Role-playing game (pen and paper)
Encyclopedia
A tabletop role-playing game, pen-and-paper role-playing game, or Table-talk role-playing game is a form of role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system
Role-playing game system
A role-playing game system is a set of game mechanics used in a role-playing game to determine the outcome of a character's in-game actions...

 of rules and guidelines. Within the rules, players have the freedom to improvise
Improvisation
Improvisation is the practice of acting, singing, talking and reacting, of making and creating, in the moment and in response to the stimulus of one's immediate environment and inner feelings. This can result in the invention of new thought patterns, new practices, new structures or symbols, and/or...

; their choices shape the direction and outcome of the game.

Unlike other types of role-playing game, tabletop RPGs are often conducted like radio drama
Radio drama
Radio drama is a dramatized, purely acoustic performance, broadcast on radio or published on audio media, such as tape or CD. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story...

: only the spoken component of a role is acted. This acting is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within the rules of the game. In most games, a specially designated player called the game master (GM) creates a setting
Setting (fiction)
In fiction, setting includes the time, location, and everything in which a story takes place, and initiates the main backdrop and mood for a story. Setting has been referred to as story world or milieu to include a context beyond the immediate surroundings of the story. Elements of setting may...

 in which each player plays the role of a single character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM.

The terms pen-and-paper and tabletop are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary.

Gameplay

Most games follow the pattern established by the first published role-playing game, Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

. Participants usually conduct the game as a small social gathering. One participant, called the Dungeon Master (DM) in Dungeons and Dragons, more commonly called the Game Master or GM, purchases or prepares a set of rules and a fictional setting in which players can act out the roles of their characters. This setting includes challenges for the player characters to overcome through play, such as traps to be avoided or adversaries to be fought. The full details of the setting are kept secret, but some broad details of the game world are usually given to the players. Games can be played in one session of a few hours, or across many sessions depending on the depth and complexity of the setting.

The players each create characters
Character creation
Character creation is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race and class...

 whose roles they will play in the game. As well as fleshing out the character's personal history and background, they assign numerical statistic
Statistic (role-playing games)
A statistic in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a integer or, in some cases, a set of dice....

s to the character; these will be used later to determine the outcome of events in the game. Together, these notes tell the player about their character and his or her place in the game world.

The GM then begins the game by introducing and describing the setting and the characters. The players describe their characters' actions, and the GM responds by describing the outcome of those actions. Usually, these outcomes are determined by the setting and the GM's common sense; most actions are straightforward and immediately successful. For example, if a player has their character look around a room, the GM will describe the room; if they have their player leave, the GM will describe whatever they encounter outside the room.
The outcomes of some actions are determined by the rules of the game. For example, while looking around the room, a character may or may not notice an important object or secret doorway, depending on the character's powers of perception. This usually involves rolling dice, and comparing the number rolled to their character's statistics to see whether the action was successful. The higher the character's score in a particular attribute, the higher their probability of success. Combat is resolved in a similar manner, depending on the character's combat skills and physical attributes. In some game systems, characters can increase their attribute scores during the course of the game (or over multiple games) as the result of experience gained. There are alternate game systems which are diceless
Diceless role-playing game
A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system...

, or use alternate forms of randomization, such as the non-numerical dice of Fudge or a Jenga
Jenga
Jenga is a game of physical and mental skill created by Leslie Scott, and currently marketed by Parker Brothers, a division of Hasbro. During the game, players take turns to remove a block from a tower and balance it on top, creating a taller and increasingly unstable structure as the game...

 tower.

Games are of indefinite length, from a single brief session (usually completed in a few hours) to a series of repeated sessions that may continue for years with an evolving cast of players and characters. Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on the needs and preferences of the players.

History

The assumption of roles was a central theme in some early 20th century activities such as the game Jury Box
Jury Box (game)
Jury Box is a parlor game that was popular in the United States in the 1930s. It is considered a predecessor to modern murder mystery games and role-playing games....

, mock trials, model legislatures, and "Theatre Games". In the 1960s, historical reenactment
Historical reenactment
Historical reenactment is an educational activity in which participants attempt torecreate some aspects of a historical event or period. This may be as narrow as a specific moment from a battle, such as the reenactment of Pickett's Charge at the Great Reunion of 1913, or as broad as an entire...

 groups such as The Sealed Knot
The Sealed Knot (reenactment)
The Sealed Knot is a British historical association and charity, dedicated to costumed reenactment of battles and events surrounding the English Civil War.-About:...

 and the Society for Creative Anachronism
Society for Creative Anachronism
The Society for Creative Anachronism is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century...

 began to perform "creative history" reenactments introducing fantasy elements, and in the 1970s fantasy wargame
Fantasy wargame
A fantasy wargame is a wargame that involves a fantastical setting, and employs rules for elements such as magic and non-human intelligent creatures.- History :...

s were developed, inspired by sword and sorcery
Sword and sorcery
Sword and sorcery is a sub-genre of fantasy and historical fantasy, generally characterized by sword-wielding heroes engaged in exciting and violent conflicts. An element of romance is often present, as is an element of magic and the supernatural...

 fiction, in which each player controlled only a single unit, or "character". The earlier role-playing tradition was combined with the wargames' rule-based character representation to form the first role-playing games.

Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

, published in 1974 by Dave Arneson
Dave Arneson
David Lance "Dave" Arneson was an American game designer best known for co-developing the first published role-playing game , Dungeons & Dragons, with Gary Gygax, in the early 1970s...

's and E. Gary Gygax's TSR
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

, was the first commercially available role-playing game. TSR marketed the game as a niche product. Gygax expected to sell about 50,000 copies total to a strictly hobbyist market. After establishing itself in boutique stores it developed a strong, lasting fan base.

Another early game was Traveller
Traveller (role-playing game)
Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The game was inspired from such classic science fiction stories as the Dumarest saga series by...

, designed by Marc Miller and first published in 1977 by Game Designer's Workshop. This was originally intended to be a system for playing generic space-opera-themed science-fiction adventures, in the same sense that Dungeons & Dragons was a system for generic fantasy adventures, but an optional suggested setting called the Third Imperium was detailed with the publication of following supplements and since then this setting has become strongly identified with the game. The changes in this setting over time, especially those involving the Fifth Frontier War as depicted in the Journal of the Travellers Aid Society
Journal of the Travellers Aid Society
Journal of the Travellers Aid Society is a role-playing game magazine devoted to Traveller, commonly abbreviated JTAS. The first issue was published by GDW in 1979 and the last of the first run was #24 in 1985...

, constitute the first arguable use of metaplot
Metaplot
The metaplot is the overarching storyline that binds together events in a role-playing game. Major story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. For example, White Wolf Game Studio's World of...

 in a role-playing game.

Dungeons & Dragons was a subject of controversy
Dungeons & Dragons controversies
Dungeons & Dragons controversies concern the role-playing game Dungeons & Dragons , which has received significant attention in the media and in popular culture. The game has received some negative coverage, especially during the game's early years in the early 1980s...

 in the 1980s when opponents such as Patricia Pulling
Patricia Pulling
Patricia A. Pulling was an anti-occult campaigner from Richmond, Virginia, and the founder of Bothered About Dungeons and Dragons , an advocacy group that was dedicated to the regulation of the role-playing game Dungeons and Dragons and other such games.-Biography:Pulling formed the organization...

 claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims. Some educators support role-playing games as a healthy way to hone reading and arithmetic skills. Though role-playing has been generally accepted in society, the subject retains a level of controversy among some religious organizations. This belief or attitude is by no means universal among religious organizations; there are faith-based role-playing games on the market and religious role-players who disagree that these games are morally corrupt or occult in nature.

Due to the game's success, the term Dungeons & Dragons has sometimes been used as a generic term
Genericized trademark
A genericized trademark is a trademark or brand name that has become the colloquial or generic description for, or synonymous with, a general class of product or service, rather than as an indicator of source or affiliation as intended by the trademark's holder...

 for fantasy role-playing games. TSR undertook legal action to prevent its trademark
Trademark
A trademark, trade mark, or trade-mark is a distinctive sign or indicator used by an individual, business organization, or other legal entity to identify that the products or services to consumers with which the trademark appears originate from a unique source, and to distinguish its products or...

 from becoming generic.

Games such as GURPS
GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

 and Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

 also served to introduce to role-playing games game balance
Game balance
Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. Each team or person would be equally matched in every aspect.- Overview :...

 between player characters; later, Vampire: The Masquerade
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....

 and similar games served to emphasize storytelling and plot and character development over rules and combat. In recent years, rules stringency has been combined with literary techniques to develop games such as Dogs in the Vineyard
Dogs in the Vineyard
Dogs in the Vineyard is an independently published role-playing game based on the history of the Mormons. It was written by D. Vincent Baker and published by Lumpley Games....

 that stress player input into a tense situation to give players moral agency in the course of the emerging story.

Competition from computer role-playing games and collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...

s led to a decline in the role-playing game industry. The financially troubled market leader TSR, Inc.
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

  was eventually purchased by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

. To better cope with the economics of role-playing games, and to combat growing bootlegging
Bootleg role-playing games
Bootleg role-playing games are unauthorised copies of game instructions and gameplay rules of role-playing games. As with the music and video industries, the business of RPGs changed markedly in response to high-tech methods of illegal copying....

 problems, they introduced a new regime of open gaming
Open gaming
Open gaming is the movement within the role-playing game industry that is somewhat similar to the open source movement. The key aspect is that authors give recipients of works covered by copyright a license to certain rights, such as the right to make copies or the right to create derivative...

, allowing other companies to publish D&D-compatible supplements. Meanwhile, self-defined "Indie roleplaying
Indie role-playing game
An indie role-playing game is a role-playing game published outside of traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate...

" communities arose on the internet, studying role-playing and developing several forms of role-playing game theory
Role-playing game theory
A role-playing game theory is an academic or critical study of role-playing games as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how it functions and how the process can be refined in order to improve the gaming experience and produce more useful...

 such as GNS Theory
GNS Theory
The GNS Theory, as originally developed by Ron Edwards, is a relatively amorphous body of work attempting to create a theory of how role-playing games work...

, and critical reflection on role-playing games has become popular in Scandinavia leading even to a yearly academic conference.

In thirty years the genre has grown from a few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business involvement remains substantial while larger projects have attracted several million players worldwide. Games industry leader Hasbro
Hasbro
Hasbro is a multinational toy and boardgame company from the United States of America. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island, United States...

 purchased Wizards of the Coast in 1999 for an estimated $325 million.

Game systems

The set of rules of a role-playing game is known as its game system; the rules themselves are known as game mechanics. Although there are game systems which are shared by many games, for example the d20 system
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

, many games have their own, custom rules system.

Many role-playing games require the participation of a gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 (GM), who creates a setting for the game session, portrays most of its inhabitants, known as non-player characters (NPCs) and acts as the moderator and rules arbitrator for the players. The rest of the participants create and play inhabitants of the game setting, known as player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s (PCs). The player characters collectively are known as a "party".

During a typical game session, the GM will introduce a goal for the players to achieve through the actions of their characters. Frequently, this involves interacting with non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

s, other denizens of the game world, which are played by the GM. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. The goal may be made clear to the players at the outset, or may become clear to them during the course of a game.

Some games, such as Polaris
Polaris (role-playing game)
-Polaris :Polaris is a French-language post-apocalyptic undersea role-playing game written by Philippe Tessier and published by Halloween Concepts.The third edition of the game was published in 2008 by Blackbook Editions...

 and Primetime Adventures
Primetime Adventures
Primetime Adventures is a role-playing game by Matt Wilson, independently published by Dog-eared Designs. The players create a TV-show together, establishing setting elements and potential main characters. One player takes on the role of the producer, while the rest of the players take on the role...

, have distributed the authority of the GM to different players and to different degrees. This technique is often used to ensure that all players are involved in producing a situation that is interesting and that conflicts of interest suffered by the GM are avoided on a systemic level.

Games rules determine the success or failure of a character's actions. Many game systems use weighted statistics
Statistic (role-playing games)
A statistic in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a integer or, in some cases, a set of dice....

 and dice rolls
Dice notation
Dice notation is a system to represent different combinations of dice in role-playing games using simple algebra-like notation such as 2d6+12....

 or other random elements. In most systems, the GM uses the rules to determine a target number though often the targets are determined in a more principled fashion. The player rolls dice, trying to get a result either more than or less than the target number, depending on the game system. Not all games determine successes randomly, however; an early and popular game without random elements is Amber Diceless Roleplaying Game
Amber Diceless Roleplaying Game
The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his Chronicles of Amber...

  by Erick Wujcik
Erick Wujcik
Erick Wujcik was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books.- Gaming career :...

 (1990).

Most systems are tied to the setting of the game they feature in. However, some universal role-playing game systems can be adapted to any genre. The first game in 1981
1981 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 1981. For video and console games, see 1981 in video gaming....

 to feature such a system, Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

, is accompanied by a number of sourcebooks which allow games to be created in different genres. The d20 system, based on the older role-playing game Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

, is used in many modern games such as Spycraft
Spycraft
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group, it is currently published under licence by Crafty Games.-History:...

 and the Star Wars Roleplaying Game
Star Wars Roleplaying Game (Wizards of the Coast)
On June 5, 2007, Wizards released the Star Wars Roleplaying Game: Saga Edition. The game was streamlined to be easier to play and a greater emphasis was placed on miniatures. Some of the major changes include:...

.

In practice, even universal systems are often biased toward a specific style or genre and adaptable to others. For example, although the d20 system has sourcebooks for modern
D20 Modern
d20 Modern is a roleplaying game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast in November 2002, and uses the d20 System...

 and futuristic
D20 Future
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology...

 settings, most published d20 system material stays within Dungeons & Dragons combat-focused fantasy milieu.

Statistics

Characters in role-playing games are usually represented by a number of statistics. Statistics are an abstract measure of how successful a character is likely to be at a class of tasks. Many game systems make distinctions between two key types of statistic: attributes and skills. Some, such as Burning Wheel and The Shadow of Yesterday
The Shadow of Yesterday
The Shadow of Yesterday is a narrativist sword and sorcery indie role-playing game, designed by Clinton R...

 include character motivations among these resources. These names are not at all consistent across different games, however.

Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight.

Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include magic
Magic (gaming)
Some role-playing games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed...

 skills, while science-fiction settings may contain spaceship
Spacecraft
A spacecraft or spaceship is a craft or machine designed for spaceflight. Spacecraft are used for a variety of purposes, including communications, earth observation, meteorology, navigation, planetary exploration and transportation of humans and cargo....

 piloting skills. However, some skills are found in several genres: a medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Greek patricians or industrial tycoons of the 19th century equally well.

Character motivations are things that the character will fight for. The Riddle of Steel
The Riddle of Steel
The Riddle of Steel is a role-playing game created by Jacob Norwood and published by Driftwood Publishing...

's Spiritual Attributes, Burning Wheel's Beliefs and The Shadow of Yesterday
The Shadow of Yesterday
The Shadow of Yesterday is a narrativist sword and sorcery indie role-playing game, designed by Clinton R...

's Keys are such features. They might reveal secrets the character has kept, aspirations they hold, or other characters they care about.

Character creation

Before play begins, players develop a concept of the role they would like to play in the game. They then use the game system's character creation rules to form a representation of their characters, in terms of game mechanics. The character's statistics are recorded on a special-purpose form called a character sheet
Character sheet
A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and action role-playing games...

. Some systems, such as that of Feng Shui
Feng Shui (role-playing game)
Feng Shui is a martial arts-themed role-playing game, designed by Robin Laws, published first by Daedalus Entertainment and now by Atlas Games. The game shares its setting with the collectible card game Shadowfist. The system is simple, with most detail being in the game's combat system. Combat...

, require characters to choose from a set of pre-built template characters with only a small amount of customization allowed. Others, like the d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

, use character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es to define most character concepts, but allow some freedom with the statistics within those classes. Still others, such as GURPS
GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

, allow the player to create their own character concepts by freely assigning statistics.

Game statistics are not a substitute for a character concept. For example, one Wild West gunfighter may become a quick drawing revolver marksman, whereas another with similar game statistics could be a mounted rifle expert. Many systems take this into account, requiring statistics to be described, such as Dogs in the Vineyard
Dogs in the Vineyard
Dogs in the Vineyard is an independently published role-playing game based on the history of the Mormons. It was written by D. Vincent Baker and published by Lumpley Games....

's Traits and Possessions.

Template-based systems have the advantage of easy and quick character creation. It also provides the GM with the means to spend less time approving each character for play. The sacrifice is in flexibility and concept. Templates are essentially pre-built characters that are balanced against each other and pre-approved by the game companies.

Class-based systems give slightly more freedom but still require a player to choose from a set number of roles for their character. The character's powers are generally set by the character class, but the specific statistics are assigned by the player.

Character point
Character point
Character points are abstract units used in some role-playing games during character creation and development.Early role-playing games such as Dungeons & Dragons assigned random values to a player character's attributes, while allowing each character a fixed number of skills...

-based systems, such as Hero System
Hero System
The Hero System is a generic role-playing game system that developed from the superhero RPG Champions. It is used as the underlying mechanics of other Hero Games role-playing games such as Dark Champions, Fantasy Hero, Star Hero, and Pulp Hero...

, allow complete freedom of concept. The downside is that, in many cases, character creation is much more complex, making the GM spend a lot more time examining and approving each character concept.

A few games allow free-form character creation. Characteristics are simply assigned as a player sees fit, and the final result is submitted to the GM or group for approval. Free-form character creation can be implemented in any game system, but is only rarely the prescribed or assumed method.

Campaign settings

Each game has a setting
Setting (fiction)
In fiction, setting includes the time, location, and everything in which a story takes place, and initiates the main backdrop and mood for a story. Setting has been referred to as story world or milieu to include a context beyond the immediate surroundings of the story. Elements of setting may...

 in which adventures
Adventure (role-playing games)
An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming...

 and campaigns can take place. Usually a campaign setting is designed for a specific game (such as the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 setting for Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

) or a specific genre of game (such as Medieval fantasy, World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...

, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own.

Campaign settings exist for almost all genres of fiction; however, because the world's most popular role-playing game, Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

, is part of the fantasy genre, fantasy is also the most played role-playing genre. RPGs of the fantasy genre are sometimes collectively called "Fantasy role-playing games" ("FRP").

The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the World of Greyhawk detail entire cosmologies and time-lines of thousands of years, while the setting of a game such as Deadlands
Deadlands
Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres, with some Steampunk elements. It was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group....

 might only describe one nation within a brief segment of alternate history.

There are three primary types of campaign setting. The first exists in genre
Genre
Genre , Greek: genos, γένος) is the term for any category of literature or other forms of art or culture, e.g. music, and in general, any type of discourse, whether written or spoken, audial or visual, based on some set of stylistic criteria. Genres are formed by conventions that change over time...

- and setting-specific role-playing games such as Warhammer
Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay is a role-playing game set in the Warhammer Fantasy setting. Over the years, it has been through a number of phases and different publishers, most of which were related in some way to Games Workshop...

 or World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

 which exist specifically within one setting. The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS
GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

. The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

 universe or Middle-earth
Middle-earth
Middle-earth is the fictional setting of the majority of author J. R. R. Tolkien's fantasy writings. The Hobbit and The Lord of the Rings take place entirely in Middle-earth, as does much of The Silmarillion and Unfinished Tales....

.

The range of genres represented by published settings is vast, and includes nearly all genres of fiction. While role-playing's roots began in fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

, science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 has been used in settings such as Traveller
Traveller (role-playing game)
Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The game was inspired from such classic science fiction stories as the Dumarest saga series by...

, horror
Horror fiction
Horror fiction also Horror fantasy is a philosophy of literature, which is intended to, or has the capacity to frighten its readers, inducing feelings of horror and terror. It creates an eerie atmosphere. Horror can be either supernatural or non-supernatural...

 formed the baseline of the World of Darkness and Call of Cthulhu
Call of Cthulhu (role-playing game)
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos.The game, often abbreviated as CoC, is published by Chaosium.-Setting:...

 while Spycraft
Spycraft
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group, it is currently published under licence by Crafty Games.-History:...

 was based in modern-day spy thriller
Spy fiction
Spy fiction, literature concerning the forms of espionage, was a sub-genre derived from the novel during the nineteenth century, which then evolved into a discrete genre before the First World War , when governments established modern intelligence agencies in the early twentieth century...

-oriented settings.

A small number of campaign settings fuse multiple genres into a single game. In GURPS Infinite Worlds
GURPS Infinite Worlds
GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005 and written by Kenneth Hite, Steve Jackson, and John M. Ford...

, for example, the characters play "Infinity Patrol" agents who travel to alternate worlds
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...

.

Publishers

The largest publisher of role-playing games is Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

, a wholly owned subsidiary of Hasbro
Hasbro
Hasbro is a multinational toy and boardgame company from the United States of America. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island, United States...

 and publisher of Dungeons & Dragons, the D20 Star Wars RPG, and a number of smaller D20 titles. Most analysts give White Wolf
White Wolf
White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:*White Wolf , a location in Yosemite National Park*White Wolf , a Canadian heavy metal band...

 the second largest industry market share, with the company itself claiming an average market share of 22% since 1991 http://www.eve-online.com/pressreleases/default.asp?pressReleaseID=26, and the highest share in live-action games. Most role-playing game publishers are privately held companies and do not release sales figures, making precise estimates difficult. There has been no publicly available, systematic examination of point of sale data, limiting further estimates to a rough consensus between industry analysts whose conclusions are often controversial.

Market research conducted at Wizards of the Coast in 1999-2000 indicated that more than 1.5 million people played D&D on a monthly basis, and about 2 million people played all tabletop RPGs combined on a monthly basis. The success of the 3rd Edition of Dungeons & Dragons likely resulted in an increase in those totals. These figures for play are substantially larger than the figures for sales. In 2006, non-Dungeons & Dragons tabletop RPGs in the upper echelons of sales typically generated between five and ten thousand unit sales. Most commercially published RPGs are small press
Small press
Small press is a term often used to describe publishers with annual sales below a certain level. Commonly, in the United States, this is set at $50 million, after returns and discounts...

 products, having less than a thousand units sold. The technology of print on demand
Print on demand
Print on demand , sometimes called, in error, publish on demand, is a printing technology and business process in which new copies of a book are not printed until an order has been received...

 is strongly used in RPGs, since it reduces run costs for the typical small print runs.

Business models

Role-playing games are produced under a variety of business models which succeed or fail based on those models' objectives. The smallest viable businesses are one person companies that produce games using print on demand
Print on demand
Print on demand , sometimes called, in error, publish on demand, is a printing technology and business process in which new copies of a book are not printed until an order has been received...

 and e-book
E-book
An electronic book is a book-length publication in digital form, consisting of text, images, or both, and produced on, published through, and readable on computers or other electronic devices. Sometimes the equivalent of a conventional printed book, e-books can also be born digital...

 technologies. Most of these companies provide a secondary income for their owner-operators. Many of these businesses employ freelancers, but some do not; their owners complete every aspect of the product. Larger companies may have a small office staff that manages publishing, brand development and freelance work. Guided by a developer/manager, freelancers produce most of a game line's content according to a central plan. Finally, a few companies (such as Wizards of the Coast and Mongoose Publishing
Mongoose Publishing
Mongoose Publishing is a prolific British manufacturer of role-playing games, miniatures, and card games, actively publishing material since 2001...

) maintain an in-house writing and design staff.

The standard business model for successful RPGs relies on multiple sales avenues:
  • the so-called three-tier distribution model
    Three-tier system
    Three-tier system, meaning a system that has three distinct levels, may refer to:* Three-tier * Three-tier * Three-tier education...

    , under which the company sells products to distributors who in turn sell the products to retailers who sell to customers. This is traditionally divided into the hobby trade (used by the majority of print publishers) and the book trade (viable for a smaller number of companies able to absorb returns and provide sufficiently large print runs). The industry consensus is that hobby retail sales have greatly declined, with the balance of hobby games sales moving from RPGs to miniatures games and collectible card games
  • direct sales via the internet, through an online retailer or through the company's own electric storefront.
  • electronic sales and distribution, either without any physical product at all (e-books) or through a POD
    Print on demand
    Print on demand , sometimes called, in error, publish on demand, is a printing technology and business process in which new copies of a book are not printed until an order has been received...

     service. Once limited to small companies, this sales venue is now employed by publishers of all sizes.
  • attendance at conventions and events; this is particularly common among live-action games.


Typically, RPG publishers have a very long life cycle once they manage to generate an initial successful game. TSR, the initial publisher of Dungeons & Dragons was an independent entity until 1997 when it was acquired by Wizards of the Coast, who was subsequently acquired by Hasbro in 1999. Many of TSR's contemporaries remain in business as independent publishers. The core design group of a publisher is often kept as a team within the new company for the purposes of continuity and productivity, though layoffs are common after such mergers and acquisitions. For example, Wizards of the Coast experienced multiple layoffs in the wake of acquiring Last Unicorn Games
Last Unicorn Games
Last Unicorn Games was a games publisher that was eventually absorbed by Wizards of the Coast.Last Unicorn developed the collectible card games Dune and Heresy: Kingdom Come as well as the 2000 role-playing game Dune: Chronicles of the Imperium...

 and after its own acquisition by Hasbro
Hasbro
Hasbro is a multinational toy and boardgame company from the United States of America. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island, United States...

.

Publishing Associations

The Game Publishers Association (GPA) was formed to assist adventure game publishers. The stated goals of the GPA include facilitation of communication between game publishers and others in the gaming community and promotion of the adventure gaming industry as a whole. The GPA maintains a member database, publishes a mailing list, and offers a "press exploder" tool which issues press releases to game-related outlets. The association guidelines are published on the organization's website.

Indie publishers

Indie games are produced by a self-identified independent games community, or individuals who identify with that community. Generally they are self-published or published by a collective group of small publishers. The indie role-playing game community often produces games with signature and idiosyncratic character. Some indie publishers often eschew the three-tier distribution model and sell directly online and at conventions
Gaming convention
A gaming convention is a gathering that centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a university or in a convention center hotel...

, or directly to stores, but many do use distribution services. The line between "indie" publishers and "mainstream" publishers is hazy at best. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate environment, or be distributed without dependence on the industry's three-tier retail structure.

Homebrew

Homebrew games are game systems designed by amateurs, most often for use by one gaming group. The term refers to a group's GM making or 'brewing' his or her unique set of rules to fit the campaign setting, or to appeal to the specific interests of the players. The term 'Homebrew' can describe anything from customizing an existing commercial product (by adding or changing a few minor rules), to creating an entire standalone system. Most long-running campaigns will eventually develop into a homebrew state, as "in house" rules, misunderstandings or selective application of rule-system accumulates.
A few homebrewed games are designed to be redistributed and modified by the use of open content licenses, such as the Yags, and WikiRPS systems. The decision to license the game under permissible conditions allows the cultivation of homebrew communities, similar to the ones found with popular open source
Open source
The term open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology...

 projects.

See also

  • Role-playing game terms
    Role-playing game terms
    Role-playing game terms are words used in a specific sense in the context of role-playing games. This includes both terms used within RPGs to describe in-game concepts and terms used to describe RPGs.- Terms used within games :...


  • Gaming convention
    Gaming convention
    A gaming convention is a gathering that centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a university or in a convention center hotel...

    s
  • Timeline of role-playing games
    Timeline of role-playing games
    The following is a timeline of pen and paper role-playing games. For computer role-playing games see here.The years in brackets name the year of first edition in the original country of the game and not its first translation or adaptation in other countries. For next editions other than the first...

  • List of role-playing game artists
  • List of designers of role-playing games
  • List of publishers of role-playing games
  • List of role-playing games by name
  • List of role-playing games by genre
  • List of campaign settings
  • Polish role-playing games
    Polish role-playing games
    Polish role-playing games have been in production since the early 1990s. Now there are several games that have been designed in Poland, as well as many translations on the market.- History :...

  • Japanese role-playing games
    Japanese role-playing games
    Japanese role-playing games made their first appearance during the late 1980s. Today, there are hundreds of Japanese-designed games as well as several translated games...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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