Role-playing game theory
Encyclopedia
A role-playing game theory is an academic or critical study of role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s (RPGs) as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how it functions and how the process can be refined in order to improve the gaming experience and produce more useful game products.

History

The first organized critical reflection on role-playing games and academic research on them from their inception in the mid-1970s through the 1980s focused on examining and refuting the early controversies surrounding the hobby at the time. Arguably, the first examination of the field in clinical terms came with the publication of Shared Fantasies: Role Playing Games as Social Worlds by Gary Fine. Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

, co-originator of the hobby with Dave Arneson
Dave Arneson
David Lance "Dave" Arneson was an American game designer best known for co-developing the first published role-playing game , Dungeons & Dragons, with Gary Gygax, in the early 1970s...

, published two books on his philosophy of role-playing, Role Playing Mastery: Tips, Tactics and Strategies in 1989, and Master of the Game in 1990.

In 1994-95 Inter*Active, (later re-named Interactive Fiction) published a magazine devoted to the study of RPGs. In the first issue Robin Laws
Robin Laws
Robin D. Laws is a writer and game designer who lives in Toronto, Ontario, Canada. He is the author of a number of role-playing games and related products.-Works:Robin D...

 called for the creation of a critical theory for role-playing games. By the late 90's discussion on the nature of RPGs on rec.games.frp.advocacy had generated several theories of RPGs which spread to other sites and influenced theorists in France and Scandinavia. The Scandinavian RPG scene saw several opposing ideological camps about the nature and function of RPGs emerge, and began having regular conventions on live action role-playing games where RPG theory was featured prominently, called the Knutepunkt
Knutepunkt
The annual Knutepunkt conference, first held in 1997, has been a vital institution in establishing a Nordic role-playing identity, and in establishing the concept of "Nordic larp" as a unique approach. Though the conference started out strictly as a Live action role-playing event, it has since...

. The first Knutepunkt was held in Oslo in 1997 and the annual convention is still being organized today.

In the 21st century, self-defined "Indie role-playing
Indie role-playing game
An indie role-playing game is a role-playing game published outside of traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate...

" communities such as the Forge grew on the internet, studying role-playing and developing the GNS Theory
GNS Theory
The GNS Theory, as originally developed by Ron Edwards, is a relatively amorphous body of work attempting to create a theory of how role-playing games work...

 of role-playing games. Knutepunkt
Knutepunkt
The annual Knutepunkt conference, first held in 1997, has been a vital institution in establishing a Nordic role-playing identity, and in establishing the concept of "Nordic larp" as a unique approach. Though the conference started out strictly as a Live action role-playing event, it has since...

 has continued to grow and an annual collection of articles on role-playing has been published since 2003. Many games, especially those from Indie writers, are now written with a conscious awareness and incorporation of RPG theory.

Notable examples

Some RPG theories include:

Threefold Model
Threefold Model
The Threefold Model of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, Simulation, and Game...

- developed at rec.games.frp.advocacy from 1997 to 1998; proposed by Mary Kuhner, and FAQed by John Kim. It hypothesizes that any GM
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 decision will be made for the purpose of game, or drama, or simulation. Thus, player preferences, GMing styles, and even RPG rulesets can be characterised as Game-oriented, Drama-oriented or Simulation-oriented, or more usually as somewhere between the three extremes. It is sometimes called GDS theory.. Strictly, GDS theory is concerned with players' social interactions, but it has been extrapolated to direct game design
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...

, both in and out of the world of RPGs. A game can be classified according to how strongly it encourages or facilitates players reinforcing behaviors matching each category. Game designers find it useful because it can be used to explain why players play certain games.

GEN Theory- developed at Gaming Outpost in 2001 largely by Scarlet Jester. It hypothesizes a top and bottom "tier" of play, with the top tier being dominated by "Intent" which is divided into Gamist, Explorative, and Narrative. It was influenced by threefold and GNS theory.

The Big Model
The Big Model
The Big Model is a body of role-playing game theory developed primarily by Ron Edwards. It serves as a capstone and organizing principle to the amorphous body of work commonly referred to as GNS Theory.-Structure:...

or Forge Theory - developed at The Forge from 1999-2005 largely by Ron Edwards
Ron Edwards (game designer)
Ronald Edwards is a game designer, theorist, and an influential member of the indie role-playing game community. Notably, he is the creator of the Sorcerer RPG, the GNS Theory of gameplay, and The Big Model....

 – It hypothesizes that roleplaying games are modeled by "The Big Model" with 4 levels: the social contract, exploration, techniques and ephemera, with creative agendas governing the link from social contract to technique. In this theory there are 3 kinds of creative agenda, Gamist, Narrativist, and Simulationist agendas. It is detailed in the articles "GNS and Other Matter of Role Play Theory," "System Does Matter," "Narrativism: Story Now" "Gamism: Step on Up" and "Simulationism: The Right to Dream" by Ron Edwards, at the Forge's article page. The Big Model grew out of and has since displaced GNS Theory
GNS Theory
The GNS Theory, as originally developed by Ron Edwards, is a relatively amorphous body of work attempting to create a theory of how role-playing games work...

, a variant of the Threefold Model.

Color Theory by Fabien Ninoles in 2002, was developed on the French createurs-jdr mailing list. It is an inheritor of SCARF theory and SCAR theory, which then interacted with English language theories. In this theory the goals of system design are thought of as the primary colors of TV light - Green for simplicity, Blue for realism, Red for consistency, with notions like adaptability, tenacity, brightness, and visibility being extensions of the metaphor.

Channel Theory by Larry Hols, 2003, hypothesizes that game play is made up of "channels" of various kinds such as "narration," "moral tone" or "fidelity to setting." It developed in part as a criticism of the three style theories.

The Turku School developed in Turku
Turku
Turku is a city situated on the southwest coast of Finland at the mouth of the Aura River. It is located in the region of Finland Proper. It is believed that Turku came into existence during the end of the 13th century which makes it the oldest city in Finland...

, Finland, especially by Mike Pohjola
Mike Pohjola
Mikko "Mike" Pohjola is a Finnish poet, playwright, author, politician and roleplaying game designer. He is the author of Myrskyn aika, Star Wreck Roleplaying Game, Tähti and Kadonneet kyyneleet....

 from 1999 to the present. It advocates immersion ("eläytyminen") as the primary method of role-playing (especially live action role-playing), and artistic exploration as the primary goal. The Immersionist style is thought to be distinct from dramatist, gamist, and simulationist styles, and dramatism and gamism are thought to be clearly inferior styles of role-play, fit only for other mediums besides roleplaying.

The Meilahti School developed in Helsinki
Helsinki
Helsinki is the capital and largest city in Finland. It is in the region of Uusimaa, located in southern Finland, on the shore of the Gulf of Finland, an arm of the Baltic Sea. The population of the city of Helsinki is , making it by far the most populous municipality in Finland. Helsinki is...

, Finland, by Jaakko Stenros and Henri Hakkarainen from 2002 to the present. It defines role-playing in a way that encompasses many different forms, and shuns normative choices about what the right or best forms are. "A role-playing game is what is created in the interaction between players or between player(s) and gamemaster(s) within a specified diegetic framework."
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