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Star Wars Battlefront: Renegade Squadron
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Star Wars Battlefront: Renegade Squadron is the third entry in the Star Wars Battlefront series of video games, first released on October 9, 2007 in North America and later in Australia and Europe. The game was designed as a PlayStation Portable exclusive and features the eponymous Rebel Alliance covert ops unit Renegade Squadron, previously unmentioned in Star Wars canon. Renegade Squadron was one of the first games available in a bundle pack with the newly released PSP redesign.
The single-player campaign follows the exploits of Renegade Squadron from their inception by Han Solo throughout
their operational history, until their dissolution after the Battle of Endor.

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Star Wars Battlefront: Renegade Squadron is the third entry in the Star Wars Battlefront series of video games, first released on October 9, 2007 in North America and later in Australia and Europe. The game was designed as a PlayStation Portable exclusive and features the eponymous Rebel Alliance covert ops unit Renegade Squadron, previously unmentioned in Star Wars canon. Renegade Squadron was one of the first games available in a bundle pack with the newly released PSP redesign.
The single-player campaign follows the exploits of Renegade Squadron from their inception by Han Solo throughout
their operational history, until their dissolution after the Battle of Endor. The Renegades participated
in several famous battles, including Yavin and Hoth. The game also features both local- and internet-based multiplayer modes. In contrast with previous titles in the series, players are allowed to build their character as they see fit and then fight in both space and ground battles.
Renegade Squadron received a mixed reaction from the video gaming community. Generally considered
superior to its predecessor (the PSP version of Star Wars Battlefront II), it was praised for
its customization options and online play, but the single-player campaign was criticized for being
brief and shallow. Opinions on the graphics were mixed, but the controls were generally cited as
inadequate due to the PSP's control scheme—specifically, the lack of a second thumbstick, which is a common criticism of the PSP.
Gameplay
The overall structure of Renegade Squadron is similar to other games in the Battlefront series in that it is a war game played primarily from a third-person view. Battles take place on the ground and in space and generally require the player to capture "command posts," specific areas of territory represented by a floating icon. Each map has a set number of command posts, and it is beneficial for the player to occupy as many as possible (space battles use a modified command post system). Each side has a set number of reinforcement "tickets" at the beginning of the battle—any time a soldier dies, that team loses one ticket when that soldier respawns. During the single-player campaign, the player generally starts a mission with 5 or 10 tickets and earns more whenever an objective is completed.
At the beginning of each mission, every time the character respawns, and when at a command post, it's possible for the player to adjust their character’s weapons, appearance, and other traits to their liking. The player gets 100 "credits" to purchase weapons and equipment for their character, a change from the class-based system of previous games in the series. Before the game's release, LucasArts stated that the game's customization engine would allow millions of different character combinations. Another new feature allows players to enter asteroid bases on some space maps. In addition, players can earn "medals" by achieving set in-game objectives, like destroying a certain number of spaceships.
Single Player There are three options for single play: the campaign, instant action, and galactic conquest. The in-game menu provides several narrated video tutorials that explain the game in-depth. During the story campaign, the player takes control of Renegade Squadron, under the command of Col Serra (and occasionally Han Solo). Serra describes the formation of Renegade Squadron in the beginning cutscene of the campaign; the player then starts a series of missions with a range of different objectives, with voiced cutscenes in static, graphic novel-style between the missions to provide background information and move the story along. The final mission features the Battle of Endor, where the objectives are similar to the corresponding footage in Return of the Jedi.
With instant action, players are able to take part in battles alongside AI-controlled teammates against AI opponents. There are four types of missions. Conquest is the Battlefront standard and pits two opposing forces against each other on a space or ground map, with the objective of controlling all of the command posts on the map, or defeating every member of the opposing force. There are also three variants of capture the flag, including a new mode called "Hero flag" whereby players are permitted to control famous Star Wars characters during standard flag battles by physically carrying their team's flag. These heroes span the Clone Wars and Civil War periods and include Asajj Ventress, Jango Fett, and Kit Fisto. In all instant action maps, the player chooses which faction to control at the beginning of the battle. Depending on the map, Alliance, Imperial, Old Republic, or Confederate forces may be controlled.
A holdover from previous Battlefront games, galactic conquest is played as a type of turn-based board game with segmented turns, similar to Risk
Multiplayer
In addition to the single-player story missions, Renegade Squadron allows up to 16 players to compete via infrastructure mode (eight-person support for ad-hoc). The multiplayer game types are limited to conquest and capture the flag. A GameSpy network account is required to play using infrastructure, and offers players a rankings system so they can track their performance.
Plot The single-player campaign begins with Tionne Solusar, the New Jedi Order's chief historian, researching the forces of the Rebel Alliance during the Galactic Civil War. Tionne finds several vague references to a "Renegade Squadron" and its commander, Col Serra, who were apparently involved in several covert ops missions during the war. Tionne manages to track down Serra and he candidly relates the entire history of the unit.
Renegade Squadron was formed shortly before the Battle of Yavin at the request of Han Solo and General Jan Dodonna, who were looking for experienced warriors that required no additional training. Solo contacted one of his former smuggling associates, Col Serra, and asked him to help. Serra agreed to Solo's request and put together a unit of mercenaries, bounty hunters, smugglers, and other Fringe types that would work behind-the-scenes to further the goals of the Alliance. All of the members of the aptly named Renegade Squadron were wanted by the Empire and generally harbored an intense hatred for it, ensuring that they would remain loyal to the Alliance.
Under Serra's command, the unit was responsible for several operations undertaken for the Alliance throughout the war. The unit operated in secrecy and was able to work anonymously at several major incidents, including the battles of Yavin, Hoth, and Endor. The unit was made up of skilled pilots in addition to ground operatives, and so was able to assist in missions both in-space and planetside. The single-player campaign follows the major exploits of Renegade Squadron throughout the war, as told in flashbacks by Serra to Tionne. The unit was considered elite by the Alliance and, despite its anonymity, took part in several high-profile battles against Imperial luminaries, including IG-88 and Darth Vader.
After the Battle of Endor, the squadron was disbanded, its purpose fulfilled. Its surviving members disappeared, many of them returning to their former criminal roots.
Development
LucasArts announced Renegade Squadron by way of a press release in May 2007. The press release mentioned that the game would be the only original Battlefront game of 2007, and that British-based independent game design company Rebellion Developments would be developing it. Despite having never worked on a Star Wars game, Rebellion had prior development experience with other PSP titles, such as a port of Gun.
The game's developers made it clear that it was being designed specifically for the PSP. LucasArts made this decision after Rebellion convinced them that the PSP's multiplayer capabilities were well-suited to another Battlefront game, in addition to the strong sales of Battlefront II on the PSP. The game's lead designer from Rebellion, Mike Hosser, stated that the development team tried to retain some aspects of Battlefront II, specifically its "fast and furious action". Other elements borrowed from Battlefront II included the controls—LucasArts solicited feedback from players of the previous game and subsequently decided to make Renegade Squadron's controls more "arcadey" so players could learn them faster. After screenshots of the game were released, several forum posts from fans complained about the game's visuals compared to Battlefront II. In response, Hosser claimed that Renegade Squadron "boasts a longer view distance, higher resolution textures and better lighting".
The design team stated repeatedly that the focus of Renegade Squadron was its customization. There were initially concerns in Rebellion that the feature would lead to unbalanced gameplay; lead programmer Richard May stated he was "worried it might lead to uber-classes and be a balancing nightmare, losing some of the trade-off structure that the old class system provided." Prolific testing of the game eventually assured LucasArts that the system had been implemented appropriately.
The game's setting was based primarily on the Clone Wars and Civil War eras of Star Wars history. Rebellion took inspiration for several missions from comments made in passing from the Star Wars films. Hosser stated in an interview, "For instance, a diversionary attack on Sullust is mentioned during a conversation between Vader and the Emperor in Return of the Jedi. In Renegade Squadron, you'll get to take part in that attack." The planet of Boz Pity was similarly mentioned in Revenge of the Sith but wasn't portrayed in the movie, so Renegade Squadron's artists took the opportunity to create the planet based on ancient Cambodian architecture like Angkor Wat. Concept art for the game was provided by Rebellion's comic artists, and the cutscenes were based on comic properties like 2000 AD. Voice actors included Andrew Chaikin, Dan Riordan, and other veteran Star Wars gaming actors. While storyboarding the in-game cinematics, Rebellion assistant producer James Valls was careful to ensure that Renegade Squadron was in accordance with established Star Wars canon.
Release
Renegade Squadron was featured at the LucasArts booth at Comic-Con 2007 as part of the "25 Years of LucasArts Games" display, along with other upcoming games like LEGO Indiana Jones and The Force Unleashed. The game was released on October 9, 2007 in North America, and on October 10 and 12 in Australia and Europe respectively. LucasArt's official launch event was at the Sony PlayStation Store in the Metreon shopping center in San Francisco. Star Wars fans attended in costume, including the 501st Squadron, a large Star Wars cosplaying fanclub. Attendees were eligible to win several prizes. In addition, the first 200 customers to purchase Sony's new Star Wars PSP bundle were given a Han Solo-in-carbonite case for their PSP.
The bundle was announced in July 2007 as the second available PSP-2000 bundle (after Daxter) and titled the Star Wars Battlefront PSP Entertainment Pack. Bundled PSPs are presented in a white case ("ceramic white") with a black silkscreen of Darth Vader on the battery cover, in addition to the copy of Renegade Squadron.
Future
LucasArts and Rebellion have discussed downloadable content for Renegade Squadron, but were not strongly invested in exploring the prospect during the game's development. LucasArts has also stated that issues with Sony have hindered its implementation. Rebellion has considered the possibility of a comic book or novel based on Renegade Squadron.
Reception
Critical reception of the game was mixed, and as of March 2009 it holds a score of 73% on media aggregator site Metacritic, which indicates "mixed or average reviews." Reviewers praised the game's customization options and multiplayer, and it was generally accepted as marginally superior to Battlefront II on PSP. The game won the Reader's PSP Game of the Month Award from IGN for October 2007, with one fan stating that the game was more "Star Wars-like" than its predecessor. It was the second best-selling PSP game the week of its release and was still among the list of GameFly's most-rented PSP games in December 2007.
Comments about Renegade Squadron's controls were generally negative, and they were typically described as clumsy or awkward. GameZone referred to the space dogfights as "unplayable" and Eurogamer went as far as calling the lock-on feature "a waste of time". Several publications complained about the PSP's lack of a second analog nub. Despite the criticism, a few reviewers were more favorable towards the controls, with GameSpot noting that they were an improvement over Battlefront II.
Reviewers were polarized on the game's graphics. The cutscenes during the single-player campaign were accepted positively, but reception of the in-game visuals was less glowing. GamingExcellence praised the graphics as "detailed," but other comments described them as "blah" and "substandard."
Though the single-player campaign was criticized for being short, Renegade Squadron's multiplayer was widely praised. GameSpot noted that the game included an infrastructure mode, a feature which Battlefront II did not have, and GameZone commented that the game runs smoothly in multiplayer even when handling the maximum number of players. GameSpy described the multiplayer as "fantastic," and GamesRadar said that it promised hours of satisfaction. Many reviewers said that the multiplayer was the most important part of the game, with some of the less positive reviews advising players to play the game primarily for the multiplayer experience.
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