Geographical index of Toril
Encyclopedia
This article is about the fiction
Fiction
Fiction is the form of any narrative or informative work that deals, in part or in whole, with information or events that are not factual, but rather, imaginary—that is, invented by the author. Although fiction describes a major branch of literary work, it may also refer to theatrical,...

al fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 setting of Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

.

Places can be listed twice: once in political regions and once in geographical regions.

Faerûn

Faerûn
Faerûn
Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...

is a fictional continent in the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 world of Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

.
Geopolitical areas of Faerûn
Northwest Faerûn North Faerûn Northeast Faerûn
  • High Forest
  • The Savage Frontier
  • Silver Marches
  • Sword Coast
  • Ten Towns
  • Waterdeep
  • Empire of Shadows
  • The Dalelands
  • The Moonsea
  • The Ride
  • Reghed
  • Thar
  • The Tortured Land
  • The Vast
  • Cold Lands
    • Damara
    • Narfell
    • Sossal
    • Vaasa
  • Great Dale
  • Impiltur
  • Pelvuria
    • Alpuk
    • Angalpuk
    • Nakvalicach
    • Novularond
  • Rashemen
  • Taan
  • West Faerûn Interior Faerûn East Faerûn
  • Lands of Intrigues
    • Amn
    • Calimshan
    • Erlkazar
    • Tethyr
  • Western Heartlands
  • Chondath
  • Cormyr
  • Sembia
  • Vilhon Reach
    • Hlondeth
    • Sespech
    • Turmish
  • Ashanath
  • Aglarond
  • Altumbel
  • Old Kingdoms
    • Chessenta
    • Unther
    • Mulhorand
      • Murghôm
      • Semphar
  • Thay
  • Thesk
    • Telflamm
  • Chultan peninsula The Shining South
    Southwest Faerûn South Faerûn Southeast Faerûn
  • Chult
  • Samarach
  • Tashalar
  • Thindol
  • Border Kingdoms
  • Great Rift
  • Halruaa
  • Lapaliiya
  • Shaar
  • Luiren
  • Dambrath
  • Rethild
  • The Shining Lands
    • Durpar
    • Estagund
    • Var the Golden
  • Veldorn
  • The Utter East
    • Free Cities of Parsanic
    • Ulgarth
  • Other locations
    Underdark
    Underdark
    The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

    Island Kingdoms of Faerûn Lost Empires of Faerûn
    Deep Shanatar (Iltkazar), Menzoberranzan
    Menzoberranzan
    Menzoberranzan, the City of Spiders, is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. It is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills...

    Evermeet, Moonshae Isles, Nelanther Isles, Lantan, Nimbral, Tharsult, Prespur Aryselmalyr, Aryvandaar (Vyshaantar), Athalantar, Bhaerynden, Caesinmalsvir, Cormanthyr, Darastriverthicha, Darchar, Dhalnada, Eaerlann, Eastern Shaar, Eiellûr, Grunfesting, Guge, Helligheim, Hlaungadath, Illefarn, Ilythiir, Imaskar, Isstosseffifil, Jhaamdath, Keltormir, Mhairshaulk, Miyeritar, Nedeheim, Netheril, Nikerymath, Okoth, Orishaar, Ostoria, Phaerlin, Raumathar, Rangfjell, Rringlor Noroth, Selmalyr, Serôs, Shantel Othreier, Sharlarion, Synnoria, Syòrpiir, Telantiwar, Tharkrixghontix, Thearnytaar

    Northwest Faerûn

    The northwestern part of Faerûn
    Faerûn
    Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...

     is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. It is a mostly untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords
    Sea of Swords (sea)
    The Sea of Swords is a body of water in the Forgotten Realms fantasy world, located off the Sword Coast in the northwestern part of Faerûn. The Moonshae Isles forms the sea's western boundary while the Nelanther Isles and the Tethyr Peninsula defines its southern extent...

     to the west. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular computer role-playing games.
    • High Forest (Forgotten Realms) — A vast, densely forested region just to the west of the Anauroch desert. These woodlands are home to elves
      Elf (Dungeons & Dragons)
      In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

      , centaurs
      Centaur (Dungeons & Dragons)
      In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the Centaurs of Greek myth, they resemble humans with the lower body of a horse.-Publication history:...

      , satyrs
      Fey (Dungeons & Dragons)
      In the Dungeons & Dragons fantasy roleplaying game, Fey is a type of creature, or "creature type". Fey are usually humanoid in form, and are typified as having supernatural abilities and a connection to nature or to some other force or place....

      , wild creatures, and many mysteries. At its southern heart are the towering Star Mounts, from which flows the Unicorn Run to the south to join the River Delimber.

    • Icewind Dale — A wild, cold region to the north and west of the Spine of the World mountains, it is sparsely populated and home to hardy people, barbarian tribes, and dangerous wilds. It is the home of the communities known as the Ten Towns
      Ten Towns
      The Ten Towns is a location on the fictional continent of Faerûn, the primary setting of the Forgotten Realms.-Description:The Ten Towns of Icewind Dale are a loose confederation of villages in the far North. Only one is really large enough to be called a town: Bryn Shander, the most central and...

      . To the west is a sea of ice filled with floating icebergs, known as the Sea of Moving Ice.

    • Savage Frontier — A general expression used for the parts of this region not generally covered by other names, it stretches from the edge of the High Moor
      High Moor
      The High Moor is a location in the fictional Forgotten Realms setting of Dungeons and Dragons.A large, monster-infested, open moorland in western Faerûn, the High Moor is bordered on the east by the Serpent Hills and on the west by the Misty Forest...

       in the south to the Spine of the World mountain range far to the north. It includes the River Dessarin and its tributaries; several hilly regions and wooded areas, and cold, wind-swept plains. The main trade route through this area is called the Long Road, and it joins several small communities with Waterdeep
      Waterdeep (city)
      Waterdeep is a fictional city-state that forms part of a popular Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. It is a port city that is located along the western coast of the Faerûn sub-continent...

       in the south. To the northeast are the Evermoors, a wide, marshy region home to many trolls
      Troll (Dungeons & Dragons)
      Trolls are fictional monsters in the Dungeons & Dragons roleplaying game. Dungeon Masters can use them as enemies or allies of the player characters.-Publication history:...

      . Further north is the site of the Mithral Hall
      Mithral Hall
      In the fictional world of Forgotten Realms, Mithral Hall is the fabled dwarven home of Bruenor Battlehammer, an old dwarven city where tunnels were often lined with natural veins of mithral as thick as an arm....

      .

    • Silver Marches — This area was formed from a defensive alliance of humans, elves
      Elf (Dungeons & Dragons)
      In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...

      , and dwarves
      Dwarf (Dungeons & Dragons)
      In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters...

       in the mountainous area to the north of the High Forest. At its center is the city of Silverymoon
      Silverymoon
      In the fictional world of the Forgotten Realms, Silverymoon is the prime signatory state of the Confederation of the Silver Marches...

      , a place of learning and magic. It also includes the cities of Sundabar, Everlund, and Citadel Adbar. The rugged wilds to the north are home to threatening hordes of orcs
      Orc (Dungeons & Dragons)
      In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...

      . Somewhere in the underdark
      Underdark
      The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

       beneath this region is the evil Drow city of Menzoberranzan
      Menzoberranzan
      Menzoberranzan, the City of Spiders, is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. It is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills...

      .

    • Sword Coast — The wild coast north of Waterdeep contains the cities of Luskan and Neverwinter
      Neverwinter
      Neverwinter is a fictional city-state in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Neverwinter was founded by Lord Halueth Never...

      , as well as the dangerous Mere of Dead Men, small mountainous ranges, and the enchanted Neverwinter Woods. The Trade Way road runs along the length of the coast from Luskan to far south of Waterdeep. This barely tamed region is protected by a federation of the northern cities and towns known as the Lord's Alliance.

    • Waterdeep
      Waterdeep (city)
      Waterdeep is a fictional city-state that forms part of a popular Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. It is a port city that is located along the western coast of the Faerûn sub-continent...

      — This port is the largest city on the coast, with a population of over a million. It is a bustling metropolis with a vibrant economy and many notable sights and characters. Chief among the features are Castle Waterdeep on the mount at the western edge of the city, and the vast Undermountain dungeon located directly underneath.

    North Faerûn

    The northern part of the continent stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands, the wastes of Anauroch, the coastline of the Moonsea, and the bitterly cold steppes of The Ride
    The Ride
    The Ride is the 11th album by Los Lobos. It features numerous guest musicians. The album contains new material and also new versions of earlier Los Lobos songs.-Track listing:#"La Venganza de Los Pelados" – 4:51 #"Rita" – 5:20...

    .
    • Anauroch - This desert
      Desert
      A desert is a landscape or region that receives an extremely low amount of precipitation, less than enough to support growth of most plants. Most deserts have an average annual precipitation of less than...

       was once a rich, flourishing land that was home to the ancient Netheril Empire. During a war with the mysterious and powerful phaerimm
      Phaerimm
      The phaerimm are a fictional species of creatures in the Forgotten Realms setting, in the Dungeons & Dragons fantasy role-playing game...

      , this region became magically drained of life and was transformed into a broad wasteland. This desert swallowed the human empires and states of this region, and is now only sparsely populated by desert tribes. Recently, however, it has witnessed the arrival of the Shades; the strangely transformed descendants of the original Netherese.

    • Dalelands
      Dalelands
      The Dalelands is a region in the fictional setting of the Forgotten Realms, for the Dungeons & Dragons fantasy role-playing game. In the setting, the Dalelands is set on the continent of Faerûn, somewhat influenced by rural England, and most famous for hosting the famous wizard and sage, Elminster...

      - This is a forested region that lies to the southwest of the Moonsea. The western edge is defined by the mountains along the eastern edge of the Anauroch desert, and the east by the Dragon Reach of the Sea of Fallen Stars. In the deep, northern forest is Cormanthyr, an ancient homeland of the elves — now mostly abandoned. The remainder is sub-divided into a number of sparsely populated dales; several small, independent states linked by the Dales Council.

    • Moonsea - This is actually a large lake that is connected to the Sea of Fallen Stars to the south by the River Lis. The shoreline is a wild, frontier area that is home to several city states that are dominated by despots. The most notable of these are Zhentil Keep at the western end, Mulmaster in the southeast, Melvaunt on the northern side and Hillsfar in the southwest. The region is rich in ruins, monsters, pirates, and harsh, cold terrains.

    • The Ride
      The Ride
      The Ride is the 11th album by Los Lobos. It features numerous guest musicians. The album contains new material and also new versions of earlier Los Lobos songs.-Track listing:#"La Venganza de Los Pelados" – 4:51 #"Rita" – 5:20...

      - This is a cold, northern plains region surrounded by rugged mountain ranges, located to the northwest of the Moonsea. Several tribes of fierce, mounted barbarians dwell on these steppes, preying upon any who trespass here. At the western edge is the Border Forest, forming a barrier between the plains and the Anauroch desert. Southeastward is the moors of Thar
      Thar (Forgotten Realms)
      Thar is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms.-Description:Thar, also known as the Great Gray Land, is a rocky, broken moor stretching for hundreds of miles with a harsh climate north of the Moonsea...

      , along the north coast of the Moonsea. Further north beyond the mountains is the rugged, volcanic flows of the Tortured Land
      Tortured Land
      The Tortured Land is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:...

      s.

    • The Vast - This is a region of land along the north coast of the Sea of Fallen Stars that follows the eastern shore of the Dragon Reach. It is a temperate land with farmlands, the rugged peaks of the Earthfast Mountains, and the forests along the eastern border with Impiltur. It is home to the large cities of Calaunt, Procampur, Tantras, and Ravens Bluff
      Ravens Bluff
      Raven's Bluff is a fictional location in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.-Publication history:...

       ("The Living City"). This land was once an Orcish kingdom, and the mountains remain infested by Orcs.

    Northeast Faerûn

    The northeastern part of the continent is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands.

    The lands of Damara and Vassa were described in a 1989 publication, FR9, The Bloodstone Lands
    The Bloodstone Lands
    The Bloodstone Lands is a module for the Forgotten Realms campaign setting for the 2nd edition of Advanced Dungeons & Dragons. It is also known by its product code FR9.-Contents:...

    . This location formed the setting for the "H Series" of modules that used the Battlesystem
    Battlesystem
    Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. It was first released in 1985, compatible with either Advanced Dungeons & Dragons or the Basic / Expert Dungeons & Dragons...

     rules to resolve battles.
    • Damara — This is the remnant of a once-great nation, now a peaceful and tolerant land on the northern border of Vaasa. To the north is the Great Glacier, which provides fresh water for the rivers that run south through the land. To the west is the Galena Mountains, with Bloodstone Pass forming a trade route with Vaasa to the west. The capitol city is Heliogabalus, which lies in the middle of the nation at the confluence of a pair of rivers.

    • Great Dale
      Great Dale
      The Great Dale is a fictional location in the fantasy setting of the Forgotten Realms.-Description:The Great Dale is governed by a druidic hierarchy, under rule of Nentyarch. It is a human land, of 200,000 inhabitants...

      — This coastal land is dominated by the large forests of Rawlingswood to the north and the Forest of Lethyr to the south. Between these two is a wide, wind-swept gap called The Great Dale. The Great Road runs along this gap, starting at the coast city of Uthmere along the Easting Reach of the Sea of Fallen Stars. This is the most populous area of this land, with only scattered settlements further east.

    • Hordelands — This vast region of barren steppes that stretch far to the east, reaching the distant land of Kara-Tur
      Kara-Tur
      Kara-Tur is a fantasy world created by David Cook in the Oriental Adventures rulebook for the First Edition Advanced Dungeons & Dragons role-playing game in 1986. Kara-Tur's cultures and peoples are fantasy analogues of medieval China, Korea, Japan, the Ryukyu Islands, Tibet, and other regions of...

      . It is populated by nomadic horse riders and expert bowmen. The region has no permanent settlements, but serves as a trade route between Faerûn and Kara-Tur. The climate ranges from frigid winters to unpleasantly hot summers, and the ground is unsuitable for permanent farming. It used to be the kingdom of Raumathar (winter capital: Winterkeep) and present-day Raumvari are believed to descent from the inhabitants of this kingdom. South to the Endless Wastes (alternative name for the Hordelands) is the kingdom of Semphar.

    • Impiltur — This peaceful coastal kingdom is a trading nation, importing finished goods from across the Sea of Fallen Stars and exporting raw materials acquired from the Cold Lands. It is bordered on the north by Damara, and along the west by the Earthspur Mountains of the region called The Vast. Impiltur is mostly separated from the Great Dale by the Easting Reach, a long bay of the sea. This nation includes the cities of Dilpur, Hlammach, and Lyrabar.

    • Narfell
      Narfell
      Narfell is a country in the eastern part of the fictional continent of Faerûn, in the Forgotten Realms setting. It lies in the Cold Lands region but was once the heart of a vast empire that stretched from the Giantspire Mountains to Lake Ashane and included the Great Dale, much of Thesk, part of...

      — A land of dry, cold grasslands to the north of the Great Dale, it is bordered on the west by Damara and on the east by Rashemen. Most of the sparse population are hardy barbarian nomads, struggling to survive in this harsh region. The most notable feature is the large Icelace Lake. It is said that once a great nation rose here, but it was destroyed in a war with their enemies, the kingdom of Raumathar.

    • Rashemen — A cold, wild, northern land that is home to berserking warriors and powerful, revered witches. It is a place of spirits of nature, and a land mostly untamed. There are the cities of Mulptan, Mulsantir, and the capitol Immilmar, however, the later being the home of the Iron Lord who nominally rules this land. The land of Rashemen is bordered in the west and south by the long Lake Ashane and Lake Mulsanter, and in the east by the Endless Wastes of the Hordelands and part of the mountain range that encloses Thay.

    • Thesk — Between the Great Dale in the north and the evil land of Thay in the south is the region known as Thesk. It lies at the western end of the trade route with Kara-Tur in the east, and lies along the eastern shores of the Sea of Fallen Stars. The southern part of this land is dominated by a pair of mountain ranges, the Thesk and the Dragonjaw. The capitol of Thesk is a port located along the southern shores of the Easting Reach.

    • Vaasa — This is an isolated region that lies to the north of the eastern shores of the Moonsea. It is bordered along the north by the Great Glacier, and the remaining sides are bound by an unbroken ring of ore-rich mountains. The remainder is a sparsely populated region of moors, bogs, and tundra. This area is most notorious for the presence of Castle Perilous. The small city of Palischuk lies just to the east, and is populated by half-orcs.

    West Faerûn

    The western part of the continent includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. It also includes the multitude of islands that lie to the west in the vast ocean called the Trackless Sea. The closely linked nations of Amn, Tethyr, and Calimshan have been collectively termed the "Lands of Intrigue" in the campaign setting publications. These works include the "Empires of the Sands
    Empires of the Sands
    Empires of the Sands is an accessory for the fictional Forgotten Realms campaign setting for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game...

    ", published in 1988.
    • Amn — A land of merchants that lies to the north of Tethyr along the Sword Coast, this region is a fertile plain between mountain ranges to the north and south. The northern border is formed by the Cloud Peaks and the Snakewood forest. To the south is the evil humanoid-infested mountain range called the Small Teeth. The capital city of Athkatla
      Athkatla
      Athkatla is a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. It is the capital of the nation of Amn, which in turn is a country on the continent of Faerûn...

       is a port along the coast. Much of the trade in the country is carried by a series of rivers. Athkatla and Amn formed the setting for the computer game Baldur's Gate II.

    • Calimshan — This is a nation with an ancient Arabic flavor, being formed from an empire of genies. It lies along the north coast of the Shining Sea, to the south of Tethyr. The dominant features are the Calim desert in the west, the Marching Mountains in the north, and monster-infested Forest of Mir to the east. The far eastern border is formed by the Alamir Mountains on the western edge of the Lake of Steam. The capital city is Calimport, a large port at the south edge of the Calim Desert.

    • Evereska
      Evereska
      In the fictional fantasy setting of the Forgotten Realms, Evereska is an elven stronghold in northern Faerûn.Evereska is known as the Lasthaven of the elves, as it is the only elven stronghold left in Faerûn...

      — At the northern edge of this region, along the western edge of the Anauroch desert, is this last major settlement of Elves upon the continent. It lies within a refuge of hills, far from the cities of man. This region lies along the north of the Western Heartlands.

    • Lantan — This island nation lies far to the west of Calimshan, and to the northwest of the Jungles of Chult
      Jungles of Chult
      The Jungles of Chult is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms released in 1993.-Contents:Th Jungles of Chult describes the Chultan Peninsula of Faerûn....

      . It is a land of strange devices, wonderous machines, and many new forms of technology
      Technology
      Technology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes ;...

       little seen on the mainland. The Lantan people use technology the way that other lands employ magic.

    • The Moonshae
      Moonshae
      Moonshae is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Moonshae Isles of Faerûn.-Contents:...

      s
      — These cold, rocky isles form an archipelago
      Archipelago
      An archipelago , sometimes called an island group, is a chain or cluster of islands. The word archipelago is derived from the Greek ἄρχι- – arkhi- and πέλαγος – pélagos through the Italian arcipelago...

       to the west of the Sword Coast. There are several major islands and many hundreds of smaller islands in this group. The terrain forms a mixture of mountains, bogs, and woods. There are only a handful of towns, the largest being Caer Callidyrr on the island of Alaron and Caer Corwell on the Island of Gwynneth.

    • Nelanther Islands
      Nelanther Isles
      The Nelanther Isles is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:...

      — This is a general name for the multitude of islands scattered across the Trackless Sea to the west of Faerûn. Many of the inhabitable islands are home to pirates who prey upon coastal shipping.

    • Nimbral — This is a remote, pleasant island that lies to the southwest of Lantan. It is notable for its powerful wizards and pegasus-mounted knights.

    • Tethyr — This is a feudal monarchy bordered on the north by Amn and to the south by Calimshan. The northern half of the country is dominated by the Wealdath forest(or the "Forest of Tethir"), home to tribes of Elves and various fey. This is bordered on the south by the Starspire Mountain range. In the south is the River Ith plain with the capital city of Darromar.

    • Western Heartlands — Together with Cormyr
      Cormyr
      Cormyr is a fictional country in the Forgotten Realms campaign setting published first by TSR, Inc. and subsequently by Wizards of the Coast for the Dungeons and Dragons fantasy Role Playing Game...

       and Sembia to the east, this region forms the heart of the civilized lands of Faerûn. It is an extensive land that stretches from the Sword Coast in the west to Cormyr and the Dragon Coast in the east. On the southern border is the nation of Amn. This land is not a unified nation, but instead consists of a series of city-states that include Baldur's Gate
      Baldur's Gate (city)
      Baldur's Gate is a fictional city in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. It is a coastal city on the north bank of the river Chiontar, located in the Western Heartlands region of Faerûn...

      , Evereska
      Evereska
      In the fictional fantasy setting of the Forgotten Realms, Evereska is an elven stronghold in northern Faerûn.Evereska is known as the Lasthaven of the elves, as it is the only elven stronghold left in Faerûn...

      , Berdusk, Elturel, and Scornubel. The southern part of this region formed the setting for the original Baldur's Gate series
      Baldur's Gate series
      Baldur's Gate is a franchise of action role-playing games released under the Dungeons & Dragons Video Game Licenses. It is set in the fictional campaign setting of Forgotten Realms and takes place in its fictional continent of Faerûn. It takes place mostly in the Western Heartlands, but has also...

       of computer games.

    Interior Faerûn

    With the exception of the Shining Plains, the interior lands of the continent lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest.
    • Chondath — On the southern shore opposite Turmish is this once-powerful nation of city-states. The warlike people of this land are generally manipulative and inscrutable by nature, and distrust magic and its practitioners. The region is bordered to the south by the extensive Chondalwood, along the east by the region of Chessenta, and to the southwest by Sespech. Notable port cities are Arrabar, Reth, Hlath, and Iljak.

    • Cormyr
      Cormyr
      Cormyr is a fictional country in the Forgotten Realms campaign setting published first by TSR, Inc. and subsequently by Wizards of the Coast for the Dungeons and Dragons fantasy Role Playing Game...

      — This is a prosperous, civilized land that lies at the western end of the Sea of Fallen Stars, to the south of the Anauroch desert and the Dalelands. Along its eastern border is the merchant nation of Sembia, and to the west are the broad Western Heartlands. Cormyr is a unified monarchy with its capital at the port city of Suzail. The other notable cities in Cormyr are Marsember and Arabel. The prosperous core region of the nation is warded by the Storm Horns mountains to the west and the Thunder Peak mountains to the east.

    • Dragon Coast — A region of city-states, pirates, thieves, and secret societies. It lies along the southern shore of the Dragonmere, to the north of the Shining Plains. To the west it borders upon the nation of Turmish. Much of this land is occupied by the long Gulthmere Forest. It is separated from Turmish by the Orsraun Mountains.

    • Hlondeth — This independent city-state at the end of the Vilhon Reach controls a region of mountainous territory to the southwest of Turmish. The city has long had an association with serpents, and is ruled by a family with mixed blood that is not quite human.

    • Pirate Isles
      Pirate Isles
      The Pirate Isles is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:...

      — This is a rocky archipelago
      Archipelago
      An archipelago , sometimes called an island group, is a chain or cluster of islands. The word archipelago is derived from the Greek ἄρχι- – arkhi- and πέλαγος – pélagos through the Italian arcipelago...

       that is located in the middle of the widest stretch of the Sea of Fallen Stars, between Sembia to the west and Aglarond to the east. The largest of these islands, named Dragonisle, hosts natural harbors that are home for nests of Pirates. These raiders of the sea prey upon shipping, particularly from Sembia.

    • Sembia — On the north shore of the Sea of Fallen Stars is this prosperous and ambitious nation of merchants and traders. It is bordered along the west by Cormyr and to the north by the broad Dalelands. Much of the country is open farmland, with no mountains and few woodlands. The most significant feature is the River Arkhen which crosses the country from west to east. The capital is Ordulin, an inland city. Prominent cities include Daerlun, Selgaunt, Saerloon, and Ordulin.

    • Sespech
      Sespech
      Sespech is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:Sespech is a country that is located in the southwest region of the Vilhon Reach...

      — This is a barony that has gained its independence from Chondath. It lies near the end of the Vilhon Reach, to the southwest of Chlondath. Sespech is a minor naval power with the port capital of Ormpetarr. Inland is the fertile Golden Plains region lying between two rivers.

    • Turmish — The peaceful land is located at the northern shore at the end of the Vilhon Reach. It is bordered by the Orsraun Mountains to the north and west, the Aphrunn Mountains to the south, and by the shore of the sea. This has kept this land isolated and prosperous. The plains region between the mountains is primarily rolling farmland with few cities. The largest city and capital of this land is the port of Alaghôn.

    • The Shining Plains — This is an extensive region of grasslands to the south of the Dragon Coast. It is bordered to the south by the long Deepwash lake, and to the west by Amn and the Western Heartlands. The plains are home to intelligent, four-legged creatures including Centaurs
      Centaur (Dungeons & Dragons)
      In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the Centaurs of Greek myth, they resemble humans with the lower body of a horse.-Publication history:...

      , and includes three small cities populated by humans.

    East Faerûn

    The eastern part of the continent borders the eastern expanses of the Sea of Fallen Stars. Here the sea forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. Many of these nations allow slavery, and depend on slaves for much of their economy.
    • Aglarond — This nation lies on a long peninsula that just westward into the Sea of Fallen Stars. Its landward border joins it to Thay, a powerful enemy that Aglarond constantly opposes. Much of the peninsula is occupied by the Yuirwood, a forest home to half-elves and old ruins. Along the eastern border is the Umber Marshes. The capital city is Velprintalar, home of a powerful sorceress known as the Simbul.

    • Altumbel — A small, isolated kingdom on the western end of the peninsula it shares with Aglarond.

    • Chessenta — A war-torn region of cities leagued against each other in a group of alliances, this area is a nation in name only. It is located along the southern coast of the inland sea, between Chondath to the west and their former rulers in the old empire of Unther. The major geographic features are the Akanmere lake in the west and the wide Chessenta bay along the coast. The nominal capital is the port city of Cimbar. It shares similarities with ancient Greece
      Greece
      Greece , officially the Hellenic Republic , and historically Hellas or the Republic of Greece in English, is a country in southeastern Europe....

      .

    • Chondalwood
      Chondalwood
      Chondalwood is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:...

      — This is a long, forested region to the south of Chondath and Chessenta. It is a wild region, home to elves, sylvan creatures, strange walking plants, and savage druids
      Druid (Dungeons & Dragons)
      The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Prior to 4th edition, they gain divine magic from being at one with nature, or from one of several patron gods of the wild, while in 4th edition, they gain primal magic...

      . It lies just to the north of the vast region of the Shaar, being separated by the Firestrap mountains.

    • Mulhorand — An ancient land and empire that lies at the eastern extreme of the inland sea far to the east toward the Hordelands. In times past this nation was ruled directly by their deities. In culture and climate this nation has some similarities to ancient Egypt
      Egypt
      Egypt , officially the Arab Republic of Egypt, Arabic: , is a country mainly in North Africa, with the Sinai Peninsula forming a land bridge in Southwest Asia. Egypt is thus a transcontinental country, and a major power in Africa, the Mediterranean Basin, the Middle East and the Muslim world...

      . To the east are the Plains of Purple Dust and Murghôm. The capital is the ancient port city of Skuld.

    • Murghôm — This is an inland nation of farmers and horsemen who dwell about the Brightstar Lake. They are located to the east of Mulhorand, and have gained partial independence from their old rulers in that land. It is separated from the vast Hordelands to the north and east by the Great Wild Wood.

    • Thay — This eastern nation is most noted for the evil, Red Wizards who rule the land, and their extensive use of slavery. Much of the land lies atop a large plateau, with a second plateau and the volcanic Thaymount mountains atop that. The southern border joins the Alamber Sea, an eastern arm of the Sea of Fallen Stars, as well as Mulhorand. To the north is Rashemen, and to the west Thesk and Aglarond. It is separated from the hordelands to the east by the Sunrise Mountains. The capital city is Eltabbar.

    • Unther — Another former empire, this land lies to the west of Mulhorand, on the west bank of the Alamber Sea. The southern part of this land was recently invaded and occupied by Mulhorand, while only a small nation at the north end retains their freedom. The capital of the unoccupied portion of Unther is the port city of Messemprar. The western border of Unther lies along Chessenta. It shares similarities with ancient Mesopotamia
      Mesopotamia
      Mesopotamia is a toponym for the area of the Tigris–Euphrates river system, largely corresponding to modern-day Iraq, northeastern Syria, southeastern Turkey and southwestern Iran.Widely considered to be the cradle of civilization, Bronze Age Mesopotamia included Sumer and the...

      n civilisations, such as Babylon
      Babylon
      Babylon was an Akkadian city-state of ancient Mesopotamia, the remains of which are found in present-day Al Hillah, Babil Province, Iraq, about 85 kilometers south of Baghdad...

       and Sumer
      Sumer
      Sumer was a civilization and historical region in southern Mesopotamia, modern Iraq during the Chalcolithic and Early Bronze Age....

      .

    Southwest Faerûn

    The southwestern part of the continent lies along the great Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calisham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea.
    • Chult — This region of dense jungles lies at the western edge of the continent, where the Shining Sea joins the oceans to the west. It is a tropical land filled with wild beasts, dinosaurs, swamps, and tribes of near-savages.

    • Lapaliiya
      Lapaliiya
      Lapaliiya is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:...

      — Along the eastern shores of the Shining Sea is this confederation of city-states ruled by hereditary leaders. The people are hard-working folk who take honor and proper behavior very seriously. Duels are common, as are feuds between families. Each of the cities in this land has a different patron deity, and the city-folk will worship that one deity above all others.

    • Samarach — A secretive land at the eastern edge of the jungles of Chult about which little is known. They are relatively isolated from the other parts of the peninsula by a ring of mountains, and take pains to hide themselves with illusion and deception.

    • Tashalar — A coastal nation on the southern shore of the Shining Sea, this is a land of merchants, wealth, and craftsmen that dwell at the edge of the Black Jungle to the south. The capital city is the port of Tashluta. The nearby waters are protected by a strong fleet of ships. Infiltrating Tashalar's cities and living in the surrounding jungles are yuan-ti
      Yuan-ti
      The yuan-ti are a fictional species of evil snakemen in the role-playing game Dungeons & Dragons. The species comprises a number of castes. In some campaign settings, the yuan-ti are descended from evil human cultists who mixed their bloodlines with those of serpents...

       and other serpentfolk.

    • Thindol — This is a region of grasslands, hills, and a bay to the south that nearly divides the land in two. The plains are home to fleet-footed tribes of humans. Clans of dwarves dwell and labor in the mountains that border this area.

    South Faerûn

    The southern part of the continent lies to the south of the regions around the Sea of Fallen Stars, being somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren.
    • Border Kingdoms
      Border Kingdoms
      In the fictional fantasy setting of the Forgotten Realms, the Border Kingdoms are a country consisting of a collection of kingdoms located on the southern shores of the Lake of Steam. It is a land of dozens of tiny states and kingdoms which rise and fall, expand and disappear, almost instantly and...

      — This area is located along the southeastern shore of the Lake of Steam, and north of Lapaliiya and the Shaar. It is a land of unstable kingdoms that rise and fall all too frequently. Despite the turbulent politics and struggles for power, the hardly locals manage to survive and go about their lives although they could by no means be considered prosperous.

    • Dambrath — Along the southern shores of the continent is this dire nation of enslaved humans commanded by half-elf
      Half-elf
      In Norse mythology, a half-elf is the offspring of an elf and a human.Notable examples include the Danish princess Skuld of Hrólf Kraki's saga, and the hero Högni of the Thidrekssaga , and the royal line of Alfheim, which was related to the elves and more beautiful than other people, according to...

       descendants of the Drow. Its northern borders lie along the Forest of Amtar, beyond the Gnollwatch Mountains. Much of the shore lies along the Bay of Dancing Dolphins, which is enclosed by a peninsula and is open to the east. The capital city is Cathyr.

    • Great Rift
      Great Rift
      Great Rift may mean:*Great Rift Valley, a geographical and geological feature, approximately 6,000 km in length, which runs from northern Syria in Southwest Asia to central Mozambique in East Africa...

      — In the southern heart of the Shaar lies this great canyon with steep sides and a lake in its middle. This area is an ancient home of the Dwarves, and these diminutive humanoids still command its surroundings. The largest surface city is Eartheart, just to the south of the rift, although the larger city of Underhome lies in the underdark beside the rift.

    • Halruaa — Surrounded by mountain ranges on three sides and the Great Sea along the south is this mysterious, quiet and wealthy nation of insular wizards, descending from Netherese refugees. The nation is divided into sections by three rivers that meet at Lake Halruaa in the center. The small capital city of Halarahh lies along the northern shore of this body of water.

    • Lake of Steam
      Lake of Steam
      Lake of Steam is a region in the fictional continent of Faerûn in the setting Forgotten Realms. Despite its name, Lake of Steam is a quasi-inner sea connected to the Shining Sea in much the same way as the Black Sea is to the Mediterranean Sea is on Earth...

      — This saltwater lake is joined to the Shining Sea to the south by the Strait of Storms. The lake gained its name due to underwater volcanism. There are a number of independent city-states along the north shore, all once part of Calimshan. These cities retain many characteristics of their former masters, and are rife with plots and intrigues.

    • The Shaar — This is a wide grassland that stretches from the Shining Sea in the west to the borders of Mulhrand and Veldorn in the east. It is home to nomadic tribes and various non-human races. The largest inhabited city is Shaarmid, which lies to the south of Sespech
      Sespech
      Sespech is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for Dungeons & Dragons.-Description:Sespech is a country that is located in the southwest region of the Vilhon Reach...

       in the western part of the plains.

    Southeast Faerûn

    The southeastern part of the continent lies to the south and east of the grassy plains known as the Shaar, along the shores of the Great Sea
    Great Sea
    Great Sea may refer to:* Belegaer, a fictional sea in Lord of the Rings* Great Sea, a fictional setting in The Legend of Zelda video game series* Mediterranean Sea, called Great Sea in the Bible...

     opposite the land of Zakhara.

    Beyond this region, and thus beyond Faerûn, lie, in the south the giant peninsula of Zakhara and in the east, the Five Kingdoms of the Utter East.
    • Durpar — This is a merchant kingdom to the southeast of Veldorn, and is separated from Estagund by the Gurna Mountains. This nation follows the shores of the bay known as the Golden Water, with the capital port city of Vaelan near the western extreme.

    • Estagund — This nation lies to the east of Luiren, and is closely tied to Durpar and Var the Golden to the east. It is led by a militant class of nobility, but it is as much a merchant nation as Durpar. The capital city of Chavyondat is a port on a bay of the southern coast.

    • Luiren — An anomaly among the nations of Faerûn, this is the only land ruled by the halflings. It is located along the eastern border of Dambrath, and is separated from the Shaar by the Toadsquat Mountain range. Much of the breadth of the country south of the mountains is occupied by the Lluirwood forest. The plains of Luiren contain productive farmland, and the crops are traded with the Dwarves of the Great Rift to the northwest. The capital city of Beluir lies along the coast, in the Luirenstrand bay.

    • Var the Golden — This is an agricultural nation that lies along the southern end of the Golden Water. It borders the nations of Estagund to the east and Durpar to the north, and is closely linked to both. The government politics are as rife with plots and intrigue as Calimshan.

    • Veldorn — The is a region of plains at the eastern end of the Shaar. It is home to various non-human monstrous tribes who are allied in a loose confederation for self-defense. The eastern edge of this region is formed by the Giant's Belt Mountains, a range which separates the plains from the desert to the east. There are no cities or population centers of note.

    Countries

    • Alpuk
    • Ashanath
    • Angalpuk
    • Cormyr
    • Dalelands
    • Evermeet
      Evermeet
      Evermeet is an island in the Forgotten Realms campaign setting for the Dungeons & Dragons game, located far west of the continent of Faerûn...

    • Great Dale
    • Impiltur

    • Lantan
    • Moonshae Isles
    • Najara the Serpent Kingdom
    • Nakvalicach
    • Novularond
    • Nimbral
    • Priapurl

    • Sembia
    • Seros
    • Shaareach
    • Tharsult
    • Threskel
    • Thesk


    The Cold Lands

    • Damara
    • Sossal
    • The Great Grey Lands of Thar
    • Vaasa
    • Icewind Dale
    • Narfell
    • Hartsvale

    Dwarven Kingdoms

    • Ammarindar
    • Delzoun
    • Great Rift
    • Shanatar
      • Deep Shanatar
      • High Shanatar
      • Iltkazar
    • Siremun

    The Endless Wastes of the Hordelands

    • Khazari
    • Ra-Khati
    • Raurin
    • Plain of Horses
    • Semphar
    • Solon
    • Songfarla
    • Taan
      Taan
      You may be looking for either:*Taan , a virtuosic technique used in North Indian classical vocal music*Faerûn - A region of the Dungeons & Dragons Forgotten Realms Campaign Setting. It includes the Endless Wastes, the Quoya Desert, Ejen Horo, and the Plain of Horses...

    • Yaïmmunahar

    The Utter East

    • Ulgarth
    • The Five Kingdoms
      • Doegan
      • Edenvale
      • Konigheim
      • Langadarma
      • The Free Cities of Parsanic

    The Shining South

    • Border Kingdoms
    • Dambrath
    • Great Rift
    • Halruaa
    • Lapaliiya
    • Luiren
    • Veldorn
    • The Shining Lands
      • Durpar
      • Estagund
      • Var The Golden

    Continents

    • Anchorome
    • Maztica
    • Katashaka
    • Faerûn
      Faerûn
      Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...

    • Osse
    • Zakhara
      Al-Qadim
      Al-Qadim is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game. The setting was developed by Jeff Grubb for TSR, Inc., and was first released in 1992. Al-Qadim is set in the land of Zakhara, called the Land of Fate...

    • Kara-Tur
      Kara-Tur
      Kara-Tur is a fantasy world created by David Cook in the Oriental Adventures rulebook for the First Edition Advanced Dungeons & Dragons role-playing game in 1986. Kara-Tur's cultures and peoples are fantasy analogues of medieval China, Korea, Japan, the Ryukyu Islands, Tibet, and other regions of...


    Terrestrial Regions of Faerûn

    • The Frozenfar
    • Heartlands
      • Western Heartlands
    • High Moor
      High Moor
      The High Moor is a location in the fictional Forgotten Realms setting of Dungeons and Dragons.A large, monster-infested, open moorland in western Faerûn, the High Moor is bordered on the east by the Serpent Hills and on the west by the Misty Forest...

    • The North
      • Athalantar
      • Eaerlann
      • Illefarn
        Illefarn
        Illefarn is a location in the fictional Forgotten Realms setting of Dungeons and Dragons, on the continent of Faerûn.- General :What is now called the Fallen Kingdom used to be the grand elven kingdom of Illefarn , a forest stretching from the present-day Kryptgarden Forest to the Trollbark Forest,...

      • Luruar
    • The Ride
      The Ride
      The Ride is the 11th album by Los Lobos. It features numerous guest musicians. The album contains new material and also new versions of earlier Los Lobos songs.-Track listing:#"La Venganza de Los Pelados" – 4:51 #"Rita" – 5:20...

    • Rethild
    • Ruathym
      Ruathym
      Ruathym is a location on Faerûn, a fictional continent, the primary setting of the Forgotten Realms, for the Dungeons & Dragons role-playing game.-Description:Ruathym is a kingdom of Faerûn....

    • Shaar
    • Eastern Shaar
    • Underdark
      Underdark
      The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...

    • The Vast
    • Vilhon Reach

    Seas and oceans

    • Great Sea
    • Moonsea
    • Savage Frontier
    • Sea of Moving Ice
    • Sea of Swords
      Sea of Swords (sea)
      The Sea of Swords is a body of water in the Forgotten Realms fantasy world, located off the Sword Coast in the northwestern part of Faerûn. The Moonshae Isles forms the sea's western boundary while the Nelanther Isles and the Tethyr Peninsula defines its southern extent...

    • Sea of Fallen Stars
    • Shining Sea
    • Trackless Sea
      Trackless Sea
      -Description:The Trackless Sea is the name of the western ocean due west of the continent of Faerûn. The Trackless Sea runs from Faerûn in the west, to Maztica and Anchorome in the east, north to the Sea of Moving Ice and south to the peninsula of Chult....

    • Yal-Tengri, also known as Endless Ice Sea

    Archipelagos, submerged kingdoms/cities and major islands

    • Altumbel
    • Evermeet
      Evermeet
      Evermeet is an island in the Forgotten Realms campaign setting for the Dungeons & Dragons game, located far west of the continent of Faerûn...

    • Illefarn
      Illefarn
      Illefarn is a location in the fictional Forgotten Realms setting of Dungeons and Dragons, on the continent of Faerûn.- General :What is now called the Fallen Kingdom used to be the grand elven kingdom of Illefarn , a forest stretching from the present-day Kryptgarden Forest to the Trollbark Forest,...

    • Itzcali
    • Lantan
    • Moonshae
      Moonshae
      Moonshae is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Moonshae Isles of Faerûn.-Contents:...

    • Nelanther
    • Nimbral
    • Seros
      Seròs
      Seròs is a municipality in the comarca of the Segrià in Catalonia, Spain. It is situated on the right bank of the Segre river in the south-west of the comarca. The Aragon and Catalonia canal provides irrigation water for growing fruit...

    • Tharsult
      Tharsult
      Tharsult is an island of unscrupulous traders in the Shining Sea, in the fictional fantasy setting of the Forgotten Realms. Its capital is Urbeth. The establishment of a Shou Town is on the way....


    Mountains Ranges

    • The Wam
      WAM
      WAM or Wam may refer to:* Wam, Pakistan* WAM or Web audience measurement* WAM!, a cable television channel for children* Wam fetish or wet and messy fetishism* Warren Abstract Machine, a de facto standard target for Prolog compilers...

      , the Spine of the World
    • Fuirgar
    • Wu Pi Te Shao, The World Pillar Mountains, also known as “The Roof of the World”, the largest mountain range in Toril
    • Yehimal and its extension, A-Ling Shan

    Forests

    • Chult
    • Chondalwood
    • High Forest
    • Yuirwood

    External links

    Some official sites occasionally have new material worth including in their respective entries. So far such sites are:
    The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
     
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