Risk (game)
Encyclopedia
Risk is a strategic
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...

 board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

, produced by Parker Brothers
Parker Brothers
Parker Brothers is a toy and game manufacturer and brand. Since 1883, the company has published more than 1,800 games; among their best known products are Monopoly, Cluedo , Sorry, Risk, Trivial Pursuit, Ouija, Aggravation, and Probe...

 (now a division of Hasbro
Hasbro
Hasbro is a multinational toy and boardgame company from the United States of America. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island, United States...

). It was invented by French film director
Film director
A film director is a person who directs the actors and film crew in filmmaking. They control a film's artistic and dramatic nathan roach, while guiding the technical crew and actors.-Responsibilities:...

 Albert Lamorisse
Albert Lamorisse
Albert Lamorisse was a French filmmaker, film producer, and writer, who is best known for his award winning short films which he began making in the late 1940s, and also for inventing the famous strategic board game Risk in 1957...

 and originally released in 1957 as La Conquête du Monde ("The Conquest of the World") in France
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...

. Risk is a turn-based game for two to six players. The standard version is played on a board depicting a political map of the Earth, divided into forty-two territories, which are grouped into six continent
Continent
A continent is one of several very large landmasses on Earth. They are generally identified by convention rather than any strict criteria, with seven regions commonly regarded as continents—they are : Asia, Africa, North America, South America, Antarctica, Europe, and Australia.Plate tectonics is...

s. The primary object of the game is "world domination," or "to occupy every territory on the board and in so doing, eliminate all other players." Players control armies with which they attempt to capture territories from other players, with results determined by dice rolls.

Equipment and its evolution in design

Each Risk game comes with a number of differently-colored tokens denoting armies. In the first editions, the playing pieces were wooden cubes representing one army each and a few rounded triangular prisms representing ten armies each, but in later versions of the game these pieces were molded of plastic to reduce costs. In the 1980s, these were changed to pieces shaped into the Roman numerals I, III, V, and X. The 1993 edition introduced plastic Infantry
Infantry
Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy face to face and have historically borne the brunt of the casualties of combat in wars. As the oldest branch of combat arms, they are the backbone of armies...

 tokens (representing a single unit), cavalry
Cavalry
Cavalry or horsemen were soldiers or warriors who fought mounted on horseback. Cavalry were historically the third oldest and the most mobile of the combat arms...

 (representing five units), and artillery
Artillery
Originally applied to any group of infantry primarily armed with projectile weapons, artillery has over time become limited in meaning to refer only to those engines of war that operate by projection of munitions far beyond the range of effect of personal weapons...

 (representing ten units). The 40th Anniversary Collector's Edition contained the same troop pieces but made of metal rather than plastic. In the 2005 "bookcase" edition, playing pieces are once again wooden cubes. These token types are purely a convention for ease of representing a specific army size. If a player runs out of army pieces during the game, another color may be used to substitute, or another symbolic token to help keep track of armies. Standard equipment also include five (originally six) dice
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...

 in two colors: two white dice for the defender and three red dice for the attacker.

Also included is a total of seventy-two Risk cards. Forty-two of these depict territories, in addition to a symbol of an infantry, cavalry, or artillery piece. One of these cards is awarded to a player at the end of each turn, if the player has successfully conquered at least one territory during that turn. No more than one card may be awarded per turn. If a player collects either three cards with the same symbol, or one of each, these cards may be traded in for reinforcements at the beginning of a player's turn. These cards can also be used for game set-up (see below for details). Also included are two wild cards that depict an infantry, cavalry, and artillery piece, as opposed to one of the three and a territory. Because these cards have all three symbols, they can match with any two other cards to form a set. Twenty-eight Mission cards also come with the game to be used in the Secret Mission Risk rule variant.

In the 40th Anniversary Collector's Edition the movement route between the territories of East Africa
East Africa
East Africa or Eastern Africa is the easterly region of the African continent, variably defined by geography or geopolitics. In the UN scheme of geographic regions, 19 territories constitute Eastern Africa:...

 and Middle East
Middle East
The Middle East is a region that encompasses Western Asia and Northern Africa. It is often used as a synonym for Near East, in opposition to Far East...

 was removed; this was later confirmed to be a manufacturing error, an error repeated in Risk II
Risk II
Risk II is the official computer and online version of the classic board game Risk. Risk II was developed by MicroProse, designed by Deep Red and published by Hasbro Interactive in 2000...

. Subsequent editions restored the missing route. While the European versions of Risk had included the variation Secret Mission Risk for some time, the U.S. version did not have this added until 1993.

Standard

Each player first counts out a number of infantry for initial deployment. The number of starting armies depends on the number of players. If two are playing, then each player counts out 40 infantry, plus 40 more from a different color set. This third set is neutral and only defends if attacked (the player not attacking rolls for the neutral armies). If three are playing, each player counts out 35 infantry; four players, 30 infantry; five players, 25 infantry; six players, 20 infantry. Players then take turns claiming territories by placing an infantry on an unoccupied territory until all the territories are occupied. Players then take turns placing their remaining armies on their territories. Having done this, the actual game begins with another roll of a die, which is used to determine the playing order.

Alternate

An alternate and quicker method of setup from the original French rules is to deal out the entire deck of Risk cards (minus the wild cards), assigning players to the territories on their cards. As in a standard game, players still count out the same number of starting infantry and take turns placing their armies.

Player turn

There are three main phases to a player's turn: getting and placing new armies, attacking, and fortifying.

Getting and placing new armies

Continent Bonus Armies
Asia 7
North America 5
Europe 5
Africa 3
Australia 2
South America 2

Players draft new armies and then distribute these pieces to any of their territories at the beginning of their turn. The number of armies a player may draft hinges upon three factors: number of territories owned; continent bonus(es); and redeeming Risk cards. To calculate the number of armies drafted for number of territories owned, players divide their total number of territories by three and round down to the nearest integer
Integer
The integers are formed by the natural numbers together with the negatives of the non-zero natural numbers .They are known as Positive and Negative Integers respectively...

. If this result is less than three, round up to three armies. Players also receive bonus armies for occupying an entire continent (see table to the right). Lastly, players may receive armies for turning in a set of three Risk cards. A set may consist of the three different army units (soldier, cavalry, artillery) or be three of a kind (e.g. all three cards have cavalry pictures). If the player has five cards, he must trade in a set. The first set to be turned is worth 4 reinforcements; the second is worth 6; third, 8; fourth, 10; fifth, 12; sixth, 15 and for every additional set thereafter 5 more armies than the previous set turned in. The player places these armies on any of his territories. If a player owns one or more of the territories depicted on the set of turned in cards, the player may choose one of these territories to be awarded two additional armies that must be placed in that territory.

Attacking

When it's a player's turn to attack, he or she can only attack territories that are adjacent or connected by a sea-lane to his or her own territory. A battle's outcome is decided by rolling dice. The attacking player attacks with one, two, or three armies, rolling a corresponding one, two or three dice. At least one army must remain behind in the attacking territory not involved in the attack, as a territory may never be left unoccupied. Before the attacker rolls, the defender must choose to resist the attack with either one or two armies (using at most the number of armies currently occupying the defended territory) by rolling one or two die. Each player's highest die are compared, as are their second-highest die (if both players roll more than one). In each comparison, the highest number wins. The defender wins in the event of a tie. With each dice comparison, the loser removes one army from his territory from the game board. Any extra dice are disregarded and do not affect the results.

If an attack successfully eliminates the final defending army within a territory, the attacker then must occupy the newly conquered territory with at least the number of attacking armies used in the last round of attack. There is no limit to the total number of additional armies that may be sent in to occupy, providing at least one army remains behind in the original attacking territory. Players may attack any number of territories any number of times before yielding the turn to the next player. Attacking is optional; a player may decline to attack at all during the turn.

If an attacker occupies a defender's last territory, the defender is eliminated from the game and the attacker acquires all of the defender's Risk cards. If the conquering player then holds five or more cards, the player must trade in sets until the player has fewer than five. The gained armies are placed immediately. If at the end of attacking, at least one territory was conquered that turn, the player draws a Risk card from the deck.

Fortifying

When finished attacking and before passing the turn over to the next player, a player has the option to maneuver any number of armies from a single territory occupied by the player into an adjacent territory occupied by the same player. This is sometimes referred to as a "free move". Under an alternate rule, the maneuvering armies may travel through as many territories to their final destination as desired, providing that all involved pass-through territories are connected and occupied by that same player. As always, at least one army must be left in the originating territory. Play then proceeds clockwise to the next player.

Basic strategy

The official rulebook gives three basic strategy tips for the classic rules:
  • First, players should control entire continents to get the bonus reinforcement armies.
  • Second, players should watch their borders for buildups of armies that could imply an upcoming attack.
  • Third, players should build up armies on their own borders for better defense.


Holding continents is the most common way to increase reinforcements. Players often attempt to gain control of Australia early in the game, since Australia is the only continent that can be successfully defended by heavily fortifying one country (either Siam
Thailand
Thailand , officially the Kingdom of Thailand , formerly known as Siam , is a country located at the centre of the Indochina peninsula and Southeast Asia. It is bordered to the north by Burma and Laos, to the east by Laos and Cambodia, to the south by the Gulf of Thailand and Malaysia, and to the...

 or Indonesia
Indonesia
Indonesia , officially the Republic of Indonesia , is a country in Southeast Asia and Oceania. Indonesia is an archipelago comprising approximately 13,000 islands. It has 33 provinces with over 238 million people, and is the world's fourth most populous country. Indonesia is a republic, with an...

). Generally, continents with fewer borders are easier to defend as they possess fewer points that can be attacked by other players. South America
South America
South America is a continent situated in the Western Hemisphere, mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere. The continent is also considered a subcontinent of the Americas. It is bordered on the west by the Pacific Ocean and on the north and east...

 has 2 access points, North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

 and Africa
Africa
Africa is the world's second largest and second most populous continent, after Asia. At about 30.2 million km² including adjacent islands, it covers 6% of the Earth's total surface area and 20.4% of the total land area...

 each have 3, Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...

 has 4, and Asia
Asia
Asia is the world's largest and most populous continent, located primarily in the eastern and northern hemispheres. It covers 8.7% of the Earth's total surface area and with approximately 3.879 billion people, it hosts 60% of the world's current human population...

 has 5.

Generally, it is thought advisable to hold Risk cards until they can be turned in for maximum reinforcements. This is especially true earlier on in gameplay, because extra armies make a greater difference in the beginning of the game. Eliminating a weak player who holds a large number of Risk cards is also a good strategy, since players who eliminate their opponents get possession of their opponents' Risk cards. In this case, trading in Risk cards earlier may help acquire the necessary troops. If the conquering player has five or more Risk cards after taking the cards of another player, the cards must be immediately turned in for reinforcements until the player has fewer than five cards and then may continue attacking.

"Turtling" is a defensive strategy where a player who feels vulnerable tries to become too expensive to be removed while remaining a threat to harass other players. The objective of this strategy is to not be defeated. A player using this strategy might remain in the game all the way to later stages and then mount an attack on the weakest player and start a chain elimination to remove one player after another to win the game. The player who uses this strategy is called a Turtle. The term was popularised in Real-time Strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 games where a player creates a defensive perimeter or a “Turtle Shell” around the base of operations. Solutions to counteract this strategy using cooperation have been proposed by Ehsan Honary.

Alliances

The rules of Risk do not endorse or prohibit alliance
Alliance
An alliance is an agreement or friendship between two or more parties, made in order to advance common goals and to secure common interests.See also military alliance and business alliance.-International relations:...

s or truces. Thus players often form unofficial treaties
Gentlemen's agreement
A gentlemen's agreement is an informal agreement between two or more parties. It may be written, oral, or simply understood as part of an unspoken agreement by convention or through mutually beneficial etiquette. The essence of a gentlemen's agreement is that it relies upon the honor of the parties...

 for various reasons, such as safeguarding themselves from attacks on one border while they concentrate their forces elsewhere, or eliminating a player who has grown too strong. Because these agreements
Gentlemen's agreement
A gentlemen's agreement is an informal agreement between two or more parties. It may be written, oral, or simply understood as part of an unspoken agreement by convention or through mutually beneficial etiquette. The essence of a gentlemen's agreement is that it relies upon the honor of the parties...

 are not enforceable by the rules, these agreements are often broken. Alliance making/breaking can be one of the most important elements of the game, and it adds human interaction to a decidedly probabilistic game. Some players allow trading of risk cards, but only during their turn. This optional rule makes alliances stronger and more powerful.

Dice probabilities

Defenders always win ties when dice are rolled. This gives the defending player the advantage in "one-on-one" fights, but the attacker's ability to use more dice offsets this advantage, as indicated in the dice probability charts below. Actually capturing a territory depends on the number of attacking and defending armies and the associated probabilities can be expressed analytically using Markov chain
Markov chain
A Markov chain, named after Andrey Markov, is a mathematical system that undergoes transitions from one state to another, between a finite or countable number of possible states. It is a random process characterized as memoryless: the next state depends only on the current state and not on the...

s, or studied numerically using stochastic simulation
Stochastic simulation
Stochastic simulation algorithms and methods were initially developed to analyse chemical reactions involving large numbers of species with complex reaction kinetics. The first algorithm, the Gillespie algorithm was proposed by Dan Gillespie in 1977...

.

It is advantageous to always roll the maximum number of dice. (Exception: In some cases, an attacker may not wish to move men into a 'dead-end' territory. If this is the case, he might choose to roll fewer than three.)

The table below states the probabilities of all possible outcomes of one attacker dice roll and one defender dice roll:
Outcome probabilities of one dice roll in Risk
(various number of die)
Attacker
one die two dice three dice
Defender one
die
Defender loses one 41.67% 57.87% 65.97%
Attacker loses one 58.33% 42.13% 34.03%
two
dice
Defender loses one 25.46% - -
Attacker loses one 74.54% - -
Defender loses two - 22.76% 37.17%
Attacker loses two - 44.83% 29.26%
Each loses one - 32.41% 33.58%


Thus when rolling three dice against two dice (the most each player can roll), or three against one, or two against one, the attacker has a slight advantage, otherwise the defender has an advantage. When large armies face off, a player will tend to gain a greater advantage over his opponent by attacking rather than defending. (Multiple opponents can change the prudence of such a strategy, however.)

The following table shows the probabilities that the attacker wins a whole battle between two countries (a sequence of dice rolls):
Probabilities of attacker winning
a whole battle in Risk
Number of attacking armies
1 2 3 4 5 6 7 8 9 10
Number of
defending armies
1
2
3
4
5
6
7
8
9
10


The number of attacking armies does not include the minimum one army that must be left behind in the territory (i.e. so if the attacking territory has 10 armies total, it has maximum 9 attacking armies). indicates an advantage to the attacker, (i.e. that the probability to win is larger than 50%), and an advantage to the defender.

A common situation is that the attacker wants to take over a whole region of countries during the same round, by a series of battles. After each successful battle, the attacker leaves one army in that country, and continues with the remaining attacking armies into next country. The following table shows the average number of countries that the attacker can take over, as well as the 90 percentile
Percentile
In statistics, a percentile is the value of a variable below which a certain percent of observations fall. For example, the 20th percentile is the value below which 20 percent of the observations may be found...

, starting with a certain number of attacking armies in the first battle. A fixed number of armies is assumed to defend each country.
Number of attacking armies in the first battle: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
One defending army
in each country.
Average number of countries that can be defeated: 0.42 1.0 1.7 2.3 3.0 3.6 4.3 5.0 5.6 6.3 6.9 7.6 8.3 8.9 9.6 10.2 10.9 11.5 12.2 12.9
Number of countries that can be defeated with 90% confidence: 0 0 1 1 2 2 3 3 4 4 5 5 6 7 7 8 8 9 10 10
Two defending armies
in each country.
Average number of countries that can be defeated: 0.11 0.39 0.82 1.2 1.6 2.0 2.4 2.8 3.2 3.6 3.9 4.3 4.7 5.1 5.5 5.9 6.3 6.7 7.1 7.5
Number of countries that can be defeated with 90% confidence: 0 0 0 0 0 1 1 1 2 2 2 2 3 3 3 4 4 4 5 5

Rule variations

Over the years, Parker Brothers and Hasbro have published many different editions of rules for the game.

Two-player Risk

The rules for this 2-player game were developed by Michael Levin of Philadelphia, Pennsylvania
Philadelphia, Pennsylvania
Philadelphia is the largest city in the Commonwealth of Pennsylvania and the county seat of Philadelphia County, with which it is coterminous. The city is located in the Northeastern United States along the Delaware and Schuylkill rivers. It is the fifth-most-populous city in the United States,...

, and were included within the Official Rules published in 1975.

This 2-player version is played according to the traditional rules of Risk. Each player takes 40 armies and alternately places one army on an unoccupied territory until each has occupied 14 territories. The remaining armies are alternately distributed on the occupied territories. The remaining 14 territories are occupied by a force called the Allied Army. These armies are composed of playing pieces different in color from those used by the two players. Two Allied Armies will be placed on each unoccupied territory for a total of 28 armies.

Each player accumulates armies in the traditional manner. At the beginning of each turn, the Allied Army is entitled to one half the number of armies the player receives, rounding down. So, if a player obtains a total of nine armies, the Allied Army is entitled to four. Each player places the armies on the board according to the traditional rules. After a player has accumulated his armies, placed them on the board and completed his attacks (but prior to the fortifying phase) the opposing player places the number of Allied Armies (determined above) in Allied occupied territories.

Each player attacks according to the traditional rules. A player may attack the other player or the Allied Army. When a player attacks the Allied Army, the other player rolls the dice for the Allied Army. Immediately after the Allied Armies are placed, the player who placed them may act as the Allied Army and attack the other player's armies. He need not use the armies immediately but may allow them to accumulate in a territory. However, if they are not used, the other player may use them to his advantage when he gets the use of the Allied forces. When a player is commanding Allied forces he may not attack his own territories. Allied forces do not pick up Risk cards, and they accumulate armies only in the manner described above.

The first player may take his free move only after the second player has stopped attacking with the Allied Army. The Allied Army is not entitled to a free move.

The game ends when one player loses all his territories. If the Allied Army loses all its territories it may no longer obtain additional armies and game play is continued according to the traditional rules.

Capital Risk

Each player has a "capital" in one of the initially-occupied territories. The player to capture all capitals wins. Capital Risk often leads to much shorter games.

Secret Mission

Secret Mission Risk was the standard game in European editions for some decades and was introduced to US editions in 1993. This form of play gives each player a specific mission short of complete world domination. Players do not reveal their missions to each other until the end of the game. The game ends when the first person to complete his mission reveals his Secret Mission card, thereby winning. In 2003, a different Secret Mission version of the game was released, in which each player received four (easier) secret missions to complete.

The original missions in the 1993 US edition are:
  • capture Europe, Australia and one other continent
  • capture Europe, South America and one other continent
  • capture North America and Africa
  • capture North America and Australia
  • capture Asia and South America
  • capture Asia and Africa
  • capture 24 territories
  • capture 18 territories and occupy each with two troops
  • destroy all armies of a specific color or—if one's own troops are that color—capture 24 territories (one mission for each color)


Note: If a player's mission is to destroy all armies of a particular color, he still wins if another opponent completes this mission.

Alternate card turn-in rules

In some editions, the cards display either one or two stars. Cards may be exchanged to draft a number of armies depending on the sum of these stars (limited from 2 to 10 stars) according to the table below. Cards may be accumulated as long as the player wishes. The new armies are immediately deployed in any combination across the player's occupied territories.
Number of Stars exchanged Number of Troops received
2 2
3 4
4 7
5 10
6 13
7 17
8 21
9 25
10 30


If an Objective has been accomplished on the player's turn, that player is prohibited from also drawing a Risk card on that turn. The territory on the card is irrelevant when drafting troops.

An additional card exchange regime is to offer a fixed number of armies depending on the emblem on the card. Three infantry would receive four armies, three cavalry would receive six armies, three cannons would receive eight armies, and one of each emblem would receive 10 armies.

Yet another card exchange regime follows the escalating exchange rules, but after awarding 15 armies for the sixth exchanged set the number is reset to the original four armies before increasing again with each exchange.

Other rule variations

The official rulebook suggests variations to the game-play mechanics for "Risk experts," any or all of which can be used depending on player preference. These suggestions include:
  • Reducing the rate at which Risk card sets increase in value so that they only go up by 1 each time
  • Allowing for armies to move to any controlled territory if it has contiguity between it and its destination. (Rather than only an immediate neighbor)
  • Granting an attack advantage (the option to re-roll one die per battle) when attacking from or to a territory for which the attacker holds a Risk card.
  • Granting attackers the ability to change one of the dice rolled so that a six is showing. An attacker may do this only once per turn.


In addition to these official variations, many computer
Computer
A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

 and Internet versions have different rules, and gaming clubs often use house rules or competition-adjusted rules. These may include structure such as forts, freeplay (players take turns simultaneously), or other rules.

Territories

The following is a typical layout of the Risk game board, with a table of the corresponding continent and territory names. Each territory on the typical Risk game board represents a real-life geographical or political region on Earth. As such, the territory border
Border
Borders define geographic boundaries of political entities or legal jurisdictions, such as governments, sovereign states, federated states and other subnational entities. Some borders—such as a state's internal administrative borders, or inter-state borders within the Schengen Area—are open and...

s are drawn to resemble the geography of those regions. This provides an interior space on which to place the army units, adds an element of realism to the game, and also adds complexity.
The numbers in parentheses represent the number of additional armies granted during the reinforcement stage of a player's turn who controls all of the territories in that continent.

North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

 (5)
  1. Alaska
    Alaska
    Alaska is the largest state in the United States by area. It is situated in the northwest extremity of the North American continent, with Canada to the east, the Arctic Ocean to the north, and the Pacific Ocean to the west and south, with Russia further west across the Bering Strait...

  2. Alberta
    Alberta
    Alberta is a province of Canada. It had an estimated population of 3.7 million in 2010 making it the most populous of Canada's three prairie provinces...

  3. Central America
    Central America
    Central America is the central geographic region of the Americas. It is the southernmost, isthmian portion of the North American continent, which connects with South America on the southeast. When considered part of the unified continental model, it is considered a subcontinent...

  4. Eastern United States
    Eastern United States
    The Eastern United States, the American East, or simply the East is traditionally defined as the states east of the Mississippi River. The first two tiers of states west of the Mississippi have traditionally been considered part of the West, but can be included in the East today; usually in...

  5. Greenland
    Greenland
    Greenland is an autonomous country within the Kingdom of Denmark, located between the Arctic and Atlantic Oceans, east of the Canadian Arctic Archipelago. Though physiographically a part of the continent of North America, Greenland has been politically and culturally associated with Europe for...

  6. Northwest Territory
    Northwest Territories
    The Northwest Territories is a federal territory of Canada.Located in northern Canada, the territory borders Canada's two other territories, Yukon to the west and Nunavut to the east, and three provinces: British Columbia to the southwest, and Alberta and Saskatchewan to the south...

  7. Ontario
    Ontario
    Ontario is a province of Canada, located in east-central Canada. It is Canada's most populous province and second largest in total area. It is home to the nation's most populous city, Toronto, and the nation's capital, Ottawa....

  8. Quebec
    Quebec
    Quebec or is a province in east-central Canada. It is the only Canadian province with a predominantly French-speaking population and the only one whose sole official language is French at the provincial level....

  9. Western United States
    Western United States
    .The Western United States, commonly referred to as the American West or simply "the West," traditionally refers to the region comprising the westernmost states of the United States. Because the U.S. expanded westward after its founding, the meaning of the West has evolved over time...


South America
South America
South America is a continent situated in the Western Hemisphere, mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere. The continent is also considered a subcontinent of the Americas. It is bordered on the west by the Pacific Ocean and on the north and east...

 (2)
  1. Argentina
    Argentina
    Argentina , officially the Argentine Republic , is the second largest country in South America by land area, after Brazil. It is constituted as a federation of 23 provinces and an autonomous city, Buenos Aires...

  2. Brazil
    Brazil
    Brazil , officially the Federative Republic of Brazil , is the largest country in South America. It is the world's fifth largest country, both by geographical area and by population with over 192 million people...

  3. Peru
    Peru
    Peru , officially the Republic of Peru , is a country in western South America. It is bordered on the north by Ecuador and Colombia, on the east by Brazil, on the southeast by Bolivia, on the south by Chile, and on the west by the Pacific Ocean....

  4. Venezuela
    Venezuela
    Venezuela , officially called the Bolivarian Republic of Venezuela , is a tropical country on the northern coast of South America. It borders Colombia to the west, Guyana to the east, and Brazil to the south...



Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...

 (5)
  1. Great Britain
    Great Britain
    Great Britain or Britain is an island situated to the northwest of Continental Europe. It is the ninth largest island in the world, and the largest European island, as well as the largest of the British Isles...

     & Ireland
    Ireland
    Ireland is an island to the northwest of continental Europe. It is the third-largest island in Europe and the twentieth-largest island on Earth...

  2. Iceland
    Iceland
    Iceland , described as the Republic of Iceland, is a Nordic and European island country in the North Atlantic Ocean, on the Mid-Atlantic Ridge. Iceland also refers to the main island of the country, which contains almost all the population and almost all the land area. The country has a population...

  3. Northern Europe
    Northern Europe
    Northern Europe is the northern part or region of Europe. Northern Europe typically refers to the seven countries in the northern part of the European subcontinent which includes Denmark, Estonia, Latvia, Lithuania, Norway, Finland and Sweden...

  4. Scandinavia
    Scandinavia
    Scandinavia is a cultural, historical and ethno-linguistic region in northern Europe that includes the three kingdoms of Denmark, Norway and Sweden, characterized by their common ethno-cultural heritage and language. Modern Norway and Sweden proper are situated on the Scandinavian Peninsula,...

  5. Southern Europe
    Southern Europe
    The term Southern Europe, at its most general definition, is used to mean "all countries in the south of Europe". However, the concept, at different times, has had different meanings, providing additional political, linguistic and cultural context to the definition in addition to the typical...

  6. Ukraine
    Ukraine
    Ukraine is a country in Eastern Europe. It has an area of 603,628 km², making it the second largest contiguous country on the European continent, after Russia...

  7. Western Europe
    Western Europe
    Western Europe is a loose term for the collection of countries in the western most region of the European continents, though this definition is context-dependent and carries cultural and political connotations. One definition describes Western Europe as a geographic entity—the region lying in the...


Africa
Africa
Africa is the world's second largest and second most populous continent, after Asia. At about 30.2 million km² including adjacent islands, it covers 6% of the Earth's total surface area and 20.4% of the total land area...

 (3)
  1. Congo
    Congo Basin
    The Congo Basin is the sedimentary basin that is the drainage of the Congo River of west equatorial Africa. The basin begins in the highlands of the East African Rift system with input from the Chambeshi River, the Uele and Ubangi Rivers in the upper reaches and the Lualaba River draining wetlands...

  2. East Africa
    East Africa
    East Africa or Eastern Africa is the easterly region of the African continent, variably defined by geography or geopolitics. In the UN scheme of geographic regions, 19 territories constitute Eastern Africa:...

  3. Egypt
    Egypt
    Egypt , officially the Arab Republic of Egypt, Arabic: , is a country mainly in North Africa, with the Sinai Peninsula forming a land bridge in Southwest Asia. Egypt is thus a transcontinental country, and a major power in Africa, the Mediterranean Basin, the Middle East and the Muslim world...

  4. Madagascar
    Madagascar
    The Republic of Madagascar is an island country located in the Indian Ocean off the southeastern coast of Africa...

  5. North Africa
    North Africa
    North Africa or Northern Africa is the northernmost region of the African continent, linked by the Sahara to Sub-Saharan Africa. Geopolitically, the United Nations definition of Northern Africa includes eight countries or territories; Algeria, Egypt, Libya, Morocco, South Sudan, Sudan, Tunisia, and...

  6. South Africa
    Southern Africa
    Southern Africa is the southernmost region of the African continent, variably defined by geography or geopolitics. Within the region are numerous territories, including the Republic of South Africa ; nowadays, the simpler term South Africa is generally reserved for the country in English.-UN...



Asia
Asia
Asia is the world's largest and most populous continent, located primarily in the eastern and northern hemispheres. It covers 8.7% of the Earth's total surface area and with approximately 3.879 billion people, it hosts 60% of the world's current human population...

 (7)
  1. Afghanistan
    Afghanistan
    Afghanistan , officially the Islamic Republic of Afghanistan, is a landlocked country located in the centre of Asia, forming South Asia, Central Asia and the Middle East. With a population of about 29 million, it has an area of , making it the 42nd most populous and 41st largest nation in the world...

  2. China
    China
    Chinese civilization may refer to:* China for more general discussion of the country.* Chinese culture* Greater China, the transnational community of ethnic Chinese.* History of China* Sinosphere, the area historically affected by Chinese culture...

  3. India
    India
    India , officially the Republic of India , is a country in South Asia. It is the seventh-largest country by geographical area, the second-most populous country with over 1.2 billion people, and the most populous democracy in the world...

  4. Irkutsk
    Irkutsk Oblast
    Irkutsk Oblast is a federal subject of Russia , located in southeastern Siberia in the basins of Angara River, Lena, and Nizhnyaya Tunguska Rivers. The administrative center is the city of Irkutsk. Population: -History:...

  5. Japan
    Japan
    Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

  6. Kamchatka
  7. Middle East
    Middle East
    The Middle East is a region that encompasses Western Asia and Northern Africa. It is often used as a synonym for Near East, in opposition to Far East...

  8. Mongolia
    Mongolia
    Mongolia is a landlocked country in East and Central Asia. It is bordered by Russia to the north and China to the south, east and west. Although Mongolia does not share a border with Kazakhstan, its western-most point is only from Kazakhstan's eastern tip. Ulan Bator, the capital and largest...

  9. Siam
  10. Siberia
    Siberia
    Siberia is an extensive region constituting almost all of Northern Asia. Comprising the central and eastern portion of the Russian Federation, it was part of the Soviet Union from its beginning, as its predecessor states, the Tsardom of Russia and the Russian Empire, conquered it during the 16th...

  11. Ural
    Ural (region)
    Ural is a geographical region located around the Ural Mountains, between the East European and West Siberian plains. It extends approximately from north to south, from the Arctic Ocean to the bend of Ural River near Orsk city. The boundary between Europe and Asia runs along the eastern side of...

  12. Yakutsk

Australia
Oceania
Oceania is a region centered on the islands of the tropical Pacific Ocean. Conceptions of what constitutes Oceania range from the coral atolls and volcanic islands of the South Pacific to the entire insular region between Asia and the Americas, including Australasia and the Malay Archipelago...

 (2)
  1. Eastern Australia
    Eastern states of Australia
    In Australia, the term eastern states refers to the states adjoining the east coast of Australia. These are the mainland states of New South Wales, Queensland and Victoria. The Australian Capital Territory and Jervis Bay Territory, while not states, are also included. The term usually includes the...

  2. Indonesia
    Indonesia
    Indonesia , officially the Republic of Indonesia , is a country in Southeast Asia and Oceania. Indonesia is an archipelago comprising approximately 13,000 islands. It has 33 provinces with over 238 million people, and is the world's fourth most populous country. Indonesia is a republic, with an...

  3. New Guinea
    New Guinea
    New Guinea is the world's second largest island, after Greenland, covering a land area of 786,000 km2. Located in the southwest Pacific Ocean, it lies geographically to the east of the Malay Archipelago, with which it is sometimes included as part of a greater Indo-Australian Archipelago...

  4. Western Australia
    Western Australia
    Western Australia is a state of Australia, occupying the entire western third of the Australian continent. It is bounded by the Indian Ocean to the north and west, the Great Australian Bight and Indian Ocean to the south, the Northern Territory to the north-east and South Australia to the south-east...


Note



Official licensed Risk games

In addition to the original version of 1959, and a 40th Anniversary Edition with metal pieces, a number of official variants of Risk have been released over the years. In recent years, Hasbro has predominantly based its Risk variants on popular films. The most recent example in this trend is the Transformers version, released in June 2007. In chronological order, the variations of Risk that have been released are:
  • Castle Risk
    Castle Risk
    Castle Risk is a version of the board game Risk that is played on a map of Europe. It was first released as a stand-alone game by Parker Brothers in 1986 and later appeared on the reverse side of the board in an early 1990s version of the standard Risk game....

     (1986) – A version focusing only on Europe in which each player has a castle, and the player's goal is to protect the castle from attack. Castle Risk was the first version of Risk released after 27 years of production to depart from standard play. Although it was unsuccessful, it introduced many concepts integrated into later versions of Risk.
  • Risk: Édition Napoléon (1999) – Adds generals, fortresses, and naval units.
    • Risk: Édition Napoléon: Extension Empire Ottoman (2000) – Adds a sixth player to Risk: Édition Napoléon.
  • Risk: 2210 A.D.
    Risk 2210 A.D.
    Risk: 2210 A.D. is a 2-5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001...

     (2001) – An award winning futuristic version, produced by Avalon Hill
    Avalon Hill
    Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

    , another division of Hasbro. The game features moon territories, ocean territories and commander units and offers a number of official and unofficial expansions.
  • Risk: the Lord of the Rings (2002) – 2–4 player version based on northern Middle-earth
    Middle-earth
    Middle-earth is the fictional setting of the majority of author J. R. R. Tolkien's fantasy writings. The Hobbit and The Lord of the Rings take place entirely in Middle-earth, as does much of The Silmarillion and Unfinished Tales....

    .
    • Risk: the Lord of the Rings: Gondor & Mordor Expansion Set (2003) – Extension to Risk: the Lord of the Rings, also includes a 2-player Siege of Minas Tirith mini-game.
  • Risk: the Lord of the Rings: Trilogy Edition
    Risk: Lord of the Rings Trilogy Edition
    Risk: The Lord of the Rings Trilogy Edition is a board game based upon the game Risk, but set in J. R. R. Tolkien's fictional land of Middle-earth rather than the actual Earth...

     (2003) – Combines the first two Lord of the Rings versions, but does not include the Siege of Minas Tirith mini-game.
  • Risk Godstorm
    Risk Godstorm
    Risk Godstorm is a Risk variant board game published by Avalon Hill and designed by Mike Selinker with developers Richard Baker and Michael Donais. The cultures of the Celts, Norse, Greeks, Egyptians, and Babylonians clash for supremacy of the ancient world. Players invade territories, play miracle...

     (2004) – A version based on the mythological pantheons
    Pantheon (gods)
    A pantheon is a set of all the gods of a particular polytheistic religion or mythology.Max Weber's 1922 opus, Economy and Society discusses the link between a...

     of various ancient civilizations; produced by Avalon Hill.
  • Risk: Star Wars: Clone Wars Edition
    Star Wars Risk: The Clone Wars Edition
    The factions represented in the game are the Galactic Republic, led largely by the Jedi, and the Separatists, led by charismatic Count Dooku.-Victory conditions:...

     (2005) – Set in the Star Wars
    Star Wars
    Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

     universe during the Clone Wars
    Clone Wars (Star Wars)
    The Clone Wars are a series of fictional intragalactic battles in George Lucas's science fiction saga Star Wars. The conflict is first mentioned in the film Star Wars Episode IV: A New Hope , but no details are given , and the wars themselves are not featured until the series' fifth and sixth...

    . The player can fight on the side of the Separatists or the Republic
    Galactic Republic (Star Wars)
    The Galactic Republic is the name of the interplanetary State used in the fictional Star Wars universe prior to the establishment of the Galactic Empire. The form of this government, created by the Senate, was introduced in the Prequel Trilogy. By the time of the original Star Wars trilogy, it is...

    , using either the classic Risk rules or the Clone Wars variations where altruism pays off.
  • Risk Express (2006) - Designed by Reiner Knizia
    Reiner Knizia
    Reiner Knizia is a prolific German-style board game designer. Born in Germany, he developed his first game at the age of eight. He has a PhD in mathematics, and has been a full-time game designer since 1997, when he quit his job from the board of a large international bank...

     as part of Hasbro's Express line of games (although not as part of the US-released series). Roll different combinations of infantry, cavalry, artillery & generals to capture the territory cards.
  • Risk: Star Wars Original Trilogy Edition
    Risk: Star Wars Original Trilogy Edition
    Risk: Star Wars Original Trilogy Edition is a commercial strategic board game, produced by Parker Brothers, a division of Hasbro. It is a variation of the classic board game Risk, with the rules and appearance altered to fit within the fictional Star Wars universe, during the Galactic Civil War ...

     (2006) – Set during the Galactic Civil War
    Galactic Civil War
    The Galactic Civil War is a fictional war from the Star Wars galaxy. It serves as the setting for the original trilogy of films A New Hope, The Empire Strikes Back, and Return of the Jedi, as well as many novels, comics, and video games in the Expanded Universe.The war was fought between the...

    , players play as the Galactic Empire
    Galactic Empire (Star Wars)
    The Galactic Empire is one of the main factions in the fictional universe of Star Wars. It is a galaxy-spanning regime established by the series' lead villain, Palpatine, to replace the Galactic Republic in Star Wars Episode III: Revenge of the Sith. The Galactic Empire is introduced in Star Wars...

    , the Rebel Alliance
    Rebel Alliance
    The Alliance to Restore the Republic is an interstellar faction of the fictional universe of Star Wars....

    , or the Hutts. This version is unique in that each of the factions has a different set of goals and victory conditions.
  • Risk Junior: Narnia (2006) – Based on The Lion, the Witch and the Wardrobe
    The Lion, the Witch and the Wardrobe
    The Lion, the Witch and the Wardrobe is a fantasy novel for children by C. S. Lewis. Published in 1950 and set circa 1940, it is the first-published book of The Chronicles of Narnia and is the best known book of the series. Although it was written and published first, it is second in the series'...

    , players can play as either the forces of Aslan or as the forces of the White Witch.
  • Risk: The Transformers Edition (2007) – Based on the Transformers film, players can either play on the side of the Autobot
    Autobot
    Autobot, a faction of sentient robots from the planet Cybertron, are usually the main protagonists in the fictional universe of the Transformers, a collection of various toys, graphic novels, paperback books, cartoons and movies first introduced in 1984. In all but one Transformer story, the...

    s or the Decepticon
    Decepticon
    The Decepticons are usually depicted as the antagonists in the fictional universes of the Transformers stoyline and related comics and cartoons, and the enemies of the Autobots and the University of California Davis Aggies...

    s on a Cybertron
    Cybertron
    Cybertron is a fictional planet, the homeworld of the Transformers in the various fictional incarnations of the metaseries and toyline by Hasbro. In the Japanese series, the planet is referred to as "Cybertron" pronounced as セイバートロン Seibātoron...

     stylised map.
  • Risk: Black OPS (2008) – Limited edition released in early 2008. Print run was limited to a 1000 copies. Most of the copies were given to people in the board game industry to test out new rules for up coming editions.
  • Risk: Reinvention (2009) – Also called Risk Factor or Risk Revised Edition. This is the commercial released version of Black Ops. It features capitals, cities, missions, and very thin pieces shaped like arrows. It is also available with different components (wooden map, wooden cube pieces, etc.) as Risk Onyx Edition.
  • Risk: Halo Wars Collector's Edition (2009) – Includes UNSC, Covenant, and The Flood. It has 42 territories and 6 sectors. It was released in Autumn 2009.
  • Risk 1959 (2009) – Winning Moves Games USA
    Winning Moves
    Winning Moves Games is a maker of classic card games and board games, puzzles, action games and adult party games.-History:Winning Moves Games was founded in 1995 by four game industry professionals: Tom Kremer , Philip Orbanes , Mike...

     released a reproduction of the original game of Risk from 1959. It includes all the original graphics, wood pieces, and individual plastic storage boxes.
  • Risk: Factions
    Risk: Factions
    Risk: Factions is a downloadable video game for Xbox 360's Xbox Live Arcade service, PlayStation 3's PlayStation Network, and Windows computers through Steam. The game was announced on January 12, 2010 for Xbox 360, December 21, 2010 for PlayStation 3, and March 8, 2011 for Windows...

     (2010) - a licensed video game version of the game developed by Electronic Arts
    Electronic Arts
    Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

    , and distributed on Xbox Live Arcade
    Xbox Live Arcade
    Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

     and PlayStation Network. Includes a "classic" mode which allows games played using standard original rules, and a "Factions" variation on the rules.
  • Risk: Metal Gear Solid (2011) - Announced at San Diego Comic-Con 2011, the game features the five PMCs included in Metal Gear Solid 4: Guns of the Patriots
    Metal Gear Solid 4: Guns of the Patriots
    is a video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008, ten years after the release of Metal Gear Solid and twenty years after the North American release of Metal Gear.Guns of the Patriots...

    , and gives the opportunity for nuclear strike capabilities if the player controls Metal Gear REX.
    Metal Gear (weapon)
    is the name for a series of fictional mecha in the Metal Gear series. In the series, a Metal Gear is defined as a bipedal nuclear equipped tank, but in the case of Metal Gear RAY, is a large bipedal tank designed to destroy other Metal Gear...

    .
  • Risk Legacy (2011/12) - A game that has permanent changes to the game board and cards each time you play.

s

Many variants exist that are based on the original concept of the game of Risk and that contain much of the functionality of the original, but are not licensed by Hasbro, such as, for example, the video games Global Domination and Lux. Known as Risk clones, such variants have names not containing the term "Risk" to avoid legal issues. Some of these clones are available commercially, of which many have been released through the iTunes App Store, especially for the iPad
IPad
The iPad is a line of tablet computers designed, developed and marketed by Apple Inc., primarily as a platform for audio-visual media including books, periodicals, movies, music, games, and web content. The iPad was introduced on January 27, 2010 by Apple's then-CEO Steve Jobs. Its size and...

. Several other Risk clones are distributed freely over the Internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...

.

'Anti'-Risk

A number of games aim at peace and disarming instead of world domination. For example, in Glasnost The Game
Glasnost The Game
Glasnost The Game is a strategic board game, produced by a company in Cyprus, YL Games. It was invented in 1989 by Cypriot Neuroscientist Yiannis Laouris, with help and inspiration from his daughter Romina and his friend George Vakanas in Tucson/Arizona. Glasnost The Game is a turn-based game for...

 the winner is the player who manages to achieve complete disarming of all his or her territories. Nevertheless, the goal can be achieved only after the player succeeds to conquer almost all territories.

Computer and video games

Several computer
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

 and video game versions of Risk have been released as The Computer Edition of Risk: The World Conquest Game
The Computer Edition of Risk: The World Conquest Game
Risk: The World Conquest Game is a computer game developed by Virgin Mastertronic International in 1989 for the PC/MS-DOS.-Gameplay:This game is based on the board game Risk. The player can select as many as five computer opponents...

, starting with the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 edition in 1988
1988 in video gaming
-Events:*June — Nintendo releases the last issue of "Nintendo fun club news";*July — Nintendo releases the first issue of Nintendo Power magazine.-Notable releases:*January 8, Konami releases Super Contra....

 and the Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

 edition in 1989
1989 in video gaming
-Notable releases:* October 3, Brøderbund releases the Prince of Persia game, the first in a series of games, noted for its advancements in animation....

. Since then, various other editions have been released for PC
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

, Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

, Sega Genesis, PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

, and Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

. In 1996 Hasbro Interactive
Hasbro Interactive
Hasbro Interactive was an American video game production and publishing subsidiary of Hasbro, the large game and toy company.Hasbro Interactive was formed late in 1995 in order to compete in the computer and video game arena. Several Hasbro properties, such as Monopoly and Scrabble, had already...

 released a PC version of Risk that included a new variation on the game called "Ultimate Risk", which did not use dice but rather implemented the use of forts, generals, and complex battle strategies. Risk II
Risk II
Risk II is the official computer and online version of the classic board game Risk. Risk II was developed by MicroProse, designed by Deep Red and published by Hasbro Interactive in 2000...

 for PC and Mac was released as a 2000
2000 in video gaming
-Events:* May 11–13 — 6th annual Electronic Entertainment Expo ; the 3rd annual Game Critics Awards for the Best of E³* June 26 — International Game Developers Association renamed from Computer Game Developers Association...

 video game which includes classic Risk as well as board and gameplay variations. In 2010, Pogo.com
Pogo.com
Pogo.com is a gaming website that offers a variety of free casual games, from card and board games to puzzle, sports, and word games. It is owned by Electronic Arts....

 added a licensed version of Risk to its library of online games. An Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

 version of Risk called Risk: Factions
Risk: Factions
Risk: Factions is a downloadable video game for Xbox 360's Xbox Live Arcade service, PlayStation 3's PlayStation Network, and Windows computers through Steam. The game was announced on January 12, 2010 for Xbox 360, December 21, 2010 for PlayStation 3, and March 8, 2011 for Windows...

 was released on June 23, 2010. It includes classic Risk as well as a factions mode where players can play as Zombies, Robots, Cats, Soldiers, or Yetis.

An official licensed iOS app, "RISK : The Official Game", developed for the iPhone, iPod Touch, and iPad by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

, was released on July 16, 2010. Although the iPad version (Risk HD) has to be bought separately from the iPhone version (Risk), local link up allows games to take place across versions. A maximum of 6 players can participate. If only one iOS device is available, the 'pass and play' mode allows several players to take part in a multi-player game.

A version for the Atari 8-bit computers
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips...

 was being in development in 1983, to be published by Parker Brothers
Parker Brothers
Parker Brothers is a toy and game manufacturer and brand. Since 1883, the company has published more than 1,800 games; among their best known products are Monopoly, Cluedo , Sorry, Risk, Trivial Pursuit, Ouija, Aggravation, and Probe...

. An unfinished prototype exists in possession of its programmer Steve Kranish.

Official


Hasbro's Risk rules
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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