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Super Mario 64

 
Super Mario 64

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Super Mario 64



 
 
is a platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 developed by Nintendo Entertainment Analysis and Development
Nintendo Entertainment Analysis and Development

Nintendo Entertainment Analysis and Development is the largest division inside Nintendo. Famed developers Shigeru Miyamoto and Takashi Tezuka serve as heads of the EAD studios and are credited in each game released from EAD, with varying degrees of involvement....
 and published by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
. It was released in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
 on June 23, 1996, and later in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 and in Europe
Europe

Europe is, conventionally, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally divided from Asia to its east by the water divide of the Ural Mountains, the Ural , the Caspian Sea, and by the Caucasus Mountains to the southeast....
. Along with Pilotwings 64
Pilotwings 64

is a video game for the Nintendo 64, released in 1996, along with the launch of the console. It was one of two launch titles for the Nintendo 64, the other being Super Mario 64....
, it was one of the launch title
Launch title

A launch game is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch....
s for the Nintendo 64. Super Mario 64 has sold over eleven million copies, and as of September 2007, it is the seventh best-selling video game in the United States
2007 in video gaming

Events*March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform. The service launched on May 8.*March 27: Microsoft announces the new "Xbox 360 Elite" stock-keeping unit ....
. An enhanced remake called Super Mario 64 DS
Super Mario 64 DS

is an Video game remake of the 1996 Nintendo 64 platform game Super Mario 64, produced by Nintendo for the Nintendo DS handheld game console. The game was a Launch game for the Nintendo DS, released in the United States and Japan in 2004; it was later released in PAL regions in 2005....
 was released for the Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
 in 2004.

Although technically the first "three dimensional
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
" platforming Mario game was Mario Clash
Mario Clash

is a Nintendo Virtual Boy game produced by Nintendo in 1995. It is the first "3D" Mario game, although it does not feature the large open-ended worlds of Super Mario 64 which established a new paradigm for 3D platformers....
 on the Virtual Boy
Virtual Boy

Nintendo's was the first handheld game console capable of displaying "true 3D computer graphics graphics" out of the box. Most video games are forced to use Depth perception#Monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, but the Virtual Boy was able to create a more accurate illusion of depth through th...
, which allowed the player to move Mario between the foreground and the background using the digital control pad, Super Mario 64 improved on that title with free-roaming analog degrees of freedom
Degrees of freedom

Degrees of freedom can mean:* Degrees of freedom * Degrees of freedom * Degrees of freedom ...
, large open-ended areas, and true 3D polygon
Polygon

In geometry a polygon is traditionally a plane Shape that is bounded by a closed curve path or circuit, composed of a finite sequence of straight line segments ....
s as opposed to the 2D sprites
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
 of past Mario titles including Clash.






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Encyclopedia


is a platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 developed by Nintendo Entertainment Analysis and Development
Nintendo Entertainment Analysis and Development

Nintendo Entertainment Analysis and Development is the largest division inside Nintendo. Famed developers Shigeru Miyamoto and Takashi Tezuka serve as heads of the EAD studios and are credited in each game released from EAD, with varying degrees of involvement....
 and published by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
. It was released in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
 on June 23, 1996, and later in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 and in Europe
Europe

Europe is, conventionally, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally divided from Asia to its east by the water divide of the Ural Mountains, the Ural , the Caspian Sea, and by the Caucasus Mountains to the southeast....
. Along with Pilotwings 64
Pilotwings 64

is a video game for the Nintendo 64, released in 1996, along with the launch of the console. It was one of two launch titles for the Nintendo 64, the other being Super Mario 64....
, it was one of the launch title
Launch title

A launch game is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch....
s for the Nintendo 64. Super Mario 64 has sold over eleven million copies, and as of September 2007, it is the seventh best-selling video game in the United States
2007 in video gaming

Events*March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform. The service launched on May 8.*March 27: Microsoft announces the new "Xbox 360 Elite" stock-keeping unit ....
. An enhanced remake called Super Mario 64 DS
Super Mario 64 DS

is an Video game remake of the 1996 Nintendo 64 platform game Super Mario 64, produced by Nintendo for the Nintendo DS handheld game console. The game was a Launch game for the Nintendo DS, released in the United States and Japan in 2004; it was later released in PAL regions in 2005....
 was released for the Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
 in 2004.

Although technically the first "three dimensional
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
" platforming Mario game was Mario Clash
Mario Clash

is a Nintendo Virtual Boy game produced by Nintendo in 1995. It is the first "3D" Mario game, although it does not feature the large open-ended worlds of Super Mario 64 which established a new paradigm for 3D platformers....
 on the Virtual Boy
Virtual Boy

Nintendo's was the first handheld game console capable of displaying "true 3D computer graphics graphics" out of the box. Most video games are forced to use Depth perception#Monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, but the Virtual Boy was able to create a more accurate illusion of depth through th...
, which allowed the player to move Mario between the foreground and the background using the digital control pad, Super Mario 64 improved on that title with free-roaming analog degrees of freedom
Degrees of freedom

Degrees of freedom can mean:* Degrees of freedom * Degrees of freedom * Degrees of freedom ...
, large open-ended areas, and true 3D polygon
Polygon

In geometry a polygon is traditionally a plane Shape that is bounded by a closed curve path or circuit, composed of a finite sequence of straight line segments ....
s as opposed to the 2D sprites
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
 of past Mario titles including Clash. Super Mario 64 established a new archetype for the genre, much as Super Mario Bros.
Super Mario Bros.

is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
 did for 2-dimensional
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 (2D) sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.

In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds in which the player must complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.

Gameplay

Super Mario 64 is a 3D
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 platformer
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 where the player controls Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
 through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor (such as pink "peace-loving" Bob-omb Buddies). The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss
Boss (video games)

A boss is a computer-controlled opponent which is found in video games. Their purpose is to test the skills that the player has accumulated over the course of a game....
, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle become accessible. The player unlocks doors in the castle with keys obtained by defeating Bowser in special courses.

Some courses have special cap power-ups which augment Mario's abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage. Some courses contain cannon
Cannon

A cannon is any tubular piece of artillery, that uses gunpowder or other usually explosive-based propellants to launch a projectile over a distance....
s that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly. There are many hidden secrets to the game, most containing extra stars needed to complete the game entirely.

Controls

Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. The player can make Mario walk, run, crouch, crawl, swim, climb or jump using the game controller
Game controller

A game controller is an input device used to control a video game. A controller is typically connected to a video game console or a personal computer....
's analog stick
Analog stick

An analog stick, sometimes called a thumbstick, control stick, or occasionally a c-stick is an input device for a controller that is used for two-dimensional input....
 and buttons. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps (jumping two and three times in a row, respectively), long jump and backflip
Somersault

A somersault is an acrobatics feat in which a person rotates around the somersault axis, moving the foot over the head . The somersault can be performed either forwards, backwards, or sideways....
. There are also special maneuvers, such as wall jump
Wall jump

A wall jump is a technique players can execute in many video games. For real-world application, see wall flip....
ing; jumping from one wall to another in rapid succession to reach areas that would otherwise be too high. The player can pick up and carry certain items, an ability which is used to solve various puzzles, and swim underwater at various speeds. Mario's life energy slowly diminishes while underwater, representing how long he can hold his breath.

Plot and setting

Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. The area outside the castle is an introductory area in which the player can experiment. Scattered throughout the castle are entrances to courses via secret walls and paintings.

Story

Super Mario 64 begins with a letter from Princess Peach
Princess Peach

is a character in Nintendo's Super Mario Bros. series of video games. She is the princess of the fictitious Mushroom Kingdom, and often plays the "damsel in distress" role in the adventure series....
 inviting Mario to come to her castle for a cake she has baked for him; however, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of the castle's 120 Power Stars. Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario searches the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more stars, and will have to traverse three obstacle courses leading to a battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle, while the final battle releases Peach. Peach rewards Mario by baking the cake that she had promised him.

Development

The development of Super Mario 64 took less than two years, but producer and director Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
 had conceived of a 3D Mario game, called Super Mario FX, over five years before, while working on Star Fox. Miyamoto developed most of the concepts during the era of the Super Nintendo Entertainment System
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 (SNES) and considered using the Super FX
Super FX

The Super FX is a coprocessor chip used in select Super Nintendo Entertainment System video game Cartridge . This custom-made RISC processor was typically programmed to act like a graphics chip that would draw polygons to a frame buffer in the RAM that sat adjacent to it....
 chip to make it a SNES game, but decided to develop it for the Nintendo 64 due to the former system's technical limitations.

The game's development began with the creation of the characters and camera system. Miyamoto and the other designers were initially unsure of which direction the game should take, and months were spent selecting a camera view and layout that would be appropriate. The original concept involved the game having fixed path much like an isometric
Action-adventure game

An action-adventure game is a video game that combines elements of the adventure game computer and video game genres with various action game elements....
 type game (similar to Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as , is a hybrid adventure game/console role-playing game developed and published by Square Co....
), before the choice was made to settle on a free-roaming 3D design. Although the majority of Super Mario 64 would end up featuring the free-roaming design, elements of the original fixed path concept would remain in certain parts of the game, particularly in the three Bowser encounters. One of the programmers of Super Mario 64, Giles Goddard, explained that these few linear elements survived as a means to force players into Bowser's lair rather than to encourage exploration. The development team placed high priority on getting Mario's movements right, and before levels were created, the team was testing and refining Mario's animations on a simple grid. The first test scenario used to try out controls and physics involved Mario and a golden rabbit named "MIPS", which was included in the final release of the game.

Shigeru Miyamoto's guiding design philosophy behind Super Mario 64 was to "include more details" than found in games prior to the Nintendo 64. Some details were inspired by real life. For example, one character is based on assistant director Takashi Tezuka
Takashi Tezuka

is a video game designer for Nintendo. He has worked on some of the most critically acclaimed Nintendo games, including the Mario , The Legend of Zelda , Pikmin and Animal Crossing series....
's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time [Tezuka] spent at work. In the game, there is now a character which shrinks when Mario looks at it, but when Mario turns away, it will grow large and menacing." Super Mario 64 is also characterized by featuring more puzzles than earlier Mario games. It was developed simultaneously with The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

is an Action-adventure game video game developed by Nintendo's Nintendo Entertainment Analysis and Development division for the Nintendo 64 video game console....
, but as the latter was released years later, some puzzles were taken from that game for Super Mario 64.

Information about Super Mario 64 first leaked out in November 1995, and a playable version of the game was presented days later as part of the world premiere for the Nintendo 64 (then known as the "Ultra 64") at Nintendo Space World. The basic controls had at this point been implemented, and the game was reportedly 50% finished, although most of the course design remained. Thirty-two courses were created for the game. Miyamoto thought he would create more, up to 40 courses, not including bonus levels. The actual number turned out much lower in the final game though, as only 15 courses could fit.

Audio

The music was composed by veteran composer Koji Kondo
Koji Kondo

is a Japanese composer and musician best known for his scores for various video games produced by Nintendo....
, who used new interpretations of the familiar melodies from earlier games as well as entirely new material. Super Mario 64 was one of the first games in the series to feature Charles Martinet
Charles Martinet

Charles Martinet is an United States actor and voice actor, best known for providing the voice of Mario, the star of Nintendo's flagship video game franchise....
 as the voice of Mario. It also features the voices of Leslie Swan (then Senior Editor of Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
) as Princess Peach, who also wrote the English text for the game, and Isaac Marshall as Bowser. The characters speak more in the English version than in the Japanese version. In addition, dialog and some sounds differ between the Japanese and English versions. Some of these vocal changes for the English release were brought to the Japanese Rumble Pak
Rumble Pak

The Rumble Pak is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game....
 edition. When Super Mario 64 DS was released, all the voices were kept consistent in both the English and Japanese versions.

Reception


Super Mario 64 has been commercially successful; it was the best-selling Nintendo 64 game. As of May 21, 2003, the game has sold eleven million copies. At the end of 2007, Guinness World Records
Guinness World Records

Guinness World Records, known until 2000 as The Guinness Book of Records , is a reference book published annually, containing an internationally recognized...
 reported sales of 11.8 million copies. As of September 25, 2007, it is the seventh best-selling video game in the United States
2007 in video gaming

Events*March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform. The service launched on May 8.*March 27: Microsoft announces the new "Xbox 360 Elite" stock-keeping unit ....
 with six million copies sold. By June 2007, Super Mario 64 had become the second most popular title on Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
.

Critical response

Super Mario 64 has been praised in the gaming press, and is still highly acclaimed. It has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own best-selling Player's Choice
Player's Choice

Player's Choice is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Player's Choice titles are sold at a lower price point than other games....
 selection. In addition, Super Mario 64 has been placed high on "the greatest games of all time" lists by many reviewers, including IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
, Game Informer
Game Informer

Game Informer is an United States-based monthly video game journalism featuring articles, news, strategy, and reviews of popular video games and associated video game console....
, Yahoo! Games
Yahoo! Games

Yahoo! Games is the section of the Yahoo! website in which Yahoo! users can play games either with other users or by themselves. The games on the website are typically Java applets or quick Flash games, but there are others which require a download....
, GameFAQs
GameFAQs

GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff "CJayC" Veasey and was bought by CNET Networks in May 2003....
 users, and Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
. Electronic Gaming Monthly
Electronic Gaming Monthly

Electronic Gaming Monthly was an United States video game magazine. It was published by Ziff Davis as part of the 1UP.com Network and released 12 issues a year ....
 awarded the game a Gold award in its initial review, and in Edge
Edge (magazine)

Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards, and longevity....
 magazine, Super Mario 64 was the first game to receive a perfect score. Game Informer initially rated the game a 9.75, but re-rated it a 9.0 a decade later in a "Retro Review". GameSpot
GameSpot

GameSpot is a video game website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer and Vince Broady....
 called it one of the 15 most influential games of all time, and rated the Nintendo 64 version a score of 9.4 and the Wii Virtual Console version an 8. The Japanese gaming magazine Famitsu
Famitsu

is a Japanese video game magazine published by Enterbrain, Inc. and Tokuma Shoten. Currently, there are five console-only spin-off versions of Famitsu: Shukan Famitsu, Famitsu PS, Famitsu Xbox, Famitsu Wii+DS, and Famitsu Wave DVD....
, known for its selective scoring, rated Super Mario 64 a 39/40. Common praise focused on the presentation while criticism was directed at the camera system. Nintendo Power lauded the graphics, sound, and gameplay, but commented the shifting camera angle took getting used to. Game Informer commented that even a decade later the game still offers hours of entertainment. They also commented on the camera system stating that by present day standards the camera system "would almost be considered broken". Game Revolution
Game Revolution

Game Revolution or GR is a Video game website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos....
 referred to the graphics as "beautiful", but criticized the camera angles, saying "it doesn't work as well as it should". Next Generation Magazine
Next Generation Magazine

Next Generation Magazine was a video game magazine that was made by Imagine Media publishing company . It was affiliated to and shared editorial with the UK's Edge magazine....
 praised many aspects of the game: musical score, graphics, lack of loading times, and the scale of the game. Though they commented that the game is less accessible than previous Mario titles, citing the camera's occasional, erratic movements and lack of optimal angle as frustrating. It was deemed the 3rd best 'Mario' game of all time by ScrewAttack
ScrewAttack

ScrewAttack is a video game-related website that showcases original entertainment for an audience of video game enthusiasts. Its content is also shown on GameTrailers and IGN....
. The game placed 6th in Official Nintendo Magazines "100 greatest Nintendo games of all time".

Video game publications and developers
Video game developer

A video game developer is a Computer software Software developer that creates video games. A developer may specialize in a certain video game console, such as Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo's Wii, or may develop for a variety of systems, including personal computers....
 praised Super Mario 64 for its design and use of the 3D gameplay. The game is counted by 1UP.com
1UP.com

1UP.com is a video game website owned by UGO Networks, a division of Hearst Corporation, following the acquisition of the 1UP Network from Ziff Davis Media....
 as one of the first games to have brought a series of 2D games into full 3D. In the transition to 3D, many of the series conventions were rethought drastically, placing an emphasis on exploration over traditional platform jumping, or "hop and bop" action. While its quality was disputed by some, it has been argued that it established an entirely new genre, different from that of previous games in the series. Official Nintendo Magazine referred to the game as a "masterpiece of game design" and stated that Nintendo took its "number-one 2D franchise and convert it flawlessly into 3D". Michael Grayford of Liquid Entertainment
Liquid Entertainment

Liquid Entertainment is a video game developer based in Pasadena, California. Liquid was co-founded in 1999 by Ed Del Castillo and Michael Grayford....
 stated he was initially "very turned off" by the openness of the game the first time he played it. Upon playing it later, he was "highly pleased" and stated "each level brought some new unique cool gameplay element and I was never bored". Warren Spector
Warren Spector

Warren Spector is a veteran game designer#Video and computer game designer. He is known for having worked to merge elements of computer role-playing game and first person shooter....
, former lead designer at Ion Storm Inc.
Ion Storm Inc.

Ion Storm Inc. was a Texas based developer of computer game founded by John Romero, a co-creator of the wildly popular Doom franchise; Tom Hall; Todd Porter, and Jerry O'Flaherty, under the slogan "Design is Law"....
, stated it was "not possible to squeeze this much gameplay into a single game" and "no game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it". He also commented the exploration aspect of the game allowed players to "explore the same spaces several times while revealing something new each time is a revelation".

Impact and legacy

Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title". Game Informer commented that the game helped the launch of the Nintendo 64. Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64. Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation
PlayStation

The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller
Nintendo 64 controller

The Nintendo 64 controller is the standard game controller included with the Nintendo 64. Released by Nintendo in late 1996 in Japan and North America, and 1997 in Europe, it features ten buttons, one digital control stick and a directional pad, all laid out in a "M" shape....
, which were reportedly implemented by Shigeru Miyamoto for Super Mario 64. The game also set many precedents for 3D platformers to follow. GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings". GamesTM
GamesTM

GamesTM is a United Kingdom-based, multi-format computer and video games magazine, covering many video game platforms including PlayStation 3, Xbox 360, Wii, Nintendo GameCube, Xbox, PlayStation 2, Personal computer game, Game Boy Advance, PlayStation Portable, Nintendo DS and Arcade game machines....
 noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64. Super Mario 64 was notable for its sense of freedom and non-linearity
Linearity (computer and video games)

A game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Whereas a more linear game will confront a player with a fixed sequence of challenges, a less linear game will allow greater player freedom....
. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis
Martin Hollis

Martin Hollis is a Video game game designer and the founder and Chief executive officer of Zoonami. He has worked in the computer and video game industry for over 19 years and was Head of Software at Rare ....
, who produced and directed GoldenEye 007
GoldenEye 007

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye....
, says "the idea for the huge variety of missions within a level came from Super Mario 64".

Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character. Most 3D games at the time used a first-person
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera
Professional video camera

A professional video camera is a high-end device for recording electronic moving images . Originally developed for use in television Television studio, they are now commonly used for corporate and educational videos, music videos, and direct-to-video movies....
 was operated by the in-game character Lakitu. Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era. Edge stated the game changed "gamers' expectations of 3D movement forever". The camera system would become the standard for 3D platform games in the future. The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pad
D-pad

A D-pad is a flat, usually thumb-operated directional control found on nearly all modern video game console gamepads, game controllers and on the remote control units of some television and DVD players, with one button on each point....
s of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64s controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs.

Rumors

Because of the game's popularity, rumors about glitches and secrets spread rapidly after its release. The most common rumor is that Mario's brother Luigi
Luigi

is a video game character created by Nintendo game designer Shigeru Miyamoto. He is the younger brother of Nintendo's official mascot, Mario. Luigi first appeared in the arcade game Mario Bros., where he was featured as a main character alongside Mario....
 is a secret character in the game, and was fueled by blurry text in the castle courtyard that reportedly states "L is real 2401". This same texture would reappear in The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

is an Action-adventure game video game developed by Nintendo's Nintendo Entertainment Analysis and Development division for the Nintendo 64 video game console....
 on a plaque in Dodongo's cavern. This caused rampant fan speculation that Luigi was able to be played in place of Mario. IGN received so many questions and supposed methods to unlock Luigi that the staff offered a US$
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
100 bounty to anyone who could prove that Luigi was in the game. The number of false codes submitted to IGN dropped dramatically, and no successful method emerged. Nintendo has consistently denied Luigi's playability, and never commented on the meaning of "L is real 2401" except for the April Fools' Day 1998 issue of Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
. In this issue, the "April News Briefs" section said that the cryptic phrase would be discussed on page 128, but the magazine only had 106 pages. The section also featured a facetious article entitled "Luigi 64", commenting humorously on the rumor.

Remakes and sequels

Super Mario 64 was first rereleased in Japan on July 18, 1997 as . This version added support for Nintendo's Rumble Pak
Rumble Pak

The Rumble Pak is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game....
 peripheral and included voice acting from the English version. In 1998, Super Mario 64 was rereleased in Europe and North America as part of the Player's Choice
Player's Choice

Player's Choice is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Player's Choice titles are sold at a lower price point than other games....
 line, a selection of games with high sales sold for a reduced price. The game was later released on the Wii's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 service in the United States on November 19, 2006, and in other territories the following weeks. This release adds compatibility with the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 and Classic
Wii Remote

The Wii Remote is the primary Game controller for Nintendo's Wii console. A main feature of the Wii Remote is its Motion detection capability, which allows the user to interact with and manipulate items on screen via movement and pointing through the use of accelerometer and technology....
 controllers, and enhances the display.

An enhanced remake for the Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
 called Super Mario 64 DS
Super Mario 64 DS

is an Video game remake of the 1996 Nintendo 64 platform game Super Mario 64, produced by Nintendo for the Nintendo DS handheld game console. The game was a Launch game for the Nintendo DS, released in the United States and Japan in 2004; it was later released in PAL regions in 2005....
 was available for the launch of the Nintendo DS in 2004. Yoshi
Yoshi

is a fictional dinosaur and also one of Nintendo's most popular creations. His debut was in Super Mario World on the Super Nintendo Entertainment System as Mario's accomplice, and he later established his own series with several platform game and Computer puzzle game games, including Super Mario World 2: Yoshi's Island....
, Luigi
Luigi

is a video game character created by Nintendo game designer Shigeru Miyamoto. He is the younger brother of Nintendo's official mascot, Mario. Luigi first appeared in the arcade game Mario Bros., where he was featured as a main character alongside Mario....
, and Wario
Wario

is a fictional Nintendo List of Nintendo characters created by Gunpei Yokoi. Wario was designed as another antagonist to Mario , and first appeared in the 1992 in video gaming Handheld game console video game Super Mario Land 2: 6 Golden Coins as the main antagonist and final Boss ....
 were added as additional playable characters, and the game featured slightly altered graphics, additional stars, courses, touchscreen
Touchscreen

A touchscreen is a display which can detect the presence and location of a touch within the display area. The term generally refers to touch or contact to the display of the device by a finger or hand....
 mini-games, and a multiplayer
Multiplayer game

A multiplayer video game is one which more than one person can play in the same game environment at the same time. Unlike most other games, computer and video games are often single-player activities that pit the player against preprogrammed challenges and/or Non-player character, which often lack the flexibility and ingenuity of regular huma...
 mode. Reviews were mostly positive, and as of March 31, 2008, Super Mario 64 DS has sold 6.12 million copies worldwide.

A direct sequel titled Super Mario 64 2 was planned for the Nintendo 64DD
Nintendo 64DD

The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side....
. Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
 mentioned at E3
E3

The E3 Media and Business Summit, formerly known as Electronic Entertainment Expo and commonly known as E3, is an annual trade show for the video game industry presented by the Entertainment Software Association....
's 1997 convention that he was "just getting started" on the project. In May 1999, Super Mario 64 2 was reported to be released in late 1999; however, the game was canceled due to the failure of the peripheral, as well as lack of progress in game's development. Instead, Super Mario 64 was followed by other sequels on subsequent Nintendo systems. Super Mario Sunshine
Super Mario Sunshine

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002....
 for the Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 built on Super Mario 64s core gameplay by adding a water pump device and add-on nozzles, similar to the Caps. The next 3D Mario platformer, Super Mario Galaxy
Super Mario Galaxy

is a 3D platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australasia on November 27, 2007 and South Korea on September 4, 2008....
, was released for the Wii in November 2007 and featured similar open ended gameplay.

External links

  • by Andy Robinson