variety of console video game systems and Windows based computers....
  • Game Genie
    Game Genie

    The Game Genie is a series of cheat cartridges designed by Codemasters and sold by Camerica and Galoob for the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Sega Mega Drive, and Sega Game Gear that modifies game data, allowing the player to cheat, manipulate various aspects of Video game, and sometimes view u...
  • Multiface
    Multiface

    The Multiface was a hardware peripheral released by Romantic Robot UK Ltd. for several 1980s home computers. The primary function of the device was to core dump the computer's memory to external storage, and featured an iconic 'red button' that could be pressed at any time in order to activate it....
  • Code Breaker
    Code Breaker

    Code Breaker is a cheat cartridge developed by Pelican Accessories, currently available for PlayStation 2 and Nintendo DS. Along with competing product Action Replay, it is one of the few currently supported video game cheat devices....


External links

  • – Official Action Replay website
  • – Tribute To Action Replay Mk6 and Mk3
  • – Another source for Action Replay Codes