Half-Life 2: Episode Two
Encyclopedia
Half-Life 2: Episode Two is the second episode
Episodic games
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis.Such a series may or...

 in a series of sequels to the 2004 first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 video game Half-Life 2
Half-Life 2
Half-Life 2 , the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. It is singleplayer, story-driven, science fiction, and linear...

. It was developed by Valve Corporation
Valve Corporation
Valve Corporation is an American video game development and digital distribution company based in Bellevue, Washington, United States...

 in tandem with Episode One
Half-Life 2: Episode One
Half-Life 2: Episode One is the first in a series of episodes that serve as the sequel for the 2004 first-person shooter video game Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One...

, the first game in the series, and released in Q4 2007 via Valve's Steam content distribution platform. The episode was released both separately and as a part of a bundled package, The Orange Box
The Orange Box
The Orange Box is a video game compilation for Microsoft Windows, Xbox 360, Mac OS X and PlayStation 3. The Windows and Xbox 360 versions were produced and published by Valve Corporation and released on October 10, 2007 as a boxed retail copy...

.

Episode Two gameplay consists of expansive environments, travel and reduced linear play, continuing Valve's policy of orienting each episode around a particular theme or set of technologies. Following the closing events of Episode One, it sees Gordon Freeman
Gordon Freeman
Gordon Freeman is a fictional character and the main protagonist of the Half-Life video game series. He is a theoretical physicist who finds himself thrust into a battle for survival against both alien and human forces. Throughout the series, Gordon must prevail in hostile situations despite...

 and the series' other major characters moving away from City 17 to the surrounding countryside.

The retail version was released on October 10, 2007 in North America and Russia for Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 and Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

's Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 after repeated delays. The version for the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 was to be released "around two or three weeks later," as it was produced separately at the Electronic Arts UK studio, according to Valve marketing director Doug Lombardi. This version was further delayed. For the rest of the world, the release date was October 18. The Steam version was released on October 10, 2007 worldwide.

Gameplay

As with the its predecessors, the game is played in the first person
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

 as series protagonist Gordon Freeman
Gordon Freeman
Gordon Freeman is a fictional character and the main protagonist of the Half-Life video game series. He is a theoretical physicist who finds himself thrust into a battle for survival against both alien and human forces. Throughout the series, Gordon must prevail in hostile situations despite...

 against transhuman
Transhuman
Transhuman or trans-human is a term that has been defined and redefined many times in history. In its contemporary usage, “transhuman” refers to an intermediary form between the human and the hypothetical posthuman.-History of hypotheses:...

 troops, known as the Combine, and other hostile alien creatures. Levels are linear, consisting of puzzles and First-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 game-play. Sequences involving vehicles are interspersed throughout the game, breaking up moments of combat.

One of the focal points of Episode Two was meant to be increased use of vehicles in open areas. However, the game retains its original linear style until the final battle. Episode Two has more puzzles than Episode One
Half-Life 2: Episode One
Half-Life 2: Episode One is the first in a series of episodes that serve as the sequel for the 2004 first-person shooter video game Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One...

, including the biggest physical puzzle yet in the series—a damaged seesaw
Seesaw
A seesaw is a long, narrow board pivoted in the middle so that, as one end goes up, the other goes down.-Mechanics:Mechanically a seesaw is a lever and fulcrum....

ing bridge. The game features numerous "achievements" (similar to Playstation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

's Trophies and Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...

's Achievements) for carrying out certain tasks. Some are essential to game progress, such as helping fight off an antlion invasion, or defeating the first Hunters. Others are optional tricks or feats the player can perform, such as killing a Combine soldier with their own grenade or running down a certain number of enemies with the car.

Enemies

Episode Two featured a new Hunter synth, which had just been seen briefly in a recorded message in Episode One. The Hunter serves as one of the most dangerous enemies within the game and as means of emotional development for Alyx Vance
Alyx Vance
Alyx Vance is a non-player character in Valve's 2004 first-person shooter computer game Half-Life 2, and its following episodes: Half-Life 2: Episode One and Half-Life 2: Episode Two...

. The Hunter is a powerful and resilient enemy which players must often run from while seeking a means to fight back; Episode Twos environments are designed with this in mind.

An interview in the August 2006 issue of
PC Gamer magazine revealed that the Hunter stands 8 feet (2.4 m) tall. Erik Johnson, the game's project lead, states that the Hunters are "big and impressive, but they can go anywhere the player can go," as the player can encounter them both indoors and outdoors. Ted Backman, senior artist for Valve, talks about how the Hunter can express emotions, being a somewhat non-human character. "We want the Hunter to be able to express nervousness or aggression, [to show you] whether it's aggressive, hurt, or mad." Hunters have a powerful gait similar to a gorilla's, and are very swift. They tend to operate in packs, but can also be found supporting other Combine troops. Late in the game, they can be found escorting Striders, using their flechette
Flechette
A flechette is a pointed steel projectile, with a vaned tail for stable flight. The name comes from French , "little arrow" or "dart", and sometimes retains the acute accent in English: fléchette.-Bulk and artillery use:...

 guns to destroy the Magnusson Devices that the player must use.

Hunters primarily attack the player by bracing themselves and firing bursts from their flechette cannon. Four flechettes can vaporize an ordinary human soldier. If they do not strike a living target, the flechette charge up for several seconds and then explode, dealing minor damage to everything nearby. Hunters may also conduct a charging attack or strike with their legs if the player gets too close. Hunters are vulnerable to all weapons, but to compensate, are still quite resilient, making explosives and the pulse rifle's charged energy ball the most attractive options. Objects thrown with the gravity gun are also effective, especially if the player catches some of their flechettes with the object before hurling it (one of the in-game Achievements). In outdoor environments, they can be run over with a vehicle.

Two new forms of antlion appear in the game. The first is the glow-in-the-dark antlion grub, a harmless, worm-like creature which functions as a minor health pickup and a light source. Killing all 333 of these earns an Achievement. The second is the worker antlion (or 'acidlion') whose body produces a powerful and poisonous acid
Acid
An acid is a substance which reacts with a base. Commonly, acids can be identified as tasting sour, reacting with metals such as calcium, and bases like sodium carbonate. Aqueous acids have a pH of less than 7, where an acid of lower pH is typically stronger, and turn blue litmus paper red...

. In addition to a ranged acid spit attack, they also explode when killed, launching acid around them in a short radius, making them dangerous close-combat opponents. Although they are thematically similar to the bullsquids of the original Half-Life, they are functionally closer to the poison headcrab— as an enemy that the player will instinctively prioritize as a target. A new antlion guardian, which has glow-in-the-dark features, was also added. This "Guardian" hunts and attacks Gordon Freeman as the player endeavors to take the larval extract the Guardian protects. The vortigaunt that accompanies the player forbids him from harming the guardian, fearing the extract will be ruined if he does. The player must therefore accomplish his goal while being harried by a creature he cannot eliminate, though the player is eventually given the chance to kill it.

This episode also re-skins one kind of Combine soldier. (The change is also seen in the Xbox 360 and Playstation 3 versions of the other Half-life 2 games.) The shotgun wielding soldier is now given a different body armor, with a reddish brown tint instead of the standard greenish tone, to make players more alert of their presence. Other than the different weapon, these soldiers feature a somewhat different combat AI, generally trying to stay somewhat behind to surprise the player and shoot while in close range.

Weapons

Episode Two features no new additions to Gordon Freeman's inventory, but introduces a new form of Gravity Gun 'ammunition', the 'Magnusson Device', named after the egotistical head of the White Forest base rocket project, Dr. Magnusson. Prior to the game's release, this weapon had been referred to as the 'Strider Buster'. The item is useless on its own—it must be deployed via the gravity gun. Level designer Dario Casali describes it as a 'sticky bomb that you fire at a Strider's underbelly that will draw power from the Strider's internal power source.' In-game, the device will stick so long as it contacts the Strider's body, and will instantly destroy it when fired upon with any other of the player's weapons. However, Hunter escorts will prioritize them as targets, either destroying them in the player's grasp or shooting already-attached ones off.

Valve's developers said new weapons were not a priority. The gravity gun was the direction of innovation they were most interested in, and objects like saw blades and flares were more interesting additions to the game. This policy was implemented with the Magnusson Device and more varied Gravity Gun 'ammunition' such as logs and half-height butane tanks, which are easier to aim than full-size fuel drums.

Vehicles

Large sections of the game feature a car which resembles a gutted-and-rebuilt 1969 Dodge Charger
Dodge Charger (B-body)
The Dodge Charger was a mid-size automobile produced by Dodge. The 1966-1974 Chargers were based on the Chrysler B platform. The 1975-1978 Chargers were based on the Chrysler Cordoba.-Origin of the Charger:...

. It appears to have been tuned for performance. A radar system is installed later in the game, allowing the player to locate Rebel supply caches. In the final battle, a rear-mounted storage rack for Magnusson Devices is added and the radar is adjusted to track enemies and Magnusson Device dispensers. A homing unit is also installed so the player can quickly locate the car in the chaos of the final battle via a readout in the Hazardous Environment suit.

Setting

In contrast to Episode One
Half-Life 2: Episode One
Half-Life 2: Episode One is the first in a series of episodes that serve as the sequel for the 2004 first-person shooter video game Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One...

s entirely urban setting, Episode Two sets the action in rural areas, villages, forests, as well as mining facilities and mountain caves. The exact location remains vague, with signs in Russian
Russian language
Russian is a Slavic language used primarily in Russia, Belarus, Uzbekistan, Kazakhstan, Tajikistan and Kyrgyzstan. It is an unofficial but widely spoken language in Ukraine, Moldova, Latvia, Turkmenistan and Estonia and, to a lesser extent, the other countries that were once constituent republics...

 still hinting at a generic Eastern European setting, although gas pumps with the prices displayed in Swedish
Swedish language
Swedish is a North Germanic language, spoken by approximately 10 million people, predominantly in Sweden and parts of Finland, especially along its coast and on the Åland islands. It is largely mutually intelligible with Norwegian and Danish...

 have added to the confusion. The gameplay is in parts, and, to an extent less geographically linear than in the previous games, with the climactic fight in particular taking place across an entire map rather than in an enclosed arena.

Plot

Continuing the plot of Half-Life 2 and Episode One, Episode Two consists of seven chapters telling the story of Gordon Freeman
Gordon Freeman
Gordon Freeman is a fictional character and the main protagonist of the Half-Life video game series. He is a theoretical physicist who finds himself thrust into a battle for survival against both alien and human forces. Throughout the series, Gordon must prevail in hostile situations despite...

 and Alyx Vance
Alyx Vance
Alyx Vance is a non-player character in Valve's 2004 first-person shooter computer game Half-Life 2, and its following episodes: Half-Life 2: Episode One and Half-Life 2: Episode Two...

's journey to a large Lambda Resistance base called White Forest. The Combine
Combine (Half-Life 2)
The Combine, also referred to as the Universal Union, is a multidimensional empire, which serves as the primary antagonistic force in the Half-Life video game series, developed by Valve Corporation. The Combine consist of alien, synthetic, and human elements and dominate Earth...

's Earth-stationed forces have used the destruction of the Citadel to begin opening a massive super portal. Should it reach critical size, "it'll be the Seven Hours War, all over again." However, as explained by Dr. Kleiner's broadcast in Episode One, it has also inflicted a portal and communications blackout, leaving the Combine isolated and disorganized in the meantime. In addition, Combine Advisors, some of them still unhatched from their pods, are scattered about the region after evacuating the Citadel. A crucial part of the plot is the Combine's message home, which was copied by Alyx and Gordon before making their escape, that the Combine sacrificed the Citadel to send. It contains data on the Combine portal code, which the Resistance can use to collapse the portal before it forms completely.

After Gordon and Alyx climb out of the wreckage of the train they used to escape City 17, they proceed away from the former city on foot. They come across an old transmission station, where they temporarily establish a connection with Dr. Kleiner and Eli Vance, who are currently at White Forest. After an update of events at the now-destroyed Citadel, as well uncovering the importance of the transmission packet copy that Alyx had made, they are cut off as Combine sweep the area, forcing them to move. At an abandoned mine, Alyx is critically wounded by a Hunter. They are discovered by a vortigaunt
Vortigaunt
Vortigaunts are a fictional extra-dimensional species in the Half-Life series by Valve Corporation. In Half-Life and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player characters...

, who leads them to an underground Resistance shelter. The vortigaunts there have the power to heal Alyx; however, Gordon must first venture into the nearby antlion colony to recover larval extract necessary for the healing ritual.

Once the extract is retrieved and the healing process begins, the G-Man
G-Man (Half-Life)
The G-Man, voiced by Michael Shapiro, is a mysterious recurring character in the Half-Life series of first-person shooter video games. He is known to display peculiar behavior and capabilities beyond that of a normal human, and his identity and motives remain almost completely unexplained...

 contacts Gordon, able to infiltrate through the Vortigaunt's protection that kept him away in Episode One, as they are distracted with Alyx. He hints at Alyx's importance to his own long-term plans, revealing that he had preserved Alyx's life at Black Mesa despite objections from unnamed others. The G-Man then instructs an unconscious Alyx to tell her father to "prepare for unforeseen consequences." (Unforeseen Consequences is the title of the chapter in the original Half-Life which takes place right after the resonance cascade occurred.)

After Alyx has recovered, she and Gordon proceed to White Forest. They arrive before a convoy of Combine troops, despite being slowed by multiple ambushes, road blocks, and an near-death encounter with an Advisor. There, Alyx and Gordon are reunited with Dog, Dr. Kleiner, and Eli Vance. The player is also formally introduced to Dr. Arne Magnusson, another former Black Mesa scientist who is egotistical, verbose, and authoritarian. The team of scientists are preparing a rocket, which they plan to use in conjunction with the Combine portal code and the satellite array launched during the events of Half-Life, to close the Combine super portal.

After Gordon seals off a breach of the base by Combine forces, Alyx gives Dr. Kleiner the message from Judith Mossman. This contains footage and the current coordinates to the Borealis, an Aperture Science research vessel which one day suddenly vanished into thin air with part of the surrounding drydock. The player is not told exactly what the ship contains or the nature of its significance, though it is suggested that whatever it contains has the potential to cause a disaster as great as that at Black Mesa if used improperly. The G-Man compels Alyx to unconsciously deliver the message he gave her earlier. After convincing Alyx to leave temporarily, Eli reveals to Gordon that the G-Man, whom he refers to as "our mutual friend," provided Black Mesa with the test sample that caused the resonance cascade and had issued exactly the same warning when Gordon had entered the test chamber. Eli is physically shaken by this new warning and promises further revelations to Gordon.

While the rocket is being prepared, White Forest comes under attack by a dozen Striders escorted by Hunters. Gordon engages and destroys them using experimental explosive charges created by Magnusson (the Magnusson Device). After the rocket is successfully launched and the portal closed, Eli again warns Gordon about the "cargo" on the Borealis, which he wants destroyed (while Kleiner insisted earlier that it can be used for better) , and the three of them head into a hangar where Alyx has restored an old helicopter. However, they are ambushed by a pair of Advisors, who restrain them. Alyx and Gordon are then forced to watch helplessly as Eli is grabbed by one of the Advisors and brutally killed. As Alyx and Gordon are taken by the second Advisor to meet the same fate, Dog hears Alyx's cries, bursts in through the roof and attacks it, causing both Advisors to flee. The game ends with Alyx mourning over her father's body, sobbing, "Please...don't leave me."

Development

Episode Two was developed simultaneously with Episode One by a development team led by David Speyrer. This schedule of simultaneous development aided them in streamlining the story between the two games to create an immersive storyline. The technology used was the same for both games, allowing the development teams to quickly fix any technical problems that might arise from either game; this happened often because of the multi-platform release.

An announcement was made on July 13, 2006 stating that Episode Two would be released on Xbox 360 and PlayStation 3 in addition to the PC, where previous iterations of the series separated. It was originally rumored that Episode Two would be delayed until 2008. On June 14, 2007, however, Valve confirmed the release date for Episode Two to be October 9, 2007 for all announced platforms. Valve handled the development of the game for the PC and Xbox 360, while Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 British
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...

 office in Chertsey
Chertsey
Chertsey is a town in Surrey, England, on the River Thames and its tributary rivers such as the River Bourne. It can be accessed by road from junction 11 of the M25 London orbital motorway. It shares borders with Staines, Laleham, Shepperton, Addlestone, Woking, Thorpe and Egham...

 worked on the PlayStation 3 version of the game. It was announced on September 7, 2007 that the PlayStation 3 version of the game would be delayed because the development studio behind the game was in the United Kingdom, away from Valve's development team, and therefore lagged behind in its schedule. Valve's marketing director, Doug Lombardi, gave assurance that the Xbox 360, PlayStation 3, and PC versions of the game would be identical in functionality and performance.

Audio

Episode Two's soundtrack was composed by Kelly Bailey, who also composed the music for the Half-Life series' other installments. The music is used sparingly throughout, played primarily during scenes of major plot development or particularly important action sequences, such as an early fight with a massive wave of Antlions or speeding down train tracks while being fired on by a helicopter. The soundtrack is included in the Russian edition of The Orange Box
The Orange Box
The Orange Box is a video game compilation for Microsoft Windows, Xbox 360, Mac OS X and PlayStation 3. The Windows and Xbox 360 versions were produced and published by Valve Corporation and released on October 10, 2007 as a boxed retail copy...

and is also sold separately. An audio commentary is also featured, as in Episode One
Half-Life 2: Episode One
Half-Life 2: Episode One is the first in a series of episodes that serve as the sequel for the 2004 first-person shooter video game Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One...

and Lost Coast
Half-Life 2: Lost Coast
Half-Life 2: Lost Coast is a small additional level for the 2004 first-person shooter video game Half-Life 2. Developed by Valve Software, it was released on October 27, 2005, through the Steam content delivery service as a free download to owners of the Microsoft Windows version of Half-Life 2...

.

A notable change to the vocal cast is the inclusion of actor Tony Todd
Tony Todd
Anthony T. "Tony" Todd is an American actor and movie producer, known for his height of 6'5", and deep voice. He is well known for playing the Candyman in the horror movie franchise of the same name, William Bludworth in Final Destination and for guest starring roles on numerous television...

 as the voice of the Vortigaunts. He replaces Louis Gossett Jr.
Louis Gossett, Jr.
Louis Cameron Gossett, Jr. is an American actor best known for his role as Gunnery Sergeant Emil Foley in the 1982 film An Officer and a Gentleman and Fiddler in the 1970s television miniseries Roots...

 in the role. Actor Adam Baldwin
Adam Baldwin
Adam Baldwin is an American actor, known for his roles as Animal Mother in Stanley Kubrick's Full Metal Jacket, Ricky Linderman in My Bodyguard, Knowle Rohrer in The X-Files, and Marcus Hamilton in Joss Whedon's Angel...

 voices several of the civilian and rebel NPCs, most notably the character who informs the player of the Striders' locations in the penultimate chapter.

Reception

The game had an average score of 90% based on 21 reviews on the review aggregator Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

. On Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

, the game had an average score of 90 out of 100, based on 18 reviews.

Dan Adams of IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 rated the game 9.4 out of 10 and praised its improved visuals and expansive environments, but cited the short six-hour length as a drawback. He said: "Any way you look at it, Episode Two stands out, even among the Half-Life series, as something special ... a burly experience packed into roughly six hours or so that offers up all the diversity, level design, and thoughtful gameplay we've known while making sure to propel the story forward and leave us wanting more." Bit-tech.net awarded the game a 10 out of 10 score, citing approval of how the story turns and the introduction of side stories and new characters. 1UP.com
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....

 praised the game, noting that the game's "entire five-hour experience" was "vivid, emotionally engaging, and virtually unsurpassed." PC Gamer UK also applauded Episode Two, noting it "is the most sumptuous chapter of the Half-Life saga, and by a country mile." The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...

enjoyed the gameplay, saying, "The battles in Episode 2 of Half-Life 2 often require as much ingenuity as they do fast reflexes."

Computer and Video Games
Computer and video games
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of...

commented on the game's graphics, saying that although the game's engine was "starting to look its age," its "wonderful art design and the odd bit of technical spit-shine ensure that Episode Two [...] doesn't lose any of its wow factor." They also noticed that the game "goes about fixing a lot of the niggling complaints we had about Episode One," especially applauding the open forests and rocky hills from Episode Two.

Several reviewers noted shortcomings. The New York Times commented on the story for Episode Two, noting, "While it sows a few seeds for the final episode of the trilogy, the game lacks the driving force of the previous episode." GameSpy criticised the game, saying it is "a little more inconsistent than its predecessors," and that the opening segments of the game were "arguably the weakest" parts.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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