Alpha Waves
Encyclopedia
Alpha Waves is an early 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 game that combines labyrinthine exploration with platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

play. By most definitions of the genre it could be considered to be the first 3D platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

, released in 1990, 6 years before the genre's seminal classic Super Mario 64
Super Mario 64
is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over...

. It was released one year before Hovertank 3D
Hovertank 3D
Hovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, Wolfenstein 3D and DOOM...

, which is sometimes incorrectly credited as being the first 3D game on the PC. It provided the first truly immersive 3D experience, combining for the first time full-screen, six-axis, flat-shaded 3D with 3D object interaction (like bouncing on a platform). Alpha Waves was an abstract game with a moody, artistic presentation, curiously named for its supposed ability to stimulate the different emotional centers of the brain with its use of color and music.

It was developed initially for the Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

 by Christophe de Dinechin, and later ported to the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 and DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...

. The DOS port was done by Frédérick Raynal
Frédérick Raynal
Frédérick Raynal is a French video game designer and programmer, notable for his game developments in Infogrames, Adeline Software International and No Cliché. He is married to Yaël Barroz, a fellow game designer, with whom he has two children....

, a notable game designer who would go on to develop Alone in the Dark
Alone in the Dark (video game)
Alone in the Dark is a 1992 survival horror video game developed by Infogrames. The game has spawned several sequels as part of the Alone in the Dark series , and was one of the first survival horror games, after the 1989 Capcom game, Sweet Home...

(often abbreviated AitD), and Little Big Adventure
Little Big Adventure
Little Big Adventure is an action-adventure game developed by Adeline Software International and first released at the end of 1994. It was published in Europe by Electronic Arts and in North America, Asia and Oceania under the name Relentless: Twinsen's Adventure by Activision. Over 400,000 copies...

. He has said that his work on Alpha Waves was a major inspiration for AitD. The PC version was also localized in North America by Data East
Data East
also abbreviated as DECO, was a Japanese video game developer and publisher. The company was in operation from 1976 to 2003, when it declared bankruptcy...

, and retitled Continuum. Infogrames
Infogrames
Infogrames Entertainment SA was an international French holding company headquartered in Paris, France. It was the owner of Atari, Inc., headquartered in New York City, U.S. and Atari Europe. It was founded in 1983 by Bruno Bonnell and Christophe Sapet using the proceeds from an introductory...

 may have also published their own version in the US under the original title, and it was also released as a part of no less than two Infogrames compilations, on which it retained its original name.

Gameplay

Alpha Waves is a simple game. It features two main modes of play: Action and Emotion. The core gameplay in both is the same.

Players guide one of six craft (which are little more than geometric shapes in many cases) onto trampoline-like platforms. On these platforms, the player bounces automatically, higher, with each jump, until he reaches the maximum height possible for that platform (some are stronger than others). Every room in the game is a cube
Cube
In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. The cube can also be called a regular hexahedron and is one of the five Platonic solids. It is a special kind of square prism, of rectangular parallelepiped and...

, and the walls contain doorways leading to other rooms. In this way, players have to work their way through the game's rooms, and reach different areas based on different emotions.

In Action Mode, players also work against the clock. Time bonuses are awarded for entering new rooms, and keys can be collected to open new ways. There isn't a particular end to the game, but the goal is simply to last as long and to discover as much as possible before time runs out. Emotion Mode allows players to explore without time constraints, but players are not allowed to cross certain game boundaries.

Emotion mode was not time limited, and allowed players to explore the game environment freely. While completing the game in Action Mode was very difficult, many players simply enjoyed exploring the game territory in Emotion Mode.

Version differences

Alpha Waves was initially released on the Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

. This version is notable for allowing two players to compete simultaneously. It lacked music entirely on the Atari 520ST, because of insufficient memory to store the music samples. On Atari 1040ST and later models, the theme song played during the intro. The music was stored on the second side of the floppy disk, since any Atari ST with enough memory also had a dual-sided floppy drive. A promotional version of the program was distributed by a french magazine on single-sided floppy disks, crashing any machine with more than 512K of memory.

The Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 port was second and added a theme song at the title screen. The interface is similar, but the zone select in Emotion has been redone. Beyond this, it is very similar to the original - including the retention of the split-screen two player mode.

The MS-DOS version was the last one, and contains a number of improvements. This version supported AdLib
AdLib
Ad Lib, Inc. was a manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval...

/SoundBlaster sound cards. Despite the fact that these used the more limited FM synthesis of the Yamaha YM3812
Yamaha YM3812
The Yamaha YM3812 also known as the OPL2 is a sound chip created by Yamaha Corporation in 1985 and famous for its wide use in IBM PC-based sound cards such as the AdLib and Sound Blaster.It is backwards compatible with the OPL aka YM3526, to which it is very similar – in fact, it only adds 3 new...

, compared to the PCM synthesis of the Amiga, Alpha Waves is one of the rare exceptions where the AdLib sound quality is superior. The soundtrack was also expanded to play in-game, and each zone had its own music. Additionally some of the mobiles have been changed, level layouts tweaked, and the camera tilting toned down for easier viewing. The menus and level selection screen have been redone again, and are noticeably enhanced. The DOS version also includes a two player Action Mode (turn-based as opposed to the split-screen of the other two versions).

The DOS version lacks a mechanism to regulate speed when played on systems faster than it was intended for (essentially causing it to play in fast forward on newer hardware). However, when played on a properly configured system or emulator
Emulator
In computing, an emulator is hardware or software or both that duplicates the functions of a first computer system in a different second computer system, so that the behavior of the second system closely resembles the behavior of the first system...

, this can be considered the superior version, for solo play especially.

Technology

Other 3D games of the same era include Falcon
Falcon (computer game)
The Falcon line of computer games is a series of simulations of the F-16 Fighting Falcon fighter aircraft. The games were developed and published by Spectrum HoloByte...

 (1987), Elite (1984), Starglider 2
Starglider 2
Starglider 2 was an early 3D space simulator/flight simulator video game released in 1988 by Argonaut Games and was the sequel to Starglider...

 (1988), or Hovertank 3D
Hovertank 3D
Hovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, Wolfenstein 3D and DOOM...

 (1991). Alpha-Waves (1990) brought a number of innovations to the 3D gaming experience that make it a significant landmark in 3D gaming:
  • No visible depth-of-field clipping (objects disappearing in the distance)
  • True 6-axis motion and rotation (as opposed to simpler movements in Hovertank 3D
    Hovertank 3D
    Hovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, Wolfenstein 3D and DOOM...

     for example)
  • Large (for the time) number of 3D objects displayed simultaneously
  • First gameplay relying primarily on interaction with 3D objects
  • No bit-mapped graphics, even the player was drawn in 3D
  • Full-screen 3D display, as opposed to 3D occupying a small fraction of the screen.
  • First simultaneous 2-player split-screen mode on a single computer (only on the Atari ST
    Atari ST
    The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

     and Amiga
    Amiga
    The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

     versions)


Alpha-Waves ran on 16-bit microcomputers that did not have hardware floating-point capabilities. For that reason, it performed all perspective and rotation computations using only integer arithmetics. In order to avoid using integer multiplications, which were expensive at the time, it described objects using displacements that were multiples of a base vector. For instance, a square in the Z plane would have been described as "+1X +1Y -1X -1Y". As a result, the vast majority of geometric computations were performed using only additions, not multiplications.

The computation of sine and cosines
Sine
In mathematics, the sine function is a function of an angle. In a right triangle, sine gives the ratio of the length of the side opposite to an angle to the length of the hypotenuse.Sine is usually listed first amongst the trigonometric functions....

 was similarly done using only integer arithmetic. All angles were represented using not degrees, but 1/256th of a circle. A lookup table
Lookup table
In computer science, a lookup table is a data structure, usually an array or associative array, often used to replace a runtime computation with a simpler array indexing operation. The savings in terms of processing time can be significant, since retrieving a value from memory is often faster than...

 contained the value of the sine multiplied by 32767. Multiplying this value by a 16-bit coordinate gave a 32-bit value, and the 16-bit high-half of that result was used.

Another key to performance was a highly optimized polygon-filling routine, which used a number of tricks, including an assembly version of Duff's device
Duff's device
In computer science, Duff's device is an optimized implementation of a serial copy that uses a technique widely applied in assembly language for loop unwinding. Its discovery is credited to Tom Duff in November of 1983, who at the time was working for Lucasfilm. It is perhaps the most dramatic...

 to achieve a very high fill rate, besting the in-house self-modifying
Self-modifying code
In computer science, self-modifying code is code that alters its own instructions while it is executing - usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance...

 routine Infogrames
Infogrames
Infogrames Entertainment SA was an international French holding company headquartered in Paris, France. It was the owner of Atari, Inc., headquartered in New York City, U.S. and Atari Europe. It was founded in 1983 by Bruno Bonnell and Christophe Sapet using the proceeds from an introductory...

 was using at the time.

The Atari ST and Amiga versions were written in assembly language
Assembly language
An assembly language is a low-level programming language for computers, microprocessors, microcontrollers, and other programmable devices. It implements a symbolic representation of the machine codes and other constants needed to program a given CPU architecture...

. The DOS version was written in C
C (programming language)
C is a general-purpose computer programming language developed between 1969 and 1973 by Dennis Ritchie at the Bell Telephone Laboratories for use with the Unix operating system....

.

External links

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