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Tigris and Euphrates

Tigris and Euphrates is a German Germany

Germany , officially the Federal Republic of Germany , is a country [i] in central Europe [i]. ... 

 strategy board game German-style board game

German-style board games are a broad sub-genre of board game [i]s that generally feature simple rules, a ... 

 designed by Reiner Knizia Reiner Knizia

Reiner Knizia is a prolific German-style board game [i] designer. ... 

 and first published in 1997 by Hans im Gl?ck in German German language

German is a West Germanic language [i]. ... 

 . Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" being designed by the respected designer. Tigris and Euphrates won first prize in the 1998 Deutscher Spiele Preis Deutscher Spiele Preis

The Deutscher Spiele Preis is an award for German-style game [i]s.} It was star ... 

. A card game version was released in 2005. The game is set as a clash between neighboring states at the dawn of civilization. The game is named after the rivers Tigris Tigris

The Tigris is the eastern member of the pair of great rivers that define Mesopotamia [i], along with the ... 

 and Euphrates Euphrates

The Euphrates is the westernmost of the two great rivers that define Mesopotamia [i] . ... 

 in the region we now call the Middle-East Middle East

The Middle East is a subcontinent [i] for the historical [i] and cultural [i] ... 

.

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Encyclopedia

Tigris and Euphrates is a German Germany

Germany , officially the Federal Republic of Germany , is a country [i] in central Europe [i]. ... 

 strategy board game German-style board game

German-style board games are a broad sub-genre of board game [i]s that generally feature simple rules, a ... 

 designed by Reiner Knizia Reiner Knizia

Reiner Knizia is a prolific German-style board game [i] designer. ... 

 and first published in 1997 by Hans im Glück in German German language

German is a West Germanic language [i]. ... 

 . Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" being designed by the respected designer. Tigris and Euphrates won first prize in the 1998 Deutscher Spiele Preis Deutscher Spiele Preis

The Deutscher Spiele Preis is an award for German-style game [i]s.} It was star ... 

. A card game version was released in 2005.

The game is set as a clash between neighboring states at the dawn of civilization. The game is named after the rivers Tigris Tigris

The Tigris is the eastern member of the pair of great rivers that define Mesopotamia [i], along with the ... 

 and Euphrates Euphrates

The Euphrates is the westernmost of the two great rivers that define Mesopotamia [i] .
... 

 in the region we now call the Middle-East Middle East

The Middle East is a subcontinent [i] for the historical [i] and cultural [i] ... 

. The rivers together formed natural borders for an area which harboured several grand ancient civilizations, including Sumer Sumer

Sumer... 

, Babylonia Babylon

Babylon was an ancient city in Mesopotamia, the ruins of which can be found in present-day Babil Province [i] ... 

, and Assyria Assyria

Assyria in earliest historical times referred to a region on the Upper Tigris [i] river, named for its o ... 

. The Greeks called this area Mesopotamia Mesopotamia

Mesopotamia refers to the region [i] now occupied by modern Iraq [i], eastern Syria [i], and southeaster ... 

, which literally means "between the rivers".

Gameplay

The game can be played by 2, 3 or 4 people. The play offers both tactical Military tactics

[i] in [[battle]... 

 and strategic objectives. As with many games, the short term objectives gain prominence when more players participate, as players have less chance to follow up on previous moves. Luck plays a role, as players draw tiles Tile-based game

A tile-based game is a game [i] that uses tile [i]s as one of the fundamental elements of play. ... 

 from a bag, but it is seldom decisive. Players may selectively discard and redraw their tiles at the cost of one "action point", of which each has two per turn. This allows a player to correct poor tile draw at a cost. Moreover, the tile draw is rarely a significant source of luck because skillful players can adapt their strategies to virtually any tile draw. The game does not use dice Dice

A die is a small polyhedral [i] object, usually cubical, used for generating random number [i] ... 

.

The board is a map of the two rivers, marked with a square grid. There are four types of tiles with corresponding leaders: temples and priests , farms and farmers , markets and merchants and settlements and kings . The game starts with ten isolated temple tiles already placed on the board. Players play tiles and leaders onto the board, creating and expanding regions and kingdoms. Monuments are built on the board when four tiles of the same color are played into a square pattern.

Two leaders of the same type can not coexist in the same kingdom. Internal conflicts are caused when a player adds a second leader of a type to a kingdom. External conflicts are caused when players play tiles to merge two existing kingdoms.

During the game, players collect points in each of the four colors as a result of playing tiles, resolving conflicts and controlling monuments. After the final round each player sorts his or her points by colour. The winner is the player with the most points in their smallest category.

For example:
  • John has 6 black, 8 red, 12 green and 12 blue points; thus has a score of 6.
  • Mary has 9 black, 10 red, 7 green and 15 blue points; thus has a score of 7.
  • Kurt has 14 black, 14 red, 5 green and 20 blue points; thus has a score of 5.


This is one of the novel mechanisms of the game. Players must balance their scoring and avoid overspecializing.

External links