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Exergaming



 
 
Exergaming (a portmanteau of "exercise" and "gaming
Gaming

While the term gaming relates to game , it usually implies participation in particular kinds of games.As used in the gamer subculture, the term can refer to participation in activities such as:...
") is a term used for video games that also provide exercise. Exergames have one element of exercise and one element of gaming.

Games fit in to the category of entertainment, and similarly Exergames are a category of Exertainment (formed from "exercise" and "entertainment
Entertainment

Entertainment is an activity designed to give people pleasure or relaxation. An audience may participate in the entertainment passively as in watching opera or a movie, or actively as in games....
"). Exertainment includes one aspect of innovation or entertainment to an exercise work out.

gaming contains elements that were developed in the virtual reality
Virtual reality

Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world....
 community during the 1980s.






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Exergaming (a portmanteau of "exercise" and "gaming
Gaming

While the term gaming relates to game , it usually implies participation in particular kinds of games.As used in the gamer subculture, the term can refer to participation in activities such as:...
") is a term used for video games that also provide exercise. Exergames have one element of exercise and one element of gaming.

Games fit in to the category of entertainment, and similarly Exergames are a category of Exertainment (formed from "exercise" and "entertainment
Entertainment

Entertainment is an activity designed to give people pleasure or relaxation. An audience may participate in the entertainment passively as in watching opera or a movie, or actively as in games....
"). Exertainment includes one aspect of innovation or entertainment to an exercise work out.

History

Exergaming contains elements that were developed in the virtual reality
Virtual reality

Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world....
 community during the 1980s. The pioneer in this area was Autodesk
Autodesk

Autodesk, Inc. is an United States multinational corporation that focuses on 2D and 3D Computer Aided Design design software for use in architecture, engineering and building construction, manufacturing, and media and entertainment....
, which developed two systems, the HighCycle and Virtual Racquetball. The HighCycle was an exercise bike that a user would pedal through a virtual landscape. If the user pedaled fast enough, the virtual bike would take off and fly over the landscape. Virtual Racquetball tracked the position and orientation of an actual racquet that was used to hit a virtual ball in a virtual environment. This environment was shared with another user equipped with another tracked racquet, allowing the two users to play each other over phone lines. In both systems, the users could wear the VPL eyephones, an early Head-mounted display
Head-mounted display

A head-mounted display or Helmet mounted display, both abbreviated 'HMD', is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye ....
 (HMD), that would provide more immersion for the user.

The first true attempt at what would later be called Exertainment was the Atari
Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Infogrames ....
 Puffer project (1982). This was an exercise bike that would hook up to an Atari 400/800 or 5200 system. Forward speed was controlled by pedaling while steering and additional gameplay was handled by a handlebar-mounted gamepad. The machine was nearly ready for production with several games (Tumbleweeds and Jungle River Cruise) when Atari declared bankruptcy and the Puffer project was abandoned. Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 also dabbled in this space with the Power Pad
Power Pad

The Power Pad is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic....
 in the late 1980s.

The first exergaming system released to the market was the 1986 Computrainer. Designed as a training aid and motivational tool, the Computrainer allowed users to ride through a virtual landscape generated on a Nintendo NES, while monitoring data such as power output and pedaling cadence. The product had a price that was far too high to be considered as an entertainment product, but was affordable by dedicated athletes. The product continues to this day, where it now runs using Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 compatible software with extensive graphic and physiological capabilities.

Also released for the NES
Nes

Nes may refer to:In Norway:* Nes, Akershus, a municipality in the county of Akershus in Norway* Nes, Buskerud, a municipality in the county of Buskerud in Norway...
 in 1986 was the Family Trainer, which focused on entertainment rather than exercise.

About the same time as the Computrainer, Concept II introduced a computer attachment for their rowing machine. This has become their eRow product and is used for both individual motivation as well as competition in "indoor rowing leagues"

During the 1990s, there was a surge of interest in the application of "virtual reality" technologies to high-end gym equipment. Life Fitness and Nintendo partnered to produce the Exertainment System; Precor
Precor

Precor may refer to:* Methoprene, juvenile hormone* Precor USA, manufacturer of fitness equipment...
 had an LCD-based bike product, and Universal had several CRT-based systems. The Netpulse system provided users with the ability to browse the web while exercising. Fitlinxx introduced a system that used sensors attached to weight machines in order to provide automated feedback to users.

The most sophisticated of these entries was the Tectrix VR Bike. Developed originally by CyberGear Inc., The VR Bike allowed users to pedal through a number of virtual environments as well as engage in single and multiplayer games. It was joined later by the VR Climber.

Three issues combined to ensure the failure of these systems in the marketplace. First, they were significantly more expensive than the equivalent models that did not have all the additional electronics. Second, they were harder to maintain, and were often left broken. Lastly the additional expertise required to operate the software was often intimidating to the users, who shied away from the machines out of fear that they would look foolish while trying to master the machine.

Until 1998, nothing significant happened in the field of videogame exercise. Hardware was still too expensive for the average home consumer, and the health clubs were gun-shy about adopting any new technology. As high-performance game console capabilities improved and prices fell, manufacturers once more started to explore the fitness market.

In 1998, Konami
Konami

is a leading video game developer and video game publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, Japanese arcade cabinetss and video games....
's Dance Dance Revolution
Dance Dance Revolution

Dance Dance Revolution, stylized DanceDanceRevolution, abbreviated DDR, and previously known as Dancing Stage in PAL territories until the announcement of Dance Dance Revolution X, is a long-standing music video game series produced by Konami....
 was released. It was highly effective - exercise-wise - and very cost effective and so brought exergaming into the mainstream. In 2000, UK startup Exertris
Exertris

Exertris was an exergaming company founded in 2000 by Gareth Davies. Their flagship product was the Exertris Interactive Exercise Bike, an exercise bike that uses several built in video games to motivate users....
 introduced an interactive gaming bike to the commercial fitness market. The 2005 release of the EyeToy: Kinetic
EyeToy: Kinetic

EyeToy: Kinetic is a physical exercise computer program, or exergaming title developed in collaboration with Nike, Inc.. It has been designed to help the player improve their fitness and health using a variety of exercise games....
, brought the first - multi-function - exergame hardware into the home market. Making the players physical movements into the game's controller. 2006 Saw the launch of Gamercize
Gamercize

Gamercize is an example of an exergaming accessory, connecting exercise machines such as stationary cycles and steppers to video games consoles....
, combining traditional fitness equipment with games consoles. The minimalist approach allows game play to continue only when exercising, turning all game titles into potential exergames. Next on the exergaming revolution was Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's 2006 Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
, bringing acceleration detection into this emerging trend with the Wii Remote
Wii Remote

The Wii Remote is the primary Game controller for Nintendo's Wii console. A main feature of the Wii Remote is its Motion detection capability, which allows the user to interact with and manipulate items on screen via movement and pointing through the use of accelerometer and technology....
. In late 2007, Nintendo released the exergame Wii Fit
Wii Fit

is a video game developed by Nintendo for the Wii console. It is an Exergaming consisting of activities utilizing the Wii Balance Board peripheral....
, which utilized a new peripheral, the Wii Balance Board
Wii Balance Board

The Wii Balance Board is a balance board accessory for Nintendo's Wii video game console. It was first revealed on July 11, 2007 at E3 2007, along with Wii Fit....
. All four of these approaches to exergames have been documented and compared by VideoJug
VideoJug

VideoJug is an Instructional technology website, which aims to provide a How-to guide for many differing subjects such as "How to eat sushi" to "How to tie a tie" using Windsor knot, a Half-Windsor knot, or a Four-in-hand knot....
 in an information film (http://www.videojug.com/film/how-to-use-video-games-to-keep-fit).

The PCGamerBike
PCGamerBike

The PCGamerBike is an exercise bike that can interact with computer games. It uses magnets to produce resistance which makes the bike relatively quiet in operation, and comes with software that will automatically log calories burned, distance and speed to a daily graph....
, showed up at CES in 2007 where it received an Honoree Award. It differs from other exergaming devices in that its pedal motion can be mapped to any key on the keyboard. It also has a precision optical encoder which enables it to detect the slightest forward and reverse pedal motion. Another move in this field was made by the Fisher-Price Smart Cycle.

Recent activity

Exergaming came to the mass media attention at the Consumer Electronics Show
Consumer Electronics Show

The International Consumer Electronics Show is a trade show held each January in Las Vegas, Nevada, Nevada, and is sponsored by the Consumer Electronics Association....
 when Bill Gates showcased the Exertris
Exertris

Exertris was an exergaming company founded in 2000 by Gareth Davies. Their flagship product was the Exertris Interactive Exercise Bike, an exercise bike that uses several built in video games to motivate users....
 Interactive Gaming Bike in 2003, and the following year the same show hosted a pavilion dedicated to video game technology that also worked as sports and exercise equipment
Exercise equipment

Exercise equipment is any object used in exercise. This can include balls, treadmills, weight training, light bench,stationary bikes, track shoes, jungle gyms, Hydraulic resistance or protective equipment such as a back brace....
. Exergames "evolved from technology changes aimed at making videogames more fun." The latest evolution of exergaming technology tracks full body movement in 3 dimensions, and provides accurate measurements of reaction time, acceleration and deceleration quickness, and movement speed and power. These systems are primarily used in rehabilitation and sports training facilities, but are finding their way into some fitness centers.

Examples of Exergaming Devices include: PCGamerBike
PCGamerBike

The PCGamerBike is an exercise bike that can interact with computer games. It uses magnets to produce resistance which makes the bike relatively quiet in operation, and comes with software that will automatically log calories burned, distance and speed to a daily graph....
, NeoRacer
NeoRacer

The NeoRacer is a portable magnetic fitness bike that interacts with video games on several platforms. This includes the Xbox, GameCube, PlayStation, PlayStation 2 and the Personal_computer....
, Dance Dance Revolution
Dance Dance Revolution

Dance Dance Revolution, stylized DanceDanceRevolution, abbreviated DDR, and previously known as Dancing Stage in PAL territories until the announcement of Dance Dance Revolution X, is a long-standing music video game series produced by Konami....
, EyeToy
EyeToy

The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera....
, some Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 games, Gamercize
Gamercize

Gamercize is an example of an exergaming accessory, connecting exercise machines such as stationary cycles and steppers to video games consoles....
, Cybex TRAZER and jOG from New Concept Gaming.

Examples of Exertainment include: Lightspace Play Floor, PlayMotion
PlayMotion

PlayMotion! is a company that produces a next generation videogame technology of the same name. Their product applies practical Computer Vision algorithms to the problem of gesture recognition in a wide array of environments, including Education and exergaming....
, Yourself!Fitness
Yourself!Fitness

Yourself!Fitness is an physical exercise computer program, or exergaming title developed by Portland, Oregon based Respondesign. It was published first for the Xbox, and later for the PlayStation 2 and personal computer by Respondesign; and in 2008 a port for Wii as My Fitness Coach was released by Ubisoft and alongside a newly-...
, Expresso Fitness S2, Wii Fit
Wii Fit

is a video game developed by Nintendo for the Wii console. It is an Exergaming consisting of activities utilizing the Wii Balance Board peripheral....
, i.play
I.play

i.play, also known as the Intelligent Play System is an interactive playground designed in collaboration between Progressive Sports Technologies Ltd and Playdale Playgrounds....
 and Sportwall.

Nintendo Wii

Using the Wii is seen as more being more physically demanding than sedentary game consoles, but a study published in the British Medical Journal
British Medical Journal

BMJ is an open access medical journal. It is among the most influential and widely read Peer review general academic journals in the field of medicine in the world....
 found that while playing the Wii uses significantly more energy than playing sedentary computer games, the energy used when playing active Wii games is not of high enough intensity to contribute towards the recommended daily amount of exercise in children.

The energy expended with exergaming devices such as PCGamerBike
PCGamerBike

The PCGamerBike is an exercise bike that can interact with computer games. It uses magnets to produce resistance which makes the bike relatively quiet in operation, and comes with software that will automatically log calories burned, distance and speed to a daily graph....
, NeoRacer
NeoRacer

The NeoRacer is a portable magnetic fitness bike that interacts with video games on several platforms. This includes the Xbox, GameCube, PlayStation, PlayStation 2 and the Personal_computer....
 and Gamercize
Gamercize

Gamercize is an example of an exergaming accessory, connecting exercise machines such as stationary cycles and steppers to video games consoles....
, that combine traditional cardiovascular fitness machines with gaming, has not been questioned. The effectiveness of maintaining interest in exercise using traditional fitness machines has been examined with Gamercize
Gamercize

Gamercize is an example of an exergaming accessory, connecting exercise machines such as stationary cycles and steppers to video games consoles....
 and found to be six times more sustainable than exercise alone.

Design considerations

When making an exergaming system, the manufacturer of a consumer product must make the decision as to whether the system will be usable with off-the-shelf games or if custom software must be written for it. Because it takes longer for a user to move their entire body in response to stimulation from the game, it is often the case that dedicated software must be written for the game to playable. An example of this is Konami
Konami

is a leading video game developer and video game publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, Japanese arcade cabinetss and video games....
's Dance Dance Revolution
Dance Dance Revolution

Dance Dance Revolution, stylized DanceDanceRevolution, abbreviated DDR, and previously known as Dancing Stage in PAL territories until the announcement of Dance Dance Revolution X, is a long-standing music video game series produced by Konami....
. Though designed to be played by users moving about on a specially designed dancepad, that game can alternatively be played by pushing buttons with one's fingers using a standard hand-held gamepad. When played with the dancepad at higher levels the game can be quite challenging (and physically exhausting), but if the game is played using the buttons on the hand controller, none of the sequences are terribly difficult. A system that uses the major muscle groups and still provides rapid enough response times for so-called "fast twitch" games is the Powergrid Fitness Kilowatt. The Kilowatt incorporates strain gauges in its controller post that converts the forces that the user applies against the controller into the equivalent of controller thumbstick input. The system can incorporate forces of up to 300 pounds (135 kg) into game play.

Trends

Newer systems such as the EyeToy and Wii use alternative input devices. The EyeToy uses image analysis to extract the motion of the user against a background and uses these motions to control the character in the game. A specifically-designed exercise game Kinetic, superimposes animated objects to be punched, kicked, or otherwise interacted with over a video image of the user. The Wii and Playstation3 both incorporate motion sensors such as accelerometers and gyroscopes into the hand-held controllers that are used to direct behaviors within the game.

Additional reading

  • Eyetoy Kinetic - Thin AG, Howey D, Murdoch L & Crozier A (July 2007). Evaluation of physical exertion required to play the body movement controlled Eyetoy Kinetic video game. Life Sciences 2007, SECC, Glasgow, Scotland.
  • Wii Sports - Professor Tim Cable (February 2007). School of Sport and Exercise Sciences, John Moores University, Liverpool, England.