Ultima IV
Encyclopedia
Ultima IV: Quest of the Avatar, first released in 1985 (USCO
United States Copyright Office
The United States Copyright Office, a part of the Library of Congress, is the official U.S. government body that maintains records of copyright registration in the United States. It is used by copyright title searchers who are attempting to clear a chain of title for copyrighted works.The head of...

# PA-317-504) for the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

, is the fourth in the series of Ultima computer role-playing games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash
Hack and slash
Hack and slash or hack and slay, abbreviated H&S or HnS, refers to a type of gameplay that emphasizes combat. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games , carrying over from there to MUDs, MMORPGs, and video games in general...

, dungeon crawl
Dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find...

 gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. In 1996 Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...

 named Ultima IV as #2 on its Best Games of All Time list on the PC. Designer Richard Garriott
Richard Garriott
Richard Allen Garriott is a British-American video game developer and entrepreneur.He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa...

 considers this game to be among his favorites from the Ultima series.

Plot

Ultima IV differs from most RPGs in that the game's story does not center on asking a player to overcome a tangible ultimate evil.

After the defeat of each of the members of the triad of evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: three quarters of the world disappeared, continents rose and sank, and new cities were built to replace the ones that were lost. Eventually the world, now unified in Lord British's rule, was renamed Britannia. Lord British felt the people lacked purpose after their great struggles against the triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: He needed someone to step forth and become the shining example for others to follow.

The object of the game is to focus on the main character's development in virtuous
Virtue
Virtue is moral excellence. A virtue is a positive trait or quality subjectively deemed to be morally excellent and thus is valued as a foundation of principle and good moral being....

 life, and become a spiritual leader and an example to the people of the world of Britannia. The game follows the protagonist's struggle to understand and exercise the Eight Virtues. After proving his or her understanding in each of the virtues, locating several artifacts and finally descending into the dungeon called the Stygian
Styx
In Greek mythology the Styx is the river that forms the boundary between the underworld and the world of the living, as well as a goddess and a nymph that represents the river.Styx may also refer to:-Popular culture:...

 Abyss
Abyss (religion)
Abyss refers to a bottomless pit, to the underworld, to the deepest ocean floor, or to hell.The English word "abyss" derives from the late Latin abyssimus through French abisme , hence the poetic form "abysm", with examples dating to 1616 and earlier to rhyme with "time"...

 to gain access to the Codex of Ultimate Wisdom, the protagonist becomes an Avatar.

Conversely, actions in the game could remove a character's gained virtues, distancing them from the construction of truth, love, courage and the greater axiom of infinity—all required to complete the game. Though Avatarhood is not exclusive to one chosen person, the hero remains the only known Avatar throughout the later games, and as time passes he is increasingly regarded as a myth.

Gameplay

Instead of simply choosing stats to assign points to as in the first three Ultima games, you are instead asked various ethical dilemmas by a Gypsy using tarot cards. These situations do not have one correct resolution; rather, players must rank the eight virtues and whichever stands as their highest priority determines the type of character
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

 they will play. For example, choosing Compassion makes you a Bard
Bard
In medieval Gaelic and British culture a bard was a professional poet, employed by a patron, such as a monarch or nobleman, to commemorate the patron's ancestors and to praise the patron's own activities.Originally a specific class of poet, contrasting with another class known as fili in Ireland...

, Honor a Paladin
Paladin (character class)
The Paladin is a character class in Dungeons & Dragons and many later computer and pen and paper role-playing games - many of which were influenced by D&D...

, Sacrifice a Tinker, and so on. This was also the first Ultima game where you had to play as a human, eliminating elves, dwarves, and bobbits found in previous games altogether.

Although each profession embodies a particular virtue, to become an Avatar the player must achieve enlightenment in all eight virtues. Enlightenment in the virtues is achieved through the player's actions as well as through meditation at shrines. Shrines to each of the virtues are scattered about Britannia, each requiring the player to possess the corresponding virtue's Rune before allowing entry. Through meditation and correctly repeating the virtue's Mantra one to three times at the shrine, the player gains insight and ultimately enlightenment in the virtue. A seer in Lord British's castle provides the player with feedback on their progress in the virtues.

Technically, the game was very similar to Ultima III: Exodus, although much larger. This was the first Ultima game to feature a real conversation system—whereas NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

s in the earlier parts would only give one canned answer when talked to, now players could interact with them by specifying a subject of conversation, the subject determined either by a standard set of questions (name, job, health) or by information gleaned from the previous answers, or from other characters. Many sub-quests were arranged around this.

Another addition were dungeon rooms, uniquely designed combat areas in the dungeons which supplemented the standard combat against randomly appearing enemies.

The world of Britannia was first introduced here in full, and the world map in the series did not greatly change any more from this point onward. The player may travel about Britannia by foot, on horseback, across the sea in a ship or by air in a "lighter than air device". Speed and ease of travel is affected by the mode of travel as well as terrain and wind.

Virtues

The eight virtues of the Avatar, their relationship to the three principles of Truth, Love and Courage and how the gameplay has been designed around them are as follows:
  • Honesty: Truth
    When purchasing goods from blind merchants the player is required to enter the amount they actually wish to pay. Although the player has the option of paying less than the merchant has asked for, this will mark the player as dishonest. Stealing gold from chests owned by others will also penalize the player. This Virtue is embodied by Mariah the Mage.
  • Compassion: Love
    By using the Give conversation subject, a player can give beggars alms
    Alms
    Alms or almsgiving is a religious rite which, in general, involves giving materially to another as an act of religious virtue.It exists in a number of religions. In Philippine Regions, alms are given as charity to benefit the poor. In Buddhism, alms are given by lay people to monks and nuns to...

     and in doing so demonstrate compassion. This Virtue is embodied by Iolo the Bard.
  • Valor: Courage
    Valor is displayed by the player defeating enemies in combat and not fleeing in a cowardly fashion. This means that when retreat is necessary, the player should be the last party member to leave the field of battle. This Virtue is embodied by Geoffrey the Fighter.
  • Justice: Truth and Love
    Not all of the hostile creatures in Britannia are evil and the player must avoid unprovoked attacks on those that are not. If attacked, he should resort to driving them away rather than killing them. Out of the eight virtues, this one requires the most finesse to embody and is a particularly good example of balancing ethical dilemmas. The player's party must stand their ground for Valor, yet drive their foes away without killing them. This Virtue is embodied by Jaana the Druid.
  • Honor: Truth and Courage
    By completing quests and exploring dungeons the player demonstrates their honor. This Virtue is embodied by Dupre the Paladin.
  • Sacrifice: Love and Courage
    If the player goes to a places of healing while in good health, the player can make a blood donation and sacrifice some health in doing so. This Virtue is embodied by Julia the Tinker.
  • Spirituality: Truth, Love and Courage
    Meditating at shrines and achieving enlightenment in the other virtues enhances the player's spirituality. This Virtue is embodied by Shamino the Ranger.
  • Humility: None, though it is considered the root of all virtue.
    The player demonstrates their humility during conversations. A boastful response to a question results in a penalty, a humble response results in a bonus. This Virtue is embodied by Katrina the Shepherd.

Development

Richard Garriott
Richard Garriott
Richard Allen Garriott is a British-American video game developer and entrepreneur.He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa...

 has stated that he began writing this game when he realized (partly from letters of enraged parents) that in the earlier games immoral actions like stealing and murder of peaceful citizens had been necessary or at least very useful actions in order to win the game, and that such features might be objectionable. Furthermore, organizations like BADD
Patricia Pulling
Patricia A. Pulling was an anti-occult campaigner from Richmond, Virginia, and the founder of Bothered About Dungeons and Dragons , an advocacy group that was dedicated to the regulation of the role-playing game Dungeons and Dragons and other such games.-Biography:Pulling formed the organization...

 (Bothered About Dungeons and Dragons) were drawing attention to the supposedly satanic content in role-playing games in general, and the demonic nature of the antagonist of Ultima III, as depicted on that game's box cover, was a good target.

The official biographer of Richard Garriott, Shay Addams, wrote:
The concept of virtues was inspired by a TV show about the Avatar
Avatar
In Hinduism, an avatar is a deliberate descent of a deity to earth, or a descent of the Supreme Being and is mostly translated into English as "incarnation," but more accurately as "appearance" or "manifestation"....

s of Hindu mythology
Hindu mythology
Hindu religious literature is the large body of traditional narratives related to Hinduism, notably as contained in Sanskrit literature, such as the Sanskrit epics and the Puranas. As such, it is a subset of Nepali and Indian culture...

, which described the avatars as having to master sixteen different virtues. The eight virtues used in the game were derived from combinations of truth, love, and courage, a set of motivators Garriott found worked best, and also found in one of his favorite films, The Wizard of Oz
The Wizard of Oz (1939 film)
The Wizard of Oz is a 1939 American musical fantasy film produced by Metro-Goldwyn-Mayer. It was directed primarily by Victor Fleming. Noel Langley, Florence Ryerson and Edgar Allan Woolf received credit for the screenplay, but there were uncredited contributions by others. The lyrics for the songs...

. The game took two years to develop, twice that of both Ultima II and Ultima III. Garriott described the playtesting as "slightly rushed" to make the Christmas season; he was the only one to finish playing through the game by the time it went out for publishing.

Richard Garriott stated he wanted to become a good storyteller and make certain the story had content. He states that 90% of the games out there, including his first three Ultima games, were what he called "go kill the evil bad guy" stories. He says that "Ultima IV was the first one
that had ethical overtones in it, and it also was just a better told
story."

NES version

Like Ultima III
Ultima III
Ultima III: Exodus is the third game in the Ultima series. Exodus is also the name of the game's principal antagonist. Released in 1983, it was the first Ultima game published by Origin Systems.-Gameplay:...

, Ultima IV was released to NES
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 by FCI
FCI
FCI is a three-letter abbreviation that can refer to:* Facility Condition Index, a benchmark to compare the relative condition of a group of facilities* Factors Chain International, a global network of factoring companies* Federal Correctional Institution...

 and Pony Canyon
Pony Canyon
is a Japanese company, established on October 1, 1966 , which publishes music, DVD and VHS videos, movies and video games. It is a subsidiary of Japanese Media Group, Fujisankei Communications Group.-History:...

. This version, titled Ultima: Quest of the Avatar, was released in 1990.

Although the overall game had not been changed much, the graphics had been completely redone, as was the music. The dialogue options were quite limited once again. Another change is that you cannot have all seven recruitable characters in your party at the same time, as you could in other versions. Any character over the four you could have would stay at a hostel at Castle Britannia, requiring you to return there to change characters. However, the combat system was fairly close to the computer games, with the additional option to use automated combat.

Sega Master System version

Ultima IV: Quest of the Avatar for the Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....

 is the only Ultima to be ported to a Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 console. It was released in 1990 and was both ported and published by Sega. The port features completely re-drawn graphics (although unlike the NES port, the style was retained from Origin's version), a simpler conversation system and, unlike the NES version, uses the regular Ultima IV background music. Although the Master System is easily capable of displaying more complex first-person scenes than those found in Ultima IV (see Phantasy Star
Phantasy Star
is the first installment in Sega's renowned series of the same name. It was released for the Sega Master System in Japan on December 20, 1987, and then in North America and Europe in 1988. It is considered one of the pioneers amongst console role-playing games, both for its advanced graphics...

), this version's dungeons are viewed from a top-down perspective, much like those of Ultima VI, which was released the same year. It seems that most of these cartridges were produced for the European market, as they contain a multi-lingual (English, French and German) manual, both books from the original version as well as a folded paper map. The books were of different colour for each of the three editions (blue for the UK version), fully translated and did not fit inside the game's box.

Ultima IV on modern operating systems

xu4 is a cross-platform game engine recreation of Ultima IV under development for Dreamcast, Linux
Linux
Linux is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of any Linux system is the Linux kernel, an operating system kernel first released October 5, 1991 by Linus Torvalds...

, Mac OS X
Mac OS X
Mac OS X is a series of Unix-based operating systems and graphical user interfaces developed, marketed, and sold by Apple Inc. Since 2002, has been included with all new Macintosh computer systems...

, RISC OS
RISC OS
RISC OS is a computer operating system originally developed by Acorn Computers Ltd in Cambridge, England for their range of desktop computers, based on their own ARM architecture. First released in 1987, under the name Arthur, the subsequent iteration was renamed as in 1988...

 and Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

.

Two other remakes were using the Neverwinter Nights
Neverwinter Nights
Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...

 engine. An online version was written in Adobe Flash. In March 2011 Electronic Arts sent DMCA "cease and desist" notices to these fan projects.

As of August 30th, 2011 Ultima IV is available for free through Good Old Games.

Reception

In Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

s first "The Role of Computers" column, reviewers Hartley and Pattie Lesser recommended the game and called it "The most impressive and complex adventure to date; a total adventuring environment that takes place across an entire continent." Mike Gray reviewed the game for Dragon, stating that "Ultima IV is the closest anyone has yet come to approximating a full-fledged fantasy role-playing experience in a computer game".

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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