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120-cell
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In geometry, the 120-cell (or hecatonicosachoron) is the convex regular polychoron (4-polytope) with Schläfli symbol .
The boundary of the 120-cell is composed of 120 dodecahedral cells with 4 meeting at each vertex.
It can be thought of as the 4-dimensional analog of the dodecahedron and has been called a dodecaplex (short for "dodecahedral complex") and polydodecahedron.

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Encyclopedia
In geometry, the 120-cell (or hecatonicosachoron) is the convex regular polychoron (4-polytope) with Schläfli symbol .
The boundary of the 120-cell is composed of 120 dodecahedral cells with 4 meeting at each vertex.
It can be thought of as the 4-dimensional analog of the dodecahedron and has been called a dodecaplex (short for "dodecahedral complex") and polydodecahedron. Just as a dodecahedron can be built up as a model with 12 pentagons, 3 around each vertex, the dodecaplex can be built up from 120 dodecahedrons, with 3 around each edge.
Elements
- There are 120 cells, 720 pentagonal faces, 1200 edges, and 600 vertices.
- There are 4 dodecahedra, 6 pentagons, and 4 edges meeting at every vertex.
- There are 3 dodecahedra and 3 pentagons meeting every edge.
Cartesian coordinates
The 600 vertices of the 120-cell include all permutations of
- (0, 0, ±2, ±2)
- (±1, ±1, ±1, ±v5)
- (±f-2, ±f, ±f, ±f)
- (±f-1, ±f-1, ±f-1, ±f2)
and all even permutations of
- (0, ±f-2, ±1, ±f2)
- (0, ±f-1, ±f, ±v5)
- (±f-1, ±1, ±f, ±2)
where f (also called t) is the golden ratio, (1+v5)/2.
Projections
Projections into 2D
Projections into 3D
| Perspective projection |
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| Cell-first perspective projection at 5 times the distance from the center to a vertex, with these enhancements applied:
- Nearest dodecahedron to the 4D viewpoint rendered in yellow
- The 12 dodecahedra immediately adjoining it rendered in cyan;
- The remaining dodecahedra rendered in green;
- Cells facing away from the 4D viewpoint (those lying on the "far side" of the 120-cell) culled to minimize clutter in the final image.
| | Vertex-first perspective projection at 5 times the distance from center to a vertex, with these enhancements: Four cells surrounding nearest vertex shown in 4 colors Nearest vertex shown in white (center of image where 4 cells meet) Remaining cells shown in transparent green Cells facing away from 4D viewpoint culled for clarity |
See also
External links
- Marco Möller's Regular polytopes in R4 (German)
- – A free interactive program that allows you to learn about a number of the 120-cell symmetries. The 120-cell is projected to 3 dimensions and then rendered using OpenGL.
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