Left 4 Dead (series)
Encyclopedia
The Left 4 Dead franchise is based on a series of cooperative first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

, survival horror video games developed by the Valve Corporation
Valve Corporation
Valve Corporation is an American video game development and digital distribution company based in Bellevue, Washington, United States...

. Set in the days after a pandemic
Pandemic
A pandemic is an epidemic of infectious disease that is spreading through human populations across a large region; for instance multiple continents, or even worldwide. A widespread endemic disease that is stable in terms of how many people are getting sick from it is not a pandemic...

 outbreak of a viral strain transforming the majority of the population into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.

The games encourage cooperative play between up to four players, each taking the role of one of the survivor characters and the computer controlling any unassigned character. Players use a combination of melee weapons, firearms, and thrown objects to fend off attacks from the bulk of the infected creatures, while using an assortment of healing items to keep their group alive. Certain unique infected creatures pose a more difficult challenge, typically requiring teamwork to take down effectively. The games are overseen by an AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 called the Director, designed to give the players a more dramatic experience based on their performance, penalizing players for stalling while rewarding players with special weapons by taking riskier paths.

Setting

The Left 4 Dead franchise take place in the days following a pandemic outbreak of an infection that transforms humans into feral, zombie-like creatures, seeking to kill those yet to be infected. Within the United States, the Civil Emergency and Defense Agency (CEDA) orders the creation of safe zones with the aid of the military, and evacuates as many people to these areas, aiming to transfer them to islands and ocean-going ships, as the infected are unable to cross bodies of water. However, it is revealed in Left 4 Dead 2
Left 4 Dead 2
Left 4 Dead 2 is a cooperative first-person shooter video game. It is the sequel to Valve Corporation's award-winning Left 4 Dead. The game launched on November 17, 2009, for Microsoft Windows and Xbox 360 in the United States and November 20 in Europe; in 2010, Left 4 Dead 2 was made available to...

that, in its failures to halt and control the spread of the infection, CEDA was stripped of its responsibilities by the U.S government. In its place the military assumes total control of the situation and gives the civilians some rights banned to them by CEDA, such as the encouragement of using firearms and all other weapons.

A number of people are discovered to be immune to the infection, though they can carry and unintentionally spread it to others. In both games, four of these carriers meet and become the game's "Survivor" characters, making their way to safehouses and extraction points. The first game takes place in the Northeastern United States
Northeastern United States
The Northeastern United States is a region of the United States as defined by the United States Census Bureau.-Composition:The region comprises nine states: the New England states of Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island and Vermont; and the Mid-Atlantic states of New...

, beginning in Pennsylvania
Pennsylvania
The Commonwealth of Pennsylvania is a U.S. state that is located in the Northeastern and Mid-Atlantic regions of the United States. The state borders Delaware and Maryland to the south, West Virginia to the southwest, Ohio to the west, New York and Ontario, Canada, to the north, and New Jersey to...

 and ending in Florida
Florida
Florida is a state in the southeastern United States, located on the nation's Atlantic and Gulf coasts. It is bordered to the west by the Gulf of Mexico, to the north by Alabama and Georgia and to the east by the Atlantic Ocean. With a population of 18,801,310 as measured by the 2010 census, it...

 and features the characters of Bill, an old Vietnam war
Vietnam War
The Vietnam War was a Cold War-era military conflict that occurred in Vietnam, Laos, and Cambodia from 1 November 1955 to the fall of Saigon on 30 April 1975. This war followed the First Indochina War and was fought between North Vietnam, supported by its communist allies, and the government of...

 veteran; Louis, a frazzled manager; Francis, a biker; and Zoey, a college student who loves zombie movies. The second game takes place in the Southern United States
Southern United States
The Southern United States—commonly referred to as the American South, Dixie, or simply the South—constitutes a large distinctive area in the southeastern and south-central United States...

, beginning in Savannah, Georgia
Savannah, Georgia
Savannah is the largest city and the county seat of Chatham County, in the U.S. state of Georgia. Established in 1733, the city of Savannah was the colonial capital of the Province of Georgia and later the first state capital of Georgia. Today Savannah is an industrial center and an important...

 and ending in New Orleans, Louisiana
New Orleans, Louisiana
New Orleans is a major United States port and the largest city and metropolitan area in the state of Louisiana. The New Orleans metropolitan area has a population of 1,235,650 as of 2009, the 46th largest in the USA. The New Orleans – Metairie – Bogalusa combined statistical area has a population...

, and features the characters of Coach, so named for his former employment at a high school; Ellis, a mechanic; Rochelle, a reporter; and Nick, a gambler, con artist and ex-prison inmate. Each character has a unique personality and dialogue, but they are functionally identical from a gameplay standpoint.

Gameplay

The Left 4 Dead games are first-person shooters incorporating survival horror elements. A player controls one of the four Survivor characters, and has the ability to move, jump, and use weapons in their possession. Players are limited to two weapons: a main firearm with limited ammunition taken from ammo caches, and either a sidearm with unlimited ammunition or a melee weapon. Players also have three additional inventory slots. The third slot gives the player a thrown weapon, including a Molotov cocktail
Molotov cocktail
The Molotov cocktail, also known as the petrol bomb, gasoline bomb, Molotov bomb, fire bottle, fire bomb, or simply Molotov, is a generic name used for a variety of improvised incendiary weapons...

, a pipe bomb that can be used to lure a horde towards it before it explodes, or a bile jar that can be used to lure a horde to a specific area. The fourth slot provides for either a health kit which they can use on themselves or the other survivors, a defibrillator to revive a dead Survivor, or a special ammo deployment kit providing unique ammo such as explosive bullets. The fifth inventory slot is used for pain pills, giving the player a temporary health boost, or an adrenaline shot, temporarily increasing the player's speed. Some environmental objects like propane tanks or gasoline cans can be carried and thrown at hordes, upon which they can be fired upon as a makeshift explosive, but cannot be stored in the player's inventory. In Left 4 Dead 2, limited-use weapons such as the chainsaw or the machine gun can also be carried in a similar manner. If the player is currently not wielding a melee weapon, they can use whatever object they are holding to temporarily push back any Infected surrounding them.

A health bar is used to track each character's health; players are aware of the state of each other's health and special items, and each character is shown to other players through an outlined silhouette on the game's HUD, regardless of walls that separate the characters, and colored based on their health state. A character's health suffers from attacks from any Infected, environmental effects such as fires, and from friendly-fire incidents. When a character's health falls below a certain level, the character will not be able to move as fast until they can restore their health. If the player's health drops to zero, they become incapacitated, and a new temporary health bar appears, representing a bleed out
Exsanguination
Exsanguination is the fatal process of hypovolemia , to a degree sufficient enough to cause death. One does not have to lose literally all of one's blood to cause death...

 period. Should this bar drop to zero, the character dies, and can only be restored either through a defibrillator, appearing later in a level in a "rescue closet" from which they must be freed, or when the remaining players reach the safe house. Otherwise, an incapacitated character can be revived with the assistance of any other character. However, if a character becomes incapacitated three times in a row without using a health item, they will immediately die the third time. Similarly, if a character falls over an edge, they will hang precariously for a limited time, falling to their death if they are not assisted in time.

In the main campaign mode, each campaign is divided into three to five sections. For all but the last section, the goal of the players is to reach the safehouse at the end of the level, where fresh supplies of weapons, ammo, and health items are typically found. In the final section, the campaign comes to a climax and requires the players to either make a stand against waves of Infected as they wait for a rescue vehicle, fill up an escape vehicle's gas tank while fending off the horde, or race through a gauntlet of Infected to make their way to the rescue point.

Additional game modes are also available. A 4-on-4 competitive mode is available, where in alternating matches, one side controls the Survivor characters while the other controls unique Infected creatures. When playing as the Survivors, the goal remains the same as the normal campaign mode. The Infected side tries to prevent the Survivors from making their way to the safehouse; should they be killed by the survivors, they will respawn later as a new creature. Scoring is based on how far the Survivors get and other factors, with the team with the most points at the end of a campaign considered the winner. Other modes are based on single-situation standoffs where the Survivors have to hold out as long as possible.

In Left 4 Dead 2 two additional modes have been introduced. In "realism" mode, several of the video game aspects are removed from the game, such as the identification of the location of teammates via their silhouette, the respawning of dead characters later in rescue closets, and more severe damage models. The sequel also features "mutations", game modes based on either the campaign or competitive modes where specific rules may be in place. For example, one mutation may give all the Survivor characters chainsaws from the start, while another may make every unique infected appear as a specific type, such as the Tank.

Both games support user-generated content through new maps and campaigns using tools provided by Valve; Left 4 Dead 2 also provides support for custom mutations. Valve has further supported the user community by highlighting popular third-party maps, and including select ones in software patches for the game.

AI Director

The Left 4 Dead series uses a collection of artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 routines, collectively the "AI Director", to monitor and alter the gameplay experience in response to the players. Valve's primary goal with the AI Director were to promote replayability of the games' campaigns, as their previous multiplayer games with this feature, such as Counter-strike
Counter-Strike
Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe...

and Team Fortress 2
Team Fortress 2
Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original mod Team Fortress based on the Quake engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows...

have shown thriving communities of players that continue to the play the games despite the limited number of maps available due to the unpredictable nature of online play. In considering this for Left 4 Dead, Valve identified that many games use static events that always occur at fixed in a level, or limited dynamic events where one of several events could occur at fixed points. Valve themselves had used this idea in some key battles in Half-Life 2: Episode Two
Half-Life 2: Episode Two
Half-Life 2: Episode Two is the second episode in a series of sequels to the 2004 first-person shooter video game Half-Life 2. It was developed by Valve Corporation in tandem with Episode One, the first game in the series, and released in Q4 2007 via Valve's Steam content distribution platform...

where the spawning of Combine forces would be based on the player's location. They recognized that such systems do no promote replayability or cooperation: players could easily memorize where events would occur, and those that had yet to experience the events would slow other players down. With the concept of the AI Director, Valve believed it could capture the same chaos and randomness that would occur in Counter-Strike and Team Fortress 2 in the cooperative gameplay experience, transforming it from simple memorization to a skills challenge. Valve has further terms this approach "procedural narrative", creating a new story each time the game is played.

The AI Director has several facets that combine to form "structured unpredictability" for each playthrough. The Director first procedurally generates a dramatic flow for the level, which identifies the size and location of hordes of common infected and uncommon infected throughout the level. The procedural generation considers each traversable area on the map, using pathfinding algorithms that Valve had incorporated into Counter-strike computer-controlled characters, and the "flow" of the map—the general direction from the start of the level to the safe house. As players progress through the map, the Director will spawn infected in areas near the players and out of sight, while removing infected from earlier portions of the map the players have passed through. The placement also considered the "Escape Route", the shortest path through the map, and will increase encounters along this route to increase the difficulty. Spawning rules are different for each of the infected; hordes are more often spawned behind players to take them by surprise, while special infected like the Hunter and Smoker will spawn ahead of the players, giving their individual AI the opportunity to lay in wait for the players. Procedural generation is also used place weapons and other items throughout the level. Weapons and equipment can be programmed by the map designer to be generated by the Director at fixed points, allowing for some predictability for the players, and to give some creative control to the design for story-telling and visual effects.

Overriding the procedural generation is the aim to create "active dynamic pacing" of the game by continuous monitoring of players, and altering the predetermined pacing to react to this. Each player character is tracked by a metric called the Survivor Intensity, which increases as the character takes damage, becomes incapacitated, or another character dies nearby, among other effects, and slowly decays in time. The Director will alter its previously developed schedule for spawning of infected to build up Survivor Intensity to a certain threshold; when this occurs, the game sustains this peak for a few seconds, then enters a period where it relaxes and reduces the spawning of infected, allowing the players to finish their current encounter and allow their Survivor Intensities to fall away from the threshold. The Director then repeats this cycle until the players have reached the end of the level.

The boss infected encounters are generated through different means, creating a sequence based on cycling without repetition between three situations: Tank, Witch, or "No event". Boss events are then generated based on the number of areas the players have passed through. These events are not modified by the dynamic pacing of the game; Valve discovered when these were controlled by the pacing, players would often be at too high of an intensity to allow these encounters to occur. Keeping the events on a separate track allows the pacing to be unpredictable, further enhancing the replayability goal of the Director.
The Director also creates mood and tension with emotional cues, such as visual effects, audio cues for specific types of infected, and character communication. Within Left 4 Dead 2, the Director has the ability to alter placement of walls, level layout, lighting, and weather conditions, and reward players for taking more difficult routes with more useful weapons and items. A dedicated Director routine dynamically controls music and other ambient sound effects, monitoring what a player has experienced to create an appropriate sound mix. The process is client-side and done by a multi-track system. Each player hears their own mix, which is being generated as they play through the game, and dead players watching a teammate hear their teammates' mix.

Valve sees the AI Director as a tool to be used for other games. A software patch for the cooperative game Alien Swarm
Alien Swarm
Alien Swarm is a total conversion mod for Unreal Tournament 2004 created by Black Cat Games and initially released on May 28, 2004. Alien Swarm, version 1.2 was released on September 10, 2004, with the official campaigns, Sigma and Ortega...

added a game mode, Onslaught, that used a version of the AI Director from Left 4 Dead to dynamically generate enemies for the players to fight.

Valve has investigated the use of biofeedback
Biofeedback
Biofeedback is the process of becoming aware of various physiological functions using instruments that provide information on the activity of those same systems, with a goal of being able to manipulate them at will...

 from the players directly as input for the Director. At the 2011 Game Developers Conference
Game Developers Conference
The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking...

, Valve demonstrated a simple test where a player, fitted with a device to measure skin conductance level, played through a Left 4 Dead 2 level. Certain in-game actions, such as hearing a threatening noise or passing an opening doorway, would cause the skin conductance to rise. Valve postulates that such information fed into the Director could create a much more effective player experience.

Infected characters

The Infected characters within the game are divided into four categories. The most abundant are the "common" infected, the least deformed of the infected creatures. Alone, these infected are generally ineffectual at harming the player, but in large masses, can easily bring down a single player. Often, the Director will engineer a "horde", where a large number of the common infected charge the players. Hordes can also be created by loud noise created by the players, such as activating a car alarm
Car alarm
A car alarm is an electronic device installed in a vehicle in an attempt to discourage theft of the vehicle itself, its contents, or both. Car alarms work by emitting high-volume sound when the conditions necessary for triggering are met, as well as by flashing some of the vehicle's...

. As such, many individual levels feature a unique, noisy event, such as the raising of a rusty elevator, where a very large horde will be attracted, with the players given forewarning so that they can prepare for the onslaught.

A second type of infected creature, available only in Left 4 Dead 2, are the "uncommon infected". They are unique to specific campaigns and, though not any stronger than the common infected, have a special ability that can hamper the players' progress. For example, the uncommon infected in "Hard Rain" are infected road workers that are still wearing protective ear pieces, making them immune to the lure of pipe bombs.

The third type of infected creature are the "special" infected. Each of these creatures appear less frequently during a campaign, and are designed to keep the players working together as a team. They have very specific vocalizations, as well as leitmotif
Leitmotif
A leitmotif , sometimes written leit-motif, is a musical term , referring to a recurring theme, associated with a particular person, place, or idea. It is closely related to the musical idea of idée fixe...

s which are inserted into the game's soundtrack when the AI Director places one, allowing Survivor players some forewarning. They serve as playable characters for the Infected in the games' competitive modes.
  • Hunter - a nimble and agile Infected that is able to leap large distances and tackle a single Survivor, who will take damage until either they or the Hunter is slain. The tackled Survivor is rendered completely incapable of taking action, encapsulating the intent of the special infected: they must be rescued by other Survivors as they cannot help themselves.
  • Smoker - an Infected with a long tongue used to snare a Survivor, preventing them from action until the tongue is hit or the smoker is killed. When killed, it leaves a cloud of gas that temporarily obscures the Survivors's vision and makes them cough.
  • Boomer - a slow-moving bloated infected that is able to eject bile onto a Survivor; though not harmful itself, the bile lures nearby infected to the character. When a boomer is killed, it sends out more bile, covering any Survivor nearby.
  • Spitter (introduced in Left 4 Dead 2) - An Infected that can spit a large amount of acidic bile at the survivors. Survivors standing in the bile zone suffer damage until they move out of the area.
  • Charger (introduced in Left 4 Dead 2) - An Infected with a gigantic arm and half the strength of a Tank, the charger races at a single Survivor, pushing everything else out of the way with great force, and pins its victim to the ground, rendering them helpless, and attacking them repeatedly until it or the victim dies.
  • Jockey (introduced in Left 4 Dead 2) - An Infected that jumps onto the back of a Survivor and steers them towards danger, such as nearby Spitter acid or Witches. The ridden Survivor has limited control to fight against the Jockey's influence, but cannot use their weapons. Unusually, AI-controlled Jockeys have been known to voluntarily abandon a victim even if that victim has not been incapacitated.


Finally, there are two special "boss" infected characters that the AI Director includes at rare moments. The Witch is an infected woman with glowing eyes. She weeps piteously, but is passive and can be avoided entirely. However, if a Survivor "startles" her, by shining light on her or invading her personal space, she will charge that Survivor, incapacitating them immediately and quickly draining their remaining health. She is not particularly durable, but can run faster than Survivors, making it difficult to slay her before someone takes damage. The other boss infected is the Tank, an enormous infected with superhuman strength. The Tank can charge Survivors and smash them to the floor, or can throw debris, rocks and cars at them, a hit resulting in instant incapacitation. Kiting is a valid tactic, but Survivors must do so for an extended period of time, as a Tank on Normal difficulty has ten times the health of all the Survivors combined. In competitive modes, players may not control the Witch, and may only play as a Tank if the AI director has already chosen to spawn one.

Video games

Left 4 Dead was released in November 2008. The first game's developed was started by Turtle Rock Studios
Turtle Rock Studios
Turtle Rock Studios is a video game developer founded in March 2002 by Michael Booth, later acquired by Valve Corporation. Turtle Rock Studios is involved in the creation of original titles as well as the provision of consulting services to the digital entertainment industry.Turtle Rock Studios is...

, who were bought by Valve during the game's creation, with continued developed occurring at Valve's studios. Left 4 Dead 2 was released a year later in November 2009. Valve attributed the short turnaround between the titles as a result of having many ideas to expand on the first game, but more than could reasonably done through software patching or downloadable content. The fast turnaround of the sequel was initially criticized by many players of the first game, leading to a temporary effort to boycott the second game. Valve helped to placate matters, demonstrating that it was still developing content for the first game, including a crossover campaign, "The Passing", between the characters of both games.

A fan-made remake of Left 4 Dead was developed by independent video game designer Eric Ruth, titled Pixel Force: Left 4 Dead
Pixel Force: Left 4 Dead
Pixel Force: Left 4 Dead is a fan-made 8-bit remake of the 2008 PC shooter Left 4 Dead. It was released for free download on January 4, 2010, and was designed by independent video game developer Eric Ruth...

, playing in an 8-bit overhead shooter style instead of a first-person shooter.

Comics

Tied to the release of "The Sacrifice" downloadable content, a four-part web comic drawn by Michael Avon Oeming
Michael Avon Oeming
Michael Avon Oeming is an American comic book creator, both as an artist and writer. He is known for using a stark art style to tell stories with sophisticated and mature subject matter.-Career:...

 was released to describe the events of the first set of survivors, Bill, Louis, Zoey, and Francis, that led them to meet the second group, Coach, Ellis, Rochelle, and Nick. Each of the parts provides a backstory for each of the first survivor characters at the onset of the pandemic, and also follows directly up on the final campaign from the first game, "Blood Harvest", where the survivors, identified as carriers, are taken to a secure military facility. The use of the comic medium to expand the game's story outside of the game's bounds has been used by Valve before in promoting Team Fortress 2
Team Fortress 2
Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original mod Team Fortress based on the Quake engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows...

.

Merchandise and other products

Within Left 4 Dead 2, a fictional southern rock
Southern rock
Southern rock is a subgenre of rock music, and genre of Americana. It developed in the Southern United States from rock and roll, country music, and blues, and is focused generally on electric guitar and vocals...

 band called the Midnight Riders
Midnight Riders (band)
The Midnight Riders are a virtual band featured in the video game Left 4 Dead 2.-Fictional Biography:In 1983, four young men from Galveston, Texas became the most popular band in America...

 was introduced. Several songs have been produced for the game and tie-in promotions. Two of them, "Midnight Ride" and "One Bad Man", have appeared as downloadable content for the Rock Band
Rock Band
Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and Electronic Arts. It is the first title in the Rock Band series. The PlayStation 3 and Xbox 360 versions were released in the United States on November 20, 2007, while the PlayStation 2 version was...

series via the Rock Band Network
Rock Band Network
The Rock Band Network is a downloadable content service designed by Harmonix Music Systems with the help of Microsoft to allow musical artists and record labels to make their music available as playable tracks for the Rock Band series of rhythm video games, starting with Rock Band 2...

. Valve released a series of holiday cards themed after the survivors, created by Alexandria Neonakis. Three plush toys have been released based on the Left 4 Dead series' infected; first with the Boomer, and later with the Hunter and the Tank. They are to be followed by two more plush toys yet to be released. They were also created by Alexandria Neonakis. Valve sells a number of different apparel on its web site, including t-shirts, caps, and posters, with some of it based on the above mentioned Midnight Riders.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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