Bard (Dungeons & Dragons)
Encyclopedia
The bard is a standard playable character class
Character class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...

 in many editions of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

. The bard class is versatile, capable of combat and of magic (Divine magic in earlier editions, arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as The Pied Piper of Hamelin
The Pied Piper of Hamelin
The Pied Piper of Hamelin is the subject of a legend concerning the departure or death of a great many children from the town of Hamelin , Lower Saxony, Germany, in the Middle Ages. The earliest references describe a piper, dressed in pied clothing, leading the children away from the town never...

, and in earlier versions was much more akin to being a Celt
Celt
The Celts were a diverse group of tribal societies in Iron Age and Roman-era Europe who spoke Celtic languages.The earliest archaeological culture commonly accepted as Celtic, or rather Proto-Celtic, was the central European Hallstatt culture , named for the rich grave finds in Hallstatt, Austria....

ic priest or a Norse Skald
Skald
The skald was a member of a group of poets, whose courtly poetry is associated with the courts of Scandinavian and Icelandic leaders during the Viking Age, who composed and performed renditions of aspects of what we now characterise as Old Norse poetry .The most prevalent metre of skaldic poetry is...

, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin
Taliesin
Taliesin was an early British poet of the post-Roman period whose work has possibly survived in a Middle Welsh manuscript, the Book of Taliesin...

, Homer
Homer
In the Western classical tradition Homer , is the author of the Iliad and the Odyssey, and is revered as the greatest ancient Greek epic poet. These epics lie at the beginning of the Western canon of literature, and have had an enormous influence on the history of literature.When he lived is...

, Will Scarlet
Will Scarlet
Will Scarlet was a prominent member of Robin Hood's Merry Men. He was present in the earliest ballads along with Little John and Much the Miller's Son....

 and Alan-a-Dale
Alan-a-Dale
Alan-a-Dale is a figure in the Robin Hood legend...

.

Dungeons & Dragons (1974-1976)

The bard first appeared in The Strategic Review - Volume 2, Number 1.

Advanced Dungeons & Dragons 1st edition (1977-1988)

Bards in First Edition AD&D were a special class unavailable for character creation. A character could become a bard only after meeting specific and difficult requirements, achieving levels in multiple character classes, becoming a bard only later. The process of becoming a bard in the First Edition was very similar to what would later be standardized in D&D as the prestige class — in fact, the First Edition bard eventually became the Fochlucan Lyrist Prestige class in the Third Edition supplement Complete Adventurer
Complete Adventurer
Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons game system published by Wizards of the Coast.-Contents:...

.

To become a bard, a human or half-elf
Half-elf (Dungeons & Dragons)
-Advanced Dungeons & Dragons 1st edition :The half-elf appeared as a player character race in the original Player's Handbook . The half-elf also appeared in the original Monster Manual...

 had to begin with very high ability scores: Strength 15+, Wisdom 15+, Dexterity 15+ and Charisma 15+, Intelligence 12+ and Constitution 10+. These daunting requirements made bards one of the rarest character classes. Bards began the game as fighters, and after achieving 5th level (but before reaching 8th level), they had to dual-class as a thief, and after reaching 5th level as a thief (but before reaching 9th level), they had to dual-class again to druid. Once becoming a druid, the character then progressed as a bard.

Bards gained a limited number of druid spells, and could be any alignment
Alignment (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of people, creatures and societies....

 that was neutral on at least one axis. Because of the nature of dual-classing in AD&D, bards had the combined abilities of both fighters and thieves, in addition to their newly acquired lore, druidic spells, all level dependent druidic abilities, additional languages known, a special ability to know legendary information about magic items they may encounter, and a percentage chance to automatically charm any creature that hears the bard's magical music. Because bards must have first acquired levels as fighter and thief, they are more powerful at first level than any other class.

Dungeons & Dragons (1977-1999)

The bard was not available as a character class in the game's "Basic" edition.

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The bard, as part of the "rogue" group, was one of the standard character classes available in the second edition Player's Handbook
Player's Handbook
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons . It does not contain the complete set of rules, but only those for use by players of the game...

; in this edition, the bard was regularized. According to the second edition Player's Handbook, the bard class is a more generalized character than the more precise historical term, which applied only to certain groups of Celtic poets who sang the history of their tribes in long, recitative poems. The book cites historical and legendary examples of bards such as Alan-a-Dale
Alan-a-Dale
Alan-a-Dale is a figure in the Robin Hood legend...

, Will Scarlet
Will Scarlet
Will Scarlet was a prominent member of Robin Hood's Merry Men. He was present in the earliest ballads along with Little John and Much the Miller's Son....

, Amergin
Amergin
Amergin, also spelled Amorgen, Amairgin, Aimhirghin, Amorghain, is the name of two poets from Irish mythology:*Amergin Glúingel, poet and druid of the Mythological Cycle*Amergin mac Eccit, poet and hero of the Ulster Cycle...

, and even Homer
Homer
In the Western classical tradition Homer , is the author of the Iliad and the Odyssey, and is revered as the greatest ancient Greek epic poet. These epics lie at the beginning of the Western canon of literature, and have had an enormous influence on the history of literature.When he lived is...

, noting that every culture has its storyteller or poet, whether such as person is called bard, skald
Skald
The skald was a member of a group of poets, whose courtly poetry is associated with the courts of Scandinavian and Icelandic leaders during the Viking Age, who composed and performed renditions of aspects of what we now characterise as Old Norse poetry .The most prevalent metre of skaldic poetry is...

, fili
Fili
A fili was a member of an elite class of poets in Ireland, up into the Renaissance, when the Irish class system was dismantled.-Elite scholars:According to the Textbook of Irish Literature, by Eleanor Hull:-Oral tradition:...

, jongleur
Minstrel
A minstrel was a medieval European bard who performed songs whose lyrics told stories of distant places or of existing or imaginary historical events. Although minstrels created their own tales, often they would memorize and embellish the works of others. Frequently they were retained by royalty...

, or another name.

In Second Edition AD&D, bards were of the rogue group, which meant that a character could not multiclass between the bard and thief classes. They also became a more integral part of the game, being moved from an appendix in the back of the Players Handbook to the normal listing of classes. This iteration of the bard class was based on the version that appeared in the Dragon magazine article "A Different Bard, Not Quite So Hard".

A bard required ability scores of Dexterity 12+, Intelligence 13+ and Charisma 15+, and only humans and half-elves could be bards. Bard was the only character class (other than thief) in which any non-human could advance to unlimited level, as both humans and half elves did not suffer a level limit, unlike every other character class in which a demihuman could become.

The 2nd edition bard was explicitly a jack-of-all-trade class, with a limited selection of thief skills (pick pockets, detect noise, climb walls, and read languages) a limited wizard spell progression, access to proficiency in any weapon, and some special bardic music abilities and bardic lore. Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would).

Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game. Bards cast spells using their actual class level as their caster level. Since bards were usually higher level than the party's wizard, the spells they could cast were often more powerful than the wizard's. A bard who focussed on spells that improved with caster level (such as Magic Missile and Fireball) was a very potent magical threat. Their ability to use any weapon, combined with rogue THAC0, made them credible second-line offensive threats even without magic, provided they had some form of magical Armor Class-boosting equipment.

In this edition, bards had the same alignment restrictions of First Edition, meaning they could not be Lawful Good, Lawful Evil, Chaotic Good or Chaotic Evil.

The Complete Bard's Handbook significantly expanded on the 2nd edition bard, allowing bards of any race, reasoning that most races would have an analogous role for keeping oral and/or artistic traditions. The sourcebook also allowed a wide variety of multiclassing options, even Bard/Thief combinations. Bards of races that allowed no wizards, including the core races dwarf and halfling, could not cast spells, but gained immunity to spells instead. Gnomes, who could be wizards, but only specialist illusionists, could be bards, but were restricted to the spell schools allowed an illusionist.

Dungeons & Dragons 3rd edition (2000-2007)

In Third Edition Dungeons and Dragons, the bard class continued its change from a druidic loremaster in first edition into a jack-of-all-trades (retaining mainly the original Bardic Knowledge ability, an almost universal chance to know anything based on character level and Intelligence).

In Third Edition D&D, bards now could be any non-lawful alignment, meaning Bards could no longer be Lawful Neutral, but now could be Chaotic Good and Chaotic Evil. This was explained on the grounds that a bard wanders freely and is guided by intuition and whim. The rules also state that a bard's powers are incompatible with law and tradition, although authentic historical bards were in fact keepers of traditions and knowledge; this portrayal of the bard might be a misinterpretation, creative or unintended, of the laws which put a bard above a common free man due to their erudition and place as sacred speakers of rote and history.

The D&D bard, despite the roots of the word itself, is inspired more by wandering minstrels who were indeed considered "rogues" of a sort (for instance, attempting to earn free food and rooms at inns through doing odd jobs like killing rats, singing, or just wooing the bartender). D&D bards are described as not necessarily opposed to tradition, but to the staleness and risk of corruption that comes with a settled life.

Bardic magic also changed once again. Now, like the sorcerer
Sorcerer (Dungeons & Dragons)
The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, the most generally powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied...

, the bard casts arcane magic but without a need for spellbooks or preparing specific spells; unlike Second Edition AD&D, bards are now limited to a list of specific bardic spells. Unlike wizards and other arcane spellcasters, they can cast a small number of healing spells like Cure Light Wounds (a relic of the druidic origins of the class).

Other abilities, like bardic music and the aforementioned bardic lore, were retained but overhauled to be more compatible with the streamlined d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

 rules of the Third Edition. Old abilities like Read Language became new d20 skills like Decipher Script, and the mix of fighter and thief abilities was retained in the mix of weapon and armor abilities.

3.5 Edition Revisions

In 2003, the Revised "3.5" edition of Dungeons and Dragons was released, including several minor but significant changes to the Bard class. Bards gained increased access to skills and the ability to cast bard spells while in light armor. The bard is the only Core class able to freely cast arcane spells in armor, as well as the only Core class with Speak Language as a class skill (supplementary 3.5 books later introduced new base classes with these abilities).

Perhaps more significantly, one of the bard's trademark abilities—that of bardic music—was both strengthened and tied more closely to the bard class. In the previous 3.0 edition, the bardic music abilities available to a character depended only on the amount of Perform skill that character possessed, not advancement in the bard class. These abilities largely did not improve, once acquired, and no new abilities became available at high levels; only the number of daily uses of the music increased with bard class level. In the 3.5 version, not only was the availability of bardic music abilities tied to bard class level as well as Perform skill, but also most of these abilities now significantly improved in potency with progression in the bard class. New high-level bardic music effects were introduced as well as progressive improvements of existing ones.

Finally, in this edition, bard became the favored class for the gnome
Gnome (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions...

 race, replacing the traditional illusionist. The dvati (an obscure race, composed entirely of sets of twins
TWINS
Two Wide-Angle Imaging Neutral-Atom Spectrometers are a pair of NASA instruments aboard two United States National Reconnaissance Office satellites in Molniya orbits. TWINS was designed to provide stereo images of the Earth's ring current. The first instrument, TWINS-1, was launched aboard USA-184...

, that first appeared in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine #271), also have bard as their favored class, and the satyr
Satyr (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, the satyr is a fey creature. Satyrs started as standard D&D creatures, and later became a player character class. Satyrs are the children of a satyr and dryad union, while half-satyrs are the result of a satyr and human woman union. Satyrs are...

 also shares this class as a favorite. The star elf race from the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 setting's Unapproachable East
Unapproachable East (supplement)
Unapproachable East is a hardcover accessory for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.-Contents:Unapproachable East describes locations such as Aglarond, Rashemen, and Thay for the Forgotten Realms setting....

sourcebook also has bard as its favorite class.

Dungeons & Dragons 4th edition (2008-)

The bard class was introduced into Fourth Edition with the release of Player's Handbook 2. Like all Fourth Edition classes the bard's powers are exclusive to the class. Bards have the Arcane power source, the primary role of Leader and the secondary role of Controller, with most of its powers related to invigorating allies and hindering enemies through magical song (although the player is encouraged to describe these powers in whatever way they please).

The bard retains its role as a jack-of-all-trades with its large number of class skills. The bard is also unique in that they are free to take as many multiclass feats from other classes as they please, whereas all other classes are only able to take multiclass feats from one other class.

Members of the bard class can use wands, songblades, and magical instruments as their arcane implements. Several new rituals in Player's Handbook 2 can only be cast by bards, making them the only current class with exclusive rituals.

A major change from Third Edition is the fact that the bard's abilities are not related to Perform skill checks, as these types of skills are not supported by the game. Instead, the player is expected to determine for themselves what level of performance ability the character has. It is implied that any character of any class can be just as good at performing as a bard, but that only bards can turn performing into an act of spellcasting.

Another major change is the addition of the 'Prescient Bard' build, and several ranged weapon attack powers unavailable before the release of Player's Handbook 2. This option makes the bard playable not only as a melee or magical combatant, but also as a viable ranged attacker.

External links

  • D&D Wiki has all the 3.5 SRD
    System Reference Document
    The System Reference Document, or SRD, is a set of reference role playing game mechanics licensed under the Open Game License by Wizards of the Coast and based upon their Dungeons and Dragons role-playing game. The SRD forms the basis of WotC's various d20 System role-playing games, including the...

    Classes including the Bard.
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