Heroes of Might and Magic Kingdoms
Encyclopedia
Might and Magic: Heroes Kingdoms (originally Heroes of Might and Magic Kingdoms) is a real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 massively multiplayer online game
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...

 based on the Heroes of Might and Magic
Heroes of Might and Magic
Heroes of Might and Magic is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft...

series. The game was announced in 2007 with closed betas running until 2009. It was released in France on 3 November 2009.

Gameplay

Might and Magic: Heroes Kingdoms is a real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 massively multiplayer online game
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...

 played through an Internet browser.
Different game worlds are available, each of which can hold a limited number of players. Each game world consists of a tiled map of regions. Players choose a game world to play on and each is given control of a city within one of the regions. Each region is itself made up of a 25 zones (5 by 5 tiles) with the city at the centre. Four of these zones contain mines which provide resources to the city while others are open ground. Each zone in a newly acquired region is populated with an army of non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

 (NPC) troops which must be defeated before mined resources can be collected or before buildings can be constructed on the open ground.

The city houses a hero character and the player's troops. Structures can be built within the city to enable the hiring of new heroes, the training of additional troops, the researching of spells, and to provide other bonuses. Heroes can lead troops into battle, can improve mines and construct buildings in the zones surrounding a city, and can establish new cities in other regions. They gain experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s from performing these actions and, as they level up, can learn trades and skills to boost their performance in battle or the city's economy.

Players must organize themselves into alliances for protection and to obtain the "Tears of Asha" which are required to win the game. Each game last approximately 6 months and players can then start a new game and receive bonuses in the new game world based upon their achievements in the previous game world.

The economy of the game requires the collection of gold, common resources (ore and wood) and rare resources (mercury, crystals, sulfur and gems). Gold is used to recruit and maintain heroes and troops, and to pay for structures and buildings. Common resources are required to build basic city structures. Rare resources are required for specialist and magical structures and to recruit high level troops. Since each city has only four mines, other resource-types must be purchased or looted. Trades can be made with other players or with an NPC merchant. As players establish new cities in regions with a different set of four mines, they become increasingly self-sufficient.

Each player is one of five races, Haven, Academy, Necropolis, Inferno, and Sylvan. Each race has different skills in combat and magic and requires different rare resources for their respective specialist structures and troops.

Subscription

The game is marketed as being free-to-play
Free-to-play
Free-to-play refers to any video game that has the option of allowing its players to play without paying. The model was first popularly used in early massively multiplayer online games targeted towards casual gamers, before finding wider adoption among games released by major video game...

 but non-paying players are limited to three heroes and three kingdoms for the first two months and are then able to recruit one extra hero and build one extra town each month. For a monthly subscription, this limit is removed and other in-game bonuses are made available. Virtual goods are also available.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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