Super Mario 64
Encyclopedia
is a platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

, published by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 and developed by its EAD division
Nintendo Entertainment Analysis and Development
, commonly abbreviated as EAD, is the largest division inside Nintendo. It was preceded by the , a team of designers with an art background responsible for many different tasks, which Shigeru Miyamoto and Takashi Tezuka originally belonged to...

, for the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

. Along with Pilotwings 64
Pilotwings 64
is a video game for the Nintendo 64, originally released in 1996 along with the debut of the console. The game was co-developed by Nintendo and the American visual technology group Paradigm Simulation. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two...

, it was one of the launch title
Launch title
A launch game, or launch title, is a video game released to consumers synchronously with the release of its respective video game console, meaning they are the only available games at the time of the console's launch. Several of these games are also packaged with the console...

s for the console. It was released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 on June 23, 1996, and later in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

, Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...

, and Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...

. Super Mario 64 has sold over eleven million copies. An enhanced remake called Super Mario 64 DS
Super Mario 64 DS
is an enhanced remake of the 1996 Nintendo 64, platform game Super Mario 64, produced by Nintendo for the Nintendo DS handheld game console. The game was a launch title for the Nintendo DS, released in North America and Japan in 2004; it was later released in Europe and Australia in 2005.Nintendo...

 was released for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 in 2004.

As one of the first three dimensional
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 (3D) platform games, Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygon
Polygon
In geometry a polygon is a flat shape consisting of straight lines that are joined to form a closed chain orcircuit.A polygon is traditionally a plane figure that is bounded by a closed path, composed of a finite sequence of straight line segments...

s as opposed to two-dimensional
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 (2D) sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

. It established a new archetype for the genre, much as Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...

 did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system
Virtual camera system
A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view...

 and the implementation of its analog control.

In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.

Gameplay

Super Mario 64 is a 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 platformer
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 where the player controls Mario
Mario
is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...

 through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor (such as pink "peace-loving" Bob-omb Buddies). The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss
Boss (video games)
A boss is an enemy-based challenge which is found in video games. A fight with a boss character is commonly referred to as a boss battle or boss fight...

, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle hub world become accessible. The player unlocks doors in the castle with keys obtained by defeating Bowser in special courses. There are many hidden mini-courses and other secrets to the game, most containing extra stars needed to complete the game entirely.

Some courses have special cap power-ups which augment Mario's abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by noxious gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage. Some courses contain cannon
Cannon
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellents to launch a projectile. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees,...

s that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly.

Controls

Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. The player can make Mario walk, run, jump, crouch, crawl, swim, climb, or punch using the game controller
Game controller
A game controller is a device used with games or entertainment systems used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection...

's analog stick
Analog stick
An analog stick, sometimes called a control stick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation...

 and buttons. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps (jumping two and three times in a row, respectively), long jump and backflip
Somersault
A somersault is an acrobatic exercise in which a person does a full 360° flip, moving the feet over the head. A somersault can be performed either forwards, backwards, or sideways and can be executed in the air or on the ground...

. There are also special maneuvers, such as wall jump
Wall jump
This article is about the video game move. For its real-world counterpart, see wall flip.A wall jump is a technique players can execute in several video games.-Technique:...

ing; jumping from one wall to another in rapid succession to reach areas that would otherwise be too high. The player can pick up and carry certain items, an ability which is used to solve various puzzles, and swim underwater at various speeds. Mario's life energy slowly diminishes while underwater, representing how long he can hold his breath.

Plot and setting

Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. The area outside the castle is an introductory area in which the player can experiment, testing his or her player skills. Scattered throughout the castle are entrances to courses via secret walls and paintings. Super Mario 64 begins with a letter from Princess Peach
Princess Peach
is a character in Nintendo's Mario series of video games. She is the Princess of the fictitious Mushroom Kingdom, and often plays the damsel in distress role within the adventure series. In 2007, Princess Peach landed on Forbes magazine's Wealthiest Fictional People list, with a fortune upwards of...

 inviting Mario to come to her castle for a cake she has baked for him. However, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of the castle's 120 Power Stars. Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario explores the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more Power Stars, and eventually traverses three different obstacle courses, each leading to its own battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle. After Mario defeats Bowser in the final battle, Peach is released from the stained-glass window above the castle's entrance. Peach rewards Mario by kissing him and baking the cake that she had promised him.

Development

The development of Super Mario 64 took less than two years, but producer and director Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

 had conceived of a 3D Mario game, called Super Mario FX, over five years before, while working on Star Fox. Miyamoto developed most of the concepts during the era of the Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 (SNES) and considered using the Super FX
Super FX
The Super FX is a coprocessor chip used in select Super Nintendo Entertainment System video game cartridges. This custom-made RISC processor was typically programmed to act like a graphics accelerator chip that would draw polygons to a frame buffer in the RAM that sat adjacent to it...

 chip to make it a SNES game, but decided to develop it for the Nintendo 64 due to the former system's technical limitations.

The game's development began with the creation of the characters and camera system
Virtual camera system
A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view...

. Miyamoto and the other designers were initially unsure of which direction the game should take; months were spent selecting a camera view and layout that would be appropriate. The original concept involved the game having fixed path much like an isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

 type game (similar to Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as , is an action role-playing game developed by Square and published by Nintendo for the Super Nintendo Entertainment System . It was originally released on March 9, 1996 in Japan and on May 13,...

), before the choice was made to settle on a free-roaming 3D design. Although the majority of Super Mario 64 would end up featuring the free-roaming design, elements of the original fixed path concept would remain in certain parts of the game, particularly in the three Bowser encounters. One of the programmers of Super Mario 64, Giles Goddard, explained that these few linear elements survived as a means to force players into Bowser's lair rather than to encourage exploration. The development team placed high priority on getting Mario's movements right, and before levels were created, the team was testing and refining Mario's animations on a simple grid. The first test scenario used to try out controls and physics involved Mario and a golden rabbit named "MIPS" by the developers (named for the MIPS-type
MIPS architecture
MIPS is a reduced instruction set computer instruction set architecture developed by MIPS Technologies . The early MIPS architectures were 32-bit, and later versions were 64-bit...

 CPU used by the Nintendo 64), the latter of which was included in the final release of the game as a means to obtain two of the Power Stars. The developers initially tried to make the game split screen co-op using both Mario and Luigi
Luigi
is a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series,...

. Initially, the two characters would start at separate points in the castle and work their way through the game together. However, developers were unable to make the gameplay work.

Shigeru Miyamoto's guiding design philosophy behind Super Mario 64 was to "include more details" than found in games prior to the Nintendo 64. Some details were inspired by real life. For example, the Boos are based on assistant director Takashi Tezuka
Takashi Tezuka
, sometimes credited under his nickname Ten Ten, is a video game designer working for Nintendo. A graduate of the Design Department of Osaka University of Arts, he joined the company in April 1984 and was involved with some of the most critically acclaimed Nintendo series, including Mario and The...

's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time Tezuka spent at work. In the game, there is now a character which shrinks when Mario looks at it, but when Mario turns away, it will grow large and menacing." Super Mario 64 is also characterized by featuring more puzzles than earlier Mario games. It was developed simultaneously with The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

, but as Ocarina of Time was released more than two years later, some puzzles were taken from that game for Super Mario 64.

Information about Super Mario 64 first leaked out in November 1995, and a playable version of the game was presented days later as part of the world premiere for the Nintendo 64 (then known as the "Ultra 64") at Nintendo Space World
Nintendo Space World
Nintendo World, formerly called Nintendo Space World, Nintendo 64 Space World, Super Famicom Space World, Famicom Space World, and , is a video game trade show hosted by Nintendo, typically to unveil new consoles or handhelds...

. The basic controls had at this point been implemented, and the game was reportedly 50% finished, although most of the course design remained. Thirty-two courses were created for the game. Miyamoto thought he would create more, up to 40 courses, not including bonus levels. The actual number turned out much lower in the final game, though, as only 15 courses could fit.

Audio

The music was composed by veteran composer Koji Kondo
Koji Kondo
is a Japanese video game composer and sound director who has been employed at Nintendo since 1984. He is best known for scoring numerous titles in the Mario and The Legend of Zelda series.-Early life:...

, who used new interpretations of the familiar melodies from earlier games as well as entirely new material. Super Mario 64 was one of the first games in the series to feature Charles Martinet
Charles Martinet
Charles Martinet is an American actor and voice actor, best known for providing the voice of Mario, the titular character in Nintendo's flagship video game franchise. He has held this role since 1994, longer than any other actor. He also voices Luigi, Wario, Waluigi, Toadsworth, and a select few...

 as the voice of Mario. It also features the voices of Leslie Swan (then Senior Editor of Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

) as Princess Peach, who also wrote the English text for the game, and Isaac Marshall as Bowser. The characters speak more in the English version than in the Japanese version. In addition, dialogue and some sounds differ between the Japanese and English versions. Some of these vocal changes for the English release were brought to the Japanese Rumble Pak
Rumble Pak
The is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available...

 edition. When Super Mario 64 DS was released, all the voices were kept consistent in both the English and Japanese versions.

Reception

Super Mario 64 has been commercially successful and is the best-selling Nintendo 64 game. By May 2003, the game sold eleven million copies. Super Mario 64 had become the second most popular title on Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

's Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...

 by June 2007, behind Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...


Critical response

Super Mario 64 has been praised in the gaming press, and is still highly acclaimed. It has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own best-selling Player's Choice
Player's Choice
Nintendo Selects is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Nintendo Selects titles are sold at a lower price point than other games...

 selection. In addition, Super Mario 64 has been placed high on "the greatest games of all time" lists by many reviewers, including IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

, Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...

, Edge
Edge (magazine)
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards and longevity....

, Yahoo! Games
Yahoo! Games
Yahoo! Games is the section of the Yahoo! website in which Yahoo! users can play games either with other users or by themselves. The games on the website are typically Java applets or quick Flash games, but there are others which require a download. Many of the games that require a download...

, GameFAQs
GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff "CJayC" Veasey and was bought by CNET Networks in May 2003. It is currently owned by CBS Interactive. The site has a database of video game information, cheat codes, reviews, game saves,...

 users, and Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

. Electronic Gaming Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...

 awarded the game a Gold award in its initial review, and in Edge magazine, Super Mario 64 was the first game to receive a perfect score. Game Informer initially rated the game a 9.75, but re-rated it a 9.0 a decade later in a "Retro Review". GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 called it one of the 15 most influential games of all time, and rated the Nintendo 64 version a score of 9.4 and the Wii Virtual Console version an 8. The Japanese gaming magazine Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...

 rated Super Mario 64 a 39/40. Common praise focused on the presentation while criticism was directed at the camera system
Virtual camera system
A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view...

. Nintendo Power lauded the graphics, sound, and gameplay, but commented the shifting camera angle took getting used to. Game Informer commented that even a decade later the game still offers hours of entertainment. They also commented on the camera system stating that by present day standards the camera system "would almost be considered broken". Game Revolution
Game Revolution
Game Revolution or GR is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos...

 referred to the graphics as "beautiful", but criticized the camera angles, saying "it doesn't work as well as it should". Next Generation Magazine
Next Generation Magazine
Next Generation Magazine was a video game magazine that was made by Imagine Media publishing company . It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West...

 praised many aspects of the game: musical score, graphics, lack of loading times, and the scale of the game. Though they commented that the game is less accessible than previous Mario titles, citing the camera's occasional, erratic movements and lack of optimal angle as frustrating. It was deemed the 3rd best 'Mario' game of all time by ScrewAttack
ScrewAttack
ScrewAttack . is a video game-related website that showcases original entertainment for an audience of video game enthusiasts. Its content is also shown on GameTrailers and IGN...

. The game placed 6th in Official Nintendo Magazines "100 greatest Nintendo games of all time". However, the GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...

 media Games.net rated Super Mario 64 third on their "Ten Hugely Overrated Games" list. In 2009, Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...

 put Super Mario 64 13th on their list of "The Top 200 Games of All Time".

Video game publications and developers
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 praised Super Mario 64 for its design and use of the 3D gameplay. The game is counted by 1UP.com
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....

 as one of the first games to have brought a series of 2D games into full 3D. In the transition to 3D, many of the series conventions were rethought drastically, placing an emphasis on exploration over traditional platform jumping, or "hop and bop" action. While its quality was disputed by some, it has been argued that it established an entirely new genre, different from that of previous games in the series. Official Nintendo Magazine referred to the game as a "masterpiece of game design" and stated that Nintendo was able to take its "number-one 2D franchise and convert it flawlessly into 3D". Michael Grayford of Liquid Entertainment
Liquid Entertainment
Liquid Entertainment is a video game developer based in Pasadena, California. It was co-founded in February 1999 by Ed Del Castillo and Michael Grayford.-Overview:...

 stated he was initially "very turned off" by the openness of the game the first time he played it. Upon playing it later, he was "highly pleased" and stated "each level brought some new unique cool gameplay element and I was never bored". Warren Spector
Warren Spector
Warren Spector is a role-playing game designer and a video game designer. He is known for having worked to merge elements of role-playing games and first-person shooters. He currently resides in Austin, Texas with his wife, fantasy writer Caroline L. Spector...

, former lead designer at Ion Storm Inc.
Ion Storm Inc.
Ion Storm Inc. was a Texas based developer of computer games founded by John Romero, Tom Hall , Todd Porter, and Jerry O'Flaherty, under the slogan "Design is Law"...

, stated it was "not possible to squeeze this much gameplay into a single game" and "no game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it". He also praised the exploration aspect of the game, commenting that "[allowing players to] explore the same spaces several times while revealing something new each time is a revelation".

Impact and legacy

Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title". Game Informer commented that the game helped the launch of the Nintendo 64. Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64. Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller
Nintendo 64 controller
The Nintendo 64 controller is the standard game controller included with the Nintendo 64. Released by Nintendo in late 1996 in Japan and North America, and 1997 in Europe, it features ten buttons, one digital "Control Stick" and a directional pad, all laid out in a "M" shape.-Design:The controller...

, which were reportedly implemented by Shigeru Miyamoto for Super Mario 64. The game also set many precedents for 3D platformers to follow. GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings". GamesTM
GamesTM
GamesTM is a UK-based, multi-format video games magazine, covering many video game platforms including PlayStation 3, Xbox 360, Wii, GameCube, Xbox, PlayStation 2, PC games, Game Boy Advance, PlayStation Portable, Nintendo DS and Arcade machines...

 noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64. Super Mario 64 was notable for its sense of freedom and non-linearity
Linearity (computer and video games)
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player sees only some of the challenges possible, and the same challenges may be played in a different order. A video game with linear gameplay will confront a player...

. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis
Martin Hollis
Martin Hollis is a computer and video game designer and the founder and CEO of Zoonami. He has worked in the computer and video game industry for over 19 years and was Head of Software at Rare...

, who produced and directed GoldenEye 007, says "the idea for the huge variety of missions within a level came from Super Mario 64".

Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character. Most 3D games at the time used a first-person
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera
Professional video camera
A professional video camera is a high-end device for creating electronic moving images...

 was operated by the in-game character Lakitu. Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era. They would again cite Super Mario 64, along with The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

, as two games that "blazed trails" into the 3D era. Edge stated the game changed "gamers' expectations of 3D movement forever". The camera system would become the standard for 3D platform games in the future. The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pad
D-pad
A D-pad is a flat, usually thumb-operated directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones...

s of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64s controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs. Super Mario 64 was of the first games to implement the system.

Because of the game's popularity, rumors about glitches and secrets spread rapidly after its release. The most common rumor was that Luigi
Luigi
is a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series,...

 was a secret character in the game, fueled by illegible symbols in the castle courtyard that resembled the text "L is real 2401". This same texture would reappear in The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

 on a plaque in Dodongo's Cavern. IGN received so many questions and supposed methods to unlock Luigi that the staff offered a US$
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....

100 bounty to anyone who could prove that Luigi was in the game. The number of false codes submitted to IGN dropped dramatically, as Luigi's inclusion was proved to be a myth. The April Fools' Day
April Fools' Day
April Fools' Day is celebrated in different countries around the world on April 1 every year. Sometimes referred to as All Fools' Day, April 1 is not a national holiday, but is widely recognized and celebrated as a day when many people play all kinds of jokes and foolishness...

 1998 issue of Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

 claimed that the cryptic phrase would be discussed on the non-existent page 128, and also featured a facetious article titled "Luigi 64", commenting humorously on the rumor.

On May 5, 2011, Super Mario 64 was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum
Smithsonian American Art Museum
The Smithsonian American Art Museum is a museum in Washington, D.C. with an extensive collection of American art.Part of the Smithsonian Institution, the museum has a broad variety of American art that covers all regions and art movements found in the United States...

 as part of "The Art of Video Games
The Art of Video Games
The Art of Video Games is an upcoming exhibition to be displayed at the Smithsonian American Art Museum from March 16, 2012 through September 30, 2012. The exhibition is designed to highlight the evolution of art within the video game medium over its forty-year history...

" exhibit that will open on March 16, 2012.

Remakes and sequels

Super Mario 64 was first re-released in Japan on July 18, 1997, as . This version adds support for Nintendo's Rumble Pak
Rumble Pak
The is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available...

 peripheral and includes voice acting from the English version. In 1998, Super Mario 64 was re-released in Europe and North America as part of the Player's Choice
Player's Choice
Nintendo Selects is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Nintendo Selects titles are sold at a lower price point than other games...

 line, a selection of games with high sales sold for a reduced price. The game was later released on the Wii's Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...

 service in the United States on November 19, 2006, and in other territories the following weeks. This release adds compatibility with the Nintendo GameCube and Classic controllers, and enhances the resolution to 480p.

An enhanced remake for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 called Super Mario 64 DS
Super Mario 64 DS
is an enhanced remake of the 1996 Nintendo 64, platform game Super Mario 64, produced by Nintendo for the Nintendo DS handheld game console. The game was a launch title for the Nintendo DS, released in North America and Japan in 2004; it was later released in Europe and Australia in 2005.Nintendo...

 was available for the launch of the handheld system in 2004. Yoshi
Yoshi
, is a fictional dragon-like character who appears in video games published by Nintendo. His debut was in Super Mario World on the Super Nintendo Entertainment System as Mario and Luigi's sidekick , and he later established his own series with several platform and puzzle games, including Super...

, Luigi
Luigi
is a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series,...

, and Wario
Wario
is a fictional character in Nintendo's Mario series. The character was designed as another antagonist to Mario , and first appeared in the 1992 Game Boy title Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss...

 are additional playable characters, and the game features slightly altered graphics, additional stars, courses, touchscreen
Touchscreen
A touchscreen is an electronic visual display that can detect the presence and location of a touch within the display area. The term generally refers to touching the display of the device with a finger or hand. Touchscreens can also sense other passive objects, such as a stylus...

 mini-games, and a multiplayer
Multiplayer game
A multiplayer video game is one which more than one person can play in the same game environment at the same time. Unlike most other games, computer and video games are often single-player activities that put the player against preprogrammed challenges and/or AI-controlled opponents, which often...

 mode. Reviews were mostly positive, and by March 2008, Super Mario 64 DS sold 6.12 million copies worldwide.

A direct sequel titled Super Mario 64 2 was planned for the Nintendo 64DD
Nintendo 64DD
The is a peripheral for the Nintendo 64 game console. It plugged into the N64 through the EXTension Port on the Nintendo 64's underside, and allowed the N64 to use proprietary 64 MB magneto-optical discs for expanded data storage...

. Shigeru Miyamoto
Shigeru Miyamoto
is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

 mentioned at E3's 1997 convention that he was "just getting started" on the project. In May 1999, Super Mario 64 2 was reported to be released in late 1999; however, the game was canceled due to the failure of the 64DD, as well as lack of progress in the game's development. The development project known as Super Mario 128
Super Mario 128
Super Mario 128 is a cancelled video game name of a series of development projects that were originally to be used only to create a sequel to Super Mario 64...

 was also originally planned to be a direct sequel, but was eventually ended before the release of Super Mario Galaxy.

Instead, Super Mario 64 was followed by other sequels on subsequent Nintendo systems. For example, Super Mario Sunshine
Super Mario Sunshine
is a platforming video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan in July 2002, in North America in August 2002, and in Europe and Australia in October 2002...

 for the Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

 and Super Mario Galaxy
Super Mario Galaxy
is a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. It was released in most regions in November 2007, and is the third 3D original platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. The game follows the protagonist, Mario, on a...

 for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

. The sequels built on Super Mario 64s core design of enhancement items and open ended gameplay. One sequel, Super Mario Galaxy 2
Super Mario Galaxy 2
is a platforming video game developed by Nintendo EAD and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010, in Japan on May 27, 2010, in Europe on June 11, 2010, and in Australia on July 1,...

, features a remake of the Whomp's Fortress level.

External links

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